[Updates]
• KIKO difficulty removed
• Insane difficulty added
• KIKO difficulty removed
• Insane difficulty added
[Updates]Karpio wrote:
Change offset to 9168, its timed super off right now.
osu file format v14
[General]
AudioFilename: KIKO - Panda Eyes.mp3
AudioLeadIn: 0
PreviewTime: 52280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 17904,44099,61490,87722,91553,124826
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3
[Metadata]
Title:KIKO
TitleUnicode:KIKO
Artist:Panda Eyes
ArtistUnicode:Panda Eyes
Creator:Stingy
Version:[ M I N A K O ]'s Hard
Source:
Tags:midtempo edm dubstep glitchhop insane electro panda eyes pandaeyes kiko
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"dje1vjb.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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Combo2 : 110,0,0
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236,96,114735,1,0,0:0:0:0:
236,96,114871,1,0,0:0:0:0:
236,96,115008,5,8,0:0:0:0:
144,184,115280,1,0,0:0:0:0:
268,236,115553,2,0,P|312:224|340:220,1,60
360,232,115962,1,0,0:0:0:0:
360,232,116099,2,0,B|360:192|360:192|336:108,1,120,10|0,0:0|0:0,0:0:0:0:
240,152,116917,5,0,0:0:0:0:
240,152,117053,1,0,0:0:0:0:
240,152,117190,1,8,0:0:0:0:
180,268,117462,2,0,P|228:276|260:272,2,60
148,244,118144,1,0,0:0:0:0:
124,212,118280,6,2,B|176:188|176:188|240:196,1,120,6|0,0:0|0:0,0:0:0:0:
268,216,118962,2,0,L|280:184,3,30
252,88,119644,1,0,0:0:0:0:
148,160,119917,1,8,0:0:0:0:
140,184,120053,1,0,0:0:0:0:
140,208,120190,1,8,0:0:0:0:
144,232,120326,1,0,0:0:0:0:
156,252,120462,6,0,B|192:268|192:268|224:264|224:264|264:264|264:264|288:248,1,120,6|0,0:0|0:0,0:0:0:0:
296,248,121144,1,0,0:0:0:0:
320,240,121280,1,0,0:0:0:0:
236,144,121553,1,0,0:0:0:0:
112,204,121826,5,8,0:0:0:0:
108,176,121962,1,8,0:0:0:0:
104,148,122099,1,8,0:0:0:0:
224,176,122371,1,0,0:0:0:0:
324,284,122644,38,0,B|383:247|383:224|343:173|389:128|434:128|434:173|406:218|406:218|456:196|502:196|502:241|417:258|386:244|363:261|315:292,1,480,8|12,0:0|0:0,0:0:0:0:
160,260,125371,2,0,L|176:212,3,30,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,192,125917,2,0,P|200:180|224:172,3,30
248,184,126462,2,0,P|268:188|300:184,3,30,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
308,232,127008,6,0,P|346:186|353:112,1,120,6|8,0:0|0:0,0:0:0:0:
357,92,127690,1,0,0:0:0:0:
366,57,127826,1,0,0:0:0:0:
385,30,127962,1,0,0:0:0:0:
414,11,128099,6,0,P|460:24|483:41,1,60
404,114,128644,2,0,P|379:155|376:184,1,60,8|0,0:0|0:0,0:0:0:0:
375,202,129053,1,0,0:0:0:0:
378,237,129190,2,0,P|320:253|262:214,1,120,2|8,0:0|0:0,0:0:0:0:
328,104,130008,1,0,0:0:0:0:
208,144,130280,5,8,0:0:0:0:
208,144,130417,1,0,0:0:0:0:
208,144,130553,1,0,0:0:0:0:
144,256,130826,2,0,P|152:304|168:332,1,60,8|0,0:0|0:0,0:0:0:0:
188,328,131235,1,0,0:0:0:0:
188,328,131371,6,0,L|328:296,1,120,6|0,0:0|0:0,0:0:0:0:
340,272,132053,2,0,L|372:264,3,30,0|0|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
288,160,132735,1,0,0:0:0:0:
196,248,133008,1,0,0:0:0:0:
196,248,133144,1,0,0:0:0:0:
196,248,133280,1,0,0:0:0:0:
336,160,133553,6,0,B|368:140|368:140|272:144,1,120,8|8,0:0|0:0,0:0:0:0:
256,148,134235,1,0,0:0:0:0:
228,152,134371,1,0,0:0:0:0:
200,156,134508,1,0,0:0:0:0:
172,160,134644,2,0,P|156:196|160:224,1,60
256,288,135190,6,0,P|255:258|241:232,1,60,8|0,0:0|0:0,0:0:0:0:
220,208,135599,1,0,0:0:0:0:
220,208,135735,2,0,P|276:220|336:180,1,120,4|0,0:0|0:0,0:0:0:0:
352,164,136417,1,0,0:0:0:0:
368,132,136553,1,0,0:0:0:0:
256,72,136826,5,8,0:0:0:0:
152,152,137099,2,0,L|76:152,1,60
208,216,137644,1,2,0:0:0:0:
208,216,137780,1,2,0:0:0:0:
208,216,137917,2,0,B|248:200|304:208|304:208|288:236,1,120,4|8,0:0|0:0,0:0:0:0:
284,256,138599,5,0,0:0:0:0:
304,280,138735,1,0,0:0:0:0:
332,292,138871,1,0,0:0:0:0:
364,300,139008,2,0,L|380:264,3,30,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
384,224,139553,2,0,L|376:176,3,30,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
372,156,140099,6,0,P|356:128|236:204,1,225,6|0,0:0|0:0,0:0:0:0:
304,176,142280,2,0,B|260:140|200:128|200:128|144:144|100:188,1,225,2|0,0:0|0:0,0:0:0:0:
96,252,144462,2,0,B|136:152|136:84|136:84|160:136,1,225,2|0,0:0|0:0,0:0:0:0:
168,188,146644,2,0,B|224:156|272:220|336:232|388:192,1,225,2|0,0:0|0:0,0:0:0:0:
376,268,148826,6,0,P|320:236|396:128,1,225,6|0,0:0|0:0,0:0:0:0:
380,196,151008,2,0,B|328:192|328:192|192:208|192:208|148:208,1,225,2|0,0:0|0:0,0:0:0:0:
152,280,153190,2,0,P|208:264|152:136,1,240,2|0,0:0|0:0,0:0:0:0:
256,192,155508,12,0,157008,0:0:0:0:
Bubblun wrote:
From #modreqs doing M4M
HappyHorse191's EasySPOILER00:20:099 (2) - These overlaps should never be done because the player can't tell what direction it's going in. Re-arrange the end of the slider like this: http://puu.sh/pGkEs/65d8523533.jpg You could probably do it cleaner than I did, but that was just to show you what I meant.
01:10:280 (1,2) - Curve this slider a bit so it blankets 2.
01:21:190 (3,4) - Curve this slider a bit so it blankets 4.
[ M I N A K O ]'s HardSPOILER01:13:553 (3) - This note is not snappeed, even if it's meant to be exaggerated it's very OVER exaggerated.
01:23:371 (2,3,4,5,1,2) - Vertically flip, and re-snap if necessary. This removes the overlap while still preserving difficulty.
01:47:099 (2) - Again, not snapped / exaggerated properly.
InsaneSPOILER01:14:099 (5) - move this closer to the center of 4 so it's blanketed. Adjust the other notes if necessary.
01:20:371 (6) - Curve so it blankets the next circle.
01:20:917 (9,1) - Curve 9 so it feeds into 1 nicely.
01:45:735 (1) - Curve.
01:46:008 (2) - Polish so it looks nicer.
02:01:008 (2,3,4,5,6,7) - This is severally overmapped. I'd redo this small segment if I were you.
01:43:826 - I didn't realize this until I finished, but the Kiai spam here is unrankable, same with the next segment, make this all one Kiai Section.
ExtraSPOILER00:40:826 (5,6,7,8) - Curve these notes so they feed into each other.
00:43:008 (6,7,8,9) - ^
00:56:099 (3,4) - Replace with hit circles (Pattern of choice) I already tried this once, and it turned out to be a little more challenging than I wanted it to be ^^;
00:58:280 (4,5) - ^
01:04:826 (4,5) - ^
01:13:553 (3,4) - Fix the overlap. I put the overlaps there on purpose, but I did fix this specific one.
01:57:871 (9) - ^
GeneralSPOILERInsane and Extra were very messy, especially Extra.
The rhythm is fine, it's just the flow and the note placement could be improved.
Here's a tip for the future: Create patterns based on the amount of hit circles in a row there are.
Example: 4 hit circles = Diamond or square
Another example: 6 hit circles = 2 triangles
Despite being a little messy, it was still fun to play. Good luck in mapping!
skildfrix wrote:
Hi! M4M from your queue. Click here to view my request
General I don’t know if you’re making a storyboard but I suggest removing unused files in accordance to the ranking criteria. Unused Files/Images-loop (Image)
-anime-music-android-wallpaper (Image)
-loop (Image)
-Metal-Gear-Rising-HD-Background-Wallpaper (Image)
-kok (SB Image)Change BPM offset to 9180, your current offset is quite late. HappyHorse191's EasyGeneral
- Re-snap Kiai – 70280 by offset
- 01:10:280 – Disable the kiai on this section
00:09:190 (1) – Breaks the flow of beating of the notes next to it. I would prefer to follow the general beating in this section like 00:15:735 (3) has. In addition, the player will never understand 00:14:644 (2) because of the kick since it breaks the beating. In short, remove the kick and follow the original beating of the others.
00:31:553 – Start the spinner here.
01:01:553 (1) – Enable DS and hold shift then place it something like this.
01:05:371 (4,1) – Blanket.
01:17:917 (4,2) – Avoid this kind of overlapping on Easy difficulties. Overlapping is allowed but not this way. Arrange it something like this:
or you can stack it to the end-point of 01:17:917 (4).
01:21:190 (3,1) – Stack.
01:47:371 (4) – Breaks the flow of the section. I prefer to follow a 1/1 measure beating like the others.
01:58:280 (1) - ^
02:17:917 (3) - ^M I N A K O's HardGeneral
- Re-snap green section from 35380 to 35371 by offset.
00:09:190 (1) – Remove the kick and follow the original beating like 00:15:735 (2) has.
00:44:099 (4,1,2) – Stack 1&2 to 4.
00:48:462 (1,2,3) - ^ do something similar to that.
00:50:644 (2,3,4) - ^
01:19:553 (2,3,4) - ^
00:52:008 (6,1) – Stack, plays better.
01:04:417 (2,3) – It’s plays weird to be honest. Change it into something else especially 01:04:417 (2).
01:32:099 (1) – Breaks the general beating. Change it into something which follows the beating like 01:33:871 (2,3,4,5) has.
02:02:099 (3,4) – Notes are required between them. I suggest to make a slider which has a ½ measure so that rhythm won’t be ignored.
02:15:190 (1,2,3,4,5) – How about arranging it something like this:InsaneGeneral
- AR = 8.4 or 8.5 much better
- 01:43:826 – Unnecessary kiai. Disable it.
- 01:45:190 – There are too much fountains here (due to the new sections of kiai). It’s really distracting to play and using this is not recommended. 1-2 fountains are enough.
- 02:05:371 - ^[notice]
00:26:644 (1) – Breaks the flow of beating. Just follow the regular beating of the previous ones like 00:09:190 (1,2,3,4) has.
00:55:553 (2,3,4,5,6,7) – Their arrangements are scrambled making it un-understandable to most players. Rearrange it into a most interesting pattern you can think of but avoid placing them randomly because it would be pointless in most cases.
01:06:462 (2,3,4,5,6,7) – ^
01:01:553 (1,2) – Overmapped. Replace it with a 1/1 slider instead.
01:02:644 (7,8,9,10) – Make these symmetrical to each other. It looks better that way.?01:08:099 (8) – 1/1 slider is much better.
02:01:008 (2,3,4,5,6,7) – It’s really off the beat to be honest. Replace them with a regular beating like the previous ones.
02:12:462 (4,5) – Swap them so it matches to 02:11:917 (2,3).
02:14:644 (4,5) - ^
02:16:826 (4,5) - ^ ?
02:26:644 – End slider hereExtra[notice]General
AR = 9
02:20:099 – End the kiai
00:26:644 (1) – This spinner is unnecessary. Replace it with a slider which have a measure like 00:28:826 (1) has.
00:31:008 (1) - ^
00:35:371 (1) – How about inserting a regular circle on 00:35:371 then begin the slider on the blue tick. Here’s an example:
00:45:462 (7,8) – I think this is a Burai Slider (correct me if I’m wrong with the spelling or whatever). It’s been said that this kind of slider patterns are considered as unrankable. Take a look on unrankable techniques on wiki to see why.
No...? A Burai Slider covers itself up. My sliders just use the same beginning points. The paths of the sliders don't even touch.00:54:190 (4) – How about making it symmetrical like 00:53:917 (3) & 00:53:644 (2) has and form a triangle. This is just a proposal of mine; it will always depend on you since you’re the mapper:
I tried a little something. Don't know if it's what you wanted.
01:23:371 (1) – An ordinary arc will do.
01:36:462 – If you really wanted a break, I suggest to begin here since it’s much better that way.
01:58:280 (1) – This slider shape is weird, I suggest an ordinary arc; it will do just fine.
02:04:826 (1) – Doesn’t suit to the rhythm and sounds awkward in my opinion. An ordinary 1/1 slider is good enough. Trust me.
02:07:008 (1) - ^
02:09:190 (1) - ^
02:11:371 (1,2,1,2,1,2,1,2) – Why there are only few notes here? I suggest to replace them and fill it with notes. You can’t just ignore them since it will break the flow of your map (if you know what I’m talking about).
02:26:644 – End the slider here.
Don't be sorry... If my mapping is shit and you're telling me about it, there is absolutely no need to apologize. After all, that's what mods are for, right?reanik wrote:
Hey There! M4M!
[HappyHorse191's Easy]
00:17:907 (5) - Weird slider shape
00:21:180 (6) - Overlap with (5) looks really bad
00:22:270 (7) - TERRIBLE Slider shaping: try this - http://puu.sh/pIpRe/82b8f71a9f.jpg
When making Sliders with circular sections... don't make them oblong, it just looks ugly :/
01:12:452 (3) - Blanket
01:38:089 (2,3) - Looks really weird, not to mention flows badly
01:56:089 (3) - Blanket.
Check your Distance Spacing, I'm gonna say it now, it's inconsistent throughout the whole map.
[[ M I N A K O ]'s Hard]
HITSOUND THIS/TURN UP THE HITSOUND VOLUME - NO SOUND
01:25:543 (2) - Intersect looks horrible
01:26:634 (4,5,6) - Watch your overlaps.
01:51:725 (3) - Hidden by previous sliders, move this.
02:02:634 (1) - Looks horrible, players just coming to Hard difficulties won't be able to follow this.
02:24:452 (3) - Another nasty intersect.
I'm going to be honest about this Hard, I don't like it. The flow isn't all that great, the fact you had hitsound volume at 5% THE WHOLE WAY THROUGH really frustrated me, then when I turn it up, it's all hitnormals, please hitsound the map.
[Insane]
AGAIN WITH THE HITSOUNDS - MAKE THEM AUDIBLE. Set Hitsound Volume on all timing points to 60% or above PLEASE. - AND HITSOUND THE MAP.
I'm going to say... Please just look at Panda Eyes & Teminite - Highscore and Panda Eyes & Teminite - Immortal Flame, mapped by Fort. As the Insane and Extra.... the slider shapes are really poor throughout both the Insane and Extra.
The map would maybe look good back in 2010-2012, but in 2016, this mapping style just doesn't work.
Also in the Extra. If you're going to be using 2.4SV... use more variation, especially in slow sections. I would advise 1.8-2.0 SV.
Sorry about the really critical judgement of the map T_T it's just, it really does need improvement
Thank you so much. It really means a lot to me.XxSonOfAresxX wrote:
This looks to me like much potential for a map. You're looking good at it, and it doesn't need much work. Fix timing, and you'll be fine, I personally think this song will be ranked.
Renigar wrote:
i'm a mess of a human being sorry for being so late
[ General]
- Different BGs per diff but that's fine, I guess ;w;b
- I see that Alveryn (or hyouri at the time) is still included in the tags, regardless that his/her diff isn't in the mapset anymore. Please remove and/or delete it from the tags ;w;
- Make sure the Kiai Times and Combo Colours are the same and consistent throughout diffs. They way they are now vary and are different a lot throughout each diff ;q;
[ HappyHorse191]I'm not gonna touch the slider formations unless something really bugs me cause that's just borderline rude ;-;
soft sampleset lul.
are those default combo colours dude ;;
- 00:09:180 (1,2) - Blanket? idek
- 00:14:634 (2,3,4) - What's the Distance Snap between these notes? From .80x to .90x to .70x? Please respace these with just one DS multiplier.
- 00:17:907 (5) - NC (also slider is a bit eh imo ;w; sorry)
- 00:17:907 (5,6) - Avoid the overlap plspls
- 00:22:270 (7) - Were you going for a question mark, or just an aesthetic slider? ;w;
- 00:26:634 (1) - NC still.
- 00:31:543 (1) - Why not start the spinner 00:31:543 (1) - here since the song has a prominently strong beat/piano/sound??? here :3c
- 00:48:452 (1,2) - sliderend on '1' slider sounds low, and sliderhead on '2' slider is the same volume. Just saying that might as well raise the volume on 00:50:634 (2) - this slider's sliderhead just so that the sliderend doesn't seem so loud (since most green timing points are about volume progression and the such)
- 00:52:816 (1,3) - Make parallel/same (take 00:52:816 (1) - this slider, copy it, paste it to where 00:54:998 (3) - this slider is and CTRL+J it/flip it vertically).
- 00:56:634 (4) - Place at x344;y:244.
- 01:03:725 (3) - Place at x:296;y:128 to be exactly parallel to 01:01:543 (1) - this slider.
- 01:17:907 (4,2) - If you look closely, it's stacked improperly. Move 01:20:089 (2) - this slider to x:163;y:253 (you'd aslo need to move 01:21:180 (3,4) - these two notes too though).
Suggestionnow:
fixed?:- 01:24:452 (2,3,4,5) - Use a wider DS like1.0x or 1.1x or something. The current DS of 0.9x looks too cramped imo.
- 01:47:361 (4) - Claps on sliderhead and sliderend breaks the hitsound rhythm you have going on rn xd
- 01:48:452 (5,6) - These two aren't hitsounded?
- 01:59:907 (7) - Move to x:208;y:208 or somewhere around there. Current straight pattern is a bit weird ;w;
- 02:11:361 (3) - Either too curved or unecessarily curved.
- 02:12:452 (4,1) - Too close, separate/distance a bit.
no normal diff yet?
[ [M I N A r K O] (Addiction)]i like mynarco addiction can you tell
drum sampleset at start, that's a first for these diffs (wink wink)
no hitsounds yet(?) D':also a few inconsistent ds'es, please relook through ><
- 00:09:180 (1) - Uneven.
Suggestionnow:
fixed?: or idek- 00:17:907 (3) - eeeeeeeeeeh ;w;
- 00:30:998 (2) - Ctrl+G this?
- 00:47:361 (3,4) - Place closer to '3' slider's sliderhead.
- 00:50:634 (1,2,3,4) - Way too high man <-<. Lower more into playfield ;w;
- 00:52:270 (1,2) - I get the attempted.. "style" here but nevertheless, separate a bit more.
- 00:58:816 (4,5,6,7,1) - Curvelelelelurdle?
- 01:01:543 (1,2,3,4,5) - coughs
- 01:08:907 (2,3,4,5) - The pattern here feels a bit odd to play. May I suggest?
- 01:10:270 (1,2) - le
- 01:14:634 (1,2) - Main reason why I'm suggesting all these is because notes/sliders is because stuff that ends on a blue tick is hard to follow up to, if that makes sense ;w;
- 01:23:089 (4) - Lower.
- 01:18:452 (4,1,2) - Same..?
- 01:25:543 (1,3) - Could be blanketed a bit better.
- 01:27:180 (4,5,1) - Pretty hard pattern imo ;w; Simply put, just Ctrl+G 01:27:180 (4) - this slider.
- 01:31:134 (3,4,5) - Curve?
- 01:48:316 (4,5,6) - ?
- 01:49:543 (1,2,3) - So far away ;~;
- 02:02:634 (1) - <3
From 2.7* to 4.41 ;w;7
[ Insane]
- 00:13:543 (5) - bezier <<
- 00:13:680 (5,7) - Make these atleast look similar to each other ;w;
Suggestionplaced closer just so give sort of an idea :3 - 00:26:634 (1) - jesus v:
- 00:46:816 (2,3,4,5,6,7,8,9,10,11,12,13) - could be arranged a biiiiiiit better ;-;
- 00:51:180 (2,3,4,5) - use 2x DS ;_; (or on 00:51:452 (3,4,5) - these specifically anyways I guess).
- 00:56:361 (5,6,7) - Do with these sliders something like what you did 00:55:543 (2,3,4) - here? Cause random placements <-<
- 01:00:452 (5,6,7,8,9) -Space out? xd
Suggestionnow:
fix?:- 01:02:907 (7) - oh my god WutFace
- 01:03:180 (8,1) - Remove overlap. Surely you can find a better pattern for it ;w;
- 01:04:543 (3,4) - Symmetrical???? :c 01:05:089 (6,7) - these aren't so ;w;
- 01:11:361 (3,4,5,6) - Make these straight and simple ;;w;;
- 01:21:725 (2) - ??
- 01:26:770 (2,3,4) - No DS; use a 1.7x ds for these ;w;
- 01:32:089 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2) - There's only so much one man can singletap ;w; replace some simple notes with some repeat sliders so it doesn't get so tiring hitting them ;w;
- 01:38:634 (1) - Readjust not so curved? I know why it is, but it just bugs me personally ;-;
- 01:45:725 (1,2,3,4,5,6,7) - Do a pair of these sliders like so? No reason to have all these just curved and placed at a random selection :<
- 01:47:907 (1,2,3,4) - Kinda same? ^^
- 01:51:180 (5,6) - "Blanket" better?? (blanket seems like the wrong term tbh)
Suggestionnow:
fixed?:- 01:52:543 (3,4,5,6,7) - DS?
- 01:56:634 (2,3,4,5) - For this part, I suggest maybe?
or or Suggestion #3
just no random placements, please? ;~;- 02:00:998 (2) - Feels out of place /:
- I know you can find a better placement for this ;-; (under 02:02:089 (6) - sliderend? also pls use a more precise grid level ><)
- 02:05:361 (1,2,3,4,1,2,3,4) - WoAH
Suggestionturn 02:05:361 (1,2,3,4) - these into two sliders lul - 02:07:543 (4,5,6,7,8,9,1,2,3,4,5,6,7) - Another unrealistic interpretation of maps with all these curves (jokejoke)
- 02:07:543 (4,5) - Why no NC in any of these two sliders?
- 02:12:725 (5,1,3,6) - Could be blanketed one over the other a bit better if that was your intention.
- 02:11:907 (2,3,4,5,6,7,1,2,3,4,5,6,7) & 02:15:725 (1,2,3,4,5,6,7) - This pattern of sliders going over one another is pretty hard to read tbh ;w;
- 02:18:452 (2,3,4,5,1,2,3,4,1,2,3,4,5,1) - Difficulty spike imo compared to what the rest of the diff is like.
- 02:20:157 (1) - Since the song is going lower and lower and lower and lower, don't you think it'd be a good idea to suppress the spinner sound as it proggresses towards the end? That sudden "BANG" or drum hit or whatever sounds off ;w;
[ Extra]
- 00:17:907 (1,2) - These just... overlap like that ;--; (i hate overlaps it's just me though \:3/)
you could do something like... Suggestion
make them blanket or something ;;w;;- 00:24:452 (4) - Similar? ^
- 00:24:452 (4) - This is way out of playfield?
- 00:28:816 (2,4) - Make similar to
- 00:40:816 (5,6,7,8) - Not entirely parallel
- 00:45:725 (8,1) - blanket
- 00:52:134 (7,8) - wOAH THAT'S A JUMP
- 00:54:180 (4) - All curved and this one's a bezier?
- 00:56:089 (3,4) - Do with this something like what you did previously uwuwu (00:55:543 (1,2) - previously a few seconds ago lol)
- 00:57:998 (3) - Too curved in comparation to the other sliders.
- 00:59:361 (1) - Remove one node; makes it more curved :33
- 01:01:543 (1) - Two curved nodes? You sure you didn't mean to put in a bezier or something? xd either way remove one?
- 01:05:498 (7) - Jump almost leaves playfield. Move to x:256;y:48.
- 01:07:270 (4) - Too curved again maybe?
- 01:08:907 (2,3,4) - The distance and spacing between these are pretty weird not gonna lie <-<
- 01:12:043 (7,1) - Better slider shape, avoid this overlap. Blanket slider?
- 01:13:543 (3) - Unnecesarry point in the middle wut?
- 01:16:407 (7,1) - You could move the '7' note and make it "lay" better on the sliderend xd
- 01:18:725 (8,1) - Blanket or avoid the overlap.
- 01:21:180 (1) - Slider looks really out of place compared toall the other ones ;w; use another? sorry for rude ;-;
- 01:21:998 (3,4) - blanket.
- 01:26:361 (2) - Falling out of playfield.
- 01:26:634 (3) - Straight like 01:27:180 (6) - ?
- 01:27:589 (8) - Dumb but move to x:368;y:208.
- 01:32:634 (2) - ?
- 01:34:816 (2,3) - Blanket.
- 01:37:270 (3) - Straighten out.
- 01:40:816 (1) - Weird IMOIMOIMO
- 01:45:998 (4,5,6) - Hate to say this but lower more uwu
- 01:47:361 (1) - tbh you could do something like this for this slider. imo fits better dsaljdsajldjsald don't hurt me
- 01:50:361 (4,7) - Make these looks similar D':
- 01:52:680 (4,5,6,7) - This pls or something xd
- 01:53:907 (1,2,3,4,5,6,7,8,9,10) - tbh this pattern feels... weird. May I suggest something like so?
- 01:57:180 (5,6) - Serious playfield here (maybe just '5' though)
- 01:57:861 (9,1) - Blanket or something ajdsakjd;sadsa
- 01:59:361 (5) - Straight like previous slider
- 02:00:998 (2,3,4,5,6,7,8,9,10) - Pretty weird jump patterns imo not trying to be rude ;;;w;;;
- 01:59:361 (5) - Missing a note?
- 02:04:816 - What happened to Kiai here?
- 02:04:816 (5,6) - Overlap unnecessary.
- 02:05:361 (6) - NC or not idk ;w;
- 02:05:361 (6,7,8,9,1,2,3,4,1,2,3,4) - ctrl+shift+d xdddd
- 02:07:543 (2,3,4,5,1,2,3,4,1,2,3,4) - readability is a bit?
- 02:10:270 (1,2,3,4,1,2,3,4) - Something like lowering/leveling down for these pair of jumps?
- 02:14:907 (3,5) - Stacked improperly i think
- 02:17:907 (1) - wew
donesone extra is so forced omg sorry if i was rude
blizzardice wrote:
modding just extra. interesting to see non-fort mapping for panda eyes
go replace the miku bg
for tags, take out "dubstep", as this is glitch hop. put a space in "glitchhop"
[Extra]
ar9.6 is way too fast for 5.61*. please change to something lower
00:54:180 (4) - this slider should be curved like the other ones before it
00:45:180 (6,7,8,9) - was a bit tricky to read, maybe move 00:45:725 (8,9) - to something like this?
01:21:180 (1) - some of the wiggles in the sliders look weird, but this one really stands out (and is super awkward to play), please change it
01:29:907 (1) - why not end the break here instead of 01:32:089 (1) - ? to me, it felt weird to start back on that beat
01:53:907 (1) - not a big fan of these weirdly shaped sliders, especially when 01:58:270 (1) - has no wiggles at all
02:02:634 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - no repeat sliders? it's quite a big change in flow, and because there are no other stacked sections in the map
02:04:816 (5) - to 02:02:361 (11) - no kiai for the part after this? you kiai'd the part between 01:45:180 (1) - and 01:09:725 (5) -
02:04:816 (5) - try not to end it on the red tick, there's no beat there
02:06:998 (1) - ^
02:09:180 (1) - ^
02:11:361 (1) - onwards: you can't just kill the difficulty here. the intense part of the song is still going, it hasn't slowed down at all.
feel free to ignore some of my suggestions if they were already seen by other mods (renigar posted a mod while I was modding)
edit: change extra's od to at least 8 (or higher), lower hp to 6.5-7 and insane's od to 7-7.5. i don't think insane's cs should be higher than extra (even if it is just decimals..)