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Shimamura Uzuki (CV:Ayaka Ohashi) - S(mile)ING!

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Topic Starter
Vanillas
This beatmap was submitted using in-game submission on 2016年7月1日 at 18:01:32

Artist: Shimamura Uzuki (CV:Ayaka Ohashi)
Title: S(mile)ING!
Source: アイドルマスター シンデレラガールズ
Tags: idolmaster Starlight Stage i@mas ANIMATION PROJECT 00 ST@RTER BEST smileing deresute THE IDOLM@STER CINDERELLA GIRLS Setz
BPM: 178
Filesize: 12449kb
Play Time: 02:24
Difficulties Available:
  1. Debut (1.5 stars, 145 notes)
  2. Master (4.35 stars, 463 notes)
  3. PRO (3 stars, 311 notes)
  4. Regular (2.02 stars, 214 notes)
  5. Setz's M@ster+ (4.9 stars, 552 notes)
Download: Shimamura Uzuki (CV:Ayaka Ohashi) - S(mile)ING!
Information: Scores/Beatmap Listing
---------------
1st beatmap for Idol M@ster.
2nd : Snow wings
redownload if you got this map before 6/12

Setz's M@ster+ : Setz
Skins: from Vanilla Vat
(Removed as transparent notes)


Pics from pixiv
48197482_p0
49814905_p0
50067675_p0
51703185_p0
51713111_p0
52847047_p1
48319376_p0
Yahuri
From queue~

General
-Nice skin, nice storyboard!
-are you going to leave the hitcircle background transparent?

Pro
00:02:452 (4) - 00:04:306 (2) - stack maybe?
00:10:205 (2,3) - dont really like this overlap
00:11:301 (7) - you sure there is something here? I don't really hear anything distinguishable.
00:12:396 (3) - clap on slider tail
00:13:744 (6,7) - blanket
00:17:789 (3,5) - ^
00:22:509 (1,2,3) - ^
when you fix blanket of 00:22:509 (1,2,3), you can stack 00:24:700 (6) on tail of 00:23:183 (3)
00:30:598 (1,2) - clap on tail of 1 and 2
00:52:171 (1,3) - dont really like this overlap
00:56:048 (2,7) - could stack
00:59:587 (3,4) - blanket
01:04:980 (6,7) - ^
01:05:318 (7) - clap on start
01:06:666 (2) - clap
01:13:913 (5,6) - blanket
01:18:295 (2,3) - i think this is just kinda weird because 3 starts on a 1/6 beat. messed me up here. If possible, make the start of 3 on a downbeat or offbeat
01:25:879 (1,2) - blanket
01:47:115 (4,1) - ^
01:52:846 (1,3,4) - ^
01:53:857 (4) - clap on start
02:00:430 - clap
02:00:598 - ^
02:01:947 (4) - ^
02:03:632 (5) - ^ slider tail
02:04:138 (6) - ^
02:05:318 - ^
gonna stop pointing out the hitsounds, hopefully you should be able to find the right spots just by listening to what doesnt sound right.
02:16:273 (2,3) - blanket
02:18:970 (2,3) - ^

Master
-some of the stacks threw me off because I couldnt see them coming. Heres the stacks: 01:45:430 (3,4,5) 00:51:497 (3,4,5) 00:54:194 (3,4,5) 00:57:565 (5,6,7) 01:08:688 (2,3,4) not saying all of them messed me up, but these ones all follow the same pattern.
00:10:121 - nothing here, but something here 00:10:289
00:11:301 - nothing here
00:13:997 - ^
00:19:812 (1,3) - improve blanket
00:22:340 - no clap here, clap here 00:22:424
00:23:520 (4,5) - i think this should just be stacked normally
00:24:278 (2) - nothing here
00:25:458 - ^
-Just make sure to check for overmapping. You should know the song better than I do.
00:28:407 (2,3) - make overlap bigger or no overlap
00:29:587 (2,3,4) - ^
00:44:587 (6,7,9) - ^
00:45:935 (2,3,5) - ^
00:51:497 (3,5) - refer to first comment on this difficulty. perhaps you could stack 5 onto 00:51:329 (2) instead? I think my problem with these stacks was because they were straight back and forth.
00:52:677 (7,9) - stack
00:57:565 (5,7) - ^
01:00:598 (1,2,3,4,5) - dont quite understand why the DS is so huge here
02:07:340 (4,5,6,7,8) - ^
01:14:756 (7,8,1) - dont like how these overlaps look, esp overlap between 8 and 1, should separate tail of 8 from head of 1
01:52:171 (7,1) - stack

Good luck!
Topic Starter
Vanillas

Yahuri wrote:

From queue~

Good luck!
Thanks a lot for your mod~~ As I'm quiet busy now, I'll check them later~~
Mekki
Hey from my queue!

[General]
  1. I'd add smile to the tags, since song name is related to that and beatmap can't be found when searched like that.
  2. I feel that the gap from ''Regular'' to ''Pro'' is a bit bad, like, on Pro you have high quantity of jumps for a hard diff with a high spacing on kiai, on Regular it's mostly 1/1 with low spacing and some of 1/2. I'd recommend making one of them harder or easier to make a better spread.


[Regular]
  1. 00:20:992 (3) - Add a clap at the end of this slider, there is clearly a song asking for clap here.
  2. 00:22:171 (4) - ^
  3. 00:30:598 (5,1) - Swap NCs here, with that I mean, add on (5) and remove from (1).
  4. 00:43:407 (1,2) - ^
  5. 00:32:284 (3,4) - Honestly, this patterning is not a good idea for Normals, beginners will for sure get confused on that big 1/2 stack. They will like, don't know what to do XD I'd change those for a 1/2 slider, it fits better.
  6. 00:41:048 (4) - Add NC here to be consistent with your comboing pattern.
  7. 00:46:778 (4) - ^
  8. 00:38:688 (1,2) - I'm pretty sure you could make blanket better here. Try to change the shape of (2) for something that will blanket nice with (1).
  9. 00:46:778 (5,6) - Stacking those doesn't feel a good idea, beat is strong here and it'd be more intuitive if they were unstacked.
  10. 00:58:913 (1) - Flow here feels a bit forced, I suggest you moving (1) to a place like 291|170.
  11. 01:00:935 (1) - Please, make 01:01:610 clickable, it's a pretty strong beat (start of the kiai) and should not be ignored by ending on a slider end.
  12. 01:03:969 (5) - Again, add NC here. Then remove here 01:06:329 (1) and add it here 01:07:003 (3). You should do NC constantly in like 2 stanzas (NC in every two downbeat) some of your NC are really incosistent.
In my opinion this diff is very unpolished yet. Patterns flows bad, NCing is very inconsistent. You should go through your map and fix things based on what I said that you think that it can be improved more too.

I'll probably mod other diffs later, I'm not sure though :S
Topic Starter
Vanillas

Yahuri wrote:

From queue~

General
-Nice skin, nice storyboard!
-are you going to leave the hitcircle background transparent? I'll change it later~~

Pro
00:02:452 (4) - 00:04:306 (2) - stack maybe? Fixed~
00:10:205 (2,3) - dont really like this overlap Fixed~
00:11:301 (7) - you sure there is something here? I don't really hear anything distinguishable. Um, I just like putting something here, I'll fix it if other modder point it out~
00:12:396 (3) - clap on slider tail Fixed~
00:13:744 (6,7) - blanket Fixed~
00:17:789 (3,5) - ^ Fixed~
00:22:509 (1,2,3) - ^ Fixed~
when you fix blanket of 00:22:509 (1,2,3), you can stack 00:24:700 (6) on tail of 00:23:183 (3) Fixed~
00:30:598 (1,2) - clap on tail of 1 and 2 Fixed~
00:52:171 (1,3) - dont really like this overlap Fixed~
00:56:048 (2,7) - could stack Fixed~
00:59:587 (3,4) - blanket Fixed~
01:04:980 (6,7) - ^ Fixed~
01:05:318 (7) - clap on start Fixed~
01:06:666 (2) - clap Fixed~
01:13:913 (5,6) - blanket Fixed~
01:18:295 (2,3) - i think this is just kinda weird because 3 starts on a 1/6 beat. messed me up here. If possible, make the start of 3 on a downbeat or offbeat No,I'll keep it as I think if fits the elec guitar.
01:25:879 (1,2) - blanket Fixed~
01:47:115 (4,1) - ^ Fixed~
01:52:846 (1,3,4) - ^ Fixed~
01:53:857 (4) - clap on start Fixed~
02:00:430 - clap Fixed~
02:00:598 - ^ Fixed~
02:01:947 (4) - ^ Fixed~
02:03:632 (5) - ^ slider tail Fixed~
02:04:138 (6) - ^ Fixed~
02:05:318 - ^ Fixed~
gonna stop pointing out the hitsounds, hopefully you should be able to find the right spots just by listening to what doesnt sound right. Ok~I'll have a carefully check later~
02:16:273 (2,3) - blanket Fixed~
02:18:970 (2,3) - ^ Fixed~

Master
-some of the stacks threw me off because I couldnt see them coming. Heres the stacks: 01:45:430 (3,4,5) 00:51:497 (3,4,5) 00:54:194 (3,4,5) 00:57:565 (5,6,7) 01:08:688 (2,3,4) not saying all of them messed me up, but these ones all follow the same pattern.Um, I'll keep them.
00:10:121 - nothing here, but something here 00:10:289 Fixed~
00:11:301 - nothing here No, I'll keep it~
00:13:997 - ^ ^
00:19:812 (1,3) - improve blanket Fixed~
00:22:340 - no clap here, clap here 00:22:424 Fixed~
00:23:520 (4,5) - i think this should just be stacked normally Fixed~
00:24:278 (2) - nothing here No, I'll keep it~
00:25:458 - ^ ^
-Just make sure to check for overmapping. You should know the song better than I do.
Sure I am, but I just like this overmapping, not bad, I think.
00:28:407 (2,3) - make overlap bigger or no overlap Fixed~
00:29:587 (2,3,4) - ^ Fixed~
00:44:587 (6,7,9) - ^ Fixed~
00:45:935 (2,3,5) - ^ Fixed~
00:51:497 (3,5) - refer to first comment on this difficulty. perhaps you could stack 5 onto 00:51:329 (2) instead? I think my problem with these stacks was because they were straight back and forth. Fixed~
00:52:677 (7,9) - stack Fixed~
00:57:565 (5,7) - ^ Fixed~
01:00:598 (1,2,3,4,5) - dont quite understand why the DS is so huge here Um, I think the part is before 2nd refrain, so I'll keep it
02:07:340 (4,5,6,7,8) - ^ End of refrain~
01:14:756 (7,8,1) - dont like how these overlaps look, esp overlap between 8 and 1, should separate tail of 8 from head of 1
01:52:171 (7,1) - stack Fixed~ Fixed~

Good luck!
Thanks a lot for your modding~ :)
Topic Starter
Vanillas

MkGuh wrote:

Hey from my queue!

[General]
  1. I'd add smile to the tags, since song name is related to that and beatmap can't be found when searched like that. Ok~ I add smileing and smile to the tags~
  2. I feel that the gap from ''Regular'' to ''Pro'' is a bit bad, like, on Pro you have high quantity of jumps for a hard diff with a high spacing on kiai, on Regular it's mostly 1/1 with low spacing and some of 1/2. I'd recommend making one of them harder or easier to make a better spread. It sure does...I'll consider remapping the diff~


[Regular]
  1. 00:20:992 (3) - Add a clap at the end of this slider, there is clearly a song asking for clap here. Fixed~
  2. 00:22:171 (4) - ^ Fixed~
  3. 00:30:598 (5,1) - Swap NCs here, with that I mean, add on (5) and remove from (1).Fixed~
  4. 00:43:407 (1,2) - ^
  5. 00:32:284 (3,4) - Honestly, this patterning is not a good idea for Normals, beginners will for sure get confused on that big 1/2 stack. They will like, don't know what to do XD I'd change those for a 1/2 slider, it fits better. I removed (4)
  6. 00:41:048 (4) - Add NC here to be consistent with your comboing pattern. Fixed~
  7. 00:46:778 (4) - ^Fixed~
  8. 00:38:688 (1,2) - I'm pretty sure you could make blanket better here. Try to change the shape of (2) for something that will blanket nice with (1). Fixed~
  9. 00:46:778 (5,6) - Stacking those doesn't feel a good idea, beat is strong here and it'd be more intuitive if they were unstacked. Fixed~
  10. 00:58:913 (1) - Flow here feels a bit forced, I suggest you moving (1) to a place like 291|170. Fixed~
  11. 01:00:935 (1) - Please, make 01:01:610 clickable, it's a pretty strong beat (start of the kiai) and should not be ignored by ending on a slider end. Fixed~
  12. 01:03:969 (5) - Again, add NC here. Then remove here 01:06:329 (1) and add it here 01:07:003 (3). You should do NC constantly in like 2 stanzas (NC in every two downbeat) some of your NC are really incosistent.
In my opinion this diff is very unpolished yet. Patterns flows bad, NCing is very inconsistent. You should go through your map and fix things based on what I said that you think that it can be improved more too.

I'll probably mod other diffs later, I'm not sure though :S
Um, As you see, the REGULAR diff seems so bad, I'll think twice if I'll remapping it~
Thanks a lot for your modding! :)
Setz
wow, very nice map honestly.

the only problems i saw at glance is that the normal is too easy due to not many 1/2 rhythms being used, so it makes a problem with difficulty spread for the hard and the hard has some patterns that are for insane, also some overmapping in the insane, but other than that it looks great, you should continue to look for mods, you can probably get this into qualified with some more work
Topic Starter
Vanillas

Setz wrote:

wow, very nice map honestly.

the only problems i saw at glance is that the normal is too easy due to not many 1/2 rhythms being used, so it makes a problem with difficulty spread for the hard and the hard has some patterns that are for insane, also some overmapping in the insane, but other than that it looks great, you should continue to look for mods, you can probably get this into qualified with some more work
Thanks a lot~~ I'll remap normal diff later. And I'll check HARD and INSANE diffs for overmapping and other problems~ :)
Lily Bread
quick mod as request

[Master]
00:50:149 (6) - 不要硬把九连做成五连
http://puu.sh/oJsw2/6d4581f3f9.jpg

01:10:879 (1) - 重新考虑一下这附近的节奏吧。我的建议是类似这样的:
http://puu.sh/oJsID/8de88a3a63.jpg
图里的1是长白线.
你现在这样有点脱离节奏


01:14:924 (5) - 怎么听也应该是这样..
http://puu.sh/oJsLp/79598e62d5.jpg


02:17:789 - 漏了个重要的音
Topic Starter
Vanillas

Lily Bread wrote:

quick mod as request

[Master]
00:50:149 (6) - 不要硬把九连做成五连 Fixed~
http://puu.sh/oJsw2/6d4581f3f9.jpg

01:10:879 (1) - 重新考虑一下这附近的节奏吧。我的建议是类似这样的:
http://puu.sh/oJsID/8de88a3a63.jpg
图里的1是长白线.
你现在这样有点脱离节奏 Fixed~


01:14:924 (5) - 怎么听也应该是这样..Fixed~
http://puu.sh/oJsLp/79598e62d5.jpg


02:17:789 - 漏了个重要的音 Fixed~
感谢姥爷~
Pata-Mon
M4M

[General]
  1. 神tm皮肤和sb 扑通 不是很懂
  2. 自己的难度结束时间要一致。好改,前俩难度map一下就行了。建议跟高难度处理一致,没伴奏那里直接break,然后再map尾声
[Easy]
  1. 你这个皮肤会导致ez里的东西看上去粘起来了,如果使用默认皮肤看是没什么问题的,不知道能不能改一下皮肤的……边框?(不是很懂皮肤
  2. 00:21:160 (2,3) - 调整一下位置不要擦边
  3. 00:24:868 (4,2) - 这一类叠起来会好一点,不算很重要不过细节总之是能多注意就多注意
  4. 00:34:643 (2) - 这个滑条应该在00:34:306 - 开始,然后结尾那里的节奏有好几种下法怎么选择都可以。00:37:340 (2) - 同理
  5. 00:41:385 - 这里空着还是蛮不舒服的。给00:40:711 (3) - 加个折返应该是最好的,虽然改起来有点麻烦。00:42:733 - 这里我也是觉得加点东西好。我感觉这段节奏可以再考虑一下(个人意见,应该也有人认同你后面那种完全只跟人声起音的下法
  6. 01:08:351 (2,3) - 包
  7. 01:55:205 (3,4) - 3短一拍,然后4提前开始长一拍
[Normal]
  1. 00:18:127 (3,4) - 不好看,或者说flow也不顺
  2. 00:20:992 (1,2) - 似包非包看着挺别扭的
  3. 00:46:273 (1,2) - 换成一个折返?其实感觉有不少地方节奏可能都可以稍微简化一下
  4. 00:53:857 (5,1) - 低难度不要这么摆呀
  5. 00:59:587 (3,4) - 危险
  6. 01:27:396 (4,5) - 还是,尾巴不要往那边甩,低难度要尽量保持视觉距离和实际ds一样
  7. 01:30:935 (1,1) - 换成一个吧
  8. 01:54:700 (5) - 太弯了
  9. 02:02:958 (5,6,7) - 这肯定不行
  10. 02:12:733 (2,3,4) - 这一类改成note+一个一拍的折返滑条+note会更好读
[Hard]
  1. 00:01:610 (2,3) - 00:04:306 (2,3) - 建议稍微放远点,别粘到
  2. 00:07:003 (2,3) - ds错了吧
  3. 00:29:587 (3,4) - ds
  4. 01:09:362 (5,1) - 挡折返箭头unrank
  5. 01:10:879 (3) - 换成俩半拍滑条?
  6. 01:11:553 (4,1) - 尽量避免overlap
  7. 01:14:756 (5,6,1) - ds不太合适
  8. 01:15:598 (2,3) - 让他俩的尾巴距离也保持1.4
  9. 01:27:228 - 01:27:902 - 这么漏还是有一点不舒服
  10. 01:29:924 (4) - 变速给nc
  11. 01:51:497 (6,2) - 不要粘起来,最好还是用1.4的ds来包
  12. 01:52:509 (2,2) - overlap
  13. 01:53:857 (4,5) - 歪了?
  14. 01:57:902 (5,1) - ds
  15. 02:00:261 (6,1) - 还是尾巴保持1.4
  16. 02:17:958 - 02:18:127 - 02:20:655 - 02:20:823 - 不跟太可惜了
  17. 02:23:520 (6,1) - ds
[Insane]
  1. 00:12:733 (4,1) - 00:14:082 (4,1) - 01:45:767 (4,1) - 这种ds……虽然insane的话也不是绝对不行,但一般情况还是不建议
  2. 00:30:598 (1,2,6) - 01:48:464 (2,5) - 02:03:295 (8,3) - overlap
  3. 00:42:733 (5) - 没有找到这个折返的依据,声音是在白线上的
  4. 00:53:520 (1,3) - 包上最好
  5. 01:14:924 (5,1) - 太远了,而且flow也是反着的
  6. 01:18:295 (2,3) - 像这种突然是1/3,一定要让你每个滑条的起点都在红线白线上打起来才不会别扭。
    另外就完全从play的角度来说跟鼓点肯定是最舒服的了,这里没必要非得跟乐器
  7. 02:00:261 (3,4,5,6,7,8,9,10) - 你这张图里,所有连打都是鼓点,唯独这个是原曲中很轻的声音。所以不适合连打,改成折返滑条比较好。滑条上也可以做文章,除了一个6次折返滑条,或两个2次滑条以外,考虑到鼓点的位置,还可以这么弄,会比较有趣
细节问题要多注意,总体感觉挺好的,加油起飞~射星支持一下
Topic Starter
Vanillas

Pata-Mon wrote:

M4M

[General]
  1. 神tm皮肤和sb 扑通 不是很懂
  2. 自己的难度结束时间要一致。 Fixed
    好改,前俩难度map一下就行了。建议跟高难度处理一致,没伴奏那里直接break,然后再map尾声
[Easy]
  1. 你这个皮肤会导致ez里的东西看上去粘起来了,如果使用默认皮肤看是没什么问题的,不知道能不能改一下皮肤的……边框?(不是很懂皮肤 我看看改改
  2. 00:21:160 (2,3) - 调整一下位置不要擦边 Fixed
  3. 00:24:868 (4,2) - 这一类叠起来会好一点,不算很重要不过细节总之是能多注意就多注意 Fixed
  4. 00:34:643 (2) - 这个滑条应该在00:34:306 - 开始,然后结尾那里的节奏有好几种下法怎么选择都可以。00:37:340 (2) - 同理
    Fixed
  5. 00:41:385 - 这里空着还是蛮不舒服的。给00:40:711 (3) - 加个折返应该是最好的,虽然改起来有点麻烦。00:42:733 - 这里我也是觉得加点东西好。我感觉这段节奏可以再考虑一下(个人意见,应该也有人认同你后面那种完全只跟人声起音的下法
  6. 01:08:351 (2,3) - 包 Fixed
  7. 01:55:205 (3,4) - 3短一拍,然后4提前开始长一拍
[Normal]
  1. 00:18:127 (3,4) - 不好看,或者说flow也不顺 水平镜像
  2. 00:20:992 (1,2) - 似包非包看着挺别扭的 Fixed
  3. 00:46:273 (1,2) - 换成一个折返?其实感觉有不少地方节奏可能都可以稍微简化一下 感觉这样难度低了,前面modder也说了我normal太简单了,先扔这
  4. 00:53:857 (5,1) - 低难度不要这么摆呀 Fixed
  5. 00:59:587 (3,4) - 危险 Fixed
  6. 01:27:396 (4,5) - 还是,尾巴不要往那边甩,低难度要尽量保持视觉距离和实际ds一样 Fixed
  7. 01:30:935 (1,1) - 换成一个吧 那样太长了,前边加了个note,后边加了个转盘采音不变
  8. 01:54:700 (5) - 太弯了 Fixed
  9. 02:02:958 (5,6,7) - 这肯定不行 Fixed
  10. 02:12:733 (2,3,4) - 这一类改成note+一个一拍的折返滑条+note会更好读
    直接删了
[Hard]
  1. 00:01:610 (2,3) - 00:04:306 (2,3) - 建议稍微放远点,别粘到 Fixed
  2. 00:07:003 (2,3) - ds错了吧Fixed
  3. 00:29:587 (3,4) - ds Fixed
  4. 01:09:362 (5,1) - 挡折返箭头unrank Fixed
  5. 01:10:879 (3) - 换成俩半拍滑条?跟的电吉他
  6. 01:11:553 (4,1) - 尽量避免overlapFixed
  7. 01:14:756 (5,6,1) - ds不太合适Fixed
  8. 01:15:598 (2,3) - 让他俩的尾巴距离也保持1.4 噫,我全程差不多都是1.3来着
  9. 01:27:228 - 01:27:902 - 这么漏还是有一点不舒服 考虑换个滑条,再有人提出来再改
  10. 01:29:924 (4) - 变速给nc Fixed
  11. 01:51:497 (6,2) - 不要粘起来,最好还是用1.4的ds来包 后边跳改了位置
  12. 01:52:509 (2,2) - overlap
  13. 01:53:857 (4,5) - 歪了?3重合
  14. 01:57:902 (5,1) - ds 加了个circle
  15. 02:00:261 (6,1) - 还是尾巴保持1.4 换了位置
  16. 02:17:958 - 02:18:127 - 02:20:655 - 02:20:823 - 不跟太可惜了Fixed
  17. 02:23:520 (6,1) - ds 重合
[Insane]
  1. 00:12:733 (4,1) - 00:14:082 (4,1) - 01:45:767 (4,1) - 这种ds……虽然insane的话也不是绝对不行,但一般情况还是不建议
    00:14:082 (4) -
  2. 00:30:598 (1,2,6) - 01:48:464 (2,5) - 02:03:295 (8,3) - overlap overlap
  3. 00:42:733 (5) - 没有找到这个折返的依据,声音是在白线上的 可能出了bug少了一段
  4. 00:53:520 (1,3) - 包上最好 Fixed
  5. 01:14:924 (5,1) - 太远了,而且flow也是反着的 01:22:846 (3) -
  6. 01:18:295 (2,3) - 像这种突然是1/3,一定要让你每个滑条的起点都在红线白线上打起来才不会别扭。删了跟鼓点
    另外就完全从play的角度来说跟鼓点肯定是最舒服的了,这里没必要非得跟乐器
  7. 02:00:261 (3,4,5,6,7,8,9,10) - 你这张图里,所有连打都是鼓点,唯独这个是原曲中很轻的声音。所以不适合连打,改成折返滑条比较好。滑条上也可以做文章,除了一个6次折返滑条,或两个2次滑条以外,考虑到鼓点的位置,还可以这么弄,会比较有趣 Fixed

细节问题要多注意,总体感觉挺好的,加油起飞~射星支持一下
谢摸~ :)
Gust
水摸?

[Easy]
00:41:722 (1,2) - 我的话会去掉折返,然后拉一个2/1的slider,这样空着感觉好奇怪
00:46:778 (1,2,3) - 我建议跟vocal,00:47:452 (2) - 这里可以改成slider

[Regular]
(DS太小有点不太适应,可以无视)
00:26:722 (5,6) - 你00:23:857 (4,1,2) - 这里是跟vocal的,然后00:25:879 (3,4,5) - 跳到了跟底音。现在00:26:722 (5,6) - vocal回来了还在跟底音,感觉真的非常违和,建议跟vocal
00:58:913 (1,2,3,4) - 像这种我会123三连note,然后在00:59:924 这里放一个2/1的slider去跟vocal,不过因人而异,你觉得这样好的话也行。
01:27:396 (4,5) - 这种,视觉上看DS是很近的,4的slider可以换个方向
01:55:205 (1,2,3,4) - 音效?
01:58:913 (2,3) - 做成直线?
01:59:587 (4) - 我不知道这个slider跟的什么。。
02:09:700 (2) - 建议slider左右翻转
02:11:722 (1,2,3,4) - 跟vocal吧。。

我还是建议低难度尽可能去跟vocal比较好。。

[Pro]
00:19:306 (3,4) - 迷之DS
00:29:587 (3,4) - DS
00:58:913 (1,2) - 可以的话在 00:59:756加个Note,与00:59:924 (2) - 构成一个跳,可能会好一些?
01:00:598 (3,4,5) - 这里叠3,4感觉并不好,试试拉大DS。
01:03:632 (3) - 重音放到滑调折返,好吗。。
01:09:362 (5,1) - 这应该算遮挡slider箭头?是的话这是unranked的,建议改掉。而且这个前后DS也有问题。
01:10:879 (3,4) - 中间加个note会好些
01:11:553 (4,5,1) - 5-1的DS没问题但是看上去不合适,而且4-1这个摆法可以再处理的漂亮些
01:12:902 (2,3,4) - 每个slider的中间应该都可以加note的,不改也无所谓
01:14:250 (4,5,6) - 5-6就算是重音,感觉在这个地方突然冒出个跳来违和感很重
01:20:486 (1) - 这之后处理得就比前面要舒服
01:29:924 (4) - 这里我的话应该会用note,感觉这里的音有些重,一个slider轻描淡写地过去有些提不起兴致。
01:30:935 (1) - slider结尾落到01:32:452
01:38:688 break之后从这里开始可能会好些,用个打起来简单的下法
01:42:396 (2,1) - 1的slider开始落到重音(2的结尾)比较好?
01:43:239 (1,2,3,4,5) - 1结尾-23-4-5可以再摆好看些
01:53:857 (4,5) - 叠?
01:52:171 (1,2,1,2,3) - 摆法我看上去有些随意,这里重音太明显了,一定要处理好。。
01:57:902 (5,1) - 漏音,应该是疏忽了吧
01:58:913 (3,4) - 这里我会从3开始上2个1/1的slider。重音落到slider结尾和空一个音怎么看都不太合适。
02:01:947 (4,5,1) - 三个slider间我会加note,因为后面是个高潮所以要增加物件的密度来让玩家觉得高潮要来了
02:04:306 (3,4,1) - 叠和DS都不太合适的感觉
02:05:992 (2,3) - 这里我也会补note,高潮中的重音还做得物件密度这么低,打起来真的有些提不起兴致。。
02:07:340 (4,5) - 不叠比较好,这里也是重音,重音注重DS比较好。
02:23:520 (6,1) - 这个DS改不改应该都行,我倾向于改大点(

[Master]

感觉你应该是遇到长白线,DS变动幅度就会大一些?有不少地方vocal的重音没有落到长白线上DS处理就略微妙,建议注意一下。
好多重音没有音效?个人感觉有点奇怪(

00:02:452 (5,6) - 不是说叠不行,但既然是最高难度了,不如拉开距离比较好
00:05:149 (5,6,1) - 这种DS也是,不是不行,但就是觉得不太好。。改不改都行
00:10:205 (1,2,3,4,5,6,7) - 4,6,7可以不用动,123,5可以换个位置来让整体看得更规矩
00:12:733 (4,1) - 这种DS就是,你非要用的话可以。但我强烈建议改掉。
00:14:082 (4,1) - 同上,而且漏音了
00:15:093 (3,4) - 3,4的头改成slider,然后后面两个重音改成叠note?
00:16:778 (5,1) - 同DS
00:34:306 (4,3) - 叠?
00:42:396 (3,4,5,6,7,1,2,3,4) - 00:42:396 (3,4,5,6,7) - 改规矩些。00:42:733 (5,6,7,1,2,3,4) - 67明显是重音,所以即使变DS也是5-67大,67-1234小
00:45:093 (8,9,1) - 变大9-1的DS的话索性就变得更明显,小范围的变DS不但玩家感觉不到反而会有种是等DS但没做好的感觉
00:50:402 (4,5,6,7,8,1) - 这个连打的话把这6个作为弧形处理要比只把00:50:486 (5,6,7,8,1) - 五个作为弧形处理看起来更舒服,像这样(我处理得不太严谨) https://osu.ppy.sh/ss/5105285
00:52:846 (3,4) - 重音在slider尾,好吗(
01:02:284 (3,1) - 中间补note,然后1的音效?DS也太小了感觉
01:03:632 (3,4) - 还是重音在slider尾的问题。。
01:14:756 (4,5) - NC,因为是个和其它地方不一样的音(初见真的让人觉得这里的变音就和没有一样,因为DS和NC完全没有反映出来)。
01:15:598 (2,3) - 拆成2个slider更好
01:25:542 (3,4,5,6,1) - 最后弧形没处理好
01:29:924 (4) - 和上个难度一样
01:30:935 (1) - 和上个难度一样
01:38:688 break之后的问题,和上个难度也一样
01:40:037 (7,8,1) - DS变动。。
01:43:070 (4,1,2,3,4,5,6) - 恕我看不出来这里是怎么下的。。。我看不出规矩。。
01:45:767 (4,1) - DS
01:46:778 (3,4) - 建议拉大间距,叠不太合适,想改就改吧
01:48:801 (3,5) - 重叠问题,打起来没问题就是不好看(我强迫症?)
01:52:171 (7,8,1) - 统一大间距DS?
01:55:205 (4,5,6,1) - 4是重音,应该在4下长slider
02:00:261 (3,4,5,6,7,8,9,10,1) - 上面有说过了类似的问题
02:01:610 (3,4) - 感觉这里叠不太好,做个等距DS?
02:01:947 (1,2,3,4,5,6,7,8) - 建议调整一下3和4,让1的结尾-4--567在同一直线上、2-8-3等距会比较好。
02:07:677 (6,7,8,9) - 平行四边形?
02:08:014 (8,9,1) - DS
02:11:048 (3,4,5) - 虽然DS都是1.8x但实际上不是等距的,因为你5有绿线调了sv。建议调整成等距
02:11:722 (5,1) - 这个break,说真的不合适,可以下一些东西,间距小一些。
02:23:688 (8,1) - DS太小了。。
Topic Starter
Vanillas
红色:拒绝 蓝色:待定 绿色:采纳

Frost Moon wrote:

水摸?

[Easy]
00:41:722 (1,2) - 我的话会去掉折返,然后拉一个2/1的slider,这样空着感觉好奇怪 其他方式修改
00:46:778 (1,2,3) - 我建议跟vocal,00:47:452 (2) - 这里可以改成slider rejected

[Regular]
(DS太小有点不太适应,可以无视) 我不想做难
00:26:722 (5,6) - 你00:23:857 (4,1,2) - 这里是跟vocal的,然后00:25:879 (3,4,5) - 跳到了跟底音。现在00:26:722 (5,6) - vocal回来了还在跟底音,感觉真的非常违和,建议跟vocal rejected
00:58:913 (1,2,3,4) - 像这种我会123三连note,然后在00:59:924 这里放一个2/1的slider去跟vocal,不过因人而异,你觉得这样好的话也行。放了1/2 slidder结尾重音,rejected
01:27:396 (4,5) - 这种,视觉上看DS是很近的,4的slider可以换个方向 其他方式修改
01:55:205 (1,2,3,4) - 音效? fixed
01:58:913 (2,3) - 做成直线? rejected
01:59:587 (4) - 我不知道这个slider跟的什么。。
02:09:700 (2) - 建议slider左右翻转 rejected
02:11:722 (1,2,3,4) - 跟vocal吧。。 rejected

我还是建议低难度尽可能去跟vocal比较好。。

[Pro]
00:19:306 (3,4) - 迷之DS 开了DS
00:29:587 (3,4) - DS 重叠无视DS
00:58:913 (1,2) - 可以的话在 00:59:756加个Note,与00:59:924 (2) - 构成一个跳,可能会好一些?没有音,rejected
01:00:598 (3,4,5) - 这里叠3,4感觉并不好,试试拉大DS。没有很明显的跳,rejected
01:03:632 (3) - 重音放到滑调折返,好吗。。
01:09:362 (5,1) - 这应该算遮挡slider箭头?是的话这是unranked的,建议改掉。而且这个前后DS也有问题。fixed
01:10:879 (3,4) - 中间加个note会好些 rejected
01:11:553 (4,5,1) - 5-1的DS没问题但是看上去不合适,而且4-1这个摆法可以再处理的漂亮些 待定
01:12:902 (2,3,4) - 每个slider的中间应该都可以加note的,不改也无所谓 rejected 整个这一段跟的电吉他
01:14:250 (4,5,6) - 5-6就算是重音,感觉在这个地方突然冒出个跳来违和感很重 fixed
01:20:486 (1) - 这之后处理得就比前面要舒服
01:29:924 (4) - 这里我的话应该会用note,感觉这里的音有些重,一个slider轻描淡写地过去有些提不起兴致。 rejected
01:30:935 (1) - slider结尾落到01:32:452 rejected
01:38:688 break之后从这里开始可能会好些,用个打起来简单的下法 那样会多五连打,增加难度,rejected
01:42:396 (2,1) - 1的slider开始落到重音(2的结尾)比较好? rejected
01:43:239 (1,2,3,4,5) - 1结尾-23-4-5可以再摆好看些 fixed
01:53:857 (4,5) - 叠? 其他方式修改
01:52:171 (1,2,1,2,3) - 摆法我看上去有些随意,这里重音太明显了,一定要处理好。。 fixed
01:57:902 (5,1) - 漏音,应该是疏忽了吧 fixed
01:58:913 (3,4) - 这里我会从3开始上2个1/1的slider。重音落到slider结尾和空一个音怎么看都不太合适。 repeater修改
02:01:947 (4,5,1) - 三个slider间我会加note,因为后面是个高潮所以要增加物件的密度来让玩家觉得高潮要来了 难度过大,跟vocal,rejected
02:04:306 (3,4,1) - 叠和DS都不太合适的感觉
02:05:992 (2,3) - 这里我也会补note,高潮中的重音还做得物件密度这么低,打起来真的有些提不起兴致。。 我不想把图做成EX,考虑这是个简单hard,不能为了自己兴致去加难度,考虑这个水平玩家感受
02:07:340 (4,5) - 不叠比较好,这里也是重音,重音注重DS比较好。 钢琴音不明显,rejected
02:23:520 (6,1) - 这个DS改不改应该都行,我倾向于改大点( rejected

[Master]

感觉你应该是遇到长白线,DS变动幅度就会大一些?有不少地方vocal的重音没有落到长白线上DS处理就略微妙,建议注意一下。
好多重音没有音效?个人感觉有点奇怪(

00:02:452 (5,6) - 不是说叠不行,但既然是最高难度了,不如拉开距离比较好 不要因为最高难度就去肆意提高难度啊,一个前奏就上DS不合适,rejected
00:05:149 (5,6,1) - 这种DS也是,不是不行,但就是觉得不太好。。改不改都行 rejected
00:10:205 (1,2,3,4,5,6,7) - 4,6,7可以不用动,123,5可以换个位置来让整体看得更规矩 待定
00:12:733 (4,1) - 这种DS就是,你非要用的话可以。但我强烈建议改掉。fixed
00:14:082 (4,1) - 同上,而且漏音了 间距改了,漏音没听出来
00:15:093 (3,4) - 3,4的头改成slider,然后后面两个重音改成叠note?remap之前的写法,不好,rejected
00:16:778 (5,1) - 同DS fixed
00:34:306 (4,3) - 叠?fixed
00:42:396 (3,4,5,6,7,1,2,3,4) - 00:42:396 (3,4,5,6,7) - 改规矩些。00:42:733 (5,6,7,1,2,3,4) - 67明显是重音,所以即使变DS也是5-67大,67-1234小 rejected
00:45:093 (8,9,1) - 变大9-1的DS的话索性就变得更明显,小范围的变DS不但玩家感觉不到反而会有种是等DS但没做好的感觉 难度过高,rejected
00:50:402 (4,5,6,7,8,1) - 这个连打的话把这6个作为弧形处理要比只把00:50:486 (5,6,7,8,1) - 五个作为弧形处理看起来更舒服,像这样(我处理得不太严谨) https://osu.ppy.sh/ss/5105285 rejected
00:52:846 (3,4) - 重音在slider尾,好吗( 待定
01:02:284 (3,1) - 中间补note,然后1的音效?DS也太小了感觉 中间没音,rejected
01:03:632 (3,4) - 还是重音在slider尾的问题。。待定
01:14:756 (4,5) - NC,因为是个和其它地方不一样的音(初见真的让人觉得这里的变音就和没有一样,因为DS和NC完全没有反映出来)。fixed
01:15:598 (2,3) - 拆成2个slider更好 rejected,跟的电吉他
01:25:542 (3,4,5,6,1) - 最后弧形没处理好 fixed
01:29:924 (4) - 和上个难度一样 一个曲子的molo C 稍微休息下,rejecter
01:30:935 (1) - 和上个难度一样 rejected
01:38:688 break之后的问题,和上个难度也一样 rejected
01:40:037 (7,8,1) - DS变动。。习惯性NC稍微变大
01:43:070 (4,1,2,3,4,5,6) - 恕我看不出来这里是怎么下的。。。我看不出规矩。。重音跳,非常常见的配置
01:45:767 (4,1) - DS习惯性NC稍微变大
01:46:778 (3,4) - 建议拉大间距,叠不太合适,想改就改吧 待定
01:48:801 (3,5) - 重叠问题,打起来没问题就是不好看(我强迫症?)fixed
01:52:171 (7,8,1) - 统一大间距DS?
01:55:205 (4,5,6,1) - 4是重音,应该在4下长slider 那也太长了
02:00:261 (3,4,5,6,7,8,9,10,1) - 上面有说过了类似的问题 其实这种非规则形状连打非常常见的配置
02:01:610 (3,4) - 感觉这里叠不太好,做个等距DS? ???
02:01:947 (1,2,3,4,5,6,7,8) - 建议调整一下3和4,让1的结尾-4--567在同一直线上、2-8-3等距会比较好。稍微改了下
02:07:677 (6,7,8,9) - 平行四边形? fixed
02:08:014 (8,9,1) - DS
02:11:048 (3,4,5) - 虽然DS都是1.8x但实际上不是等距的,因为你5有绿线调了sv。建议调整成等距 这个没开DS,待定
02:11:722 (5,1) - 这个break,说真的不合适,可以下一些东西,间距小一些。所有难度这个位置我都break了,调整下笔的位置和状态
02:23:688 (8,1) - DS太小了。。都结尾了。。。
感谢摸~
PlasticMemor
hey from modding queue

[Master]
  1. i think difficulty name should be M@STER, but you know, my opinion
  2. the volume shouldn't be 70% during a calm part, should be 55-60%
  3. i think that the AR is low, change to AR 9
  4. 00:50:149 (1,2,3,4,5,6,7,8) - i would fix how the stream looks
  5. 01:12:228 (6) - this should be clap to go with other circles
  6. 01:16:694 (2,3) - this doesn't sound right
  7. 01:38:688 - this should be clickable
  8. 01:55:458 (6,1) - this should be clap
there's not much i have to say other than its a good map!
Topic Starter
Vanillas

PlasticMemor wrote:

hey from modding queue

[Master]
  1. i think difficulty name should be M@STER, but you know, my opinion Wonderful idea!
  2. the volume shouldn't be 70% during a calm part, should be 55-60% OK, fixed~
  3. i think that the AR is low, change to AR 9 um, as the map not very hard, I finally change to AR 8.5
  4. 00:50:149 (1,2,3,4,5,6,7,8) - i would fix how the stream looks fixed
  5. 01:12:228 (6) - this should be clap to go with other circles fixed
  6. 01:16:694 (2,3) - this doesn't sound right fixed, I remove 2
  7. 01:38:688 - this should be clickable fixed, I add a slidder
  8. 01:55:458 (6,1) - this should be clap fixed
there's not much i have to say other than its a good map!
Thanks a lot for your modding! :)
JJburstOwO
[M@ster]
00:23:520 (4,1) - 碰到3了,下移一点
00:40:879 (3) - 建议叠在2下面
00:47:115 (7) - 摆远一点,比如(424,84)
00:49:138 (3) - 加Finish
01:30:935 (1) - 缩短到01:32:452 -
00:59:924 (4) - 01:00:598 (1) - swap NC
01:03:632 (3,4) - 这里怪怪的,换两个slider试试
01:04:980 (3,4) - 弧度不一样
01:43:070 (4) - 01:43:576 (1) - swap NC
01:48:801 (3) - 这个滑条BUG了,不成圆弧,重新拉一下

[Pro]
00:25:205 - 漏音啦
01:30:935 (1) - 同M@ster
01:44:082 (3) - 叠4上

[Regular]
00:19:812 (1) - 好遮啊,放上边?

水水水水水完了_(:з」∠)_
Topic Starter
Vanillas

JJburstOwO wrote:

[M@ster]
00:23:520 (4,1) - 碰到3了,下移一点fixed
00:40:879 (3) - 建议叠在2下面fixed
00:47:115 (7) - 摆远一点,比如(424,84)fixed
00:49:138 (3) - 加Finishfixed
01:30:935 (1) - 缩短到01:32:452 - fixed
00:59:924 (4) - 01:00:598 (1) - swap NCfixed
01:03:632 (3,4) - 这里怪怪的,换两个slider试试 去了折返,加了个Note
01:04:980 (3,4) - 弧度不一样fixed
01:43:070 (4) - 01:43:576 (1) - swap NCfixed
01:48:801 (3) - 这个滑条BUG了,不成圆弧,重新拉一下fixed

[Pro]
00:25:205 - 漏音啦fixed
01:30:935 (1) - 同M@sterfixed
01:44:082 (3) - 叠4上fixed

[Regular]
00:19:812 (1) - 好遮啊,放上边?fixed

水水水水水完了_(:з」∠)_
谢摸www
Nitrous
Hi! From my Modding Queue.
This mod's gunna suck really bad :cry:

Pro
  1. 00:17:789 (3,1) - Fix blanket. Try to move the slider carefully. Use the sliderball circle as base.
  2. 00:22:509 (1) - Not sure why a Finish Hitsound. I find it better with a clap
M@ster
  1. 00:35:823 (4,1) - Try blanketing these two
Can't really nitpick much since for me its already polished as it is. I'm sorry for this short mod...
Aside from that, cute song and awesome storyboard! Hope this gets ranked!
Topic Starter
Vanillas

LeNitrous wrote:

Hi! From my Modding Queue.
This mod's gunna suck really bad :cry:

Pro
  1. 00:17:789 (3,1) - Fix blanket. Try to move the slider carefully. Use the sliderball circle as base. Fixed
  2. 00:22:509 (1) - Not sure why a Finish Hitsound. I find it better with a clap um, I tried clap but sounds a little strange, So I keep using finish here
M@ster
  1. 00:35:823 (4,1) - Try blanketing these two Fixed
Can't really nitpick much since for me its already polished as it is. I'm sorry for this short mod... That's not the problem. As you say, we both helped each other make beatmap better~
Aside from that, cute song and awesome storyboard! Hope this gets ranked!
Thanks a lot for your modding~ :)
DeRandom Otaku
Hi ~ From My Queue

M@ster

  1. AR 8.5 is too slow x-x use AR 9
  2. 00:23:520 (4,1) - fix blanket
  3. 01:15:767 (3) - move it up to y:138
  4. 01:43:070 (1) - move down to y:253 to make proper blanket with 01:42:733 (3) -
  5. 01:46:778 (3,4) - this is just too easy for an insane diff
Thats all from me ~ Nice song and map ~ Great storyboard - GL
Arusamour
General
  1. Prefere just standard difficulty names
    Debut (1.47 stars, 144 notes) -> Easy
    Regular (2.05 stars, 216 notes) -> Normal
    Pro (3.06 stars, 303 notes) -> Hard
    M@ster (4.31 stars, 459 notes) -> M@ster is fine.

Debut (1.47 stars, 144 notes)
  1. Avoid sliders such as 00:11:722 (1) -, 00:14:419 (1) -, 00:22:509 (1) -, 00:35:992 (1) -, etc... They all have one thing in common and they are not done properly. Some of these sliders don't overlap circles, have 1 extra anchor points, wrong red anchors.
  2. 01:53:857 (1,2) - Space more, they are basically touching.
  3. 02:22:340 (3) - change to 7/2 slider.

Regular (2.05 stars, 216 notes)
  1. 00:16:104 (4) - Replace with 3/2 slider [ofc, 00:16:610 (5) gets deleted]
  2. 00:18:464 (4) - Shorten to 1/1 slider, place another 1/1 on 00:18:969, place circle on 00:19:475.
  3. 00:25:879 (3,4,5,6) - Delete this whole section. Replace with

    Higher slider velocity is preferred due to the 1/2 slider spam. Personally, the 1/2 spam is messy and could be re-done in a cleaner way.

    I don't know if you agree with most of what i've said, but if you do and still are confused, i can help you out irc.


I don't want to mod the Insane zzz.


Your NM request from p/5040843/ is done
Topic Starter
Vanillas

DeRandom Otaku wrote:

Hi ~ From My Queue

M@ster

  1. AR 8.5 is too slow x-x use AR 9 As the map is not very hard, I'll keep AR 8.5
  2. 00:23:520 (4,1) - fix blanket fixed
  3. 01:15:767 (3) - move it up to y:138 fixed
  4. 01:43:070 (1) - move down to y:253 to make proper blanket with 01:42:733 (3) - fixed
  5. 01:46:778 (3,4) - this is just too easy for an insane diff used Ctrl + J to move it to a proper position
Thats all from me ~ Nice song and map ~ Great storyboard - GL
Thanks a lot for modding!
Topic Starter
Vanillas

Arusamour wrote:

General
  1. Prefere just standard difficulty names
    Debut (1.47 stars, 144 notes) -> Easy
    Regular (2.05 stars, 216 notes) -> Normal
    Pro (3.06 stars, 303 notes) -> Hard
    M@ster (4.31 stars, 459 notes) -> M@ster is fine.

As the song is from a rhythm game, and the diff names is also from that, so I'll keep the name.

Debut (1.47 stars, 144 notes)
  1. Avoid sliders such as 00:11:722 (1) -, 00:14:419 (1) -, 00:22:509 (1) -, 00:35:992 (1) -, etc... They all have one thing in common and they are not done properly. Some of these sliders don't overlap circles, have 1 extra anchor points, wrong red anchors.
  2. 01:53:857 (1,2) - Space more, they are basically touching. Fixed
  3. 02:22:340 (3) - change to 7/2 slider. Fixed
    [/color]

Regular (2.05 stars, 216 notes)
  1. 00:16:104 (4) - Replace with 3/2 slider [ofc, 00:16:610 (5) gets deleted]
  2. 00:18:464 (4) - Shorten to 1/1 slider, place another 1/1 on 00:18:969, place circle on 00:19:475. Fixed
  3. 00:25:879 (3,4,5,6) - Delete this whole section. Replace with
    Fixed

    Higher slider velocity is preferred due to the 1/2 slider spam. Personally, the 1/2 spam is messy and could be re-done in a cleaner way. sure it does, I'll try to remap it.

    I don't know if you agree with most of what i've said, but if you do and still are confused, i can help you out irc.

    [/color]

I don't want to mod the Insane zzz.


Your NM request from p/5040843/ is done
Thanks a lot for your modding!
MoeAsuka
骗个kd,顺便求个mu

[General]
音效有点大声,要不要调低一点音量?而且音效感觉也有点加的太多了,有点吵

[Regular]
02:11:722 - 漏了break

[Pro]
00:15:767 (1) - ctrl+H? 感觉跟后面几个物件联系紧密一点比较好
01:50:655 (4) - 跟后面统一,要么后面也加两个单点,要么删掉这个。当然我的建议是删掉
02:04:643 (4) - Hard尽量减少遮挡比较好吧,特别是滑条尾,可以往左移一点
02:11:722 - 别的难度这里都有个note,统一一下。当然我觉得这个地方放单点其实是有点奇怪的,用02:11:385 (4) - 开始的滑条怎么样?
02:17:284 (4) - 去掉滑条尾的clap,不舒服。红线上尽量少下音效

[M@ster]
00:31:104 (2,3,4,5,6) - 说实话我更喜欢2-4-6-3-5这样的flow,不过现在这样也没什么问题,看你爱好吧
02:11:722 (1) - 可以移到和4重合的位置,现在这样看着有点缺少联系

就是这些啦~顺带一提,今天的骗氪太丧心病狂了,然后我买google卡居然还大失败了...
Topic Starter
Vanillas

MoeAsuka wrote:

骗个kd,顺便求个m

就是这些啦~顺带一提,今天的骗氪太丧心病狂了,然后我买google卡居然还大失败了...
已MU,先给个KD有空我在改(懒癌发作)。。。顺便我想了半天没想起来姥爷您是谁
MoeAsuka

Vanillas wrote:

MoeAsuka wrote:

骗个kd,顺便求个m

就是这些啦~顺带一提,今天的骗氪太丧心病狂了,然后我买google卡居然还大失败了...
已MU,先给个KD有空我在改(懒癌发作)。。。顺便我想了半天没想起来姥爷您是谁
就是mapping only群里面的啊...previously known as Asukasukisuki ,之前群名片一直没改过来QAQ
Topic Starter
Vanillas

MoeAsuka wrote:

骗个kd,顺便求个mu

[General]
音效有点大声,要不要调低一点音量?而且音效感觉也有点加的太多了,有点吵 音效貌似真没多加,声音大倒是,我考虑下用AU调低点

[Regular]
02:11:722 - 漏了break Fixed

[Pro]
00:15:767 (1) - ctrl+H? 感觉跟后面几个物件联系紧密一点比较好 Fixed
01:50:655 (4) - 跟后面统一,要么后面也加两个单点,要么删掉这个。当然我的建议是删掉 Fixed
02:04:643 (4) - Hard尽量减少遮挡比较好吧,特别是滑条尾,可以往左移一点 感觉不太好看,我和1遮挡好了
02:11:722 - 别的难度这里都有个note,统一一下。当然我觉得这个地方放单点其实是有点奇怪的,用02:11:385 (4) - 开始的滑条怎么样? Fixed
02:17:284 (4) - 去掉滑条尾的clap,不舒服。红线上尽量少下音效 Fixed

[M@ster]
00:31:104 (2,3,4,5,6) - 说实话我更喜欢2-4-6-3-5这样的flow,不过现在这样也没什么问题,看你爱好吧 我自己打有点不舒服,先这样
02:11:722 (1) - 可以移到和4重合的位置,现在这样看着有点缺少联系 没重合吧,错位了一下感觉好一点

就是这些啦~顺带一提,今天的骗氪太丧心病狂了,然后我买google卡居然还大失败了...
hyouri
hello from modq

very nice storyboard!

[General]
  1. Tag: "Smileing" this got me triggered holy xddddddddddd but seriously it should be Smiling that's what it's supposed to say when (mile) is removed, they can't just do "S(mil)ing".
  2. Why is im@s2_bg_studio.png, im@s2_bg_studio_movie.png, im@s2_bg_theater_stage.png, Thanks.png not in /sb or /Image?
  3. Source: アイドルマスター シンデレラガールズ
    It should be in japanese, not english. You can put "The iDOLM@STER Cinderella Girls" in your tags.
  4. Remove tags: "bandainamco" "346" "productions"
    1. The production company and editor was Columbia Music Entertainment Japan.
    2. If you are referring to the game, you can use tags "Namco" "Bandai" "Games" because they are the developers. Although I don't see why developer company has to be in tags, I wouldn't have it in there.
  5. Artist: Shimamura Uzuki (CV: Ohashi Ayaka)
    The romanization of her name is "Ayaka Ohashi". But if you go by pure translation from 大橋彩香 -> Oohashi Ayaka, it becomes wrong. It's vocally correct, but not literally.
    And also add a space between Uzuki and (CV: because Shimamura Uzuki(CV: Ohashi Ayaka) looks ugly and is incorrect.
  6. And also add tag "deresute" because that's the game
Topic Starter
Vanillas

Alveryn wrote:

hello from modq

very nice storyboard!

[General]
  1. Tag: "Smileing" this got me triggered holy xddddddddddd but seriously it should be Smiling that's what it's supposed to say when (mile) is removed, they can't just do "S(mil)ing". LOL, Tags" Smileing" is just for searching... As you search S(mile)ING! it'll turn to smileing. So I wanna keep it for searching...
  2. Why is im@s2_bg_studio.png, im@s2_bg_studio_movie.png, im@s2_bg_theater_stage.png, Thanks.png not in /sb or /Image? Ah...I'll fix them~
  3. Source: アイドルマスター シンデレラガールズ OK, fixed~
    It should be in japanese, not english. You can put "The iDOLM@STER Cinderella Girls" in your tags.
  4. Remove tags: "bandainamco" "346" "productions" Ok ,I'll remove them~
    1. The production company and editor was Columbia Music Entertainment Japan.
    2. If you are referring to the game, you can use tags "Namco" "Bandai" "Games" because they are the developers. Although I don't see why developer company has to be in tags, I wouldn't have it in there.
  5. Artist: Shimamura Uzuki (CV: Ohashi Ayaka) Fixed~
    The romanization of her name is "Ayaka Ohashi". But if you go by pure translation from 大橋彩香 -> Oohashi Ayaka, it becomes wrong. It's vocally correct, but not literally.
    And also add a space between Uzuki and (CV: because Shimamura Uzuki(CV: Ohashi Ayaka) looks ugly and is incorrect.
  6. And also add tag "deresute" because that's the game
Fixed~


Thanks a lot for metadata checking!! This really helped me a lot !! :)
Setz
hmm i really like this song, i am not sure if you would be willing to accept a GD at this point, but I would like to map maybe a more difficult insane than what you have.

let me know what you think
Ozato Fumika
on the tags
smiling
not smileing
although that is the pun
Topic Starter
Vanillas

Momoka wrote:

on the tags
smiling
not smileing
although that is the pun
Thanks a lot for this! But "smileing" is just for searching this beatmap, as if the key word is "S(mile)ING!" , it will turn into smileing automaticly and cannot find the beatmap if I do not add "smileing" to tags. I'll fix it if it's really a problem~

Anyway, thanks a lot~~ :)
ariffleng
Hi! From your Vanillas' STD modding queue.
Oh man my mod's going to be extremely short if this is the map I'm gonna mod. :( :(
Oh btw. My mods are entirely not an instruction for you to change your map down to every detail. My mods are all suggestions, which by means you can accept em or reject em altogether. It's your call.

General
Nothing to put here. Love your storyboard. Like seriously! Shimamu ftw~~!

Pro
00:33:127 - add note here perhaps?
02:18:969 - I'd love it if you put a note here. There's a silent double clap in the music background, so yeah.

M@ster
00:42:649 - Put a note here? Sounds good imo
01:02:789 - Put a note here? Sounds good imo
02:07:340 (4,5,6,7,8,9) - These overlaps really threw me off. Not asking you to change but yeah. Maybe cuz the combo colour
got camouflaged with the yellow background at this particular time.

Love the way you structured the map. It's already good as it is. Go for the ranking! :D :D
Topic Starter
Vanillas

ariffleng wrote:

Hi! From your Vanillas' STD modding queue.
Oh man my mod's going to be extremely short if this is the map I'm gonna mod. :( :(
Oh btw. My mods are entirely not an instruction for you to change your map down to every detail. My mods are all suggestions, which by means you can accept em or reject em altogether. It's your call.

General
Nothing to put here. Love your storyboard. Like seriously! Shimamu ftw~~!

Pro
00:33:127 - add note here perhaps? Already added.
02:18:969 - I'd love it if you put a note here. There's a silent double clap in the music background, so yeah. Fixed~

M@ster
00:42:649 - Put a note here? Sounds good imo I hear nothing so I kept it.
01:02:789 - Put a note here? Sounds good imo Fixed~
02:07:340 (4,5,6,7,8,9) - These overlaps really threw me off. Not asking you to change but yeah. Maybe cuz the combo colour
got camouflaged with the yellow background at this particular time. Change combo color, maybe change these later, it surely not good

Love the way you structured the map. It's already good as it is. Go for the ranking! :D :D
Thanks a lot for modding! I'll mod back as soon as possible :)
Erasariel
Hi! Era here from your M4M queue. Pretty short mod as your mapset is really solid - kudos! I do have a couple suggestions and thoughts - hope they can be of use.

DEBUT
Solid map, only have one comment:

01:25:879 (1) and other sliders like this - I highly prefer minimizing or not using bezier points in Easy, and they look nicer too. See here and here for 01:28:576 (1). That said, OD is low enough for this not to matter gameplay-wise.


REGULAR
Once again - very solid map, no general suggestions. Have a couple thoughts:

01:57:565 (1,2,3,4) - This sequence doesn't really fit a slider-dominated Normal map. Try converting it to two half-tick sliders like so
01:59:587 (4,5) - How about shortening the slider to one tick and add a circle in the next white tick (see here)? It would highlight the high trilling sound at 02:00:261


PRO
Disclaimer - I had a hard time with this difficulty. Most of these thoughts can be filed as "git gud", but hopefully they can shed some light from my perspective as a 2.75*-3.25* player.

General thoughts: I'm not a fan of circles or short streams hidden behind slider ends, even on Hard. 00:59:924 (2,3,4,5) is fine, but I don't like 01:16:273 (3,4,5) at all. Try nudging the double circles a little off the slider end, maybe even put space between them like so.

00:10:205 (2,3,4,1,2,3,4) - I had a pretty hard time with this segment. Part of it is I'm not that good with high DS circles, but the abrupt change of direction threw me off as well. Maybe consider decreasing the DS on 00:11:048 (1,2,3,4) to 1.5/1.4?

02:02:958 (5) - Why not rotate it clockwise so it flows a little better (see here)? I generally don't disrupt flow for the sake of difficulty, but it's also a 1rev slider with enough breathing room between it and the next beat so it doesn't really matter as much.


As detailed in the queue, I can't and didn't playtest and mod M@ster.

Overall, really solid work! Hope this mod helped and best of luck with ranking! <3
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