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Panda Eyes - KIKO

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Topic Starter
beaw
[Updates]
• Insane Difficulty Updated
• GD Added
Flutternye
Hello, just trying to put in some of my input, hope you don't mind my critique

Some things I noticed

Insane:
00:17:917 (1,1,1,1) - I think what you should do for this section, is split the long sliders in half, and place one half the length of the original each time the piano hits, and then place a circle in the middle of the two long, but shorter sliders, to me it sounds more natural, and helps keep the drain up.
01:01:553 (1) - I think that this slider should be replaced with 2 sliders, because I feel this interrupts the flow when playing
01:08:644 (2,3,4,5,6,7,8,9,1) - Please, please, please make this less cube like, it feels like a jumbled mess when playing (no offense)

Other than that, I really really like all of your difficulties and think that this will make a great ranked beatmap
No Pulse
Chat log
06:16 PulseOfSk8: You want a IRC mod?
06:16 *PulseOfSk8 is listening to [https://osu.ppy.sh/b/966427 Panda Eyes - KIKO]
06:16 Stingy: Yes please.
06:17 Stingy: I'll take anything atm because people ignore me 24/7 bc my rank
06:17 PulseOfSk8: Know that feel bro, also maybe it's because your map has a lot of problems. I will not point it all, but i will show what you can't do and what you can improve
06:18 Stingy: I would really appreciate it.
06:18 PulseOfSk8: so let's get it started
06:18 *PulseOfSk8 is editing [https://osu.ppy.sh/b/966427 Panda Eyes - KIKO [Insane]]
06:18 Stingy: When I get money I will get you a month or two of supporter
06:18 Stingy: Which will be soon. My birthday is in a week exactly
06:18 PulseOfSk8: 00:09:190 (1) - you can get something more creative than just pair of spinners
06:19 PulseOfSk8: You can use maybe low sv sliders
06:19 PulseOfSk8: and make them neat
06:19 PulseOfSk8: wait, i'll do one in example
06:21 PulseOfSk8: [http://puu.sh/pkTh6/db73e1679c.jpg Maybe something like that, just make it blanket]
06:21 PulseOfSk8: Lower SV to 0,75
06:22 PulseOfSk8: And have some fun with sliders
06:22 PulseOfSk8: because those spinners doesn't fit there imo
06:22 PulseOfSk8: it's just an example how you can do it, next
06:22 PulseOfSk8: 00:17:917 (1,1) - Those thingies getting out of screen
06:22 PulseOfSk8: surely you have to do something with them
06:23 PulseOfSk8: it's unrankable
06:23 PulseOfSk8: 00:22:280 (1) - Make it neater, i'll show u
06:24 PulseOfSk8: [http://puu.sh/pkTqy/8bad25f3f2.jpg See? i used only 4 sliderpoints]
06:24 PulseOfSk8: 00:24:462 (1) - same, you can just copy/paste
06:25 PulseOfSk8: 00:26:644 (1) - That's interesting
06:25 PulseOfSk8: but again, you can make it better
06:25 PulseOfSk8: all the thing in doing umm...circle (?) sliders is to make a perfect tear inside them
06:26 PulseOfSk8: [http://puu.sh/pkTwY/496d232bfe.jpg It's better now, still not perfect but better]
06:27 PulseOfSk8: 00:30:462 (4,1) - This is what you call unnecessary overlap
06:28 PulseOfSk8: try to not getting things get on them...i hope you know what i'm talking, my english is bad sry XD
06:28 Stingy: I didn't even realise you were Polish
06:29 PulseOfSk8: Good to hea...to see xd
06:29 PulseOfSk8: ok
06:29 PulseOfSk8: 00:30:462 (4,1) - surely you need to change it
06:29 PulseOfSk8: this slider is just ugly :v
06:30 PulseOfSk8: 00:44:644 (2,3,4) - make those longer by one kick
06:31 PulseOfSk8: [http://puu.sh/pkTMi/b55a1cb83f.jpg just like that]
06:31 PulseOfSk8: 00:48:462 (1) - It's ok, but it can get better when you'll put a slider there
06:31 PulseOfSk8: imo
06:32 PulseOfSk8: 00:50:644 (13) - same here
06:32 PulseOfSk8: 00:50:644 (13) - ctrl+g here
06:32 PulseOfSk8: woops
06:32 PulseOfSk8: fail
06:32 PulseOfSk8: 00:51:462 (2) - ctrl + g here*
06:32 PulseOfSk8: 00:51:735 (3) - same
06:32 PulseOfSk8: to improve the pattern
06:34 PulseOfSk8: 01:07:008 (4) - ^
06:34 PulseOfSk8: 01:07:553 (6) - ^
06:34 PulseOfSk8: 01:07:826 (7) - ^
06:37 PulseOfSk8: 01:07:826 (7) - unnecessary ds change
06:37 PulseOfSk8: leave it consistent
06:38 PulseOfSk8: 01:13:008 (2) - it feels more jumpy imo
06:38 PulseOfSk8: so that slider not fits here
06:39 PulseOfSk8: 01:16:826 (6) - no way, ugly :P
06:39 PulseOfSk8: protip
06:40 PulseOfSk8: [http://puu.sh/pkUcp/4c2492f65a.jpg You can make a neat circle slider using just 3 slider points
06:40 PulseOfSk8: one sec brb
06:41 PulseOfSk8: 01:16:826 (6) - also new combo right here
06:42 PulseOfSk8: 01:24:462 (6) - new combo
06:42 PulseOfSk8: 01:25:553 (14) - delete nc
06:42 PulseOfSk8: 01:25:553 (14) - nc
06:43 PulseOfSk8: 01:43:008 (1) - don't use sliders like that
06:43 PulseOfSk8: doesn't matter how you will make it
06:43 PulseOfSk8: it's always ugly :P
06:43 PulseOfSk8: 01:44:099 (1) - another one
06:43 PulseOfSk8: 01:45:190 (1) - i'm pretty sure something like that is unrankable
06:44 PulseOfSk8: 01:47:371 (1) - this one to and the next one..
06:44 PulseOfSk8: 01:50:099 (2,3,4,5,6,7) - that part is pretty confusing
06:44 PulseOfSk8: it's desrtoying all the flow you have there
06:44 PulseOfSk8: and basically it's done wrong
06:45 PulseOfSk8: 00:44:644 (2,3,4) - make it like you de here
06:46 PulseOfSk8: 01:59:371 (4,5,6,7,8,9,10,11) - very unreadable
06:46 PulseOfSk8: spread it
06:46 PulseOfSk8: 02:05:371 (2,3,4,5,6,7,8) - yes!
06:46 PulseOfSk8: Ofc. this pattern needs to improve but you did well right here
06:47 PulseOfSk8: 01:56:644 (2,3,4,5,6,7,8,9,10,11) - you know, things like that getting player bored af
06:47 PulseOfSk8: so like you've done it there, make some jumps
06:47 PulseOfSk8: spread those circles on map
06:47 PulseOfSk8: also i will show you how you can make thing more readable
06:48 PulseOfSk8: 02:05:644 (4) - nc here
06:48 PulseOfSk8: 02:05:917 (3) - nc here
06:48 PulseOfSk8: 02:06:190 (3) - nc here
06:48 PulseOfSk8: 02:06:462 (3) - and nc here
06:49 PulseOfSk8: see, it's easier to read when you have different colours
06:49 PulseOfSk8: 02:18:462 (1) - now i see, you've done it here
06:49 PulseOfSk8: so why you haven't done it there? XDD
06:50 PulseOfSk8: ok, here comes the end
06:50 Stingy: ;-;
06:50 PulseOfSk8: That only the biggest problems i see here
06:50 PulseOfSk8: also you ofc. need to improve your skill as a mapper
06:50 Stingy: Mhm
06:50 Stingy: that's what I aim to do
06:50 Stingy: I have a lot of maps waiting to be submitted because I can't get any of my current ones ranked...
06:50 PulseOfSk8: use more patterns, try to avoid using too much the same patterns
06:51 PulseOfSk8: avoid ugly sliders :P
06:51 PulseOfSk8: and try to keep the flow in your map
06:52 PulseOfSk8: In flow i mean that you don't need to jerk off your cursor when you're playing
06:52 Stingy: Yeah I know xp
06:52 PulseOfSk8: good
06:52 Stingy: wait
06:52 Stingy: ok
06:52 PulseOfSk8: so i will leave a post on forum
06:52 Stingy: so now I'm actually changing my map
06:52 PulseOfSk8: yes
KDS please :D
Topic Starter
beaw
[Updates]
• Insane difficulty updated
Topic Starter
beaw
[Updates]
• hyouri's Panda difficulty updated.
Topic Starter
beaw
[Updates]
• hyouri's Panda difficulty updated.
Topic Starter
beaw
[Updates]
• hyouri's Panda difficulty removed.
• Extra difficulty added.
Topic Starter
beaw
[Updates]
• Extra difficulty completed.

All that's left to do now is get mods...
skildfrix

Hi! M4M from your queue. Click here to view my request



General



I don’t know if you’re making a storyboard but I suggest removing unused files in accordance to the ranking criteria.


Unused Files/Images
-loop (Image)
-anime-music-android-wallpaper (Image)
-loop (Image)
-Metal-Gear-Rising-HD-Background-Wallpaper (Image)
-kok (SB Image)

Change BPM offset to 9180, your current offset is quite late.

HappyHorse191's Easy
General


- Re-snap Kiai – 70280 by offset
- 01:10:280 – Disable the kiai on this section



00:09:190 (1) – Breaks the flow of beating of the notes next to it. I would prefer to follow the general beating in this section like 00:15:735 (3) has. In addition, the player will never understand 00:14:644 (2) because of the kick since it breaks the beating. In short, remove the kick and follow the original beating of the others.

00:31:553 – Start the spinner here.

01:01:553 (1) – Enable DS and hold shift then place it something like this.



01:05:371 (4,1) – Blanket.
01:17:917 (4,2) – Avoid this kind of overlapping on Easy difficulties. Overlapping is allowed but not this way. Arrange it something like this:



or you can stack it to the end-point of 01:17:917 (4).
01:21:190 (3,1) – Stack.
01:47:371 (4) – Breaks the flow of the section. I prefer to follow a 1/1 measure beating like the others.
01:58:280 (1) - ^
02:17:917 (3) - ^

M I N A K O's Hard
General


- Re-snap green section from 35380 to 35371 by offset.

00:09:190 (1) – Remove the kick and follow the original beating like 00:15:735 (2) has.
00:44:099 (4,1,2) – Stack 1&2 to 4.
00:48:462 (1,2,3) - ^ do something similar to that.
00:50:644 (2,3,4) - ^
01:19:553 (2,3,4) - ^
00:52:008 (6,1) – Stack, plays better.
01:04:417 (2,3) – It’s plays weird to be honest. Change it into something else especially 01:04:417 (2).
01:32:099 (1) – Breaks the general beating. Change it into something which follows the beating like 01:33:871 (2,3,4,5) has.
02:02:099 (3,4) – Notes are required between them. I suggest to make a slider which has a ½ measure so that rhythm won’t be ignored.
02:15:190 (1,2,3,4,5) – How about arranging it something like this:


Insane
General


- AR = 8.4 or 8.5 much better
- 01:43:826 – Unnecessary kiai. Disable it.
- 01:45:190 – There are too much fountains here (due to the new sections of kiai). It’s really distracting to play and using this is not recommended. 1-2 fountains are enough.
- 02:05:371 - ^

00:26:644 (1) – Breaks the flow of beating. Just follow the regular beating of the previous ones like 00:09:190 (1,2,3,4) has.
00:55:553 (2,3,4,5,6,7) – Their arrangements are scrambled making it un-understandable to most players. Rearrange it into a most interesting pattern you can think of but avoid placing them randomly because it would be pointless in most cases.
01:06:462 (2,3,4,5,6,7) – ^
01:01:553 (1,2) – Overmapped. Replace it with a 1/1 slider instead.
01:02:644 (7,8,9,10) – Make these symmetrical to each other. It looks better that way.
01:08:099 (8) – 1/1 slider is much better.
02:01:008 (2,3,4,5,6,7) – It’s really off the beat to be honest. Replace them with a regular beating like the previous ones.
02:12:462 (4,5) – Swap them so it matches to 02:11:917 (2,3).
02:14:644 (4,5) - ^
02:16:826 (4,5) - ^
02:26:644 – End slider here.

Extra
General


AR = 9
02:20:099 – End the kiai

00:26:644 (1) – This spinner is unnecessary. Replace it with a slider which have a measure like 00:28:826 (1) has.
00:31:008 (1) - ^
00:35:371 (1) – How about inserting a regular circle on 00:35:371 then begin the slider on the blue tick. Here’s an example:



00:45:462 (7,8) – I think this is a Burai Slider (correct me if I’m wrong with the spelling or whatever). It’s been said that this kind of slider patterns are considered as unrankable. Take a look on unrankable techniques on wiki to see why.
00:54:190 (4) – How about making it symmetrical like 00:53:917 (3) & 00:53:644 (2) has and form a triangle. This is just a proposal of mine; it will always depend on you since you’re the mapper:



01:23:371 (1) – An ordinary arc will do.
01:36:462 – If you really wanted a break, I suggest to begin here since it’s much better that way.
01:58:280 (1) – This slider shape is weird, I suggest an ordinary arc; it will do just fine.
02:04:826 (1) – Doesn’t suit to the rhythm and sounds awkward in my opinion. An ordinary 1/1 slider is good enough. Trust me.
02:07:008 (1) - ^
02:09:190 (1) - ^
02:11:371 (1,2,1,2,1,2,1,2) – Why there are only few notes here? I suggest to replace them and fill it with notes. You can’t just ignore them since it will break the flow of your map (if you know what I’m talking about).
02:26:644 – End the slider here.
Hollow Delta
From #modreqs doing M4M

HappyHorse191's Easy
SPOILER
00:20:099 (2) - These overlaps should never be done because the player can't tell what direction it's going in. Re-arrange the end of the slider like this: http://puu.sh/pGkEs/65d8523533.jpg You could probably do it cleaner than I did, but that was just to show you what I meant.
01:10:280 (1,2) - Curve this slider a bit so it blankets 2.
01:21:190 (3,4) - Curve this slider a bit so it blankets 4.

[ M I N A K O ]'s Hard
SPOILER
01:13:553 (3) - This note is not snappeed, even if it's meant to be exaggerated it's very OVER exaggerated.
01:23:371 (2,3,4,5,1,2) - Vertically flip, and re-snap if necessary. This removes the overlap while still preserving difficulty.
01:47:099 (2) - Again, not snapped / exaggerated properly.

Insane
SPOILER
01:14:099 (5) - move this closer to the center of 4 so it's blanketed. Adjust the other notes if necessary.
01:20:371 (6) - Curve so it blankets the next circle.
01:20:917 (9,1) - Curve 9 so it feeds into 1 nicely.
01:45:735 (1) - Curve.
01:46:008 (2) - Polish so it looks nicer.
02:01:008 (2,3,4,5,6,7) - This is severally overmapped. I'd redo this small segment if I were you.
01:43:826 - I didn't realize this until I finished, but the Kiai spam here is unrankable, same with the next segment, make this all one Kiai Section.

Extra
SPOILER
00:40:826 (5,6,7,8) - Curve these notes so they feed into each other.
00:43:008 (6,7,8,9) - ^
00:56:099 (3,4) - Replace with hit circles (Pattern of choice)
00:58:280 (4,5) - ^
01:04:826 (4,5) - ^
01:13:553 (3,4) - Fix the overlap.
01:57:871 (9) - ^

General
SPOILER
Insane and Extra were very messy, especially Extra.
The rhythm is fine, it's just the flow and the note placement could be improved.
Here's a tip for the future: Create patterns based on the amount of hit circles in a row there are.
Example: 4 hit circles = Diamond or square
Another example: 6 hit circles = 2 triangles

Despite being a little messy, it was still fun to play. Good luck in mapping!
Topic Starter
beaw
Bubblun's Revised Mod

Bubblun wrote:

From #modreqs doing M4M

HappyHorse191's Easy
SPOILER
00:20:099 (2) - These overlaps should never be done because the player can't tell what direction it's going in. Re-arrange the end of the slider like this: http://puu.sh/pGkEs/65d8523533.jpg You could probably do it cleaner than I did, but that was just to show you what I meant.
01:10:280 (1,2) - Curve this slider a bit so it blankets 2.
01:21:190 (3,4) - Curve this slider a bit so it blankets 4.

[ M I N A K O ]'s Hard
SPOILER
01:13:553 (3) - This note is not snappeed, even if it's meant to be exaggerated it's very OVER exaggerated.
01:23:371 (2,3,4,5,1,2) - Vertically flip, and re-snap if necessary. This removes the overlap while still preserving difficulty.
01:47:099 (2) - Again, not snapped / exaggerated properly.

Insane
SPOILER
01:14:099 (5) - move this closer to the center of 4 so it's blanketed. Adjust the other notes if necessary.
01:20:371 (6) - Curve so it blankets the next circle.
01:20:917 (9,1) - Curve 9 so it feeds into 1 nicely.
01:45:735 (1) - Curve.
01:46:008 (2) - Polish so it looks nicer.
02:01:008 (2,3,4,5,6,7) - This is severally overmapped. I'd redo this small segment if I were you.
01:43:826 - I didn't realize this until I finished, but the Kiai spam here is unrankable, same with the next segment, make this all one Kiai Section.

Extra
SPOILER
00:40:826 (5,6,7,8) - Curve these notes so they feed into each other.
00:43:008 (6,7,8,9) - ^
00:56:099 (3,4) - Replace with hit circles (Pattern of choice)
I already tried this once, and it turned out to be a little more challenging than I wanted it to be ^^;
00:58:280 (4,5) - ^
01:04:826 (4,5) - ^
01:13:553 (3,4) - Fix the overlap. I put the overlaps there on purpose, but I did fix this specific one.
01:57:871 (9) - ^

General
SPOILER
Insane and Extra were very messy, especially Extra.
The rhythm is fine, it's just the flow and the note placement could be improved.
Here's a tip for the future: Create patterns based on the amount of hit circles in a row there are.
Example: 4 hit circles = Diamond or square
Another example: 6 hit circles = 2 triangles

Despite being a little messy, it was still fun to play. Good luck in mapping!
Topic Starter
beaw
skildfrix's Revised Mod
SPOILER

skildfrix wrote:

Hi! M4M from your queue. Click here to view my request



General



I don’t know if you’re making a storyboard but I suggest removing unused files in accordance to the ranking criteria.


Unused Files/Images
-loop (Image)
-anime-music-android-wallpaper (Image)
-loop (Image)
-Metal-Gear-Rising-HD-Background-Wallpaper (Image)
-kok (SB Image)

Change BPM offset to 9180, your current offset is quite late.

HappyHorse191's Easy
General


- Re-snap Kiai – 70280 by offset
- 01:10:280 – Disable the kiai on this section



00:09:190 (1) – Breaks the flow of beating of the notes next to it. I would prefer to follow the general beating in this section like 00:15:735 (3) has. In addition, the player will never understand 00:14:644 (2) because of the kick since it breaks the beating. In short, remove the kick and follow the original beating of the others.

00:31:553 – Start the spinner here.

01:01:553 (1) – Enable DS and hold shift then place it something like this.



01:05:371 (4,1) – Blanket.
01:17:917 (4,2) – Avoid this kind of overlapping on Easy difficulties. Overlapping is allowed but not this way. Arrange it something like this:



or you can stack it to the end-point of 01:17:917 (4).
01:21:190 (3,1) – Stack.
01:47:371 (4) – Breaks the flow of the section. I prefer to follow a 1/1 measure beating like the others.
01:58:280 (1) - ^
02:17:917 (3) - ^

M I N A K O's Hard
General


- Re-snap green section from 35380 to 35371 by offset.

00:09:190 (1) – Remove the kick and follow the original beating like 00:15:735 (2) has.
00:44:099 (4,1,2) – Stack 1&2 to 4.
00:48:462 (1,2,3) - ^ do something similar to that.
00:50:644 (2,3,4) - ^
01:19:553 (2,3,4) - ^
00:52:008 (6,1) – Stack, plays better.
01:04:417 (2,3) – It’s plays weird to be honest. Change it into something else especially 01:04:417 (2).
01:32:099 (1) – Breaks the general beating. Change it into something which follows the beating like 01:33:871 (2,3,4,5) has.
02:02:099 (3,4) – Notes are required between them. I suggest to make a slider which has a ½ measure so that rhythm won’t be ignored.
02:15:190 (1,2,3,4,5) – How about arranging it something like this:


Insane
General


- AR = 8.4 or 8.5 much better
- 01:43:826 – Unnecessary kiai. Disable it.
- 01:45:190 – There are too much fountains here (due to the new sections of kiai). It’s really distracting to play and using this is not recommended. 1-2 fountains are enough.
- 02:05:371 - ^
[notice]

00:26:644 (1) – Breaks the flow of beating. Just follow the regular beating of the previous ones like 00:09:190 (1,2,3,4) has.
00:55:553 (2,3,4,5,6,7) – Their arrangements are scrambled making it un-understandable to most players. Rearrange it into a most interesting pattern you can think of but avoid placing them randomly because it would be pointless in most cases.
01:06:462 (2,3,4,5,6,7) – ^
01:01:553 (1,2) – Overmapped. Replace it with a 1/1 slider instead.
01:02:644 (7,8,9,10) – Make these symmetrical to each other. It looks better that way.?01:08:099 (8) – 1/1 slider is much better.
02:01:008 (2,3,4,5,6,7) – It’s really off the beat to be honest. Replace them with a regular beating like the previous ones.
02:12:462 (4,5) – Swap them so it matches to 02:11:917 (2,3).
02:14:644 (4,5) - ^
02:16:826 (4,5) - ^
?
02:26:644 – End slider here

Extra
[notice]
General


AR = 9
02:20:099 – End the kiai

00:26:644 (1) – This spinner is unnecessary. Replace it with a slider which have a measure like 00:28:826 (1) has.
00:31:008 (1) - ^
00:35:371 (1) – How about inserting a regular circle on 00:35:371 then begin the slider on the blue tick. Here’s an example:



00:45:462 (7,8) – I think this is a Burai Slider (correct me if I’m wrong with the spelling or whatever). It’s been said that this kind of slider patterns are considered as unrankable. Take a look on unrankable techniques on wiki to see why.
No...? A Burai Slider covers itself up. My sliders just use the same beginning points. The paths of the sliders don't even touch.00:54:190 (4) – How about making it symmetrical like 00:53:917 (3) & 00:53:644 (2) has and form a triangle. This is just a proposal of mine; it will always depend on you since you’re the mapper:


I tried a little something. Don't know if it's what you wanted.
01:23:371 (1) – An ordinary arc will do.
01:36:462 – If you really wanted a break, I suggest to begin here since it’s much better that way.
01:58:280 (1) – This slider shape is weird, I suggest an ordinary arc; it will do just fine.
02:04:826 (1) – Doesn’t suit to the rhythm and sounds awkward in my opinion. An ordinary 1/1 slider is good enough. Trust me.
02:07:008 (1) - ^
02:09:190 (1) - ^
02:11:371 (1,2,1,2,1,2,1,2) – Why there are only few notes here? I suggest to replace them and fill it with notes. You can’t just ignore them since it will break the flow of your map (if you know what I’m talking about).
02:26:644 – End the slider here.
Topic Starter
beaw
[Updates]
• All difficulties updated and re-uploaded.
Renumi
is it done? can i mod now xd




hello page 3
Topic Starter
beaw
Yes please mod D: Welcome to the third page m8
reanik
Hey There! M4M!

[HappyHorse191's Easy]

00:17:907 (5) - Weird slider shape

00:21:180 (6) - Overlap with (5) looks really bad

00:22:270 (7) - TERRIBLE Slider shaping: try this - http://puu.sh/pIpRe/82b8f71a9f.jpg

When making Sliders with circular sections... don't make them oblong, it just looks ugly :/

01:12:452 (3) - Blanket

01:38:089 (2,3) - Looks really weird, not to mention flows badly

01:56:089 (3) - Blanket.

Check your Distance Spacing, I'm gonna say it now, it's inconsistent throughout the whole map.

[[ M I N A K O ]'s Hard]

HITSOUND THIS/TURN UP THE HITSOUND VOLUME - NO SOUND

01:25:543 (2) - Intersect looks horrible

01:26:634 (4,5,6) - Watch your overlaps.

01:51:725 (3) - Hidden by previous sliders, move this.

02:02:634 (1) - Looks horrible, players just coming to Hard difficulties won't be able to follow this.

02:24:452 (3) - Another nasty intersect.

I'm going to be honest about this Hard, I don't like it. The flow isn't all that great, the fact you had hitsound volume at 5% THE WHOLE WAY THROUGH really frustrated me, then when I turn it up, it's all hitnormals, please hitsound the map.

[Insane]

AGAIN WITH THE HITSOUNDS - MAKE THEM AUDIBLE. Set Hitsound Volume on all timing points to 60% or above PLEASE. - AND HITSOUND THE MAP.

I'm going to say... Please just look at Panda Eyes & Teminite - Highscore and Panda Eyes & Teminite - Immortal Flame, mapped by Fort. As the Insane and Extra.... the slider shapes are really poor throughout both the Insane and Extra.

The map would maybe look good back in 2010-2012, but in 2016, this mapping style just doesn't work.

Also in the Extra. If you're going to be using 2.4SV... use more variation, especially in slow sections. I would advise 1.8-2.0 SV.

Sorry about the really critical judgement of the map T_T it's just, it really does need improvement
Topic Starter
beaw

reanik wrote:

Hey There! M4M!

[HappyHorse191's Easy]

00:17:907 (5) - Weird slider shape

00:21:180 (6) - Overlap with (5) looks really bad

00:22:270 (7) - TERRIBLE Slider shaping: try this - http://puu.sh/pIpRe/82b8f71a9f.jpg

When making Sliders with circular sections... don't make them oblong, it just looks ugly :/

01:12:452 (3) - Blanket

01:38:089 (2,3) - Looks really weird, not to mention flows badly

01:56:089 (3) - Blanket.

Check your Distance Spacing, I'm gonna say it now, it's inconsistent throughout the whole map.

[[ M I N A K O ]'s Hard]

HITSOUND THIS/TURN UP THE HITSOUND VOLUME - NO SOUND

01:25:543 (2) - Intersect looks horrible

01:26:634 (4,5,6) - Watch your overlaps.

01:51:725 (3) - Hidden by previous sliders, move this.

02:02:634 (1) - Looks horrible, players just coming to Hard difficulties won't be able to follow this.

02:24:452 (3) - Another nasty intersect.

I'm going to be honest about this Hard, I don't like it. The flow isn't all that great, the fact you had hitsound volume at 5% THE WHOLE WAY THROUGH really frustrated me, then when I turn it up, it's all hitnormals, please hitsound the map.

[Insane]

AGAIN WITH THE HITSOUNDS - MAKE THEM AUDIBLE. Set Hitsound Volume on all timing points to 60% or above PLEASE. - AND HITSOUND THE MAP.

I'm going to say... Please just look at Panda Eyes & Teminite - Highscore and Panda Eyes & Teminite - Immortal Flame, mapped by Fort. As the Insane and Extra.... the slider shapes are really poor throughout both the Insane and Extra.

The map would maybe look good back in 2010-2012, but in 2016, this mapping style just doesn't work.

Also in the Extra. If you're going to be using 2.4SV... use more variation, especially in slow sections. I would advise 1.8-2.0 SV.

Sorry about the really critical judgement of the map T_T it's just, it really does need improvement
Don't be sorry... If my mapping is shit and you're telling me about it, there is absolutely no need to apologize. After all, that's what mods are for, right?

... Uhm. Anyway. I'll return your mod when I can get on my laptop. I'm going to be pretty busy today (It's 1am Tuesday) and if I don't end up finishing then I promise it'll be the first thing I do on Wednesday.

I apologize again. I was aware that I haven't hitsounded the maps yet, because I was going to do them later and focus on my /clearly/ terrible sliders.

Thank you.
XxSonOfAresxX
This looks to me like much potential for a map. You're looking good at it, and it doesn't need much work. Fix timing, and you'll be fine, I personally think this song will be ranked.
Topic Starter
beaw

XxSonOfAresxX wrote:

This looks to me like much potential for a map. You're looking good at it, and it doesn't need much work. Fix timing, and you'll be fine, I personally think this song will be ranked.
Thank you so much. It really means a lot to me.
Renumi
Ok gonna mod later tonight maybe =v=/
Renumi
i'm a mess of a human being sorry for being so late

[ General]
  1. Different BGs per diff but that's fine, I guess ;w;b
  2. I see that Alveryn (or hyouri at the time) is still included in the tags, regardless that his/her diff isn't in the mapset anymore. Please remove and/or delete it from the tags ;w;
  3. Make sure the Kiai Times and Combo Colours are the same and consistent throughout diffs. They way they are now vary and are different a lot throughout each diff ;q;

[ HappyHorse191]
I'm not gonna touch the slider formations unless something really bugs me cause that's just borderline rude ;-;
soft sampleset lul.
are those default combo colours dude ;;
  1. 00:09:180 (1,2) - Blanket? idek
  2. 00:14:634 (2,3,4) - What's the Distance Snap between these notes? From .80x to .90x to .70x? Please respace these with just one DS multiplier.
  3. 00:17:907 (5) - NC (also slider is a bit eh imo ;w; sorry)
  4. 00:17:907 (5,6) - Avoid the overlap plspls
  5. 00:22:270 (7) - Were you going for a question mark, or just an aesthetic slider? ;w;
  6. 00:26:634 (1) - NC still.
  7. 00:31:543 (1) - Why not start the spinner 00:31:543 (1) - here since the song has a prominently strong beat/piano/sound??? here :3c
  8. 00:48:452 (1,2) - sliderend on '1' slider sounds low, and sliderhead on '2' slider is the same volume. Just saying that might as well raise the volume on 00:50:634 (2) - this slider's sliderhead just so that the sliderend doesn't seem so loud (since most green timing points are about volume progression and the such)
  9. 00:52:816 (1,3) - Make parallel/same (take 00:52:816 (1) - this slider, copy it, paste it to where 00:54:998 (3) - this slider is and CTRL+J it/flip it vertically).
  10. 00:56:634 (4) - Place at x344;y:244.
  11. 01:03:725 (3) - Place at x:296;y:128 to be exactly parallel to 01:01:543 (1) - this slider.
  12. 01:17:907 (4,2) - If you look closely, it's stacked improperly. Move 01:20:089 (2) - this slider to x:163;y:253 (you'd aslo need to move 01:21:180 (3,4) - these two notes too though).
    Suggestion
    now:
    fixed?:
  13. 01:24:452 (2,3,4,5) - Use a wider DS like1.0x or 1.1x or something. The current DS of 0.9x looks too cramped imo.
  14. 01:47:361 (4) - Claps on sliderhead and sliderend breaks the hitsound rhythm you have going on rn xd
  15. 01:48:452 (5,6) - These two aren't hitsounded?
  16. 01:59:907 (7) - Move to x:208;y:208 or somewhere around there. Current straight pattern is a bit weird ;w;
  17. 02:11:361 (3) - Either too curved or unecessarily curved.
  18. 02:12:452 (4,1) - Too close, separate/distance a bit.

no normal diff yet?

[ [M I N A r K O] (Addiction)]
i like mynarco addiction can you tell
drum sampleset at start, that's a first for these diffs (wink wink)
no hitsounds yet(?) D':
  1. 00:09:180 (1) - Uneven.
    Suggestion
    now:
    fixed?: or idek
  2. 00:17:907 (3) - eeeeeeeeeeh ;w;
  3. 00:30:998 (2) - Ctrl+G this?
  4. 00:47:361 (3,4) - Place closer to '3' slider's sliderhead.
  5. 00:50:634 (1,2,3,4) - Way too high man <-<. Lower more into playfield ;w;
  6. 00:52:270 (1,2) - I get the attempted.. "style" here but nevertheless, separate a bit more.
  7. 00:58:816 (4,5,6,7,1) - Curvelelelelurdle?
  8. 01:01:543 (1,2,3,4,5) - coughs
  9. 01:08:907 (2,3,4,5) - The pattern here feels a bit odd to play. May I suggest?
  10. 01:10:270 (1,2) - le
  11. 01:14:634 (1,2) - Main reason why I'm suggesting all these is because notes/sliders is because stuff that ends on a blue tick is hard to follow up to, if that makes sense ;w;
  12. 01:23:089 (4) - Lower.
  13. 01:18:452 (4,1,2) - Same..?
  14. 01:25:543 (1,3) - Could be blanketed a bit better.
  15. 01:27:180 (4,5,1) - Pretty hard pattern imo ;w; Simply put, just Ctrl+G 01:27:180 (4) - this slider.
  16. 01:31:134 (3,4,5) - Curve?
  17. 01:48:316 (4,5,6) - ?
  18. 01:49:543 (1,2,3) - So far away ;~;
  19. 02:02:634 (1) - <3
also a few inconsistent ds'es, please relook through ><

From 2.7* to 4.41 ;w;7


[ Insane]
  1. 00:13:543 (5) - bezier <<
  2. 00:13:680 (5,7) - Make these atleast look similar to each other ;w;
    Suggestion
    placed closer just so give sort of an idea :3
  3. 00:26:634 (1) - jesus v:
  4. 00:46:816 (2,3,4,5,6,7,8,9,10,11,12,13) - could be arranged a biiiiiiit better ;-;
  5. 00:51:180 (2,3,4,5) - use 2x DS ;_; (or on 00:51:452 (3,4,5) - these specifically anyways I guess).
  6. 00:56:361 (5,6,7) - Do with these sliders something like what you did 00:55:543 (2,3,4) - here? Cause random placements <-<
  7. 01:00:452 (5,6,7,8,9) -Space out? xd
    Suggestion
    now:
    fix?:
  8. 01:02:907 (7) - oh my god WutFace
  9. 01:03:180 (8,1) - Remove overlap. Surely you can find a better pattern for it ;w;
  10. 01:04:543 (3,4) - Symmetrical???? :c 01:05:089 (6,7) - these aren't so ;w;
  11. 01:11:361 (3,4,5,6) - Make these straight and simple ;;w;;
  12. 01:21:725 (2) - ??
  13. 01:26:770 (2,3,4) - No DS; use a 1.7x ds for these ;w;
  14. 01:32:089 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2) - There's only so much one man can singletap ;w; replace some simple notes with some repeat sliders so it doesn't get so tiring hitting them ;w;
  15. 01:38:634 (1) - Readjust not so curved? I know why it is, but it just bugs me personally ;-;
  16. 01:45:725 (1,2,3,4,5,6,7) - Do a pair of these sliders like so? No reason to have all these just curved and placed at a random selection :<
  17. 01:47:907 (1,2,3,4) - Kinda same? ^^
  18. 01:51:180 (5,6) - "Blanket" better?? (blanket seems like the wrong term tbh)
    Suggestion
    now:
    fixed?:
  19. 01:52:543 (3,4,5,6,7) - DS?
  20. 01:56:634 (2,3,4,5) - For this part, I suggest maybe?
    or

    or

    Suggestion #3

    just no random placements, please? ;~;
  21. 02:00:998 (2) - Feels out of place /:
  22. I know you can find a better placement for this ;-; (under 02:02:089 (6) - sliderend? also pls use a more precise grid level ><)
  23. 02:05:361 (1,2,3,4,1,2,3,4) - WoAH
    Suggestion
    turn 02:05:361 (1,2,3,4) - these into two sliders lul
  24. 02:07:543 (4,5,6,7,8,9,1,2,3,4,5,6,7) - Another unrealistic interpretation of maps with all these curves (jokejoke)
  25. 02:07:543 (4,5) - Why no NC in any of these two sliders?
  26. 02:12:725 (5,1,3,6) - Could be blanketed one over the other a bit better if that was your intention.
  27. 02:11:907 (2,3,4,5,6,7,1,2,3,4,5,6,7) & 02:15:725 (1,2,3,4,5,6,7) - This pattern of sliders going over one another is pretty hard to read tbh ;w;
  28. 02:18:452 (2,3,4,5,1,2,3,4,1,2,3,4,5,1) - Difficulty spike imo compared to what the rest of the diff is like.
  29. 02:20:157 (1) - Since the song is going lower and lower and lower and lower, don't you think it'd be a good idea to suppress the spinner sound as it proggresses towards the end? That sudden "BANG" or drum hit or whatever sounds off ;w;

[ Extra]
  1. 00:17:907 (1,2) - These just... overlap like that ;--; (i hate overlaps it's just me though \:3/)
    you could do something like...

    Suggestion

    make them blanket or something ;;w;;
  2. 00:24:452 (4) - Similar? ^
  3. 00:24:452 (4) - This is way out of playfield?
  4. 00:28:816 (2,4) - Make similar to
  5. 00:40:816 (5,6,7,8) - Not entirely parallel
  6. 00:45:725 (8,1) - blanket
  7. 00:52:134 (7,8) - wOAH THAT'S A JUMP
  8. 00:54:180 (4) - All curved and this one's a bezier?
  9. 00:56:089 (3,4) - Do with this something like what you did previously uwuwu (00:55:543 (1,2) - previously a few seconds ago lol)
  10. 00:57:998 (3) - Too curved in comparation to the other sliders.
  11. 00:59:361 (1) - Remove one node; makes it more curved :33
  12. 01:01:543 (1) - Two curved nodes? You sure you didn't mean to put in a bezier or something? xd either way remove one?
  13. 01:05:498 (7) - Jump almost leaves playfield. Move to x:256;y:48.
  14. 01:07:270 (4) - Too curved again maybe?
  15. 01:08:907 (2,3,4) - The distance and spacing between these are pretty weird not gonna lie <-<
  16. 01:12:043 (7,1) - Better slider shape, avoid this overlap. Blanket slider?
  17. 01:13:543 (3) - Unnecesarry point in the middle wut?
  18. 01:16:407 (7,1) - You could move the '7' note and make it "lay" better on the sliderend xd
  19. 01:18:725 (8,1) - Blanket or avoid the overlap.
  20. 01:21:180 (1) - Slider looks really out of place compared toall the other ones ;w; use another? sorry for rude ;-;
  21. 01:21:998 (3,4) - blanket.
  22. 01:26:361 (2) - Falling out of playfield.
  23. 01:26:634 (3) - Straight like 01:27:180 (6) - ?
  24. 01:27:589 (8) - Dumb but move to x:368;y:208.
  25. 01:32:634 (2) - ?
  26. 01:34:816 (2,3) - Blanket.
  27. 01:37:270 (3) - Straighten out.
  28. 01:40:816 (1) - Weird IMOIMOIMO
  29. 01:45:998 (4,5,6) - Hate to say this but lower more uwu
  30. 01:47:361 (1) - tbh you could do something like this for this slider. imo fits better dsaljdsajldjsald don't hurt me
  31. 01:50:361 (4,7) - Make these looks similar D':
  32. 01:52:680 (4,5,6,7) - This pls or something xd
  33. 01:53:907 (1,2,3,4,5,6,7,8,9,10) - tbh this pattern feels... weird. May I suggest something like so?
  34. 01:57:180 (5,6) - Serious playfield here (maybe just '5' though)
  35. 01:57:861 (9,1) - Blanket or something ajdsakjd;sadsa
  36. 01:59:361 (5) - Straight like previous slider
  37. 02:00:998 (2,3,4,5,6,7,8,9,10) - Pretty weird jump patterns imo not trying to be rude ;;;w;;;
  38. 01:59:361 (5) - Missing a note?
  39. 02:04:816 - What happened to Kiai here?
  40. 02:04:816 (5,6) - Overlap unnecessary.
  41. 02:05:361 (6) - NC or not idk ;w;
  42. 02:05:361 (6,7,8,9,1,2,3,4,1,2,3,4) - ctrl+shift+d xdddd
  43. 02:07:543 (2,3,4,5,1,2,3,4,1,2,3,4) - readability is a bit?
  44. 02:10:270 (1,2,3,4,1,2,3,4) - Something like lowering/leveling down for these pair of jumps?
  45. 02:14:907 (3,5) - Stacked improperly i think
  46. 02:17:907 (1) - wew

donesone extra is so forced omg sorry if i was rude








canicanicanicanicanicanicani
jabronski
modding just extra. interesting to see non-fort mapping for panda eyes

go replace the miku bg

for tags, take out "dubstep", as this is glitch hop. put a space in "glitchhop"

[Extra]

ar9.6 is way too fast for 5.61*. please change to something lower

00:54:180 (4) - this slider should be curved like the other ones before it

00:45:180 (6,7,8,9) - was a bit tricky to read, maybe move 00:45:725 (8,9) - to something like this?


01:21:180 (1) - some of the wiggles in the sliders look weird, but this one really stands out (and is super awkward to play), please change it

01:29:907 (1) - why not end the break here instead of 01:32:089 (1) - ? to me, it felt weird to start back on that beat

01:53:907 (1) - not a big fan of these weirdly shaped sliders, especially when 01:58:270 (1) - has no wiggles at all

02:02:634 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - no repeat sliders? it's quite a big change in flow, and because there are no other stacked sections in the map

02:04:816 (5) - to 02:02:361 (11) - no kiai for the part after this? you kiai'd the part between 01:45:180 (1) - and 01:09:725 (5) -

02:04:816 (5) - try not to end it on the red tick, there's no beat there

02:06:998 (1) - ^

02:09:180 (1) - ^

02:11:361 (1) - onwards: you can't just kill the difficulty here. the intense part of the song is still going, it hasn't slowed down at all.

feel free to ignore some of my suggestions if they were already seen by other mods (renigar posted a mod while I was modding)

edit: change extra's od to at least 8 (or higher), lower hp to 6.5-7 and insane's od to 7-7.5. i don't think insane's cs should be higher than extra (even if it is just decimals..)
Topic Starter
beaw
Renigar's LOOOOOOOOONG Mod
SPOILER

Renigar wrote:

i'm a mess of a human being sorry for being so late

[ General]
  1. Different BGs per diff but that's fine, I guess ;w;b
  2. I see that Alveryn (or hyouri at the time) is still included in the tags, regardless that his/her diff isn't in the mapset anymore. Please remove and/or delete it from the tags ;w;
  3. Make sure the Kiai Times and Combo Colours are the same and consistent throughout diffs. They way they are now vary and are different a lot throughout each diff ;q;

[ HappyHorse191]
I'm not gonna touch the slider formations unless something really bugs me cause that's just borderline rude ;-;
soft sampleset lul.
are those default combo colours dude ;;
  1. 00:09:180 (1,2) - Blanket? idek
  2. 00:14:634 (2,3,4) - What's the Distance Snap between these notes? From .80x to .90x to .70x? Please respace these with just one DS multiplier.
  3. 00:17:907 (5) - NC (also slider is a bit eh imo ;w; sorry)
  4. 00:17:907 (5,6) - Avoid the overlap plspls
  5. 00:22:270 (7) - Were you going for a question mark, or just an aesthetic slider? ;w;
  6. 00:26:634 (1) - NC still.
  7. 00:31:543 (1) - Why not start the spinner 00:31:543 (1) - here since the song has a prominently strong beat/piano/sound??? here :3c
  8. 00:48:452 (1,2) - sliderend on '1' slider sounds low, and sliderhead on '2' slider is the same volume. Just saying that might as well raise the volume on 00:50:634 (2) - this slider's sliderhead just so that the sliderend doesn't seem so loud (since most green timing points are about volume progression and the such)
  9. 00:52:816 (1,3) - Make parallel/same (take 00:52:816 (1) - this slider, copy it, paste it to where 00:54:998 (3) - this slider is and CTRL+J it/flip it vertically).
  10. 00:56:634 (4) - Place at x344;y:244.
  11. 01:03:725 (3) - Place at x:296;y:128 to be exactly parallel to 01:01:543 (1) - this slider.
  12. 01:17:907 (4,2) - If you look closely, it's stacked improperly. Move 01:20:089 (2) - this slider to x:163;y:253 (you'd aslo need to move 01:21:180 (3,4) - these two notes too though).
    Suggestion
    now:
    fixed?:
  13. 01:24:452 (2,3,4,5) - Use a wider DS like1.0x or 1.1x or something. The current DS of 0.9x looks too cramped imo.
  14. 01:47:361 (4) - Claps on sliderhead and sliderend breaks the hitsound rhythm you have going on rn xd
  15. 01:48:452 (5,6) - These two aren't hitsounded?
  16. 01:59:907 (7) - Move to x:208;y:208 or somewhere around there. Current straight pattern is a bit weird ;w;
  17. 02:11:361 (3) - Either too curved or unecessarily curved.
  18. 02:12:452 (4,1) - Too close, separate/distance a bit.

no normal diff yet?

[ [M I N A r K O] (Addiction)]
i like mynarco addiction can you tell
drum sampleset at start, that's a first for these diffs (wink wink)
no hitsounds yet(?) D':
  1. 00:09:180 (1) - Uneven.
    Suggestion
    now:
    fixed?: or idek
  2. 00:17:907 (3) - eeeeeeeeeeh ;w;
  3. 00:30:998 (2) - Ctrl+G this?
  4. 00:47:361 (3,4) - Place closer to '3' slider's sliderhead.
  5. 00:50:634 (1,2,3,4) - Way too high man <-<. Lower more into playfield ;w;
  6. 00:52:270 (1,2) - I get the attempted.. "style" here but nevertheless, separate a bit more.
  7. 00:58:816 (4,5,6,7,1) - Curvelelelelurdle?
  8. 01:01:543 (1,2,3,4,5) - coughs
  9. 01:08:907 (2,3,4,5) - The pattern here feels a bit odd to play. May I suggest?
  10. 01:10:270 (1,2) - le
  11. 01:14:634 (1,2) - Main reason why I'm suggesting all these is because notes/sliders is because stuff that ends on a blue tick is hard to follow up to, if that makes sense ;w;
  12. 01:23:089 (4) - Lower.
  13. 01:18:452 (4,1,2) - Same..?
  14. 01:25:543 (1,3) - Could be blanketed a bit better.
  15. 01:27:180 (4,5,1) - Pretty hard pattern imo ;w; Simply put, just Ctrl+G 01:27:180 (4) - this slider.
  16. 01:31:134 (3,4,5) - Curve?
  17. 01:48:316 (4,5,6) - ?
  18. 01:49:543 (1,2,3) - So far away ;~;
  19. 02:02:634 (1) - <3
also a few inconsistent ds'es, please relook through ><

From 2.7* to 4.41 ;w;7


[ Insane]
  1. 00:13:543 (5) - bezier <<
  2. 00:13:680 (5,7) - Make these atleast look similar to each other ;w;
    Suggestion
    placed closer just so give sort of an idea :3
  3. 00:26:634 (1) - jesus v:
  4. 00:46:816 (2,3,4,5,6,7,8,9,10,11,12,13) - could be arranged a biiiiiiit better ;-;
  5. 00:51:180 (2,3,4,5) - use 2x DS ;_; (or on 00:51:452 (3,4,5) - these specifically anyways I guess).
  6. 00:56:361 (5,6,7) - Do with these sliders something like what you did 00:55:543 (2,3,4) - here? Cause random placements <-<
  7. 01:00:452 (5,6,7,8,9) -Space out? xd
    Suggestion
    now:
    fix?:
  8. 01:02:907 (7) - oh my god WutFace
  9. 01:03:180 (8,1) - Remove overlap. Surely you can find a better pattern for it ;w;
  10. 01:04:543 (3,4) - Symmetrical???? :c 01:05:089 (6,7) - these aren't so ;w;
  11. 01:11:361 (3,4,5,6) - Make these straight and simple ;;w;;
  12. 01:21:725 (2) - ??
  13. 01:26:770 (2,3,4) - No DS; use a 1.7x ds for these ;w;
  14. 01:32:089 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2) - There's only so much one man can singletap ;w; replace some simple notes with some repeat sliders so it doesn't get so tiring hitting them ;w;
  15. 01:38:634 (1) - Readjust not so curved? I know why it is, but it just bugs me personally ;-;
  16. 01:45:725 (1,2,3,4,5,6,7) - Do a pair of these sliders like so? No reason to have all these just curved and placed at a random selection :<
  17. 01:47:907 (1,2,3,4) - Kinda same? ^^
  18. 01:51:180 (5,6) - "Blanket" better?? (blanket seems like the wrong term tbh)
    Suggestion
    now:
    fixed?:
  19. 01:52:543 (3,4,5,6,7) - DS?
  20. 01:56:634 (2,3,4,5) - For this part, I suggest maybe?
    or

    or

    Suggestion #3

    just no random placements, please? ;~;
  21. 02:00:998 (2) - Feels out of place /:
  22. I know you can find a better placement for this ;-; (under 02:02:089 (6) - sliderend? also pls use a more precise grid level ><)
  23. 02:05:361 (1,2,3,4,1,2,3,4) - WoAH
    Suggestion
    turn 02:05:361 (1,2,3,4) - these into two sliders lul
  24. 02:07:543 (4,5,6,7,8,9,1,2,3,4,5,6,7) - Another unrealistic interpretation of maps with all these curves (jokejoke)
  25. 02:07:543 (4,5) - Why no NC in any of these two sliders?
  26. 02:12:725 (5,1,3,6) - Could be blanketed one over the other a bit better if that was your intention.
  27. 02:11:907 (2,3,4,5,6,7,1,2,3,4,5,6,7) & 02:15:725 (1,2,3,4,5,6,7) - This pattern of sliders going over one another is pretty hard to read tbh ;w;
  28. 02:18:452 (2,3,4,5,1,2,3,4,1,2,3,4,5,1) - Difficulty spike imo compared to what the rest of the diff is like.
  29. 02:20:157 (1) - Since the song is going lower and lower and lower and lower, don't you think it'd be a good idea to suppress the spinner sound as it proggresses towards the end? That sudden "BANG" or drum hit or whatever sounds off ;w;

[ Extra]
  1. 00:17:907 (1,2) - These just... overlap like that ;--; (i hate overlaps it's just me though \:3/)
    you could do something like...

    Suggestion

    make them blanket or something ;;w;;
  2. 00:24:452 (4) - Similar? ^
  3. 00:24:452 (4) - This is way out of playfield?
  4. 00:28:816 (2,4) - Make similar to
  5. 00:40:816 (5,6,7,8) - Not entirely parallel
  6. 00:45:725 (8,1) - blanket
  7. 00:52:134 (7,8) - wOAH THAT'S A JUMP
  8. 00:54:180 (4) - All curved and this one's a bezier?
  9. 00:56:089 (3,4) - Do with this something like what you did previously uwuwu (00:55:543 (1,2) - previously a few seconds ago lol)
  10. 00:57:998 (3) - Too curved in comparation to the other sliders.
  11. 00:59:361 (1) - Remove one node; makes it more curved :33
  12. 01:01:543 (1) - Two curved nodes? You sure you didn't mean to put in a bezier or something? xd either way remove one?
  13. 01:05:498 (7) - Jump almost leaves playfield. Move to x:256;y:48.
  14. 01:07:270 (4) - Too curved again maybe?
  15. 01:08:907 (2,3,4) - The distance and spacing between these are pretty weird not gonna lie <-<
  16. 01:12:043 (7,1) - Better slider shape, avoid this overlap. Blanket slider?
  17. 01:13:543 (3) - Unnecesarry point in the middle wut?
  18. 01:16:407 (7,1) - You could move the '7' note and make it "lay" better on the sliderend xd
  19. 01:18:725 (8,1) - Blanket or avoid the overlap.
  20. 01:21:180 (1) - Slider looks really out of place compared toall the other ones ;w; use another? sorry for rude ;-;
  21. 01:21:998 (3,4) - blanket.
  22. 01:26:361 (2) - Falling out of playfield.
  23. 01:26:634 (3) - Straight like 01:27:180 (6) - ?
  24. 01:27:589 (8) - Dumb but move to x:368;y:208.
  25. 01:32:634 (2) - ?
  26. 01:34:816 (2,3) - Blanket.
  27. 01:37:270 (3) - Straighten out.
  28. 01:40:816 (1) - Weird IMOIMOIMO
  29. 01:45:998 (4,5,6) - Hate to say this but lower more uwu
  30. 01:47:361 (1) - tbh you could do something like this for this slider. imo fits better dsaljdsajldjsald don't hurt me
  31. 01:50:361 (4,7) - Make these looks similar D':
  32. 01:52:680 (4,5,6,7) - This pls or something xd
  33. 01:53:907 (1,2,3,4,5,6,7,8,9,10) - tbh this pattern feels... weird. May I suggest something like so?
  34. 01:57:180 (5,6) - Serious playfield here (maybe just '5' though)
  35. 01:57:861 (9,1) - Blanket or something ajdsakjd;sadsa
  36. 01:59:361 (5) - Straight like previous slider
  37. 02:00:998 (2,3,4,5,6,7,8,9,10) - Pretty weird jump patterns imo not trying to be rude ;;;w;;;
  38. 01:59:361 (5) - Missing a note?
  39. 02:04:816 - What happened to Kiai here?
  40. 02:04:816 (5,6) - Overlap unnecessary.
  41. 02:05:361 (6) - NC or not idk ;w;
  42. 02:05:361 (6,7,8,9,1,2,3,4,1,2,3,4) - ctrl+shift+d xdddd
  43. 02:07:543 (2,3,4,5,1,2,3,4,1,2,3,4) - readability is a bit?
  44. 02:10:270 (1,2,3,4,1,2,3,4) - Something like lowering/leveling down for these pair of jumps?
  45. 02:14:907 (3,5) - Stacked improperly i think
  46. 02:17:907 (1) - wew

donesone extra is so forced omg sorry if i was rude








canicanicanicanicanicanicani
I practically did everything in the mod.
yes you can

blizzardice's (not-so-long) Mod
SPOILER

blizzardice wrote:

modding just extra. interesting to see non-fort mapping for panda eyes

go replace the miku bg

for tags, take out "dubstep", as this is glitch hop. put a space in "glitchhop"

[Extra]

ar9.6 is way too fast for 5.61*. please change to something lower

00:54:180 (4) - this slider should be curved like the other ones before it

00:45:180 (6,7,8,9) - was a bit tricky to read, maybe move 00:45:725 (8,9) - to something like this?


01:21:180 (1) - some of the wiggles in the sliders look weird, but this one really stands out (and is super awkward to play), please change it

01:29:907 (1) - why not end the break here instead of 01:32:089 (1) - ? to me, it felt weird to start back on that beat

01:53:907 (1) - not a big fan of these weirdly shaped sliders, especially when 01:58:270 (1) - has no wiggles at all

02:02:634 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - no repeat sliders? it's quite a big change in flow, and because there are no other stacked sections in the map

02:04:816 (5) - to 02:02:361 (11) - no kiai for the part after this? you kiai'd the part between 01:45:180 (1) - and 01:09:725 (5) -

02:04:816 (5) - try not to end it on the red tick, there's no beat there

02:06:998 (1) - ^

02:09:180 (1) - ^

02:11:361 (1) - onwards: you can't just kill the difficulty here. the intense part of the song is still going, it hasn't slowed down at all.

feel free to ignore some of my suggestions if they were already seen by other mods (renigar posted a mod while I was modding)

edit: change extra's od to at least 8 (or higher), lower hp to 6.5-7 and insane's od to 7-7.5. i don't think insane's cs should be higher than extra (even if it is just decimals..)

Didn't replace BG quite yet. Didn't replace tags quite yet either. Totally spaced it out. It's 6:40am and I have yet to sleep. Anything Ren didn't cover, I changed.
Renumi

Stingy wrote:

yes you can
o:

yay
[T]wilight
Hi there M4M \o/
[ Insane ]
>Remove this note 00:10:816 (2) - 00:12:998 (4) - 00:15:180 (6) -
>The spinner should end here 00:43:543 -
>01:33:180 (5) - NC
>01:35:361 (6) - ^
>01:39:725 (6) - ^
>01:55:680 (11) - Un NC
> 02:00:043 (11) - ^

I think that's it
zhuxiaoyan
this is gonna be long
16:01 *Stingy is listening to [https://osu.ppy.sh/b/1031368 Justin Timberlake - Can't Stop The Feeling!]
16:01 Stingy: I'm uploading more sets in a couple days
16:01 Stingy: when my other shitmaps graveyard
16:01 Stingy: B)
16:01 *Stingy is listening to [https://osu.ppy.sh/b/1030122 Panda Eyes - KIKO]
16:02 Frostwich: ill do kiko
16:02 Frostwich: because im not modding justin timerlake
16:02 Frostwich: 00:17:907 (1,2,3,4,1,2,3,4) - these could look much better
16:03 Frostwich: 00:35:361 (1) - move so it doesnt overlap 00:33:180 (4) -
16:04 Frostwich: 00:41:361 (7,8) - rotate at a lesser ange
16:04 Frostwich: angle
16:05 Frostwich: 00:39:725 (1,1) - why nc
16:05 Stingy: uhm can you tell me what diff you're doing tho
16:05 *Frostwich is editing [https://osu.ppy.sh/b/1030122 Panda Eyes - KIKO [Final Battle]]
16:05 Frostwich: 00:42:725 (4,5) - why such a large ds increase
16:05 Stingy: o
16:05 Frostwich: they're the same sound as previous
16:06 Frostwich: 00:42:998 (6,7,8,9) - move so they don't overlap eachother
16:07 Frostwich: 00:44:634 (2,3,4,5) - why do you choose for the ds to be so low, even though they are the same sound as the previous jumps
16:07 Frostwich: 00:45:452 (7,8) - no
16:08 Frostwich: 00:48:998 (2,3) - the harsh angle makes 00:49:270 (4,5) - hard to snap on to
16:08 Frostwich: 00:50:361 (9,1) - fix overlap
16:09 Frostwich: 00:51:861 - beat here, why do you choose for it to be a 1/1 slider
16:09 Frostwich: 00:52:816 (1,2) - overlap is bad
16:10 Frostwich: 00:54:180 (4) - use the same slider as 00:53:907 (3) - because that curve looks bad
16:10 Frostwich: when you do change 00:54:180 (4) - make it so it blankets 00:54:725 (7) -
16:10 Stingy: For 00:44:634 - they were all originally spaced like this
16:10 Stingy: but I was told
16:10 Stingy: to change only the specific other ones
16:11 Stingy: and keep the spaced stream things the same
16:11 Frostwich: whoever said that is dumb
16:11 Frostwich: they're the same sounds
16:11 Frostwich: so there's no reason to change the distance spacing
16:11 Frostwich: maye increase it as the song continues so it emphasizes the volume increasing but
16:11 Frostwich: you decreased it which makes no sense
16:11 Frostwich: because the volume was increasing
16:12 Frostwich: 00:57:043 (8,1) - this doesnt make sense, they're too close
16:12 Frostwich: 00:54:861 (8,1) - too close also
16:12 Frostwich: ^those are because it's the downbeat, and the downbeat should be more emphasized, so more emphasis = more ds or reverse of flow
16:13 Frostwich: 00:59:089 (8,9) - why did you decrease the distance spacing from the previous notes
16:14 Frostwich: 00:59:361 (1) - this should be at an angle from the previous note because its really hard to hit and should be further away because it's the downbeat of the song and this song seems to really emphasize on the downbeat
16:14 Frostwich: 01:01:543 (1,2) - more emphasis!
16:14 Frostwich: 01:01:407 (8,1) - more emphasis!
16:15 Frostwich: 01:03:725 (1,2) - more emphasis!
16:15 Frostwich: 01:07:952 (8,1) - more emphasis!
16:16 Frostwich: 01:11:770 (6,7) - more emphasis...
16:16 Frostwich: 01:12:316 (9,1) - more emphas...
16:17 Stingy: you mod fast oh my god
16:17 Stingy: I'm still in the beginning of the map
16:17 Frostwich: no its just that i see alot of issues
16:17 Frostwich: 01:15:180 - to 01:15:725 - slider fits better
16:18 Frostwich: 01:15:725 (2) - note starts to early, remove it
16:18 Frostwich: 01:17:907 (3) - remove
16:18 Frostwich: the map over is just dirty and random
16:18 Frostwich: overall
16:19 Frostwich: 01:20:089 (3) - there should be a note 01:20:225 -
16:19 Frostwich: 01:24:589 - note here
16:19 Frostwich: 01:24:452 (3) - this doesnt belong
16:20 Frostwich: 01:26:634 (3) - this doesnt belong 01:26:770 - note here
16:20 Frostwich: 01:27:589 (7,1) - spacing is too low even though is a different sound
16:20 Frostwich: well mostly theres more problems with this diff
16:20 Frostwich: but to sum it up
16:20 Frostwich: you put objects where there is no sound
16:20 Frostwich: you have spacing issues
16:21 Frostwich: and emphasis is not put on some parts
16:21 Frostwich: its just totally random mapping without even listening to the song
16:21 Frostwich: but that's ok because you can fix that
16:22 Stingy: ...
16:22 Stingy: Uhm..
16:22 Stingy: Do you think it's worth the work and time anymore?
16:22 Frostwich: everything can be fixed
16:24 Stingy: I know but
16:24 Stingy: shit nvm unless you want to hear a rant lol
16:25 Frostwich: sure
16:26 Stingy: I put a lot of time into it and every single difficulty is literally shit (not hating on the GD's, I mean the ones I made) And I've restarted them both 6 times
16:26 Stingy: and yet no matter what I do I still end up making a shitty map
16:26 Stingy: and like
16:26 Frostwich: spend more time
16:26 Frostwich: on the map
16:26 Frostwich: listen to the song
16:26 Frostwich: ur not listening to the song
16:26 Stingy: I don't know what to do anymore
16:27 Stingy: exactly
16:27 Stingy: I didn't listen to it
16:27 Stingy: so why not re-map it?
16:27 Stingy: and spend more time on it
16:27 Stingy: but then
16:27 Stingy: all of the mods
16:27 Stingy: fuckin useless
16:27 Stingy: including the one you just gave me
16:27 Frostwich: ;^(
16:27 Stingy: that's why I can't remap it anymore
16:27 Stingy: but I don't know what else to do
16:28 Stingy: One person tells me one thing then another person tell me another and then I do it
16:28 Stingy: but then it ends up being terrible
16:28 Frostwich: dont complain it gets u nowhere
16:28 Stingy: 00:50:634 (1) - I'm still here
16:28 Stingy: because I don't know what to do
16:28 Stingy: besides remove it all and restart
16:28 Stingy: I stuck myself in a corner
16:29 Stingy: I'm ranting
16:29 Stingy: there's a difference ;-;
16:29 *Stingy dies
16:30 Stingy: I am literally stuck with this map xwx
16:30 Stingy: that's why I mapped other things
16:30 Stingy: bc I kinda wanna give up on it
16:30 Stingy: but I kinda don't
16:30 Stingy: bc people say "There's potential" and "Panda Eyes? Interesting
16:31 Stingy: Do you think if I re-did...
16:31 Frostwich: do u want kudosu or not
16:31 Stingy: 00:39:725 (1) - to 00:52:270 (8) - here
16:31 Stingy: ?
16:31 Stingy: Well.. yeah I suppose
16:31 Frostwich: do u want the friggin stars
16:31 Stingy: yEs sIr
16:31 Frostwich: ok
Topic Starter
beaw
Frostwich's Revised Mod

Frostwich wrote:

16:01 *Stingy is listening to [https://osu.ppy.sh/b/1031368 Justin Timberlake - Can't Stop The Feeling!]
16:01 Stingy: I'm uploading more sets in a couple days
16:01 Stingy: when my other shitmaps graveyard
16:01 Stingy: B)
16:01 *Stingy is listening to [https://osu.ppy.sh/b/1030122 Panda Eyes - KIKO]
16:02 Frostwich: ill do kiko
16:02 Frostwich: because im not modding justin timerlake
16:02 Frostwich: 00:17:907 (1,2,3,4,1,2,3,4) - these could look much better
16:03 Frostwich: 00:35:361 (1) - move so it doesnt overlap 00:33:180 (4) -
16:04 Frostwich: 00:41:361 (7,8) - rotate at a lesser ange
16:04 Frostwich: angle
16:05 Frostwich: 00:39:725 (1,1) - why nc
16:05 Stingy: uhm can you tell me what diff you're doing tho
16:05 *Frostwich is editing [https://osu.ppy.sh/b/1030122 Panda Eyes - KIKO [Final Battle]]
16:05 Frostwich: 00:42:725 (4,5) - why such a large ds increase
16:05 Stingy: o
16:05 Frostwich: they're the same sound as previous
16:06 Frostwich: 00:42:998 (6,7,8,9) - move so they don't overlap eachother
16:07 Frostwich: 00:44:634 (2,3,4,5) - why do you choose for the ds to be so low, even though they are the same sound as the previous jumps
16:07 Frostwich: 00:45:452 (7,8) - no
16:08 Frostwich: 00:48:998 (2,3) - the harsh angle makes 00:49:270 (4,5) - hard to snap on to
16:08 Frostwich: 00:50:361 (9,1) - fix overlap
16:09 Frostwich: 00:51:861 - beat here, why do you choose for it to be a 1/1 slider
16:09 Frostwich: 00:52:816 (1,2) - overlap is bad

16:10 Frostwich: 00:54:180 (4) - use the same slider as 00:53:907 (3) - because that curve looks bad
16:10 Frostwich: when you do change 00:54:180 (4) - make it so it blankets 00:54:725 (7) -

16:10 Stingy: For 00:44:634 - they were all originally spaced like this
16:10 Stingy: but I was told
16:10 Stingy: to change only the specific other ones
16:11 Stingy: and keep the spaced stream things the same
16:11 Frostwich: whoever said that is dumb
16:11 Frostwich: they're the same sounds
16:11 Frostwich: so there's no reason to change the distance spacing
16:11 Frostwich: maye increase it as the song continues so it emphasizes the volume increasing but
16:11 Frostwich: you decreased it which makes no sense
16:11 Frostwich: because the volume was increasing
16:12 Frostwich: 00:57:043 (8,1) - this doesnt make sense, they're too close
16:12 Frostwich: 00:54:861 (8,1) - too close also
16:12 Frostwich: ^those are because it's the downbeat, and the downbeat should be more emphasized, so more emphasis = more ds or reverse of flow
16:13 Frostwich: 00:59:089 (8,9) - why did you decrease the distance spacing from the previous notes
16:14 Frostwich: 00:59:361 (1) - this should be at an angle from the previous note because its really hard to hit and should be further away because it's the downbeat of the song and this song seems to really emphasize on the downbeat
16:14 Frostwich: 01:01:543 (1,2) - more emphasis!
16:14 Frostwich: 01:01:407 (8,1) - more emphasis!
16:15 Frostwich: 01:03:725 (1,2) - more emphasis!
16:15 Frostwich: 01:07:952 (8,1) - more emphasis!
16:16 Frostwich: 01:11:770 (6,7) - more emphasis...
16:16 Frostwich: 01:12:316 (9,1) - more emphas...
16:17 Stingy: you mod fast oh my god
16:17 Stingy: I'm still in the beginning of the map
16:17 Frostwich: no its just that i see alot of issues
16:17 Frostwich: 01:15:180 - to 01:15:725 - slider fits better
16:18 Frostwich: 01:15:725 (2) - note starts to early, remove it
16:18 Frostwich: 01:17:907 (3) - remove
16:18 Frostwich: the map over is just dirty and random
16:18 Frostwich: overall
16:19 Frostwich: 01:20:089 (3) - there should be a note 01:20:225 -
16:19 Frostwich: 01:24:589 - note here
16:19 Frostwich: 01:24:452 (3) - this doesnt belong
16:20 Frostwich: 01:26:634 (3) - this doesnt belong 01:26:770 - note here
16:20 Frostwich: 01:27:589 (7,1) - spacing is too low even though is a different sound
16:20 Frostwich: well mostly theres more problems with this diff
16:20 Frostwich: but to sum it up
16:20 Frostwich: you put objects where there is no sound
16:20 Frostwich: you have spacing issues
16:21 Frostwich: and emphasis is not put on some parts
16:21 Frostwich: its just totally random mapping without even listening to the song
16:21 Frostwich: but that's ok because you can fix that
16:22 Stingy: ...
16:22 Stingy: Uhm..
16:22 Stingy: Do you think it's worth the work and time anymore?
16:22 Frostwich: everything can be fixed
16:24 Stingy: I know but
16:24 Stingy: shit nvm unless you want to hear a rant lol
16:25 Frostwich: sure
16:26 Stingy: I put a lot of time into it and every single difficulty is literally shit (not hating on the GD's, I mean the ones I made) And I've restarted them both 6 times
16:26 Stingy: and yet no matter what I do I still end up making a shitty map
16:26 Stingy: and like
16:26 Frostwich: spend more time
16:26 Frostwich: on the map
16:26 Frostwich: listen to the song
16:26 Frostwich: ur not listening to the song
16:26 Stingy: I don't know what to do anymore
16:27 Stingy: exactly
16:27 Stingy: I didn't listen to it
16:27 Stingy: so why not re-map it?
16:27 Stingy: and spend more time on it
16:27 Stingy: but then
16:27 Stingy: all of the mods
16:27 Stingy: fuckin useless
16:27 Stingy: including the one you just gave me
16:27 Frostwich: ;^(
16:27 Stingy: that's why I can't remap it anymore
16:27 Stingy: but I don't know what else to do
16:28 Stingy: One person tells me one thing then another person tell me another and then I do it
16:28 Stingy: but then it ends up being terrible
16:28 Frostwich: dont complain it gets u nowhere
16:28 Stingy: 00:50:634 (1) - I'm still here
16:28 Stingy: because I don't know what to do
16:28 Stingy: besides remove it all and restart
16:28 Stingy: I stuck myself in a corner
16:29 Stingy: I'm ranting
16:29 Stingy: there's a difference ;-;
16:29 *Stingy dies
16:30 Stingy: I am literally stuck with this map xwx
16:30 Stingy: that's why I mapped other things
16:30 Stingy: bc I kinda wanna give up on it
16:30 Stingy: but I kinda don't
16:30 Stingy: bc people say "There's potential" and "Panda Eyes? Interesting
16:31 Stingy: Do you think if I re-did...
16:31 Frostwich: do u want kudosu or not
16:31 Stingy: 00:39:725 (1) - to 00:52:270 (8) - here
16:31 Stingy: ?]
16:31 Stingy: Well.. yeah I suppose
16:31 Frostwich: do u want the friggin stars
16:31 Stingy: yEs sIr
16:31 Frostwich: ok
so uhm the stuff that's blue I changed and the stuff that's orange I could've changed but didn't understand tysm
zev
:P Hello stingy, nomod for u as requested!

Final Battle
SPOILER
00:20:089 (2) - slider head starts very wiggly and plays like shit, curves feel to forced and heck it even overlaps with previous slider, new slider?
00:22:270 (3) - I don't feel this slider at all! it feels like you had no place to go so you made a steep curve, thats why its ugly. i suggest something vaguely like this https://osu.ppy.sh/ss/5689816 dunno.

00:28:816 (2) -Its screams for a blanket so i suggest fulfilling its wish,here It could be like this or this you can change the size of the approach circle if you want diversion
00:33:180 (4) - ^ And... uhm why is this a copy of ^ if all other sliders are unique?

general tip: don't immediately wiggle sliders at the start of a sliderhead, i don't see why players would want to play sliders that starts with such a rough sliderpath???with few exceptions

You do this alot to emphasize the strong downbeats, its not worth it because it flows bad and next jumps will play like shit


00:44:634 (2) - Why has this less spacing (1,48x spacing) while it SOUNDS More INTENSE then 00:40:270 (2) - (1,50x spacing) 00:42:452 (2) - (1,55x spacing)
What are these based on? they don't make ANY SENSE. This is why the flow feels halted. Try to base the spacing with the energy/intensity of the song.


You really need to try to prevent these overlaps, it looks like you randomly cluttered circles around and it random spaces makes it look worser
00:53:361 (1,4) -
00:55:816 (2,6) -
00:56:089 (3,1) - And alot more! can't fix the overlap/put circles in a fitting place? MOVE/REMAP EVERYTHING until you can.

for example
01:15:180 (2,3,4,5,6,7,8,1,2) -

http://puu.sh/qe2M3/e9988369c1.jpg amount of unneccesary overlaps, its really lacking quality and looks like random clutter. ( i changed AR so you can see better)
you can massively boost the aesthetic and (a bit of playibility) aspect of your map if you did something like this https://osu.ppy.sh/ss/5690363


01:35:225 (3) - unrankable


ok..
these 3 things i highlighted really need more attention across the whole song.
tbh i think you really need to work on making maps more visually appealing combined with flow/spacing if you want to rank 6* lmao /me *dead*
good luck! by the way sorry if english sucks i'm bad
Silverboxer
m4m

I don't know what the rule is on having different bg and combo color for each diff so yah, not recommended by me, but if it's allowed then you can keep it

Insane

make AR a bit higher? 220 bpm, 4 stars, it just seems a bit low

00:26:634 (1) - not a great slider shape, slider can be "ugly" or squiggly but this looks random and not thought out
00:09:180 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,3,4,5,6,1) - I see what you are going for but there should not be circles in this section. Everywhere you have a circle there is no note in the song. stick to sliders like this 00:09:180 (1)
The sliders getting faster at 00:17:907 (1) is enough to show that the song is building up slightly
00:46:816 (2,3,4,5,6,7,8,9,10,11,12,13) - feels spaced too much for such a calm section of the song
00:50:634 (1) - why sv x2.0 here? this isn't as intense as the kiai section right after where the slider speed is x1.0
the slow slider parts are awkward to me, maybe because it's ar8 on an insane where it's mapped as 220bpm. not sure what to do about this. either make sv a little faster and make notes closer together or something.
00:52:816 (1) - these can stay slow, but shorter sliders in the patterns should be faster. but maybe do new combo on the notes after them? this way players can know that the long sliders are slower. just a suggestion on how to fix these sections
01:21:180 (1,2) - too close together
00:53:361 (1,2,3,4,5,6,7,8,9) - I don't know how to mod this. There isn't flow here and it seems random where you place the notes. try to play it yourself (at slower speed in editor if you need to) and pay attention to your cursor movement.
00:55:543 (2,3,4,5,6,7) - stuff like this also seems random. I don't know what to tell you
00:57:725 (2,3,4,5,6,7,8,9,10,11,12,13) - I don't think these long 1/2 chains are great, maybe change last 4 circles to two sliders or something else like this. they feel too long to me
01:32:089 (1) - volume should not be this high for this section
01:44:089 (2) - new combo because different slider velocity?

sorry I really don't know how to mod this. This diff isn't really rankable how it is mapped now. You can ask me in-game for more specific reasons but it's hard to mod it here.
Bubblun's Another

00:09:180 (5) - nc
00:17:907 (9) - nc
00:17:907 (9) - starting from here make the circles long sliders instead, I think it fits better
most of this map needs more new combos. Either do one every 4/1 or 8/1. It's currently new combo every 16/1
00:48:998 (1,2,3,4) - patterns like this NEED to have consistent distance snap, or at least consistent blanketing. if they weren't so close together it wouldn't matter but at this distance it's too noticeable and looks sloppy
00:56:907 (4,5,6) - super awkward flow and 6 is way too close to circle 5
01:02:634 (6,7,8,9) - weird flow. ctrl + g slider 7 to make it a tiny bit better but this pattern needs to change a bit more
01:08:634 (2,3,4,5,6,7,8,9,10) - a little confusing
01:17:907 (7,8,9,10,11,12) - why notes so close together for this one pattern?
01:23:907 (1,2) - I get the idea but I don't know how well this works lol

this diff has lots of ds and flow problems. sorry it's hard for me to mod it at all, a lot of insane and another need complete remap to go for ranking. hope this helps at all
Topic Starter
beaw

zev wrote:

:P Hello stingy, nomod for u as requested!

Final Battle
SPOILER
00:20:089 (2) - slider head starts very wiggly and plays like shit, curves feel to forced and heck it even overlaps with previous slider, new slider?
00:22:270 (3) - I don't feel this slider at all! it feels like you had no place to go so you made a steep curve, thats why its ugly. i suggest something vaguely like this https://osu.ppy.sh/ss/5689816 dunno.

00:28:816 (2) -Its screams for a blanket so i suggest fulfilling its wish,here It could be like this or this you can change the size of the approach circle if you want diversion
00:33:180 (4) - ^ And... uhm why is this a copy of ^ if all other sliders are unique?

general tip: don't immediately wiggle sliders at the start of a sliderhead, i don't see why players would want to play sliders that starts with such a rough sliderpath???with few exceptions

You do this alot to emphasize the strong downbeats, its not worth it because it flows bad and next jumps will play like shit


00:44:634 (2) - Why has this less spacing (1,48x spacing) while it SOUNDS More INTENSE then 00:40:270 (2) - (1,50x spacing) 00:42:452 (2) - (1,55x spacing)
What are these based on? they don't make ANY SENSE. This is why the flow feels halted. Try to base the spacing with the energy/intensity of the song.


You really need to try to prevent these overlaps, it looks like you randomly cluttered circles around and it random spaces makes it look worser
00:53:361 (1,4) -
00:55:816 (2,6) -
00:56:089 (3,1) - And alot more! can't fix the overlap/put circles in a fitting place? MOVE/REMAP EVERYTHING until you can.

for example
01:15:180 (2,3,4,5,6,7,8,1,2) -

http://puu.sh/qe2M3/e9988369c1.jpg amount of unneccesary overlaps, its really lacking quality and looks like random clutter. ( i changed AR so you can see better)
you can massively boost the aesthetic and (a bit of playibility) aspect of your map if you did something like this https://osu.ppy.sh/ss/5690363


01:35:225 (3) - unrankable


ok..
these 3 things i highlighted really need more attention across the whole song.
tbh i think you really need to work on making maps more visually appealing combined with flow/spacing if you want to rank 6* lmao /me *dead*
good luck! by the way sorry if english sucks i'm bad
The point of having a higher AR is to be able to place circles in the same place WITHOUT them being noticed. Despite this, I still moved them anyway.

Thank you so much for your mod. I appreciate it. Also, this was my first ever attempt at mapping, so that's probably why it's so bad lol.
zev

Stingy wrote:

The point of having a higher AR is to be able to place circles in the same place WITHOUT them being noticed. Despite this, I still moved them anyway.

Thank you so much for your mod. I appreciate it. Also, this was my first ever attempt at mapping, so that's probably why it's so bad lol.
You can't just randomly have these unnecessary overlaps just because ar is high thats a TERRIBLE reason LOL,
If it overlaps in the editor you should consider it noticeable.

btw: why not reply to each line of mod telling the modder why u did or didn't apply something?
don't just thank ppl for modding lol show your side too, not required but helps imo :|
Topic Starter
beaw

zev wrote:

Stingy wrote:

The point of having a higher AR is to be able to place circles in the same place WITHOUT them being noticed. Despite this, I still moved them anyway.

Thank you so much for your mod. I appreciate it. Also, this was my first ever attempt at mapping, so that's probably why it's so bad lol.
You can't just randomly have these unnecessary overlaps just because ar is high thats a TERRIBLE reason LOL,
If it overlaps in the editor you should consider it noticeable.

btw: why not reply to each line of mod telling the modder why u did or didn't apply something?
don't just thank ppl for modding lol show your side too, not required but helps imo :|
I was honestly going to do that ;w; but the mods are pretty long. I will go back and do that for yours.
zev
wow u lazy!11!

okay xd
Topic Starter
beaw
[I'm giving up on this map]
Renumi

Stingy wrote:

[I'm giving up on this map]
Aniviuh
Easy
00:09:180 (1) - (Optional) I advise changing this slider to something like this:
01:57:725 (4,5) - These two sliders have too much space between them, make it smaller like the one before this. (01:46:816 (3,4))
Hard
01:40:270 (1) - Unecessary combo change.
02:24:452 (3) - Make a new combo? (Optional)
Insane
00:09:180 (1,2,3,4) - Why are these the same combo color but the next four are all different. Change one or the other.
00:28:270 (2) - Move to next 4th.
00:35:361 (1) - I feel like make this spinner a lot shorter, and have a small break. I don't feel like starting the song with a long spinner, just my opinion of course.
01:01:270 (9) - Why is there a break after this?
01:18:998 (1) - Either make this a slider, or delete the next note.
01:23:361 (4) - Make this a new combo color.
02:06:998 (1) - Keep this the same combo color as the next note.
02:06:998 (1) - ^

New to modding don't yell at me :ss
Topic Starter
beaw
ViolentBoo what are you doing this map is discontinued
Aniviuh

Stingy wrote:

ViolentBoo what are you doing this map is discontinued
AWW

F-FFFF.

WHU- FFFLKJDHGKSLJDHJD
Topic Starter
beaw

ViolentBoo wrote:

Stingy wrote:

ViolentBoo what are you doing this map is discontinued
AWW

F-FFFF.

WHU- FFFLKJDHGKSLJDHJD
The post before it says that I'm done with it lmao
Zel
Final Battle
00:50:361 (4) - overlapped odd with 00:49:816 (2) -
00:52:270 (5) - should have larger spacing for how significant the sound is
00:54:452 (5,7) - weird overlap
00:59:089 (8,2) - weird overlap
01:04:543 (3,7) - weird overlap
01:15:861 (3,7) - weird overlap
01:16:816 (1,2) - weird overlap
01:17:907 (3,7) - weird overlap
01:25:270 (7,1) - weird overlap
01:40:680 (8,3) - weird overlap
01:46:407 (6,8,11) - weird overlap
01:54:589 (3,7,9) - weird overlap
01:57:725 (8,1) - weird overlap
02:11:361 (1) - slider doesnt fit with the music you've been mapping to
02:13:543 (1) - ^
02:15:725 (1) - ^
02:17:907 (1) - ^
and kiai time doesn't end, add inheriting point to end it.

Needless to say, lots of peculiar and ugly overlaps. otherwise good map. GL with ranking ^~^
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