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The Quick Brown Fox - Big Money [OsuMania]

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Total Posts
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Topic Starter
Meiju
This beatmap was submitted using in-game submission on 22 декабря 2016 г. at 0:29:56

Artist: The Quick Brown Fox
Title: Big Money
Tags: Renard Lapfox Trax speedcore Halley Labs Vulpvibe [Shana Lesus]
BPM: 280
Filesize: 5651kb
Play Time: 02:54
Difficulties Available:
  1. Dime [HD] - 4Key (3,17 stars, 1367 notes)
  2. Nickel [NM] - 4Key (2,13 stars, 908 notes)
  3. Penny [EZ] - 4Key (1,41 stars, 543 notes)
  4. Quarter [MX] - 4Key (4,31 stars, 1823 notes)
  5. Shana's Dollar [SC] - 4Key (5,38 stars, 2127 notes)
Download: The Quick Brown Fox - Big Money
Information: Scores/Beatmap Listing
---------------




Good Luck! You'll need it!






Mods
Penny [EZ] - Hitsounds = 100% - Mods: 10

Nickel [NM] - Hitsounds = 100% - Mods: 10

Dime [HD] - Hitsounds = 100% - Mods: 10

Quarter [MX] - Hitsounds = 100% - Mods: 14

Shana's Dollar [EX] by [Shana Lesus] - Hitsounds = 100% - Mods: 11+1 (mine)
Thanks for mods
Verniy_Chan
Protastic101
Staravia
Frizu
Ridwan-sama
Kruzon
EYA-
G3m4sSt4ffLP
jukkaduei
Gravey-
PnX
Allezard
[Shana Lesus]
- R e b a -
Lenfried-
jakads
Memories-
- Ly0572 -
Adot
Chronocide
Eternalie
Hydria
Gomuryuu
-SoraGami-
Minseo2000
Nivrad00
Verniy_Chan

Hi

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Could add Renard Lapfox in tag, according the ranked map
    sorry, i can't find the correct metadata, lel
Penny (EZ)

OD : 7
HP : 6
  1. 00:30:037 (30037|0,30466|1,30894|0,31323|1) - you're always put note in collum |1| & |2|, i don't think it's same pitch... since it's easy diff you can try to put other collum |3| & |4|, alright here imo :
    00:30:894 (30894|0) - move to |4|, 00:31:323 (31323|1) - move to |3| for balance
  2. 00:32:180 (32180|3,32608|2,32823|3,33037|2,33251|3) - again... 00:32:608 (32608|2,32823|3,33037|2) - move to left collum 1x same as above
  3. 00:33:894 (33894|1,34323|0) - move to right collum 1x same as above again..
  4. 00:37:751 (37751|0) - move to |2| for balance again
  5. 00:46:751 - could add LN here until 00:47:180 - following stream beat 1/4
  6. 01:30:894 (90894|1,91108|0,91323|1,91537|0) - i know you're followed pitch, but considering avoid this pattern, you see.. it's really unbalanced hand to playing, besides it's high BPM (280) .. except if you want move 1 anchor to right hand collum (|3| & |4|), also :
    01:34:323 (94323|3,94537|2,94751|3,94966|2) -
    01:37:751 (97751|0,97966|1,98180|0,98394|1) -
Quarter (NM)

OD : 7
HP : 7
  1. 00:18:466 (18466|1) - move to |1|, and then 00:18:787 (18787|0,18894|1,19001|0) - move to right collum 1x, for hand balanced and more comfortable to play since it's high BPM
  2. 00:22:216 (22216|3,22323|2,22430|3) - move to left collum, the reason is same as above
  3. 00:33:466 - it's look incosistent if you didn't mapping cimbal here, you know why? because you'd alredy put that sounds on 00:54:037 -
    and so many... example : 00:36:894 - 00:40:323 - 00:42:037 - 00:47:180 - you can find it by yourself
  4. 01:07:751 - here.. you forgot cymbal here, you can check consistency here 01:11:180 -
    01:14:608 -
    01:45:466 -
    01:48:894 -
    01:52:323 -
    01:54:037 -
    01:59:180 -
    02:06:037 -
    02:12:037 -
    02:19:751 -
    02:26:608 -
    02:33:466 -
    02:40:323 -
    02:47:180 -
  5. 01:31:751 (91751|0,92608|0,93037|0,93466|0,93894|0,94323|0) - you're always put note in collum |1|, please.. avoid this anchor, imo :
    01:33:037 (93037|0) - move to |2|, 01:33:894 (93894|0) - move to |4|
  6. 01:55:323 (115323|0,115323|1,115537|2,115537|3,115751|1,115751|0) - incosistency pattern, compared to 00:43:323 (43323|3,43430|0,43537|3,43644|0,43751|3) - you didn't put chord 2 note? so which pattern you'll choose?
Half (HD)

OD : 8
HP : 7
  1. it's already great depend your mapping style, mapping all sounds (Kick, Snare, Finish) with chord pattern (2 note)

Verniy_Chan wrote:

My Rating
78,5

(1-100)

just for fun only, don’t take it seriously
Хорошо~ Good Luck..
Topic Starter
Meiju

Verniy_Chan wrote:


Hi

Mod Via ♡ Верный Mania Queue ♡
Thank you so much for mod, very helpful :)
Protastic101
Woooh, getting to my mods on time!

Column 1|2|3|4

General
Uncheck widescreen support in all diffs. Song setup -> Design -> Widescreen support.
Hey, did you take the SV's straight from the 7k version? Cause those SV's are a bit much. I'd probably nerf them a little bit to be more readable (I broke combo on pretty much every one).
Uhm, your HD diff name of half isn't really a U.S. currency. Maybe name your NM from "Quarter" to "Dime" and HD be named "Quarter"

So, sometimes I forget this is 280 bpm...

HD
00:31:751 (31751|0,31751|1) - So, I'm assuming you're using jumps whenever the clap and guitar play on the same beat. So, in that case, remove one of these since only the clap part is heard here.
00:50:394 (50394|2,50501|3) - Make these jumps because they're the same drum sound.
00:52:001 (52001|2) - Why is this a jack? I don't think the sounds are similar. Move to 4?
00:52:858 (52858|0) - ^^ Move to 2 maybe?
00:53:287 (53287|1) - Add another note due to the same sound as the jump before.
00:53:716 (53716|1,53823|3,53930|2) - Make jumps because they're both accented drum sounds.
00:56:287 (56287|3) - Move to 2 because a jack here is unnecessary (it's not really the same sound as the note right after it).
00:57:251 (57251|1,57358|2) - Make jumps due to accented drum.
00:58:001 (58001|3,58858|0) - After this, I'm going to stop mentioning the jacks. You probably put them in here to diversify the playing field, but they feel pretty forced, and there's not really a reason to have them there because there isn't a similar sound.
01:02:823 - Add note here for synth.
01:06:251 - ^^
01:07:001 and 01:07:108 - Add note for drum here.
01:17:823 (77823|1,77930|2) - Make into jumps because of the same drum sound? You know, I should remind myself of the 280 bpm here, but I think nahhhh. Feel free to reject all these jumps I'm suggesting.
01:21:466 - Make triple for the finish.
01:24:680 (84680|3,84787|2) - ^^
01:26:608 - Make triple for finish.
02:04:323 (124323|0,124537|2,124537|3,124751|0,124966|2,124966|3,125180|1,125394|0,125394|3,125608|1,125823|3,125823|0) - Since there's more going on in this section, shouldn't it be denser? Like, make it triples and doubles instead?
02:11:180 (131180|3,131180|0,131394|1,131608|3,131608|0,131823|2) - ^^
02:12:894 to 02:24:894 - This whole section is a lot more dense than the rest of the song in terms of music and sound. It's the climax of it if you will. But the way you map it makes it a whole lot less dense. I'd suggest adding doubles on all the downbeats to represent the drum in the background, and maybe an LN or something to signify the 1/8 notes. I'm like this section.

MX
00:38:501 (38501|1,40216|2) - Soo, mainly just a consistency issue, and I'm contradicting myself here, but you should jack these since the other sounds like this are jacked.
00:41:930 (41930|2) - ^^
01:02:394 and 01:02:501 - Add notes for the snap/hihat.
01:28:323 to 01:40:323 - In this section are some notes on the 1/2 beats, like, 01:28:644 and 01:28:858 and 01:29:073 to name a few. I'm not sure if you'd want to map it or not though, because in this section you have a few dense parts to accent the music.
01:55:323 (115323|0,115323|3,115323|2,115430|0,115430|2,115430|3,115537|0,115537|2,115537|3,115644|3,115644|0,115644|2,115751|0,115751|2,115751|3) - I feel like you could probably get away with shifting some of these triples around so it's not easily predictable (but maybe that's what you were going for, oops).

Wow, I procrastinated this mod a lot.
Topic Starter
Meiju

Protastic101 wrote:

Woooh, getting to my mods on time!
I was not looking at the 7K map when i made these SVs, anyway thanks for mod! :)
Staravia
from my 25min mod queue
0 left; 3 right
no comment on mod = it feels more natural/fluid to play imo

Dollar MX
00:04:751 (4751|2) - to 1 so its not same as 00:03:894 (3894|3,4108|2)
00:08:823 (8823|2) - ^
00:25:644 (25644|1,25858|1) - i would ctrl+right and 00:25:751 (25751|2) - ctrl+left
00:46:751 - https://osu.ppy.sh/ss/4978105
01:14:394 (74394|0,74448|3,74501|0,74555|3) - ^
01:58:751 - ^
00:46:751 - also i would make sv fast here
00:50:287 (50287|0) - to 2 and 00:50:394 (50394|3) - to 0
00:51:144 (51144|0,51144|2,51251|2,51251|0) - note that i think using both hands for the first double feels kinda meh, i would keep it to either right hand double or left hand double only unless if it's 1+2
00:52:001 - ^ its a personal preference
00:59:073 (59073|3) - to 0 and 00:59:180 (59180|1,59180|2,59180|0) - ctrl+right

01:01:323 (61323|0) - to 1
01:02:823 (62823|2) - to 0
01:03:037 (63037|0) - to 1
i wouldn't stack sliders here 01:05:608 (65608|0,65823|1,66037|2) - i would make 1 end before the other starts
01:09:037 (69037|3,69251|2,69466|1) - ^
01:07:537 (67537|0,67644|1) - this is fine i might keep stacked tho
01:07:966 (67966|3) - remove and ctrl+right
01:10:108 (70108|0) - to 1
02:26:608 - same notes as ^

01:54:466 (114466|2,114680|1) - ctrl+g and 01:55:108 (115108|2) - to 1
01:55:751 (115751|2) - to 1

02:12:894 - i would make this kiai (preferably only here) it also feels kinda "spammy" to play, like it does not go with the song that much i would try jack hammering with the vocal like what i said below, but its your call if you wanna follow the notes below
02:13:001 (133001|1) - to 3 to jack hammer with prev (these are all similar notes below)
02:13:108 (133108|2,133216|3) - ctrl+left
02:13:966 (133966|0,133966|1) - ctrl+right
02:14:394 (134394|3) - to 2
02:16:430 (136430|1) - to 3
02:16:751 (136751|0) - to 1
02:16:966 (136966|1) - to 1
02:17:394 (137394|1,137394|3) - ctrl+left
02:17:501 (137501|2) - to 0
02:17:823 (137823|3) - to 2
02:18:466 (138466|1) - to 0
02:18:573 (138573|3) - to 1
02:20:180 (140180|2) - to 3
02:20:287 (140287|1,140394|2) - ctrl+g
02:20:823 (140823|1,140823|3) - ctrl+left
02:20:930 (140930|2) - to 0
02:21:144 (141144|1,141251|3) - both to 3
02:21:358 (141358|2,141466|3) - ctrl+g ...ect
Frizu

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand.

1|2|3|4

Metadata
  1. Background: Any better BG than this simple one? It looks like it's not unique.
  2. Kiai Time: Remove kiai in the part of 02:12:894 since it's only the climax part of the song, not the whole chorus-like.
  3. Audio: Reduce audio to 20% in the points 02:12:894 and 02:24:894
  4. Offset: -2ms (Apply it after the mod)

EZ
  1. 00:04:108 (4108|1) - Move to 3, for hand balance.
  2. 00:10:751 Add a note here, it's similar as the other patterns.
  3. 00:15:894 (15894|0) - Move to 2, for hand balance.
  4. 00:31:537 (31537|0) - Change it to normal note, it's not sync to the beat.
  5. 00:32:823 (32823|0) - Delete, EZ players will get off-balance here.
  6. 00:34:966 (34966|2) - Same as last time.
  7. 00:38:394 (38394|0) - Same as above.
  8. 00:39:680 (39680|2) - Delete, off-balance.
  9. 00:39:894 (39894|1) - Move to 4
  10. 00:41:823 (41823|3) - Change into normal note.
  11. 00:49:323 (49323|0) - Move to 3, players will get off-balance here.
  12. 00:50:180 (50180|3) - Move to 2, symmetrical to the mod above.
  13. 00:51:037 (51037|2,51251|3) - Switch columns, for more hand balance.
  14. 00:51:466 (51466|1,51680|0) - Same as above.
  15. 00:57:894 (57894|3) - Move to 3, off-balance here.
  16. 01:00:894 Add 1 note here. It's okay to hit by EZ players.
  17. 01:06:894 (66894|0,67323|3) - Move to 2 and 3 respectively, for hand balance.
  18. 01:07:751 (67751|1,69037|2) - Move to 1 and 4 respectively, same as above.
  19. 01:20:394 (80394|0,81037|3) - Move to 3 and 2 respectively, same as above.
  20. 01:42:037 Add a note here, safe doubles.
  21. 01:43:537 (103537|1) - Change into normal notes, it's not sync to the beat.
  22. 01:46:966 (106966|3) - Same as above.
  23. 01:50:394 (110394|2) - Same as above.
  24. 02:24:894 Add to 3, for more thrill to EZ players, yet safe doubles.
  25. 02:48:251 (168251|3,168466|1) - Switch columns, for hand balance.
  26. 02:54:037 Add to 1 for safe doubles.

NM
  1. 00:19:108 - Remove a note here, for less dense than HD.
  2. 00:22:537 - Same as above.
  3. 00:25:966 - Same as above.
  4. 02:24:037 - Make it LN, at this beat, it's not applicable to some trill patterns.

HD
  1. 00:53:394 (53394|0,53501|1) - Move to 4 and 1 respectively, reduce note density at columns 1 and 2
  2. 01:00:894 Kindly nerf this part because in my play, it's really hard to hit especially for HD players.
  3. 02:24:037 - Advise to change to LN, as last diff, it's not applicable to some trill patterns.
  4. 02:26:555 Nerf the part, too hard for HD players.

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Topic Starter
Meiju

Frizu wrote:

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand.

1|2|3|4

Metadata
  1. Background: Any better BG than this simple one? It looks like it's not unique. Ehhh...
  2. Kiai Time: Remove kiai in the part of 02:12:894 since it's only the climax part of the song, not the whole chorus-like. Ok
  3. Audio: Reduce audio to 20% in the points 02:12:894 and 02:24:894 Ok
  4. Offset: -2ms (Apply it after the mod) Ok


EZ
  1. 00:04:108 (4108|1) - Move to 3, for hand balance.
  2. 00:10:751 Add a note here, it's similar as the other patterns.
  3. 00:15:894 (15894|0) - Move to 2, for hand balance.
  4. 00:31:537 (31537|0) - Change it to normal note, it's not sync to the beat.
  5. 00:32:823 (32823|0) - Delete, EZ players will get off-balance here.
  6. 00:34:966 (34966|2) - Same as last time.
  7. 00:38:394 (38394|0) - Same as above.
  8. 00:39:680 (39680|2) - Delete, off-balance.
  9. 00:39:894 (39894|1) - Move to 4
  10. 00:41:823 (41823|3) - Change into normal note.
  11. 00:49:323 (49323|0) - Move to 3, players will get off-balance here.
  12. 00:50:180 (50180|3) - Move to 2, symmetrical to the mod above.
  13. 00:51:037 (51037|2,51251|3) - Switch columns, for more hand balance.
  14. 00:51:466 (51466|1,51680|0) - Same as above.
  15. 00:57:894 (57894|3) - Move to 3, off-balance here.
  16. 01:00:894 Add 1 note here. It's okay to hit by EZ players.
  17. 01:06:894 (66894|0,67323|3) - Move to 2 and 3 respectively, for hand balance.
  18. 01:07:751 (67751|1,69037|2) - Move to 1 and 4 respectively, same as above.
  19. 01:20:394 (80394|0,81037|3) - Move to 3 and 2 respectively, same as above.
  20. 01:42:037 Add a note here, safe doubles.
  21. 01:43:537 (103537|1) - Change into normal notes, it's not sync to the beat.
  22. 01:46:966 (106966|3) - Same as above.
  23. 01:50:394 (110394|2) - Same as above.
  24. 02:24:894 Add to 3, for more thrill to EZ players, yet safe doubles.
  25. 02:48:251 (168251|3,168466|1) - Switch columns, for hand balance.
  26. 02:54:037 Add to 1 for safe doubles.
    Everything accepted
NM
  1. 00:19:108 - Remove a note here, for less dense than HD.
  2. 00:22:537 - Same as above.
  3. 00:25:966 - Same as above.
  4. 02:24:037 - Make it LN, at this beat, it's not applicable to some trill patterns.
Everything accepted

HD
  1. 00:53:394 (53394|0,53501|1) - Move to 4 and 1 respectively, reduce note density at columns 1 and 2 Ok
  2. 01:00:894 Kindly nerf this part because in my play, it's really hard to hit especially for HD players. I do not think it's too hard
  3. 02:24:037 - Advise to change to LN, as last diff, it's not applicable to some trill patterns. Ok
  4. 02:26:555 Nerf the part, too hard for HD players. I do not think it's too hard

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Ridwan-sama
Hi, my little mod for NM :)
Im sorry if wrong mod or newbie mod :D rip my english

NM
00:17:183 - add note
00:20:611 - ^ add
00:24:030 - ^ add
01:02:823 - ^ add
01:06:252 - ^ add
01:09:687 - ^ add
02:28:535 - ^ add
02:31:965 - ^ add
02:35:395 - ^ add

you can applied or not my mod sir :D
Kruzon
lol
22:02 Kruzon: hello, would you like to do some m4m? my future map will need mod probably 
22:03 SpinForWin: yep
22:03 Kruzon: alright, i'll mod yours first
22:03 Kruzon: link it
22:03 Kruzon: if possible, irc is better
22:03 SpinForWin: hmm
22:04 SpinForWin: i want to mod first <_<
22:04 Kruzon: oww cant submit yet haha
22:04 *Kruzon is listening to Hayato Asano - Thistle Lotus Flower
22:04 Kruzon: its alright i'll mod first
22:04 Kruzon: ^_~
22:05 SpinForWin: hah ok
22:06 *SpinForWin is listening to [http://osu.ppy.sh/b/947779 The Quick Brown Fox - Big Money]
22:07 Kruzon: alright, downloading
22:07 *Kruzon is listening to [https://osu.ppy.sh/b/947780 The Quick Brown Fox - Big Money]
22:07 SpinForWin: i apologize in advance if my mod would be bad
22:07 Kruzon: which difficulty you prioritize the most?
22:07 Kruzon: no worry
22:08 SpinForWin: mx
22:08 *Kruzon is editing [https://osu.ppy.sh/b/947778 The Quick Brown Fox - Big Money [Dollar [MX]]]
22:09 Kruzon: hmm pitch progression for this is wrong 00:09:035 (9035|0,9249|1) -
22:09 Kruzon: suggest 00:09:035 (9035|0) - move to 3
22:09 Kruzon: 00:09:249 (9249|1) - move to 1
22:10 SpinForWin: ok
22:12 Kruzon: notes presentation is better if you allocated notes gap based on pitch, example high pitch = wider gap, low pitch = narrow gap
22:12 Kruzon: example, this 00:19:749 (19749|3,19749|2) - is good represent low pitch
22:12 Kruzon: and this is given wider gap for higher pitch 00:20:178 (20178|3,20178|1) -
22:13 Kruzon: therefore, you need to do somethign about this 00:20:821 (20821|0,20821|2,21035|2,21035|3) -
22:14 SpinForWin: ok
22:15 Kruzon: 00:22:214 (22214|0,22214|3,22321|2,22321|1,22428|0,22428|3) - i think they're rather dense despite the poor sound
22:16 Kruzon: you can keep them with 2 notes, but then you have to make 00:22:535 (22535|2,22535|0,22749|0,22749|3) - 3 noters
22:16 Kruzon: your choice
22:16 SpinForWin: oh ok
22:18 Kruzon: 00:22:214 (22214|3,22214|0,22321|1,22321|2,22428|0,22428|3,22535|0,22535|2) - same case
22:19 Kruzon: you can keep them 2 notes but you need to make 00:22:749 (22749|3,22749|0) - 3 notes
22:20 SpinForWin: yep
22:22 Kruzon: 00:37:535 (37535|3) - delete
22:23 Kruzon: i assume 3 noters around here is best represented when there's crash sound like
22:23 Kruzon: 00:36:892 (36892|0,36892|2,36892|3) -
22:23 Kruzon: is good 3 notes
22:23 Kruzon: and this 00:38:178 (38178|0,38178|3,38178|2) -
22:23 SpinForWin: oh i see
22:24 Kruzon: 00:39:678 (39678|1) - move to 3, or 00:39:678 (39678|0,39678|1) - shift 1 time to the right
22:24 Kruzon: either is fine
22:25 Kruzon: heavy impact is more justified on the right side due to pitch
22:26 SpinForWin: ok
22:28 Kruzon: hmmm
22:28 Kruzon: the problem here is if i change further your pattern will destroy lol
22:28 Kruzon: so i will look for density problem instead
22:29 SpinForWin: hmmm ok
22:30 Kruzon: 00:53:606 (53606|3,53714|0) - press ctrl + h
22:30 SpinForWin: pressed
22:33 Kruzon: shortened this 01:04:106 (64106|0) - to 01:04:321 (64321|3) -
22:33 Kruzon: and move 01:04:321 (64321|1) - to 4
22:34 Kruzon: 01:04:535 (64535|3) - move to 2
22:34 Kruzon: oh wait
22:34 Kruzon: somethign is wrong
22:35 Kruzon: better screenshot
22:35 SpinForWin: >_>
22:36 Kruzon: 4k makes my world spin
22:36 Kruzon: haha
22:36 Kruzon: starting here 01:03:892 (63892|0) -
22:36 Kruzon: https://osu.ppy.sh/ss/5161912
22:37 Kruzon: the anchor is tricky but nice to play
22:37 Kruzon: i mean this anchor 01:03:892 (63892|2,64106|2) -
22:37 Kruzon: and pitch progression linked nicely 01:03:892 (63892|3,64106|2,64321|1,64535|0) -
22:38 SpinForWin: yep
22:38 SpinForWin: changed
22:40 Kruzon: 01:20:821 (80821|1) - move to 4, better flow
22:40 SpinForWin: yup
22:44 Kruzon: 01:49:535 (109535|3,109535|2,109535|0) - delete 1 note
22:45 Kruzon: your choice which to get rid of
22:46 SpinForWin: ok
22:46 Kruzon: starting here, 01:59:178 (119178|0,119178|1) - it would be nice if you allocated notes based on vocal as well
22:46 Kruzon: for example
22:46 Kruzon: 01:59:178 (119178|1,119178|0,119392|1,119392|0) - represent vocal big
22:46 Kruzon: while 01:59:606 (119606|1,119606|0,119821|1,119821|0) - represent vocal money
22:47 Kruzon: so you can move them to different column
22:47 Kruzon: the problem is.. need huge remap and it destroy your pattern
22:47 Kruzon: lol
22:47 SpinForWin: ok i can remap ;w;
22:48 Kruzon: ye, no offense but i think 01:59:178 (119178|0,119178|1,119392|1,119392|0,119606|1,119606|0,119821|0,119821|1) - is boring
22:48 Kruzon: you can somehow move 01:59:606 (119606|1,119606|0,119821|1,119821|0) - to 3 4
22:49 Kruzon: you can map this 02:00:035 (120035|3,120035|2,120249|3,120249|2) - by widening gap instead of dual notes
22:49 Kruzon: ie, 1 4 pattern shud do just fine
22:49 SpinForWin: yep
22:50 Kruzon: this is good 02:00:892 (120892|0,120892|2,121106|0,121106|2) - but suddenly roadblock 02:01:321 (121321|2,121321|0) -
22:51 Kruzon: maybe move 02:01:321 (121321|0) - to 4
22:51 Kruzon: need move somewhere 02:01:428 (121428|3) - hmm
22:52 Kruzon: 02:01:642 (121642|1) - move to 4 and 02:01:749 (121749|3) - move to 2
22:52 Kruzon: eh the last one not to 2, but to 3 my bad
22:53 Kruzon: let me know if you need screenshot
22:53 SpinForWin: ok
22:54 Kruzon: i made some changes, so i'll screenshot aniway, starting here 02:01:321 (121321|2) -
22:54 Kruzon: https://osu.ppy.sh/ss/5162063
22:55 SpinForWin: okkkk
22:58 Kruzon: starting here https://osu.ppy.sh/ss/5162063
22:58 SpinForWin: wut
22:58 Kruzon: https://osu.ppy.sh/ss/5162108
22:58 Kruzon: ewh
22:58 Kruzon: rip
22:58 Kruzon: start here 02:05:499 (125499|2) -
22:58 SpinForWin: lol
22:58 Kruzon: this https://osu.ppy.sh/ss/5162108
23:00 SpinForWin: yep
23:00 Kruzon: 02:10:321 (130321|2,130321|1,130535|1,130535|2,130749|2,130749|1,130964|1,130964|2) -
23:00 Kruzon: maybe
23:00 Kruzon: 02:10:749 (130749|2) - move to 4 and
23:00 Kruzon: 02:10:964 (130964|1) - move to 1
23:01 Kruzon: trying to make it shape differently due to vocal wai wai
23:02 SpinForWin: ok
23:03 Kruzon: starting here 02:19:749 (139749|0) - you can use 1/8 snap divisor to kill everyone for fun
23:03 Kruzon: Optional
23:04 SpinForWin: fun yep
23:04 Kruzon: eh no people will hate you
23:04 Kruzon: forget it
23:05 SpinForWin: ok:D
23:05 Kruzon: 02:45:464 (165464|0) - move to 1
23:05 Kruzon: i mean
23:05 Kruzon: 4
23:05 SpinForWin: anyway some people saying me delete map cuz SVs lol
23:06 SpinForWin: ok
23:06 Kruzon: hmmm
23:07 Kruzon: people usually rage bout sv but first of all
23:07 Kruzon: how did it play?
23:07 Kruzon: is this sv reasonable enough, is the question
23:08 Kruzon: people complain for a reason anyway, so you can experiment with sv, try to lower them little by little
23:08 Kruzon: until it feel comfortable
23:09 SpinForWin: ehhh yep ;w;
23:10 Kruzon: 02:52:321 (172321|3,172321|2,172321|0) - delete 1 note, because evenhough it's a lot louder than 02:52:106 (172106|0,172106|3,172106|2) -
23:10 Kruzon: your pattern is ruined otherwise
23:11 Kruzon: early before around mid map, you also use 2 notes on this sound02:52:321 (172321|3,172321|2,172321|0) - too
23:11 Kruzon: let me search it brb
23:11 Kruzon: ahhh
23:11 Kruzon: found it
23:11 Kruzon: 01:26:606 (86606|3,86606|0) -
EYA-
Держи звёздочку, фраерок. Pew pew
EYA-
Хайль гидра, впишусь сюда не надолго, оке?
Dollar
00:07:964 (7964|3) - чет не слышу никакого звука здесь, гхост нота крч (наверн)
00:11:392 (11392|0) - тоже самое
00:14:821 - ^
все что сверху можешь заигнорить, это не так критично
00:18:249 - здесь бы добавить ноту
00:21:249 (21249|1) - кажется здесь нота немного запаздывает
00:22:964 (22964|1) - ^
00:26:606 - здесь можно обойтись и двумя нотами
00:31:642 - можно сделать три дабла, звук между ними достаточно сильный
00:33:356 - ^
00:35:071 - ^
00:36:785 - ^
00:37:535 - добавь ноту
00:41:928 - ^
00:42:892 - вот от сюда и до конца (чорда?) можно перемапать вот так https://osu.ppy.sh/ss/5305309
00:47:178 - здесь звук достаточно сильный, можно и добавить третью ноту
00:48:464 - вот здесь вот не понял, тут две ноты а тут 00:48:678 - три ноты при одинаковых звуках
00:50:285 - здесь 2 ноты не нужны, (как и тян)
00:51:999 - ^
там еще несколько таких же моментов, сам найдешь
00:53:178 (53178|2,53178|3,53285|1,53392|0,53392|3,53499|2,53606|0,53606|1) - вот это можно сделать так https://osu.ppy.sh/ss/5305376
00:57:142 - можно обойтись одной нотой
00:57:356 - а вот здесь ты зажадничал
01:03:142 (63142|0) - лн покороче https://osu.ppy.sh/ss/5305442 на 3 1\4 тика сделай
01:08:285 (68285|0) - ^
01:09:999 (69999|3) - ^
01:17:928 - добавь ноту
01:20:606 - https://osu.ppy.sh/ss/5305478
01:21:356 - добавь ноту
01:29:071 - здесь есть звук
01:30:785 - здесь тоже
01:32:499 - и здесь
ну и так далее...
01:49:535 - добавь ноту
02:27:142 (147142|0) - https://osu.ppy.sh/ss/5305521 и так далее все такие ноты переделай
02:42:464 (162464|2,162571|1,162571|3) - вот здесь вообще беда, 1 нота на сильном звуке и 2 на слабом
02:43:642 - добавь ноту
02:46:321 - https://osu.ppy.sh/ss/5305551
02:47:499 - добавь ноту
02:47:928 - и здесь
02:48:356 - и здесь тоже
02:48:785 - и здесь не помешает
ну и так далее...
если старрейт подскочит, я в домике.
DeletedUser_3886246


Yo, NM from queue~
My mood's way over the top right now! x3 I mod pitch based, don't take my suggestions as critism :3



Columns
| 1 | 2 | 3 | 4 |


Penny [EZ]

● 00:03:035 (3035|1) - Move to 1 since it's the same sound as the previous one.
● There is nothing pitch relevant in the EZ, sorry.

Dime [NM]

● 00:03:035 (3035|1) - Move to 1; same sound as previous note.
● 00:06:464 (6464|2) - Move to 3; ^
● 00:09:892 (9892|0) - Move to 4; ^
● 00:13:321 (13321|2) - Move to 1; ^
● 01:16:856 (76856|2,76964|1) - Pull these one right since these - 01:17:714 (77714|2,77821|1) - have another sound and it would be pitchwise better.
● Everything else seems fine.

Quarter [HD]

● 00:03:035 (3035|1) - Same as NM; pls change the rest yourself, I'm too lazy to count them all again.
● Not gonna mod the next difficulty; I don't really like the song, so my mod won't be helpful. But you got the idea of the same pitched notes at the beginning? Would be really nice if you implemented it.

Good luck with your beatmap! owo
Topic Starter
Meiju

G3m4sSt4ffLP wrote:



Yo, NM from queue~
My mood's way over the top right now! x3 I mod pitch based, don't take my suggestions as critism :3



Columns
| 1 | 2 | 3 | 4 |


Penny [EZ]

● 00:03:035 (3035|1) - Move to 1 since it's the same sound as the previous one.
● There is nothing pitch relevant in the EZ, sorry.

Dime [NM]

● 00:03:035 (3035|1) - Move to 1; same sound as previous note.
● 00:06:464 (6464|2) - Move to 3; ^
● 00:09:892 (9892|0) - Move to 4; ^
● 00:13:321 (13321|2) - Move to 1; ^
● 01:16:856 (76856|2,76964|1) - Pull these one right since these - 01:17:714 (77714|2,77821|1) - have another sound and it would be pitchwise better.
● Everything else seems fine.

Quarter [HD]

● 00:03:035 (3035|1) - Same as NM; pls change the rest yourself, I'm too lazy to count them all again.
● Not gonna mod the next difficulty; I don't really like the song, so my mod won't be helpful. But you got the idea of the same pitched notes at the beginning? Would be really nice if you implemented it.

Good luck with your beatmap! owo
Thank you! Everything accepted
jukkaduei
JUKKADUEI


From M4M request

Column |0|1|2|3|

Penny (EZ)
Good diff
00:38:178 (38178|3) - Move to column 2
01:42:892 (102892|0,103321|3,103749|0,104178|3) - Rearrange it. It's repetitive.
Dime (NM)
Great diff
02:05:178 (125178|0,125392|3,125606|0,125821|3) - Rearrange it. It's too much repetitive.
Quarter (HD)
Perfect diff. I can't find a defect.
Dollar (MX)
Nice diff
00:46:821 (46821|3,46928|3,47035|3,47142|3) - Move to blue line
00:53:981 - Add note in column 2
01:14:392 (74392|0,74464|1,74535|2) - It's 1/4 not 1/3
01:21:410 - Add note in column 1
01:58:821 (118821|3,118928|3,119035|3,119142|3) - Move to blue line

Good luck with your beat map
Gravey-


[General]
Background
- - Timing
Song Setup
Metadata
- - Misc. . .
■ Re-snap timing points for all diffs


|1|2|3|4|
[Penny 'EZ']

00:15:464 (15464|3) - Move to |3| then 00:16:321 (16321|2) - Move to |4| then 00:16:749 (16749|1) - Move to |1|

00:17:178 Add note to |3| for the beat for them to be consistent.

00:20:606 Add note to |2| for the beat then 00:20:821 (20821|2,21035|1) - Move to the right by 1 column for consistency

00:24:035 Add note to |4| for the beat and connsistency

00:47:606 (47606|2,47821|3) - Ctrl + G for consistency and based on rhythmic pattern.

[Dime 'NM']

00:36:785 (36785|2) - Move to |4|

00:52:321 (52321|0,52428|1,52535|2) - Move to the right by 1 column for consistency. Notice 00:50:606

01:26:285 (86285|2,86392|1) - Move to |1| - |3| for consistency

01:39:035 (99035|3) - Move to |3|

[Quarter 'HD']

00:49:749 (49749|2) - Move to |4| for consistency

00:58:964 (58964|0) - Move to |4| then 00:59:071 (59071|3) - Move to |2| then 00:59:178 Notes here at |1| - |3| - |4| for consistency
and to give more impact feeling based on it's instruments.

(Notice this)
01:26:392 (86392|0,86392|1,86499|2,86606|1,86606|3,86606|0) -

[Dollar 'MX']

00:19:106 (19106|0,19321|3) - Remove not necessary because as what you did before these with the same sounds/pitch/instruments they don't have 3 noted. For consistency

00:22:535 (22535|0,22749|2) - ^^

00:25:964 (25964|3,26178|0) - ^^

00:43:321 (43321|1,43321|0,43428|3,43428|2,43535|0,43535|1,43642|3,43642|2,43749|1,43749|0) - Make these 3 noted as they have the same pitch/instruments/sounds and impact as 00:42:892 (42892|2,42892|0,42892|3,43106|3,43106|0,43106|1) -

01:55:321 (115321|0,115321|1,115428|2,115428|3,115535|0,115535|1,115642|2,115642|3,115749|1,115749|0) - Same reason as above ^^

02:22:535 (142535|2,142642|1) - Move to the right by 1 column for consistency

Nice map! Good luck! >w<)b
Topic Starter
Meiju

Gravey- wrote:

Awesome mod, thank you! Almost everything accepted
pnx


Sorry for late mod T_T

Mods



1 | 2 | 3 | 4


MX
  1. 00:02:607 (2607|3,3035|3) - I thinks these two notes have different sound/pitch. I suggest to move 00:02:607 (2607|3) - to 3
  2. 00:06:035 (6035|1,6464|1) - 00:09:464 (9464|3,9892|3) - 00:12:892 (12892|0,13321|0) - Same as above
  3. 00:19:321 (19321|0,19321|1) - If you move 00:19:321 (19321|1) - to 4, it will looks more specific than this one.
  4. 00:21:035 and 00:21:464 - have different sound. So, you should makes it different -- It will make note more vary and specific. Like http://puu.sh/pqSW2/e2a7165942.jpg
  5. 00:22:749 - Same as above, I suggest this http://puu.sh/pqSZj/bc74bdc170.jpg
  6. 00:24:249 (24249|3) - Move this to 2 and move 00:24:464 (24464|1) and 00:24:464 (24464|2) - to 1 and 4 respectively. And maybe 00:24:678 (24678|0) - to 3?
  7. 00:32:392 - It should have only single note, shouldn't it?
  8. In the other hand, 00:36:249 and 00:37:964 - Should it be double note?
  9. 00:50:499 - I thinks this should be double? It will make different from 00:50:714
  10. 00:53:928 - Maybe you can add stair here, Like this http://puu.sh/pqTju/f2e7d8c157.jpg
  11. 00:57:356 - Same as 00:50:499 - So, add a note in 4
  12. 01:02:821 - 01:06:249 - 01:09:678 - You should add LN here represent this sound like 01:04:535 (64535|1)
  13. 01:17:928 - 01:24:785 - Same as 00:50:499
  14. 01:21:356 - Same as 00:53:928
  15. 01:30:999 (90999|1,91214|1) - 01:34:642 (94642|2) - 01:37:856 (97856|0,98071|0) - These notes don't make any sense. If you wanna add for continuation, I don't suggest that. So, Remove it

That's it, GL on ranking! >_<
Topic Starter
Meiju

PnX wrote:



Sorry for late mod T_T

Mods



1 | 2 | 3 | 4


MX
  1. 00:02:607 (2607|3,3035|3) - I thinks these two notes have different sound/pitch. I suggest to move 00:02:607 (2607|3) - to 3
  2. 00:06:035 (6035|1,6464|1) - 00:09:464 (9464|3,9892|3) - 00:12:892 (12892|0,13321|0) - Same as above
  3. 00:19:321 (19321|0,19321|1) - If you move 00:19:321 (19321|1) - to 4, it will looks more specific than this one.
  4. 00:21:035 and 00:21:464 - have different sound. So, you should makes it different -- It will make note more vary and specific. Like http://puu.sh/pqSW2/e2a7165942.jpg
  5. 00:22:749 - Same as above, I suggest this http://puu.sh/pqSZj/bc74bdc170.jpg
  6. 00:24:249 (24249|3) - Move this to 2 and move 00:24:464 (24464|1) and 00:24:464 (24464|2) - to 1 and 4 respectively. And maybe 00:24:678 (24678|0) - to 3?
  7. 00:32:392 - It should have only single note, shouldn't it?
  8. In the other hand, 00:36:249 and 00:37:964 - Should it be double note?
  9. 00:50:499 - I thinks this should be double? It will make different from 00:50:714
  10. 00:53:928 - Maybe you can add stair here, Like this http://puu.sh/pqTju/f2e7d8c157.jpg
  11. 00:57:356 - Same as 00:50:499 - So, add a note in 4
  12. 01:02:821 - 01:06:249 - 01:09:678 - You should add LN here represent this sound like 01:04:535 (64535|1)
  13. 01:17:928 - 01:24:785 - Same as 00:50:499
  14. 01:21:356 - Same as 00:53:928
  15. 01:30:999 (90999|1,91214|1) - 01:34:642 (94642|2) - 01:37:856 (97856|0,98071|0) - These notes don't make any sense. If you wanna add for continuation, I don't suggest that. So, Remove it

That's it, GL on ranking! >_<
Thanks, something changed.
semyon422
Модом это назвать сложно, так как я просто почекал баланс нот. Надеюсь пригодится.

The Quick Brown Fox - Big Money - Penny [EZ]:
Column 1: 129 notes
Column 2: 115 notes
Column 3: 110 notes
Column 4: 133 notes
Max difference (columns): 23
Max difference (hands): 1

The Quick Brown Fox - Big Money - Dime [NM]:
Column 1: 220 notes
Column 2: 209 notes
Column 3: 212 notes
Column 4: 226 notes
Max difference (columns): 17
Max difference (hands): 9

The Quick Brown Fox - Big Money - Quarter [HD]:
Column 1: 339 notes
Column 2: 340 notes
Column 3: 326 notes
Column 4: 342 notes
Max difference (columns): 16
Max difference (hands): 11

The Quick Brown Fox - Big Money - Dollar [MX]:
Column 1: 457 notes
Column 2: 424 notes
Column 3: 428 notes
Column 4: 443 notes
Max difference (columns): 33
Max difference (hands): 10
Allezard
1|2|3|4
Penny
00:49:535 (49535|1) - на 1 колонку

00:54:035 - сюда можно ноту на 1-ю.

00:59:178 - здесь можно добавить еще одну ноту в 3-ю колонку.

01:00:892 - сюда тоже можно добавить еще одну ноту во 2-ю.

01:01:321 (61321|1) - на 4-ю; 01:01:749 (61749|3) - на 1-ю. ^

01:07:749 - сюда тоже можно еще ноту на 2-ю колонку, если мапаешь изик то совсем не обязательно ограничиваться одной нотой.

01:11:178 (71178|1) - 1-я колонка и +1 одна нота в 4-ю.

01:20:606 - здесь думаю такой паттерн лучше будет и плюс еще одна нота на ударку.


01:22:749 (82749|1) - на 4-ю колонку, а эту 01:22:964 (82964|2) - лучше будет на 2-ю.

01:26:606 - сюда еще ноту, на 2-ю колонку желательно.

01:33:464 (93464|1,93892|2) - Ctrl+G или 01:33:464 (93464|1) - в 4-ю и 01:33:892 (93892|2) - в 3-ю.

01:36:892 (96892|2) - на 1-ю колонку.

01:40:321 - можно ноту на 3-ю.

01:55:749 - тоже на 3-ю.

02:24:892 - не ожидал если честно :D

02:33:464 - думаю еще сюда пойдет нота на 1-ю, а это разумеется на 4-ю, да и по звуку ей лучше будет на 4-ой если соотносить ударку и мелодический строй.

02:36:892 - сюда ноту на 2-ю.

02:46:321 - здесь бы я сделал подобным образом как и на скрине ранее.


02:52:321 - и сюда еще одну на 2-ю.

На этом все думаю, у изика поднимется старрейт немного, но сильно сложнее он не станет.
Deep Sea
for my Spin
14:37 [Shana Lesus]: time to sex
14:39 *SpinForWin ready
14:39 [Shana Lesus]: 00:46:749 - https://osu.ppy.sh/ss/5439883
14:40 [Shana Lesus]: 00:49:856 - https://osu.ppy.sh/ss/5439898 добавь здесь ноты, продолжай ритм
14:42 [Shana Lesus]: 00:53:285 - в 3 колонку добавь
14:43 [Shana Lesus]: 00:56:714 - https://osu.ppy.sh/ss/5439909 тоже самое
14:43 [Shana Lesus]: успеваешь ?
14:43 SpinForWin: да
14:44 [Shana Lesus]: 01:00:892 - 01:10:749 - в этом парте проверь лны, некоторые длинее чем надо
14:44 [Shana Lesus]: пример https://osu.ppy.sh/ss/5439918
14:44 [Shana Lesus]: 01:03:142 - тут
14:44 [Shana Lesus]: 01:04:856 - тут
14:44 [Shana Lesus]: 01:06:571 -
14:45 [Shana Lesus]: 01:06:999 - ноту в 4 колонку
14:46 [Shana Lesus]: 01:08:285 - тут лн
14:46 [Shana Lesus]: 01:09:999 - тут
14:46 [Shana Lesus]: 01:10:964 - https://osu.ppy.sh/ss/5439928
14:46 [Shana Lesus]: вот лучше
14:48 [Shana Lesus]: 01:16:321 - https://osu.ppy.sh/ss/5439936 больше чередования
14:49 [Shana Lesus]: 01:18:892 - https://osu.ppy.sh/ss/5439948 как смотришь на это ?
14:51 SpinForWin: хм
14:51 SpinForWin: окей
14:51 SpinForWin: Только тогда происходит какой-то разрыв которого раньше не было
14:51 [Shana Lesus]: 01:17:285 - https://osu.ppy.sh/ss/5439955 add
14:51 [Shana Lesus]: ну это твое дело
14:51 [Shana Lesus]: сделай по другому
14:51 [Shana Lesus]: но переделай
14:52 [Shana Lesus]: 01:20:714 - здесь ноту в 1 колонку добавь
14:53 [Shana Lesus]: 01:24:142 - https://osu.ppy.sh/ss/5439972
14:54 [Shana Lesus]: 01:28:321 - 01:40:321 - вот этот парт вообще годный
14:55 SpinForWin: >_>
14:55 SpinForWin: Но ты же в конфе писал что херня
14:55 [Shana Lesus]: я писал
14:55 [Shana Lesus]: до этого
14:55 [Shana Lesus]: где лны урезать надо
14:55 [Shana Lesus]: было
14:56 SpinForWin: Окей
14:57 [Shana Lesus]: 01:58:749 - https://osu.ppy.sh/ss/5439995
14:57 [Shana Lesus]: 01:59:821 (119821|0,119928|0,120142|3,120249|3) - вот тут я тебя похвалю
14:57 [Shana Lesus]: почему ?
14:58 [Shana Lesus]: ты отлично слышишь ритм и подчеркиваешь его
14:58 [Shana Lesus]: в карте
14:58 [Shana Lesus]: 02:04:428 (124428|1,124535|2,124535|1,124642|2,124856|1,124964|1,124964|2,125071|2) - тоже самое и тут
14:58 SpinForWin: Спасибо :D
14:59 [Shana Lesus]: 02:15:571 - https://osu.ppy.sh/ss/5440008 добавь
15:00 [Shana Lesus]: 02:19:749 - 02:24:035 - вот я бы этот парт усложнил бы
15:00 [Shana Lesus]: но дело твое
15:00 SpinForWin: Я его усложнил триплами
15:00 [Shana Lesus]: 02:26:606 - 02:36:356 - тут тоже с лнами разберись
15:01 [Shana Lesus]: я еще там параллельно бы стрим в 1/4 поставил
15:01 [Shana Lesus]: 02:42:999 - https://osu.ppy.sh/ss/5440018 добавь
15:02 [Shana Lesus]: 02:46:428 - тут в 3 колонку
15:03 [Shana Lesus]: 02:47:392 - 02:48:035 - вот тут почему-то ты на ритм забил местами
15:03 [Shana Lesus]: можно сделать так https://osu.ppy.sh/ss/5440029 или https://osu.ppy.sh/ss/5440032
15:04 [Shana Lesus]: дальше еще есть такие моменты
15:04 [Shana Lesus]: проставь ноты пожалуйста
Reba
Hello there, came from Team Symphony Mania Modding Queue

Columns : | 1 | 2 | 3 | 4 |

[Shana's Dollar (EX)]
00:22:749 (22749|2,22749|0) - this part should have 3 notes, just like here 00:19:321 (19321|1,19321|3,19321|0) i suggest to add the note in col 4 accoding to the pattern flow in the previous part.
00:26:178 (26178|2,26178|1) - ^
00:33:464 (33464|2) - move this to col 2, because it syncronizes with the precious pattern here: 00:31:749 . and then move 00:33:678 (33678|1) - to col 3 to make a smoother pattern. Like this: http://puu.sh/pNfYB/1cbb9d0d05.jpg
00:37:321 (37321|0,37964|0) - these two notes have similar sounds but different note amount. either make them 1 or 2
01:45:464 (105464|2) - you can see that you need to press the same key simultaneously, how about moving it to col 2 to make it more comfortable?. Just like 01:48:678 - there isn't a column that repeats three times.
01:58:749 - i felt this part a bit unfortable to play, i know in other parts you used 12 and 34 patterns so in this part you needed to use another pattern, so how about this: http://puu.sh/pNgFc/767c55f4ca.jpg i personally think this is more playable than the current pattern.
02:19:535 (139535|3,139535|0,139535|2,139642|1,139642|0) - doing the same as the previous pattern will be better. ctrl + H : http://puu.sh/pNgLE/b2bdb22e05.jpg

i think that's it, nice map!
Deep Sea

- R e b a - wrote:

Hello there, came from Team Symphony Mania Modding Queue

Columns : | 1 | 2 | 3 | 4 |

[Shana's Dollar (EX)]
00:22:749 (22749|2,22749|0) - this part should have 3 notes, just like here 00:19:321 (19321|1,19321|3,19321|0) i suggest to add the note in col 4 accoding to the pattern flow in the previous part.
00:26:178 (26178|2,26178|1) - ^
00:33:464 (33464|2) - move this to col 2, because it syncronizes with the precious pattern here: 00:31:749 . and then move 00:33:678 (33678|1) - to col 3 to make a smoother pattern. Like this: http://puu.sh/pNfYB/1cbb9d0d05.jpg
00:37:321 (37321|0,37964|0) - these two notes have similar sounds but different note amount. either make them 1 or 2
01:45:464 (105464|2) - you can see that you need to press the same key simultaneously, how about moving it to col 2 to make it more comfortable?. Just like 01:48:678 - there isn't a column that repeats three times.
01:58:749 - i felt this part a bit unfortable to play, i know in other parts you used 12 and 34 patterns so in this part you needed to use another pattern, so how about this: http://puu.sh/pNgFc/767c55f4ca.jpg i personally think this is more playable than the current pattern.
02:19:535 (139535|3,139535|0,139535|2,139642|1,139642|0) - doing the same as the previous pattern will be better. ctrl + H : http://puu.sh/pNgLE/b2bdb22e05.jpg

i think that's it, nice map!
Thank you Reba, very nice mod, all fixed !
lenpai
oh boy we're getting some good shit up for rank

marked for accessibility

lets do this

shana's dollar
00:32:606 - with these all being doubles you should double 00:36:249 (36249|1) - 00:39:892 (39892|1) - (though the second highlight is excusable) otherwise, convert 00:33:035 (33035|1,33035|2) - to a single

00:43:321 - sounds are all the same, might as well place 00:43:535 (43535|2) - to 2
01:29:178 - to 01:30:035 - is a bit biased to the left hand while everything else in this section is properly balanced
01:55:321 - like earlier

some nitpicking and personal stuff want to throw in

01:59:178 - in here you minijack after "big" while in 02:02:606 - minijack happens before the "big" and then the interval is kept throughout the section

next, the "bi-big" sound would have a nice effect if it were to always jack for example: 02:03:571 (123571|2,123678|2) - while it fails to be executed here 02:00:142 (120142|1,120249|2,120249|3) -

next 02:03:571 (123571|2) - why is this not a double in comparison to the previous "bi-big"s

02:04:321 - and 02:04:749 - should have exactly the same pattern for musical expression

02:12:892 - minijack usage will need some balancing there are waaay more minijacks in the left hand than the right

02:14:928 (134928|0,135035|0,135142|0) - imo unnecessary to have a stack like this but if you want to keep it, might as well let this stack 02:17:071 (137071|0,137178|0,137285|0) - go to column 4

02:19:749 - this is disproportionately difficult and should be comfy. 02:21:678 (141678|2,141678|3,141785|2,141839|3,141892|2,141999|2,142106|2,142106|3) - is something no one wants to deal with. I strongly suggest converting the section to something like 02:22:535 - which is comfy and is appropriately difficulty. Even simple broken jumpstreams are hard to play on 280 bpm

ill mod MX soon
Deep Sea

Lenfried- wrote:

oh boy we're getting some good shit up for rank

marked for accessibility

lets do this

shana's dollar
00:32:606 - with these all being doubles you should double 00:36:249 (36249|1) - 00:39:892 (39892|1) - (though the second highlight is excusable) otherwise, convert 00:33:035 (33035|1,33035|2) - to a single

00:43:321 - sounds are all the same, might as well place 00:43:535 (43535|2) - to 2
01:29:178 - to 01:30:035 - is a bit biased to the left hand while everything else in this section is properly balanced
01:55:321 - like earlier

some nitpicking and personal stuff want to throw in

01:59:178 - in here you minijack after "big" while in 02:02:606 - minijack happens before the "big" and then the interval is kept throughout the section

next, the "bi-big" sound would have a nice effect if it were to always jack for example: 02:03:571 (123571|2,123678|2) - while it fails to be executed here 02:00:142 (120142|1,120249|2,120249|3) -

next 02:03:571 (123571|2) - why is this not a double in comparison to the previous "bi-big"s

02:04:321 - and 02:04:749 - should have exactly the same pattern for musical expression

02:12:892 - minijack usage will need some balancing there are waaay more minijacks in the left hand than the right

02:14:928 (134928|0,135035|0,135142|0) - imo unnecessary to have a stack like this but if you want to keep it, might as well let this stack 02:17:071 (137071|0,137178|0,137285|0) - go to column 4

02:19:749 - this is disproportionately difficult and should be comfy. 02:21:678 (141678|2,141678|3,141785|2,141839|3,141892|2,141999|2,142106|2,142106|3) - is something no one wants to deal with. I strongly suggest converting the section to something like 02:22:535 - which is comfy and is appropriately difficulty. Even simple broken jumpstreams are hard to play on 280 bpm

ill mod MX soon
Thank you Len for helpful mod, all your advice was taken into attention !!! ;)
lenpai
ok mx mod

NO KDS

yeah
00:02:607 - intro is really bland for an mx i must say. Try placing in some doubles for stronger guitar sounds (guitar chords for that matter)
00:32:821 (32821|3,32821|0) - versus 00:36:249 (36249|3) - same issue with shana's diff. These are of the same interval but you didnt double the second one.
00:34:106 - https://osu.ppy.sh/ss/5542704 did this to compliment the stack at 00:31:321 (31321|0,31535|0,31749|0) -
00:30:249 (30249|2,30678|3) - move this left once. Plays much better
00:33:678 (33678|2,33892|1) - if you did my screenshot suggestion, move these to 2 and 4 for that minijack consistency
00:37:106 (37106|1) - move to 4, successive minijack column switches in a single hand is not the best thing to do now
00:40:535 (40535|2,40749|1) - swap columns for that minijack too
00:53:714 - more balanced https://osu.ppy.sh/ss/5542752
00:49:749 - only has one minijack ergo 00:56:606 - must be the same. This should do the trick https://osu.ppy.sh/ss/5542768
01:20:714 (80714|2) - move to 4 for minijack consistency with 01:17:178
01:24:142 (84142|1,84249|0) - swap columns for the same reason
02:00:464 (120464|0,121535|0) - super long stack at coluimn 1 so move this to 2

ok lets do some layer fiddling

01:59:392 (119392|1) - move to 4. Why because all the "Big" "Big" sounds repeats its jump usage. Examples are 02:00:892 (120892|2,120892|0,121106|0,121106|2) - and 02:02:606 (122606|1,122606|0,122821|1,122821|0) -

some laning complaint. This section is geared to the left hand for two reasons
besides the starting jump usage of the "Big" "Big", all other "Big" "Big" sounds either use [12] or [13] with that in mind, you would want 02:06:035 - to use [34] and [24] for the same sound.
Second reason, LOOK AT ALL THOSE STACKS AT COLUMN 1 soo yeah

02:11:178 (131178|0,131178|3,131285|2,131392|1,131392|2,131499|1,131606|3,131606|0,131714|2,131821|2,131821|1,131928|1,132035|2,132035|3,132035|0) - props, i really like this the earlier one too

02:12:892 - any reason as when you decide to stop minijacking because in combining all the sections, the usage looks random
Ok, ill make some assumptions here. If you choose to break the minijack on every "wha" like 02:13:106 (133106|0,133106|1) - , then
02:13:428 (133428|0) - move to 3
02:13:535 (133535|1) - move to 1
02:14:392 (134392|1,134499|0) - swap
02:14:821 (134821|2) - to 1
02:15:035 (135035|3) - to 3
and so on, i guess you see what im trying to do

02:46:428 (166428|1) - move to 1 for minijack consistency
02:43:321 (163321|1) - versus 02:50:071 (170071|2,170071|3) - are inconsistent.

Good luck! Please do focus on facing your map consistent since the layer density is already perfect.
Topic Starter
Meiju

Lenfried- wrote:

ok mx mod

NO KDS

yeah
00:02:607 - intro is really bland for an mx i must say. Try placing in some doubles for stronger guitar sounds (guitar chords for that matter)
00:32:821 (32821|3,32821|0) - versus 00:36:249 (36249|3) - same issue with shana's diff. These are of the same interval but you didnt double the second one.
00:34:106 - https://osu.ppy.sh/ss/5542704 did this to compliment the stack at 00:31:321 (31321|0,31535|0,31749|0) -
00:30:249 (30249|2,30678|3) - move this left once. Plays much better
00:33:678 (33678|2,33892|1) - if you did my screenshot suggestion, move these to 2 and 4 for that minijack consistency
00:37:106 (37106|1) - move to 4, successive minijack column switches in a single hand is not the best thing to do now
00:40:535 (40535|2,40749|1) - swap columns for that minijack too
00:53:714 - more balanced https://osu.ppy.sh/ss/5542752
00:49:749 - only has one minijack ergo 00:56:606 - must be the same. This should do the trick https://osu.ppy.sh/ss/5542768
01:20:714 (80714|2) - move to 4 for minijack consistency with 01:17:178
01:24:142 (84142|1,84249|0) - swap columns for the same reason
02:00:464 (120464|0,121535|0) - super long stack at coluimn 1 so move this to 2

ok lets do some layer fiddling

01:59:392 (119392|1) - move to 4. Why because all the "Big" "Big" sounds repeats its jump usage. Examples are 02:00:892 (120892|2,120892|0,121106|0,121106|2) - and 02:02:606 (122606|1,122606|0,122821|1,122821|0) -

some laning complaint. This section is geared to the left hand for two reasons
besides the starting jump usage of the "Big" "Big", all other "Big" "Big" sounds either use [12] or [13] with that in mind, you would want 02:06:035 - to use [34] and [24] for the same sound.
Second reason, LOOK AT ALL THOSE STACKS AT COLUMN 1 soo yeah

02:11:178 (131178|0,131178|3,131285|2,131392|1,131392|2,131499|1,131606|3,131606|0,131714|2,131821|2,131821|1,131928|1,132035|2,132035|3,132035|0) - props, i really like this the earlier one too

02:12:892 - any reason as when you decide to stop minijacking because in combining all the sections, the usage looks random
Ok, ill make some assumptions here. If you choose to break the minijack on every "wha" like 02:13:106 (133106|0,133106|1) - , then
02:13:428 (133428|0) - move to 3
02:13:535 (133535|1) - move to 1
02:14:392 (134392|1,134499|0) - swap
02:14:821 (134821|2) - to 1
02:15:035 (135035|3) - to 3
and so on, i guess you see what im trying to do

02:46:428 (166428|1) - move to 1 for minijack consistency
02:43:321 (163321|1) - versus 02:50:071 (170071|2,170071|3) - are inconsistent.

Good luck! Please do focus on facing your map consistent since the layer density is already perfect.
Oh god, awesome mod, everything accepted, thanks!
DeletedUser_259972

[Insert Modding Queue Pic Here]


Hi, SpinForWin! :)
M4M AYY

1|2|3|4


General


  1. BG: 1366x768 is recommended. DOWNLOAD
  2. MP3:
  3. Diff Spread:
  4. AIMod:
  5. Hitsound: Check Hitsound Modding below.
  6. Timing:
  7. Etc: Turn off Widescreen Support on Dollar diff

EX


  1. HITSOUND
  2. 00:19:106 - add two normal-hitclap
  3. 00:21:464 - add one normal-hitclap
  4. 00:22:535 - add two normal-hitclap
  5. 00:22:749 - remove one normal-hitclap
  6. 00:23:178 - add one normal-hitclap
  7. 00:24:464 - add two normal-hitclap
  8. 00:25:964 - add two normal-hitclap
  9. 00:33:356 - remove two normal-hitclap
  10. If you intended three normal-hitfinish for crash sound, add one normal-hitfinish 00:43:321 - 00:43:535 - 00:43:642 - 00:43:749 -
  11. If you intended two normal-hitfinish for crash sound, remove one normal-hitfinish 00:43:428 -
  12. Add two normal-hitclap to 00:47:178 - 00:47:392 - 00:47:606 - 00:47:821 - , etc. (Including 00:50:499 - , you get the idea.) Since it's same sound as 00:46:749 - ~ 00:47:124 - and 00:53:178 - ~ 00:53:928 - , it needs hitsound here.
  13. 00:53:285 - add one normal-hitclap
  14. Add two normal-hitclap to 01:01:321 - 01:01:749 - 01:02:178 - 01:02:606 - , etc. If there is only one note, you'll have to add one more note.
  15. 01:07:749 - add one normal-hitfinish
  16. 01:14:821 - 01:15:035 - 01:15:249 - etc. you get the idea.
  17. 01:28:749 - 01:29:178 - 01:29:606 - etc. blablabla
  18. 01:34:428 - add two normal-hitclap
  19. 01:35:071 - add two normal-hitclap
  20. 01:35:178 - add one normal-hitfinish
  21. 01:45:356 - remove two normal-hitclap
  22. 01:48:785 - remove two normal-hitclap
  23. 01:52:214 - remove two normal-hitclap
  24. 01:53:821 - remove two normal-hitclap
  25. 01:53:928 - remove two normal-hitclap
  26. 01:59:178 - add one normal-hitfinish
  27. 01:59:392 - 01:59:606 - 01:59:821 - etc. aaaaaaaaa
  28. 02:04:428 - remove one normal-hitclap
  29. 02:04:642 - remove one normal-hitclap
  30. 02:04:856 - remove one normal-hitclap
  31. 02:05:071 - remove one normal-hitclap
  32. 02:11:285 - remove one normal-hitclap
  33. 02:11:499 - remove one normal-hitclap
  34. 02:11:714 - remove one normal-hitclap
  35. 02:11:928 - remove one normal-hitclap
  36. 02:12:999 - 02:13:106 - 02:13:214 - etc. AAAAAAAAAAAAAA
  37. 02:18:999 - add one normal-hitclap
  38. 02:19:214 - add one normal-hitclap
  39. 02:19:428 - add one normal-hitclap
  40. 02:19:642 - add one normal-hitclap
  41. 02:19:749 - remove one normal-hitclap
  42. 02:19:803 (139803|2,139856|1,139910|2,139964|3,139964|0,140017|1,140071|2,140124|1,140178|0,140178|3,140231|1,140285|2,140339|3,140392|0,140392|1,140446|2,140499|1,140553|0,140606|3,140606|2,140660|1,140714|2,140767|3,140821|0,140821|1,140874|2,140928|1,140981|0,141035|3,141035|2,141089|1,141142|0,141196|1,141249|3,141249|2,141303|0,141356|1,141410|2,141464|0,141464|3,141517|2,141571|1,141624|0,141678|3,141678|2,141731|1,141785|2,141839|3,141892|1,141892|0,141946|2,141999|3,142053|2,142106|0,142106|1,142160|3,142214|2,142267|1,142321|0,142321|3,142374|2,142428|1,142481|2,142535|1,142535|0,142589|3,142642|2,142696|1,142749|0,142749|3,142803|2,142856|0,142910|1,142964|3,142964|2,143017|0,143071|1,143124|2,143178|0,143178|3,143214|1,143249|2,143285|3,143321|0,143356|1,143392|2,143428|3,143464|0,143499|1,143535|2,143571|3,143606|0,143642|1,143678|2,143714|3,143749|0,143785|1,143821|2,143856|3,143892|0,143928|1,143964|2,143999|3,144035|0,144062|1,144089|3,144115|2,144142|0,144169|1,144196|3,144223|2,144249|0,144276|1,144303|3,144330|2,144356|0,144383|1,144410|3,144437|2,144464|0,144490|1,144517|3,144544|2,144571|0,144598|1,144624|3,144651|2,144678|0,144705|1,144731|3,144758|2,144785|0,144812|1,144839|3,144865|2,144892|0,144892|1) - ALL HITCLAP AAAAAAAAAAAAAAHHHHHHHHHH
  43. 02:27:035 - 02:27:464 - 02:27:892 -, etc. add two normal-hitclap If there is only one note, you'll have to add one more note.
  44. ahhhhhh you get the idea add two normal-hitclap to ALL bassdrum sound
  45. 02:46:428 - add one normal-hitclap
  46. OTHER STUFF
  47. 00:16:321 (16321|2) - Delete this, since every other kick drum uses 2 notes
  48. 00:24:678 (24678|1) - LN until 00:24:892 - , I think that's the pattern here
  49. 00:32:821 - 00:36:249 - remove one note
  50. 00:53:928 - ~ 00:54:035 - 1/6 snapped drum. Add and apply normal-hitclap
    01:21:356 - ~ 01:21:464 - ^
  51. 01:04:106 - 01:04:321 - 01:11:178 - 01:30:249 - 01:30:678 - 01:33:678 - 01:34:106 - 01:37:106 - 01:37:535 - 01:42:035 - 01:43:964 - 01:50:821 - 01:51:249 - 01:55:749 - remove one note
  52. 01:58:749 (118749|0,118749|3,118803|2,118803|1,118856|3,118856|0,118910|1,118910|2,118964|3,118964|0,119017|2,119017|1,119071|3,119071|0,119124|1) - 12 34 12 34 12 34 12 3 plz, it's 280 BPM these patterns are too hard
  53. 02:35:285 - note?
  54. 02:38:178 (158178|0,158178|1) - move to 02:38:249 -
  55. 02:38:606 (158606|0,158606|1,159035|0,159035|1) - Move up one 1/6

I'll only do one diff since I'm too exhausted doing hitsound modding X_X
You might have to apply that hitsound modding to other diffs,
and also you have to apply some pattern modding to MX diff idk
GL :D
Deep Sea

jakads wrote:

[Insert Modding Queue Pic Here]


Hi, SpinForWin! :)
M4M AYY

1|2|3|4


General


  1. BG: 1366x768 is recommended. DOWNLOAD
  2. MP3:
  3. Diff Spread:
  4. AIMod:
  5. Hitsound: Check Hitsound Modding below.
  6. Timing:
  7. Etc: Turn off Widescreen Support on Dollar diff

EX


  1. HITSOUND
  2. 00:19:106 - add two normal-hitclap
  3. 00:21:464 - add one normal-hitclap
  4. 00:22:535 - add two normal-hitclap
  5. 00:22:749 - remove one normal-hitclap
  6. 00:23:178 - add one normal-hitclap
  7. 00:24:464 - add two normal-hitclap
  8. 00:25:964 - add two normal-hitclap
  9. 00:33:356 - remove two normal-hitclap
  10. If you intended three normal-hitfinish for crash sound, add one normal-hitfinish 00:43:321 - 00:43:535 - 00:43:642 - 00:43:749 -
  11. If you intended two normal-hitfinish for crash sound, remove one normal-hitfinish 00:43:428 -
  12. Add two normal-hitclap to 00:47:178 - 00:47:392 - 00:47:606 - 00:47:821 - , etc. (Including 00:50:499 - , you get the idea.) Since it's same sound as 00:46:749 - ~ 00:47:124 - and 00:53:178 - ~ 00:53:928 - , it needs hitsound here.
  13. 00:53:285 - add one normal-hitclap
  14. Add two normal-hitclap to 01:01:321 - 01:01:749 - 01:02:178 - 01:02:606 - , etc. If there is only one note, you'll have to add one more note.
  15. 01:07:749 - add one normal-hitfinish
  16. 01:14:821 - 01:15:035 - 01:15:249 - etc. you get the idea.
  17. 01:28:749 - 01:29:178 - 01:29:606 - etc. blablabla
  18. 01:34:428 - add two normal-hitclap
  19. 01:35:071 - add two normal-hitclap
  20. 01:35:178 - add one normal-hitfinish
  21. 01:45:356 - remove two normal-hitclap
  22. 01:48:785 - remove two normal-hitclap
  23. 01:52:214 - remove two normal-hitclap
  24. 01:53:821 - remove two normal-hitclap
  25. 01:53:928 - remove two normal-hitclap
  26. 01:59:178 - add one normal-hitfinish
  27. 01:59:392 - 01:59:606 - 01:59:821 - etc. aaaaaaaaa
  28. 02:04:428 - remove one normal-hitclap
  29. 02:04:642 - remove one normal-hitclap
  30. 02:04:856 - remove one normal-hitclap
  31. 02:05:071 - remove one normal-hitclap
  32. 02:11:285 - remove one normal-hitclap
  33. 02:11:499 - remove one normal-hitclap
  34. 02:11:714 - remove one normal-hitclap
  35. 02:11:928 - remove one normal-hitclap
  36. 02:12:999 - 02:13:106 - 02:13:214 - etc. AAAAAAAAAAAAAA
  37. 02:18:999 - add one normal-hitclap
  38. 02:19:214 - add one normal-hitclap
  39. 02:19:428 - add one normal-hitclap
  40. 02:19:642 - add one normal-hitclap
  41. 02:19:749 - remove one normal-hitclap
  42. 02:19:803 (139803|2,139856|1,139910|2,139964|3,139964|0,140017|1,140071|2,140124|1,140178|0,140178|3,140231|1,140285|2,140339|3,140392|0,140392|1,140446|2,140499|1,140553|0,140606|3,140606|2,140660|1,140714|2,140767|3,140821|0,140821|1,140874|2,140928|1,140981|0,141035|3,141035|2,141089|1,141142|0,141196|1,141249|3,141249|2,141303|0,141356|1,141410|2,141464|0,141464|3,141517|2,141571|1,141624|0,141678|3,141678|2,141731|1,141785|2,141839|3,141892|1,141892|0,141946|2,141999|3,142053|2,142106|0,142106|1,142160|3,142214|2,142267|1,142321|0,142321|3,142374|2,142428|1,142481|2,142535|1,142535|0,142589|3,142642|2,142696|1,142749|0,142749|3,142803|2,142856|0,142910|1,142964|3,142964|2,143017|0,143071|1,143124|2,143178|0,143178|3,143214|1,143249|2,143285|3,143321|0,143356|1,143392|2,143428|3,143464|0,143499|1,143535|2,143571|3,143606|0,143642|1,143678|2,143714|3,143749|0,143785|1,143821|2,143856|3,143892|0,143928|1,143964|2,143999|3,144035|0,144062|1,144089|3,144115|2,144142|0,144169|1,144196|3,144223|2,144249|0,144276|1,144303|3,144330|2,144356|0,144383|1,144410|3,144437|2,144464|0,144490|1,144517|3,144544|2,144571|0,144598|1,144624|3,144651|2,144678|0,144705|1,144731|3,144758|2,144785|0,144812|1,144839|3,144865|2,144892|0,144892|1) - ALL HITCLAP AAAAAAAAAAAAAAHHHHHHHHHH
  43. 02:27:035 - 02:27:464 - 02:27:892 -, etc. add two normal-hitclap If there is only one note, you'll have to add one more note.
  44. ahhhhhh you get the idea add two normal-hitclap to ALL bassdrum sound
  45. 02:46:428 - add one normal-hitclap
  46. OTHER STUFF
  47. 00:16:321 (16321|2) - Delete this, since every other kick drum uses 2 notes
  48. 00:24:678 (24678|1) - LN until 00:24:892 - , I think that's the pattern here
  49. 00:32:821 - 00:36:249 - remove one note
  50. 00:53:928 - ~ 00:54:035 - 1/6 snapped drum. Add and apply normal-hitclap
    01:21:356 - ~ 01:21:464 - ^
  51. 01:04:106 - 01:04:321 - 01:11:178 - 01:30:249 - 01:30:678 - 01:33:678 - 01:34:106 - 01:37:106 - 01:37:535 - 01:42:035 - 01:43:964 - 01:50:821 - 01:51:249 - 01:55:749 - remove one note
  52. 01:58:749 (118749|0,118749|3,118803|2,118803|1,118856|3,118856|0,118910|1,118910|2,118964|3,118964|0,119017|2,119017|1,119071|3,119071|0,119124|1) - 12 34 12 34 12 34 12 3 plz, it's 280 BPM these patterns are too hard
  53. 02:35:285 - note?
  54. 02:38:178 (158178|0,158178|1) - move to 02:38:249 -
  55. 02:38:606 (158606|0,158606|1,159035|0,159035|1) - Move up one 1/6

I'll only do one diff since I'm too exhausted doing hitsound modding X_X
You might have to apply that hitsound modding to other diffs,
and also you have to apply some pattern modding to MX diff idk
GL :D
Thank you Jak for mod, all apply, hitsounds reworked ;)
Memories-
Hi, SpinForWin
This is mod from my queue
General
Nothing wrong
Song Setup
Nickel [NM]

HP: Okay
OD: 7.5 (Since it has a few LN)

Dime [HD]

HP: 7.5 or 8 (But you can keep it on 7, depend to you)
OD: 7.5 (Since it has many LN but you can keep it on 8)
Mods
1|2|3|4

Nickel [NM]

00:09:035 (9035|0,9249|1) - Move it to column 2 and 1? It depend on you
00:34:964 (34964|1,35071|2,35178|1) - Flip?
00:46:749 (46749|0,46856|3,46964|0,47071|3) - Change it to single LN until 00:47:178 ?
00:47:178 (47178|2,47178|0) - You are prohibited to use same hitsound on double notes
00:59:178 (59178|0,59178|3) - ^
01:09:678 (69678|0) - Move it to column 3 if you want
01:14:392 (74392|0,74499|3) - Change it to single LN until 01:14:606 ?
01:14:606 (74606|0,74606|2) - You are prohibited to use same hitsound on double notes
01:26:606 (86606|0,86606|3) - ^
01:28:321 (88321|0,88321|2) - ^
01:35:178 (95178|3,95178|0) - ^
01:40:321 (100321|3,100321|1) - ^
01:42:035 (102035|0,102035|2) - ^
01:45:464 (105464|2,105464|3) - ^ (I will not say about this issue again, so I'll go to next issue, I suggested to remove all same hitsound on double notes, but if you feel it was wrong, you can ignore this)
01:58:749 (118749|0,118856|3,118964|0,119071|3) - Change it to single LN if you want
01:59:178 - Add one more note here, I heard heavy sound here
02:40:106 (160106|0,160214|3) - Change it to single LN if you want

Dime [HD]

Wow, I like that pattern xD, I'm no comment about this (just the same hitsound on double notes, but once again, if you feel it wrong, just ignore it)
So that's all, Sorry if my mods is bad, I'm still new on modding :)
Also, Good Luck for your map :D
Topic Starter
Meiju

Memories- wrote:

Hi, SpinForWin
This is mod from my queue
General
Nothing wrong
Song Setup
Nickel [NM]

HP: Okay
OD: 7.5 (Since it has a few LN)

Dime [HD]

HP: 7.5 or 8 (But you can keep it on 7, depend to you)
OD: 7.5 (Since it has many LN but you can keep it on 8)
Mods
1|2|3|4

Nickel [NM]

00:09:035 (9035|0,9249|1) - Move it to column 2 and 1? It depend on you
00:34:964 (34964|1,35071|2,35178|1) - Flip?
00:46:749 (46749|0,46856|3,46964|0,47071|3) - Change it to single LN until 00:47:178 ?
00:47:178 (47178|2,47178|0) - You are prohibited to use same hitsound on double notes
00:59:178 (59178|0,59178|3) - ^
01:09:678 (69678|0) - Move it to column 3 if you want
01:14:392 (74392|0,74499|3) - Change it to single LN until 01:14:606 ?
01:14:606 (74606|0,74606|2) - You are prohibited to use same hitsound on double notes
01:26:606 (86606|0,86606|3) - ^
01:28:321 (88321|0,88321|2) - ^
01:35:178 (95178|3,95178|0) - ^
01:40:321 (100321|3,100321|1) - ^
01:42:035 (102035|0,102035|2) - ^
01:45:464 (105464|2,105464|3) - ^ (I will not say about this issue again, so I'll go to next issue, I suggested to remove all same hitsound on double notes, but if you feel it was wrong, you can ignore this)
01:58:749 (118749|0,118856|3,118964|0,119071|3) - Change it to single LN if you want
01:59:178 - Add one more note here, I heard heavy sound here
02:40:106 (160106|0,160214|3) - Change it to single LN if you want

Dime [HD]

Wow, I like that pattern xD, I'm no comment about this (just the same hitsound on double notes, but once again, if you feel it wrong, just ignore it)
So that's all, Sorry if my mods is bad, I'm still new on modding :)
Also, Good Luck for your map :D
Really good mod, thanks!
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