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Panda Eyes - KIKO

posted
Total Posts
63
Topic Starter
beaw
This beatmap was submitted using in-game submission on Saturday, July 30, 2016 at 9:48:20 PM

Artist: Panda Eyes
Title: KIKO
Tags: midtempo edm dubstep glitchhop insane electro panda eyes pandaeyes kiko [ M I N A K O ] hyouri Alveryn HappyHorse191
BPM: 110
Filesize: 9143kb
Play Time: 02:20
Difficulties Available:
  1. Bubblun's Another (5.08 stars, 375 notes)
  2. Final Battle (5.7 stars, 426 notes)
  3. HappyHorse191's Easy (1.31 stars, 93 notes)
  4. Insane (3.98 stars, 334 notes)
  5. M I N A K O's Hard (2.69 stars, 274 notes)
Download: Panda Eyes - KIKO
Information: Scores/Beatmap Listing
---------------
Panda Eyes - KIKO

Easy - | HappyHorse191 {100%} | [N/A] | (HappyHorse191's Easy) |
Hard - | M I N A K O {100%} | [N/A] | (M I N A K O's Hard) |
Insane - | Me {100%} | [N/A] | (Insane) |
Another - | Bubblun {100%} | [N/A] | (Bubblun's Another) |
Extra - | Me {100%} | [N/A] | (Final Boss) |

–» Mods & Helpers (Thank you so much!) «–
• Fuzion
• Spork Lover
• Umbre
• Renigar
• jamiesalvador
• Flutternye
• PulseOfSk8
• skildfrix
• Bubblun
• Reanik
• blizzardice
• Twilight
• Frostwich
• zev


I really wish I would keep working on this map but it's been really overwhelming and stuff with the Insane, Another and Final Battle difficulty. It's especially hard becuse this was my first attempt at beatmapping and despite being able to change everything, I don't think it will ever get any better. I'm most likely going to leave it in the graveyard though... I sincerely apologize to anyone who actually believed this map would get somewhere.
Hpocks
[KIKO]

Your map is timed wrong. You need to get that fixed first. There is a guide to proper guiding here (That link also thoughrly explains why your map is basically garbage if you timed it wrong). If you cant do that, post here or ask in the #modhelp chat in-game for more information or direct timing. I cannot time myself, so dont ask me. I will be happy to mod your map once you fix the timing.

If all else fails, do a map that is already properly timed.

Actually, Ill give you a few pointers so far on the map.

You really shouldnt name the diff after the song. That is so lazy it isnt funny.
00:09:210 - Hitsound volume should be VERY low
00:11:323 - I dont hear a double in the song, so I shouldnt hear a double here. Same goes for all spinners in this section
00:23:391 - I have no idea why you suddenly stopped using claps here. Also, dont use claps at all here.

Also, stop trying to be Fort. His early song mapping only works because you can HEAR it in the song. I dont hear 00:28:573 - in the song, I dont hear 00:30:210 (4,5,6) - , so it shouldnt be mapped.

00:31:301 (2,2) - These 2 notes should be on the same Y coordinate
00:33:210 - This spinner is unnessicary
00:35:392 - If you are going to add a spinner, put it here
00:41:937 - Right as the song actually starts, you put a break. Stop trying to be fort.

Also, I realised your rank. Yeah, you have no experience with 6* maps and you shouldnt really be mapping them. There are some mappers that map way above their star range, but
A) You are VERY far from this Star Range
B) You have never made a proper map, much less one that has been ranked.
Stick to basics for now.

00:52:301 - Very strong clickable beat here. You should use this as the starting point.
00:53:392 (1,2,3,4,5,6) - Unsnapped
00:55:574 (1,2,3,4,5,6) - ^

That is all I can do without dying of poor timing.

The lesson you should learn here is that you cant map a 6* map on your first go and hope its good, especially when it is your first serious map AND your rank is low AND you cant even TIME IT!

Have a nice day

Bonus Round
- You shouldnt stream when you are using the streams as jumps like in other parts of the song.
- Very FEW of your sliders are snapped
- Your reverse sliders are almost ALWAYS reasonless
- Your sliders for the most part have really poor shape
- You should have HP5, CS4, AR9.5, and OD9.
Topic Starter
beaw

Hpocks wrote:

[KIKO]

Your map is timed wrong. You need to get that fixed first. There is a guide to proper guiding here (That link also thoughrly explains why your map is basically garbage if you timed it wrong). If you cant do that, post here or ask in the #modhelp chat in-game for more information or direct timing. I cannot time myself, so dont ask me. I will be happy to mod your map once you fix the timing.

If all else fails, do a map that is already properly timed.

Actually, Ill give you a few pointers so far on the map.

You really shouldnt name the diff after the song. That is so lazy it isnt funny.
00:09:210 - Hitsound volume should be VERY low
00:11:323 - I dont hear a double in the song, so I shouldnt hear a double here. Same goes for all spinners in this section
00:23:391 - I have no idea why you suddenly stopped using claps here. Also, dont use claps at all here.

Also, stop trying to be Fort. His early song mapping only works because you can HEAR it in the song. I dont hear 00:28:573 - in the song, I dont hear 00:30:210 (4,5,6) - , so it shouldnt be mapped.

00:31:301 (2,2) - These 2 notes should be on the same Y coordinate
00:33:210 - This spinner is unnessicary
00:35:392 - If you are going to add a spinner, put it here
00:41:937 - Right as the song actually starts, you put a break. Stop trying to be fort.

Also, I realised your rank. Yeah, you have no experience with 6* maps and you shouldnt really be mapping them. There are some mappers that map way above their star range, but
A) You are VERY far from this Star Range
B) You have never made a proper map, much less one that has been ranked.
Stick to basics for now.

00:52:301 - Very strong clickable beat here. You should use this as the starting point.
00:53:392 (1,2,3,4,5,6) - Unsnapped
00:55:574 (1,2,3,4,5,6) - ^

That is all I can do without dying of poor timing.

The lesson you should learn here is that you cant map a 6* map on your first go and hope its good, especially when it is your first serious map AND your rank is low AND you cant even TIME IT!

Have a nice day

Bonus Round
- You shouldnt stream when you are using the streams as jumps like in other parts of the song.
- Very FEW of your sliders are snapped
- Your reverse sliders are almost ALWAYS reasonless
- Your sliders for the most part have really poor shape
- You should have HP5, CS4, AR9.5, and OD9.
Thank you for your feedback.

1.) I actually didn't do any hitsounding because I can't use them on my laptop.
2.) I had help with the timing by Shiro, so I'm sorry. I suppose I shouldn't let him help me anymore(?)
3.) My rank shouldn't have anything to do with my ability to map, so why relate them?
4.) I'm not trying to be Fort. I don't even have any of his maps.
5.) If you wanted to be helpful, you could've at least attempted to be nice about it. Not only did you accuse me of trying to be someone I'm not, but you also bashed me over every single aspect of my map. It wasn't originally supposed to be a 6* map, but I had fun making it while I did. The other people that played it enjoyed it as well, and I don't see any point in trying to make me feel bad about it.

Once again, thank you. I hope to see you again while modding. Maybe we can M4M for real this time instead of calling out and focusing on every flaw.
Topic Starter
beaw
[Updates]

• KIKO difficulty removed
• Insane difficulty added
Renumi
i finaLLY DID IT WOOO
Topic Starter
beaw
waw thanks Renigar
Kittles
Change offset to 9168, its timed super off right now.
Topic Starter
beaw

Karpio wrote:

Change offset to 9168, its timed super off right now.
[Updates]
• Offset changed

(Thank you, Karpio!)
Topic Starter
beaw
[Updates]
• Insane Difficulty Finished. Needs Mods.
• hyouri's Panda Difficulty Finished. Needs Mods.
Loughje
Ill try but it might be picky
Panda
Why so many kiai?
The SV really ruins to flow
01:14:645 (1,2) - notes like these should be reverse since the second note starts super late.
01:41:440 (1,2,3,1,2,3,1,2,3) - These are all a tick late, move them back 1 tick
02:03:715 - Maybe think of having a break here
02:04:827 - Once it gets to here it seems like the spacing is random
02:22:281 - I think having the slider end here would be better.
Topic Starter
beaw
I actually am not really in charge of the Panda difficulty... I will try to get a hold of hyouri... I'm sorry.

Do you have anything for the Insane difficulty? I can edit that one without permission.
hyouri
( ˘ω˘ )
Topic Starter
beaw
[Updates]
• Insane Finished
• HappyHorse191's Easy Added
Lune
Here is it, don't forget to put my name in tags' difficulties!
Btw, I saw every diff has a wallpaper, can mine have this one http://wallpapercave.com/wp/dje1vjb.jpg ?

osu file format v14

[General]
AudioFilename: KIKO - Panda Eyes.mp3
AudioLeadIn: 0
PreviewTime: 52280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17904,44099,61490,87722,91553,124826
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:KIKO
TitleUnicode:KIKO
Artist:Panda Eyes
ArtistUnicode:Panda Eyes
Creator:Stingy
Version:[ M I N A K O ]'s Hard
Source:
Tags:midtempo edm dubstep glitchhop insane electro panda eyes pandaeyes kiko
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dje1vjb.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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9190,-200,4,1,0,5,0,0
35380,-66.6666666666667,4,1,0,5,0,0
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76826,-100,4,1,0,5,0,0
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79008,-100,4,1,0,5,0,0
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122644,-100,4,2,0,5,0,0
124826,-100,4,1,0,5,0,1
140099,-200,4,2,0,5,0,0


[Colours]
Combo1 : 146,89,5
Combo2 : 110,0,0
Combo3 : 17,3,110
Combo4 : 7,46,5

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288,256,86099,2,0,P|272:192|344:112,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
360,144,86644,2,0,L|360:204,3,53.9999983520508
384,232,87190,2,0,P|412:240|452:236,2,53.9999983520508,8|0|8,0:0|0:0|0:0,0:0:0:0:
352,220,87599,1,0,0:0:0:0:
312,212,87735,6,0,P|288:208|248:208,1,60,2|2,0:0|0:0,0:0:0:0:
216,212,88417,1,0,0:0:0:0:
180,224,88553,1,0,0:0:0:0:
152,244,88690,1,0,0:0:0:0:
128,272,88826,6,0,L|120:248,3,15,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
108,220,89371,2,0,L|108:192,3,15,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
120,168,89917,2,0,B|136:156|136:156|184:160,1,60,6|2,0:0|0:0,0:0:0:0:
212,160,90599,2,0,L|232:160,3,15,0|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
260,156,91144,5,0,0:0:0:0:
288,152,91280,1,0,0:0:0:0:
320,152,91417,1,0,0:0:0:0:
348,160,91553,2,0,L|360:184,3,15,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,212,92099,6,0,B|300:236|272:296|272:296|256:228,1,180,2|2,0:0|0:0,0:0:0:0:
244,204,93871,1,0,0:0:0:0:
224,176,94008,1,0,0:0:0:0:
200,152,94144,1,0,0:0:0:0:
176,132,94280,2,0,P|148:128|112:140,1,60,2|2,0:0|0:0,0:0:0:0:
96,152,94962,5,0,0:0:0:0:
84,176,95099,1,0,0:0:0:0:
80,204,95235,1,0,0:0:0:0:
88,228,95371,2,0,L|104:252,3,15,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
120,252,95917,2,0,L|144:252,3,15,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
168,244,96462,6,0,B|184:248|184:248|212:240|212:240|228:232,1,60,6|2,0:0|0:0,0:0:0:0:
240,204,97144,2,0,L|232:184,3,15,0|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
240,160,97690,2,0,L|232:144,3,15,0|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
232,124,98235,5,0,0:0:0:0:
224,104,98371,1,2,0:0:0:0:
216,88,98508,1,0,0:0:0:0:
204,68,98644,2,0,P|232:76|256:76,1,45,2|2,0:0|0:0,0:0:0:0:
292,92,99190,2,0,L|312:92,3,15,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
312,144,99735,6,0,L|288:148,3,15,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
268,184,100280,2,0,L|288:192,3,15,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
312,260,100826,2,0,P|352:240|364:200,1,83.9999974365235,6|0,0:0|0:0,0:0:0:0:
344,176,101508,1,0,0:0:0:0:
328,156,101644,1,0,0:0:0:0:
304,144,101780,5,0,0:0:0:0:
268,152,101917,2,0,L|232:160,3,20.9999993591309,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
220,192,102462,2,0,L|244:196,3,20.9999993591309,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
272,264,103008,2,0,B|288:260|300:264|320:280|336:280|360:280,1,83.9999974365235,6|2,0:0|0:0,0:0:0:0:
384,268,103690,5,0,0:0:0:0:
392,236,103826,1,0,0:0:0:0:
388,204,103962,1,0,0:0:0:0:
376,180,104099,2,0,L|356:148,3,20.9999993591309,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
272,128,104644,6,0,L|424:84,1,135.000005149841,12|0,0:0|0:0,0:0:0:0:
384,104,105190,2,0,P|372:144|372:208,1,90,4|0,0:0|0:0,0:0:0:0:
348,216,105735,2,0,L|320:240,3,30,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
296,252,106280,2,0,P|256:256|232:248,1,60
212,224,106690,1,0,0:0:0:0:
200,192,106826,5,8,0:0:0:0:
232,60,107099,1,8,0:0:0:0:
140,240,107371,2,0,P|204:260|260:236,1,120,6|0,0:0|0:0,0:0:0:0:
272,224,108053,1,0,0:0:0:0:
296,208,108190,1,0,0:0:0:0:
324,208,108326,5,0,0:0:0:0:
356,220,108462,2,0,L|376:196,3,30,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
392,168,109008,2,0,P|400:128|392:84,1,60,8|0,0:0|0:0,0:0:0:0:
264,84,109553,2,2,B|240:96|240:96|304:108,1,90,2|0,0:0|0:0,0:0:0:0:
336,112,110099,2,2,L|328:152,3,30
300,172,110644,6,0,L|292:212,3,30
256,216,111190,2,0,L|248:256,3,30,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
244,280,111735,2,0,L|264:156,1,120,4|0,0:0|0:0,0:0:0:0:
256,144,112417,1,0,0:0:0:0:
240,124,112553,1,0,0:0:0:0:
216,112,112690,5,0,0:0:0:0:
184,112,112826,2,0,L|144:128,3,30,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
140,144,113371,2,0,P|136:160|140:196,3,30
140,200,113917,2,0,P|208:228|264:212,1,120
236,96,114735,1,0,0:0:0:0:
236,96,114871,1,0,0:0:0:0:
236,96,115008,5,8,0:0:0:0:
144,184,115280,1,0,0:0:0:0:
268,236,115553,2,0,P|312:224|340:220,1,60
360,232,115962,1,0,0:0:0:0:
360,232,116099,2,0,B|360:192|360:192|336:108,1,120,10|0,0:0|0:0,0:0:0:0:
240,152,116917,5,0,0:0:0:0:
240,152,117053,1,0,0:0:0:0:
240,152,117190,1,8,0:0:0:0:
180,268,117462,2,0,P|228:276|260:272,2,60
148,244,118144,1,0,0:0:0:0:
124,212,118280,6,2,B|176:188|176:188|240:196,1,120,6|0,0:0|0:0,0:0:0:0:
268,216,118962,2,0,L|280:184,3,30
252,88,119644,1,0,0:0:0:0:
148,160,119917,1,8,0:0:0:0:
140,184,120053,1,0,0:0:0:0:
140,208,120190,1,8,0:0:0:0:
144,232,120326,1,0,0:0:0:0:
156,252,120462,6,0,B|192:268|192:268|224:264|224:264|264:264|264:264|288:248,1,120,6|0,0:0|0:0,0:0:0:0:
296,248,121144,1,0,0:0:0:0:
320,240,121280,1,0,0:0:0:0:
236,144,121553,1,0,0:0:0:0:
112,204,121826,5,8,0:0:0:0:
108,176,121962,1,8,0:0:0:0:
104,148,122099,1,8,0:0:0:0:
224,176,122371,1,0,0:0:0:0:
324,284,122644,38,0,B|383:247|383:224|343:173|389:128|434:128|434:173|406:218|406:218|456:196|502:196|502:241|417:258|386:244|363:261|315:292,1,480,8|12,0:0|0:0,0:0:0:0:
160,260,125371,2,0,L|176:212,3,30,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,192,125917,2,0,P|200:180|224:172,3,30
248,184,126462,2,0,P|268:188|300:184,3,30,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
308,232,127008,6,0,P|346:186|353:112,1,120,6|8,0:0|0:0,0:0:0:0:
357,92,127690,1,0,0:0:0:0:
366,57,127826,1,0,0:0:0:0:
385,30,127962,1,0,0:0:0:0:
414,11,128099,6,0,P|460:24|483:41,1,60
404,114,128644,2,0,P|379:155|376:184,1,60,8|0,0:0|0:0,0:0:0:0:
375,202,129053,1,0,0:0:0:0:
378,237,129190,2,0,P|320:253|262:214,1,120,2|8,0:0|0:0,0:0:0:0:
328,104,130008,1,0,0:0:0:0:
208,144,130280,5,8,0:0:0:0:
208,144,130417,1,0,0:0:0:0:
208,144,130553,1,0,0:0:0:0:
144,256,130826,2,0,P|152:304|168:332,1,60,8|0,0:0|0:0,0:0:0:0:
188,328,131235,1,0,0:0:0:0:
188,328,131371,6,0,L|328:296,1,120,6|0,0:0|0:0,0:0:0:0:
340,272,132053,2,0,L|372:264,3,30,0|0|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
288,160,132735,1,0,0:0:0:0:
196,248,133008,1,0,0:0:0:0:
196,248,133144,1,0,0:0:0:0:
196,248,133280,1,0,0:0:0:0:
336,160,133553,6,0,B|368:140|368:140|272:144,1,120,8|8,0:0|0:0,0:0:0:0:
256,148,134235,1,0,0:0:0:0:
228,152,134371,1,0,0:0:0:0:
200,156,134508,1,0,0:0:0:0:
172,160,134644,2,0,P|156:196|160:224,1,60
256,288,135190,6,0,P|255:258|241:232,1,60,8|0,0:0|0:0,0:0:0:0:
220,208,135599,1,0,0:0:0:0:
220,208,135735,2,0,P|276:220|336:180,1,120,4|0,0:0|0:0,0:0:0:0:
352,164,136417,1,0,0:0:0:0:
368,132,136553,1,0,0:0:0:0:
256,72,136826,5,8,0:0:0:0:
152,152,137099,2,0,L|76:152,1,60
208,216,137644,1,2,0:0:0:0:
208,216,137780,1,2,0:0:0:0:
208,216,137917,2,0,B|248:200|304:208|304:208|288:236,1,120,4|8,0:0|0:0,0:0:0:0:
284,256,138599,5,0,0:0:0:0:
304,280,138735,1,0,0:0:0:0:
332,292,138871,1,0,0:0:0:0:
364,300,139008,2,0,L|380:264,3,30,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
384,224,139553,2,0,L|376:176,3,30,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
372,156,140099,6,0,P|356:128|236:204,1,225,6|0,0:0|0:0,0:0:0:0:
304,176,142280,2,0,B|260:140|200:128|200:128|144:144|100:188,1,225,2|0,0:0|0:0,0:0:0:0:
96,252,144462,2,0,B|136:152|136:84|136:84|160:136,1,225,2|0,0:0|0:0,0:0:0:0:
168,188,146644,2,0,B|224:156|272:220|336:232|388:192,1,225,2|0,0:0|0:0,0:0:0:0:
376,268,148826,6,0,P|320:236|396:128,1,225,6|0,0:0|0:0,0:0:0:0:
380,196,151008,2,0,B|328:192|328:192|192:208|192:208|148:208,1,225,2|0,0:0|0:0,0:0:0:0:
152,280,153190,2,0,P|208:264|152:136,1,240,2|0,0:0|0:0,0:0:0:0:
256,192,155508,12,0,157008,0:0:0:0:
Topic Starter
beaw
Thank you. I'll be adding yours in once I have access to a computer.
Monarch
moddd [Insane]

00:35:371 (1) - This doesn't really need to be a slider, a spinner would do just fine here

00:44:099 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1) - this is the start of the song, the buildup tot he very quick drop but although its very very quiet you've still used really large spacing. I'd really recomend deducing the spacing between small sections (ie between 00:44:099 (1,2) - 00:44:644 (2,3) - , so basically the back and forward sliders, although they might be far apart in tiem they're not energetic enough to warrant the full distance spacing

00:49:008 (2,3,4,5,6,7,8,9,10,1) - all through this you have used awkward movements, and throughout the map in general. Imagine the song at, say 170 bpm. You have 00:49:280 (3) - this circle, which doesn't flow from the slider before, then you have the direction change against to 00:49:417 (4) - to then go back on to the path to 00:49:553 (5) - with a jump that is much smaller compared to the other jumps in that section. You then repeat this here 00:49:826 (6,7) - . You do show that you can make it flow better here 00:50:099 (8,9,10,1) - with the section being pieced together nicely but in the other part this isn't present at all

00:51:735 (4,6) - sliders this close should really be blanketed and you should avoid slider like these 00:51:190 (2,3) - with sharp turns (because they are so short) unless they are blanketed also.


01:01:553 (1,2,3,4,5) - This part here highlights how weird your spacing is, you have a back and forward slider that jumps a considerable distance to the number 2 circle to them be followed by 3 close circles, even though the music intensity has remained the same. You really need to make sure you're mapping to the music and I'd recommend going through the whole map and seeing if the jumps you have used are warranted - "Does the music intensity change?" If not then you should really keep your spacing the same and not make jumps in the middle of small parts

more examples of this (I wont list all of them but there are quite a few) 01:07:280 (5,6,7) - 01:08:644 (2,3,4,5,6,7,8,9,1) - [01:15:735 (1,2,3,4,5) - 01:17:917 (8,9,10,11,12,13,1) - 01:20:099 (4,5,6,7,8,9) - changes in spacing in the same section for no reason] 01:24:462 (6,7,8,9,10,11,12,13) - ) As i said there are many more examples and it ruins the flow of the map

Final note, a bit of over mapping 01:10:690 (2,4) - 01:12:871 (2) - 01:13:417 (4) - and a bit of mapping the wrong notes, 01:32:099 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1) - you really want to be mapping the piano part here is it is the most prevalent part
Topic Starter
beaw
Thank you so much for your mod. I will be editing and re-uploading the map as soon as possible.
Topic Starter
beaw
[Updates]
• Insane Difficulty Updated
• GD Added
Flutternye
Hello, just trying to put in some of my input, hope you don't mind my critique

Some things I noticed

Insane:
00:17:917 (1,1,1,1) - I think what you should do for this section, is split the long sliders in half, and place one half the length of the original each time the piano hits, and then place a circle in the middle of the two long, but shorter sliders, to me it sounds more natural, and helps keep the drain up.
01:01:553 (1) - I think that this slider should be replaced with 2 sliders, because I feel this interrupts the flow when playing
01:08:644 (2,3,4,5,6,7,8,9,1) - Please, please, please make this less cube like, it feels like a jumbled mess when playing (no offense)

Other than that, I really really like all of your difficulties and think that this will make a great ranked beatmap
No Pulse
Chat log
06:16 PulseOfSk8: You want a IRC mod?
06:16 *PulseOfSk8 is listening to [https://osu.ppy.sh/b/966427 Panda Eyes - KIKO]
06:16 Stingy: Yes please.
06:17 Stingy: I'll take anything atm because people ignore me 24/7 bc my rank
06:17 PulseOfSk8: Know that feel bro, also maybe it's because your map has a lot of problems. I will not point it all, but i will show what you can't do and what you can improve
06:18 Stingy: I would really appreciate it.
06:18 PulseOfSk8: so let's get it started
06:18 *PulseOfSk8 is editing [https://osu.ppy.sh/b/966427 Panda Eyes - KIKO [Insane]]
06:18 Stingy: When I get money I will get you a month or two of supporter
06:18 Stingy: Which will be soon. My birthday is in a week exactly
06:18 PulseOfSk8: 00:09:190 (1) - you can get something more creative than just pair of spinners
06:19 PulseOfSk8: You can use maybe low sv sliders
06:19 PulseOfSk8: and make them neat
06:19 PulseOfSk8: wait, i'll do one in example
06:21 PulseOfSk8: [http://puu.sh/pkTh6/db73e1679c.jpg Maybe something like that, just make it blanket]
06:21 PulseOfSk8: Lower SV to 0,75
06:22 PulseOfSk8: And have some fun with sliders
06:22 PulseOfSk8: because those spinners doesn't fit there imo
06:22 PulseOfSk8: it's just an example how you can do it, next
06:22 PulseOfSk8: 00:17:917 (1,1) - Those thingies getting out of screen
06:22 PulseOfSk8: surely you have to do something with them
06:23 PulseOfSk8: it's unrankable
06:23 PulseOfSk8: 00:22:280 (1) - Make it neater, i'll show u
06:24 PulseOfSk8: [http://puu.sh/pkTqy/8bad25f3f2.jpg See? i used only 4 sliderpoints]
06:24 PulseOfSk8: 00:24:462 (1) - same, you can just copy/paste
06:25 PulseOfSk8: 00:26:644 (1) - That's interesting
06:25 PulseOfSk8: but again, you can make it better
06:25 PulseOfSk8: all the thing in doing umm...circle (?) sliders is to make a perfect tear inside them
06:26 PulseOfSk8: [http://puu.sh/pkTwY/496d232bfe.jpg It's better now, still not perfect but better]
06:27 PulseOfSk8: 00:30:462 (4,1) - This is what you call unnecessary overlap
06:28 PulseOfSk8: try to not getting things get on them...i hope you know what i'm talking, my english is bad sry XD
06:28 Stingy: I didn't even realise you were Polish
06:29 PulseOfSk8: Good to hea...to see xd
06:29 PulseOfSk8: ok
06:29 PulseOfSk8: 00:30:462 (4,1) - surely you need to change it
06:29 PulseOfSk8: this slider is just ugly :v
06:30 PulseOfSk8: 00:44:644 (2,3,4) - make those longer by one kick
06:31 PulseOfSk8: [http://puu.sh/pkTMi/b55a1cb83f.jpg just like that]
06:31 PulseOfSk8: 00:48:462 (1) - It's ok, but it can get better when you'll put a slider there
06:31 PulseOfSk8: imo
06:32 PulseOfSk8: 00:50:644 (13) - same here
06:32 PulseOfSk8: 00:50:644 (13) - ctrl+g here
06:32 PulseOfSk8: woops
06:32 PulseOfSk8: fail
06:32 PulseOfSk8: 00:51:462 (2) - ctrl + g here*
06:32 PulseOfSk8: 00:51:735 (3) - same
06:32 PulseOfSk8: to improve the pattern
06:34 PulseOfSk8: 01:07:008 (4) - ^
06:34 PulseOfSk8: 01:07:553 (6) - ^
06:34 PulseOfSk8: 01:07:826 (7) - ^
06:37 PulseOfSk8: 01:07:826 (7) - unnecessary ds change
06:37 PulseOfSk8: leave it consistent
06:38 PulseOfSk8: 01:13:008 (2) - it feels more jumpy imo
06:38 PulseOfSk8: so that slider not fits here
06:39 PulseOfSk8: 01:16:826 (6) - no way, ugly :P
06:39 PulseOfSk8: protip
06:40 PulseOfSk8: [http://puu.sh/pkUcp/4c2492f65a.jpg You can make a neat circle slider using just 3 slider points
06:40 PulseOfSk8: one sec brb
06:41 PulseOfSk8: 01:16:826 (6) - also new combo right here
06:42 PulseOfSk8: 01:24:462 (6) - new combo
06:42 PulseOfSk8: 01:25:553 (14) - delete nc
06:42 PulseOfSk8: 01:25:553 (14) - nc
06:43 PulseOfSk8: 01:43:008 (1) - don't use sliders like that
06:43 PulseOfSk8: doesn't matter how you will make it
06:43 PulseOfSk8: it's always ugly :P
06:43 PulseOfSk8: 01:44:099 (1) - another one
06:43 PulseOfSk8: 01:45:190 (1) - i'm pretty sure something like that is unrankable
06:44 PulseOfSk8: 01:47:371 (1) - this one to and the next one..
06:44 PulseOfSk8: 01:50:099 (2,3,4,5,6,7) - that part is pretty confusing
06:44 PulseOfSk8: it's desrtoying all the flow you have there
06:44 PulseOfSk8: and basically it's done wrong
06:45 PulseOfSk8: 00:44:644 (2,3,4) - make it like you de here
06:46 PulseOfSk8: 01:59:371 (4,5,6,7,8,9,10,11) - very unreadable
06:46 PulseOfSk8: spread it
06:46 PulseOfSk8: 02:05:371 (2,3,4,5,6,7,8) - yes!
06:46 PulseOfSk8: Ofc. this pattern needs to improve but you did well right here
06:47 PulseOfSk8: 01:56:644 (2,3,4,5,6,7,8,9,10,11) - you know, things like that getting player bored af
06:47 PulseOfSk8: so like you've done it there, make some jumps
06:47 PulseOfSk8: spread those circles on map
06:47 PulseOfSk8: also i will show you how you can make thing more readable
06:48 PulseOfSk8: 02:05:644 (4) - nc here
06:48 PulseOfSk8: 02:05:917 (3) - nc here
06:48 PulseOfSk8: 02:06:190 (3) - nc here
06:48 PulseOfSk8: 02:06:462 (3) - and nc here
06:49 PulseOfSk8: see, it's easier to read when you have different colours
06:49 PulseOfSk8: 02:18:462 (1) - now i see, you've done it here
06:49 PulseOfSk8: so why you haven't done it there? XDD
06:50 PulseOfSk8: ok, here comes the end
06:50 Stingy: ;-;
06:50 PulseOfSk8: That only the biggest problems i see here
06:50 PulseOfSk8: also you ofc. need to improve your skill as a mapper
06:50 Stingy: Mhm
06:50 Stingy: that's what I aim to do
06:50 Stingy: I have a lot of maps waiting to be submitted because I can't get any of my current ones ranked...
06:50 PulseOfSk8: use more patterns, try to avoid using too much the same patterns
06:51 PulseOfSk8: avoid ugly sliders :P
06:51 PulseOfSk8: and try to keep the flow in your map
06:52 PulseOfSk8: In flow i mean that you don't need to jerk off your cursor when you're playing
06:52 Stingy: Yeah I know xp
06:52 PulseOfSk8: good
06:52 Stingy: wait
06:52 Stingy: ok
06:52 PulseOfSk8: so i will leave a post on forum
06:52 Stingy: so now I'm actually changing my map
06:52 PulseOfSk8: yes
KDS please :D
Topic Starter
beaw
[Updates]
• Insane difficulty updated
Topic Starter
beaw
[Updates]
• hyouri's Panda difficulty updated.
Topic Starter
beaw
[Updates]
• hyouri's Panda difficulty updated.
Topic Starter
beaw
[Updates]
• hyouri's Panda difficulty removed.
• Extra difficulty added.
Topic Starter
beaw
[Updates]
• Extra difficulty completed.

All that's left to do now is get mods...
skildfrix

Hi! M4M from your queue. Click here to view my request



General



I don’t know if you’re making a storyboard but I suggest removing unused files in accordance to the ranking criteria.


Unused Files/Images
-loop (Image)
-anime-music-android-wallpaper (Image)
-loop (Image)
-Metal-Gear-Rising-HD-Background-Wallpaper (Image)
-kok (SB Image)

Change BPM offset to 9180, your current offset is quite late.

HappyHorse191's Easy
General


- Re-snap Kiai – 70280 by offset
- 01:10:280 – Disable the kiai on this section



00:09:190 (1) – Breaks the flow of beating of the notes next to it. I would prefer to follow the general beating in this section like 00:15:735 (3) has. In addition, the player will never understand 00:14:644 (2) because of the kick since it breaks the beating. In short, remove the kick and follow the original beating of the others.

00:31:553 – Start the spinner here.

01:01:553 (1) – Enable DS and hold shift then place it something like this.



01:05:371 (4,1) – Blanket.
01:17:917 (4,2) – Avoid this kind of overlapping on Easy difficulties. Overlapping is allowed but not this way. Arrange it something like this:



or you can stack it to the end-point of 01:17:917 (4).
01:21:190 (3,1) – Stack.
01:47:371 (4) – Breaks the flow of the section. I prefer to follow a 1/1 measure beating like the others.
01:58:280 (1) - ^
02:17:917 (3) - ^

M I N A K O's Hard
General


- Re-snap green section from 35380 to 35371 by offset.

00:09:190 (1) – Remove the kick and follow the original beating like 00:15:735 (2) has.
00:44:099 (4,1,2) – Stack 1&2 to 4.
00:48:462 (1,2,3) - ^ do something similar to that.
00:50:644 (2,3,4) - ^
01:19:553 (2,3,4) - ^
00:52:008 (6,1) – Stack, plays better.
01:04:417 (2,3) – It’s plays weird to be honest. Change it into something else especially 01:04:417 (2).
01:32:099 (1) – Breaks the general beating. Change it into something which follows the beating like 01:33:871 (2,3,4,5) has.
02:02:099 (3,4) – Notes are required between them. I suggest to make a slider which has a ½ measure so that rhythm won’t be ignored.
02:15:190 (1,2,3,4,5) – How about arranging it something like this:


Insane
General


- AR = 8.4 or 8.5 much better
- 01:43:826 – Unnecessary kiai. Disable it.
- 01:45:190 – There are too much fountains here (due to the new sections of kiai). It’s really distracting to play and using this is not recommended. 1-2 fountains are enough.
- 02:05:371 - ^

00:26:644 (1) – Breaks the flow of beating. Just follow the regular beating of the previous ones like 00:09:190 (1,2,3,4) has.
00:55:553 (2,3,4,5,6,7) – Their arrangements are scrambled making it un-understandable to most players. Rearrange it into a most interesting pattern you can think of but avoid placing them randomly because it would be pointless in most cases.
01:06:462 (2,3,4,5,6,7) – ^
01:01:553 (1,2) – Overmapped. Replace it with a 1/1 slider instead.
01:02:644 (7,8,9,10) – Make these symmetrical to each other. It looks better that way.
01:08:099 (8) – 1/1 slider is much better.
02:01:008 (2,3,4,5,6,7) – It’s really off the beat to be honest. Replace them with a regular beating like the previous ones.
02:12:462 (4,5) – Swap them so it matches to 02:11:917 (2,3).
02:14:644 (4,5) - ^
02:16:826 (4,5) - ^
02:26:644 – End slider here.

Extra
General


AR = 9
02:20:099 – End the kiai

00:26:644 (1) – This spinner is unnecessary. Replace it with a slider which have a measure like 00:28:826 (1) has.
00:31:008 (1) - ^
00:35:371 (1) – How about inserting a regular circle on 00:35:371 then begin the slider on the blue tick. Here’s an example:



00:45:462 (7,8) – I think this is a Burai Slider (correct me if I’m wrong with the spelling or whatever). It’s been said that this kind of slider patterns are considered as unrankable. Take a look on unrankable techniques on wiki to see why.
00:54:190 (4) – How about making it symmetrical like 00:53:917 (3) & 00:53:644 (2) has and form a triangle. This is just a proposal of mine; it will always depend on you since you’re the mapper:



01:23:371 (1) – An ordinary arc will do.
01:36:462 – If you really wanted a break, I suggest to begin here since it’s much better that way.
01:58:280 (1) – This slider shape is weird, I suggest an ordinary arc; it will do just fine.
02:04:826 (1) – Doesn’t suit to the rhythm and sounds awkward in my opinion. An ordinary 1/1 slider is good enough. Trust me.
02:07:008 (1) - ^
02:09:190 (1) - ^
02:11:371 (1,2,1,2,1,2,1,2) – Why there are only few notes here? I suggest to replace them and fill it with notes. You can’t just ignore them since it will break the flow of your map (if you know what I’m talking about).
02:26:644 – End the slider here.
Hollow Delta
From #modreqs doing M4M

HappyHorse191's Easy
SPOILER
00:20:099 (2) - These overlaps should never be done because the player can't tell what direction it's going in. Re-arrange the end of the slider like this: http://puu.sh/pGkEs/65d8523533.jpg You could probably do it cleaner than I did, but that was just to show you what I meant.
01:10:280 (1,2) - Curve this slider a bit so it blankets 2.
01:21:190 (3,4) - Curve this slider a bit so it blankets 4.

[ M I N A K O ]'s Hard
SPOILER
01:13:553 (3) - This note is not snappeed, even if it's meant to be exaggerated it's very OVER exaggerated.
01:23:371 (2,3,4,5,1,2) - Vertically flip, and re-snap if necessary. This removes the overlap while still preserving difficulty.
01:47:099 (2) - Again, not snapped / exaggerated properly.

Insane
SPOILER
01:14:099 (5) - move this closer to the center of 4 so it's blanketed. Adjust the other notes if necessary.
01:20:371 (6) - Curve so it blankets the next circle.
01:20:917 (9,1) - Curve 9 so it feeds into 1 nicely.
01:45:735 (1) - Curve.
01:46:008 (2) - Polish so it looks nicer.
02:01:008 (2,3,4,5,6,7) - This is severally overmapped. I'd redo this small segment if I were you.
01:43:826 - I didn't realize this until I finished, but the Kiai spam here is unrankable, same with the next segment, make this all one Kiai Section.

Extra
SPOILER
00:40:826 (5,6,7,8) - Curve these notes so they feed into each other.
00:43:008 (6,7,8,9) - ^
00:56:099 (3,4) - Replace with hit circles (Pattern of choice)
00:58:280 (4,5) - ^
01:04:826 (4,5) - ^
01:13:553 (3,4) - Fix the overlap.
01:57:871 (9) - ^

General
SPOILER
Insane and Extra were very messy, especially Extra.
The rhythm is fine, it's just the flow and the note placement could be improved.
Here's a tip for the future: Create patterns based on the amount of hit circles in a row there are.
Example: 4 hit circles = Diamond or square
Another example: 6 hit circles = 2 triangles

Despite being a little messy, it was still fun to play. Good luck in mapping!
Topic Starter
beaw
Bubblun's Revised Mod

Bubblun wrote:

From #modreqs doing M4M

HappyHorse191's Easy
SPOILER
00:20:099 (2) - These overlaps should never be done because the player can't tell what direction it's going in. Re-arrange the end of the slider like this: http://puu.sh/pGkEs/65d8523533.jpg You could probably do it cleaner than I did, but that was just to show you what I meant.
01:10:280 (1,2) - Curve this slider a bit so it blankets 2.
01:21:190 (3,4) - Curve this slider a bit so it blankets 4.

[ M I N A K O ]'s Hard
SPOILER
01:13:553 (3) - This note is not snappeed, even if it's meant to be exaggerated it's very OVER exaggerated.
01:23:371 (2,3,4,5,1,2) - Vertically flip, and re-snap if necessary. This removes the overlap while still preserving difficulty.
01:47:099 (2) - Again, not snapped / exaggerated properly.

Insane
SPOILER
01:14:099 (5) - move this closer to the center of 4 so it's blanketed. Adjust the other notes if necessary.
01:20:371 (6) - Curve so it blankets the next circle.
01:20:917 (9,1) - Curve 9 so it feeds into 1 nicely.
01:45:735 (1) - Curve.
01:46:008 (2) - Polish so it looks nicer.
02:01:008 (2,3,4,5,6,7) - This is severally overmapped. I'd redo this small segment if I were you.
01:43:826 - I didn't realize this until I finished, but the Kiai spam here is unrankable, same with the next segment, make this all one Kiai Section.

Extra
SPOILER
00:40:826 (5,6,7,8) - Curve these notes so they feed into each other.
00:43:008 (6,7,8,9) - ^
00:56:099 (3,4) - Replace with hit circles (Pattern of choice)
I already tried this once, and it turned out to be a little more challenging than I wanted it to be ^^;
00:58:280 (4,5) - ^
01:04:826 (4,5) - ^
01:13:553 (3,4) - Fix the overlap. I put the overlaps there on purpose, but I did fix this specific one.
01:57:871 (9) - ^

General
SPOILER
Insane and Extra were very messy, especially Extra.
The rhythm is fine, it's just the flow and the note placement could be improved.
Here's a tip for the future: Create patterns based on the amount of hit circles in a row there are.
Example: 4 hit circles = Diamond or square
Another example: 6 hit circles = 2 triangles

Despite being a little messy, it was still fun to play. Good luck in mapping!
Topic Starter
beaw
skildfrix's Revised Mod
SPOILER

skildfrix wrote:

Hi! M4M from your queue. Click here to view my request



General



I don’t know if you’re making a storyboard but I suggest removing unused files in accordance to the ranking criteria.


Unused Files/Images
-loop (Image)
-anime-music-android-wallpaper (Image)
-loop (Image)
-Metal-Gear-Rising-HD-Background-Wallpaper (Image)
-kok (SB Image)

Change BPM offset to 9180, your current offset is quite late.

HappyHorse191's Easy
General


- Re-snap Kiai – 70280 by offset
- 01:10:280 – Disable the kiai on this section



00:09:190 (1) – Breaks the flow of beating of the notes next to it. I would prefer to follow the general beating in this section like 00:15:735 (3) has. In addition, the player will never understand 00:14:644 (2) because of the kick since it breaks the beating. In short, remove the kick and follow the original beating of the others.

00:31:553 – Start the spinner here.

01:01:553 (1) – Enable DS and hold shift then place it something like this.



01:05:371 (4,1) – Blanket.
01:17:917 (4,2) – Avoid this kind of overlapping on Easy difficulties. Overlapping is allowed but not this way. Arrange it something like this:



or you can stack it to the end-point of 01:17:917 (4).
01:21:190 (3,1) – Stack.
01:47:371 (4) – Breaks the flow of the section. I prefer to follow a 1/1 measure beating like the others.
01:58:280 (1) - ^
02:17:917 (3) - ^

M I N A K O's Hard
General


- Re-snap green section from 35380 to 35371 by offset.

00:09:190 (1) – Remove the kick and follow the original beating like 00:15:735 (2) has.
00:44:099 (4,1,2) – Stack 1&2 to 4.
00:48:462 (1,2,3) - ^ do something similar to that.
00:50:644 (2,3,4) - ^
01:19:553 (2,3,4) - ^
00:52:008 (6,1) – Stack, plays better.
01:04:417 (2,3) – It’s plays weird to be honest. Change it into something else especially 01:04:417 (2).
01:32:099 (1) – Breaks the general beating. Change it into something which follows the beating like 01:33:871 (2,3,4,5) has.
02:02:099 (3,4) – Notes are required between them. I suggest to make a slider which has a ½ measure so that rhythm won’t be ignored.
02:15:190 (1,2,3,4,5) – How about arranging it something like this:


Insane
General


- AR = 8.4 or 8.5 much better
- 01:43:826 – Unnecessary kiai. Disable it.
- 01:45:190 – There are too much fountains here (due to the new sections of kiai). It’s really distracting to play and using this is not recommended. 1-2 fountains are enough.
- 02:05:371 - ^
[notice]

00:26:644 (1) – Breaks the flow of beating. Just follow the regular beating of the previous ones like 00:09:190 (1,2,3,4) has.
00:55:553 (2,3,4,5,6,7) – Their arrangements are scrambled making it un-understandable to most players. Rearrange it into a most interesting pattern you can think of but avoid placing them randomly because it would be pointless in most cases.
01:06:462 (2,3,4,5,6,7) – ^
01:01:553 (1,2) – Overmapped. Replace it with a 1/1 slider instead.
01:02:644 (7,8,9,10) – Make these symmetrical to each other. It looks better that way.?01:08:099 (8) – 1/1 slider is much better.
02:01:008 (2,3,4,5,6,7) – It’s really off the beat to be honest. Replace them with a regular beating like the previous ones.
02:12:462 (4,5) – Swap them so it matches to 02:11:917 (2,3).
02:14:644 (4,5) - ^
02:16:826 (4,5) - ^
?
02:26:644 – End slider here

Extra
[notice]
General


AR = 9
02:20:099 – End the kiai

00:26:644 (1) – This spinner is unnecessary. Replace it with a slider which have a measure like 00:28:826 (1) has.
00:31:008 (1) - ^
00:35:371 (1) – How about inserting a regular circle on 00:35:371 then begin the slider on the blue tick. Here’s an example:



00:45:462 (7,8) – I think this is a Burai Slider (correct me if I’m wrong with the spelling or whatever). It’s been said that this kind of slider patterns are considered as unrankable. Take a look on unrankable techniques on wiki to see why.
No...? A Burai Slider covers itself up. My sliders just use the same beginning points. The paths of the sliders don't even touch.00:54:190 (4) – How about making it symmetrical like 00:53:917 (3) & 00:53:644 (2) has and form a triangle. This is just a proposal of mine; it will always depend on you since you’re the mapper:


I tried a little something. Don't know if it's what you wanted.
01:23:371 (1) – An ordinary arc will do.
01:36:462 – If you really wanted a break, I suggest to begin here since it’s much better that way.
01:58:280 (1) – This slider shape is weird, I suggest an ordinary arc; it will do just fine.
02:04:826 (1) – Doesn’t suit to the rhythm and sounds awkward in my opinion. An ordinary 1/1 slider is good enough. Trust me.
02:07:008 (1) - ^
02:09:190 (1) - ^
02:11:371 (1,2,1,2,1,2,1,2) – Why there are only few notes here? I suggest to replace them and fill it with notes. You can’t just ignore them since it will break the flow of your map (if you know what I’m talking about).
02:26:644 – End the slider here.
Topic Starter
beaw
[Updates]
• All difficulties updated and re-uploaded.
Renumi
is it done? can i mod now xd




hello page 3
Topic Starter
beaw
Yes please mod D: Welcome to the third page m8
reanik
Hey There! M4M!

[HappyHorse191's Easy]

00:17:907 (5) - Weird slider shape

00:21:180 (6) - Overlap with (5) looks really bad

00:22:270 (7) - TERRIBLE Slider shaping: try this - http://puu.sh/pIpRe/82b8f71a9f.jpg

When making Sliders with circular sections... don't make them oblong, it just looks ugly :/

01:12:452 (3) - Blanket

01:38:089 (2,3) - Looks really weird, not to mention flows badly

01:56:089 (3) - Blanket.

Check your Distance Spacing, I'm gonna say it now, it's inconsistent throughout the whole map.

[[ M I N A K O ]'s Hard]

HITSOUND THIS/TURN UP THE HITSOUND VOLUME - NO SOUND

01:25:543 (2) - Intersect looks horrible

01:26:634 (4,5,6) - Watch your overlaps.

01:51:725 (3) - Hidden by previous sliders, move this.

02:02:634 (1) - Looks horrible, players just coming to Hard difficulties won't be able to follow this.

02:24:452 (3) - Another nasty intersect.

I'm going to be honest about this Hard, I don't like it. The flow isn't all that great, the fact you had hitsound volume at 5% THE WHOLE WAY THROUGH really frustrated me, then when I turn it up, it's all hitnormals, please hitsound the map.

[Insane]

AGAIN WITH THE HITSOUNDS - MAKE THEM AUDIBLE. Set Hitsound Volume on all timing points to 60% or above PLEASE. - AND HITSOUND THE MAP.

I'm going to say... Please just look at Panda Eyes & Teminite - Highscore and Panda Eyes & Teminite - Immortal Flame, mapped by Fort. As the Insane and Extra.... the slider shapes are really poor throughout both the Insane and Extra.

The map would maybe look good back in 2010-2012, but in 2016, this mapping style just doesn't work.

Also in the Extra. If you're going to be using 2.4SV... use more variation, especially in slow sections. I would advise 1.8-2.0 SV.

Sorry about the really critical judgement of the map T_T it's just, it really does need improvement
Topic Starter
beaw

reanik wrote:

Hey There! M4M!

[HappyHorse191's Easy]

00:17:907 (5) - Weird slider shape

00:21:180 (6) - Overlap with (5) looks really bad

00:22:270 (7) - TERRIBLE Slider shaping: try this - http://puu.sh/pIpRe/82b8f71a9f.jpg

When making Sliders with circular sections... don't make them oblong, it just looks ugly :/

01:12:452 (3) - Blanket

01:38:089 (2,3) - Looks really weird, not to mention flows badly

01:56:089 (3) - Blanket.

Check your Distance Spacing, I'm gonna say it now, it's inconsistent throughout the whole map.

[[ M I N A K O ]'s Hard]

HITSOUND THIS/TURN UP THE HITSOUND VOLUME - NO SOUND

01:25:543 (2) - Intersect looks horrible

01:26:634 (4,5,6) - Watch your overlaps.

01:51:725 (3) - Hidden by previous sliders, move this.

02:02:634 (1) - Looks horrible, players just coming to Hard difficulties won't be able to follow this.

02:24:452 (3) - Another nasty intersect.

I'm going to be honest about this Hard, I don't like it. The flow isn't all that great, the fact you had hitsound volume at 5% THE WHOLE WAY THROUGH really frustrated me, then when I turn it up, it's all hitnormals, please hitsound the map.

[Insane]

AGAIN WITH THE HITSOUNDS - MAKE THEM AUDIBLE. Set Hitsound Volume on all timing points to 60% or above PLEASE. - AND HITSOUND THE MAP.

I'm going to say... Please just look at Panda Eyes & Teminite - Highscore and Panda Eyes & Teminite - Immortal Flame, mapped by Fort. As the Insane and Extra.... the slider shapes are really poor throughout both the Insane and Extra.

The map would maybe look good back in 2010-2012, but in 2016, this mapping style just doesn't work.

Also in the Extra. If you're going to be using 2.4SV... use more variation, especially in slow sections. I would advise 1.8-2.0 SV.

Sorry about the really critical judgement of the map T_T it's just, it really does need improvement
Don't be sorry... If my mapping is shit and you're telling me about it, there is absolutely no need to apologize. After all, that's what mods are for, right?

... Uhm. Anyway. I'll return your mod when I can get on my laptop. I'm going to be pretty busy today (It's 1am Tuesday) and if I don't end up finishing then I promise it'll be the first thing I do on Wednesday.

I apologize again. I was aware that I haven't hitsounded the maps yet, because I was going to do them later and focus on my /clearly/ terrible sliders.

Thank you.
XxSonOfAresxX
This looks to me like much potential for a map. You're looking good at it, and it doesn't need much work. Fix timing, and you'll be fine, I personally think this song will be ranked.
Topic Starter
beaw

XxSonOfAresxX wrote:

This looks to me like much potential for a map. You're looking good at it, and it doesn't need much work. Fix timing, and you'll be fine, I personally think this song will be ranked.
Thank you so much. It really means a lot to me.
Renumi
Ok gonna mod later tonight maybe =v=/
Renumi
i'm a mess of a human being sorry for being so late

[ General]
  1. Different BGs per diff but that's fine, I guess ;w;b
  2. I see that Alveryn (or hyouri at the time) is still included in the tags, regardless that his/her diff isn't in the mapset anymore. Please remove and/or delete it from the tags ;w;
  3. Make sure the Kiai Times and Combo Colours are the same and consistent throughout diffs. They way they are now vary and are different a lot throughout each diff ;q;

[ HappyHorse191]
I'm not gonna touch the slider formations unless something really bugs me cause that's just borderline rude ;-;
soft sampleset lul.
are those default combo colours dude ;;
  1. 00:09:180 (1,2) - Blanket? idek
  2. 00:14:634 (2,3,4) - What's the Distance Snap between these notes? From .80x to .90x to .70x? Please respace these with just one DS multiplier.
  3. 00:17:907 (5) - NC (also slider is a bit eh imo ;w; sorry)
  4. 00:17:907 (5,6) - Avoid the overlap plspls
  5. 00:22:270 (7) - Were you going for a question mark, or just an aesthetic slider? ;w;
  6. 00:26:634 (1) - NC still.
  7. 00:31:543 (1) - Why not start the spinner 00:31:543 (1) - here since the song has a prominently strong beat/piano/sound??? here :3c
  8. 00:48:452 (1,2) - sliderend on '1' slider sounds low, and sliderhead on '2' slider is the same volume. Just saying that might as well raise the volume on 00:50:634 (2) - this slider's sliderhead just so that the sliderend doesn't seem so loud (since most green timing points are about volume progression and the such)
  9. 00:52:816 (1,3) - Make parallel/same (take 00:52:816 (1) - this slider, copy it, paste it to where 00:54:998 (3) - this slider is and CTRL+J it/flip it vertically).
  10. 00:56:634 (4) - Place at x344;y:244.
  11. 01:03:725 (3) - Place at x:296;y:128 to be exactly parallel to 01:01:543 (1) - this slider.
  12. 01:17:907 (4,2) - If you look closely, it's stacked improperly. Move 01:20:089 (2) - this slider to x:163;y:253 (you'd aslo need to move 01:21:180 (3,4) - these two notes too though).
    Suggestion
    now:
    fixed?:
  13. 01:24:452 (2,3,4,5) - Use a wider DS like1.0x or 1.1x or something. The current DS of 0.9x looks too cramped imo.
  14. 01:47:361 (4) - Claps on sliderhead and sliderend breaks the hitsound rhythm you have going on rn xd
  15. 01:48:452 (5,6) - These two aren't hitsounded?
  16. 01:59:907 (7) - Move to x:208;y:208 or somewhere around there. Current straight pattern is a bit weird ;w;
  17. 02:11:361 (3) - Either too curved or unecessarily curved.
  18. 02:12:452 (4,1) - Too close, separate/distance a bit.

no normal diff yet?

[ [M I N A r K O] (Addiction)]
i like mynarco addiction can you tell
drum sampleset at start, that's a first for these diffs (wink wink)
no hitsounds yet(?) D':
  1. 00:09:180 (1) - Uneven.
    Suggestion
    now:
    fixed?: or idek
  2. 00:17:907 (3) - eeeeeeeeeeh ;w;
  3. 00:30:998 (2) - Ctrl+G this?
  4. 00:47:361 (3,4) - Place closer to '3' slider's sliderhead.
  5. 00:50:634 (1,2,3,4) - Way too high man <-<. Lower more into playfield ;w;
  6. 00:52:270 (1,2) - I get the attempted.. "style" here but nevertheless, separate a bit more.
  7. 00:58:816 (4,5,6,7,1) - Curvelelelelurdle?
  8. 01:01:543 (1,2,3,4,5) - coughs
  9. 01:08:907 (2,3,4,5) - The pattern here feels a bit odd to play. May I suggest?
  10. 01:10:270 (1,2) - le
  11. 01:14:634 (1,2) - Main reason why I'm suggesting all these is because notes/sliders is because stuff that ends on a blue tick is hard to follow up to, if that makes sense ;w;
  12. 01:23:089 (4) - Lower.
  13. 01:18:452 (4,1,2) - Same..?
  14. 01:25:543 (1,3) - Could be blanketed a bit better.
  15. 01:27:180 (4,5,1) - Pretty hard pattern imo ;w; Simply put, just Ctrl+G 01:27:180 (4) - this slider.
  16. 01:31:134 (3,4,5) - Curve?
  17. 01:48:316 (4,5,6) - ?
  18. 01:49:543 (1,2,3) - So far away ;~;
  19. 02:02:634 (1) - <3
also a few inconsistent ds'es, please relook through ><

From 2.7* to 4.41 ;w;7


[ Insane]
  1. 00:13:543 (5) - bezier <<
  2. 00:13:680 (5,7) - Make these atleast look similar to each other ;w;
    Suggestion
    placed closer just so give sort of an idea :3
  3. 00:26:634 (1) - jesus v:
  4. 00:46:816 (2,3,4,5,6,7,8,9,10,11,12,13) - could be arranged a biiiiiiit better ;-;
  5. 00:51:180 (2,3,4,5) - use 2x DS ;_; (or on 00:51:452 (3,4,5) - these specifically anyways I guess).
  6. 00:56:361 (5,6,7) - Do with these sliders something like what you did 00:55:543 (2,3,4) - here? Cause random placements <-<
  7. 01:00:452 (5,6,7,8,9) -Space out? xd
    Suggestion
    now:
    fix?:
  8. 01:02:907 (7) - oh my god WutFace
  9. 01:03:180 (8,1) - Remove overlap. Surely you can find a better pattern for it ;w;
  10. 01:04:543 (3,4) - Symmetrical???? :c 01:05:089 (6,7) - these aren't so ;w;
  11. 01:11:361 (3,4,5,6) - Make these straight and simple ;;w;;
  12. 01:21:725 (2) - ??
  13. 01:26:770 (2,3,4) - No DS; use a 1.7x ds for these ;w;
  14. 01:32:089 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2) - There's only so much one man can singletap ;w; replace some simple notes with some repeat sliders so it doesn't get so tiring hitting them ;w;
  15. 01:38:634 (1) - Readjust not so curved? I know why it is, but it just bugs me personally ;-;
  16. 01:45:725 (1,2,3,4,5,6,7) - Do a pair of these sliders like so? No reason to have all these just curved and placed at a random selection :<
  17. 01:47:907 (1,2,3,4) - Kinda same? ^^
  18. 01:51:180 (5,6) - "Blanket" better?? (blanket seems like the wrong term tbh)
    Suggestion
    now:
    fixed?:
  19. 01:52:543 (3,4,5,6,7) - DS?
  20. 01:56:634 (2,3,4,5) - For this part, I suggest maybe?
    or

    or

    Suggestion #3

    just no random placements, please? ;~;
  21. 02:00:998 (2) - Feels out of place /:
  22. I know you can find a better placement for this ;-; (under 02:02:089 (6) - sliderend? also pls use a more precise grid level ><)
  23. 02:05:361 (1,2,3,4,1,2,3,4) - WoAH
    Suggestion
    turn 02:05:361 (1,2,3,4) - these into two sliders lul
  24. 02:07:543 (4,5,6,7,8,9,1,2,3,4,5,6,7) - Another unrealistic interpretation of maps with all these curves (jokejoke)
  25. 02:07:543 (4,5) - Why no NC in any of these two sliders?
  26. 02:12:725 (5,1,3,6) - Could be blanketed one over the other a bit better if that was your intention.
  27. 02:11:907 (2,3,4,5,6,7,1,2,3,4,5,6,7) & 02:15:725 (1,2,3,4,5,6,7) - This pattern of sliders going over one another is pretty hard to read tbh ;w;
  28. 02:18:452 (2,3,4,5,1,2,3,4,1,2,3,4,5,1) - Difficulty spike imo compared to what the rest of the diff is like.
  29. 02:20:157 (1) - Since the song is going lower and lower and lower and lower, don't you think it'd be a good idea to suppress the spinner sound as it proggresses towards the end? That sudden "BANG" or drum hit or whatever sounds off ;w;

[ Extra]
  1. 00:17:907 (1,2) - These just... overlap like that ;--; (i hate overlaps it's just me though \:3/)
    you could do something like...

    Suggestion

    make them blanket or something ;;w;;
  2. 00:24:452 (4) - Similar? ^
  3. 00:24:452 (4) - This is way out of playfield?
  4. 00:28:816 (2,4) - Make similar to
  5. 00:40:816 (5,6,7,8) - Not entirely parallel
  6. 00:45:725 (8,1) - blanket
  7. 00:52:134 (7,8) - wOAH THAT'S A JUMP
  8. 00:54:180 (4) - All curved and this one's a bezier?
  9. 00:56:089 (3,4) - Do with this something like what you did previously uwuwu (00:55:543 (1,2) - previously a few seconds ago lol)
  10. 00:57:998 (3) - Too curved in comparation to the other sliders.
  11. 00:59:361 (1) - Remove one node; makes it more curved :33
  12. 01:01:543 (1) - Two curved nodes? You sure you didn't mean to put in a bezier or something? xd either way remove one?
  13. 01:05:498 (7) - Jump almost leaves playfield. Move to x:256;y:48.
  14. 01:07:270 (4) - Too curved again maybe?
  15. 01:08:907 (2,3,4) - The distance and spacing between these are pretty weird not gonna lie <-<
  16. 01:12:043 (7,1) - Better slider shape, avoid this overlap. Blanket slider?
  17. 01:13:543 (3) - Unnecesarry point in the middle wut?
  18. 01:16:407 (7,1) - You could move the '7' note and make it "lay" better on the sliderend xd
  19. 01:18:725 (8,1) - Blanket or avoid the overlap.
  20. 01:21:180 (1) - Slider looks really out of place compared toall the other ones ;w; use another? sorry for rude ;-;
  21. 01:21:998 (3,4) - blanket.
  22. 01:26:361 (2) - Falling out of playfield.
  23. 01:26:634 (3) - Straight like 01:27:180 (6) - ?
  24. 01:27:589 (8) - Dumb but move to x:368;y:208.
  25. 01:32:634 (2) - ?
  26. 01:34:816 (2,3) - Blanket.
  27. 01:37:270 (3) - Straighten out.
  28. 01:40:816 (1) - Weird IMOIMOIMO
  29. 01:45:998 (4,5,6) - Hate to say this but lower more uwu
  30. 01:47:361 (1) - tbh you could do something like this for this slider. imo fits better dsaljdsajldjsald don't hurt me
  31. 01:50:361 (4,7) - Make these looks similar D':
  32. 01:52:680 (4,5,6,7) - This pls or something xd
  33. 01:53:907 (1,2,3,4,5,6,7,8,9,10) - tbh this pattern feels... weird. May I suggest something like so?
  34. 01:57:180 (5,6) - Serious playfield here (maybe just '5' though)
  35. 01:57:861 (9,1) - Blanket or something ajdsakjd;sadsa
  36. 01:59:361 (5) - Straight like previous slider
  37. 02:00:998 (2,3,4,5,6,7,8,9,10) - Pretty weird jump patterns imo not trying to be rude ;;;w;;;
  38. 01:59:361 (5) - Missing a note?
  39. 02:04:816 - What happened to Kiai here?
  40. 02:04:816 (5,6) - Overlap unnecessary.
  41. 02:05:361 (6) - NC or not idk ;w;
  42. 02:05:361 (6,7,8,9,1,2,3,4,1,2,3,4) - ctrl+shift+d xdddd
  43. 02:07:543 (2,3,4,5,1,2,3,4,1,2,3,4) - readability is a bit?
  44. 02:10:270 (1,2,3,4,1,2,3,4) - Something like lowering/leveling down for these pair of jumps?
  45. 02:14:907 (3,5) - Stacked improperly i think
  46. 02:17:907 (1) - wew

donesone extra is so forced omg sorry if i was rude








canicanicanicanicanicanicani
jabronski
modding just extra. interesting to see non-fort mapping for panda eyes

go replace the miku bg

for tags, take out "dubstep", as this is glitch hop. put a space in "glitchhop"

[Extra]

ar9.6 is way too fast for 5.61*. please change to something lower

00:54:180 (4) - this slider should be curved like the other ones before it

00:45:180 (6,7,8,9) - was a bit tricky to read, maybe move 00:45:725 (8,9) - to something like this?


01:21:180 (1) - some of the wiggles in the sliders look weird, but this one really stands out (and is super awkward to play), please change it

01:29:907 (1) - why not end the break here instead of 01:32:089 (1) - ? to me, it felt weird to start back on that beat

01:53:907 (1) - not a big fan of these weirdly shaped sliders, especially when 01:58:270 (1) - has no wiggles at all

02:02:634 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - no repeat sliders? it's quite a big change in flow, and because there are no other stacked sections in the map

02:04:816 (5) - to 02:02:361 (11) - no kiai for the part after this? you kiai'd the part between 01:45:180 (1) - and 01:09:725 (5) -

02:04:816 (5) - try not to end it on the red tick, there's no beat there

02:06:998 (1) - ^

02:09:180 (1) - ^

02:11:361 (1) - onwards: you can't just kill the difficulty here. the intense part of the song is still going, it hasn't slowed down at all.

feel free to ignore some of my suggestions if they were already seen by other mods (renigar posted a mod while I was modding)

edit: change extra's od to at least 8 (or higher), lower hp to 6.5-7 and insane's od to 7-7.5. i don't think insane's cs should be higher than extra (even if it is just decimals..)
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