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Warak - REANIMATE [Taiko|OsuMania]

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Topic Starter
puxtu
This beatmap was submitted using in-game submission on 26 Maret 2018 at 21:00:43

Artist: Warak
Title: REANIMATE
Source: 节奏大师
Tags: o2jam wubstep节奏大师 symphonic drumstep Shiguri Ayyri _Gezo_ Gezoda Nwolf Raiden rhythm master tencent games symphony drumstep reanim8
BPM: 174
Filesize: 5950kb
Play Time: 02:30
Difficulties Available:
  1. Ayyri's Kantan (1,58 stars, 236 notes)
  2. Gezo's Muzukashii (3,02 stars, 523 notes)
  3. Lv.3 - 4Key (1,37 stars, 444 notes)
  4. Lv.5 - 4Key (2,21 stars, 772 notes)
  5. Lv.7 - 4Key (3,24 stars, 1206 notes)
  6. Lv.9 - 4Key (4,15 stars, 1701 notes)
  7. Nwolf's Oni (4,26 stars, 626 notes)
  8. Raiden's Inner Oni (4,9 stars, 747 notes)
  9. Shiguri's Futsuu (2,58 stars, 339 notes)
Download: Warak - REANIMATE
Information: Scores/Beatmap Listing
---------------
rhalp10

Hello puxtu ≧◠‿◠≦✌

M4M




General: ( Ok )
Audio: (Ok)
Timing: (Ok)
Mapset: (Ok)
Metadata: (Ok)
Design: (Ok)

Warak - REANIMATE [OsuMania]

1|2|3|4


MOD
[Lv.3]
00:20:539 (20539|2,20711|1) - Ctrl + j
00:21:056 (21056|2) - Move to 2
00:21:746 (21746|1) - Move to 3
00:30:711 (30711|0) - Move to 3
00:31:056 (31056|3) - Move to 1
00:32:091 (32091|0) - Move to 4
00:32:780 (32780|3) - Move to 1
01:29:332 (89332|2,89504|1,89677|3,90022|2) - Move to left 1 collumn

[Lv.7]

00:06:918 (6918|3) - Move to 3
00:07:608 (7608|0) - Move to 2
00:09:160 (9160|3,9160|1,9332|3,9332|2,9504|0,9504|1,9591|2,9677|3,9763|1,9763|0,9849|2,9936|1,10022|0,10022|3) - Ctrl+J
00:11:660 (11660|3,11660|1,11746|1,11746|0) - Ctrl+J
00:28:987 (28987|0) - Move to 2
00:29:332 (29332|1) - Move to 4
00:29:677 (29677|3) - Move to 1
00:40:022 (40022|3) - Move to 3
00:40:367 (40367|2) - Move to 1
00:40:711 (40711|0) - Move to 4
00:41:056 (41056|3) - Move to 1
00:41:056 (41056|1) - Move to 3
Good Map :) I Love It Aahahha And Also I'm The First Modder Here On This Map
Good Luck !! ^_^ 8-) 8-)
YatsuKaori
hi pux from your M4M queue, btw a little mod i hope this helpful for you

Metadata : add on tags "Symphony Dubstep" cuz i hear this genre symphony dubstep

M4M


1|2|3|4
Lv 3
00:07:953 (7953|3) - move to 3
00:16:229 (16229|0,16918|1) - ctrl + J
00:23:298 (23298|2,23470|3) - move 1 column to left
00:23:815 (23815|1) - move to 4
00:50:711 - add note? up to you pux if you not add that
01:08:642 (68642|0) - move to 2
01:40:280 (100280|2,100367|1) - ctrl+j

Lv 5
00:06:401 (6401|1) - move to 1
00:23:815 (23815|0) - move to 2
00:45:539 (45539|3) - move to 2
01:13:642 (73642|0) - move to 2
01:18:125 (78125|0) - i didn't hear sound here, maybe delete
01:31:401 (91401|2) - move to 2
02:04:504 (124504|3) - move to 1

Lv 7
im newbie for mod Hard diff so let i try mod your Hard diff

00:16:229 (16229|1,16315|0) - ctrl+j
00:43:815 (43815|1,44160|3) - ^
01:05:022 (65022|0) - move to 2
02:03:642 - add one note


Good Luck pux~~ 8-) 8-)
Topic Starter
puxtu
rhalp

rhalp10 wrote:

[Lv.3]
00:20:539 (20539|2,20711|1) - Ctrl + j
00:21:056 (21056|2) - Move to 2
00:21:746 (21746|1) - Move to 3
00:30:711 (30711|0) - Move to 3
00:31:056 (31056|3) - Move to 1
00:32:091 (32091|0) - Move to 4
00:32:780 (32780|3) - Move to 1
01:29:332 (89332|2,89504|1,89677|3,90022|2) - Move to left 1 collumn

[Lv.7]

00:06:918 (6918|3) - Move to 3
00:07:608 (7608|0) - Move to 2
jacks are fun with this slow bpm

00:09:160 (9160|3,9160|1,9332|3,9332|2,9504|0,9504|1,9591|2,9677|3,9763|1,9763|0,9849|2,9936|1,10022|0,10022|3) - Ctrl+J
00:11:660 (11660|3,11660|1,11746|1,11746|0) - Ctrl+J
r u srs do you mean ctrl+h?

00:28:987 (28987|0) - Move to 2
00:29:332 (29332|1) - Move to 4
00:29:677 (29677|3) - Move to 1
00:40:022 (40022|3) - Move to 3
00:40:367 (40367|2) - Move to 1
00:40:711 (40711|0) - Move to 4
00:41:056 (41056|3) - Move to 1
00:41:056 (41056|1) - Move to 3
Lina

Lina Sintyadewi wrote:

[Lv 3]00:07:953 (7953|3) - move to 3
00:16:229 (16229|0,16918|1) - ctrl + J
00:23:298 (23298|2,23470|3) - move 1 column to left
00:23:815 (23815|1) - move to 4
00:50:711 - add note? up to you pux if you not add that lol nah
01:08:642 (68642|0) - move to 2
01:40:280 (100280|2,100367|1) - ctrl+j

[Lv 5]00:06:401 (6401|1) - move to 1
00:23:815 (23815|0) - move to 2
00:45:539 (45539|3) - move to 2
01:13:642 (73642|0) - move to 2 intended
01:18:125 (78125|0) - i didn't hear sound here, maybe delete trumpet instrument
01:31:401 (91401|2) - move to 2
02:04:504 (124504|3) - move to 1 hard2read

[Lv 7]im newbie for mod Hard diff so let i try mod your Hard diff

00:16:229 (16229|1,16315|0) - ctrl+j
00:43:815 (43815|1,44160|3) - ^
01:05:022 (65022|0) - move to 2 intended
02:03:642 - add one note leave the ln streams alone
the rest = ok
thanks
Nwolf
puxtu made me come here I'm innocent

[Lv.7]

00:36:229 (36229|0,36229|1) - there's some snare here that does not appear again in this part. It kinda disrupts the 1/1 bass drum and I'd guess that's not on purpose C:
00:45:539 - 00:45:884 - could add one note at each spot here because of the suddenly appearing LOUD brass-thing sound. Having only two notes (1 if you exclude the long note) doesn't feel appropriate for it after more silent sounds had two notes too :c
00:50:884 - 00:51:229 - no love for the low sounds? Sounds like there should be some in connection with 00:50:711 (50711|3,51056|2) - these two cause it goes up-down-up-down-up.
00:58:987 - Where did the right lane 1/2 things go to? (00:49:677 - 01:59:677 - )
02:07:091 (127091|2,127177|2) - kinda sudden to have this. Would move on note to the left because idk how this ~hammer~(?) suddenly appears here, doesn't seem to fit the overall map or the song really.


I nub
Topic Starter
puxtu

Nwolf wrote:

puxtu made me come here I'm innocent

[Lv.7]

00:36:229 (36229|0,36229|1) - there's some snare here that does not appear again in this part. It kinda disrupts the 1/1 bass drum and I'd guess that's not on purpose C:
lol yeah the snare should not be here, it's out of place

00:45:539 - 00:45:884 - could add one note at each spot here because of the suddenly appearing LOUD brass-thing sound. Having only two notes (1 if you exclude the long note) doesn't feel appropriate for it after more silent sounds had two notes too :c
https://osu.ppy.sh/ss/4471655 like this?

00:50:884 - 00:51:229 - no love for the low sounds? Sounds like there should be some in connection with 00:50:711 (50711|3,51056|2) - these two cause it goes up-down-up-down-up.
nah, just following the main sounds here. it will be too spiky if I layerd those 1/4 hi-hat sounds

00:58:987 - Where did the right lane 1/2 things go to? (00:49:677 - 01:59:677 - )
it's for variation or do you want to play the same patterns over and over again? and actually the first part 00:49:677 - has slightly different sound with 00:58:987 - . it's a lil bit more intense than the last one amirite?

02:07:091 (127091|2,127177|2) - kinda sudden to have this. Would move on note to the left because idk how this ~hammer~(?) suddenly appears here, doesn't seem to fit the overall map or the song really.
agree, this one is overkill. it's broke my combo every goddamn time xd

I nub
good boy~ *pats pats*
JamesHappy
change dubstep to drumstep on tags
DJ Profetti
hello puxtu :D

m4m
EZ
  1. 00:13:125 (13125|1) - remove and
    00:10:711 (10711|3) - end in 00:13:125
  2. 00:11:746 (11746|2) - remove, low sound
  3. 00:50:711 (50711|3,51056|1) - change to 1/8 LN
    00:56:229 (56229|3,56573|0,56918|1) - same
  4. 00:56:229 (56229|3,56573|0,56918|1) - or change to normal note and
    00:57:263 (57263|3) - to LN
  5. 01:01:746 add a LN in 1 end in 01:02:436 and
    01:01:918 (61918|0) - move to 2
  6. 01:26:746 (86746|1) - drum sound no need here
  7. 01:43:470 (103470|0) - end in 01:44:160 (to catch the sound more simple
    01:46:229 (106229|3) - same
    01:49:332 (109332|0) - same
    01:50:711 (110711|3) - same
  8. 02:06:573 (126573|0,127263|2) - shorter
    02:14:160 (134160|2) - same
  9. 02:14:849 (134849|0) - LN
  10. 02:20:367 (140367|0) - 1/4
    02:21:746 (141746|3,143125|0) - same
NM
  1. http://i.imgur.com/TJI68lk.jpg?1 (more tricks
    00:06:573
  2. 00:03:125 (3125|2) - make LN?
    00:05:884 (5884|2) -
    00:08:642 (8642|0) -
    00:10:022 (10022|3) -
    00:12:436 (12436|0) -
  3. 00:12:867 (12867|2,12953|0,13039|3) - remove (not good pattern
  4. 00:17:780 (17780|2,17780|3,17953|0,17953|1) - change to
    00:18:556 (18556|0,18642|3) - ignore the drum here
  5. 00:21:918 nice pattern...
  6. 00:32:780 (32780|2) - no voice no need
    actually it is better if you don't follow the voice in there hole pattern
    or turn to LN for all the voice
  7. 00:39:332 this part need to add cus
    00:35:539 (35539|0) - you have added here
    00:38:298 (38298|2) - and here
    00:42:780 add too
  8. 00:43:815 (43815|2,44504|3) - prefer to LN
  9. 00:49:677 jack here is nice right?
  10. 01:43:470 (103470|1) - shorter
    01:46:229 (106229|3) -
    01:49:332 (109332|2) -
    01:50:711 (110711|2) -
  11. 02:20:367 more note
    02:21:746
    02:23:125

good luck for ranking :D
Topic Starter
puxtu

DJ Profetti wrote:

hello puxtu :D

m4m
EZ
  1. 00:13:125 (13125|1) - remove and
    00:10:711 (10711|3) - end in 00:13:125
  2. 00:11:746 (11746|2) - remove, low sound
  3. 00:50:711 (50711|3,51056|1) - change to 1/8 LN D:
    00:56:229 (56229|3,56573|0,56918|1) - same
  4. 00:56:229 (56229|3,56573|0,56918|1) - or change to normal note and
    00:57:263 (57263|3) - to LN
  5. 01:01:746 add a LN in 1 end in 01:02:436 and
    01:01:918 (61918|0) - move to 2
  6. 01:26:746 (86746|1) - drum sound no need here
  7. 01:43:470 (103470|0) - end in 01:44:160 (to catch the sound more simple
    01:46:229 (106229|3) - same
    01:49:332 (109332|0) - same
    01:50:711 (110711|3) - same
  8. 02:06:573 (126573|0,127263|2) - shorter
    02:14:160 (134160|2) - same
  9. 02:14:849 (134849|0) - LN
  10. 02:20:367 (140367|0) - 1/4
    02:21:746 (141746|3,143125|0) - same
NM
  1. http://i.imgur.com/TJI68lk.jpg?1 (more tricks
  2. 00:03:125 (3125|2) - make LN?
    00:05:884 (5884|2) -
    00:08:642 (8642|0) -
    00:10:022 (10022|3) -
    00:12:436 (12436|0) -
    00:06:573 uhm no hold notes x)
  3. 00:12:867 (12867|2,12953|0,13039|3) - remove (not good pattern D:
  4. 00:17:780 (17780|2,17780|3,17953|0,17953|1) - change to
    00:18:556 (18556|0,18642|3) - ignore the drum here
  5. 00:21:918 nice pattern...
  6. 00:32:780 (32780|2) - no voice no need
    actually it is better if you don't follow the voice in there hole pattern
    or turn to LN for all the voice
  7. 00:39:332 this part need to add cus
    00:35:539 (35539|0) - you have added here
    00:38:298 (38298|2) - and here
    00:42:780 add too
  8. 00:43:815 (43815|2,44504|3) - prefer to LN
  9. 00:49:677 jack here is nice right? I agree!
  10. 01:43:470 (103470|1) - shorter
    01:46:229 (106229|3) -
    01:49:332 (109332|2) -
    01:50:711 (110711|2) -
  11. 02:20:367 more note
    02:21:746
    02:23:125 i think double is enough xd

good luck for ranking :D
thanks and you too james!

friendly reminder to dj profetti and rhalp10, don't forget to post your m4m map in my queue t/297693
Arzenvald
i hope to see different map style out from this song, m4m placeholder

[General]
timing : ok
metadata : looking at previous REANIMATE i'v ranked, same, seems ok
Background : i like how you find a proportionally fine background that fits well with the playfield.
anything else? interesting reversed PR, but some are visually annoying so better to watch out

[Lv.7]
00:03:815 (3815|3,3815|2,3987|1,3987|0,4160|0,4160|3) - ctrl + h & ctrl + j, you're not going to repeat same pattern as 00:02:780 (2780|3,2780|2,2953|0,2953|1,3125|3,3125|0) - because its visually annoying
00:04:504 (4504|2,4677|1,4849|3) - ^ ctrl + h

00:12:349 (12349|2) - 4 & 00:12:436 (12436|0,12436|3) - 23, mimick this 00:10:539 (10539|1,10539|2,10625|0,10711|3,10711|2) -

00:15:022 (15022|3,15194|3) - 00:17:780 (17780|3,17953|3) - 00:20:539 (20539|3,20711|3) - 00:23:298 (23298|0,23470|0) - set a different kick hitsound, this problem repeats in all diffs in whole song.. its easy to replace custom normal-hitnormal into different kick sound rather than using the current drum-hitnormal you have

00:36:229 (36229|0) - remove w
00:44:160 (44160|1,44504|0) - move 1 column to right, don't repeat 00:44:504 (44504|3,44504|0) - with 00:43:815 (43815|0,43815|3) -
00:49:332 (49332|1) - remove c
00:49:332 (49332|1,49332|3) - remove both hitsound
00:55:884 (55884|1,56229|0) - weird way to anchor, move 00:55:884 (55884|1) - to 1, and 00:56:229 (56229|0) - to 3?
01:03:470 (63470|3) - strong enough for double LN
01:04:849 (64849|3) - W 01:05:539 (65539|2) - W
01:08:642 (68642|0) - remove w
02:05:539 (125539|3) - 02:06:229 (126229|3) - w
02:07:953 (127953|2) - remove w
02:13:125 (133125|2) - w
02:13:125 (133125|2) - leave the finish in the storyboard sample, and replace with normal finish

[Lv.5]
lesser note, cleaner diff
00:48:298 (48298|2) - W
00:52:436 (52436|2) - ^
00:55:194 (55194|3) - instead of LN, you can try stairs or alternating trill with 13241 pattern
01:08:642 (68642|0) - remove w

01:18:125 (78125|0) - unsnap, 1/3 at 01:18:183 - i guess, and so the end of this LN 01:17:608 (77608|3) -
01:40:280 (100280|1) - ^ 1/8.. lemme check rayz's map.. orite

01:50:280 (110280|1,110367|2,110625|1,110711|2,111315|1) - can you give some touch of plain stair for sake of better visual?
02:08:298 (128298|1,128470|2,128642|3) - 342, better to make 02:07:953 (127953|0,127953|2,128298|0,128298|1) - has same column
02:08:987 (128987|3) - w

02:20:367 (140367|2,140539|1,140711|2) - 02:20:367 (140367|2,140539|1,140711|2) - 02:23:125 (143125|2,143298|1,143470|3) - 1/4 where, make some easily readable 1/4 in there

[Lv.3]
00:47:953 (47953|3) - remove w
01:01:746 - fill for transition
01:40:280 (100280|1) - unsnap, 1/8

01:45:711 (105711|0) - hmm...
01:42:263 - add
01:43:298 - add
01:45:022 -
01:47:780 -
01:49:160 -

01:59:677 (119677|0) - dude fill the 1/2 here, the ending is more intense to be so empty like this
02:02:436 (122436|2,123125|1) - ^
02:05:194 (125194|3) - ^

02:07:091 - 02:07:780 - add

02:09:332 (129332|2) - until 02:20:367 (140367|1) - try to use different layering for the sake of structure variation, you've been used the same structure for whole 3 stanzas, this one feels so anti-flow.

no comments, lv 5 is nicely done..
Topic Starter
puxtu

ajeemaniz wrote:

[Lv. 7]
00:15:022 (15022|3,15194|3) - 00:17:780 (17780|3,17953|3) - 00:20:539 (20539|3,20711|3) - 00:23:298 (23298|0,23470|0) - set a different kick hitsound, this problem repeats in all diffs in whole song.. its easy to replace custom normal-hitnormal into different kick sound rather than using the current drum-hitnormal you have
I don't feel like replacing anything, the double hitsound is sounds fine as it is

00:36:229 (36229|0) - remove w there's a snare if you hear it carefully
00:49:332 (49332|1) - remove c does not feels right without clap
00:49:332 (49332|1,49332|3) - remove both hitsound replaced with n-finish
00:55:884 (55884|1,56229|0) - weird way to anchor, move 00:55:884 (55884|1) - to 1, and 00:56:229 (56229|0) - to 3? too heavy in the left part especially in first column but I prefer anchors in 4th column because somehow it feels comfortable
01:03:470 (63470|3) - strong enough for double LN yeah I know that's why I put triple chords for it
02:13:125 (133125|2) - leave the finish in the storyboard sample, and replace with normal finish same link as before

[Lv.5]
02:20:367 (140367|2,140539|1,140711|2) - 02:20:367 (140367|2,140539|1,140711|2) - 02:23:125 (143125|2,143298|1,143470|3) - 1/4 where, make some easily readable 1/4 in there rip sr

[Lv.3]
added everything even though the sr is ruined right now
anything that unmentioned is ok
[FX] AEM
i checked lv.7 only because after i reviewed other diffs i think i might mess them up.

[lv.7]
00:21:746 - how about his http://puu.sh/n9FD8/ea71066fa2.jpg
00:23:125 (23125|1) - remove since you follow this 00:23:039 (23039|2) -
00:23:815 - add 1 note. this is alot louder than 00:24:504 (24504|0,24504|3,24504|2) -
00:27:436 - add 1 note. you want to leave this for LV.9 right? i might be wrong coz i don't know how diff spread works.
00:30:194 - add 1 note. ^
00:31:573 - add 1 note. ^
00:35:711 - add 1 note. ^
00:38:470 - add 1 note. ^
00:41:229 - add 1 note. ^
00:41:918 - add 1 note. ^
00:42:263 - add 1 note. ^
00:42:608 - add 1 note. ^
00:48:470 (48470|3) - move to 3rd. hand balance.
01:40:367 - add 1 note. too empty here.
01:45:022 - add 1 note. it feels loud and aggressive
01:45:884 - add 1 note. ^
01:47:608 - add 1 note. ^
01:47:953 - add 1 note. ^
01:48:642 - add 1 note. ^

[lv.9]
i guess this diff copied from lv.7. i wanna mod this 1/8 part.
from 01:52:953 - to 01:57:349 - try this #1 http://puu.sh/n9H0a/e74ee141ce.jpg #2 http://puu.sh/n9H1i/f5cd8a2c87.jpg #3 http://puu.sh/n9H2k/9eaf6e3689.jpg #4 http://puu.sh/n9H3k/79b7102e57.jpg #5 http://puu.sh/n9H4t/abbeff11f7.jpg #6 http://puu.sh/n9H5A/ed4cac8a9d.jpg #7 http://puu.sh/n9H6Q/7f2b6fdada.jpg #8 http://puu.sh/n9H7M/819ad46577.jpg #9 http://puu.sh/n9H8C/39ebf1ff9c.jpg

that's all.
Topic Starter
puxtu

[FX] AEM wrote:

i checked lv.7 only because after i reviewed other diffs i think i might mess them up.

[lv.7]
00:21:746 - how about his http://puu.sh/n9FD8/ea71066fa2.jpg cool
00:23:125 (23125|1) - remove since you follow this 00:23:039 (23039|2) - not quite sure what you mean by that
00:23:815 - add 1 note. this is alot louder than 00:24:504 (24504|0,24504|3,24504|2) - I agree but I want to keep the consistency by using double chords for every clap sounds in this diff
00:27:436 - add 1 note. you want to leave this for LV.9 right? i might be wrong coz i don't know how diff spread works.
00:30:194 - add 1 note. ^
00:31:573 - add 1 note. ^
00:35:711 - add 1 note. ^
00:38:470 - add 1 note. ^
00:41:229 - add 1 note. ^
00:41:918 - add 1 note. ^
00:42:263 - add 1 note. ^
00:42:608 - add 1 note. ^
00:48:470 (48470|3) - move to 3rd. hand balance. ok
01:40:367 - add 1 note. too empty here. the sound is not too stronk but ok
01:45:022 - add 1 note. it feels loud and aggressive lets leave that for lv.9
01:45:884 - add 1 note. ^
01:47:608 - add 1 note. ^
01:47:953 - add 1 note. ^
01:48:642 - add 1 note. ^

[lv.9]
i guess this diff copied from lv.7. i wanna mod this 1/8 part.
from 01:52:953 - to 01:57:349 - try this #1 http://puu.sh/n9H0a/e74ee141ce.jpg #2 http://puu.sh/n9H1i/f5cd8a2c87.jpg #3 http://puu.sh/n9H2k/9eaf6e3689.jpg #4 http://puu.sh/n9H3k/79b7102e57.jpg #5 http://puu.sh/n9H4t/abbeff11f7.jpg #6 http://puu.sh/n9H5A/ed4cac8a9d.jpg #7 http://puu.sh/n9H6Q/7f2b6fdada.jpg #8 http://puu.sh/n9H7M/819ad46577.jpg #9 http://puu.sh/n9H8C/39ebf1ff9c.jpg

that's all.
what part of "Lv.9 is still wip" don't you understand aem
PiraTom
hi puxtu :) m4m here.
Line column : 1 2 3 4
sry for bad english

[Lv.3]
01:46:142 (106142|0) - 1/4? it is the easiest diff. delete the note... I think it becomes better.
02:03:384 (123384|2) - ↑same reason. I suggest delete this note.
02:04:160 - Here is strong sound. add a note?

[Lv.5]
very good map. but maybe it is a little hard for biginner.
I suggest you put more Stairs Stream.
For example, 00:07:953 (7953|1,8039|3,8125|0,8211|3,8298|2) -
Them Fingers easy to tangle, it is hard to get Acc.
Overall , please review petterns in this diff.

[Lv.7]
00:12:867 (12867|1,13039|0) - I can's listen to sound... maybe these notes don't need.
00:45:884 (45884|0) - move to 2or3 line. To clarify the
interval difference 00:45:539 -

[Lv.9]
00:06:918 (6918|3,6918|1) - choice one note, and move to left line. you shoud match 00:17:953 (17953|3,17953|0) -
00:07:522 (7522|0,7522|3) - ^ 00:18:556 (18556|1,18556|3) -
00:12:867 (12867|1,13039|0) - similarly Lv.7.
02:11:315 (131315|1,131315|1,131401|2,131487|1) - Ctrl + H. Here is long left tril. it is easier and better , i think.

Lv.9's LN pattern is so great! Good Luck :D
Topic Starter
puxtu

PiraTom wrote:

hi puxtu :) m4m here.
Line column : 1 2 3 4
sry for bad english

[Lv.3]
01:46:142 (106142|0) - 1/4? it is the easiest diff. delete the note... I think it becomes better.
02:03:384 (123384|2) - ↑same reason. I suggest delete this note.
02:04:160 - Here is strong sound. add a note?

[Lv.5]
very good map. but maybe it is a little hard for biginner.
I suggest you put more Stairs Stream.
For example, 00:07:953 (7953|1,8039|3,8125|0,8211|3,8298|2) -
Them Fingers easy to tangle, it is hard to get Acc.
Overall , please review petterns in this diff. ok fixed all broken stairs

[Lv.7]
00:12:867 (12867|1,13039|0) - I can's listen to sound... maybe these notes don't need. I believe thsi one is for the bgm just like this note in here 00:04:504 (4504|2) -
00:45:884 (45884|0) - move to 2or3 line. To clarify the
interval difference 00:45:539 -

[Lv.9]
00:06:918 (6918|3,6918|1) - choice one note, and move to left line. you shoud match 00:17:953 (17953|3,17953|0) -
00:07:522 (7522|0,7522|3) - ^ 00:18:556 (18556|1,18556|3) -
00:12:867 (12867|1,13039|0) - similarly Lv.7.
02:11:315 (131315|1,131315|1,131401|2,131487|1) - Ctrl + H. Here is long left tril. it is easier and better , i think.

Lv.9's LN pattern is so great! Good Luck :D
not replied = ok!
thanks pira :D
_Zenith
From IRC! For M4M!
Nice song.
! newbie modding, Feel free to reject!
Here's my mod
[General]
Title: OK!
Artist: OK!
Disabled countdown: OK!
Widescreen support: OK!
Metadata: OK!
Bpm: OK!
Offset: OK!
Hitsound: OK! Excellent hit sound!

[Lv.3]
ehh nice diff.Just pay attention on improving. LOL!

[Lv.5]
00:08:016 https://osu.ppy.sh/ss/4570219 ehh,follow the pitch?
00:20:539 (20539|3,20625|0) - Double notes? 00:17:780 (17780|2) - Same sound here.

[Lv.7]
01:27:522 (87522|2) - Maybe you need add a note at here?
01:34:390 (94390|3,94504|3,94619|1,94734|1) - That's same sound? ^ on 3
01:37:148 (97148|0,97263|0,97378|2,97493|2) - Those are same?? Actually you can put four jack on 1. But its looks like too hard


[Lv.9]
00:06:832 (6832|3,6832|1,6918|3,6918|1) - These are not same sound.
00:07:522 (7522|3,7522|0,7608|0,7608|3) - ^
00:17:867 (17867|0,17867|2,17953|2,17953|0) - ^
00:18:556 (18556|2,18556|3,18642|3,18642|2) - ^
02:25:884 Fade out set the volume to 20% or lower.
Nice map!
Topic Starter
puxtu

-[Apple]- wrote:

[Lv.5]
00:08:016 https://osu.ppy.sh/ss/4570219 ehh,follow the pitch? really?
00:20:539 (20539|3,20625|0) - Double notes? 00:17:780 (17780|2) - Same sound here. yes I know they're the same sound but 00:20:539 (20539|3,20625|0) - these notes are surrounding by 1/4s so if I add a double there, you know what's gonna happen

[Lv.7]
01:27:522 (87522|2) - Maybe you need add a note at here? nah, I only emphasis the piano sound in lv.9 but not in this diff
01:34:390 (94390|3,94504|3,94619|1,94734|1) - That's same sound? ^ on 3
01:37:148 (97148|0,97263|0,97378|2,97493|2) - Those are same?? Actually you can put four jack on 1. But its looks like too hard
lol

[Lv.9]
00:06:832 (6832|3,6832|1,6918|3,6918|1) - These are not same sound. raika doesn't think so
00:07:522 (7522|3,7522|0,7608|0,7608|3) - ^
00:17:867 (17867|0,17867|2,17953|2,17953|0) - ^
00:18:556 (18556|2,18556|3,18642|3,18642|2) - ^
02:25:884 Fade out set the volume to 20% or lower. cool idea, applied to all diffs
lol thx
Valentrixe
for m4m w/ https://osu.ppy.sh/s/366126
1 diff aja ya cuz i'm suck

[Lv.9]
  1. 00:03:815 - ada suara yang mayan keras, dan konsisten hm. jadiin triple aja?
  2. 00:05:194 - ^
  3. 00:05:884 - ^
  4. 00:06:573 - ^ , dst.
    .
  5. 00:04:849 (4849|3,4849|1) - kek nya ini lebih rendah dari 00:04:677 (4677|2) - deh
  6. 00:06:056 - add note? suara nya pelan sih..
  7. 00:08:815 - ^
  8. 00:12:004 (12004|0) - kelebihan? delete, dan imo lebih cocok kalo yang dikasih triple itu di bagian sini 00:10:711 (10711|3,10711|2,11056|1,11056|0,11401|3,11401|2,12091|3,12091|2,12436|1,12436|2)
    .
  9. 00:15:711 (15711|2) - add note?
  10. 00:23:039 (23039|2,23039|3) - kok double? bukannya sama ya kek 00:22:349 (22349|1) - ?
  11. 00:25:194 - add note?
  12. 00:25:884 - ^
  13. 00:27:263 - ^ , dst.
    .
  14. 01:02:694 (62694|0,62780|0) - bikin kaget
  15. 01:12:436 (72436|0,72436|3) - kok double?
  16. 01:17:953 (77953|3,77953|0) - ^

map gg
sayang gada SV nya :/
Topic Starter
puxtu

Valentrixe wrote:

for m4m w/ https://osu.ppy.sh/s/366126
1 diff aja ya cuz i'm suck

[Lv.9]
  1. 00:03:815 - ada suara yang mayan keras, dan konsisten hm. jadiin triple aja?
  2. 00:05:194 - ^
  3. 00:05:884 - ^
  4. 00:06:573 - ^ , dst.
    .
  5. 00:04:849 (4849|3,4849|1) - kek nya ini lebih rendah dari 00:04:677 (4677|2) - deh
  6. 00:06:056 - add note? suara nya pelan sih.. gk ada apa apa coeg
  7. 00:08:815 - ^
  8. 00:12:004 (12004|0) - kelebihan? delete, dan imo lebih cocok kalo yang dikasih triple itu di bagian sini 00:10:711 (10711|3,10711|2,11056|1,11056|0,11401|3,11401|2,12091|3,12091|2,12436|1,12436|2)
    .
  9. 00:15:711 (15711|2) - add note?
  10. 00:23:039 (23039|2,23039|3) - kok double? bukannya sama ya kek 00:22:349 (22349|1) - ? entahlah, gw denger 1/4nya lumayan kenceng
  11. 00:25:194 - add note?
  12. 00:25:884 - ^
  13. 00:27:263 - ^ , dst.
    .
  14. 01:02:694 (62694|0,62780|0) - bikin kaget
  15. 01:12:436 (72436|0,72436|3) - kok double? gw taruh double di semua 1/1 buat bedain difficulty curve antara lv.9 sama lv.7 tbh
  16. 01:17:953 (77953|3,77953|0) - ^

map gg
sayang gada SV nya :/ sorry ga doyan sv wkwk
sisanya ok, thanks
Abraxos
babababababaababababb chooooooooooooooooooooooooooooooooooooo bababaabababababababab weeeeeeeeeeeeeeeeeewwwwwwweeeeeeeeeeeewwwww

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

kinda feel bad modding this since i have a NM req waiting


Lv.3

Lv.3

  1. 00:12:091 (12091|1) - move to 1, 00:12:780 (12780|0) - move to 2, dont like how 00:11:401 (11401|1,11746|2,12091|1,12436|2) - ignores pitch
  2. 00:13:470 (13470|2) - LN till 00:14:160 (14160|1) - , see 00:16:229 (16229|3,16229|1) -
  3. 00:21:746 (21746|2,21746|0) - crtl-h and move one to left, vary from 00:18:987 (18987|2,18987|0) -
  4. 00:48:642 (48642|1,48987|0,49332|0) - LN and notes switch columns, easier to read and play for beginners
  5. 01:02:091 (62091|2,62608|3,62780|1,62953|2) - surprising this is the only LN in the section that has notes that follow the drum and kicks. LNs like 01:04:504 (64504|0) - and 00:58:987 (58987|3) - seem to lack them. is there a reason?
  6. 02:07:091 (127091|1) - highly suggest to remove this, seems to be a little inconsistent as many other sections that have similar overtones do not have miniLNs like this
  7. diff seemed a little inconsistent on its LN usage, id understand because i tried mapping wub maps before with LNs. didnt end well. i guess the wubs in this song are easier to point out, so it shouldnt be too hard to smoothen out the inconsistencies. otherwise seems pretty solid.

Lv.5

Lv.5

  1. 00:05:453 (5453|3) - move to 3, check 00:02:436 (2436|3,2522|2,2608|1,2694|0,2780|3) - for the format columns. if in doubt trust my ears, 00:05:280 (5280|3) - and 00:05:453 (5453|3) - are different pitches
  2. 00:16:487 (16487|0) - move to 2, check above
  3. 00:20:539 (20539|3,20711|2) - this song is pretty irritating in terms of how it places its drum beats. i guess your current config is fine, but it seems really out of place since drum beats here are doubles. this is the easiest i could put it at if they were doubles, increasing the SR by 0.03.
  4. 00:25:539 (25539|0) - move to 2, check 00:24:849 (24849|0) -
  5. 00:27:263 (27263|1) - note here and at 00:30:022 (30022|0)? check 00:37:953 (37953|3,38298|2) -
  6. 00:50:539 (50539|1) - move to 4, 00:50:711 (50711|3) - move to 3, the chomping sound hasnt stopped yet 00:49:677 (49677|2,49849|2,50022|0,50194|0) -
  7. 00:50:194 (50194|1) - note here? drum
  8. 00:55:711 (55711|3) - note here? drum (will not mention again, check if you wish to edit, shouldnt be hard)
  9. 01:04:849 (64849|0) - move to 4, 4 seems to be empty
  10. 01:35:194 (95194|1,95539|0) - LNs here? see 01:32:780 (92780|1,93125|2,95194|1,95539|0) -
  11. 02:20:539 (140539|1,140711|2) ___ 02:21:918 (141918|1,142091|3) and 02:23:298 (143298|3,143470|2) - why not do what you did at the start does it get too dense if not better do it for consistency
  12. same as last diff, sometimes the LNs seem arbitrary, e.g. like 02:11:918 (131918|1) -should be this when compared to the same section over at 02:16:918 (136918|0,137091|3,137263|1,137263|2,137436|2,137608|3,137608|1)

Lv.7

Lv.7

  1. 00:03:729 (3729|0) - move to 2, check above
  2. 00:08:125 (8125|1,8211|3) - shift left by 1, 00:08:298 (8298|2) - move to 4
  3. tbh the back and forths seem fine but sometimes it seems off so yeah thats when i chose to move them
  4. 00:51:401 (51401|3,51401|0,51746|0,51918|3,52091|0) - crtl-h, mostly because of descending pitch of 00:50:711 (50711|3,51056|2) and partially because of the density before
  5. 01:03:470 (63470|1) - note here?
  6. 01:47:263 (107263|1,107349|0,107436|2,107522|1,107608|3) - why not this, following the back and forth format
  7. solid patterning, fun on NC lmao. could see a lot of mods complaining about how its "inconsistent" with pitch doe. good job on this one.
  8. some good shit mate gooood shit right here if i do say so myself

wew lad

Lv.9

  1. for this ill totally disregard consistency in note placement and LN placement and also pitch relevancy because i would like to focus on something more important: playability
  2. id trust you could deal with all the matters of consistency yourself, so lets begin then.
  3. 00:06:832 (6832|3,6832|1,6918|3,6918|1) - these jacks are far from perfect. aside from deviating from pitch, it is less than satisfactory to play. the split of the jacking to both hands actually makes it harder to co-ordinate the jacking, therefore making it less fun than it is. id suggest a couple of options, (_1_) {encourages wrist-jacking which is easier} and {_2_} {what id recommend)
  4. 00:12:004 (12004|1) - move to 3, 00:12:091 (12091|2) - move to 1, first because of whatever i said above, second because 00:12:091 (12091|2,12091|3,12091|1) - is different from 00:11:056 (11056|0,11056|1,11056|3,11401|3,11401|2,11401|1,11746|1,11746|0,11746|2) - in its underlying style and tone
  5. 00:17:867 (17867|0,17867|2,17953|2,17953|0) - as above
  6. 00:40:022 (40022|2,40711|3) - re-arrange to this, starting out with 00:40:022 (40022|0,40108|1,40194|0) - a thrill at the side and then a 00:40:367 (40367|0) - LN is irritating to play.
  7. 00:48:815 (48815|1,48987|1,49160|1,49332|1) - *try* not to have stacks like these beside LNs, it seems a little forceful for the hand that is holding the LN. of course in some cases id understand if there were stacks like these, but for the most part try not to place them like this.
  8. 00:49:677 (49677|1,49849|0,50022|2,50194|1,50367|0) - im surprised at this level of difficulty you have yet to do this for this part
  9. 00:51:401 (51401|2,51401|3,51487|1,51573|2,51660|1,51746|2,51832|1) - isnt really encouraged for the most part. taking from 00:50:884 (50884|2,50970|0,51056|1,51229|0,51315|1,51401|2) - that intermission = streams, i made it cleaner here. actually moving the thrill all to the left hand made it more fun tbh.
  10. 01:01:573 (61573|2) - move to 2, prevent stack 01:01:229 (61229|2,61401|2,61573|2,61746|2) -
  11. 01:02:608 (62608|0,62608|3,62694|2,62780|1,62780|0,62953|2,62953|3) - re-arrange to this please, flows smoother.
  12. 01:03:125 (63125|1,63298|1,63470|1,63642|1,63815|1,63987|1,64160|1) - asdftasafsdafdsafdsa i guess this is really hard to reconcile. unless you wish the stream to stop when LNs come in, but im sure you wouldnt want that.
  13. 01:09:504 (69504|1,69677|1,69849|3,70022|2) - also wonder why this isnt like this
  14. 01:14:849 (74849|3,75022|2,75194|1,75367|0,75539|1) - same as above
  15. 01:30:711 (90711|3,90711|1,90826|3,90826|1,90941|3,90941|1,91056|3,91056|1) - OVER THE TOP XIIIIIII
  16. ^btw its fine, although some parts need some moving like
  17. 01:32:263 (92263|3,92436|3) - move to 2, 01:31:746 (91746|3,91861|3,91976|3,92091|3) - right hand had enough
  18. 01:35:022 (95022|0,95194|0) - move to 3, 01:34:504 (94504|0,94619|0,94734|0,94849|0) - left hand had enough
  19. 01:51:401 (111401|0,113125|1,113470|2,113815|0,114160|1,114677|2,114849|0,115194|2,115539|1,116229|0) - ew LN play ew
  20. 01:51:401 (111401|3) - kept thinking that this LN had something to do in the LN play which made me let go of it ffs i hate LNs
  21. 02:02:263 (122263|1) - move to 3, also is this supposed to be a double
  22. 02:04:677 (124677|2,124763|1,124849|2) - crtl-h
  23. 02:07:091 (127091|2,127177|2) - wh i thought drum beats like these arent jacks why jack here its awky
  24. 02:08:642 (128642|1,128642|0,128729|3,128729|2) - like these arent jacks
  25. 02:08:642 (128642|0,128642|1,128729|2,128729|3,135884|0,135970|0,136315|0,136401|0,136573|2,136660|2,137263|0,137349|0) - 为什么要这样?these jacks arent fun, they make people feel bad that they cant play them, and they are uncalled for. you can very easily make them into dense streams, why the need to differentiate this part with nasty cancer minijacks?
  26. all in all this map is pretty dense with its jumpstreams and handstreams. LNs wont really be appreciated by a couple of players cough cough stepmania cough cough but overall the only bone of contention i have with this diff is the minijacks at the end. please change them.

nice map overall, maybe cuz the song itself is already so epic. or maybe its the mapping that was solid. except for lv.9 the minijacks fuk them

hope my mod helped, and good luck with rank asfagsfasafgsafgsftasaftsaft

EDIT: oh yay my combo commander post
Topic Starter
puxtu
oh my god this mod deserves more than 50+ kudosu
Abraxos

puxtu wrote:

oh my god this mod deserves more than 50+ kudosu

kds this post then :%@)$@)$)$!@)$@#)%@#%@#(@#(@#%
Topic Starter
puxtu
YOLO
Abraxos
feelsbadman ;;;;;;;;;;
Topic Starter
puxtu

Abraxos wrote:

[Lv.5]
  1. 00:20:539 (20539|3,20711|2) - this song is pretty irritating in terms of how it places its drum beats. i guess your current config is fine, but it seems really out of place since drum beats here are doubles. this is the easiest i could put it at if they were doubles, increasing the SR by 0.03.
    rip sr ;w; too much 1/4s to put double so i'll keep this area has single note for each drum sounds
  2. 00:27:263 (27263|1) - note here and at 00:30:022 (30022|0)? check 00:37:953 (37953|3,38298|2) -
    but the LN in here 00:37:953 (37953|3,38298|2) - is not for vocal
  3. 00:50:194 (50194|1) - note here? drum
    in normal diff I always layer kick sound with single note and double for snare sound
  4. 01:35:194 (95194|1,95539|0) - LNs here? see 01:32:780 (92780|1,93125|2,95194|1,95539|0) -
    ok, in here 01:32:780 (92780|1,93125|2,95194|1,95539|0) - there's no piano sound , but in here 01:35:194 there's plenty of piano sound which is the main sound of this part. so prefer to layer the main sound rather than the background sound
  5. 02:20:539 (140539|1,140711|2) ___ 02:21:918 (141918|1,142091|3) and 02:23:298 (143298|3,143470|2) - why not do what you did at the start does it get too dense if not better do it for consistency
    yep it get too dense because there are a lot of 1/4s on this section. I tried to layer them all and then the SR boosted up until 2.3+ so I think I'll simplify them by layering with1/2s. BUT I removed all 1/4s at the intro for consistency
[Lv.7]
  1. 01:03:470 (63470|1) - note here?
    triple chord is enough tbh
aaaaaaaa reworking Lv.9
FrenzyLi
Here is the response from FrenzyLi's osu!mania Instrumental Queue!
General
💬 Comment
  • column convention - | 0 | 1 | 2 | 3 |
My2Cents

🔍 Beatmap Metadata / Options
  • Add "anyesuxing" to the tags. It's the pinyin pronunciation of the Chinese beatmap name. The Chinese characters in the Source & Title are good.
🕐 Timing Sections
  • Drum CS:69, very lewd puxtu!!! GO BACK TO YOUR BOX NAUUU!!! >w<
    Timing should be fine. Continue to work on your SV in Lv. 9 because I am waiting for some very good SV \w/
Lv.7 (4K)
💬 Comment
  • Pretty enjoyable diff, 100% would play
My2Cents
  • Possible missing notes / extra notes. Some repatterning. Some more jacks maybe?
💊 Note Placement
  1. 00:07:608 - weak sound, no metal, you sure about a jump? same intensity as 00:07:522 (7522|2)
    00:18:642 - same
  2. 00:22:004 (22004|0,22091|3,22177|0,22263|3,22349|1,22436|0) - Move to 3,2,1,0,3,1?
  3. 00:22:436 (22436|1) - Reminder of there being sounds, reference Lv 9.
  4. 00:37:780 - Add note on 2 because of 00:37:608 (37608|3) ? btw what does 00:37:608 (37608|3) do?
    00:37:953 - Add note on 1.
  5. 01:24:849 (84849|3,85022|0,85194|3) - Move to 2,3,0?
  6. 01:35:884 (95884|0,96056|3,96229|2) - Move to 3,2,3?
  7. 01:54:677 (114677|2) - ????? if it corresponds to the vocal at 01:54:849 (114849|3) - move to the same column please.
    01:55:194 (115194|1,115539|2) - switch columns btw.
  8. 02:07:091 (127091|2,127177|2) - sure about this jack? I understand the reason but you may do something else.
  9. 02:08:815 (128815|0,128901|3,128987|0) - Move to 1,0,3
    because you have a lot of patterns like 02:18:298 (138298|0,138298|1,138384|3,138384|2,138470|0,138556|3,138642|2,138642|1,138642|0)
  10. 02:27:780 (147780|0,147953|3) - ok now you don't have jack here though.
Lv.5 (4K)
💬 Comment
  • Hmm, pretty cool.
My2Cents
  • Some (IMO) LN snapping issues and repatterning.
💊 Note Placement
  1. 01:23:987 (83987|0,83987|1,84160|1,84160|0,84504|3,84504|2,84677|1,84849|3,85022|0) - Repattern to: 13,13,03,2,1,0,
    01:26:573 (86573|1,86746|3,86746|2,86918|2,86918|3) - Move to 0,12,12
  2. 01:47:953 (107953|2) - make LN?
  3. 01:50:711 (110711|2) - end at 01:51:229 ?
  4. 01:55:194 (115194|1,115539|2) - switch?
  5. 02:30:711 (150711|2) - move to 3?
Lv.3 (4K)
💬 Comment
  • Very beginner friendly. Good job pux.
My2Cents
  • Missing LN? Wrong LN snap?
💊 Note Placement
  1. 01:23:987 (83987|0,83987|1,84160|1,84160|0,84504|3,84504|2,84677|1,84849|3,85022|0) - Repattern to: 13,13,03,2,1,0,
    01:26:573 (86573|1,86746|3,86746|2,86918|2,86918|3) - Move to 0,12,12
  2. 01:47:953 (107953|2) - make LN?
  3. 01:50:711 (110711|2) - end at 01:51:229 ?
  4. 01:55:194 (115194|1,115539|2) - switch?
  5. 02:30:711 (150711|2) - move to 3?
Final Notes: Did not mod Lv. 9 right now due to WIP status. Mod was completed with 0% hitsound. A few missing notes and extra notes were possibly identified. Nice track, enjoy your star pux and now go back to your box!!!!
Topic Starter
puxtu
fancy mod is fancy
FrenzyLi
Reply to puxtu:
Technical map is technical map.
Fubukicat
Mod des
probably gonna be short but hope can help

9mod9 Go back to your box now !!!
[Lv.9]
00:06:832 (6832|3,6832|1,6918|3,6918|1) - Imho thoose notes aren't same pitch , but then for difficutly purpose it's fine I guess
00:23:039 (23039|2) - move to 2 ? I assume this is the same schema tham above notes ^ you could jack thoose one two probably
00:36:229 (36229|0) - Remove whistle hitsound here imo
01:45:194 (105194|1,105194|0) - move 1 to the right side , (not same pitch with : 01:44:849 (104849|1,104849|0) - )
01:45:194 (105194|1,105194|0) - you using two for that type of sounds , so you could use two notes here aswell I think : 01:45:539 (105539|3) -
01:48:298 (108298|1) - ^same suggestion
[Lv.7]
00:36:229 (36229|0) - remove whistle
[Lv.5]
01:32:436 (92436|3) - move to 3 ( because of this pattern : 01:35:022 (95022|0,95194|1) - ) OR 01:35:194 (95194|1) - move to 1 cause previous pattern
[Lv.3]
00:36:229 (36229|2) - remove whistle
02:12:953 - add note like previous pattern style

Good Luck , hab a nice day ^^/
Topic Starter
puxtu
stupid wifi..
Topic Starter
puxtu
abraxos' wall of text

Abraxos wrote:

Lv.9

  1. 02:07:091 (127091|2,127177|2) - wh i thought drum beats like these arent jacks why jack here its awky
  2. 02:08:642 (128642|1,128642|0,128729|3,128729|2) - like these arent jacks
  3. 02:08:642 (128642|0,128642|1,128729|2,128729|3,135884|0,135970|0,136315|0,136401|0,136573|2,136660|2,137263|0,137349|0) - 为什么要这样?these jacks arent fun, they make people feel bad that they cant play them, and they are uncalled for. you can very easily make them into dense streams, why the need to differentiate this part with nasty cancer minijacks?
  4. all in all this map is pretty dense with its jumpstreams and handstreams. LNs wont really be appreciated by a couple of players cough cough stepmania cough cough but overall the only bone of contention i have with this diff is the minijacks at the end. please change them.
tbh idk smh fam, i have a weird perspective about jacks placement xd, removed all jacks btw
frenzy

FrenzyLi wrote:

[Lv.7 (4K)]
  1. 00:07:608 - weak sound, no metal, you sure about a jump? same intensity as 00:07:522 (7522|2)
    00:18:642 - same yes i'm sure, i wanna give more impact on the main sound
  2. 00:22:004 (22004|0,22091|3,22177|0,22263|3,22349|1,22436|0) - Move to 3,2,1,0,3,1? I prefer my pattern
  3. 00:37:780 - Add note on 2 because of 00:37:608 (37608|3) ? btw what does 00:37:608 (37608|3) do?
    00:37:953 - Add note on 1. for difficulty curve between lv.9 and lv.5
  4. 02:07:091 (127091|2,127177|2) - sure about this jack? I understand the reason but you may do something else. i find this jack is pretty fun tbh
  5. 02:08:815 (128815|0,128901|3,128987|0) - Move to 1,0,3 because you have a lot of patterns like 02:18:298 (138298|0,138298|1,138384|3,138384|2,138470|0,138556|3,138642|2,138642|1,138642|0) ill keep mine because this pattern is love
eter

Eternalie wrote:

[Lv.9]
00:06:832 (6832|3,6832|1,6918|3,6918|1) - Imho thoose notes aren't same pitch , but then for difficutly purpose it's fine I guess raika told me to do this tbh
00:36:229 (36229|0) - Remove whistle hitsound here imo believe it or not, there's a clap here xd
01:45:194 (105194|1,105194|0) - you using two for that type of sounds , so you could use two notes here aswell I think : 01:45:539 (105539|3) - the impact sound is right here 01:45:194 (105194|2,105884|2) -
01:48:298 (108298|1) - ^same suggestion
[Lv.7]
00:36:229 (36229|0) - remove whistle
[Lv.3]
00:36:229 (36229|2) - remove whistle
and the rest is ok! thank you guys
frenzyli fucked up his mod http://puu.sh/nkBte/5126293381.png
Side
Cuz puxtu forced me to

RLC (rip)
23:20 puxtu: sad
23:21 Side: :o
23:21 Side: I didn't do it i swear!!!!!
23:22 puxtu: you even haven't done it yet lmao
23:22 puxtu: you know what it is ;))
23:22 Side: no idea lol
23:22 Side: wait....
23:22 Side: wat
23:22 Side: WAT???
23:23 puxtu: reanimate
23:23 Side: oh you got it ranked already?
23:24 puxtu: nice meme
23:24 puxtu: its still far from ranked
23:24 Side: damn :/
23:25 Side: PUXTU do you play standard 6* deathstream?????
23:27 puxtu: D:
23:27 puxtu: nope
23:28 Side: :(
23:33 puxtu: :D
23:33 puxtu: mod when
23:33 Side: wat
23:34 puxtu: my map D:
23:34 Side: uhhhh idk how to mod mania ;_;
23:34 Side: I can play and see if something is weird maybe
23:35 puxtu: i know you can mod mania D:
23:36 Side: only mania I ever modded is the ptv map and thats not really a mod xd
23:36 Side: I tried also reanimate but I just said maybe it needs more mods
23:36 Side: for avalon/mat
23:37 puxtu: yeah i noticed that
23:37 puxtu: it's a good mod tbh
23:37 Side: "remap" - great mod! :v
23:37 Side: lol
23:40 puxtu: :D
23:41 Side: lv 7 feels cool
23:41 puxtu: :D
23:41 puxtu: MOD IT
23:41 puxtu: JUST
23:41 puxtu: MOD IT
23:41 puxtu: DONT LET YOUR MEME BE DREAMS
23:42 Side: ;A;
23:42 Side: but i like dreaming memes ;-;
23:42 Side: uh...maybe irc then lol and then you tell me why I'm wrong xd
23:43 puxtu: dont worry bby, i really rarely reject mods
23:43 Side: that bell finish is annoying btw lol dont use shiirns hitsounds they're all annoying and I yelled at him a lot for it
23:44 Side: like to me that finish sounds like selecting a menu in a racing video game xd
23:45 Side: also idk if im bad but 01:31:401 (91401|1,91401|0,91401|2) - 01:34:160 (94160|0,94160|2,94160|1) - three notes then a jack or whatever on the first finger felt weird to me
23:46 puxtu: shiirn's hitsound is good tbh
23:46 puxtu: i like it
23:46 Side: like maybe removing 01:34:160 (94160|1) - 01:31:401 (91401|1) - that 2nd note maybe works
23:46 puxtu: lmfao
23:47 puxtu: that's 1/3 jacks
23:47 puxtu: in 174 bpm
23:47 puxtu: u srs
23:47 Side: no no the jack is ok
23:47 Side: but before the jack its like 3 notes and the left hand plays 2
23:47 puxtu: so what
23:47 Side: like something about 01:31:401 (91401|1,91401|2) - was weird to play
23:47 Side: but idk what lol
23:47 puxtu: oo
23:48 puxtu: can you screenshot your suggestion pls
23:48 Side: uhh I gues maybe this works http://puu.sh/nvl8Y/912c004a8b.jpg
23:49 Side: maybe thish too http://puu.sh/nvlaB/593af330e4.jpg
23:49 Side: but maybe its ok
23:49 puxtu: oh
23:49 puxtu: remove the triplet?
23:49 Side: yeah probably
23:50 puxtu: well you see
23:50 puxtu: the clap sound is kinda stronk
23:50 puxtu: so double isn't enough
23:50 Side: yeah ok
23:50 Side: but anyway I think the hard is good
23:52 Side: and lv 9 I can't stream :v
23:52 Side: but it look fine I just need to get good
23:53 Side: inb4 savelog and post for kds :^)
23:55 puxtu: how about the easier diff
23:58 puxtu: nigga u there
23:58 Side: I was playing it >_>
23:59 puxtu: <_<
23:59 Side: v_v
23:59 puxtu: ^_^
23:59 Side: ok ur happy I win :v
00:00 puxtu: pls :^)
00:00 Side: 00:02:436 - so why its not a 5s stream here but it is at 01:41:746 - it is
00:01 Side: hey
00:01 *puxtu is editing [https://osu.ppy.sh/b/893638 Warak - REANIMATE [Lv.5]]
00:01 Side: WAKE UP !!
00:01 Side: oh
00:01 Side: lol
00:01 puxtu: what is 5s
00:01 puxtu: stream
00:01 Side: yeah 5 stream
00:01 Side: but the first part is just 1/2
00:02 puxtu: do you mean 1/4?
00:02 Side: yeah
00:02 puxtu: do you want me to add 1/4s at this diff
00:02 puxtu: u sure?
00:02 Side: no idea lol
00:02 puxtu: i tired that once
00:02 Side: I think I've seen 1/4 in normal before
00:02 puxtu: and the sr boosted up to 5*
00:03 Side: well its lv 5 so 5* makes sense :^)
00:03 *Side runs
00:03 puxtu: LOL
00:03 Side: oh
00:03 Side: 00:27:263 -
00:04 Side: maybe add a note too
00:04 Side: feels empty to just let go I think
00:04 puxtu: oh thats ok
00:04 puxtu: added
00:04 Side: same for the other ones like 00:30:022 - etc
00:04 Side: but yeah
00:04 puxtu: cool
00:05 Side: 01:10:539 (70539|1) - maybe remove this one because the double next to it is maybe a lot for normal
00:06 Side: then same for 01:16:056 (76056|2) -
00:07 Side: 01:37:780 (97780|0,97953|0) - I think these in the same line might be too hard also because you didnt do it in the ones before like 01:32:263 (92263|3,92436|2) - 01:35:022 (95022|0,95194|1) -
00:08 puxtu: hold on man
00:08 puxtu: 01:10:539 (70539|1) - this note
00:08 Side: -_-
00:08 puxtu: it's uhhh
00:08 puxtu: :V
00:08 puxtu: it's the layering the main sound
00:08 puxtu: the synth thingy
00:09 puxtu: are you sure to remove that
00:09 Side: I think if you remove that then its like 01:10:194 (70194|2,70367|2,70711|0,70711|3) - they follow the drums better too
00:09 Side: cuz in the drums it has like a pause
00:10 puxtu: b-but...
00:10 Side: but yeah true that note follows the synth so idk
00:10 Side: see idk mania maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan
00:10 puxtu: AAAAAAAAAAAAAAAAAAAAAAAAA
00:10 puxtu: alright alright
00:11 puxtu: removed v_v
00:11 Side: inb4 bn mods and tells you to add again xd
00:11 Side: you can leave it its ok lol
00:11 Side: I don't even play that diff anyway :v
00:11 puxtu: inb4 lol
00:12 puxtu: :V
00:12 Side: oh for lvl 3
00:12 Side: 00:16:918 (16918|0) - move the finish from here to 00:16:229 (16229|1) -
00:12 *puxtu is editing [https://osu.ppy.sh/b/893637 Warak - REANIMATE [Lv.3]]
00:13 puxtu: oh shit
00:13 puxtu: my fault
00:13 puxtu: removed
00:13 Side: 00:36:229 (36229|2) - why this one has that clap sound but 00:38:987 (38987|3) - 00:41:746 (41746|1) - don't? maybe remove it I think it was an accident
00:14 Side: or whistle not clap
00:14 Side: but add the whistle to this one 00:51:746 (51746|0) -
00:15 puxtu: oh lol
00:15 puxtu: 00:36:229 (36229|2) - this one
00:15 puxtu: if you hear it with no sample sound
00:15 puxtu: you can hear there's a clap there :V
00:16 Side: 01:20:367 (80367|0) - also why does this one have whistle but not 01:23:125 (83125|3) - 01:24:504 (84504|1) - 01:25:884 (85884|2) -
00:16 Side: and 01:27:263 (87263|0) - etc
00:17 Side: for these you can hear the claps too
00:17 puxtu: o nice one
00:18 puxtu: blame the hitsound copier tbh
00:18 Side: yeah I guess it looks good idk
00:18 Side: :^)
00:18 puxtu: congratulation now you're officially a mania modder
00:18 Side: lol plz the mod was all hitsound xd
00:19 puxtu: gratz, im so happy 4 u m8
00:19 Side: woo!!
Topic Starter
puxtu
thx m8 :v
Hellgert
ayyy

[lv.9]
00:56:918 - add one note (suggestion)
02:07:091 (127091|2) - move to 4
02:07:177 (127177|2) - move to 4 and add one note at 1
02:07:177 (127177|2) - remove and add one note at 02:20:367 (suggestion,becuz sound seems stronger)
02:21:832 (141832|0,142004|1) - remove

[lv.7]
00:10:194 (10194|1,10280|2,10367|3) - remove and 00:10:022 (10022|0,10022|3) make it as LN till 00:10:367
00:22:436 (22436|0,22436|2) - LN till 00:22:780
00:22:608 (22608|3,22694|1,22780|2,22867|0,22953|1) - remove
02:19:677 (139677|0) - same sa lv.9 ( 02:07:177 (127177|2) )

[lv.5]
00:51:401 (51401|2,51573|1,51660|3,51746|0,51746|1) - try make it easy?
Topic Starter
puxtu

Hellgert wrote:

ayyy

[lv.9]
00:56:918 - add one note (suggestion)
02:07:091 (127091|2) - move to 4
02:07:177 (127177|2) - move to 4 and add one note at 1 lolwut isn't that too spiky
02:07:177 (127177|2) - remove and add one note at 02:20:367 (suggestion,becuz sound seems stronger) ^same link
02:21:832 (141832|0,142004|1) - remove can you explain why

[lv.7]
00:10:194 (10194|1,10280|2,10367|3) - remove and 00:10:022 (10022|0,10022|3) make it as LN till 00:10:367
00:22:436 (22436|0,22436|2) - LN till 00:22:780 lns sux dude
00:22:608 (22608|3,22694|1,22780|2,22867|0,22953|1) - remove
02:19:677 (139677|0) - same sa lv.9 ( 02:07:177 (127177|2) ) oh right lel

[lv.5]
00:51:401 (51401|2,51573|1,51660|3,51746|0,51746|1) - try make it easy? nerfed
speed modding at it's finest
LinkTaylord
M4M here! :3

|1|2|3|4|


Lvl 9
00:06:832 (6832|3) - Move to 3
00:07:263 (7263|2,7263|1) - Ctrl+>
00:07:522 (7522|0) - Move to 2
00:08:211 (8211|3) - Move to 2
00:08:298 (8298|1,8298|2) - Ctrl+>
00:08:470 (8470|3) - Move to 2
00:08:642 (8642|0) - Move to 4
00:08:987 (8987|0) - - Move to 2
00:10:280 (10280|0) - Move to 2
00:10:367 (10367|3) - Move to 1
00:10:539 (10539|1,10539|2) - Ctrl+>
00:10:625 (10625|0,10711|1) - Ctrl+G
00:10:970 (10970|2,11056|3) - Ctrl+G
00:11:315 (11315|1,11401|0) - Ctrl+G
00:12:263 (12263|1,12349|3) - Ctrl+J
00:12:436 (12436|1) - Move to 4
00:16:487 (16487|1) - Move to 4
00:16:573 (16573|3) - Move to 2
00:17:953 (17953|0) - Move to 4 -_-
00:18:642 (18642|3) - Move to 1
00:35:798 (35798|3,35884|2) - Ctrl+G
00:50:711 (50711|3) - Move to 1
00:50:970 (50970|0,51056|1) - Ctrl+G
00:54:073 (54073|2,54160|3) - Ctrl+G
00:55:022 (55022|0,55194|0,55367|0,55539|0,55711|0) - WTF? Hand balance TwT Suggestion
00:56:401 (56401|0) - Move to 3
00:57:953 (57953|0,58125|0,58298|0,58470|0,58642|0) - Mr. Jackhammer strikes again...!
00:58:987 (58987|3,59160|3,59332|3,59504|3,59677|3) - ^^^^
01:01:918 (61918|0) - Move to 3
01:03:815 (63815|3,63987|3,64160|3,64332|3,64504|3) - I can think is that it is inevitable to put jackhammer. So, if you want to fix them all, seek them out by yourself.
Please review the part enters 01:30:711 - and 01:40:367 -
And this one too 01:41:746 - to 01:51:401 -
01:57:091 (117091|1) - Move to 1
01:57:177 (117177|3) - Move to 2
01:57:263 (117263|0) - Move to 3
01:57:436 (117436|1) - Move to 3
01:57:522 (117522|2,117608|3,117608|1) - Ctrl+H
01:58:987 (118987|2) - Move to 4
02:00:453 (120453|2,120539|3) - Ctrl+G
02:00:367 (120367|3) - Move to 3
02:02:091 (122091|1,122263|2) - Ctrl+G
02:24:160 (144160|0,144160|1,144246|2) - Ctrl+H
02:24:332 (144332|1) - Move to 3
02:30:711 - Add one
02:30:367 - Add one

Lv7
00:16:487 (16487|1,16573|3) - Ctrl+G
00:42:436 (42436|0) - Move to 4
01:41:918 (101918|3) - Move to 3
01:42:953 (102953|0) - Move to 2
02:10:022 (130022|3) - Move to 2
02:09:677 (129677|1) - Move to 4
02:15:194 (135194|2) - Move to 1
02:15:539 (135539|0) - Move to 3
02:21:918 (141918|3) - Move to 2
02:22:004 (142004|1) - Move to 3
02:23:298 (143298|0) - Move to 3
02:23:384 (143384|2) - Move to 2
02:25:022 (145022|3) - Move to 3


Good luck Puxtu! *-* :D
Topic Starter
puxtu

LinkTaylord wrote:

M4M here! :3

|1|2|3|4|


Lvl 9
00:06:832 (6832|3) - Move to 3
00:07:263 (7263|2,7263|1) - Ctrl+>
00:07:522 (7522|0) - Move to 2
00:08:211 (8211|3) - Move to 2
00:08:298 (8298|1,8298|2) - Ctrl+>
00:08:470 (8470|3) - Move to 2
00:08:642 (8642|0) - Move to 4
00:08:987 (8987|0) - - Move to 2
00:10:280 (10280|0) - Move to 2
00:10:367 (10367|3) - Move to 1
00:10:539 (10539|1,10539|2) - Ctrl+>
00:10:625 (10625|0,10711|1) - Ctrl+G
00:10:970 (10970|2,11056|3) - Ctrl+G
00:11:315 (11315|1,11401|0) - Ctrl+G
00:12:263 (12263|1,12349|3) - Ctrl+J
00:12:436 (12436|1) - Move to 4
00:16:487 (16487|1) - Move to 4
00:16:573 (16573|3) - Move to 2
00:17:953 (17953|0) - Move to 4 -_-
00:18:642 (18642|3) - Move to 1
00:35:798 (35798|3,35884|2) - Ctrl+G
00:50:711 (50711|3) - Move to 1
00:50:970 (50970|0,51056|1) - Ctrl+G
00:54:073 (54073|2,54160|3) - Ctrl+G
00:55:022 (55022|0,55194|0,55367|0,55539|0,55711|0) - WTF? Hand balance TwT Suggestion
00:56:401 (56401|0) - Move to 3
00:57:953 (57953|0,58125|0,58298|0,58470|0,58642|0) - Mr. Jackhammer strikes again...!
00:58:987 (58987|3,59160|3,59332|3,59504|3,59677|3) - ^^^^
01:01:918 (61918|0) - Move to 3
01:03:815 (63815|3,63987|3,64160|3,64332|3,64504|3) - I can think is that it is inevitable to put jackhammer. So, if you want to fix them all, seek them out by yourself.
Please review the part enters 01:30:711 - and 01:40:367 -
And this one too 01:41:746 - to 01:51:401 -
01:57:091 (117091|1) - Move to 1
01:57:177 (117177|3) - Move to 2
01:57:263 (117263|0) - Move to 3
01:57:436 (117436|1) - Move to 3
01:57:522 (117522|2,117608|3,117608|1) - Ctrl+H
01:58:987 (118987|2) - Move to 4
02:00:453 (120453|2,120539|3) - Ctrl+G
02:00:367 (120367|3) - Move to 3
02:02:091 (122091|1,122263|2) - Ctrl+G
02:24:160 (144160|0,144160|1,144246|2) - Ctrl+H
02:24:332 (144332|1) - Move to 3
02:30:711 - Add one
02:30:367 - Add one

Lv7
00:16:487 (16487|1,16573|3) - Ctrl+G
00:42:436 (42436|0) - Move to 4
01:41:918 (101918|3) - Move to 3
01:42:953 (102953|0) - Move to 2
02:10:022 (130022|3) - Move to 2
02:09:677 (129677|1) - Move to 4
02:15:194 (135194|2) - Move to 1
02:15:539 (135539|0) - Move to 3
02:21:918 (141918|3) - Move to 2
02:22:004 (142004|1) - Move to 3
02:23:298 (143298|0) - Move to 3
02:23:384 (143384|2) - Move to 2
02:25:022 (145022|3) - Move to 3
the jack hammer was intended, same goes to some anchors but some pattern suggestions are applied
this is exactly what I need, thank you!
Kaito-kun
Finally not lazy enough to mod this :v (I'll get you to mod Destruction someday btw :^) ). Anyways, let's start before I get lazy again :v

[Lv. 3]
00:25:884 - After this, it get empty for no reason. You can map something like THIS to fill the gap. It's not hard, and it makes the map feel more connected to the music.
00:28:642 - ^^^Same as above, feels too empty, and even more when there is something that can be easily mapped to fill the gap while staying as an Easy diff
00:36:918 - ^^^
00:39:677 - ^^^
01:51:401 (111401|1) - Come on, this LN is too freaking long, and it covers more than it should :v (It's legit, but that section can be mapped differently, not only leaving a huge as fuck LN there :v). You can end the LN here 01:53:125 - and map something that follows the vocals, something like THIS and THIS

Honestly, I didn't liked the diff at all after the first kiai started. It feels like it doesn't quite follows the rhythm the best it can and such. But I honestly dunno what exactly to recommend you to change either, it's too weird for me lol.

[Lv. 5]
00:36:229 (36229|2) - Add a note here, there's a sort of kick here, should be emphasized :v
00:45:539 (45539|2) - Add note here, I consider this sound should be emphasized :v. Same here 00:45:884 (45884|0) -
01:10:194 (70194|2,70367|2) - Shouldn't this be doubles instead of single notes? >_> (and if they are meant to be single, it feels weird tbh :v)
01:15:711 (75711|0,75884|0) - ^^^Same as above
01:54:160 (114160|1) - Turn this into a LN, the vocal is way too long for it to be represented with a single note :v. Same with these ones 01:55:539 (115539|1,116229|3) - .
02:30:367 (150367|2) - Add note, if not, then why is this 02:30:711 (150711|3,150711|0) - a double and this 02:30:367 (150367|1) - isn't? >_>

Liked the diff a lot more than Lv. 3, but it feels spiky at times, specially at 02:06:918 - to 02:08:987 -.

[Lv. 7]
00:14:160 (14160|3,14160|1) - Shouldn't this be a chord? :v
00:15:539 (15539|3,15539|0) - ^^^
00:16:918 (16918|3,16918|2) - ^^^
00:18:298 (18298|0,18298|2) - ^^^
00:19:677 (19677|2,19677|3) - ^^^
00:21:056 (21056|3,21056|0) - ^^^
00:22:436 (22436|2,22436|0) - ^^^
(If you reject all of the above, then you better remove one note from this chord 00:23:815 (23815|0,23815|3,23815|1) -, because consistency :v)
00:36:229 (36229|0,36229|1) - Come on, this sound is pretty strong, why u no make chord? :v

Ok, pretty good diff, not too much to say other than I like it :v

[Lv. 9]
Only thing I can say about this map is that personally, the jacks at the start still feel sorta weird, but I understand where those jacks come from, so I won't bother to ask you to remove them. Also, on the kiai's, it sometimes feels too dense, like for example, starting here 00:57:608 -. But it's also legit, so again, I won't ask you to remove anything. Just pointing these things out, in case you may want to take them into account and do some weird shit to change something lol.



Anyways, this is my mod :v. Good luck with the beatmap.

V -conclusion- ranked when? :v v:
Topic Starter
puxtu

Kaito-kun wrote:

[Lv. 5]
00:36:229 (36229|2) - Add a note here, there's a sort of kick here, should be emphasized :v
00:45:539 (45539|2) - Add note here, I consider this sound should be emphasized :v. Same here 00:45:884 (45884|0) -
01:10:194 (70194|2,70367|2) - Shouldn't this be doubles instead of single notes? >_> (and if they are meant to be single, it feels weird tbh :v)
01:15:711 (75711|0,75884|0) - ^^^Same as above
emphasing kick sounds in NM diff is not cool. double notes will be to much and also it will break the concistency trough the intire pattern. single note is enough imo

02:30:367 (150367|2) - Add note, if not, then why is this 02:30:711 (150711|3,150711|0) - a double and this 02:30:367 (150367|1) - isn't? >_>
removed the double
[Lv. 9]
Only thing I can say about this map is that personally, the jacks at the start still feel sorta weird, but I understand where those jacks come from, so I won't bother to ask you to remove them. Also, on the kiai's, it sometimes feels too dense, like for example, starting here 00:57:608 -. But it's also legit, so again, I won't ask you to remove anything. Just pointing these things out, in case you may want to take them into account and do some weird shit to change something lol. lol

V -conclusion- ranked when? :v v:
v -conclusion- soonTM
Topic Starter
puxtu
let's try again
now with taiko set
Ayyri
hey

love you backfire

kantan soon™
Backfire

Ayyri wrote:

hey

love you backfire

kantan soon™
hey I love you too
Topic Starter
puxtu
Get a room
Ayyri

puxtu wrote:

Get a room
Backfire's room is nice.

Kantan
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TitleUnicode:暗夜苏醒
Artist:Warak
ArtistUnicode:Warak
Creator:puxtu
Version:Ayyri's Kantan
Source:节奏大师
Tags:o2jam wubstep节奏大师 symphonic drumstep Ayyri Backfire _Gezo_ Nwolf Raiden rhythm master tencent games symphony drumstep reanim8
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Surono
footshoe, dem dood
Shiguri
when puxtu tells u to mod something but u cant mod

i hope i explain it well enough lmao i still gotta learn taco modding

Ayyri's Kantan
01:17:608 (141) - d maybe, the trumpet is sounding lower than here 01:16:918 (140) -
02:03:470 (215) - k 02:03:815 (216) - d, i somehow feel like it fits more, (215) sounds higher than (216)
02:07:263 (222) - d, trumpets have low sound

muzu looks fine and i cant mod oni or higher rip (i actually cant mod at all)
Ayyri

Surono wrote:

footshoe
Ayyri

Shiguri wrote:

when puxtu tells u to mod something but u cant mod puxtoo is a bully

Ayyri's Kantan
01:17:608 (141) - d maybe, the trumpet is sounding lower than here 01:16:918 (140) - I'd like to emphasize the difference in pitches between the notes from 01:16:918 - to 01:18:987 - which is why it's d k d k
02:03:470 (215) - k 02:03:815 (216) - d, i somehow feel like it fits more, (215) sounds higher than (216) Changed.
02:07:263 (222) - d, trumpets have low sound I think that k better emphasizes the trumpet here.
puxtoo
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TitleUnicode:暗夜苏醒
Artist:Warak
ArtistUnicode:Warak
Creator:puxtu
Version:Ayyri's Kantan
Source:节奏大师
Tags:o2jam wubstep节奏大师 symphonic drumstep Ayyri Backfire _Gezo_ Nwolf Raiden rhythm master tencent games symphony drumstep reanim8
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Ayyri
Shiguri

Ayyri wrote:

PatZar
kys
Surono
residentsleeper
Stefan
Modding in the new forum B)

[Inner Oni]
00:22:091 (53) - Although kddkddd looks more common to use I'd say to go with kdkkddk to support the lighter sound at 00:22:091 - .
00:44:677 (62,63,64) - the concept of using kat notes only for this section looks neat but then again, these three don note falls out of that while there are no bigger differences. change them to kat notes.
01:14:677 (19) - The next kat note should be emphasized.. because.. you know.
01:41:401 - pretty minor but the SV transision is smoother if you would add 0.85x here.

[Oni]
00:02:436 - 00:23:815 - Section could be adjusted appropriately to the Muzukashii difficulty. Current gap is huge and could be fixed from both side (muzukashii one looks almost too plain proportionately to the mapset)
00:46:573 - x_x the SV boost looks too pushy imo. may it be a little difficulty increase or not but I don't really feel it belongs here.

Generally I am not a fan of the SV setup here..

[Muzukashii]
00:02:436 - 00:23:815 - check part above

[Futsuu]
lazy

[Kantan]
double lazy


I will be back later to mod Futsuu/Kantan.
Topic Starter
puxtu
updated oni
strickluke
requested in-game via pms by puxtu

kantan:


these are all suggestions, the diff is perfectly ready for rank. however, I think you should still consider the alternatives.

00:07:263 (9) - i'd say to delete this. every other pattern in this section is the same timing except for this: 00:02:436 (1,2,3,4,5) - is d k kdk , 00:07:953 (10,11,12,13,14) - is d k ddk, etc. (the important part is that the timing is the same for those patterns) deleting this note makes sense to me, but an alternative route could be to add a d here 00:06:918 (9) - . however, then this section is the same as the one that follows it (00:13:470 (21) - through 00:24:504 (41) - ), so you should delete the note instead.

00:24:504 (41) - through 00:35:539 (63) - I personally do not agree with the direction you went with this section because the density of the notes is generally greater than the more intense sections before this one. it also takes away from any buildup to the next section, which slowly grows in intensity (which could be justified by increasing note density). a way that you could fix this is by deleting the following notes: 00:26:229 (43,44,45) - 00:28:987 (46,47,48) - . a small, minor change, but I feel it increases the structure of the map relative to the song.

01:17:608 (135,136) - ctrl+g because there's not really an especially important sound on 01:17:608 (135) -


futsuu:


00:13:470 (20) - for this section I think that you should maybe introduce the 1/2 pattern more relative to the change of song intensity. a way to do this would be to swap this pattern 00:14:849 (22,23,24) - with this one 00:23:298 (37,38,39) - .

00:25:194 (41) - imo add a d in this spot and in this spot 00:25:884 (42) - so that this section is more structurally similar, and no especially important sounds are introduced.

00:36:573 (65) - imo delete this note and add a d here 00:38:815 (69) - for consistency.

00:43:470 (78) - move this note to here 00:42:780 (77) - for structural consistency, since the song still doesn't call for a change in rhythm

00:51:918 (99) - maayyyybe delete this note, but move this note 00:53:298 (103) - to 00:52:953 (103) - , again, for consistency. this is a major theme in my mod because this is still a low difficulty.

00:54:677 (107) - delete this note, because it does not have the weird high-pitched wubby noise that the previous patterns had (00:51:918 (99) - and 00:53:298 (103) - )

01:53:125 (211,212,213) - an alternative to these sliders could just be a spinner, but it doesn't really matter

for the last kiai, it's more of the same considering the previous suggestions. if you have already declined all of the suggestions relating to consistency/structure so far, pointing these out would be a waste of time for both of us. if you have accepted them, you can either try to apply the same things to this part of the map or talk to me in pms (discord is strickluke#3695)

silly Stefan, not modding low diffs :x

good luck on this set :D
Shiguri

strickluke wrote:

futsuu:


00:13:470 (20) - for this section I think that you should maybe introduce the 1/2 pattern more relative to the change of song intensity. a way to do this would be to swap this pattern 00:14:849 (22,23,24) - with this one 00:23:298 (37,38,39) - . changed

00:25:194 (41) - imo add a d in this spot and in this spot 00:25:884 (42) - so that this section is more structurally similar, and no especially important sounds are introduced. dont think ill change, kats sound pretty familiar

00:36:573 (65) - imo delete this note and add a d here 00:38:815 (69) - for consistency. done

00:43:470 (78) - move this note to here 00:42:780 (77) - for structural consistency, since the song still doesn't call for a change in rhythm done

00:51:918 (99) - maayyyybe delete this note, but move this note 00:53:298 (103) - to 00:52:953 (103) - , again, for consistency. this is a major theme in my mod because this is still a low difficulty. ee i think ill keep it this way

00:54:677 (107) - delete this note, because it does not have the weird high-pitched wubby noise that the previous patterns had (00:51:918 (99) - and 00:53:298 (103) - ) done

01:53:125 (211,212,213) - an alternative to these sliders could just be a spinner, but it doesn't really matter id rather keep the sliders there imo

for the last kiai, it's more of the same considering the previous suggestions. if you have already declined all of the suggestions relating to consistency/structure so far, pointing these out would be a waste of time for both of us. if you have accepted them, you can either try to apply the same things to this part of the map or talk to me in pms (discord is strickluke#3695)

silly Stefan, not modding low diffs :x yea fuc u stefn!!

good luck on this set :D
thanks for the mod 8)


http://puu.sh/y11Wx/7e8159ae2c.osu
Raiden

Stefan wrote:

Modding in the new forum B)

[Inner Oni]
00:22:091 (53) - Although kddkddd looks more common to use I'd say to go with kdkkddk to support the lighter sound at 00:22:091 - .
00:44:677 (62,63,64) - the concept of using kat notes only for this section looks neat but then again, these three don note falls out of that while there are no bigger differences. change them to kat notes.
01:14:677 (19) - The next kat note should be emphasized.. because.. you know. no dude the rest of the snares arent emphasized
01:41:401 - pretty minor but the SV transision is smoother if you would add 0.85x here.

I will be back later to mod Futsuu/Kantan.
rest applied

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Topic Starter
puxtu


updated kantan, futsuu and inner oni
Stefan
'kay.

[Futsuu]
01:41:746 - 01:51:401 - my 2ct but undermapping so much isn't really necessary. I think there is enough room you could use some neato pattern.

[Kantan]
00:26:229 - 00:46:573 - having Kantan and Futsuu nearly equal looks odd to me, I suggest removing notes such as 00:26:918 (36) - , 00:29:677 (40) - and 00:34:504 (49) - .

and basically what I have wrote before for Oni and Muzukashii. Also, it seems that some notes in the Mania difficulties are unsnapped? https://derpovic.s-ul.eu/oAyPmsAZ.png I mean from what i saw they are snapped to 1/8 (for whatever reasons??) but err, I have mentioned it, just to be sure.
Topic Starter
puxtu
Nwolf
last update to Oni removed a few SV and nerfed the intro to mostly 1/2 with simple 1/4 triplets/doublets


this update changes a few more SV

diff
osu file format v14

[General]
AudioFilename: REANIMATE.mp3
AudioLeadIn: 0
PreviewTime: 117953
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.999999

[Metadata]
Title:REANIMATE
TitleUnicode:暗夜苏醒
Artist:Warak
ArtistUnicode:Warak
Creator:puxtu
Version:Nwolf's Oni
Source:节奏大师
Tags:o2jam wubstep节奏大师 symphonic drumstep Shiguri Ayyri _Gezo_ Nwolf Raiden rhythm master tencent games symphony drumstep reanim8
BeatmapID:1043372
BeatmapSetID:411866

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Nanomortis.full.1506306.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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35280,-114.942528735632,4,1,0,70,0,0
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45711,-80,4,1,0,100,0,0
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68642,-100,4,1,0,90,0,0
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90367,-114.942528735632,4,1,0,90,0,0
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140367,-100,4,1,0,90,0,0
145367,-133.333333333333,4,1,0,50,0,0
150194,-100,4,1,0,50,0,0
150539,-80,4,1,0,50,0,0


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224,224,65884,1,4,0:0:0:0:
288,160,66229,1,8,0:0:0:0:
224,160,66401,1,0,0:0:0:0:
288,160,66573,1,8,0:0:0:0:
224,160,66660,1,0,0:0:0:0:
224,160,66832,1,0,0:0:0:0:
288,160,66918,1,8,0:0:0:0:
224,160,67091,1,0,0:0:0:0:
224,224,67263,1,4,0:0:0:0:
224,224,68642,5,4,0:0:0:0:
224,160,68987,1,0,0:0:0:0:
224,160,69246,1,0,0:0:0:0:
288,160,69332,1,8,0:0:0:0:
288,160,69849,1,8,0:0:0:0:
288,160,70022,1,8,0:0:0:0:
224,160,70194,1,0,0:0:0:0:
224,160,70367,1,0,0:0:0:0:
288,160,70711,1,8,0:0:0:0:
224,160,71401,1,0,0:0:0:0:
224,160,71746,1,0,0:0:0:0:
224,160,72004,1,0,0:0:0:0:
288,160,72091,1,8,0:0:0:0:
288,160,72608,1,8,0:0:0:0:
288,160,72780,1,8,0:0:0:0:
224,160,72953,1,0,0:0:0:0:
224,160,73125,1,0,0:0:0:0:
288,160,73470,1,8,0:0:0:0:
288,160,73642,1,8,0:0:0:0:
288,160,73815,1,8,0:0:0:0:
224,160,74160,1,0,0:0:0:0:
224,160,74504,1,0,0:0:0:0:
224,160,74763,1,0,0:0:0:0:
288,160,74849,1,8,0:0:0:0:
288,160,75367,1,8,0:0:0:0:
288,160,75539,1,8,0:0:0:0:
224,160,75711,1,0,0:0:0:0:
224,160,75884,1,0,0:0:0:0:
288,160,76229,1,8,0:0:0:0:
224,160,76573,1,0,0:0:0:0:
224,224,76918,1,4,0:0:0:0:
288,160,77522,1,8,0:0:0:0:
288,160,77608,1,8,0:0:0:0:
224,160,78125,1,0,0:0:0:0:
288,160,78298,1,8,0:0:0:0:
288,160,78987,1,8,0:0:0:0:
224,160,79677,5,0,0:0:0:0:
288,160,80252,1,8,0:0:0:0:
288,160,80367,1,8,0:0:0:0:
288,160,80941,1,8,0:0:0:0:
288,160,81056,1,8,0:0:0:0:
224,160,81229,1,0,0:0:0:0:
224,160,81401,1,0,0:0:0:0:
224,160,81487,1,0,0:0:0:0:
224,160,81573,1,0,0:0:0:0:
288,160,81746,1,8,0:0:0:0:
288,160,82436,1,8,0:0:0:0:
288,160,83010,1,8,0:0:0:0:
224,160,83125,1,0,0:0:0:0:
288,160,83700,1,8,0:0:0:0:
288,160,83815,1,8,0:0:0:0:
224,160,83987,1,0,0:0:0:0:
224,160,84160,1,0,0:0:0:0:
224,160,84246,1,0,0:0:0:0:
224,160,84332,1,0,0:0:0:0:
288,160,84504,1,8,0:0:0:0:
288,160,84677,1,8,0:0:0:0:
288,160,84849,1,8,0:0:0:0:
224,160,85022,1,0,0:0:0:0:
288,160,85194,1,8,0:0:0:0:
224,160,85539,1,0,0:0:0:0:
288,160,86229,1,8,0:0:0:0:
288,160,86573,1,8,0:0:0:0:
224,160,86746,1,0,0:0:0:0:
224,160,86918,1,0,0:0:0:0:
224,160,87004,1,0,0:0:0:0:
224,160,87091,1,0,0:0:0:0:
288,160,87263,1,8,0:0:0:0:
288,160,87436,1,8,0:0:0:0:
288,160,87608,1,8,0:0:0:0:
224,160,87780,1,0,0:0:0:0:
224,160,87953,1,0,0:0:0:0:
288,160,88642,1,8,0:0:0:0:
224,160,89332,1,0,0:0:0:0:
224,160,89504,1,0,0:0:0:0:
224,160,89591,1,0,0:0:0:0:
224,160,89677,1,0,0:0:0:0:
288,160,90022,1,8,0:0:0:0:
224,224,90711,5,4,0:0:0:0:
224,160,91056,1,0,0:0:0:0:
288,160,91286,1,8,0:0:0:0:
288,160,91401,1,8,0:0:0:0:
224,160,91746,1,0,0:0:0:0:
288,160,91976,1,8,0:0:0:0:
288,160,92091,1,8,0:0:0:0:
224,160,92263,1,0,0:0:0:0:
224,160,92436,1,0,0:0:0:0:
288,160,92780,1,8,0:0:0:0:
224,160,93125,1,0,0:0:0:0:
288,160,93470,1,8,0:0:0:0:
224,160,93815,1,0,0:0:0:0:
288,160,94045,1,8,0:0:0:0:
288,160,94160,1,8,0:0:0:0:
224,160,94504,1,0,0:0:0:0:
288,160,94734,1,8,0:0:0:0:
288,160,94849,1,8,0:0:0:0:
224,160,95022,1,0,0:0:0:0:
224,160,95194,1,0,0:0:0:0:
288,160,95539,1,8,0:0:0:0:
288,160,95711,1,8,0:0:0:0:
288,160,95884,1,8,0:0:0:0:
224,160,96056,1,0,0:0:0:0:
288,160,96229,1,8,0:0:0:0:
224,160,96573,1,0,0:0:0:0:
288,160,96803,1,8,0:0:0:0:
288,160,96918,1,8,0:0:0:0:
224,160,97263,1,0,0:0:0:0:
288,160,97493,1,8,0:0:0:0:
288,160,97608,1,8,0:0:0:0:
224,160,97838,1,0,0:0:0:0:
224,160,97953,1,0,0:0:0:0:
288,160,98298,1,8,0:0:0:0:
224,160,98642,1,0,0:0:0:0:
288,224,98987,1,12,0:0:0:0:
224,160,99677,1,0,0:0:0:0:
288,160,100367,1,8,0:0:0:0:
288,160,100711,1,8,0:0:0:0:
288,160,101056,1,8,0:0:0:0:
288,160,101401,1,8,0:0:0:0:
224,160,101746,1,0,0:0:0:0:
224,160,102091,1,0,0:0:0:0:
224,160,102263,1,0,0:0:0:0:
224,160,102436,1,0,0:0:0:0:
288,160,102780,1,8,0:0:0:0:
288,160,102953,1,8,0:0:0:0:
224,160,103125,1,0,0:0:0:0:
224,160,103298,1,0,0:0:0:0:
224,160,103470,1,0,0:0:0:0:
288,160,104504,1,8,0:0:0:0:
288,160,104849,1,8,0:0:0:0:
288,160,105022,1,8,0:0:0:0:
288,160,105194,1,8,0:0:0:0:
224,160,105539,1,0,0:0:0:0:
224,160,105711,1,0,0:0:0:0:
288,160,105884,1,8,0:0:0:0:
288,160,106142,1,8,0:0:0:0:
288,160,106229,1,8,0:0:0:0:
224,160,107263,1,0,0:0:0:0:
288,160,107608,1,8,0:0:0:0:
224,160,107780,1,0,0:0:0:0:
288,160,107953,1,8,0:0:0:0:
224,160,108298,1,0,0:0:0:0:
288,160,108470,1,8,0:0:0:0:
224,160,108642,1,0,0:0:0:0:
224,160,108987,1,0,0:0:0:0:
288,160,109332,1,8,0:0:0:0:
288,160,109849,1,8,0:0:0:0:
288,160,110022,1,8,0:0:0:0:
288,160,110367,1,8,0:0:0:0:
224,160,110711,1,0,0:0:0:0:
288,160,111315,1,8,0:0:0:0:
288,160,111401,1,8,0:0:0:0:
288,224,113125,1,12,0:0:0:0:
288,224,113470,1,12,0:0:0:0:
288,224,113815,1,12,0:0:0:0:
288,224,114160,1,12,0:0:0:0:
288,224,114677,1,12,0:0:0:0:
288,224,114849,1,12,0:0:0:0:
288,224,115194,1,12,0:0:0:0:
288,224,115539,1,12,0:0:0:0:
288,224,116229,1,12,0:0:0:0:
288,224,116918,1,12,0:0:0:0:
224,224,117953,5,4,0:0:0:0:
224,224,118298,1,4,0:0:0:0:
288,160,118470,1,8,0:0:0:0:
288,160,118642,1,8,0:0:0:0:
224,224,118815,1,4,0:0:0:0:
224,224,118987,1,4,0:0:0:0:
288,160,119160,1,8,0:0:0:0:
288,160,119246,1,8,0:0:0:0:
288,160,119332,1,8,0:0:0:0:
224,224,119504,1,4,0:0:0:0:
224,224,119677,1,4,0:0:0:0:
288,160,119849,1,8,0:0:0:0:
288,160,120022,1,8,0:0:0:0:
224,160,120108,1,0,0:0:0:0:
288,160,120194,1,8,0:0:0:0:
288,160,120367,1,8,0:0:0:0:
224,160,120453,1,0,0:0:0:0:
288,160,120539,1,8,0:0:0:0:
288,160,120711,1,8,0:0:0:0:
224,224,121056,1,4,0:0:0:0:
224,160,121229,1,0,0:0:0:0:
224,160,121315,1,0,0:0:0:0:
288,160,121401,1,8,0:0:0:0:
224,224,121573,1,4,0:0:0:0:
224,224,121746,1,4,0:0:0:0:
288,160,121918,1,8,0:0:0:0:
288,160,122004,1,8,0:0:0:0:
224,160,122091,1,0,0:0:0:0:
288,224,122263,1,12,0:0:0:0:
224,224,122436,1,4,0:0:0:0:
288,160,122608,1,8,0:0:0:0:
288,160,122780,1,8,0:0:0:0:
224,160,122867,1,0,0:0:0:0:
288,160,122953,1,8,0:0:0:0:
224,160,123039,1,0,0:0:0:0:
288,160,123125,1,8,0:0:0:0:
224,160,123298,1,0,0:0:0:0:
224,160,123384,1,0,0:0:0:0:
288,160,123470,1,8,0:0:0:0:
224,160,123556,1,0,0:0:0:0:
288,160,123642,1,8,0:0:0:0:
224,224,123815,1,4,0:0:0:0:
288,224,124160,1,12,0:0:0:0:
224,224,124332,1,4,0:0:0:0:
224,224,124504,1,4,0:0:0:0:
288,160,124677,1,8,0:0:0:0:
288,160,124763,1,8,0:0:0:0:
288,160,124849,1,8,0:0:0:0:
224,224,125022,1,4,0:0:0:0:
224,224,125194,1,4,0:0:0:0:
224,160,125367,1,0,0:0:0:0:
288,160,125539,1,8,0:0:0:0:
224,160,125625,1,0,0:0:0:0:
288,160,125711,1,8,0:0:0:0:
288,160,125884,1,8,0:0:0:0:
224,160,125970,1,0,0:0:0:0:
288,160,126056,1,8,0:0:0:0:
288,160,126229,1,8,0:0:0:0:
224,160,126401,1,0,0:0:0:0:
224,224,126573,1,4,0:0:0:0:
288,160,126918,1,8,0:0:0:0:
224,160,127091,1,0,0:0:0:0:
288,160,127177,1,8,0:0:0:0:
224,160,127263,1,0,0:0:0:0:
224,160,127349,1,0,0:0:0:0:
288,160,127436,1,8,0:0:0:0:
224,160,127522,1,0,0:0:0:0:
288,160,127608,1,8,0:0:0:0:
224,224,127780,1,4,0:0:0:0:
288,224,127953,1,12,0:0:0:0:
288,160,128298,1,8,0:0:0:0:
224,160,128470,1,0,0:0:0:0:
288,160,128642,1,8,0:0:0:0:
224,160,128729,1,0,0:0:0:0:
224,160,128901,1,0,0:0:0:0:
288,160,128987,1,8,0:0:0:0:
288,224,129332,1,12,0:0:0:0:
224,160,129504,1,0,0:0:0:0:
224,160,129591,1,0,0:0:0:0:
288,160,129677,1,8,0:0:0:0:
224,224,129849,1,4,0:0:0:0:
224,224,130022,1,4,0:0:0:0:
224,160,130194,1,0,0:0:0:0:
224,160,130280,1,0,0:0:0:0:
288,160,130367,1,8,0:0:0:0:
224,224,130539,1,4,0:0:0:0:
224,224,130711,1,4,0:0:0:0:
288,160,130884,1,8,0:0:0:0:
224,160,130970,1,0,0:0:0:0:
288,160,131056,1,8,0:0:0:0:
288,160,131142,1,8,0:0:0:0:
224,160,131229,1,0,0:0:0:0:
288,160,131401,1,8,0:0:0:0:
288,160,131487,1,8,0:0:0:0:
224,160,131573,1,0,0:0:0:0:
224,160,131660,1,0,0:0:0:0:
288,160,131746,1,8,0:0:0:0:
224,160,131918,1,0,0:0:0:0:
224,224,132091,1,4,0:0:0:0:
288,160,132436,1,8,0:0:0:0:
224,224,132608,1,4,0:0:0:0:
224,224,132780,1,4,0:0:0:0:
288,160,132953,1,8,0:0:0:0:
224,160,133039,1,0,0:0:0:0:
288,160,133125,1,8,0:0:0:0:
288,160,133211,1,8,0:0:0:0:
224,160,133298,1,0,0:0:0:0:
288,160,133384,1,8,0:0:0:0:
224,160,133470,1,0,0:0:0:0:
224,160,133642,1,0,0:0:0:0:
288,160,133815,1,8,0:0:0:0:
288,160,133901,1,8,0:0:0:0:
288,160,133987,1,8,0:0:0:0:
224,160,134160,1,0,0:0:0:0:
288,160,134246,1,8,0:0:0:0:
224,160,134332,1,0,0:0:0:0:
224,160,134418,1,0,0:0:0:0:
288,160,134504,1,8,0:0:0:0:
224,160,134677,1,0,0:0:0:0:
224,224,134849,1,4,0:0:0:0:
288,224,135194,1,12,0:0:0:0:
224,224,135367,1,4,0:0:0:0:
224,224,135539,1,4,0:0:0:0:
224,160,135711,1,0,0:0:0:0:
224,160,135798,1,0,0:0:0:0:
288,160,135884,1,8,0:0:0:0:
288,224,136056,1,12,0:0:0:0:
224,224,136229,1,4,0:0:0:0:
224,160,136401,1,0,0:0:0:0:
224,160,136487,1,0,0:0:0:0:
288,160,136573,1,8,0:0:0:0:
224,160,136660,1,0,0:0:0:0:
288,160,136746,1,8,0:0:0:0:
288,160,136918,1,8,0:0:0:0:
288,160,137004,1,8,0:0:0:0:
224,160,137091,1,0,0:0:0:0:
224,160,137177,1,0,0:0:0:0:
288,160,137263,1,8,0:0:0:0:
224,224,137436,1,4,0:0:0:0:
224,224,137608,1,4,0:0:0:0:
288,160,137953,1,8,0:0:0:0:
224,160,138125,1,0,0:0:0:0:
288,160,138298,1,8,0:0:0:0:
288,160,138384,1,8,0:0:0:0:
224,160,138556,1,0,0:0:0:0:
288,160,138642,1,8,0:0:0:0:
224,160,138815,1,0,0:0:0:0:
288,224,138987,1,12,0:0:0:0:
288,160,139677,1,8,0:0:0:0:
224,224,140367,5,4,0:0:0:0:
288,160,141056,1,8,0:0:0:0:
224,224,141746,1,4,0:0:0:0:
288,160,142436,1,8,0:0:0:0:
224,224,143125,1,4,0:0:0:0:
224,224,143815,1,4,0:0:0:0:
224,224,144504,1,4,0:0:0:0:
224,224,144849,1,4,0:0:0:0:
288,224,145194,1,12,0:0:0:0:
288,160,146229,1,8,0:0:0:0:
288,160,146573,1,8,0:0:0:0:
288,160,146918,1,8,0:0:0:0:
288,160,147263,1,8,0:0:0:0:
288,160,147780,1,8,0:0:0:0:
288,160,147953,1,8,0:0:0:0:
224,160,148298,1,0,0:0:0:0:
224,160,148642,1,0,0:0:0:0:
288,160,149332,1,8,0:0:0:0:
224,160,150022,1,0,0:0:0:0:
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288,160,150711,1,8,0:0:0:0:
Yuzeyun
will apply changes to muzukashii right after i'm done writing 1,900 words today
Yuzeyun

Unmei Muma wrote:

will apply changes to muzukashii right after i'm done writing 1,900 words today
i take back my words, we're not even mapping the same fuckin sounds
Topic Starter
puxtu
updated oni
Shiguri

Stefan wrote:

'kay.

[Futsuu]
01:41:746 - 01:51:401 - my 2ct but undermapping so much isn't really necessary. I think there is enough room you could use some neato pattern.
i have no brain, ill see what ill put there
Bursthammy
ribbit

Lv. 3

00:48:642 (48642|0,48815|3,48987|1,49160|3,49332|2,49332|1) - This is a little too dense compared to the rest of the diff, even if it is in the kiai. Remove 00:49:160 (49160|3) - and possibly even 00:48:815 (48815|3) - to ease this section while still following the music (and adjust columns for other notes as you see fit)
00:52:953 (52953|0,53125|3,53298|1,53470|3,53470|0) - Likewise ^, since there's no LN though, you can just remove 00:53:298 (53298|1).
00:54:160 (54160|0,54332|3,54504|1,54677|2,54849|1,54849|3) - Same as above.
00:57:953 - I'm pretty confused as to why you ignore these heavy drum sounds in favour of a more complex rhythm for the lowest diff in particular (also especially since you don't even use that snap in the next diff consistency pls). Try this as a more appropriate alternative: https://puu.sh/yMgtd/d36adebf78.png
01:55:539 - It's fine but you could go for LNs here.
02:28:642 (148642|1,149332|2,150022|1,150367|3,150711|0) - Please ctrl-H this for PR

Cont.

Lv. 5

You should implement more LNs in the section before the first kiai, so it's less of a 1/1 snoozefest, in places like 00:27:953 - 00:38:987 - and I guess anywhere else with a held vocal without going too overboard. You don't have to commit to making this section LN, just make it a little more varied.
01:16:918 (76918|0,77493|2) - Fairly certain this, and the next 1/3rd snap should be on the 1/4th blue tick instead, these sound too early. I might be wrong though, so double check.
01:22:436 (82436|1,82436|3,82996|2,83125|1,83125|3,83686|1,83815|2,83987|1,83987|3,84160|3,84160|1) - Column 1 weeps. In any case this is way too repetitive with the patterns, not even taking the different pitch for the doubles that have the same pattern/column. 01:22:996 (82996|2) - Move this over to 1 and 01:23:125 (83125|3) - over to 3, and change 01:23:686 (83686|1,83815|2,83987|1,83987|3,84160|3,84160|1) - to https://puu.sh/yTgMz/038ce9b435.png
01:46:142 (106142|1,106229|3) - Move this to 4-1 for PR.
02:29:332 (149332|0,150022|3,150367|1,150711|0) - Same as in Lv. 3, rearrange for pitch please, apply to the later diffs as well.


Lv. 8

01:51:401 (111401|0) - Not a fan of extending this LN past 01:53:125, the strings held note cuts off here and having the same LN represent two different sounds (i.e. violin and the quiet build-up synth past 01:53:125) isn't something I can approve of.


Lv. 13

01:57:004 - Should map this tick here, there is a sound here despite the vocal tick covering it. I thought you left this out intentionally in the HD when I looked at it to distinguish the two diffs lmao
02:30:367 - If you're going to have doubles in this section, then the last two notes should be triples to compensate.


Will get someone to run through the harder diffs for me, call me back when this is applied so we can get this set underway.
Topic Starter
puxtu
Re

all accepted thx
Bursthammy
birthday bubble
Topic Starter
puxtu
Happy birthday, birthday girl
Realazy
happy birthday girl

Surono
naon aa'
Topic Starter
puxtu
eekpost
Stefan
[General]
add Gezoda to tags, because name change.

[Oni]
a bit rough to use OD6 for this Oni, might using 5~5.5 max instead.

[Muzukashii]
fix SV via notepad, it's bugged to 1.3999.. change it to 1.40.
I really don't see the need of HP6 here, nerf it down to HP5.

[Futsuu]
Nerf the OD to 4.
00:32:780 (55) - move the note to 00:33:125 - , by far a stronger sound you could follow and provide a better break phase.
00:57:263 (114) - might skip this note to break off the relatively long combo chain.
02:01:056 - 02:20:367 - it's strange how much lighter you've made the late kiai parts compared to the first one. I don't think it's design-wise a good concept, try to make them approx. equal from the density. (Either nerf first kiai or buff late kiais)


call me back when fixed
Shiguri

Stefan wrote:

eally don't see the need of HP6 here, nerf it down to HP5.

[Futsuu]
Nerf the OD to 4.
00:32:780 (55) - move the note to 00:33:125 - , by far a stronger sound you could follow and provide a better break phase.
00:57:263 (114) - might skip this note to break off the relatively long combo chain.
02:01:056 - 02:20:367 - it's strange how much lighter you've made the late kiai parts compared to the first one. I don't think it's design-wise a good concept, try to make them approx. equal from the density. (Either nerf first kiai or buff late kiais)
i think i gotta ask you a bit of stuff about the last point, but i tried changing a bit there
anything else has been fixed

http://puu.sh/zcbEe/04fb491857.osu foot shoe
Topic Starter
puxtu
updated
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