Naitoshi
hai hai
General
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol) will do, i’ll increase the volume of the clap most likely
drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible. True, will trim
Skylawft Hitsounding
00:00:289- the whistles sound so nuclear. I recommend changing the volume to 15%-20% here. Changed to 20%
00:10:723- you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it. Changed to 25% because there are sounds in the background that to me justify having to raise the volume by 5%.
00:21:158- Along with these ^ you should make a tick here that reduces the volume to 25%-30%. 00:18:549 - increased volume here to 30% because the song does get stronger to justify that, for 00:20:669 - i gradually increased volume by increments of 5% and reduced it back to 30% at 00:21:158 - as you said.
00:25:071- and then change the volume levels to match the previous tick. Changed
rest is ok yay
00:04:853 (2)- this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2)- and maybe making use of a default whistle 00:04:853 (2)- here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound. Done, this sounds awesome now wow
00:11:375 (3)- three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear. Yeah agree, i copied this sound pattern from rrtyui’s mapset and it had 3 whistles in a row, got rid of it.
00:40:723 (1)- eh, it's a changing moment, you can add a clap there. Added
00:42:028- the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song. Changed all of them LOL thank you so much this sounds really nice
Here's a whistle pattern suggestion
in case you didn't follow those:
00:48:549 (1)- remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8)- reduce volume a bit xd reduced to 40%
00:49:854 (1)- remove and add your usual whistle for consistency done
You don't have any emphasis for the strings in the kiai ;_; added according to what you suggested
to add this do this:
Normals
01:07:625 (5)- your finish would sound cool along with the clap here done
01:07:952 (7)- your finish would sound cool along with the clap here on the head done
01:08:115 (1)- the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here. Used normal addition finish here c:
01:12:843 (2)- your finish would sound cool along with the clap here done
01:13:169 (4)- your finish would sound cool along with the clap here on the head done
01:13:332 (1)- what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it: changed to normal sampleset finish
01:11:212 (4)- drum finish adds color here and 01:12:191 (2)- here. Don't do this if you're keeping your drum finish on the slider here01:13:332 (1)- added since i got rid of the drum finish on that slider
01:15:941 (1)- 01:16:430 (3)- 01:16:919 (5)- 01:17:408 (2)- the same about these if you did that normal sampleset emphasis previously added (hopefully, it sounds consistent with the other parts of the kiai so i think it’s good)
01:18:060 (5)- your finish would sound cool along with the clap here added
01:18:386 (7)- your finish would sound cool along with the clap here on the head added
01:18:549 (1)- "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here." added
01:23:278 (2)- your finish would sound cool along with the clap here added
01:34:202- if you decreased volume in the other quiet parts, do the same here done
01:55:723- this is the exception, you could probably make this louder, but I think it's ok where it is changed to 60%
I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.
now to my opinions on the flow.
00:43:821 (2,3,4,5,6,1)- this overall pattern just feels bad to me... But I don't have much to suggest. Changed it from a mod captin did :p
You could switch 00:44:310 (5,6)- and move 00:44:636 (1)- to the slider end of 00:43:332 (1)-
It feels better, but idk how you'd feel about the aesthetic.
poo
00:47:571 (2,3,4,5,6)- don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4)- these. It currently feels so awkward to play, and the follow points look cooler this way. Captin mentioned it aswell, i think it looks better now from what it was before with the forced symmetry and stuffs
One more suggestion... err two more: 01:23:115 (1,2,1,2,1)-
01:23:767 (1)- this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd lowered it a little bit
Just a me thing here: 01:23:115 (1,2,1,2)- I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1)- first 01:23:278 (2)- second, 01:23:115 (1)- third, 01:23:604 (2)- fourth. Toootally up to you, I just thought it was kinda cool. I kinda went with a symmetry feel to it so I’d like to keep it as it is now
General
Your soft-hitclap and soft-hitfinish2 blend too freaking well. It either needs a volume boost or you need a completely different sound that matches. (talk to me about it later lol) will do, i’ll increase the volume of the clap most likely
drum-hitfinish5.wav does not have a delay of sound at all, though it may seem like it in audio editors. It can, however, be trimmed a bit in the front, as the sound in the first 5ms is negligible. True, will trim
Skylawft Hitsounding
00:00:289- the whistles sound so nuclear. I recommend changing the volume to 15%-20% here. Changed to 20%
00:10:723- you don't have to change the volume, as the song doesn't change much. ^ still applies if you decided to do it. Changed to 25% because there are sounds in the background that to me justify having to raise the volume by 5%.
00:21:158- Along with these ^ you should make a tick here that reduces the volume to 25%-30%. 00:18:549 - increased volume here to 30% because the song does get stronger to justify that, for 00:20:669 - i gradually increased volume by increments of 5% and reduced it back to 30% at 00:21:158 - as you said.
00:25:071- and then change the volume levels to match the previous tick. Changed
rest is ok yay
00:04:853 (2)- this hitsound strays from the first pattern and makes things after it sound weird. I recommend moving the whistle to here 00:04:853 (2)- and maybe making use of a default whistle 00:04:853 (2)- here. If you do use a default whistle, you'll have to change the sampleset to default and change the volume levels on that specific circle to 10% (or lower if you changed your beginning volumes) to compensate for your custom soft-hitnormal sound. Done, this sounds awesome now wow
00:11:375 (3)- three in a row is a bit to much for the ears >.> I recommend removing the whistle here. It sounds so nuclear. Yeah agree, i copied this sound pattern from rrtyui’s mapset and it had 3 whistles in a row, got rid of it.
00:40:723 (1)- eh, it's a changing moment, you can add a clap there. Added
00:42:028- the whistle spam in this section is pretty gross xd. And it's accompanied by a sampleset-normal that isn't really audible in this portion of the song. Changed all of them LOL thank you so much this sounds really nice
Here's a whistle pattern suggestion
in case you didn't follow those:
00:48:549 (1)- remove the whistle from the end. It makes everything after sound so much better.
00:49:691 (8)- reduce volume a bit xd reduced to 40%
00:49:854 (1)- remove and add your usual whistle for consistency done
You don't have any emphasis for the strings in the kiai ;_; added according to what you suggested
to add this do this:
Normals
01:07:625 (5)- your finish would sound cool along with the clap here done
01:07:952 (7)- your finish would sound cool along with the clap here on the head done
01:08:115 (1)- the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here. Used normal addition finish here c:
01:12:843 (2)- your finish would sound cool along with the clap here done
01:13:169 (4)- your finish would sound cool along with the clap here on the head done
01:13:332 (1)- what you use for emphasis here is a bit too light for the kiai imo. If you previously did the normal sampleset finish (or addition), you should a normal sampleset finish here, and if you do do it here too then here's a suggestion for the parts before it: changed to normal sampleset finish
01:11:212 (4)- drum finish adds color here and 01:12:191 (2)- here. Don't do this if you're keeping your drum finish on the slider here01:13:332 (1)- added since i got rid of the drum finish on that slider
01:15:941 (1)- 01:16:430 (3)- 01:16:919 (5)- 01:17:408 (2)- the same about these if you did that normal sampleset emphasis previously added (hopefully, it sounds consistent with the other parts of the kiai so i think it’s good)
01:18:060 (5)- your finish would sound cool along with the clap here added
01:18:386 (7)- your finish would sound cool along with the clap here on the head added
01:18:549 (1)- "the fact that there's nothing on the head disappoints me a lot. I recommend normal sampleset finish here. (Or auto sampleset and normal addition finish if you don't like the normal sampleset sound) normal addition finish sounds better to me here." added
01:23:278 (2)- your finish would sound cool along with the clap here added
01:34:202- if you decreased volume in the other quiet parts, do the same here done
01:55:723- this is the exception, you could probably make this louder, but I think it's ok where it is changed to 60%
I think that's it for the hitsounds. If you didn't understand something, just pm in-game ofc.
now to my opinions on the flow.
00:43:821 (2,3,4,5,6,1)- this overall pattern just feels bad to me... But I don't have much to suggest. Changed it from a mod captin did :p
You could switch 00:44:310 (5,6)- and move 00:44:636 (1)- to the slider end of 00:43:332 (1)-
It feels better, but idk how you'd feel about the aesthetic.
poo
00:47:571 (2,3,4,5,6)- don't know if you want to change the aesthetic or not, so I'll leave a small suggestion: switch 00:47:734 (3,4)- these. It currently feels so awkward to play, and the follow points look cooler this way. Captin mentioned it aswell, i think it looks better now from what it was before with the forced symmetry and stuffs
One more suggestion... err two more: 01:23:115 (1,2,1,2,1)-
01:23:767 (1)- this could be a bit lower, reaching for it like that is pretty awkward and leaves a weird taste xd lowered it a little bit
Just a me thing here: 01:23:115 (1,2,1,2)- I feel like the mouse could be a bit more lethargic and free here so I changed the combination.
01:23:441 (1)- first 01:23:278 (2)- second, 01:23:115 (1)- third, 01:23:604 (2)- fourth. Toootally up to you, I just thought it was kinda cool. I kinda went with a symmetry feel to it so I’d like to keep it as it is now
Thank you so much! This was a very helpful mod. Applied hitsounds to all diffs.
I also fixed a pretty significant rounding error on the flower streams in Skyloft (ugh), should be better now.
6th
Extra
00:23:767 (1,2,3)- Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1)- . i mapped to the piano, not the fluth synth. Listen carefully
00:34:202 (1,2,3)- ^ ^
00:29:636 (3,4)- overlap doesn’t look like they do?
00:49:691 (4)- Same as Insane, reduce its volume please. Reduced from a previous mod
01:08:604 (2,3,4,5,6,7)- Reduce its spacing, it feels like 01:07:462 (4,5,6,7)- actually reduced
01:19:038 (2,3,4,5,6,7)- ^ reduced
00:44:799 (2,3,4)- Probably exagerated tbh. It’s not too bad
Insane
00:11:375 (2)- remove whistle on its end ? The same hitsounds apply for all diffs, i think it’s fine
00:38:115 (1)- Its shape doesn't really fit with the song. I don’t see why it wouldn’t
00:49:691 (6)- This is way too loud. Reduce it please. Reduced from a previous mod
00:55:397 (2,3,4)- The stack gives too much emphasize to 00:55:886 (5)- imo. I actually like this emphasis
01:05:506 (1,3,5)- nazi but unperfect moved
01:05:669 (2,4,6)- ^
01:17:408 (1,2)- CTRL+G so it's as smooth as 01:06:647 (6,1,2)-. Plays better like that. It’s alright like that
Hard
00:10:397 (6,1)- Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397- would ruin the structure, it’s fine like that
00:18:223 (4)- I can see how it can be closer from (1) than (3) tbh lol fixed
00:20:180 (4,1,1)- This spacing is really really confusing and unexpected. Consider changing it. Spacing is the same as previous notes?
00:46:919 (4)- Replace it by a circle since there's no piano on 00:47:082- but there is lol
00:47:897- I can't get why you suddenly skip these since you were mapping piano just before i wasn’t? I mapped to the background and only focused on the piano once every 4 measures
00:53:604- Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4)- i don’t think it’s too big of a deal and i’d like to keep the consistency
01:08:604 (2,3,4)- The flow is weird here, especially the speed increase at 01:08:930- . Consider making it smoother. Changed
Advanced
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561 increased AR
00:21:158- What about a direction change here ? it’s not too bad
00:22:462- Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them. I did the same for Skyloft diff so no, i mapped to the piano
01:05:995 (2,3)- and 01:05:995 (2)- are not following the same instrument. It makes the empty blue tick at 01:05:669- feel kinda weird. True but it would ruin consistency and DS, Consider changing this. Same goes for next patterns. True but it would ruin consistency and DS, i didn’t really map to this part anyway (more like the background beat)
01:23:278- Is there any reason to skip it ? because it’s a lower diff
01:33:875- The break here is too short. It will kill most of the beginners. True, I reduced the spinner a bit
00:23:767 (1,2,3)- Use a slider instead so it fits better with the flute since it's what you intended to map according to 00:25:071 (1,2,3,4,5,6,1)- . i mapped to the piano, not the fluth synth. Listen carefully
00:34:202 (1,2,3)- ^ ^
00:29:636 (3,4)- overlap doesn’t look like they do?
00:49:691 (4)- Same as Insane, reduce its volume please. Reduced from a previous mod
01:08:604 (2,3,4,5,6,7)- Reduce its spacing, it feels like 01:07:462 (4,5,6,7)- actually reduced
01:19:038 (2,3,4,5,6,7)- ^ reduced
00:44:799 (2,3,4)- Probably exagerated tbh. It’s not too bad
Insane
00:11:375 (2)- remove whistle on its end ? The same hitsounds apply for all diffs, i think it’s fine
00:38:115 (1)- Its shape doesn't really fit with the song. I don’t see why it wouldn’t
00:49:691 (6)- This is way too loud. Reduce it please. Reduced from a previous mod
00:55:397 (2,3,4)- The stack gives too much emphasize to 00:55:886 (5)- imo. I actually like this emphasis
01:05:506 (1,3,5)- nazi but unperfect moved
01:05:669 (2,4,6)- ^
01:17:408 (1,2)- CTRL+G so it's as smooth as 01:06:647 (6,1,2)-. Plays better like that. It’s alright like that
Hard
00:10:397 (6,1)- Stack these ? It would give (1) much more impact and sense since the piano kinda stops on 00:10:397- would ruin the structure, it’s fine like that
00:18:223 (4)- I can see how it can be closer from (1) than (3) tbh lol fixed
00:20:180 (4,1,1)- This spacing is really really confusing and unexpected. Consider changing it. Spacing is the same as previous notes?
00:46:919 (4)- Replace it by a circle since there's no piano on 00:47:082- but there is lol
00:47:897- I can't get why you suddenly skip these since you were mapping piano just before i wasn’t? I mapped to the background and only focused on the piano once every 4 measures
00:53:604- Make it clickable so it's more coherent with what you're mapping here 00:53:767 (1,2,3,4)- i don’t think it’s too big of a deal and i’d like to keep the consistency
01:08:604 (2,3,4)- The flow is weird here, especially the speed increase at 01:08:930- . Consider making it smoother. Changed
Advanced
Consider increasing CS a bit so it fits better with the spread (normal : 2,8 ; hard : 4). And you should increase AR a bit too, this might be hard to read https://osu.ppy.sh/ss/5638561 increased AR
00:21:158- What about a direction change here ? it’s not too bad
00:22:462- Feels kinda weird to skip the claps like that tbh. You should at least replace (4) circles by sliders so it kinda fits better with the last sound while mapping them. I did the same for Skyloft diff so no, i mapped to the piano
01:05:995 (2,3)- and 01:05:995 (2)- are not following the same instrument. It makes the empty blue tick at 01:05:669- feel kinda weird. True but it would ruin consistency and DS, Consider changing this. Same goes for next patterns. True but it would ruin consistency and DS, i didn’t really map to this part anyway (more like the background beat)
01:23:278- Is there any reason to skip it ? because it’s a lower diff
01:33:875- The break here is too short. It will kill most of the beginners. True, I reduced the spinner a bit
Thanks for the mod! Appreciate it a lot.
Only thing left is the check from Nathan, thank you very much for supporting this set! Gonna finish up on all the m4ms I missed.
EDIT: Changed metadata source to "BMS", since it seems to have a bigger impact there and it came before the Deemo feature. Added "Deemo" and "Rayark" to tags.
EDIT 2: I've become pretty convinced that the section of the song at 00:20:506 - is a 1/6 followed by a 1/8th. It seems to resemble the music the closest and is a good compromise between the two beat snaps. I've changed all the diffs which implemented this rhythm to the correct snaps. Special thanks to Mazzerin for helping me figure it out c:
EDIT 3: We got confused, it's the other way around. 1/8 with a 1/6th at the end. Unless we do some weird timing stuff this is pretty much as accurate as I can get. Thanks deetz for helping