Horie Yui - Asymmetry [Osu|CatchTheBeat|OsuMania]

posted
Total Posts
93
Topic Starter
Hanazawa Kana
This beatmap was submitted using in-game submission on 2016年6月25日 at 19:27:23

Artist: Horie Yui
Title: Asymmetry
Source: K RETURN OF KINGS
Tags: 櫛名 アンナ Kushina Anna Opening op full version katsu Yoyupond Hi_Hello Misure ProEzreal __Ag FaiVillager
BPM: 144
Filesize: 9554kb
Play Time: 04:21
Difficulties Available:
  1. Ag's Expert (5.36 stars, 1193 notes)
  2. Easy (1.58 stars, 240 notes)
  3. Ezreal's Extra (5.89 stars, 947 notes)
  4. FV's Kiss (6.15 stars, 1185 notes)
  5. Hard (3.5 stars, 704 notes)
  6. Hello's Overdose (6.21 stars, 1055 notes)
  7. Insane (4.71 stars, 876 notes)
  8. Misure's Insane (4.98 stars, 998 notes)
  9. Normal (2.17 stars, 397 notes)
  10. Yoyu's Absolution - 7Key (5.53 stars, 3642 notes)
  11. Yoyu's Another - 7Key (4.35 stars, 2989 notes)
  12. Yoyu's Hard - 7Key (3.34 stars, 2080 notes)
  13. Yoyu's Normal - 7Key (1.97 stars, 1229 notes)


Download: Horie Yui - Asymmetry
Information: Scores/Beatmap Listing
---------------
nice\
Misure's Insane by Misure
Ag's Expert by __Ag
Ezreal's Extra by ProEzreal
FV's Kiss by FaiVillager
Yoyu's Normal by Yoyupond
Yoyu's Hard Yoyupond
Yoyu's Another by Yoyupond
Yoyu's Absolution by Yoyupond
Hi_Hello's Overdose by Hi_Hello
You can find my Ex here
mania diffs are ready for mod
Yukiin0
Xinchii
Wishkey
teko8
Deppyforce
X Light
Misure
NucleaRaven
Narcissu
Electoz
hyouri
Karen
Tsukuyomi
__Ag
Pata-Mon
Hollow Wings
[ Abhor ]
LMT1996
Term Akatski
Len
Rumia-
_Asriel
Shyotamaze
Hou Rearu
Gaia
Chara
CyberX
Swegmec
liaoxingyao
tangjinxi
-Sh1n1-
[REOL]
hi i'm new to mapping/modding so don't expect to much

Generel:

add combo colours


Extra:

look into AiMod and try to fix

00:03:806 (1) - NC remove
00:04:014 (3) - NC
00:13:181 (3) - maybe extend slider to white tick and delete 00:13:597 (4) -
00:18:663 (7,8,9,10) - i don't think these kick slider fit the sound good
00:30:108 (2) - delete slider add note
00:30:628 (1) - delete note
00:30:802 (2) - NC
00:41:900 (2,3,4) - maybe replace with 3 notes?
00:46:756 (2,3) - ctrl + g sounds better
01:22:478 (9) - NC
01:22:998 (1) - NC remove
01:27:680 - add timing section with lower volume
01:29:415 (9) - NC
01:29:761 (1) - NC remove
02:22:131 (7) - NC
02:23:519 - end kiai time there
02:51:611 (5,6,7,2,3,4,2,3,4,2,3,4,1,2,3) - change them to kick slider
03:07:218 - add note
03:46:756 (11) - NC
03:47:276 (1) - NC remove


i like your map :)
GL
Topic Starter
Hanazawa Kana

Yukiin0 wrote:

hi i'm new to mapping/modding so don't expect to much

Generel:

add combo colours


Extra:

look into AiMod and try to fix

00:03:806 (1) - NC remove
00:04:014 (3) - NC
00:13:181 (3) - maybe extend slider to white tick and delete 00:13:597 (4) -
00:18:663 (7,8,9,10) - i don't think these kick slider fit the sound good
00:30:108 (2) - delete slider add note
00:30:628 (1) - delete note
00:30:802 (2) - NC
00:41:900 (2,3,4) - maybe replace with 3 notes?
00:46:756 (2,3) - ctrl + g sounds better
01:22:478 (9) - NC
01:22:998 (1) - NC remove
01:27:680 - add timing section with lower volume
01:29:415 (9) - NC
01:29:761 (1) - NC remove
02:22:131 (7) - NC
02:23:519 - end kiai time there
02:51:611 (5,6,7,2,3,4,2,3,4,2,3,4,1,2,3) - change them to kick slider
03:07:218 - add note
03:46:756 (11) - NC
03:47:276 (1) - NC remove


i like your map :)
GL
Thanks a lot for your mod.That's really helps me.
By the way,I added you as my friend,we can play together if you have time. :)
Xinchii
嗨大大~

這邊是路過的owo/

不知道是不是For rank的圖 , 如果是的話因為Ranking Criteria的規定
可能要加一個2.0星以下的難度 (或是把Normal調低 , 不過這樣跟Hard的難度差會變很大 , 不太建議)

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
https://osu.ppy.sh/wiki/Ranking_Criteria

Interesting Hanazawa Kana mapping Horie Yui map >w<

Good luck
Topic Starter
Hanazawa Kana

Xinchii wrote:

嗨大大~

這邊是路過的owo/

不知道是不是For rank的圖 , 如果是的話因為Ranking Criteria的規定
可能要加一個2.0星以下的難度 (或是把Normal調低 , 不過這樣跟Hard的難度差會變很大 , 不太建議)

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
https://osu.ppy.sh/wiki/Ranking_Criteria

Interesting Hanazawa Kana mapping Horie Yui map >w<

Good luck
噫 说实话我还真没看过这个
感谢提醒 :)
回来考虑加个Easy上去
Wishkey
Heya from Q

Cool set man general flow is pretty good! Was really fun to play :D

General : check blankets where can be improved

Easy

- Reduce the AR to 3-3.5, AR 5 is a bit too much an easy diff
-00:05:681 (4) - you generally want to only have one kick in easy/normals so I'd consider splitting this up into 2 1/1 sliders instead, same for 00:12:372 (1) -
-00:07:347 (1) - you can make this with a single anchor point like
looks bit nicer same for sliders like 00:20:050 (3) -
-00:18:663 (2) - same here with the kicksliders, would divide it a 3/1 kick 1/1 circle here, so you got 00:19:704 is clickable aswell, maybe something like
for aesthetics - 00:24:212 (2) - same
-00:29:761 (1) - blanket can be improved here
-00:56:813 (4) - you can place a circle here
-01:18:316 (1) - blankets can be improved, just gonna say it incase you don't know but the approach circle of the other note is a good indicator to get perfect blankets like
thats for blanketing in this song ^^
-02:21:611 (4) - check DS
-02:41:553 (7,8) - would change this up into 2 1/1 sliders since its sounds more like pairs of 2

Normal

-Reduce AR to 5 same as in easy, AR 7 is really too high for a normal
-Reduce OD aswell to 4
- Also this is still a normal diff so Distance snap should be on all the time yeah it sucks, you can have a slight increase during the kiai tho so just going for rythm modding here because I expect its gonna look a lot different
-00:17:969 (2) - remove NC
-00:28:374 (6) - would just make this into 1 beat and leave it like a break like you did with easy diff
01:44:675 (5) - follow this rythm here instead otherwise your with the whole kicksliders problem in normal diff
-02:19:357 (1,2,3) - change these around like you did with 01:19:704 (3,4,5) - for consistency
-02:48:490 (1,2,3,4,1,2,3) - - just a suggestion here, you could probably fill this section with long slow sliders instead, feels a bit empty now imo

- Hard

- CS to 4 is fine here because it isn't that aim intensive for a hard
-01:08:605 (1,2,3,4,5) - what you think about this rythm instead here
-starting from the hard diff you can actually start to play around a bit with DS so bit suprised you didn't do it that much compared to normal ^^ So for stuff like 02:10:513 (1,2,3,4) - in the chorus you could potentially increase the DS and such because the song reaches a high here, but it's matter of how you wanna map I guess so current is fine aswell
-01:30:802 (1) - lonely NC
- 02:57:160 (4) - NC for the change in rytmh
-03:54:212 (7) - Delete this note for consisteny in this pattern
-bit of concern here is the gap between hard and insane, it's pretty big in terms of not using any 1/4's in hard and going into full streams iin the insane diff so I'd suggest replacing the kicksliders in hard diff into triplets if this becomes an issue
-flowed pretty nice overall :D

Insane

-00:12:813 (1,2) - You can leave this unmuted tbh because there's a clear sound on these beats and the instrument you're following here kinda ends 3/4 instead but would'nt go for extended sliders here though it is an option
-00:21:091 (1,2) - would make this the same spacing as 00:20:744 (1,2) - because the highpoint is at this (2) might wanna adjust 00:21:438 (3) - a bit after you'r gonna do the changes
-00:33:923 (2) - why not 2 1/2 sliders here so the end is clickable
-00:36:351 (3) - 1/2 into circle feels better to play here
-00:46:062 (6) - increase the DS on this a bit (under leftish) felt a bit abrupt to play
-00:46:929 (4) - open the ending up a bit for better readability
-00:59:415 (3) - you really want the ending to be clickable here so would go for a 3/4 into circle or 1/2 into circle depending if you wanna follow the vocals or not
-01:26:640 (9) - NC because change in sv
-02:39:819 (6) - maybe place this at 224/228 because it deserves a bit of a jump imo same for 02:38:432 (6) -
-02:46:756 (1) - would place at 324/272 so you still got the jump but it fits into the next pattern
-03:31:495 (5) - Cntrl + g this aswell otherwise (7/8) looks a bit out of place
-03:54:299 (7) - you can delete this for consistency
-03:55:079 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would make the first 2 patterns and last 2 patters the same ds here because its the same beat also would decrease the last jump a bit maybe place the pattern somethign like this instead

Extra

-Intro, When you change the SV ike in (2) and (5) put a NC for clarity
-00:40:860 (1) - lonely NC
-00:35:050 (9) - would actually change the triple to here instead
-00:43:634 (4) - reduce the DS a bit you're still in a slower part of the song no need for these kinds of jumps here
-01:22:998 (1) - NC this bit better to read (missed this dont judge me :p)
-01:43:287 (8,9,1,2,3,4) - NC it like this maybe?
-01:59:415 (4) - A 1/4 slider starting on the red tick here might play better
-02:03:923 (1,2,3,4,5) - would follow pure vocals here like this
-02:36:871 (7) - Decrease the DS a bit here, its the same spacing as you did with the 1/2's so everyone will think this is also 1/2
-02:41:900 (4,5) - you can make this a trip instead
-02:40:860 (5,6) - slide here plays better because of the silent 6
-02:57:680 (3) - would place this lower because (4) is the highpoint here so bit of a jump
-03:54:299 (7) - same as insane, can delete this, would also be nice to gradually decrease the ds a bit between the sliders because of the singer going lower and lower aswell
-03:55:079 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - these seem a bit random in terms of distance and placement, would really go towards what you did with the insane here like would'nt maybe that huge of DS changes between them

Hope it was helpful and GL with ranking man :D
Topic Starter
Hanazawa Kana

Wishkey wrote:

Heya from Q

Cool set man general flow is pretty good! Was really fun to play :D

General : check blankets where can be improved

Easy

- Reduce the AR to 3-3.5, AR 5 is a bit too much an easy diff
-00:05:681 (4) - you generally want to only have one kick in easy/normals so I'd consider splitting this up into 2 1/1 sliders instead, same for 00:12:372 (1) -
-00:07:347 (1) - you can make this with a single anchor point like
looks bit nicer same for sliders like 00:20:050 (3) -
-00:18:663 (2) - same here with the kicksliders, would divide it a 3/1 kick 1/1 circle here, so you got 00:19:704 is clickable aswell, maybe something like
[img]https://osu.ppy.sh/ss/4711435[[/img]/box] for aesthetics - 00:24:212 (2) - same
-00:29:761 (1) - blanket can be improved here
-00:56:813 (4) - you can place a circle here
-01:18:316 (1) - blankets can be improved, just gonna say it incase you don't know but the approach circle of the other note is a good indicator to get perfect blankets like
https://osu.ppy.sh/ss/4711484[/img:1337]
thats for blanketing in this song ^^
-02:21:611 (4) - check DS
-02:41:553 (7,8) - would change this up into 2 1/1 sliders since its sounds more like pairs of 2

Normal

-Reduce AR to 5 same as in easy, AR 7 is really too high for a normal
-Reduce OD aswell to 4
- Also this is still a normal diff so Distance snap should be on all the time yeah it sucks, you can have a slight increase during the kiai tho so just going for rythm modding here because I expect its gonna look a lot different
-00:17:969 (2) - remove NC
-00:28:374 (6) - would just make this into 1 beat and leave it like a break like you did with easy diff
01:44:675 (5) - follow this rythm here instead otherwise your with the whole kicksliders problem in normal diff
-02:19:357 (1,2,3) - change these around like you did with 01:19:704 (3,4,5) - for consistency
-02:48:490 (1,2,3,4,1,2,3) - - just a suggestion here, you could probably fill this section with long slow sliders instead, feels a bit empty now imo

- Hard

- CS to 4 is fine here because it isn't that aim intensive for a hard
-01:08:605 (1,2,3,4,5) - what you think about this rythm instead here
-starting from the hard diff you can actually start to play around a bit with DS so bit suprised you didn't do it that much compared to normal ^^ So for stuff like 02:10:513 (1,2,3,4) - in the chorus you could potentially increase the DS and such because the song reaches a high here, but it's matter of how you wanna map I guess so current is fine aswell
-01:30:802 (1) - lonely NC
- 02:57:160 (4) - NC for the change in rytmh
-03:54:212 (7) - Delete this note for consisteny in this pattern
-bit of concern here is the gap between hard and insane, it's pretty big in terms of not using any 1/4's in hard and going into full streams iin the insane diff so I'd suggest replacing the kicksliders in hard diff into triplets if this becomes an issue
-flowed pretty nice overall :D

Insane

-00:12:813 (1,2) - You can leave this unmuted tbh because there's a clear sound on these beats and the instrument you're following here kinda ends 3/4 instead but would'nt go for extended sliders here though it is an option
-00:21:091 (1,2) - would make this the same spacing as 00:20:744 (1,2) - because the highpoint is at this (2) might wanna adjust 00:21:438 (3) - a bit after you'r gonna do the changes
-00:33:923 (2) - why not 2 1/2 sliders here so the end is clickable
-00:36:351 (3) - 1/2 into circle feels better to play here
-00:46:062 (6) - increase the DS on this a bit (under leftish) felt a bit abrupt to play
-00:46:929 (4) - open the ending up a bit for better readability
-00:59:415 (3) - you really want the ending to be clickable here so would go for a 3/4 into circle or 1/2 into circle depending if you wanna follow the vocals or not
-01:26:640 (9) - NC because change in sv
-02:39:819 (6) - maybe place this at 224/228 because it deserves a bit of a jump imo same for 02:38:432 (6) -
-02:46:756 (1) - would place at 324/272 so you still got the jump but it fits into the next pattern
-03:31:495 (5) - Cntrl + g this aswell otherwise (7/8) looks a bit out of place
-03:54:299 (7) - you can delete this for consistency
-03:55:079 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would make the first 2 patterns and last 2 patters the same ds here because its the same beat also would decrease the last jump a bit maybe place the pattern somethign like this instead

Extra

-Intro, When you change the SV ike in (2) and (5) put a NC for clarity
-00:40:860 (1) - lonely NC
-00:35:050 (9) - would actually change the triple to here instead
-00:43:634 (4) - reduce the DS a bit you're still in a slower part of the song no need for these kinds of jumps here
-01:22:998 (1) - NC this bit better to read (missed this dont judge me :p)
-01:43:287 (8,9,1,2,3,4) - NC it like this maybe?
-01:59:415 (4) - A 1/4 slider starting on the red tick here might play better
-02:03:923 (1,2,3,4,5) - would follow pure vocals here like this
-02:36:871 (7) - Decrease the DS a bit here, its the same spacing as you did with the 1/2's so everyone will think this is also 1/2
-02:41:900 (4,5) - you can make this a trip instead
-02:40:860 (5,6) - slide here plays better because of the silent 6
-02:57:680 (3) - would place this lower because (4) is the highpoint here so bit of a jump
-03:54:299 (7) - same as insane, can delete this, would also be nice to gradually decrease the ds a bit between the sliders because of the singer going lower and lower aswell
-03:55:079 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - these seem a bit random in terms of distance and placement, would really go towards what you did with the insane here like would'nt maybe that huge of DS changes between them

Hope it was helpful and GL with ranking man :Doh thank you for mod.
Learn many form your mod.
Quite helpful.
teko8
From my NM modding queue. Mod of two highest diffs for now, may come back at some point to do others. ;)

Insane:

02:00:628 (1) - Remove NC.
02:05:484 (5) - Remove NC.
02:28:721 (1) - Random NC? Though I would focus on trying to make the combo patterns in this section match in some way (until 02:34:617 - ).
02:59:588 (3) - NC.
03:12:941 (4) - NC.
03:14:848 (1) - Remove NC.
03:25:426 (1) - Remove NC.
03:32:536 (8) - Ctrl+g for consistency with previous pairs or make previous pairs match this.
03:37:912 (1) - Remove NC.

Extra:

HP5->HP6/HP6.5 - Currently HP value is lower than the Insane difficulty.
00:19:010 (1) - Remove NC.
00:19:704 (1) - Remove NC.
00:24:559 (1) - Remove NC.
00:25:253 (1) - Remove NC.
00:25:599 (1) - starting point, 00:25:946 (2) - , 00:26:293 (5) - , 00:26:640 (7) - Add clap hitsound.

Following changes need to be together or it doesn't make sense.
00:40:860 (1) - Remove NC.
00:41:033 (1) - NC.
00:41:727 (1) - Remove NC.
00:42:073 (3) - NC.
00:43:114 (1) - Remove NC.
00:43:634 (4) - NC.
00:44:501 (1) - Remove NC.
00:44:848 (3) - NC.
------------------------------------------------------------
00:58:721 (5) - NC for consistency.
01:06:698 (1,2) - Emphasis on these notes with hitsounds?
01:07:218 (1,2,3,4,5,6,7) - , 01:08:605 (1,2,3,4,5,6,7) - Interesting places to put streams. Not saying it's wrong, just interesting. :P
01:31:149 (1) - Remove NC.
01:31:842 (1) - Remove NC.
01:40:860 (10) - NC.
02:58:201 (1,2,3,4) - I would space these out or make some pattern out of it since later at 03:00:455 (1,2,3) - , same spacing, different speed.
03:01:842 (3) - NC for consistency.
03:03:230 (3) - ^
03:13:461 (3) - ^
04:08:779 (8) - ^
04:09:819 (1) - Remove NC, same reason as ^
04:10:339 (4) - NC.
Hitsounding: I assuming this isn't fully hitsounded yet since there is a lack of inherited points in the majority of the map compared to the beginning of it.
Note on changes for consistency: When one part of the map has a pattern for a song who's rhythm repeats, use the same combo pattern (i.e. 04:00:628 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - vs. 04:06:178 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - one has 3 combos patterning 7,6,4 vs. the other having 2 combos patterning 10,7).
Reasoning on NC changes and HP change: 2 questions I ask when making these changes are 'Does it rhythmically makes sense?' and 'Does the amount of combos justify for the HP value of said difficulty?'. For this difficulty, the HP drain is 5 yet there are a lot of combos for which the player can gain back HP from. This is excusable on NC's in sections like 02:48:143 - to 03:11:380 - since there's not much going on so the player won't fail out on the drain. But for the rest of the map, there are a lot of instances where the player can miss notes for up to 2 whole seconds and not fail out for it. On an Extra, I feel like that's too forgiving.
The other reason is of course, consistency of combos throughout.

Insane:

01:26:640 (9) - NC.
02:46:756 (1) - Remove NC.
03:06:524 (2,3,4,5) - I think these can be NC.

Extra:

00:20:917 (2) - Move this up slightly so it's above 1 in terms of vertical position
00:21:264 (2) - Move this down so it's below 1 in terms of vertical position (rotational effect from previous 3 combos)
01:17:709 (4) - NC here because of spacing shift on stream.
01:26:640 (9) - NC, extend length to 01:28:027 - , fix inherited points afterwards.
01:51:611 (2) - Ctrl+g on this.
03:09:299 (2,3) - I think these can be NC.
03:45:889 (1,2,3,4,5,6,7,8,9,10) - Make this stream expand over time.

Finally a full length version of this song. :) These two difficulties look really good. Couldn't find too much wrong with your object placement (though that may just be my inexperience). Get some more hitsounds on them and some more mods to look at the set and you should be good to go. ;)
Topic Starter
Hanazawa Kana

teko8 wrote:

From my NM modding queue. Mod of two highest diffs for now, may come back at some point to do others. ;)

Insane:

02:00:628 (1) - Remove NC.
02:05:484 (5) - Remove NC.
02:28:721 (1) - Random NC? Though I would focus on trying to make the combo patterns in this section match in some way (until 02:34:617 - ).
02:59:588 (3) - NC.
03:12:941 (4) - NC.
03:14:848 (1) - Remove NC.
03:25:426 (1) - Remove NC.
03:32:536 (8) - Ctrl+g for consistency with previous pairs or make previous pairs match this.
03:37:912 (1) - Remove NC.

Extra:

HP5->HP6/HP6.5 - Currently HP value is lower than the Insane difficulty.
00:19:010 (1) - Remove NC.
00:19:704 (1) - Remove NC.
00:24:559 (1) - Remove NC.
00:25:253 (1) - Remove NC.
00:25:599 (1) - starting point, 00:25:946 (2) - , 00:26:293 (5) - , 00:26:640 (7) - Add clap hitsound.

Following changes need to be together or it doesn't make sense.
00:40:860 (1) - Remove NC.
00:41:033 (1) - NC.
00:41:727 (1) - Remove NC.
00:42:073 (3) - NC.
00:43:114 (1) - Remove NC.
00:43:634 (4) - NC.
00:44:501 (1) - Remove NC.
00:44:848 (3) - NC.
------------------------------------------------------------
00:58:721 (5) - NC for consistency.
01:06:698 (1,2) - Emphasis on these notes with hitsounds?
01:07:218 (1,2,3,4,5,6,7) - , 01:08:605 (1,2,3,4,5,6,7) - Interesting places to put streams. Not saying it's wrong, just interesting. :P
01:31:149 (1) - Remove NC.
01:31:842 (1) - Remove NC.
01:40:860 (10) - NC.
02:58:201 (1,2,3,4) - I would space these out or make some pattern out of it since later at 03:00:455 (1,2,3) - , same spacing, different speed.
03:01:842 (3) - NC for consistency.
03:03:230 (3) - ^
03:13:461 (3) - ^
04:08:779 (8) - ^
04:09:819 (1) - Remove NC, same reason as ^
04:10:339 (4) - NC.
Hitsounding: I assuming this isn't fully hitsounded yet since there is a lack of inherited points in the majority of the map compared to the beginning of it.
Note on changes for consistency: When one part of the map has a pattern for a song who's rhythm repeats, use the same combo pattern (i.e. 04:00:628 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - vs. 04:06:178 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - one has 3 combos patterning 7,6,4 vs. the other having 2 combos patterning 10,7).
Reasoning on NC changes and HP change: 2 questions I ask when making these changes are 'Does it rhythmically makes sense?' and 'Does the amount of combos justify for the HP value of said difficulty?'. For this difficulty, the HP drain is 5 yet there are a lot of combos for which the player can gain back HP from. This is excusable on NC's in sections like 02:48:143 - to 03:11:380 - since there's not much going on so the player won't fail out on the drain. But for the rest of the map, there are a lot of instances where the player can miss notes for up to 2 whole seconds and not fail out for it. On an Extra, I feel like that's too forgiving.
The other reason is of course, consistency of combos throughout.

Insane:

01:26:640 (9) - NC.
02:46:756 (1) - Remove NC.
03:06:524 (2,3,4,5) - I think these can be NC.

Extra:

00:20:917 (2) - Move this up slightly so it's above 1 in terms of vertical position
00:21:264 (2) - Move this down so it's below 1 in terms of vertical position (rotational effect from previous 3 combos)
01:17:709 (4) - NC here because of spacing shift on stream.
01:26:640 (9) - NC, extend length to 01:28:027 - , fix inherited points afterwards.
01:51:611 (2) - Ctrl+g on this.
03:09:299 (2,3) - I think these can be NC.
03:45:889 (1,2,3,4,5,6,7,8,9,10) - Make this stream expand over time.

Finally a full length version of this song. :) These two difficulties look really good. Couldn't find too much wrong with your object placement (though that may just be my inexperience). Get some more hitsounds on them and some more mods to look at the set and you should be good to go. ;)
Thanks for mod. :)
All done except hitsound.Will do that in several days since it's too hard for me.
Deppyforce
lol im lazy so im modding only extra

well i recommend you to map shorter song (like, 45 sec songs) before mapping long songs for rank. you'll learn useful stuff quicker that way

[General]
-you need to map a 7k mx(insane) diff for the spread
-im not rude or anything, but u'll get to remap easy diff cuz alot of thing is off right now

[Extra]
00:14:136 - should be clickable cuz its a downbeat, start spinner at 00:14:357 instead
01:06:871 (2) - 1/2 slider makes more sense here, try it
01:28:374 - well theres obviously a sound here, shoudnt be ignored
01:57:680 (3,4,5,6) - compare with similar part: 01:53:519 (3,4,5,6) - , this one is way undermapped. make jumps bigger
02:25:946 - got ignored, should be mapped like the others
03:03:576 (2) - try make a 3/2 slider here to follow vocals
03:12:073 (1,2,3) - u can make a big spike like 03:12:941 (1,2) - here, try it
04:11:727 - downbeat, should be clickable

good luck
Topic Starter
Hanazawa Kana

Deppyforce wrote:

lol im lazy so im modding only extra

well i recommend you to map shorter song (like, 45 sec songs) before mapping long songs for rank. you'll learn useful stuff quicker that way May be a good idea,I'll have a try

[General]
-you need to map a 7k mx(insane) diff for the spread Yea,work in process now
-im not rude or anything, but u'll get to remap easy diff cuz alot of thing is off right now _(:з」∠)_Will remap that.

[Extra]
00:14:136 - should be clickable cuz its a downbeat, start spinner at 00:14:357 instead fixed
01:06:871 (2) - 1/2 slider makes more sense here, try it fixed
01:28:374 - well theres obviously a sound here, shoudnt be ignored fixed,extended silder to that point
01:57:680 (3,4,5,6) - compare with similar part: 01:53:519 (3,4,5,6) - , this one is way undermapped. make jumps bigger fixed
02:25:946 - got ignored, should be mapped like the others fixed
03:03:576 (2) - try make a 3/2 slider here to follow vocals fixed
03:12:073 (1,2,3) - u can make a big spike like 03:12:941 (1,2) - here, try it fix,added a silder here
04:11:727 - downbeat, should be clickable fixed

good luck
Thx for mod :)
X Light
17:08 X Light: hii
17:08 Hanazawa Kana: ~~
17:09 Hanazawa Kana: 姥爷好
17:09 X Light: 不不不姥爷就算了..
17:09 X Light: 你要有空的话
17:10 X Light: 我就直接和你在游戏里说了
17:10 Hanazawa Kana: 嗯 好的
17:10 Hanazawa Kana: 多谢
17:11 X Light: 嘛...
17:12 X Light: 首先说个小技巧
17:12 X Light: 可能你还不知道
17:12 X Light: 就是像这种静音滑条尾
17:12 Hanazawa Kana: 嗯?
17:13 X Light: 可以靠改sampleset
17:13 X Light: 比如说我弄一个静音的drum-hitnormal
17:14 X Light: 然后把每个滑条尾都改成drum
17:14 X Light: 就是shift+R
17:15 Hanazawa Kana: woc
17:15 Hanazawa Kana: 有点厉害
17:15 Hanazawa Kana: 我先记下来
17:15 X Light: 当然这个用处肯定不止这个..
17:15 X Light: 还是很常用的
17:17 Hanazawa Kana: 对了
17:17 Hanazawa Kana: 我用这个改的话
17:18 Hanazawa Kana: 在外面选忽略音效 进去玩会不会很爆炸
17:18 X Light: 。
17:18 X Light: 会
17:19 X Light: 不过sampleset那个东西主要就是在只改个别note的音效
17:19 Hanazawa Kana: 噫
17:19 X Light: 或者诸如normal的hit+drum的clap之类的
17:20 X Light: 两套要混合用的时候就比较好用
17:20 X Light: 算了感觉扯远了..
17:20 Hanazawa Kana: 哦哦
17:21 X Light: 我说的大概是比较个人的看法
17:21 Hanazawa Kana: 这个我之前看过一点介绍 就是感觉这么改有点累
17:21 Hanazawa Kana: 嗯
17:22 X Light: 所以说你也没必要非要接受(认真
17:22 X Light: 主要是交流想法这样吧..
17:22 X Light: 00:05:681 (4,5,6) -
17:23 Hanazawa Kana: 嗯
17:23 X Light: 这几个音都是很连贯的
17:23 X Light: 一般来考虑可能会用3/4滑条
17:24 X Light: 但是要是我的话也会和你一样用1/2
17:24 X Light: 不过可以把这几个间距拉开
17:25 Hanazawa Kana: 3/4感觉好粘啊
17:25 X Light: 大概是这样http://puu.sh/nJDbM/bc6f505439.jpg
17:25 X Light: 队
17:25 Hanazawa Kana: 嗯嗯
17:25 X Light: 这样柑橘很舒服
17:27 Hanazawa Kana: 两个圈的感觉
17:28 Hanazawa Kana: 为什么你作图这么熟练啊(
17:28 X Light: ...
17:29 X Light: 00:11:417 -
17:29 X Light: 00:11:306 (6) -
17:29 X Light: 这里是有意加的音效吗
17:30 Hanazawa Kana: 嗯 我听音乐有个重音 就加了
17:31 X Light: 这样的话可以这样下
17:31 X Light: http://puu.sh/nJDq1/561bfa4ce0.jpg
17:31 Hanazawa Kana: 然后全加完了感觉好违和_(:з」∠)_
17:32 X Light: 咦
17:33 X Light: 啊对 这个timing没什么问题吧
17:33 Hanazawa Kana: 这个图是在哪个位置啊?
17:33 X Light: 就是刚才那个6啊
17:33 Hanazawa Kana: 不知道啊 我自己听的= =
17:33 Hanazawa Kana: 哦哦
17:36 X Light: 00:14:136 (1,9) -
17:36 X Light: 00:17:276 (9) -
17:36 X Light: 这个一般在这里就nc了
17:36 X Light: 不过也是细节不用太过在意
17:38 X Light: 00:17:276 (9) -
17:38 X Light: nc
17:39 X Light: 然后话说刚才那个
17:39 Hanazawa Kana: 嗯
17:39 X Light: 变速的地方多用滑条比较人性化(
17:39 X Light: 我是这么想的
17:41 Hanazawa Kana: 嗯
17:42 Hanazawa Kana: 感觉好打点 就是节奏不好体现了
17:42 Hanazawa Kana: _(:з」∠)_
17:42 X Light: 00:24:906 (1,2,3) -
17:42 X Light: 这个梗
17:42 X Light: 看你用了好几次
17:43 Hanazawa Kana: 嗯是
17:43 Hanazawa Kana: 这里的节奏我不知道放什么
17:43 X Light: 额..
17:43 Hanazawa Kana: 感觉这样有点可玩感= =
17:43 X Light: 确实
17:44 X Light: 感觉有点突兀吧..
17:44 Hanazawa Kana: 原来放的是一串连打 然后打起来和吃屎一样..
17:44 Hanazawa Kana: 嗯
17:44 Hanazawa Kana: 有什么建议吗
17:45 X Light: 00:24:212 (1,2,3,1,2,3) - 这个地方好处理
17:45 X Light: http://puu.sh/nJDVB/d2936ec371.jpg
17:45 X Light: 就当是跟钢琴了(
17:46 X Light: 前面好像也行
17:47 Hanazawa Kana: 嗯嗯
17:47 X Light: 额
17:47 X Light: http://puu.sh/nJE1n/929d554083.jpg
17:48 X Light: 这种我觉得比较好
17:48 X Light: 而且这个节奏也比较万能
17:49 Hanazawa Kana: 噫 这个好
17:49 X Light: 00:29:241 (6) -
17:50 X Light: 这里我觉得可以放一个慢速滑条拉下来
17:50 X Light: http://puu.sh/nJE6s/166d18b4dd.jpg
17:52 X Light: 后面这一段比较节奏稀疏
17:53 Hanazawa Kana: 嗯
17:55 X Light: 怎么说呢
17:56 X Light: skystar早期的图
17:56 X Light: 我觉得你可以放那种重叠梗
17:56 X Light: 不过我自己也不会摆= =
17:57 Hanazawa Kana: 重叠梗是指哪种?
17:58 Hanazawa Kana: 遮挡嘛?
17:58 X Light: 差不多
18:01 X Light: 01:03:056 (1,2,3,4,5) -
18:03 Hanazawa Kana: 嗯?
18:04 X Light: 这里我觉得漏太多了
18:06 X Light: 节奏来说
18:06 Hanazawa Kana: 你的意思是跟鼓点比较好吗?
18:06 X Light: 要我就http://puu.sh/nJEF7/600d393f69.jpg
18:06 X Light: 都跟啊
18:09 Hanazawa Kana: 恩恩 感觉好很多
18:09 X Light: 好
18:13 X Light: 话说
18:13 X Light: 01:07:218 (1,2,3,4,5,6) -
18:13 X Light: 这一段和后面的连打
18:14 X Light: 我听了好长时间也没听出来
18:14 X Light: 不过打着还可以
18:15 Hanazawa Kana: 噫 还是找不到节奏
18:15 Hanazawa Kana: 感觉不这么放只能放长滑条了..
18:16 X Light: 然后01:08:258 (9) - 这里一般来说会放个1/2滑条吧
18:19 Hanazawa Kana: 嗯
18:21 X Light: 01:28:721 (1,2,3,4,5,6,7,8) -
18:22 X Light: 我个人会区分开鼓连打和钢琴连打
18:22 X Light: 就是这种我会摆一条直线
18:22 X Light: 不过其实也无所谓
18:23 X Light: 然后我去吃个饭...
18:23 X Light: 回来再说
多找些人一定可以rank GL
Topic Starter
Hanazawa Kana

X Light wrote:

17:08 X Light: hii
17:08 Hanazawa Kana: ~~
17:09 Hanazawa Kana: 姥爷好
17:09 X Light: 不不不姥爷就算了..
17:09 X Light: 你要有空的话
17:10 X Light: 我就直接和你在游戏里说了
17:10 Hanazawa Kana: 嗯 好的
17:10 Hanazawa Kana: 多谢
17:11 X Light: 嘛...
17:12 X Light: 首先说个小技巧
17:12 X Light: 可能你还不知道
17:12 X Light: 就是像这种静音滑条尾
17:12 Hanazawa Kana: 嗯?
17:13 X Light: 可以靠改sampleset
17:13 X Light: 比如说我弄一个静音的drum-hitnormal
17:14 X Light: 然后把每个滑条尾都改成drum
17:14 X Light: 就是shift+R
17:15 Hanazawa Kana: woc
17:15 Hanazawa Kana: 有点厉害
17:15 Hanazawa Kana: 我先记下来
17:15 X Light: 当然这个用处肯定不止这个..
17:15 X Light: 还是很常用的
17:17 Hanazawa Kana: 对了
17:17 Hanazawa Kana: 我用这个改的话
17:18 Hanazawa Kana: 在外面选忽略音效 进去玩会不会很爆炸
17:18 X Light: 。
17:18 X Light: 会
17:19 X Light: 不过sampleset那个东西主要就是在只改个别note的音效
17:19 Hanazawa Kana: 噫
17:19 X Light: 或者诸如normal的hit+drum的clap之类的
17:20 X Light: 两套要混合用的时候就比较好用
17:20 X Light: 算了感觉扯远了..
17:20 Hanazawa Kana: 哦哦
17:21 X Light: 我说的大概是比较个人的看法
17:21 Hanazawa Kana: 这个我之前看过一点介绍 就是感觉这么改有点累
17:21 Hanazawa Kana: 嗯
17:22 X Light: 所以说你也没必要非要接受(认真
17:22 X Light: 主要是交流想法这样吧..
17:22 X Light: 00:05:681 (4,5,6) -
17:23 Hanazawa Kana: 嗯
17:23 X Light: 这几个音都是很连贯的
17:23 X Light: 一般来考虑可能会用3/4滑条
17:24 X Light: 但是要是我的话也会和你一样用1/2
17:24 X Light: 不过可以把这几个间距拉开
17:25 Hanazawa Kana: 3/4感觉好粘啊
17:25 X Light: 大概是这样http://puu.sh/nJDbM/bc6f505439.jpg
17:25 X Light: 队
17:25 Hanazawa Kana: 嗯嗯
17:25 X Light: 这样柑橘很舒服
17:27 Hanazawa Kana: 两个圈的感觉
17:28 Hanazawa Kana: 为什么你作图这么熟练啊(
17:28 X Light: ...
17:29 X Light: 00:11:417 -
17:29 X Light: 00:11:306 (6) -
17:29 X Light: 这里是有意加的音效吗
17:30 Hanazawa Kana: 嗯 我听音乐有个重音 就加了
17:31 X Light: 这样的话可以这样下
17:31 X Light: http://puu.sh/nJDq1/561bfa4ce0.jpg
17:31 Hanazawa Kana: 然后全加完了感觉好违和_(:з」∠)_
17:32 X Light: 咦
17:33 X Light: 啊对 这个timing没什么问题吧
17:33 Hanazawa Kana: 这个图是在哪个位置啊?
17:33 X Light: 就是刚才那个6啊
17:33 Hanazawa Kana: 不知道啊 我自己听的= =
17:33 Hanazawa Kana: 哦哦
17:36 X Light: 00:14:136 (1,9) -
17:36 X Light: 00:17:276 (9) -
17:36 X Light: 这个一般在这里就nc了
17:36 X Light: 不过也是细节不用太过在意
17:38 X Light: 00:17:276 (9) -
17:38 X Light: nc
17:39 X Light: 然后话说刚才那个
17:39 Hanazawa Kana: 嗯
17:39 X Light: 变速的地方多用滑条比较人性化(
17:39 X Light: 我是这么想的
17:41 Hanazawa Kana: 嗯
17:42 Hanazawa Kana: 感觉好打点 就是节奏不好体现了
17:42 Hanazawa Kana: _(:з」∠)_
17:42 X Light: 00:24:906 (1,2,3) -
17:42 X Light: 这个梗
17:42 X Light: 看你用了好几次
17:43 Hanazawa Kana: 嗯是
17:43 Hanazawa Kana: 这里的节奏我不知道放什么
17:43 X Light: 额..
17:43 Hanazawa Kana: 感觉这样有点可玩感= =
17:43 X Light: 确实
17:44 X Light: 感觉有点突兀吧..
17:44 Hanazawa Kana: 原来放的是一串连打 然后打起来和吃屎一样..
17:44 Hanazawa Kana: 嗯
17:44 Hanazawa Kana: 有什么建议吗
17:45 X Light: 00:24:212 (1,2,3,1,2,3) - 这个地方好处理
17:45 X Light: http://puu.sh/nJDVB/d2936ec371.jpg
17:45 X Light: 就当是跟钢琴了(
17:46 X Light: 前面好像也行
17:47 Hanazawa Kana: 嗯嗯
17:47 X Light: 额
17:47 X Light: http://puu.sh/nJE1n/929d554083.jpg
17:48 X Light: 这种我觉得比较好
17:48 X Light: 而且这个节奏也比较万能
17:49 Hanazawa Kana: 噫 这个好
17:49 X Light: 00:29:241 (6) -
17:50 X Light: 这里我觉得可以放一个慢速滑条拉下来
17:50 X Light: http://puu.sh/nJE6s/166d18b4dd.jpg
17:52 X Light: 后面这一段比较节奏稀疏
17:53 Hanazawa Kana: 嗯
17:55 X Light: 怎么说呢
17:56 X Light: skystar早期的图
17:56 X Light: 我觉得你可以放那种重叠梗
17:56 X Light: 不过我自己也不会摆= =
17:57 Hanazawa Kana: 重叠梗是指哪种?
17:58 Hanazawa Kana: 遮挡嘛?
17:58 X Light: 差不多
18:01 X Light: 01:03:056 (1,2,3,4,5) -
18:03 Hanazawa Kana: 嗯?
18:04 X Light: 这里我觉得漏太多了
18:06 X Light: 节奏来说
18:06 Hanazawa Kana: 你的意思是跟鼓点比较好吗?
18:06 X Light: 要我就http://puu.sh/nJEF7/600d393f69.jpg
18:06 X Light: 都跟啊
18:09 Hanazawa Kana: 恩恩 感觉好很多
18:09 X Light: 好
18:13 X Light: 话说
18:13 X Light: 01:07:218 (1,2,3,4,5,6) -
18:13 X Light: 这一段和后面的连打
18:14 X Light: 我听了好长时间也没听出来
18:14 X Light: 不过打着还可以
18:15 Hanazawa Kana: 噫 还是找不到节奏
18:15 Hanazawa Kana: 感觉不这么放只能放长滑条了..
18:16 X Light: 然后01:08:258 (9) - 这里一般来说会放个1/2滑条吧
18:19 Hanazawa Kana: 嗯
18:21 X Light: 01:28:721 (1,2,3,4,5,6,7,8) -
18:22 X Light: 我个人会区分开鼓连打和钢琴连打
18:22 X Light: 就是这种我会摆一条直线
18:22 X Light: 不过其实也无所谓
18:23 X Light: 然后我去吃个饭...
18:23 X Light: 回来再说
多找些人一定可以rank GL
十分感谢 :) 辛苦了
Misure
早上好;w;
[General]
  1. Aimod看一眼

[Extra]
  1. 00:05:472 - 这里要是想刻意漏印的话 后面滑条就离前面远一点
  2. 00:05:681 (4,5,6) - 这三个用复制粘贴旋转搞个中心对称啊,打的时候还真是感觉这里不对称不太整齐QwQ
  3. 00:08:389 (1,2,1) - 这NC怎么回事,,
  4. 00:17:969 (3) - 位置略低 接前面打着不太好
  5. 00:20:050 (1) - 这stack太耿直了,,接前面flow不好啊 这样我觉得会好很多
  6. 00:24:212 (1) - 也是感觉低了 觉得这里音乐有个上扬的趋势 这样的感觉?
  7. 00:30:282 (3,1) - 同flow感觉不好 至于后面那个重叠梗...保留意见:3
  8. 00:32:536 (5,6,7,8) - 这个距离减小的有些突然 打着感觉不太好
  9. 00:49:183 (3,4) - 这离前面这么近就不好了 建议和前面分开
  10. 01:10:339 (3,4) - 这个梗我全图打起来都不太爽 有种短滑条甩出去的flow被强行拉住放不出去的感觉,感觉弄成这个距离就ok了
  11. 01:12:594 - 01:13:981 - 连续出现空拍显得比较散,kiai尽可能不要空(如果不能弄得太舒服的话)
  12. 01:36:698 (10,1,2) - 这距离打着不太好感觉
  13. 02:02:016 (3,4,1) - 既然空拍 不建议顺向flow
  14. 04:04:790 (1) - 04:05:831 (4) - 04:06:178 (1) - 分别ctrl+G比较好玩(开始是觉得04:04:790 (1) - 离前面太近了 配合音乐来看)
  15. 04:15:455 - 转盘可以直接停在这里接上 顺便可以插绿线降低音量
  16. 很多NC都看不太懂 比如00:10:681 - 03:21:784 - 为什么不NC 00:20:744 (1) - 00:32:016 (1) - 为什么NC等等,大原则应该是长白线NC,自由原则应该是分段NC(其实长白线就是音乐自身分的小节啊),所以我觉得NC应该是能体现你的分组倾向,现在是感觉有些乱
  17. 1/2滑条有点单点,怎么都是这种小弧度的...
  18. overmap的话,因为我个人节奏不太行就不多说了,个人感觉不少都打着不太好
  19. 整体感觉还可以:3

[Insane]
  1. 开头部分滑条速度感觉略慢 不是很合适
  2. 01:07:218 (1,2,3) - ???这怎么比Ex还要难的
  3. 感觉绝大多数问题还是空拍,overmap(尤其那几组4个三连 太迷了),NC,另外整体分布有点挤 ctrl+A的话可以看到周围空间都没利用到,有点浪费

[Hard]
  1. 00:00:681 (1,2,3,4,5,6,7,8) - NC???
  2. 00:17:276 (3) - ^ 整体都研究一下NC吧
  3. 00:28:547 (2) - 少用这种连续非1/4折返 打着不太舒服
  4. 02:12:941 (4,5,1) - 空拍间距注意一下呀
  5. 整体方向还是正确的√

[Normal]
  1. 00:01:931 - 不太理解 为什么后面加个note这里不加
  2. 有点懒了 嘛 总之我感觉原则就是少用note多用滑条(比如连续4个note就少用) 尽量少用2分拍 全图固定DS 这样 Easy差不多也这样吧



感觉还不错啊,加油啦owo
GL :)
Topic Starter
Hanazawa Kana

Misure wrote:

早上好;w;
[General]
  1. Aimod看一眼

[Extra]
  1. 00:05:472 - 这里要是想刻意漏印的话 后面滑条就离前面远一点 改了
  2. 00:05:681 (4,5,6) - 这三个用复制粘贴旋转搞个中心对称啊,打的时候还真是感觉这里不对称不太整齐QwQ 噫 我这种原来都是手拉的.. 改了
  3. 00:08:389 (1,2,1) - 这NC怎么回事,,
  4. 00:17:969 (3) - 位置略低 接前面打着不太好 改了
  5. 00:20:050 (1) - 这stack太耿直了,,接前面flow不好啊 这样我觉得会好很多 改了
  6. 00:24:212 (1) - 也是感觉低了 觉得这里音乐有个上扬的趋势 这样的感觉? 改了
  7. 00:30:282 (3,1) - 同flow感觉不好 至于后面那个重叠梗...保留意见:3 这边一段换了个节奏试试看
  8. 00:32:536 (5,6,7,8) - 这个距离减小的有些突然 打着感觉不太好 改了
  9. 00:49:183 (3,4) - 这离前面这么近就不好了 建议和前面分开 拉出去了点
  10. 01:10:339 (3,4) - 这个梗我全图打起来都不太爽 有种短滑条甩出去的flow被强行拉住放不出去的感觉,感觉弄成这个距离就ok了 都改了
  11. 01:12:594 - 01:13:981 - 连续出现空拍显得比较散,kiai尽可能不要空(如果不能弄得太舒服的话) 改成滑条了
  12. 01:36:698 (10,1,2) - 这距离打着不太好感觉 10和1拉近了 1234拉近了
  13. 02:02:016 (3,4,1) - 既然空拍 不建议顺向flow 改了
  14. 04:04:790 (1) - 04:05:831 (4) - 04:06:178 (1) - 分别ctrl+G比较好玩(开始是觉得04:04:790 (1) - 离前面太近了 配合音乐来看)改了
  15. 04:15:455 - 转盘可以直接停在这里接上 顺便可以插绿线降低音量 改了绿线放在这里是为了静音转盘的音效吗?
  16. 很多NC都看不太懂 比如00:10:681 - 03:21:784 - 为什么不NC 00:20:744 (1) - 00:32:016 (1) - 为什么NC等等,大原则应该是长白线NC,自由原则应该是分段NC(其实长白线就是音乐自身分的小节啊),所以我觉得NC应该是能体现你的分组倾向,现在是感觉有些乱
  17. 1/2滑条有点单点,怎么都是这种小弧度的...
  18. overmap的话,因为我个人节奏不太行就不多说了,个人感觉不少都打着不太好
  19. 整体感觉还可以:3

[Insane]
  1. 开头部分滑条速度感觉略慢 不是很合适改成0.75了
  2. 01:07:218 (1,2,3) - ???这怎么比Ex还要难的 把后两个note拉到了滑条尾
  3. 感觉绝大多数问题还是空拍,overmap(尤其那几组4个三连 太迷了),NC,另外整体分布有点挤 ctrl+A的话可以看到周围空间都没利用到,有点浪费

过几天把这个重新拍一下
[Hard]
  1. 00:00:681 (1,2,3,4,5,6,7,8) - NC???
  2. 00:17:276 (3) - ^ 整体都研究一下NC吧
  3. 00:28:547 (2) - 少用这种连续非1/4折返 打着不太舒服换成接单点+滑条了
  4. 02:12:941 (4,5,1) - 空拍间距注意一下呀拉远了点
  5. 整体方向还是正确的√

[Normal]
  1. 00:01:931 - 不太理解 为什么后面加个note这里不加
  2. 有点懒了 嘛 总之我感觉原则就是少用note多用滑条(比如连续4个note就少用) 尽量少用2分拍 全图固定DS 这样 Easy差不多也这样吧


看来还是得大改 过两天再搞搞


感觉还不错啊,加油啦owo
GL :)
感谢姥爷摸图
NucleaRaven
Hi from my queue o/

[Extra]
  1. 00:30:282 (3) - looks better if you angle this slider directly along the path of 00:29:761 (1) - . This doesnt make it harder to read for me, so it should be fine.
  2. 00:54:732 (2) - this slider looks better without dat white tick.
  3. 01:17:709 (1,2,3,4,5,6,7,8) - you can improve this stream pattern. (also 01:17:709 (1) - this NC is 1 note too late)
  4. 02:06:178 (1,2,3,4,5,6,7,8,1) - i think this stream should actually be straight.
  5. 02:11:033 (8,9,10) - stack these with 02:09:819 (2) - this?
  6. 03:28:721 (1,2,3,4,5) - i feel like this stream should start further away from 03:28:547 (7) - . Current distance feels a lil awkward.
  7. 04:12:073 (1) - this spinner should end on the white tick where the actual sound is. The start of a spinner doesnt make a sound, but the end does, so when placing spinners next to each other, they should end on sounds, rather than begin on them - obviously move the next spinner over a tick so they arent on the same one.
  8. last spinner should end 04:21:351 - here imo as it sounds a lil better.


Thats all from me :)
Gl!
Topic Starter
Hanazawa Kana

NucleaRaven wrote:

Hi from my queue o/

[Extra]
  1. 00:30:282 (3) - looks better if you angle this slider directly along the path of 00:29:761 (1) - . This doesnt make it harder to read for me, so it should be fine. fixed,change the 00:30:108 (2) - to the front of 00:30:282 (3) -
  2. 00:54:732 (2) - this slider looks better without dat white tick. fixed
  3. 01:17:709 (1,2,3,4,5,6,7,8) - you can improve this stream pattern. (also 01:17:709 (1) - this NC is 1 note too late) fixed
  4. 02:06:178 (1,2,3,4,5,6,7,8,1) - i think this stream should actually be straight. fixed
  5. 02:11:033 (8,9,10) - stack these with 02:09:819 (2) - this? fixed
  6. 03:28:721 (1,2,3,4,5) - i feel like this stream should start further away from 03:28:547 (7) - . Current distance feels a lil awkward. fixed
  7. 04:12:073 (1) - this spinner should end on the white tick where the actual sound is. The start of a spinner doesnt make a sound, but the end does, so when placing spinners next to each other, they should end on sounds, rather than begin on them - obviously move the next spinner over a tick so they arent on the same one.fixed,added an inherit point to silence it
  8. last spinner should end 04:21:351 - here imo as it sounds a lil better. imo 04:21:438 - there is a sound here,so not change


Thats all from me :)
Gl!
thanks for mod~~~ :)
Narcissu

General

  1. BG建議1366*768,而且人在左邊被選歌界面完全擋住了你可以考慮換一張或者左右對換一下
  2. 咋的音效混搭大小寫吖……

Easy

  1. 00:23:865 (2) - 01:16:929 (4) - DS
  2. 03:05:137 - 不建議拉break …… 可以這裡開始放objects

Normal

  1. 0.5 變速會被很多人吐槽
  2. 00:01:931 (2,3) - 這種水平複製遮擋相當土……比較建議的這樣↓↓↓
  3. 00:03:597 (1) - 一般習慣重音下NC,也就是移到00:04:014 (2) - ,低難度為了FL方便也有空拍下NC 就是移到00:04:639 (1) - ,總之現在這個位置有點挫
  4. 00:04:639 (1) - 這種圈接滑條的1/2都疊起來讀圖會輕鬆的多
  5. 00:04:639 (1,2,3,4,1) - 不管什麼難度一般都不時興原地尤其是中心繞……平鋪各個角落正常點像這樣往左邊走↓↓↓ ……按shift+a全選所有物件檢查分佈情況
  6. 00:11:306 (4,5) - 這兩個也可以疊起來,不要疊三個以上就比半遮擋好讀。不過大部分老古董寧願難讀
  7. 00:23:519 (2,5) - 這個也是最好不要繞到之前的物件身上
  8. 00:24:212 (3) - 前面你都是一節一次NC,,沒什麼特別情況是要維持全程的……其實我建議兩節一次全程,當然你可以安靜的地方兩節一次快的地方一节一次這樣combo數字差不多,不過00:33:923 (1,2,3,4,5,6) - 四節時間就有點太長了
  9. 00:25:599 (1,2,3) - 目測的距離比面板的重要……也就是一般說的spacing,差不多這個意思↓↓↓
  10. 00:53:345 (1,1) - 也是不要繞自己身上
  11. 01:16:409 (1,2) - 碰到越少越容易讀圖……低難度似乎就是如此比如這樣↓↓↓
  12. 02:16:062 (1,2) - ↑↑↑
  13. 01:44:675 (5,6,7) - 表整連續1/2滑條辣
  14. 02:03:403 (7) - 這種兩個圈有感覺一點
  15. 02:04:097 (1,2) - 這個應該是dk kd這種,就是填上02:04:270 - 空掉02:04:443 - 我猜你一時興起跟跟人聲??
  16. 02:58:201 (1,2,3,4,1) - 這貨超難打……
  17. 03:24:559 (1,2,3,1,2,3,1) - 也是不要繞到自己身上
Topic Starter
Hanazawa Kana

Narcissu wrote:

General

  1. BG建議1366*768,而且人在左邊被選歌界面完全擋住了你可以考慮換一張或者左右對換一下 换了张图
  2. 咋的音效混搭大小寫吖…… 都改成小写了

Easy

  1. 00:23:865 (2) - 01:16:929 (4) - DS
  2. 03:05:137 - 不建議拉break …… 可以這裡開始放objects 加了俩滑条上去

Normal

  1. 0.5 變速會被很多人吐槽 _(:з」∠)_低难度尽量不要变SV么
  2. 00:01:931 (2,3) - 這種水平複製遮擋相當土……比較建議的這樣↓↓↓
  3. 00:03:597 (1) - 一般習慣重音下NC,也就是移到00:04:014 (2) - ,低難度為了FL方便也有空拍下NC 就是移到00:04:639 (1) - ,總之現在這個位置有點挫
  4. 00:04:639 (1) - 這種圈接滑條的1/2都疊起來讀圖會輕鬆的多
  5. 00:04:639 (1,2,3,4,1) - 不管什麼難度一般都不時興原地尤其是中心繞……平鋪各個角落正常點像這樣往左邊走↓↓↓ ……按shift+a全選所有物件檢查分佈情況
  6. 00:11:306 (4,5) - 這兩個也可以疊起來,不要疊三個以上就比半遮擋好讀。不過大部分老古董寧願難讀 噫,之前听人说要一直开DS所以就岔开了点..
  7. 00:23:519 (2,5) - 這個也是最好不要繞到之前的物件身上
  8. 00:24:212 (3) - 前面你都是一節一次NC,,沒什麼特別情況是要維持全程的……其實我建議兩節一次全程,當然你可以安靜的地方兩節一次快的地方一节一次這樣combo數字差不多,不過00:33:923 (1,2,3,4,5,6) - 四節時間就有點太長了 了解,等下重排一下
  9. 00:25:599 (1,2,3) - 目測的距離比面板的重要……也就是一般說的spacing,差不多這個意思↓↓↓ 所以说看着差不多距离DS不同也可以咯,确实感觉一直开着DS有的地方感觉距离不一样
  10. 00:53:345 (1,1) - 也是不要繞自己身上
  11. 01:16:409 (1,2) - 碰到越少越容易讀圖……低難度似乎就是如此比如這樣↓↓↓ 恩恩
  12. 02:16:062 (1,2) - ↑↑↑
  13. 01:44:675 (5,6,7) - 表整連續1/2滑條辣 改成一个滑条了
  14. 02:03:403 (7) - 這種兩個圈有感覺一點
  15. 02:04:097 (1,2) - 這個應該是dk kd這種,就是填上02:04:270 - 空掉02:04:443 - 我猜你一時興起跟跟人聲??
  16. 02:58:201 (1,2,3,4,1) - 這貨超難打……_(:з」∠)_换成两个滑条了
  17. 03:24:559 (1,2,3,1,2,3,1) - 也是不要繞到自己身上
    你这么一说好像问题挺多,等下我照着重新排一下吧...
感谢水仙爷爷摸图
Electoz
Hi, from my modding queue~

[Easy]

  1. From the beginning until 00:14:136 you shouldn't have 1/2 beat spacings in Easy, imo you can shorten those 3/2 sliders into 1/1. Also I think they sound better that way.
  2. 00:33:923 (1) - Make this a 3/2 repeat slider? So that it can cover the trumpet or whatever sound before 00:34:964 (2) .
  3. 00:36:351 (4,5) - Fix blanket pls.
  4. 00:40:166 (8,2,3) - Not a good overlap imo, probably unintentional but it's better to keep things neat.
  5. 00:45:021 (7) - A 3/2 repeat slider sounds better here, what you have now sounds a bit plain to me.
  6. 00:49:183 (5,6) - Rhythm on these could be more dense imo.
  7. 01:00:282 (1,2,3,4) - I would recommend this rhythm if you're not worried about using 1/2 repeat sliders in Easy.
  8. 01:01:669 (3,5) - If you didn't fix my suggestion above then please blanket these properly.
  9. 01:12:767 (1,2,3) - Doesn't look too good in terms of symmetry.
  10. 01:16:582 - Add something here? Same applies to 01:44:328 .
  11. 01:16:929 (4) - Optional but you can make this a repeat slider and end it on 01:17:969 if you want to cover the synth sound.
  12. 01:25:253 (2) - Same as above or you can just add a note on 01:26:640 instead.
  13. 02:27:680 - 02:36:698 - As I stated before, 1/2 beat spacings are really hard to play in Easy, so using a constant 1/1 rhythm in this part is also fine here.
  14. 02:37:391 (1,2) - You could try using this rhythm, of course it's just my suggestion so it's optional and you can even use that rhythm for a whole section there.
  15. The break is kinda long imo you could have just started mapping from 02:59:588 .
  16. 03:05:137 (1,1,1,2,3) - Rather than a circular flow, you can create some nice sliderarts here.
  17. 03:12:073 (1) - If you're going to map this you should either map 03:12:767 - 03:13:114 as well or don't map 03:12:073 (1) at all.
  18. 03:28:721 (6,1) - Bad overlap, looks dense.
  19. 03:34:964 (4) - A 1/1 slider here might work as well.
  20. 03:55:079 - 03:57:854 - Wow it's one of the most interesting parts in the song please don't leave them empty.
  21. 04:11:727 - I would remove that circle and start a spinner here, just my preference
  22. Some suggestions I pointed out also applies to a place where it has a similar rhythm. (Mainly what I applied before the end of 1st kiai also applies to the same part before the end of 2nd kiai, if you get what I mean)
  23. You should use NCs more often, sometimes it's pretty discouraging for players to see like 6, 7 or 8 objects in a single combo.
  24. Overall this needs a lot of polishing. Like some blankets could have been improved also you can improve the symmetry in quite a number of places.


[Normal]

  1. 00:45:021 (1) - Try moving it down or placing it somewhere else because it may overlap life bar from that position.
  2. 00:51:264 (3,4) - Try not making them clickable because these beats are weaker than 00:50:571 (1,2) so a different emphais here is preferable.
  3. 00:58:894 (4,1,2) - 01:58:547 (1,2,3) - Soooo you might want to use the same rhythm here on both of these.
  4. 02:04:097 (1,2) - Instead of this, 2 1/2 sliders here might work better so the vocal on 02:04:443 will be clickable.
  5. 03:10:686 (1,2,3,4,5) - This rhythm? Just my preference tho.
  6. 03:34:270 - 03:35:657 - Don't leave this part empty pls.
  7. 03:57:854 (1,2,3,4,5,6,7,8) - Woah this is kinda difficult for Normal, I would change these to sliders instead.
  8. 04:01:495 (2) - Better use 2 1/2 sliders starting from 04:01:322 and if it sounds good for you then you might want to apply to other places in that part.
  9. If you're worrying about not having any breaks in Normal then I think you could have a break here from 02:26:293 until 02:37:391 .
  10. I can see that in some sections you lowered SV, in Normal you can change SV but don't do heavy changes like halving them lol, maybe about 0.80-1.20 is fine imo.
  11. Also I'm kinda curious why you used a 1/1 constant rhythm in most intense parts of the song, like 00:17:276 - 00:28:374 or kiai parts for example, I mean, the rhythm could be much more variable in my opinion.


Hmmm sry for modding only 2 diffs but I think I'm running out of energy here lol, good luck~
EDIT : Also, I'm not good with timing stuff so I'm afraid I can't help you there, sry.
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