[deetz' Normal]
gl
- 00:34:202 (4) - i wouldn't curve this, feels like it lines up better with the patterns around it straight
- 00:39:419 (4) - this doesn't feel like it fits well next to 00:38:115 (3) - idk
idk how to mod lowdiffs anymore
- 00:00:289 (1,2,1,2) - don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this
- 00:02:897 (1,2,1) - something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance
- 00:05:506 (1,2) - holy these are so easy to have blanket each other, should do that
- 00:09:419 (3,4) - this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead
- 00:17:897 (4,5,1) - same point as earlier about even visual spacing, won't mention it any more
- 00:21:158 - is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same
- 00:30:941 (1,1) - another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern
- 00:41:375 (2,3,1) - man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh
- 00:48:875 (4,5) - me irl
- 01:02:571 (5,6,1) - i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better.
- 01:12:517 (2,3,4,5,1) - i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate.
- 01:23:441 (1) - kinda a random nc
i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point
- visual points from the previous diff apply here too, not gonna go into them that much
- 00:11:375 (2,1) - 00:13:984 (2,1) - really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa.
- 00:20:506 (1,1,1) - this should be 1/6
- 00:28:984 (1,2,3,4,1,2,3,4) - i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up
- 00:43:821 (2,3) - something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead
- 00:58:658 (3) - don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation
- 01:02:897 (1,2) - visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here
- 01:23:441 (6) - i'd move this up above 5 instead, the move back down just doesn't fit imo
- man your name is so long lol, idk what kind of abbreviation you could do but it's so long in a gd name haha
- 00:00:289 (1,2) - imo a regular 180 rotate would work better than a ctrl gh, it just looks slightly off to me
- 00:10:723 (1) - something i tend to do with sliders like this, is either make it clearly centered or clearly off center, so more like these. just clears up any sort of doubt that would make the map look visually messy
- 00:11:375 (2) - also i'd adjust this so the end isn't so close to the end of 1 but that's a personal choice, i think it just looks better like when i mentioned the whole clean visual spacing thing in xilver's earlier diffs
- 00:20:506 - this should be 1/6
- 00:36:810 (1,2,3,4) - could do this for the cleaner visual pattern
- 00:59:473 (3,4) - an idea for this could be to flip it like you did later on
- 01:12:028 - ehh you skipped this note when you've been mostly following this background drum track for the whole kiai, kinda a random shift that could throw people off
- 01:55:723 (1) - hey the bg in editor doesn't line up with the bg in play, so you actually need to move this note down and to the right a bit to be on top of the moon xd
- 00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1
- 00:20:506 (1,1,1) - same as before in lower diffs
- 00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo
- 00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside
i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways - 00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead
- 00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect
- 00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down
- 00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird
- 00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps
- 00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats.
- 01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play
- 01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one
- 01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music
- 01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction
- 01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this
- 01:23:115 (1,2,1,2,1) - please no
gl