forum

Tatsh - IMAGE -MATERIAL- <Version 0> [CatchTheBeat]

posted
Total Posts
181
Topic Starter
CLSW
This beatmap was submitted using in-game submission on 2016년 7월 28일 목요일 at 오전 8:44:33

Artist: Tatsh
Title: IMAGE -MATERIAL- <Version 0>
Tags: (新曲) (Shinkyoku) REFLEC BEAT limelight 福山沙織 fukuyama saori
BPM: 130
Filesize: 11777kb
Play Time: 07:00
Difficulties Available:
  1. Envision (9.62 stars, 1636 notes)
Download: Tatsh - IMAGE -MATERIAL- <Version 0>
Information: Scores/Beatmap Listing
---------------
Original diff set by https://osu.ppy.sh/s/319037 Sangzin's one, and I moved it to myself.
CWC 2016 Finals TieBreaker Map
Re-DL date : Apr 11th 2016, new SB by me
HOW FAST CAN YOU GO?

Topic Starter
CLSW
Note : All jumps and hyperdashes' atmosphere feel same with ALL sections, basically it's not even unrankable.
Equim
CLSW!!!!!!!!

[General]
Maybe turn off "Enable countdown".

[Envision]
02:33:359 (1,1) - Is it really fine not to put HDashes here?
05:34:273 (1,2,3,4,5,6) - ctrl+G, and move 05:34:966 (7) - to x32 and 05:35:081 (8) - to x160 for a better flow.
For a better look you can move 05:34:503 (3,7) - to x64 (this is just a suggestion).

This map looks perfect for me. Good luck!
Topic Starter
CLSW
02:33:359 (1,1) - Ah, looks good to add some movements tho.
05:34:273 (1,2,3,4,5,6,7,8) - This one is actually a reference of std convert image material mapped by Scorpiour, which is like this :
I feel good at this point so no change, sorry :(

Unchecked count down stuff.

Thank you very much!
Setomi
A quick little IRC suggestion thing :)

irc
2016-03-23 13:39 Setomi: I'd love to see the image material ranked
2016-03-23 13:39 CLSW: So I need your help
2016-03-23 13:40 CLSW: If you have any suggestions please gave me some for it
2016-03-23 13:40 CLSW: ww
2016-03-23 13:40 CLSW: give me some
2016-03-23 13:41 Setomi: Ah I see, I can play it after I eat some lunch
2016-03-23 13:41 Setomi: Really hungry atm
2016-03-23 13:41 Setomi: Soo brb
2016-03-23 13:41 CLSW: Alright I see
2016-03-23 13:41 CLSW: have a good time :3
2016-03-23 14:05 Setomi: thanks
2016-03-23 14:05 Setomi: Back
2016-03-23 14:05 CLSW: yo
2016-03-23 14:06 Setomi: This is gonna be difficult, haven't played ctb much
2016-03-23 14:11 Setomi: Well when just playing it once
2016-03-23 14:11 Setomi: 02:34:282 (1) -
2016-03-23 14:11 Setomi: That one felt a bit out of place, but that might be because you didn't have it like that before (?)
2016-03-23 14:12 CLSW: Ah, that one has been changed with Equim's previous mod
2016-03-23 14:12 CLSW: I feel like the second break part looks a bit different as the first one and the third one
2016-03-23 14:12 Setomi: Yes
2016-03-23 14:12 Setomi: That's what stood out to me
2016-03-23 14:13 Setomi: In my eyes it's a bit out of place
2016-03-23 14:14 CLSW: hmm
2016-03-23 14:15 CLSW: Well I think it's okay with
2016-03-23 14:15 CLSW: just keep like this
2016-03-23 14:20 Setomi: 03:22:974 (2,3) -
2016-03-23 14:20 Setomi: These might be to far away from 03:22:282 (1) - (?)
2016-03-23 14:22 CLSW: Oh my mistake
2016-03-23 14:22 CLSW: yep fixed
2016-03-23 14:22 CLSW: I hate timing jumps :(
2016-03-23 14:23 Setomi: Haha
2016-03-23 14:23 Setomi: Well, when mapping a 7m song I can imagine it gets tough
2016-03-23 14:25 Setomi: 03:29:205 (1) -
2016-03-23 14:25 Setomi: Here are two sliders but I think it would be better to put a longer slider and a circle here instead
2016-03-23 14:25 Setomi: http://puu.sh/nQXtv/7e0b91347a.jpg
2016-03-23 14:25 Setomi: Taking the previous slider circle and horizontal switch
2016-03-23 14:26 CLSW: good idea. fixed
2016-03-23 14:34 Setomi: 04:41:658 (1), maybe ctrl+g this and move it back to x:144
2016-03-23 14:34 Setomi: whoops
2016-03-23 14:34 Setomi: 04:41:658 (1) -
2016-03-23 14:34 Setomi: Felt good with an anti flow/flow break here
2016-03-23 14:35 CLSW: Fixed, also cleaned up with the placements
2016-03-23 14:36 Setomi: Yeah sure
2016-03-23 14:37 Setomi: 04:48:812 (2) - ctrl+g and move it to somewhere around x:128 (?)
2016-03-23 14:38 CLSW: Done
2016-03-23 14:41 Setomi: 04:48:235 (2,3) - Maybe have some kind of anti flow here before going into 04:48:581 (1) - (?)
2016-03-23 14:43 CLSW: I have something nice idea with your previous suggestion. Fixed overall with major parts
2016-03-23 14:43 Setomi: Sure
2016-03-23 14:46 Setomi: 04:57:697 (2,3) -
2016-03-23 14:47 Setomi: It's something with this part that feels wrong
2016-03-23 14:47 Setomi: But can't put my finger on what needs to be changed
2016-03-23 14:47 CLSW: rhythmical? or some kinda else?
2016-03-23 14:47 Setomi: How it's played, it feels awkward playing that part
2016-03-23 14:52 CLSW: okay fixed
2016-03-23 14:52 Setomi: How did you fix it?
2016-03-23 14:53 CLSW: http://osu.ppy.sh/ss/4776631
2016-03-23 14:54 Setomi: Okey sure, looks good
2016-03-23 14:56 Setomi: 05:04:043 (2) - I moved this to x:256 and tinted it something like this http://puu.sh/nQZ1e/7c60486573.jpg
2016-03-23 14:57 Setomi: Having it straight like before felt a bit stale
2016-03-23 14:57 CLSW: hmm, looks like it doesn't fit with the atmosphere though
2016-03-23 14:58 CLSW: I would like to add HDash on 05:04:388 (5) - this one only
2016-03-23 15:01 Setomi: Soo you feel like that part is a low movement part in general?
2016-03-23 15:02 CLSW: yea right
2016-03-23 15:02 Setomi: Sure
2016-03-23 15:05 Setomi: 05:12:581 (3) - & 05:13:043 (1) - Feels like these could need a bit more distance
2016-03-23 15:05 Setomi: Too me this feels like an "epic" part with the voice
2016-03-23 15:09 CLSW: uhhh
2016-03-23 15:09 CLSW: I think it's fine
2016-03-23 15:10 CLSW: I've tried to change some patterns but
2016-03-23 15:10 CLSW: it wasn't better even so I wouldn't :(
2016-03-23 15:11 Setomi: Sure
2016-03-23 15:12 Setomi: Well, what was there before was by no means bad, just a personal thing
2016-03-23 15:13 Setomi: 05:15:812 (1) - This is a really big sound but it's not showed properly I think
2016-03-23 15:15 CLSW: http://osu.ppy.sh/ss/4776727
2016-03-23 15:18 Setomi: Yeah really nice
2016-03-23 15:27 Setomi: I think the rest is fine
2016-03-23 15:28 Setomi: I can't find anything atm, maybe if I come back to it later but not right now
2016-03-23 15:29 CLSW: Alright
2016-03-23 15:29 CLSW: Since I should start to stream so
2016-03-23 15:29 Setomi: oooo sweet
2016-03-23 15:30 Setomi: You want me to put this in the thread?
2016-03-23 15:30 Setomi: for the slick 1 kudos?
2016-03-23 15:31 CLSW: yes sure
2016-03-23 15:31 CLSW: why not

& gl with ranking ofc!!! :D :)

SYAHME

CLSW wrote:

Note : All jumps and hyperdashes' atmosphere feel same with ALL sections, basically it's not even unrankable.
Fact: So we can ranked it faster.
INO
IRC Mod
SPOILER
00:35 CLSW: CtBのModしてください
00:36 INO: 俺が?w
00:36 CLSW: できる
00:36 INO: 今っすか?
00:36 CLSW: はい!
00:37 CLSW: https://osu.ppy.sh/s/432720
00:37 INO: 頑張ってみます・・・
00:37 INO: まさかのIMAGE
00:39 INO: 配置とか見ればいいのかね?
00:39 CLSW: それでもおk
00:42 INO: 綺麗すぎて見るとこが見つからないw
00:49 INO: 02:06:128 (3) -
00:49 INO: https://osu.ppy.sh/ss/4783765
00:50 INO: こういうパターンの提案とかすればいいのかな?
00:52 CLSW: なんか
00:53 CLSW: 自分には当たらないスタイルですけど
00:54 INO: うーんw
00:54 INO: やっぱいきなりは難しいって
00:54 CLSW: maa
00:55 CLSW: ちょっと別の形に変えてみました
00:56 CLSW: http://osu.ppy.sh/ss/4783811
00:56 CLSW: こうだ
00:58 INO: うむ
01:04 INO: 03:38:897 (1) - 03:39:359 (2) -
01:04 INO: もっと音拾えそうじゃない?
01:04 INO: わざと拾ってないとか?
01:05 CLSW: そうですね
01:05 CLSW: 03:39:243
01:06 CLSW: 音を追加
01:09 INO: 05:30:350 (2) -
01:10 INO: https://osu.ppy.sh/ss/4783885
01:10 INO: こうするとプレイヤーはリズムを崩しやすくなりそう
01:11 INO: 縦より横にすることで
01:11 CLSW: はいできました
01:13 INO: 他はちょっと思いつかないです・・・
01:14 INO: SDは今ぐらいを維持するのかな?w
01:14 CLSW: SDは今でもおk
01:15 CLSW: 9.20です
01:15 INO: 頑張ってください~@_@
01:15 CLSW: はい!
01:15 CLSW: Postしてくださいね
01:16 CLSW: Kudosuあげるから
01:16 INO: あ、はい!
Razor Sharp
ill take a look at this in a couple of days.
Ascendance
I remember a long time ago, you asked me to test this map with half time + nofail because I was rank 4000 /me runs

good to see I'm decent enough to play it now :)

irc
2016-03-25 13:39 Ascendance: 00:41:666 (1) - 
2016-03-25 13:39 Ascendance: I think you can maybe make this more curved? It nearly plays too straight so
2016-03-25 13:40 Ascendance: maybe something similar to 00:39:820 (1) -
2016-03-25 13:40 CLSW: indeed, I changed
2016-03-25 13:41 Ascendance: 00:43:513 (1,1) - Due to some new ranking criteria, this spinner is a bit too close, so you should move it back one tick to keep it within rankable category
2016-03-25 13:42 CLSW: changed
2016-03-25 13:42 Ascendance: kk
2016-03-25 13:42 CLSW: Get ready yo
2016-03-25 13:43 CLSW: It's the showdown time
2016-03-25 13:43 Ascendance: 01:00:474 (2,3) - This vertical slider interrupts the flow in my opinion, perhaps you can change it in a way to make it more horizontal where the catcher does not have to stay still for it?
2016-03-25 13:44 CLSW: http://osu.ppy.sh/ss/4791960
2016-03-25 13:44 CLSW: how about this one?
2016-03-25 13:44 Ascendance: seems better to me, yep
2016-03-25 13:45 CLSW: alright done
2016-03-25 13:46 Ascendance: 01:17:436 (4) - I think having the same tilt, except to the right instead of to the left plays better out of the left-right pattern at 01:17:089 (2,3) -
2016-03-25 13:46 Ascendance: I moved 01:17:436 (4) - to x80 and made the tilt go right-facing
2016-03-25 13:46 Ascendance: https://osu.ppy.sh/ss/4791976
2016-03-25 13:47 CLSW: The jump between (3) and (4) that you're using has 6 spaces
2016-03-25 13:47 CLSW: It's pretty a harsh jump cuz 7 spaces would be Hdashed in bpm 250
2016-03-25 13:47 CLSW: *260
2016-03-25 13:48 Ascendance: well, perhaps changing the spacing is fine, but my point was about the tilt of the slider and maybe giving it a little extra space
2016-03-25 13:48 CLSW: So I've tried like this : http://osu.ppy.sh/ss/4791988
2016-03-25 13:49 Ascendance: ah so the previous is a repeat now?
2016-03-25 13:49 CLSW: 01:17:089 (2) - Yeah this one became a repeat
2016-03-25 13:49 Ascendance: alright
2016-03-25 13:49 Ascendance: yeah, seems good to me
2016-03-25 13:50 Ascendance: 02:13:051 (1,2,1) -
2016-03-25 13:50 Ascendance: This stream feels really rough to me
2016-03-25 13:50 Ascendance: I think with some polishing and perhaps make the edges less sharp to play?
2016-03-25 13:51 CLSW: Ah that one
2016-03-25 13:51 CLSW: http://osu.ppy.sh/ss/4792006
2016-03-25 13:51 CLSW: That's some kinda reference of original std convert
2016-03-25 13:52 CLSW: I would like to keep it anyways
2016-03-25 13:52 Ascendance: well, instead of removing it or changing it, perhaps reducing some of the weird spacing between the sliders would help it a bit
2016-03-25 13:53 CLSW: Done
2016-03-25 13:53 Ascendance: kk
2016-03-25 13:53 Ascendance: 02:43:512 (1,2) - There's two crashes here in the background, maybe you can make a bigger dash or even an hdash for emphasizing their unique sounds?
2016-03-25 13:55 CLSW: Star Rating increased with 9.21 with this suggestion!
2016-03-25 13:55 Ascendance: !!
2016-03-25 13:55 Ascendance: ascendance pp mapper
2016-03-25 13:56 Ascendance: 03:07:166 (3,4) - as previously, I think your idea of simply changing into a repeat slider would help the flow in this section better than forcing the catcher to nearly come to stop
2016-03-25 13:58 CLSW: How about to convert slider to stream utility with 03:06:475 (1) - this one?
2016-03-25 13:58 CLSW: http://osu.ppy.sh/ss/4792060
2016-03-25 13:59 Ascendance: hmm sure
2016-03-25 13:59 Ascendance: doesnt seem so bad \:D/
2016-03-25 14:00 CLSW: \:D/
2016-03-25 14:01 Ascendance: 03:20:897 (3,4) - I did https://osu.ppy.sh/ss/4792075 this instead of the vertical sliders since I felt like (3) was originally a bit too hard to catch coming out of an intense pattern
2016-03-25 14:02 CLSW: I have my own magic wand
2016-03-25 14:02 CLSW: That's good idea
2016-03-25 14:02 CLSW: leeme borrow your hands
2016-03-25 14:03 Ascendance: hahaha
2016-03-25 14:03 CLSW: Okay done!
2016-03-25 14:03 Ascendance: 03:53:666 (1,2) -
2016-03-25 14:03 CLSW: It was pretty a major change
2016-03-25 14:03 Ascendance: You have the hyperdash to these notes, but I think having the hyper at 03:54:128 (2,1) - would be much better due to the strong bass note on the sliderhead of (1)
2016-03-25 14:05 CLSW: Actually I focused on violin tune
2016-03-25 14:05 CLSW: so won't be a problem though
2016-03-25 14:05 Ascendance: hmm, maybe then at least increasing that distance would be good ?
2016-03-25 14:05 Ascendance: even if only slightly, i think some emphasis can be placed on it
2016-03-25 14:06 CLSW: k then
2016-03-25 14:07 Ascendance: 04:00:128 (1,2,1) -
2016-03-25 14:07 Ascendance: these distances seem really high ;A;
2016-03-25 14:07 Ascendance: I think maybe a slight reduction between them all could be nice here
2016-03-25 14:08 CLSW: okay another major change
2016-03-25 14:08 CLSW: done!
2016-03-25 14:10 Ascendance: 05:32:312 (4,1) - The slider shape I think could be changed a bit since with the hdash at (4) it is really easy to miss some droplets
2016-03-25 14:11 CLSW: [http://osu.ppy.sh/ss/4792147 Everyone loves curve]
2016-03-25 14:11 Ascendance: :3
2016-03-25 14:12 Ascendance: after that suggestion, is all I have~
2016-03-25 14:12 CLSW: \:D/
2016-03-25 14:12 Ascendance: \:D/
Rocma
chatlog
17:00 _Asriel: 01:17:896 (3,4) -  Ctrl G 여기 뜬금없이 쉬운패턴
17:01 CLSW: 아 ㅈㅅ 이거 의도한거임
17:01 CLSW: 톤이 좀 내려가잖아요
17:01 CLSW: 톤이라기보단
17:01 CLSW: 분위기라고 해야할듯 ㅇㅇ
17:02 _Asriel: 음
17:02 _Asriel: 그래도 2,3사이에 점프 있는게 낫지 않을까요
17:06 _Asriel: 02:17:666 (1,2) - https://osu.ppy.sh/ss/4804406 음 올라가는것도 그렇고 노랑-초록 사이에 점프 들어간것도 나을것같아서 이렇게 추천해봅니다
17:07 CLSW: 약한 점프
17:07 CLSW: 저기다 넣어봤습니다
17:09 CLSW: 음
17:09 CLSW: 괜찮네요
17:09 CLSW: 넣었습니다
17:09 _Asriel: 춤(( ))춤
17:10 _Asriel: 03:39:243 (2) - 얘 없애는게 나을거같아요
17:10 _Asriel: 굳이 저곳에 강박이 있는것도 아니고
17:12 CLSW: 이거 없애면
17:12 CLSW: 노트수가 3030개가 안됨
17:12 _Asriel: ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
17:12 CLSW: 솔직히 간신히 맞춘거에요 ㅂㄷㅂㄷ
17:12 _Asriel: 그보다 여기 16비트부분
17:12 _Asriel: 왜이리 더 격렬해졋죠
17:15 CLSW: 아
17:15 CLSW: 어쩌다보니
17:16 CLSW: 그리된듯
17:19 _Asriel: 05:09:812 (1,2,3,4) - 여기서 순간 무빙을 멈춰야되는게 아쉽네요
17:19 CLSW: 저기는 그냥 의도하고 넣은거라서
17:19 CLSW: 딱히 다른게 생각이 안나네요
17:20 CLSW: 기존에 있던걸 쓰려니 컨셉 중복되어서 별로 안좋아보임
17:20 _Asriel: 그래도 플레이어입장에선 약간 밋밋한 그런감이 있어요
17:21 CLSW: 음
17:21 CLSW: 이거 뭔가 무리하게 고치려했다가는
17:22 CLSW: QAT한테서 퇴짜맞을거같아요
17:22 CLSW: ㅈㅅ
17:22 _Asriel: ㅠㅠ
17:24 _Asriel: 전 진짜 이제 할게 없오요
17:25 _Asriel: HP가 좀 높았으면 하는거 빼곤
17:25 CLSW: 그럼 6으로 늘리죠 헤헤
17:25 _Asriel: 굿

드디어
Topic Starter
CLSW
Note 2 : Ranking progress for now isn't a speedranking, since the mod for this map actually started from 6 months ago : p/4506034

I'm ready for accept everything :3
Hareimu
hope this can get to approval soon enough~
crystalshower
do you have plan to build Storyboard?
Rocma
bubble when
Netamaru
+1 goodluck on approval
Moeruattack
rank when 8-)
Underforest

BanchoBot wrote:

When it's finished
Topic Starter
CLSW
NC overhaul has been done ;)
Topic Starter
CLSW
Okay, please do not let this map graveyarded
Deif
Finally got in here!
[General]
  1. Title: It should be just IMAGE -MATERIAL-. Refer to this post p/5185281 . (Shinkyoku) or <Version 0> are simply remarks of the song and can be found in different sources:
    1. http://www.konamistyle.jp/sp/tatsh_material/index.html
    2. Album cover: http://auctions.c.yimg.jp/images.auctions.yahoo.co.jp/image/ra123/users/6/6/7/1/banban1201_1213-img450x600-1452152086czdgqf8160.jpg
  2. Storyboard: You have some fade-ins and fade-outs of the BG picture, but you should activate the "Widescreen Support" option to see it completely. Otherwise the image gets cropped for the users with a widescreen monitor.
  3. Timing: The last timing section at 06:50:969 - has no real purpose and must be deleted. It affects no object and it's currently offbeat (the piano at the end would need some more extra sections to be timed completely, but they weren't mapped anyway).
[Envision]
  1. 02:06:820 (1) - This NC doesn't look so necessary and can be added at 02:07:051 - instead to be consistent with the rest of this section.
  2. 02:13:051 (1) - The slider should be snapped at most with 1/4 beats and not 1/6s as you did. The melody doesn't give hints that those notes should be 1/6s. Moreover, mapping this point with kicksliders instead of a curved stream like 02:13:974 (1,2,3,4,5,6,7,8) - doesn't flow that well after the previous pattern 02:12:589 (1,2) - .
  3. 02:13:916 (3) - This note can be removed. The violin pitches starts at 02:13:974 - and that should be the starting point of the stream as well.
  4. 02:41:436 (4) - I'd make this slider face to the right instead. The current transition with the next slider is rather uncomfortable to play and a bit unexpected for this relatively calm section.
  5. 04:54:120 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - This stream is not like the others you did, where you increased the difficulty of the jumps gradually. I'd honestly start with the curved stream you used at the end, and then introduce the sliderstreams. Don't forget adding hypers at least at 04:54:581 - , 04:55:043 - and 04:55:504 - where the main beats sound. The current structure missed the one at 04:54:581 - .
  6. 05:04:273 (3,4,5) - Kinda odd you included the triplet at this spot and not just before the next stanza like in other examples across the map. It fits better the music if you leave a 1/2 slider at 05:04:273 - and you move the triplet to 05:04:504 - instead.
  7. 06:22:273 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - This is absolutely no-go. Players who managed to get a nice combo until here have ~75% chances to instafail the map because of this pattern, which is frustrating after +6 min of such demanding song. The unexpected direction changes like 06:22:620 (4) - 06:23:543 (4) - or 06:24:004 (4) - with 260BPM make this almost unplayable. Try to something similar as in the previous patterns: a soft introduction and then you can start with the sliderstreams if needed, but give players at least the opportunity to recover if they miss.
[]
Just a few comments regarding some patterns, but overall I'd give a try to the beatmap. Good job with the stream after the calm part at 04:30:581 - ! Please reply to the suggestions and give elaborate reasons in case you decline them.
Topic Starter
CLSW
Yes I know that last streams are so much overdone, gonna nerf it soon :3 (Actually it was just an experimental pattern which is gonna be existed for temporarily, and inb4 Motion FC'ed until that part and instafailed at there, also he asked me to nerf them)

Placeholder to reply

All fixed, thank you very much!
Aruel
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ미친ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Asahina Momoko
i'm so amped for getting this map ranked because am new ctb player HYPEEEEE
Ascendance
SHOW ME THE WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
koliron
goooaaaaaoaoao!!
Deif
Delete the unused .osb file and we're good to go.
Artavia
ㄱㄴㅇ?
Topic Starter
CLSW
Updated!

edit : some fixes myself here :
01:43:282 (3,4) - Increased a bit of distances for lookin' better.
01:56:436 (1) - Fixed the slider's shape more naturally.
01:58:282 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6)
03:00:128 (1,2,3,4,5,6,7,1,2,3,4,5,6)
06:10:273 (1,2,3,4,5,6,1,2,3,4,5,6) - Overall stream pattern looks pretty not finest for me, so I rebuild these with more curved style.

Please check them first before you decide to bubble, and also please back-up the display title message timing on 00:49:051 :)
Deif
Let's break the pp system a bit more:

#1
Topic Starter
CLSW
Yayyy thanks!

IT'S COMING BOIZ, THE NEW CTB BOSS MAP
SYAHME

CLSW wrote:

Yayyy thanks!

IT'S COMING BOIZ, THE NEW CTB BOSS MAP
Ahhh, I can't wait.

Edit: Make sure to include this map on Osu!Weekly once it get qualify.
CelegaS
Gogogogo qualify it now

:) hype :) hype :) hype :) hype :)
JBHyperion
I'll just drop this here p/5185281 /o/ nvm Deif beat me to it

Good luck!
Topic Starter
CLSW
metadata confirmed
Kagari
so no 8 star diff map and we're just gonna rank a 9 star map right ahead? seems like Windows OS lmao
CelegaS

Kagari wrote:

so no 8 star diff map and we're just gonna rank a 9 star map right ahead? seems like Windows OS lmao
HR augoeides and you have your 8stars :D
Crystal
PLZ GO GO GO
Taboki
Gogogogo :D
JBHyperion
I promise this post will not be as useless as the last!

To whoever intends to push this forward, please be aware that this map has recently been approved - post here. As such, the CtB mapset cannot also enter the Qualified section until Bara-'s map is either ranked or disqualified:

CelegaS
Wtf is this rule lol q_q
Raediaufar
Looks like that map will be dq coz of unsnapped note. GOGOGO QUALIFY
Topic Starter
CLSW
Bara- plz give me a mercy..
koliron
waoawowao time to wait x3

btw i will check later, so placeholder aaaa
Bunnrei
gogogogogo CLSW!

rip my dream of ranking hardest ctb map xd
JBHyperion

Chara wrote:

rip my dream of ranking hardest ctb map xd
same xd
Rockageek
What a coincidence tho, exactly when this map feels ready for rank another std one pops out from nowhere :o And many years since the first image material ranked. I remember same thing happened with black or white, every week a std/mania mapset got qualified, while clsw was waiting for his mapset to be qualified. And at the end, everybody forgot about it because too many mapsets got ranked at the same time.
Hope we won't see another image material map coming out from nowhere when Bara's one gonna be ranked (or DQ bcz there is some issues as it seems)
JBHyperion

Rockageek wrote:

What a coincidence tho, exactly when this map feels ready for rank another std one pops out from nowhere :o And many years since the first image material ranked. I remember same thing happened with black or white, every week a std/mania mapset got qualified, while clsw was waiting for his mapset to be qualified. And at the end, everybody forgot about it because too many mapsets got ranked at the same time.
Hope we won't see another image material map coming out from nowhere when Bara's one gonna be ranked (or DQ bcz there is some issues as it seems)
Saying that Bara-'s set "popped up out of nowhere" is ridiculous, but also disrespectful as you imply that no significant work or effort has been put in to create it. It was uploaded 2 months before this (re-upload after Sangzin's set) and was first bubbled over 6 weeks ago. If anything, the CtB set is the one that popped up more suddenly, at least with respect to the ranking process. Can you please put aside the baseless conspiracy theories that the entire mapping community is out to rain on CLSW's parade?

Saying that people will "forget" this map is a joke - it's pretty much the hardest map ever seriously considered for rank, has already been bubbled (by Deif no less), and judging by comments in both threads, is supported and hyped by many people. The issues pointed out may or may not lead to a DQ, but having to wait one week maximum isn't going to change anything.
Rockageek

JBHyperion wrote:

conspiracy theories
Ahah sorry that offended your mind, I just find it so fun.
As always I spoke like an dumb retard without knowing anything, I've saw this kind of things happen many times.

Forget about it, I'm surely affected by some acute paranoia since I crawl around forums.

EDIT : Sorry to everyone, I can't help myself bringing bs everywhere I write.
I just wanted to make a point of reflexion, not offend anyone by anyway.
I'm quite salty sometimes that's true, but please, don't take it serously, I just want to say funny facts, nothing else :'(
Topic Starter
CLSW
I also respect bara's work though, so please people, don't make crap here x_x
Bunnrei
enjoy game

bara's set means that i can finally s a marathon in std!1
show more
Please sign in to reply.

New reply