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posted
This beatmap was submitted using in-game submission on 2016 оны 6 дугаар сарын 27 at 12:23:40

Artist: syzfonics
Title: Never Ending
Source: SOUND VOLTEX III GRAVITY WARS
Tags: KONAMI BEMANI The 4th KACオリジナル楽曲コンテスト RASIS Tsumabuki Voltenizer Maxima SHION SDVX 3
BPM: 180
Filesize: 4244kb
Play Time: 01:46
Difficulties Available:
  1. ADVANCED - 4Key (2,99 stars, 859 notes)
  2. BASIC - 4Key (1,47 stars, 322 notes)
  3. EXHAUST - 4Key (4,25 stars, 1105 notes)
  4. GRAVITY - 4Key (4,97 stars, 1140 notes)
  5. NOVICE - 4Key (2,1 stars, 480 notes)


Download: syzfonics - Never Ending
Information: Scores/Beatmap Listing
---------------

Mp3 is taken from Zan's map

Bubbled by Evening
Ranked by Fresh Chicken
Re-Ranked by Kuo Kyoka

For Legend Spy
posted
Good luck SpectorDG :D
posted

Kenny-sama wrote:

Good luck SpectorDG :D
thank you
posted
Poop

10:48 SpectorDG: KFC can testplay ??????
10:48 *SpectorDG is listening to [https://osu.ppy.sh/b/899136 syzfonics - Never Ending]
10:48 Fresh Chicken: I kust woke up few mins a go so I'm kinda not good standing
10:48 Fresh Chicken: But ok
10:48 *Fresh Chicken is listening to [https://osu.ppy.sh/b/899136 syzfonics - Never Ending]
10:51 Fresh Chicken: hmm
10:51 Fresh Chicken: feels empty
10:51 SpectorDG: ye
10:51 SpectorDG: need more improve
10:51 SpectorDG: i need some LN suggestion
10:51 *Fresh Chicken is editing [https://osu.ppy.sh/b/899136 syzfonics - Never Ending [EXHAUST]]
10:51 Fresh Chicken: LN was not bad
10:52 SpectorDG: 00:29:864- this part D:
10:52 SpectorDG: 00:29:864 -
10:52 Fresh Chicken: `00:06:634 - Two notes will be more better
10:52 Fresh Chicken: That wasa not bad
10:52 SpectorDG: ye added
10:54 Fresh Chicken: 00:39:022 - 1/3
10:54 Fresh Chicken: 00:38:864 (38864|1,38943|0) - remove this LNs. Just leave the NM on 00:38:864 - here
10:54 Fresh Chicken: 00:41:548 - ^
10:54 SpectorDG: okay
10:55 Fresh Chicken: 00:52:285 - better to add 1/3 streams
10:55 Fresh Chicken: 01:06:245 - add a note
10:55 Fresh Chicken: 01:16:070 - like here
10:55 SpectorDG: added
10:56 SpectorDG: 00:52:285 - actually i don't want following 1/3 stream there
10:56 SpectorDG: maybe you can see
10:56 SpectorDG: im following only strong beats there
10:56 Fresh Chicken: 01:29:870 - 01:32:270 - here was feeling kinda empty. How about add 1/6
10:56 Fresh Chicken: Okay
10:57 Fresh Chicken: My small mod has beend finished here
10:57 SpectorDG: ye im still think this
posted

Fresh Chicken wrote:

Poop

10:48 SpectorDG: KFC can testplay ??????
10:48 *SpectorDG is listening to [https://osu.ppy.sh/b/899136 syzfonics - Never Ending]
10:48 Fresh Chicken: I kust woke up few mins a go so I'm kinda not good standing
10:48 Fresh Chicken: But ok
10:48 *Fresh Chicken is listening to [https://osu.ppy.sh/b/899136 syzfonics - Never Ending]
10:51 Fresh Chicken: hmm
10:51 Fresh Chicken: feels empty
10:51 SpectorDG: ye
10:51 SpectorDG: need more improve
10:51 SpectorDG: i need some LN suggestion
10:51 *Fresh Chicken is editing [https://osu.ppy.sh/b/899136 syzfonics - Never Ending [EXHAUST]]
10:51 Fresh Chicken: LN was not bad
10:52 SpectorDG: 00:29:864- this part D:
10:52 SpectorDG: 00:29:864 -
10:52 Fresh Chicken: `00:06:634 - Two notes will be more better
10:52 Fresh Chicken: That wasa not bad
10:52 SpectorDG: ye added
10:54 Fresh Chicken: 00:39:022 - 1/3
10:54 Fresh Chicken: 00:38:864 (38864|1,38943|0) - remove this LNs. Just leave the NM on 00:38:864 - here
10:54 Fresh Chicken: 00:41:548 - ^
10:54 SpectorDG: okay
10:55 Fresh Chicken: 00:52:285 - better to add 1/3 streams
10:55 Fresh Chicken: 01:06:245 - add a note
10:55 Fresh Chicken: 01:16:070 - like here
10:55 SpectorDG: added
10:56 SpectorDG: 00:52:285 - actually i don't want following 1/3 stream there
10:56 SpectorDG: maybe you can see
10:56 SpectorDG: im following only strong beats there
10:56 Fresh Chicken: 01:29:870 - 01:32:270 - here was feeling kinda empty. How about add 1/6
10:56 Fresh Chicken: Okay
10:57 Fresh Chicken: My small mod has beend finished here
10:57 SpectorDG: ye im still think this
poop . . . thanks KFC
posted
Hi, M4M from your queue.

1|2|3|4
[BASIC]
00:19:301 (19301|1) - move to col 1? better flow and balance.
01:27:620 - add note, same sound with 01:27:020 - , 01:26:420 - .

[NOVICE]
00:12:968 (12968|0,12968|2,13134|1,13134|3) - crtl+h, more balance with 00:12:301 (12301|0,12468|1,12634|0) - , also avoid same pattern with 00:15:634 -
01:34:820 (94820|3,94820|0) - crtl+h, like your previous LN pattern, left, right, left, right.

[ADVANCED]
00:25:022 (25022|2) - move to col 4, different sound with 00:24:338 (24338|2) - and for balance.
00:27:022 (27022|2) - ^, different sound with 00:26:706 (26706|2) - and for balance.
00:48:180 (48180|2,48338|2) - no jack at this part, actually same pitch with 00:46:443 (46443|2,46601|1) - .
01:22:520 (82520|2,82595|1,82670|2,82745|1) - ctrl+h, easier for play and better flow, because 01:22:220 (82220|3,82370|3) - (right hand), and start the thrill at col 2 (left hand).
01:44:029 (104029|1) - move to col 4, for balance and easier for play.

[EXHAUST]
* lol, the gap.
00:03:134 - , 00:05:801 - , i think its no problem to add note here since this is the hardest diff.
00:14:968 - this part should be like 00:12:301 (12301|0,12468|0,12634|0) - and 00:17:634 (17634|0,17801|0,17968|0) - because same pitch.

my map: https://osu.ppy.sh/s/411649

good luck! :)
posted

Dellvangel wrote:

Hi, M4M from your queue.

1|2|3|4
[BASIC]
00:19:301 (19301|1) - move to col 1? better flow and balance. // no
01:27:620 - add note, same sound with 01:27:020 - , 01:26:420 - . // ok added

[NOVICE]
00:12:968 (12968|0,12968|2,13134|1,13134|3) - crtl+h, more balance with 00:12:301 (12301|0,12468|1,12634|0) - , also avoid same pattern with 00:15:634 - // rearranged
01:34:820 (94820|3,94820|0) - crtl+h, like your previous LN pattern, left, right, left, right. // nice

[ADVANCED]
00:25:022 (25022|2) - move to col 4, different sound with 00:24:338 (24338|2) - and for balance. // i don't understand .. but ok
00:27:022 (27022|2) - ^, different sound with 00:26:706 (26706|2) - and for balance. // i think no
00:48:180 (48180|2,48338|2) - no jack at this part, actually same pitch with 00:46:443 (46443|2,46601|1) - . // Changed
01:22:520 (82520|2,82595|1,82670|2,82745|1) - ctrl+h, easier for play and better flow, because 01:22:220 (82220|3,82370|3) - (right hand), and start the thrill at col 2 (left hand). // ok
01:44:029 (104029|1) - move to col 4, for balance and easier for play. // omg moved, i see some 1/2 triple jakcs there D:

[EXHAUST]
* lol, the gap.
00:03:134 - , 00:05:801 - , i think its no problem to add note here since this is the hardest diff. // good, added LN
00:14:968 - this part should be like 00:12:301 (12301|0,12468|0,12634|0) - and 00:17:634 (17634|0,17801|0,17968|0) - because same pitch. // fixed

my map: https://osu.ppy.sh/s/411649

good luck! :)
thank you for modding, i will mod your map tonight and Happy Valentine Day! But I'm Single lol
posted
owo pattern modding

[EXH]

~00:08:634

I recommend delete longnotes here and place circles.
because here is piano-solo part,
and some notes are unnatural with melody ( 00:03:968 (3968|0,4134|1,4301|0,4468|1) - )

00:24:496 (24496|1,24548|0) -

change 1/8 triple notes here.

00:32:075 - https://osu.ppy.sh/ss/4530142 owo

00:39:022 - how about replace here with LN shield notes? https://osu.ppy.sh/ss/4530145

00:41:548 - ^

00:53:548 - nice part

01:03:620 - add 1, strong beat

01:07:220 - ^

01:25:182 - 1/8... https://osu.ppy.sh/ss/4530166 hhh

01:27:620 -

Add Longnotes like here. 01:26:420 (86420|2,86495|1,86570|0,87020|1,87095|2,87170|3) -

01:36:395 - strong beep sound but empty owo

01:39:590 - add 2 for patternize

01:41:848 - add 1

01:43:484 - add 3



[ADV]

00:18:968 - https://osu.ppy.sh/ss/4530190 how about this way?

00:58:601 - add 1

[NOV]

00:15:301 (15301|1) -

move 1 (00:12:634 - like here)

00:24:180 -

how about move notes like https://osu.ppy.sh/ss/4530219 ?

(if you want express piano rhythms correctly.)

00:26:390 - https://osu.ppy.sh/ss/4530223

00:52:917 (52917|0,53233|2) - move right (2,4)

01:13:220 (73220|0) - delete?

01:29:720 (89720|2,89870|1) -

ctrl + h. about repeats (01:29:120 - )

01:32:120 (92120|2,92270|1,92420|2) -

move to 2, 3 ,1 same reason.

[BASIC]

00:23:233 - same as nov (only piano parts)

01:06:020 (66020|1) - move 4. Express high beep's tone

01:29:720 (89720|3,89870|2) - move 2,4. tones like increasing.
posted

Yooh wrote:

owo pattern modding

[EXH]

~00:08:634

I recommend delete longnotes here and place circles.
because here is piano-solo part,
and some notes are unnatural with melody ( 00:03:968 (3968|0,4134|1,4301|0,4468|1) - )

00:24:496 (24496|1,24548|0) -

change 1/8 triple notes here. // 1/8 ? really ?

00:32:075 - https://osu.ppy.sh/ss/4530142 owo // i need good suggestion there.

00:39:022 - how about replace here with LN shield notes? https://osu.ppy.sh/ss/4530145 // i like current LN's.

00:41:548 - ^

00:53:548 - nice part

01:03:620 - add 1, strong beat // added

01:07:220 - ^ // added

01:25:182 - 1/8... https://osu.ppy.sh/ss/4530166 hhh // nice, rearranged

01:27:620 -

Add Longnotes like here. 01:26:420 (86420|2,86495|1,86570|0,87020|1,87095|2,87170|3) - // keep

01:36:395 - strong beep sound but empty owo // added

01:39:590 - add 2 for patternize // keep

01:41:848 - add 1

01:43:484 - add 3



[ADV]

00:18:968 - https://osu.ppy.sh/ss/4530190 how about this way? // rearranged

00:58:601 - add 1 // added

[NOV]

00:15:301 (15301|1) -

move 1 (00:12:634 - like here) // ok

00:24:180 -

how about move notes like https://osu.ppy.sh/ss/4530219 ?

(if you want express piano rhythms correctly.) // rearranged

00:26:390 - https://osu.ppy.sh/ss/4530223 // rearranged

00:52:917 (52917|0,53233|2) - move right (2,4) // moved

01:13:220 (73220|0) - delete? // why ?

01:29:720 (89720|2,89870|1) -

ctrl + h. about repeats (01:29:120 - ) // ok

01:32:120 (92120|2,92270|1,92420|2) - // current notes fine

move to 2, 3 ,1 same reason.

[BASIC]

00:23:233 - same as nov (only piano parts) // fixed

01:06:020 (66020|1) - move 4. Express high beep's tone // ok

01:29:720 (89720|3,89870|2) - move 2,4. tones like increasing. // no
ok thanks for modding 17VA Yooh!
posted
Mark4M4M
posted
Hi, MEGA here with an M4M mod


syzfonics - Never Ending



Column
|1|2|3|4|

[General]
Hitsounds: Not hitsounded. Get some Hitsounds.
Metadata: Good
Graphics: No graphic. I can provide one for you if you want.
Audio: 192kbps. Nice
Timing: 01:03:620 - You can attach the kiai style on the uninherited timing's one. No need to make a new inherited timing to create a kiai there.

[EXHAUST]
  1. 00:03:968 - You can alternate the pattern like http://puu.sh/n7mtR/d8654ecb74.png so it has same feeling as 00:01:301
  2. 00:09:301 - I don't see the reason why you make this into double LN. Even though 00:09:468 (9468|0,9634|1,9801|2) - are using single LN. Make it single LN would be encouraged since you did the same at 00:09:468 (9468|0,9634|1,9801|2) . If you are going to apply this, make it http://puu.sh/n7mCC/695c11fac4.png
  3. 00:19:051 (19051|1) - You can't put this note here. The synth is playing in 1/6 snap. So either leave this as an LN or map it as 1/6 burst. Though I prefer my earlier suggestion.
  4. 00:19:968 - Same as 00:09:301 . I don't see the reason why this is double LN.
  5. 00:23:272 - You can add a note here for the feeling of the piano's glissando.
  6. 00:24:496 - Should be a 1/8 triplet according to how you map it on 00:27:022 and 00:28:285
  7. 00:27:575 - For the piano glissando, you can add note here so it creates a 1/12 Triplet.
  8. 00:33:022 - The guitar is sounding in 1/4 sequence. It's okay if you don't map it, but that's mean one less interesting part.
  9. 00:35:075 (35075|0,35233|1) - I prefer switching these notes column. It's nicer to play.
  10. 00:41:548 - Clearly the guitar is sounding in 1/4 sequences, not 1/3. Hear it carefully. Also You can hear the Hitsound and the guitar is not synced.
  11. 00:42:575 - Missing guitar sound here. Hear it carefully. 00:42:654 (42654|2,42733|1) - Are following guitars.
  12. 00:54:759 - 00:56:022 - 00:57:285 - You missed the violin sound in these section.
  13. 01:06:545 - You missed the violin sound like 01:06:245
  14. 01:07:970 (67970|0,68270|1,68420|0) - I prefer you to switch these notes column. Since it reflects the violin's pitch perfectly and nicer to press.
  15. 01:14:720 - 01:05:120 - Not double? 01:07:520 - 01:13:520 - indicates that you're using double to map the snare sounds.
  16. 01:19:520 (79520|0) - Should be snapped at 01:19:670 . Listen carefully, the violin is sounding there.
  17. 01:20:570 (80570|0) - I suggest you to move this into |2| or |3| and repattern the trill. Or make sections like 01:20:870 - and many more to be like 01:20:570
  18. 01:22:220 - Either move 01:22:220 (82220|1) to |3|, or move 01:22:370 (82370|1) to |3|. Though I prefer my latter suggestion because it's nice to play.
  19. 01:32:945 - Missing synth here. Add it, because it's the same set as 01:33:020 (93020|3,93170|2,93320|1,93470|2,93620|0)
  20. 01:34:595 - If you're mapping the hat sounds like 01:34:670 (94670|1,94745|2) , then you should add note here.
  21. 01:45:938 - The glissando is playing in 1/12 sequence. I doubt you're going to map those so I suggest you to make it 1/6 pattern like http://puu.sh/n7nUz/95546797c0.png . You can make the 1/6 notes into LN as well so it emphasize the glissando well.


Nice LN usage. Though those LNs are kinda restricting so many interesting instruments are being skipped. Also that Doubletrill on the end XD


[ADVANCED]
  1. 00:03:968 - Alternate this pattern into something like http://puu.sh/n7nZh/26ad99ce12.png so it has same feeling as 00:01:301
  2. 00:10:301 - Create an LN like 00:09:801 (9801|0) since both has same rhythm. I prefer you make it like http://puu.sh/n7o32/da3d776ce1.png or something like that.
  3. 00:15:301 (15301|1) - I suggest moving this into |1| so column |2| aren't handling many notes.
  4. 00:20:968 - Same suggestion as 00:10:301
  5. 00:22:616 (22616|1,22724|0,22832|2,22940|3,23049|1,23157|0) - I prefer you to Ctrl+G this. The kick sound are playing in exactly same rhythm so It's better to make whole 00:21:968 until 00:23:157 - part playing one kind of pattern.
  6. 00:48:022 (48022|0) - Move this to |2|. Refer to "EXHAUST" diff. In EXHAUST, the hammered part are 00:48:022 and 00:48:180
  7. 01:45:938 - This part should be playing in 1/12 sequence. I's encourage you to make it one long LN since 1/6 are kinda hard considering you're not introducing any 1/6 part on this diff.


[NOVICE]
00:21:968 - 01:02:390 - I suggest you to make this part into repeated staircase just like what I suggest on ADVANCED. It's pretty easy to play so NOVICE players would find it not hard to read.

Solid diff. Can't say much about this. Good job.


Good Luck, Specto
posted
Hi :)
Here's my mod for M4M ( from your queue )

Columns: |1|2|3|4|

[Basic]
00:09:134 (9134|3) - remove? or try something like this ( http://puu.sh/n7zlf/0ddc5557c3.jpg ) -> it's to emphasize pitch difference and basing from it's audio, it will be kind of uncomfortable to play.
00:21:968 - imo, basing from the audio, it's pretty uncomfortable to play. How about doing this? ( http://puu.sh/n7zuV/067d248ef4.jpg ) ; also like this part ( 01:02:390 - )
00:24:338 (24338|1) - remove. Sound is too weak.
00:26:548 (26548|2) - move to 4, column 4 looks empty there
00:45:654 (45654|0) - move to 2? feels and sounds better imo
00:46:601 (46601|0) - ^
00:51:022 (51022|2) - move to 4, feels and sounds better imo
00:53:233 (53233|2) - ^
00:53:548 - 00:57:338 - just follow those drum beats maybe? current one feels very uncomfortable and confusing. ( example: http://puu.sh/n7zK7/ac2d6464e2.jpg )
01:07:970 - just a small suggestion here ( http://puu.sh/n7zQy/3617f07b31.jpg ) it is to emphasize pitch difference

[Novice]
00:03:134 - piano sound here can be heard quite well. Maybe add a note here?
00:05:801 - ^
00:08:384 - remove, almost ghost note
00:19:051 - remove, i think you're just following the drums here
00:59:864 (59864|1) - move to 3? to avoid the slider end before it
01:05:120 - maybe add a note? it will break consistency between patterns but the sound can be heard quite well
01:14:720 - ^
01:06:020 - 01:06:620 - quite confusing to play for me because I am unsure what the notes are following. maybe just use 1/2 snaps here will be better and use sliders
01:15:620 - 01:16:220 - ^

[Advanced]
00:03:134 - piano sound here can be heard quite well. Maybe add a note here?
00:05:801 - ^
00:08:384 - remove, almost ghost note
00:19:051 (19051|0) - remove, you're just following the drums here I suppose?
00:27:022 (27022|2) - move to 4 for balance?
00:29:548 (29548|2) - ^
00:29:864 - just slider suggestions, it distributes well also ( http://puu.sh/n7AuZ/c8689eefa5.jpg )

Good map! :D ( I was unable to mod the Exhaust difficulty because it was already fun :p )
BTW, difficulty spread between advanced and exhaust is quite far. Can I make a GD? :o
Good luck with your map!
posted
Thanks for mod i will update and reply after
posted

MEGAtive wrote:

Hi, MEGA here with an M4M mod


syzfonics - Never Ending



Column
|1|2|3|4|

[General]
Hitsounds: Not hitsounded. Get some Hitsounds.
Metadata: Good
Graphics: No graphic. I can provide one for you if you want.
Audio: 192kbps. Nice
Timing: 01:03:620 - You can attach the kiai style on the uninherited timing's one. No need to make a new inherited timing to create a kiai there.

[EXHAUST]
  1. 00:03:968 - You can alternate the pattern like http://puu.sh/n7mtR/d8654ecb74.png so it has same feeling as 00:01:301 // Rearranged
  2. 00:09:301 - I don't see the reason why you make this into double LN. Even though 00:09:468 (9468|0,9634|1,9801|2) - are using single LN. Make it single LN would be encouraged since you did the same at 00:09:468 (9468|0,9634|1,9801|2) . If you are going to apply this, make it http://puu.sh/n7mCC/695c11fac4.png // Im following up's noise there
  3. 00:19:051 (19051|1) - You can't put this note here. The synth is playing in 1/6 snap. So either leave this as an LN or map it as 1/6 burst. Though I prefer my earlier suggestion. // My bad, Fixed
  4. 00:19:968 - Same as 00:09:301 . I don't see the reason why this is double LN.
  5. 00:23:272 - You can add a note here for the feeling of the piano's glissando. // added
  6. 00:24:496 - Should be a 1/8 triplet according to how you map it on 00:27:022 and 00:28:285 // added
  7. 00:27:575 - For the piano glissando, you can add note here so it creates a 1/12 Triplet. // added 1/12 note
  8. 00:33:022 - The guitar is sounding in 1/4 sequence. It's okay if you don't map it, but that's mean one less interesting part. // again, i'm following ups noise there
  9. 00:35:075 (35075|0,35233|1) - I prefer switching these notes column. It's nicer to play.
  10. 00:41:548 - Clearly the guitar is sounding in 1/4 sequences, not 1/3. Hear it carefully. Also You can hear the Hitsound and the guitar is not synced. // it's 1/3 actually
  11. 00:42:575 - Missing guitar sound here. Hear it carefully. 00:42:654 (42654|2,42733|1) - Are following guitars. // ok added
  12. 00:54:759 - 00:56:022 - 00:57:285 - You missed the violin sound in these section. // ok added
  13. 01:06:545 - You missed the violin sound like 01:06:245 // nice
  14. 01:07:970 (67970|0,68270|1,68420|0) - I prefer you to switch these notes column. Since it reflects the violin's pitch perfectly and nicer to press. // current LN's are fine
  15. 01:14:720 - 01:05:120 - Not double? 01:07:520 - 01:13:520 - indicates that you're using double to map the snare sounds. // omg my bad, added some notes and rearranged LN's
  16. 01:19:520 (79520|0) - Should be snapped at 01:19:670 . Listen carefully, the violin is sounding there. // im bad mapper x.x
  17. 01:20:570 (80570|0) - I suggest you to move this into |2| or |3| and repattern the trill. Or make sections like 01:20:870 - and many more to be like 01:20:570 // added jacks on this part
  18. 01:22:220 - Either move 01:22:220 (82220|1) to |3|, or move 01:22:370 (82370|1) to |3|. Though I prefer my latter suggestion because it's nice to play. // 01:22:220 (82220|1,82370|1) - same sound's there, it's reason why im added jacks there
  19. 01:32:945 - Missing synth here. Add it, because it's the same set as 01:33:020 (93020|3,93170|2,93320|1,93470|2,93620|0) // ok added
  20. 01:34:595 - If you're mapping the hat sounds like 01:34:670 (94670|1,94745|2) , then you should add note here. // added
  21. 01:45:938 - The glissando is playing in 1/12 sequence. I doubt you're going to map those so I suggest you to make it 1/6 pattern like http://puu.sh/n7nUz/95546797c0.png . You can make the 1/6 notes into LN as well so it emphasize the glissando well. // rearranged


Nice LN usage. Though those LNs are kinda restricting so many interesting instruments are being skipped. Also that Doubletrill on the end XD


[ADVANCED]
  1. 00:03:968 - Alternate this pattern into something like http://puu.sh/n7nZh/26ad99ce12.png so it has same feeling as 00:01:301 // rearranged
  2. 00:10:301 - Create an LN like 00:09:801 (9801|0) since both has same rhythm. I prefer you make it like http://puu.sh/n7o32/da3d776ce1.png or something like that. // added LN
  3. 00:15:301 (15301|1) - I suggest moving this into |1| so column |2| aren't handling many notes. // moved
  4. 00:20:968 - Same suggestion as 00:10:301
  5. 00:22:616 (22616|1,22724|0,22832|2,22940|3,23049|1,23157|0) - I prefer you to Ctrl+G this. The kick sound are playing in exactly same rhythm so It's better to make whole 00:21:968 until 00:23:157 - part playing one kind of pattern. // i think it's fine
  6. 00:48:022 (48022|0) - Move this to |2|. Refer to "EXHAUST" diff. In EXHAUST, the hammered part are 00:48:022 and 00:48:180 // moved
  7. 01:45:938 - This part should be playing in 1/12 sequence. I's encourage you to make it one long LN since 1/6 are kinda hard considering you're not introducing any 1/6 part on this diff. // ok


[NOVICE]
00:21:968 - 01:02:390 - I suggest you to make this part into repeated staircase just like what I suggest on ADVANCED. It's pretty easy to play so NOVICE players would find it not hard to read. // need some harder patterns there

Solid diff. Can't say much about this. Good job.


Good Luck, Specto
thank you for modding MEGA
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