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MitiS - Movements Feat. MaHi (Original Mix) [OsuMania]

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4hri
hi M4M modding que |1|2|3|4|
insane
00:08:385 (8385|1) - move to 1
00:12:973 (12973|0) - move to 2
00:15:796 (15796|1) - move to 4
00:26:032 - add a note for drum sound
00:27:443 - add a note for guitar sound
00:33:090 - add a note for continue sound
00:34:679 - add a note or intended?
02:26:914 (146914|1) - i think this note move to 4
02:59:561 (179561|1,179738|0) - ctrl + j
03:02:561 (182561|1) - move to 4
03:26:738 - i suggest this section http://osu.ppy.sh/ss/6760872
03:58:326 (238326|1) - move to 3

teleport
00:09:796 (9796|0) - this LN end 00:10:502 my thinking
00:38:738 - my suggestion http://osu.ppy.sh/ss/6760964
00:44:385 - http://osu.ppy.sh/ss/6760971
00:52:326 - add a note for drum sound


nice song! i like mitis
Topic Starter
riunosk

Ascension_H wrote:

hi M4M modding que |1|2|3|4|
insane
00:08:385 (8385|1) - move to 1 done already via self mod
00:12:973 (12973|0) - move to 2 ^
00:15:796 (15796|1) - move to 4 why? pitch relevancy
00:26:032 - add a note for drum sound i dont hear anything here..
00:27:443 - add a note for guitar sound im not mapping for guitar
00:33:090 - add a note for continue sound ^
00:34:679 - add a note or intended? the doubles are for the short synths nothing else so no change
02:26:914 (146914|1) - i think this note move to 4 you might not have updated since what i see here on my side is [34], so i cant do anything about this
02:59:561 (179561|1,179738|0) - ctrl + j not updated
03:02:561 (182561|1) - move to 4 okay
03:26:738 - i suggest this section http://osu.ppy.sh/ss/6760872 the LNs in this section are only for the longer synths so no change
03:58:326 (238326|1) - move to 3 not updated as well

teleport
00:09:796 (9796|0) - this LN end 00:10:502 my thinking it actually ends 00:11:385 - but i cant do that since its mapped for playability
00:38:738 - my suggestion http://osu.ppy.sh/ss/6760964 okay
00:44:385 - http://osu.ppy.sh/ss/6760971 ^
00:52:326 - add a note for drum sound not exactly drum sound but sure


nice song! i like mitis i love mitis too!!!
tank for mod
Nivrad00
osu chopped off most of the mod cus we kept talking afterward, but whatever :|

02:15 Nivrad00: ye
02:15 riunosk: somewhat more readable
02:15 riunosk: i see your point
02:15 riunosk: but
02:15 riunosk: well
02:15 riunosk: as said earlier
02:15 riunosk: it just doesnt feel right
02:15 Nivrad00: oh yeah of course
02:15 riunosk: :(
02:15 Nivrad00: i didn't know if it would feel right or not
02:15 Nivrad00: i just asked if you'd considered it
02:15 Nivrad00: now you've considered it
02:15 Nivrad00: lel
02:15 riunosk: yea xd
02:15 Nivrad00: i like your idea of pushing it back by 1/4
02:16 Nivrad00: maybe you should do that
02:16 riunosk: lemme do that agn
02:16 Nivrad00: waiT WAIT IWAT
02:16 Nivrad00: ok i just tried it out for the first time
02:16 Nivrad00: (my suggestions)
02:16 Nivrad00: and i agree with what you said about it feeling constant
02:16 Nivrad00: BUT NOW i have another suggestion
02:16 Nivrad00: to make it less constant
02:16 Nivrad00: whoo
02:17 riunosk: oo
02:17 riunosk: the opposition!
02:17 Nivrad00: during each break time
02:17 Nivrad00: (in my old suggestion)
02:17 Nivrad00: you have 1.0x and then another speed to balance it
02:17 Nivrad00: so what if you use .8x or .5x instead of 1.0x
02:17 riunosk: uh huh
02:17 Nivrad00: and then use a higher balancing speed
02:17 Nivrad00: so it's still consistent and not distorted, but not as constant
02:18 riunosk: not sure if i get u
02:18 Nivrad00: ok ok uh
02:18 riunosk: maybe timestamping the suggested 0.8/0.5x?
02:19 Nivrad00: sure but it would take a while
02:19 Nivrad00: i should just explain to you the concept
02:19 Nivrad00: it's not difficult, it's just confusing here because you also have it speeding up
02:19 Nivrad00: think of this SV you have right now as two different effects at once
02:19 Nivrad00: 1. acceleration
02:19 Nivrad00: 2. slowdowns
02:19 riunosk: mhm
02:19 Nivrad00: the acceleration is going 1.0 -> 1.1 -> 1.2 -> 1.3 -> 1.4
02:19 Nivrad00: while the slowdowns is putting 1.0 in all the break times
02:19 Nivrad00: now my suggestion was to use bumps instead of slowdowns
02:19 Nivrad00: that is, to put 1.0 AND a balancing speed in all the break times
02:20 Nivrad00: you follow me this far, right
02:20 riunosk: i followed you until the 1.0x break time part
02:20 Nivrad00: oh
02:20 riunosk: i didnt get balancing speed
02:20 Nivrad00: remember how i told you to put 1.4x in that one place
02:21 Nivrad00: ebcause the average of 1.0x and 1.4x is 1.2x
02:21 riunosk: yep
02:21 riunosk: oh
02:21 Nivrad00: 1.4x is the balancing speed
02:21 riunosk: thats the balancing speed
02:21 Nivrad00: ye
02:21 riunosk: so basically
02:21 riunosk: the
02:21 riunosk: "averager"
02:21 riunosk: something like that
02:21 Nivrad00: sure
02:21 riunosk: xd
02:21 Nivrad00: the combination of slowdown + averager is called a bump
02:21 Nivrad00: actually a reverse bump
02:21 Nivrad00: the terms aren't important though LOL
02:21 Nivrad00: no one uses these terms
02:22 riunosk: bump bump
02:22 Nivrad00: but you get the concept right
02:22 riunosk: i need time to digest that xD
02:22 Nivrad00: ok lol
02:22 riunosk: but u can go on
02:25 riunosk: i still dont get it
02:25 riunosk: dammit
02:25 Nivrad00: oh sorry i didn't see "but u can go on"
02:25 riunosk: aw
02:25 Nivrad00: why dont i just tell you which numbers go where and you can see for yourself
02:26 riunosk: yea
02:26 riunosk: thats what i meant by timestamping
02:26 riunosk: xD
02:26 Nivrad00: oh right ;n;
02:26 riunosk: xd
02:26 riunosk: i tink we do have some sort of miscommunication
02:26 riunosk: mixing up words and stuff
02:26 Nivrad00: well i undestood when you said timestamping
02:26 Nivrad00: i just thought it would be more valuable if i explained the concept
02:26 Nivrad00: so you could do it again in the future
02:27 riunosk: turns out
02:27 riunosk: im horrible at words
02:27 riunosk: better practical
02:27 Nivrad00: nah you're pretty well-spoken
02:27 Nivrad00: i'll use .6 as an example but that might be too strong or too weak idk
02:27 Nivrad00: 01:17:737 - 0.6x
02:27 riunosk: its rather simple english i guess
02:27 Nivrad00: 01:17:826 - 1.4x
02:27 Nivrad00: 01:17:914 - 1.1x
02:28 Nivrad00: 01:18:090 - 0.6x
02:28 Nivrad00: 01:18:179 - 1.6x
02:28 Nivrad00: 01:18:267 - 1.2x
02:28 Nivrad00: 01:18:443 -0.6x
02:28 Nivrad00: 01:18:532 - 1.8x
02:28 Nivrad00: 01:18:620 - 1.3x
02:28 riunosk: oh my
02:28 riunosk: dem stamps
02:28 Nivrad00: 01:18:796 - and you dont have to change anything from here on
02:29 Nivrad00: now i'm gonna apply that and see what it looks like lao
02:29 riunosk: i hope it doesnt look weird
02:30 riunosk: ok
02:30 riunosk: it looks horrible
02:30 riunosk: LOL
02:30 Nivrad00: :/ ok
02:30 riunosk: the gap is too big
02:30 riunosk: and the sv change is too large
02:30 riunosk: as wlel
02:30 riunosk: well
02:30 Nivrad00: not on my screen o-o
02:30 Nivrad00: did i give you the correct numbers
02:31 riunosk: idk
02:31 riunosk: i just
02:31 riunosk: put what i got
02:31 Nivrad00: yeah i used what i wrote to you
02:31 Nivrad00: and the gaps are the correct size on my screen
02:31 riunosk: thats weird
02:32 riunosk: cos
02:32 riunosk: it looked like
02:32 riunosk: i lagged inbetween
02:32 riunosk: and i retried lke
02:32 riunosk: 5 times
02:32 riunosk: to make sure i wasnt
02:32 Nivrad00: can you check your input?
02:32 riunosk: lemme try redoing them
02:32 Nivrad00: it does look like lagging
02:33 Nivrad00: that's kind of what the effect is supposed to be
02:33 Nivrad00: it slows down and then catches up
02:33 Nivrad00: which combines your slowing down effect with some additional movement
02:33 riunosk: i'll just call it lag sv from now
02:33 Nivrad00: this intensity of bumps is actually pretty common in mania i think, but maybe you don't like it as a personal preference
02:33 riunosk: bump sounds weird
02:33 Nivrad00: which is fine :P
02:33 Nivrad00: sure
02:33 riunosk: probably not
02:34 riunosk: yea
02:34 riunosk: i dont really like it
02:34 riunosk: it just
02:35 riunosk: asdaowidjlaksdjlawkdja
02:35 Nivrad00: okay :P
02:35 Nivrad00: no that's normal
02:35 riunosk: :(
02:35 Nivrad00: dont feel bad about it :/
02:35 Nivrad00: believe me
02:35 Nivrad00: i have really weird opinions too
02:35 riunosk: LOL
02:35 riunosk: ok
02:35 Nivrad00: some general values of the mania community really dont sit well with me
02:35 Nivrad00: so maybe the SVs that i'm showing you aren't your style
02:35 Nivrad00: dats alright
02:36 Nivrad00: well i'm out of suggestions anyway LOL
02:36 Nivrad00: other than just plain nerfing
02:36 riunosk: ell
02:36 riunosk: well
02:36 riunosk: u can go on for the nerfing part
02:36 Nivrad00: well ok
02:36 Nivrad00: instead of using 1.0x each time
02:36 Nivrad00: you could use a slowdown speed that's a bit closer to the reading speed
02:37 riunosk: maybe
02:37 riunosk: like
02:37 Nivrad00: you have 0.9 -> 1.1 -> 1.0 -> 1.2 -> 1.0 -> 1.3 right
02:37 Nivrad00: i'm just going on memory rn
02:37 riunosk: 0.9 > 1 > 1.1 > 1.2
02:37 Nivrad00: isn't that what you alrady have o-o
02:37 riunosk: -0.1 from the SV
02:37 Nivrad00: oh, i see
02:37 riunosk: yea
02:37 Nivrad00: i dont think you need to nerf the acceleration, just the slowdowns
02:37 riunosk: i have 1x on most
02:38 riunosk: lemme try doing -0.1x
02:38 Nivrad00: sure
02:38 riunosk: no difference
02:38 riunosk: >:(
02:38 riunosk: but i'll put it there
02:38 riunosk: for the sake of patterning
02:39 Nivrad00: welp
02:39 Nivrad00: i dont think it's possible to retain your original intent for this SV while still making it sightreadable
02:39 Nivrad00: just because the pattern is so fast and, like i said at the beginning of this conversation, the slowdown SV is really hard to implement
02:40 Nivrad00: or if there is a way to do it, i dont know how
02:40 *Nivrad00 shrug
02:40 riunosk: lets just keep the story short
02:40 riunosk: and let me say:
02:40 riunosk: "i wanna trip people"
02:40 riunosk: ez
02:40 Nivrad00: alright :P
AyeAries

Mod of Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Normal]
  1. I have some suggestions in pattern/moving notes.
  2. 00:23:738 (23738|2,23914|1) - Ctrl + G
  3. 00:24:267 (24267|1) - move to column 4.
  4. 00:24:267 (24267|1,29385|2,29561|1) - Ctrl + G
  5. 00:29:914 (29914|1) - move to column 4
  6. 01:18:002 (78002|1,78090|2) - Ctrl + G
  7. 02:20:384 - i think you should add one note here since this area follows the "ting ting" sound (i don't know if I really called that sound XD)
[Insane]
  1. In the first 7 seconds, i have notice that you don't have notes in column 4. i have suggested notes to move in column 4.
  2. Here's the following: 00:00:443 (443|2) - 00:03:267 (3267|2) - 00:06:620 (6620|2) -
  3. Some suggestions in pattern/moving notes.
  4. 00:23:738 (23738|2,23914|1) - Ctrl + G
  5. 00:24:796 (24796|1) - move to column 1
  6. 01:20:737 (80737|1) - move to column 4
  7. 01:49:679 (109679|1) - move to column 3
  8. 01:54:620 (114620|0) - move to column 4
  9. 01:54:620 (114620|0) - as i suggested in Normal Map
  10. 03:20:737 (200737|2,200826|3) - Ctrl + G
Nice map and Please don't forget to mod my map :)
Good luck to your map. :)
Topic Starter
riunosk

Shiro-neechan wrote:

Mod of Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Normal]
  1. I have some suggestions in pattern/moving notes.
  2. 00:23:738 (23738|2,23914|1) - Ctrl + G its according to pitch so no change here
  3. 00:24:267 (24267|1) - move to column 4. ^
  4. 00:24:267 (24267|1,29385|2,29561|1) - Ctrl + G ^ try to check your timestamps, was confused for a little
  5. 00:29:914 (29914|1) - move to column 4 ^
  6. 01:18:002 (78002|1,78090|2) - Ctrl + G ^ its still pitch
  7. 02:20:384 - i think you should add one note here since this area follows the "ting ting" sound (i don't know if I really called that sound XD) thats the guitar sound and im not mapping for that so no change here :(
[Insane]
  1. In the first 7 seconds, i have notice that you don't have notes in column 4. i have suggested notes to move in column 4.
  2. Here's the following: 00:00:443 (443|2) - this one is fine 00:03:267 (3267|2) - its fine too since the pitch isnt too high 00:06:620 (6620|2) - slightly higher pitched so okay
  3. Some suggestions in pattern/moving notes.
  4. 00:23:738 (23738|2,23914|1) - Ctrl + G its pitch so no change here
  5. 00:24:796 (24796|1) - move to column 1 okay
  6. 01:20:737 (80737|1) - move to column 4 i dont see any reason for it to go there
  7. 01:49:679 (109679|1) - move to column 3 okay
  8. 01:54:620 (114620|0) - move to column 4 moving it to 4 would leave column 1 more empty than it already is so no change
  9. 01:54:620 (114620|0) - as i suggested in Normal Map what? can you check your timestamp?
  10. 03:20:737 (200737|2,200826|3) - Ctrl + G okay
Nice map and Please don't forget to mod my map :) tanks and okay
Good luck to your map. :) tanks
Tailsdk
Crono's Hard
00:00:091 (91|0,267|1,443|2,620|0,796|3,973|1,1149|2,1326|0) - would make these notes LN's
00:02:914 (2914|0,3090|1,3267|2,3443|0,3620|1,3796|3,3973|2,4149|0) - ^
00:05:738 (5738|0,5914|1,6090|3,6267|2,6443|1,6620|3,6796|0,6973|1) - ^
00:08:561 (8561|0,8738|1,8914|3,9090|2,9267|1,9443|3,9620|1,9796|0) - ^
00:09:443 (9443|3,9620|1,9796|0) - also would make this a double LN since the sound is higher then the others
00:11:385 (11385|0,11561|1,11738|3,11914|2,12090|0,12267|1,12443|2,12620|1) - again would make thease LN's
and so on
00:22:855 (22855|2,23032|3,23208|1,23385|0,23561|3,23738|2,23914|1,24090|0,24267|1,24443|3,24620|0,24796|1,24973|2,25149|3,25326|1,25502|0,25679|3,25855|2,26032|1,26208|0,26385|2,26561|0,26738|2,26914|1,27090|3,27267|1,27443|3,27443|0,27620|2,27796|1,27973|0,28149|3,28326|0,28502|1,28679|2,28855|0,29032|1,29208|3,29385|2,29561|1,29738|0,29914|2,30090|3,30267|0,30443|3,30620|2,30796|1,30973|0,31149|2,31149|3,31326|0,31502|1,31679|2,31855|0,32032|2,32208|0,32385|1,32561|2,32561|0,32738|3,32914|2,33090|1,33267|3,33443|1,33620|2,33796|3,33973|1,33973|2,34149|3) - i dont understandt in this part how you determine what is a LN and what is not
these should be doubles 01:29:914 (89914|0,90002|1) -
this one aswell 01:30:443 (90443|2) -
01:33:443 (93443|2) - ^
01:35:561 (95561|3,95649|2) - ^
01:38:914 (98914|1) - ^
01:51:620 (111620|1,111620|3) - should be triple
01:52:149 (112149|1,112149|3) - ^
01:52:679 (112679|1,112679|3,112855|3,112855|0) - ^
01:58:149 (118149|0,118237|1) - should be doubles
i really understandt what sound is a LN here and what is not because some sounds that have been single notes before are now LN in this part i think its huge flaw be sure to check through and don't just place LN all over the place
02:04:326 - i think this slow part should be an SV 0,85x because there really isnt a lot of notes here so it wouldnt hurt it and would fit the song quite nicely
you overuse this pattern here 02:50:384 (170384|3,170561|2,170737|1,170914|3,170914|0) - try to mix it up gets boring
03:06:620 (186620|3) - should be an LN???
again i think the end should be slowed down from here 04:08:561 -

I didnt point out every detail in this mod but i said all the problems listen to the sounds at 25% it is very important that the sounds are correct and figure out what sounds are LN and what are normal notes it gets confusing
Shinzo-

M4M



[Teleportation]
00:38:738 (38738|0,38738|1) - suggest to change one of these to LN just like you do at 00:38:208 - 00:43:855 - oh yeah 00:44:385 - this one too, it's confusing since the sound is exactly the same lol
00:50:032 (50032|0,50120|3,50208|0,50385|1,50473|0,50826|3,50914|2) - kinda surprised when you suddenly layer this sound when you ignore it on 00:47:385 - 00:48:796 - 00:51:620 - 00:51:973 - etc.
01:06:708 - you didn't layer this sound ? ok
01:08:649 - add note ? up to you
01:16:149 (76149|1,76149|0) - i'm not suggesting a 2 note for that kick sound since 01:16:149 - not worth enough to be 3 note seriously. and just like you do on 01:14:737 - only 1 note
01:55:679 - ok so you didn't layer the snare ? okay (refrence: 01:27:443 - )
02:16:193 - i can hear a piano here ? maybe you ignore it bcs of confusing snap ? it's ok i can understand but wth is 02:31:473 (151473|2,151561|3,151634|2) - this
02:43:326 - inconsistent with 02:42:973 - .. oh also 02:48:620 - and 02:48:973 -
02:54:267 (174267|3,174355|1,174443|3,174620|1,174708|0,175061|3,175149|2) - already pointed out before
03:12:884 - hmmm add note ?
03:13:590 (193590|1) - just wtf is this when you didn't layer this sound on 03:12:884 - 03:15:531 - 03:15:708 -
03:20:384 (200384|0,200384|1) - same :v as before
03:28:855 - ignoring the kick ? okok but why you didn't ignore it on 03:30:973 - here too?
03:45:796 - good, you didn't layer the kick again haha
03:48:443 - ok so the snare should be 3 note, or just 03:47:737 - 2 note, or even just 03:48:620 - 1 note ? i'm sorry i'm just confused.. really
04:09:134 - hmmm idk
04:18:796 (258796|2) - i actually hear nothing here... maybe you trying to layer 04:18:708 - this sound ?
[Aliscea's Insane]
00:09:973 (9973|3) - move to 2 for consistency pattern&pitch (00:09:267 (9267|1,9443|3,9620|2) - ) just like you do on 00:18:443 (18443|2,18620|0,18796|1) -
00:56:914 - 1 note ? but 03:01:149 - 2 note
01:16:326 - even harder than Teleportation diff. just sayin'
01:20:826 - eh... nothing ? what about 01:23:649 - why you put a note here ?
01:26:473 - 01:32:120 - again idk.
01:40:855 - idk it's too hard while the sound is'nt that clear
01:55:679 - inconsistent with 01:55:502 -
02:16:193 - idk, everyone ignore this piano
02:31:458 (151458|1,151546|3,151635|2) - incocnsistent snap with Teleportation diff
03:11:473 - since when you layer this sound ? lol (refrence: 03:08:649 - )
03:34:238 - pretty confusing, but nvm
03:44:649 (224649|2) - ghost note
04:09:135 - yeah idk
04:17:032 - hm ?

Good Luck !
Topic Starter
riunosk

Shinzo- wrote:

M4M



[Teleportation]
00:38:738 (38738|0,38738|1) - suggest to change one of these to LN just like you do at 00:38:208 - 00:43:855 - oh yeah 00:44:385 - this one too, it's confusing since the sound is exactly the same lol made all of them notes since i couldnt hear any synths
00:50:032 (50032|0,50120|3,50208|0,50385|1,50473|0,50826|3,50914|2) - kinda surprised when you suddenly layer this sound when you ignore it on 00:47:385 - 00:48:796 - 00:51:620 - 00:51:973 - etc. fixed
01:06:708 - you didn't layer this sound ? ok im only mapping that sound in the next section so its not too sudden
01:08:649 - add note ? up to you for this and ^ i've mapped all the sounds for this section only
01:16:149 (76149|1,76149|0) - i'm not suggesting a 2 note for that kick sound since 01:16:149 - not worth enough to be 3 note seriously. and just like you do on 01:14:737 - only 1 note fixed
01:55:679 - ok so you didn't layer the snare ? okay (refrence: 01:27:443 - ) sometimes it sounds like a kick only to me sometimes it sounds like a snare to me, but i'll map it like a snare
02:16:193 - i can hear a piano here ? this one is guitar maybe you ignore it bcs of confusing snap ? it's ok i can understand but wth is 02:31:473 (151473|2,151561|3,151634|2) - this its snapped such that its as accurate as possible
02:43:326 - inconsistent with 02:42:973 - .. oh also 02:48:620 - and 02:48:973 - not much i can do about it since the LNs follow the pitch
02:54:267 (174267|3,174355|1,174443|3,174620|1,174708|0,175061|3,175149|2) - already pointed out before fixed
03:12:884 - hmmm add note ? mhm
03:13:590 (193590|1) - just wtf is this when you didn't layer this sound on 03:12:884 - 03:15:531 - 03:15:708 - dude chill lol; applied
03:20:384 (200384|0,200384|1) - same :v as before fixed
03:28:855 - ignoring the kick ? okok but why you didn't ignore it on 03:30:973 - here too? couldnt hear before, fixed
03:45:796 - good, you didn't layer the kick again haha im still deaf
03:48:443 - ok so the snare should be 3 note, or just 03:47:737 - 2 note, or even just 03:48:620 - 1 note ? i'm sorry i'm just confused.. really fixed; all snares are QUADS in this chart and since i cant always use the same amount of notes due to patterning, these kind of stuff happen
04:09:134 - hmmm idk geeeetarrrrr
04:18:796 (258796|2) - i actually hear nothing here... maybe you trying to layer 04:18:708 - this sound ? are you very very very very very very very very very very sure you hear nothing here? im 100000000000% positive i hear an echo here
Good Luck ! tank very much
AlisceaSparku

Shinzo- wrote:

M4M



[Aliscea's Insane]
00:09:973 (9973|3) - move to 2 for consistency pattern&pitch (00:09:267 (9267|1,9443|3,9620|2) - ) just like you do on 00:18:443 (18443|2,18620|0,18796|1) - // moved
00:56:914 - 1 note ? but 03:01:149 - 2 note // added for consistency
01:16:326 - even harder than Teleportation diff. just sayin' // seems similar to me :o just different note structure
01:20:826 - eh... nothing ? what about 01:23:649 - why you put a note here ? // added
01:26:473 - 01:32:120 - again idk.// added, and some other parts that are the same also
01:40:855 - idk it's too hard while the sound is'nt that clear // keep for now, since it's kinda a good windup for the incoming LN part
01:55:679 - inconsistent with 01:55:502 - // i think its like the sound like in 01:33:090 - so i make it double only
02:16:193 - idk, everyone ignore this piano // idk its kinda audible for me. i think there's a sound similar like this in 02:16:546 - .
02:31:458 (151458|1,151546|3,151635|2) - incocnsistent snap with Teleportation diff // fixed
03:11:473 - since when you layer this sound ? lol (refrence: 03:08:649 - ) // lol removed
03:34:238 - pretty confusing, but nvm // found a way to add
03:44:649 (224649|2) - ghost note // removed
04:09:135 - yeah idk // :<
04:17:032 - hm ?

Good Luck !
thanks shin~

will update soon, i mean send update
x incoming
General
  1. |1|2|3|4|
  2. Some AiMod problems
Crono's Hard
  1. 00:34:502 (34502|0,34502|1,34679|2) - I suggest ctrl+h to make more comfortable
  2. 01:52:855 (112855|0,112855|3) - I think |1| should move to |2| since same sound as 01:52:679 (112679|1,112679|3) then move 01:53:032 (113032|1) to |1|
  3. 02:15:620 (135620|3) - I think LN would be better instead because such a different sound and it hangs
  4. 02:17:032 - 02:18:443 - And map it here too and on all white ticks
  5. 03:09:796 - Add another note to suit your chord pattern
  6. 03:11:208 (191208|2,191561|2) - Because of chord pattern I think these should be notes instead, I don't hear LN sound
  7. 03:12:090 - And another note here for chords
  8. 03:12:620 (192620|0) - between here and 03:17:208 - check for same thing please
  9. 04:09:973 - With this section I think guitar should be mapped like mentioned before
Insane
  1. 00:00:091 (91|0,267|1,443|2,620|0,796|1,973|2,1149|1,1326|0) - Beginning pattern seems repeated too much, I think you should move around some
  2. 01:20:208 (80208|3,80561|2) - Your LN placement means that 01:20:914 isn't 3 note chord when the sound usually is, consider removing them and save LNs for LN sections like here 01:40:326 (100326|2) where you can focus on their sound only (this is advice for the whole Kiai time)
  3. 02:12:796 (132796|0) - Slightly misleading, 2 sounds but 1 LN. Add a note or another LN perhaps
  4. 02:14:208 - LN should end here and then another one should start to end at 02:15:620
  5. 02:17:032 - Then consider mapping guitar as LN with piano being single notes for the whole section
  6. 02:22:679 (142679|0) - I see you go for pitch mapping here so move this note to |2| then 02:23:737 (143737|2) to |1|
  7. 04:09:973 - Consider mapping guitar here too
Topic Starter
riunosk

Toehoe wrote:

General
  1. |1|2|3|4|
  2. Some AiMod problems not really any issues here
Insane[/color][/b][/size]
  1. 00:00:091 (91|0,267|1,443|2,620|0,796|1,973|2,1149|1,1326|0) - Beginning pattern seems repeated too much, I think you should move around some dont think its an issue since the following sections have different arrangements
  2. 01:20:208 (80208|3,80561|2) - Your LN placement means that 01:20:914 isn't 3 note chord when the sound usually is, consider removing them and save LNs for LN sections like here 01:40:326 (100326|2) where you can focus on their sound only (this is advice for the whole Kiai time) discussed in irc, no changes applied :<
  3. 02:12:796 (132796|0) - Slightly misleading, 2 sounds but 1 LN. Add a note or another LN perhaps added LN
  4. 02:14:208 - LN should end here and then another one should start to end at 02:15:620 the LN ends where it should be if you can hear it closely
  5. 02:17:032 - Then consider mapping guitar as LN with piano being single notes for the whole section im not mapping for guitar
  6. 02:22:679 (142679|0) - I see you go for pitch mapping here so move this note to |2| then 02:23:737 (143737|2) to |1| okay
  7. 04:09:973 - Consider mapping guitar here too same as above
[/notice]
tanks for modding, will mod on your map soon
Aruel
Here I am, sorry for late.

This map is so long so I needed some time

Aliscea's Insane needs to check AI mod.

[Easy]

01:52:149 - I think snare should be here, what do you think,

02:31:502 - should be same snapping with other difficulties.

04:09:267 - It don't have to be 2 notes man

[Normal]

04:09:267 (249267|2,249311|3) - I don't know this is acceptable in Normal, seems this is very fast snapping on this difficulty.

[Crono's Hard]

00:38:561 (38561|1) - 3 is surely comfortable

01:53:914 (113914|3) - ^1

02:16:326 (136326|1,136414|2) - inconsistency snapping with other difficulties, better to refer Teleportation.

02:31:480 (151480|3,151546|2,151612|1) - ^

Just fix inconsistency snapping in other difficulties first too.
AlisceaSparku
it should be fixed by now

thanks for noticing chicken~

http://puu.sh/t6HKm/362b9fa046.txt ) update cikra :p
Topic Starter
riunosk

Fresh Chicken wrote:

Here I am, sorry for late. its okay :d

This map is so long so I needed some time

Aliscea's Insane needs to check AI mod.

[Easy]

01:52:149 - I think snare should be here, what do you think, fixed it, but it means that 01:52:679 - will also need to be a snare, which seems like a difficulty spike, what do you think?

02:31:502 - should be same snapping with other difficulties. its hard to apply this since other difficulty's arrangement arent 1/4s, and keeping it simple for beginners, i'll keep it as it is fixed after discussion with protasty

04:09:267 - It don't have to be 2 notes man okay

[Normal]

04:09:267 (249267|2,249311|3) - I don't know this is acceptable in Normal, seems this is very fast snapping on this difficulty. putting it as doubles seem too simple and 1/4 seem too far apart, so i ended up with this, will need more opinions on this

Just fix inconsistency snapping in other difficulties first too.
Topic Starter
riunosk

riunosk wrote:

Fresh Chicken wrote:

[Normal]
04:09:267 (249267|2,249311|3) - I don't know this is acceptable in Normal, seems this is very fast snapping on this difficulty. putting it as doubles seem too simple and 1/4 seem too far apart, so i ended up with this, will need more opinions on this
wamster2
Hello! Im a newbie so it might be not useful, XD

Crono's Hard

01:30:090 (90090|3,90090|2,90267|0,90267|1) - I think you should add 1 note to emphasize the snare sound
01:35:737 (95737|1,95737|0) - Same here
01:38:914 (98914|1) - Here also, for the bass sound
01:51:885 - Im not sure if you missed a note on this part on purpose or not
02:16:370 - I think you should add a note here?
02:39:090 - Here also to emphasize the bass sound?
03:45:796 - Here also
03:56:031 (236031|2,236208|1,236561|1,236737|2) - Here also
04:14:561 (254561|1) - Move to col 4
04:19:149 (259149|3,259326|2,259502|1) - Control H?

Sorry for poor mod, but i hope i helped you, also sorry for late post, since i requested in your queue. Thanks and goodluck with your map!
Crono
Finally can get on osu! again.

tailsdk wrote:

Crono's Hard
00:00:091 (91|0,267|1,443|2,620|0,796|3,973|1,1149|2,1326|0) - would make these notes LN's
00:02:914 (2914|0,3090|1,3267|2,3443|0,3620|1,3796|3,3973|2,4149|0) - ^
00:05:738 (5738|0,5914|1,6090|3,6267|2,6443|1,6620|3,6796|0,6973|1) - ^
00:08:561 (8561|0,8738|1,8914|3,9090|2,9267|1,9443|3,9620|1,9796|0) - ^ intro, and it's only hard. This needs to stand out as it's own section so sounds are separated by hitsounding instead of LNs
00:09:443 (9443|3,9620|1,9796|0) - also would make this a double LN since the sound is higher then the others ^
00:11:385 (11385|0,11561|1,11738|3,11914|2,12090|0,12267|1,12443|2,12620|1) - again would make thease LN's
and so on ^
00:22:855 (22855|2,23032|3,23208|1,23385|0,23561|3,23738|2,23914|1,24090|0,24267|1,24443|3,24620|0,24796|1,24973|2,25149|3,25326|1,25502|0,25679|3,25855|2,26032|1,26208|0,26385|2,26561|0,26738|2,26914|1,27090|3,27267|1,27443|3,27443|0,27620|2,27796|1,27973|0,28149|3,28326|0,28502|1,28679|2,28855|0,29032|1,29208|3,29385|2,29561|1,29738|0,29914|2,30090|3,30267|0,30443|3,30620|2,30796|1,30973|0,31149|2,31149|3,31326|0,31502|1,31679|2,31855|0,32032|2,32208|0,32385|1,32561|2,32561|0,32738|3,32914|2,33090|1,33267|3,33443|1,33620|2,33796|3,33973|1,33973|2,34149|3) - i dont understandt in this part how you determine what is a LN and what is not I personally think it is quite obvious. It's the significant sounds in each section.
these should be doubles 01:29:914 (89914|0,90002|1) - 1/4 doubles is not recommended on Hard
this one aswell 01:30:443 (90443|2) -
01:33:443 (93443|2) - ^
01:35:561 (95561|3,95649|2) - ^
01:38:914 (98914|1) - ^
01:51:620 (111620|1,111620|3) - should be triple
01:52:149 (112149|1,112149|3) - ^
01:52:679 (112679|1,112679|3,112855|3,112855|0) - ^ These triples anchor so no.After reading wamster2's mod I made some adjustments.
01:58:149 (118149|0,118237|1) - should be doubles
i really understandt what sound is a LN here and what is not because some sounds that have been single notes before are now LN in this part i think its huge flaw be sure to check through and don't just place LN all over the place there is note placement to music, then there is note placement to balanced gameplay. I prefer not to have non-essential spikes in dificulty. And again, LNs where the sounds are significant for it are placed here.
02:04:326 - i think this slow part should be an SV 0,85x because there really isnt a lot of notes here so it wouldnt hurt it and would fit the song quite nicely
you overuse this pattern here 02:50:384 (170384|3,170561|2,170737|1,170914|3,170914|0) - try to mix it up gets boring It's pitch
03:06:620 (186620|3) - should be an LN???
again i think the end should be slowed down from here 04:08:561 -

I didnt point out every detail in this mod but i said all the problems listen to the sounds at 25% it is very important that the sounds are correct and figure out what sounds are LN and what are normal notes it gets confusing. Honestly I don't see how it's confusing at all. It is however just my opinion.
I understand what you are saying about LNs but try to understand that many players are quite reserved against LNs. Apparently LNs are hard but really these peeps just need to play more LNs. This also includes some Beatmap Nominators who looked at maps as unrankable because of apparently too many LNs. With this in mind I have applied some suggestions. Some LNs sounds are too short for LN notes. I also wanted to avoid monotony as some of your suggestions lean em towards that monotony. Some of it also affects the star rating and as it is now is balanced and we would like to keep it so.

@riunosk kudos to this person

Toehoe wrote:

mod
General
  1. |1|2|3|4|
  2. 00:34:502 (34502|0,34502|1,34679|2) - I suggest ctrl+h to make more comfortable
  3. 01:52:855 (112855|0,112855|3) - I think |1| should move to |2| since same sound as 01:52:679 (112679|1,112679|3) then move 01:53:032 (113032|1) to |1| ok
  4. 02:15:620 (135620|3) - I think LN would be better instead because such a different sound and it hangs while I do agree with your statement it would seem out of place imo where there is no focus on this particular set of sounds.
  5. 02:17:032 - 02:18:443 - And map it here too and on all white ticks sorry no, focused on a singular set of sounds here (piano)
  6. 03:09:796 - Add another note to suit your chord patternok
  7. 03:11:208 (191208|2,191561|2) - Because of chord pattern I think these should be notes instead, I don't hear LN sound I do but fixed for consistency
  8. 03:12:090 - And another note here for chords ok
  9. 03:12:620 (192620|0) - between here and 03:17:208 - check for same thing please
  10. 04:09:973 - With this section I think guitar should be mapped like mentioned beforeas mentioned before, no :P
[notice] Insane
Thanks for modding Toehoe!

Fresh Chicken wrote:

Here I am, sorry for late.

[Crono's Hard]

mod
00:38:561 (38561|1) - 3 is surely comfortable

01:53:914 (113914|3) - ^1

02:16:326 (136326|1,136414|2) - inconsistency snapping with other difficulties, better to refer Teleportation.

02:31:480 (151480|3,151546|2,151612|1) - ^

Just fix inconsistency snapping in other difficulties first too.

All applied, thank you Fresh Chicken

wamster2 wrote:

Hello! Im a newbie so it might be not useful, XD

mod
Crono's Hard

01:30:090 (90090|3,90090|2,90267|0,90267|1) - I think you should add 1 note to emphasize the snare sound
01:35:737 (95737|1,95737|0) - Same here
01:38:914 (98914|1) - Here also, for the bass soundnot mapping bass sound
01:51:885 - Im not sure if you missed a note on this part on purpose or not I did
02:16:370 - I think you should add a note here? why?
02:39:090 - Here also to emphasize the bass sound? ok
03:45:796 - Here also not following this sound
03:56:031 (236031|2,236208|1,236561|1,236737|2) - Here also ^
04:14:561 (254561|1) - Move to col 4 ok
04:19:149 (259149|3,259326|2,259502|1) - Control H? sound audio location feels like it should be as is to me.

Sorry for poor mod, but i hope i helped you, also sorry for late post, since i requested in your queue. Thanks and goodluck with your map!
Your mod is ok. You will improve if you keep it up so no worries.

@riunosk will send an update via pm
Aruel
Tell me when you stop to take mod, it will give confusing with my mods
Topic Starter
riunosk

Fresh Chicken wrote:

Tell me when you stop to take mod, it will give confusing with my mods
aight i should be getting around another mod or 2
Litharrale
mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes.
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h
01:02:914 (62914|2) - col 3
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4*
01:53:737 (113737|2) - ^
01:43:414 (103414|2) - add a note
01:49:061 (109061|2) - ^
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close.
02:32:561 (152561|2,152737|3) - ctrl-j
02:33:973 (153973|0) - col 1
02:35:384 (155384|2) - col 3
Crono

Litharrale wrote:

mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

It's quite possible actually. number of SV does not make a map unrankable. It's how the SV are executed. I totally agree about the constant faster then normal scroll speed in part of it tho. Also note that it is made purely for challenge if I remember right
Topic Starter
riunosk

Crono wrote:

Litharrale wrote:

mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

It's quite possible actually. number of SV does not make a map unrankable. It's how the SV are executed. I totally agree about the constant faster then normal scroll speed in part of it tho. Also note that it is made purely for challenge if I remember right
i agree with crono and yes its pretty much made for challenge that somehow was decided for rank

Litharrale wrote:

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes. normal notes? o _o nothing is highlighted for me though
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h applied
01:02:914 (62914|2) - col 3 its for pitch so no change
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4* i think its fine as it is
01:53:737 (113737|2) - ^ ^
01:43:414 (103414|2) - add a note why? i'll end up with jacks, and this entire chart is mapped for maximum playability
01:49:061 (109061|2) - ^ ^
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close. wow you have really sharp ears :clap: gonna apply these to other diffs as well
02:32:561 (152561|2,152737|3) - ctrl-j pitched correctly
02:33:973 (153973|0) - col 1 isnt this already at 1?
02:35:384 (155384|2) - col 3 02:36:796 (156796|2) - is higher pitched so its situated at 2
such a fast mod :o
Topic Starter
riunosk
@modders / bns at around 2:11 to the piano section the notes are all snapped to be as accurate to the track as possible from Litharrale's mod
@gders pls do the same thx
Litharrale

Litharrale wrote:

mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes.
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h
01:02:914 (62914|2) - col 3
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4*
01:53:737 (113737|2) - ^
01:43:414 (103414|2) - add a note
01:49:061 (109061|2) - ^
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close.
02:32:561 (152561|2,152737|3) - ctrl-j
02:33:973 (153973|0) - col 1
02:35:384 (155384|2) - col 3

WHOOPS
this mod was meant for Aliscea's insane, not the normal insane. My bad! >_<
Topic Starter
riunosk

Litharrale wrote:

Litharrale wrote:

mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes.
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h
01:02:914 (62914|2) - col 3
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4*
01:53:737 (113737|2) - ^
01:43:414 (103414|2) - add a note
01:49:061 (109061|2) - ^
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close.
02:32:561 (152561|2,152737|3) - ctrl-j
02:33:973 (153973|0) - col 1
02:35:384 (155384|2) - col 3

WHOOPS
this mod was meant for Aliscea's insane, not the normal insane. My bad! >_<
magically helped my diff anyway so kds well earned!
AlisceaSparku

Litharrale wrote:

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes. // uh it's already normal notes?
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h // what?? the closest one that i currently have is 01:02:385 (62385|2) -
01:02:914 (62914|2) - col 3 // not sure for what particular reason, but I find it more straining for the right hand
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4* // it's my style of mapping the song and it should be okay
01:53:737 (113737|2) - ^ // same reason
01:43:414 (103414|2) - add a note // added
01:49:061 (109061|2) - ^ // added
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close. // i quite hear it clearly but I believe a new timing point is the solution here. Will wait for chicken's mod
02:32:561 (152561|2,152737|3) - ctrl-j // i understand the purpose for PR but i prefer jacking 02:32:737 (152737|2,153973|2) - to emphasize the pitch at 02:34:502 (154502|3) -
02:33:973 (153973|0) - col 1 // i like my current pattern better
02:35:384 (155384|2) - col 3 // same reason as above
thanks for mod! ;)

hold on will send update sent
Aruel
ok my mod messed up due to other mods so I MUST start it at first

[Teleportation]

00:00:091 - I think should have one more note for emphasis first start and it has definitely strong sound.

00:33:443 (33443|1) - It should end at 00:33:620 - here.

01:38:561 - 01:44:208 - 01:49:855 - 01:52:679 - 4 chord is not good for your consistency, you used 3 notes on snare on below but those parts don't have any point for emphasizing and have suddenly loud HS. If you have any intention of this, please let me know

02:07:480 (127480|1,127657|3) - and 02:08:032 - ~ 02:14:208 - wtf is this lol

[Aliscea's Insane]

01:38:737 - HS missing and it's snare so should better to use 3 note

01:47:737 - HS missing

01:55:679 - ^

01:59:737 - ^

02:07:502 (127502|1,127679|3) - Make consistency snapping with Teleportation.

02:08:208 - ~ 02:14:208 - ^

02:38:737 - HS

02:41:737 - ^

02:44:384 - 02:47:384 - 02:53:737 - 02:59:384 - 03:02:737 -

okay I WON'T do HS mod for this difficulty, take a look yourself one more time.

[Crono's Hard]

02:07:502 - ~ 02:14:208 - Go refer Teleportation's snapping

Other things should be better to go on IRC
Topic Starter
riunosk

Fresh Chicken wrote:

ok my mod messed up due to other mods so I MUST start it at first

[Teleportation]

00:00:091 - I think should have one more note for emphasis first start and it has definitely strong sound. i think its fine as it is

00:33:443 (33443|1) - It should end at 00:33:620 - here. okidoki

01:38:561 - 01:44:208 - 01:49:855 - 01:52:679 - 4 chord is not good for your consistency, you used 3 notes on snare on below but those parts don't have any point for emphasizing and have suddenly loud HS. If you have any intention of this, please let me know hmm i guess i'll make everything triples then

02:07:480 (127480|1,127657|3) - and 02:08:032 - ~ 02:14:208 - wtf is this lol its snapped to be as accurate as possible to be consistent with 02:31:473 (151473|2,151561|3,151634|2) - if thats an issue let me know
tank very mach frozen chiken
AlisceaSparku

Fresh Chicken wrote:

[Aliscea's Insane]

01:38:737 - HS missing and it's snare so should better to use 3 note // chose not to emphasize this, so that parts like 01:41:561 - would be emphasized more

01:47:737 - HS missing

01:55:679 - ^

01:59:737 - ^

02:07:502 (127502|1,127679|3) - Make consistency snapping with Teleportation. // fixed

02:08:208 - ~ 02:14:208 - ^

02:38:737 - HS

02:41:737 - ^

02:44:384 - 02:47:384 - 02:53:737 - 02:59:384 - 03:02:737 -

okay I WON'T do HS mod for this difficulty, take a look yourself one more time.
aw9e-01 copying hitsound never works in GDs

will manually hs this

EDIT: technically i still copied hs (but manually, not by using a software)
my life is so sad

update -> http://puu.sh/tEjYM/dd023d3c5c.txt
Crono

Fresh Chicken wrote:

[Crono's Hard]

02:07:502 - ~ 02:14:208 - Go refer Teleportation's snapping

Other things should be better to go on IRC
Sorry I am confused by this. Snapping looks identical to me :/

fixed but now it looks as tho we need to add new time stamps to keep notes consistent with the white line
http://puu.sh/tF6pL/8fc36845e6.txt
Edit 2: http://puu.sh/tF8nF/608750366a.txt not sure if I saved before sending the update. so here is another :oops:
Aruel
We had IRC on Discord and some general things have fixed.

Should be fine now.
Pickkle
nice map
Protastic101
Alright, was talking to riunosk about the hitsounds and general stuff, and I decided that the set needs a bit of improvement before being pushed forward.

*boop*

General
  1. What's the point of snare(100%).wav when LR_Snare+Soft+Fast.wav is basically the same sample but louder? I'd suggest you remove the snare(100%).wav and replace it with LR_Snare+Soft+Fast.wav but in a lower volume (like maybe 30% works). Just open the .osu, go to Edit -> Replace and it'll look like this http://puu.sh/tG4zd.png
  2. Due to the high amount of LNs in Teleportation, I would consider reducing the HP to 8.5 and lowering OD to 7.7 or so since it's a close 1:1 ratio of short notes to LNs
  3. Imo, I'd just use the soft sample set throughout the entire song as the default normal-hitnormal in the calm section from 00:00:091 - 00:56:561 - is pretty noisy and distracting from the actual music.
  4. For the snares at 01:19:502 - , I'd try using this instead http://puu.sh/tG7Cy.wav

Hitsounds


[Teleportation]
00:33:973 - This is my opinion, but I don't think the kicks here make that much sense with the music since there's no percussion here and the accent comes from the guitar chord kind of sound. I think it'd be better to replace the kicks here with drum-hitnormal2 since it's a quieter sound.
00:38:914 (38914|3) - This should be at 70% volume since you've been using double hitsounds at 35% in this section, which adds up to 70% total hitsound vol. I also don't really hear an accent on this note, so are you sure this is meant to be here as none of the other diffs have it.
00:43:855 (43855|2) - Import at 70% to make up for the single hitsound, or add another kick.wav on 00:43:855 (43855|0) - at 35% vol
00:44:561 (44561|2) - Same as the above, either use a double hitsound with each sample being 35% or import this one at 70%
00:44:914 (44914|2) - ^ . What I would recommend for this section is to just add hitsounds every 3/2 beat, like at 00:39:620 - 00:40:149 - 00:40:679 - for example, and stick to that the whole way through.
00:52:326 (52326|1,52326|0,52326|3) - Triple hitsound here, remove a hitsound from one of the notes (resetting the sample makes the note completely silent, so just remove 00:52:326 (52326|3) - and readd it as a short note)
00:56:561 (56561|3) - Since this is the start of a new section, I would recommend adding a finish here. You can use the soft sampleset's finish for this as it fits nicely with the music. Note that you can't have an editor whistle/clap/finish on a sample imported note, so remove 00:56:561 (56561|3) - and readd it to get rid of the hitsound and add a soft-hitfinish on it.
01:08:208 (68208|0,68208|1) - These are pretty much inaudible, they're so quiet, even with a total vol of 100%. I'd just do here what I mentioned in teh general and remove the snare(100%).wav completely and just use LR_Snare+Soft+Fast.wav, albeit at a slightly lower volume like 25% (per note, for a total of 50% vol).
01:08:737 (68737|3) - Add kick at 35% vol here
01:09:620 (69620|0) - Try to be consistent with your sample volumes here. What I notice is that you tend to hitsound two notes with the same sample and just split the volume which is fine, so here you should do the same and add a snare at 01:09:620 (69620|0,69620|2) - on 50% for both
01:10:149 (70149|1) - Missing kick(35%)
01:12:443 (72443|2,72443|1) - Similar to what I mentioned two lines above, split the hitsound volume and add snares to both notes at 50%
01:13:502 (73502|1,73502|2,73502|0) - Triple hitsound, remove the hitsounds from one of the notes
01:13:855 (73855|2,73855|1,73855|3) - ^
01:14:032 (74032|0,74032|1) - Single hitsound, add another on the LN at 35%
01:14:208 (74208|3,74208|2,74208|0) - triple hitsound, remove one
01:13:502 (73502|1,73502|2,73502|0) - tbh, now that I listen to it more closely, wouldn't a snare be more appropriate for these sounds? The snare comes in every 1/1 it sounds like, so I'd replace the kicks at places like 01:13:502 - 01:13:855 - 01:14:208 - 01:14:561 - with snares instead.
01:14:737 (74737|1,74826|0) - set these to 70% volume since there's only one hitsounded note
01:15:620 (75620|3,75620|2,75620|0) - Triple hitsound, remove one hitsound from the pair.
01:16:149 (76149|0,76237|1) - Set these as 70% volume to make the total volume consistent with this entire burst. Again though, I think using LR_Snare+Soft+Fast.wav is better than using kicks as the sound more closely resembles a snare.
01:16:414 (76414|1,76590|2,76767|2,76943|3,77120|3,77296|1,77473|1,77649|0) - Set these all to 70% since they're only single hitsounds and you generally use 70% vol for your samples
01:16:679 (76679|1,76679|3,76679|0,77032|2,77032|0,77032|1,77385|3,77385|0,77385|2,77737|1,77737|2,77737|3) - Remove one hitsound from all of these triples as the total volume becomes 105% when you use three of the same samples at 35% vol
01:18:796 (78796|2,78796|1,78796|0) - This has a combined volume of 150%. I'd just readd them at 33% volume instead so that it gets close to 100% total vol
01:19:149 (79149|1) - I'd consider removing the hitsound on this note and instead adding a Finish here for the crash and section start. If you do, don't forget to readd 01:19:149 (79149|0) - kick at 70% vol
01:19:502 (79502|0,79502|1,79502|3) - I'd use that snare I mentioned in General right here, maybe at 35% volume on two notes for a total of 70% vol
01:20:208 (80208|3,80208|1,80208|2) - ^
01:20:914 (80914|2,80914|0,80914|1) - ^ and so on
01:20:826 (80826|3) - readd at 70% volume for consistency
01:23:649 (83649|1) - ^
01:24:355 (84355|3) - ^
01:30:002 (90002|1) - ^ and so on
01:42:796 (102796|1,102796|0,102796|3) - Would just suggest readding the clap at 33% vol again to avoid going over 100% total vol
02:02:914 (122914|3) - I'd consider replacing this with a kick at 70% vol.
02:03:267 (123267|0,123620|0,123973|1) - Assuming you did the above, I would do the same here as the kick is heard even when the snare plays
02:15:620 (135620|1) - I'd consider adding a finish here even though it's a little quiet since this is like the start of the calm section
02:15:620 (135620|1,136326|2,136370|3,137032|3,137561|2,139855|2,139943|3,140032|2,140208|1,140561|0,140914|0,141267|1,141443|2,141620|3,141973|2,142679|1,143208|3,143737|0,145149|0,145326|1,145502|2,145855|2,146208|0,146384|1,146561|2) - Might consider adding drum-hitnormal2 at 40% vol for these notes to help accent the piano.
02:26:914 - ^ And so on with the rest of this section
03:00:796 (180796|3) - Would recommend adding a soft-hitfinish here for the section start

Anyways, the rest of the chart basically repeats the same problems I've pointed out. So to summarize, find a suitable volume you wanna use (such as 70%), and take however many notes you plan on hitsounding using the same samples (like you have two notes you want to add kick.wav to) and divide your total volume by the # of notes you plan on hitsounding to get your total vol. Additionally, you could use the default soft-hitnormal at the beginning and ends of sections to help emphasize it. For the piano, I'd recommend using the drum-hitnormal2 as it's a pretty sound and goes well with the section imo

Chart
[Teleportation]
00:10:502 (10502|1) - I think it'd be better to extend this LN to 00:11:208 - instead as that's where it actually ends. I'd try an arrangement like this https://osu.ppy.sh/ss/7187458
00:15:620 - The synth here is similar to the above in that it's a delay. Might try this to represent it https://osu.ppy.sh/ss/7187486
00:31:149 (31149|3,32561|0,32738|2,32914|1,33090|2,33267|1,33355|2,33443|1,33620|2,33796|1) - I honestly think it's easier to play this if you isolate the different parts onto separate hands so that the player doesn't have to coordinate two moving parts across both hands. Like this maybe https://osu.ppy.sh/ss/7187497
00:44:208 (44208|2,44385|1) - I think it'd be easier to play if you switched columns here so the LN is in 2 and the short notes in 3
00:50:032 (50032|0,50032|1,50208|0) - LNs on the strong fingers and short notes on the weaker fingers of the same hand are ass to hit generally since your middle finger depends on the index finger for strength when playing, so it'd be better to switch the columns here, like this https://osu.ppy.sh/ss/7187546
00:50:385 (50385|1,50473|0,50561|1,50649|2,50738|1,50826|3) - I'd try a more linear roll like this instead https://osu.ppy.sh/ss/7187564
01:16:326 - In my opinion, this entire burst feels a bit difficult to hit. I might try using more two handed trills so that it's more balanced and less trilly on single hands https://osu.ppy.sh/ss/7187594
01:37:767 (97767|0,97855|2,97855|1) - Would try using a trill instead like this https://osu.ppy.sh/ss/7187629
01:43:326 (103326|2,103326|1,103414|0,103502|2,103502|1) - I'd consider stacking notes in [12] for better playability, like this https://osu.ppy.sh/ss/7187711
01:49:855 (109855|0,110032|0,110208|0,110561|0,110737|0) - Feels a bit heavy in column 1. I'd try to rearrange it a little like this https://osu.ppy.sh/ss/7187725
02:02:561 (122561|3,122561|2,122737|3,122914|3) - Definitely switch the columns here due the reason I mentioned above a while ago about weaker fingers depending on stronger fingers for strength. Maybe try this https://osu.ppy.sh/ss/7187735 (I also rearranged the top for better playability imo)
02:07:480 (127480|1,127657|3,127855|0,128032|2,128186|1,128362|0,128539|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|1,129951|3,130127|0,130304|2,130480|1,130657|0,130833|3,131009|2,131186|0,131362|3,131539|2,131715|1,131892|3,132068|0,132245|1,132421|2,132598|1,132752|3,132752|0,132929|1,133105|2,133282|3,133458|1,133634|3,133811|2,133987|1) - Is there any reason why these are all on the 1/8 before the downbeat/upbeat?
02:12:752 (132752|0) - I'd consider ending this at 02:15:620 - where the piano comes in as the sound quickly fades away afterwards, and this is a nice place to end it off.
02:42:796 (162796|2,162973|1,163061|2,163149|1) - Would consider control H here so that the hand holding the LN doesn't have as many short notes to deal with as the LNless right hand
02:54:620 (174620|1,174708|0,174796|1,174884|2,174973|1,175061|3,175149|2) - Would consider arranging this to be more like a linear roll,. like so https://osu.ppy.sh/ss/7187760
03:25:326 - Shouldn't there be another note here for the kick? 1 would probably work best
03:35:914 (215914|3) - I'd try to keep notes from being stuck on the outside of LNs simply cause it's harder to hit notes like that as opposed to if they were in the inner column
03:44:914 (224914|1,225002|0,225090|1,225090|2) - Would consider something more connected like this http://puu.sh/tGdHv.jpg
03:59:737 (239737|0,239737|1,239737|3,239737|2) - Why are you using a quad for a snare? From what I've noticed in this section, you've just been using triples for all the snares, and only use quads for the the ending snares like at 03:23:031 (203031|1,203031|0,203031|3,203031|2) -
04:01:855 (241855|3,241855|2,241855|0,241855|1) - ^
04:04:678 (244678|0,244678|1) - Shouldn't this be a triple for the snare? Maybe moving 04:04:502 (244502|3) - to 2 and adding the note in 4 would work best
04:07:149 - I'd try to reduce the amount of trills while you can before you get to 04:07:855 - , like this https://osu.ppy.sh/ss/7187800
04:19:149 (259149|1,259149|0,259326|1,259326|2,259502|3,259502|2) - Rather than a stair, I'd try stacking 3 of the notes in 1 and making the others move outward, like this https://osu.ppy.sh/ss/7187805

[Aliscea's Insane]00:05:208 (5208|0,5296|2) - I might consider moving these to 3 and 2 respectively to get a stair pattern to better connect the notes together.
00:09:973 (9973|1,10149|3) - Might switch the columns here so that the LN is in 2 and the short note in 4 since I think it'll be easier to hit since there's less notes on the right hand
00:26:032 - I'd add a note here to keep the 1/2 stream going as it's a bit flow breaking to suddenly have a 1/1 long pause between notes imo. Also cause you have a note here at 00:23:208 (23208|1) - and they're both musically similar
00:27:443 - Same as the above. There's a slight emphasis on the 3/2 notes which is why it's recommendable to have a note there
00:33:090 - ^
00:33:355 (33355|2) - Would consider moving this to 1 to avoid a short note + LN on the same hand
00:34:679 - This is the only place you don't have a note throughout this entire intro section for the 1/2, so I'd recommend adding one in 3.
00:50:473 (50473|2) - I might remove this since it's really only part of the delay from 00:50:032 (50032|1,50032|0,50120|2,50208|3,50208|0) - and way quieter so it's harder to notice while playing
01:11:914 (71914|1,72002|0) - I would consider control J here so as to make the direction different from 01:11:737 (71737|2) - since it could look a little like it's part of a 1/4 triplet when it isn't.
01:12:090 (72090|3,72179|1,72267|2,72355|0) - For this, I would recommend a more connected roll as it's a bit difficult to lead into the steady 1/4 rolls at 01:12:708 - with it. Maybe this would work? https://osu.ppy.sh/ss/7187856
01:24:267 (84267|0,84267|3,84355|1,84355|2) - This is my own opinion, but I think you could try making this a 3 note jack instead for readability, and also so that the hand movement is more or less the same for these notes, making it easier to play imo. So like this https://osu.ppy.sh/ss/7187861
01:32:120 (92120|2) - Don't understand why you don't make this a double when 01:35:649 (95649|1,95649|0) - is the same kick sound, but mapped using a jump
01:40:855 (100855|0,100943|1,101032|0,101120|1,101208|0) - I'd try to avoid a trill like this. Maybe move 01:41:208 (101208|0,101296|2,101385|1) - to 3, 2, and 3 respectively
01:50:032 - Why not make this a stacked triple with 01:49:855 (109855|0,109855|3,109855|2) - since they're the same sound?
02:07:502 (127502|1,127679|3,128208|2,128362|0,128561|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|0,129951|3,130304|1,130657|0,131009|2,131186|0,131362|1,131715|3,132068|2,132421|0,132598|2,132752|3,133105|2,133458|0,133811|1,133987|2,134164|0) - I'm still confused as to why these are on the 1/8 Q_Q
02:31:855 (151855|0,152208|1) - Assuming you're following pitch relevancy, these two notes should switch columns as the note currently in 1 is higher pitched than the note currently in 2
02:43:061 (163061|2,163061|3,163414|1,163414|0) - Idk, since this is a calmer section of the song, I think it'd be ok to reduce these to single notes to avoid the jack, and save the minijack for the kiai instead
02:58:149 (178149|3,178326|2,178679|3) - Think it'd be easier to switch the columns here as I've missed multiple times already trying this lol. Probably due to the short note at 02:58:679 (178679|3) - being on the outside of an LN on the same hand
03:30:973 (210973|0,211149|3,211149|0) - I would switch the columns here as it's rather hard to hit notes when they're caged by LNs at 03:30:443 (210443|0,210796|1) - , so like this might work https://osu.ppy.sh/ss/7187915
03:49:855 (229855|1,229855|0,230208|0,230384|1,230561|1) - Would recommend switching the columns here again, like so https://osu.ppy.sh/ss/7187927
03:55:149 (235149|1,235326|0,235502|0) - Similar to the above, I would switch columns as the 1/2 stack is kind of hard to hit on the same hand as an LN

You can apply most of the stuff I mentioned about the hitsounds to the other diffs. I haven't looked at the lower diffs since I ran out of time, but I think you kind of get the point. If you need any clarification or stuff, feel free to poke me in game or forum pm me.
ArcherLove

Protastic101 wrote:

feel free to poke me in game or forum pm me.
top 10 anime promise that's hard to keep
//run
Garalulu
Take my star owo)/~☆☆☆☆☆
Topic Starter
riunosk

Garalulu wrote:

Take my star owo)/~☆☆☆☆☆
\o/
AlisceaSparku

Protastic101 wrote:

[Aliscea's Insane]00:05:208 (5208|0,5296|2) - I might consider moving these to 3 and 2 respectively to get a stair pattern to better connect the notes together. // i don't intend to make it a stair pattern because i intend to emphasize the distinguishable sound at 00:05:385 - .
00:09:973 (9973|1,10149|3) - Might switch the columns here so that the LN is in 2 and the short note in 4 since I think it'll be easier to hit since there's less notes on the right hand // kinda want to keep the PR here so instead I rearranged it a bit, moved the short note in 3 instead and the two sliders before the long one was moved.
00:26:032 - I'd add a note here to keep the 1/2 stream going as it's a bit flow breaking to suddenly have a 1/1 long pause between notes imo. Also cause you have a note here at 00:23:208 (23208|1) - and they're both musically similar // added
00:27:443 - Same as the above. There's a slight emphasis on the 3/2 notes which is why it's recommendable to have a note there // added
00:33:090 - ^ // added
00:33:355 (33355|2) - Would consider moving this to 1 to avoid a short note + LN on the same hand // applied
00:34:679 - This is the only place you don't have a note throughout this entire intro section for the 1/2, so I'd recommend adding one in 3. // found this one a bit awkward too lol added
00:50:473 (50473|2) - I might remove this since it's really only part of the delay from 00:50:032 (50032|1,50032|0,50120|2,50208|3,50208|0) - and way quieter so it's harder to notice while playing // removed and rearranged the part a bit
01:11:914 (71914|1,72002|0) - I would consider control J here so as to make the direction different from 01:11:737 (71737|2) - since it could look a little like it's part of a 1/4 triplet when it isn't. // i dont quite get this one but i mapped it to a different direction from 01:11:473 (71473|0,71561|1) - so it doesn't look like it will be repeated
01:12:090 (72090|3,72179|1,72267|2,72355|0) - For this, I would recommend a more connected roll as it's a bit difficult to lead into the steady 1/4 rolls at 01:12:708 - with it. Maybe this would work? https://osu.ppy.sh/ss/7187856 // there are things that would conflict with what I want like how I want 01:12:090 (72090|3) - to be emphasized by putting an empty column between, so instead i rearranged it for it to be more comfortable.
01:24:267 (84267|0,84267|3,84355|1,84355|2) - This is my own opinion, but I think you could try making this a 3 note jack instead for readability, and also so that the hand movement is more or less the same for these notes, making it easier to play imo. So like this https://osu.ppy.sh/ss/7187861 // selfish reason: i kinda dont like this pattern so yea
01:32:120 (92120|2) - Don't understand why you don't make this a double when 01:35:649 (95649|1,95649|0) - is the same kick sound, but mapped using a jump // i hear this part more softly than the other one, might consider this but its really what i hear ;w;
01:40:855 (100855|0,100943|1,101032|0,101120|1,101208|0) - I'd try to avoid a trill like this. Maybe move 01:41:208 (101208|0,101296|2,101385|1) - to 3, 2, and 3 respectively // removed the streams inbetween those time instead and rearranged, since i don't want it to *look* too heavy on one side
01:50:032 - Why not make this a stacked triple with 01:49:855 (109855|0,109855|3,109855|2) - since they're the same sound? // i mapped this part to be very fluid and comfortable in flow and it might be too sudden so keep
02:07:502 (127502|1,127679|3,128208|2,128362|0,128561|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|0,129951|3,130304|1,130657|0,131009|2,131186|0,131362|1,131715|3,132068|2,132421|0,132598|2,132752|3,133105|2,133458|0,133811|1,133987|2,134164|0) - I'm still confused as to why these are on the 1/8 Q_Q // consistency to teleportation diff lol
02:31:855 (151855|0,152208|1) - Assuming you're following pitch relevancy, these two notes should switch columns as the note currently in 1 is higher pitched than the note currently in 2 // rearranged other notes around it as well, and i considered how strong the sound is so its intended
02:43:061 (163061|2,163061|3,163414|1,163414|0) - Idk, since this is a calmer section of the song, I think it'd be ok to reduce these to single notes to avoid the jack, and save the minijack for the kiai instead // good idea! applied
02:58:149 (178149|3,178326|2,178679|3) - Think it'd be easier to switch the columns here as I've missed multiple times already trying this lol. Probably due to the short note at 02:58:679 (178679|3) - being on the outside of an LN on the same hand // seems fine for me LOL will consider
03:30:973 (210973|0,211149|3,211149|0) - I would switch the columns here as it's rather hard to hit notes when they're caged by LNs at 03:30:443 (210443|0,210796|1) - , so like this might work https://osu.ppy.sh/ss/7187915 // i believe this is okay. will keep but if this really remains as an issue then i might consider
03:49:855 (229855|1,229855|0,230208|0,230384|1,230561|1) - Would recommend switching the columns here again, like so https://osu.ppy.sh/ss/7187927 // seems fine for me as well
03:55:149 (235149|1,235326|0,235502|0) - Similar to the above, I would switch columns as the 1/2 stack is kind of hard to hit on the same hand as an LN // seems fine for me also. imo it just feels not comfortable since it's something rare but hey it's a good challenge ;D[/notice][/box]

aaaaaaaaaa thanks
will PM update

nvm here is update c:
http://puu.sh/tGz7j/bf84eb363a.txt
Topic Starter
riunosk

Protastic101 wrote:

Alright, was talking to riunosk about the hitsounds and general stuff, and I decided that the set needs a bit of improvement before being pushed forward.

*boop*

General
  1. What's the point of snare(100%).wav when LR_Snare+Soft+Fast.wav is basically the same sample but louder? I'd suggest you remove the snare(100%).wav and replace it with LR_Snare+Soft+Fast.wav but in a lower volume (like maybe 30% works). Just open the .osu, go to Edit -> Replace and it'll look like this http://puu.sh/tG4zd.png ok i guess
  2. Due to the high amount of LNs in Teleportation, I would consider reducing the HP to 8.5 and lowering OD to 7.7 or so since it's a close 1:1 ratio of short notes to LNs HP is reduced to 8.6 instead and OD changed to 7.8retained at 8, i wanna try to retain a bit of the difficulty
  3. Imo, I'd just use the soft sample set throughout the entire song as the default normal-hitnormal in the calm section from 00:00:091 - 00:56:561 - is pretty noisy and distracting from the actual music. this is dependant on your own skin so thats subjective // not applied since already discussed with fc
  4. For the snares at 01:19:502 - , I'd try using this instead http://puu.sh/tG7Cy.wav i dont think that sound fits imo so not applied

Hitsounds


[Teleportation]
00:33:973 - This is my opinion, but I don't think the kicks here make that much sense with the music since there's no percussion here and the accent comes from the guitar chord kind of sound. I think it'd be better to replace the kicks here with drum-hitnormal2 since it's a quieter sound. the kick sounds seem to fit well so no chance
00:38:914 (38914|3) - This should be at 70% volume since you've been using double hitsounds at 35% in this section, which adds up to 70% total hitsound vol. I also don't really hear an accent on this note, so are you sure this is meant to be here as none of the other diffs have it. fixed, removed hs
00:43:855 (43855|2) - Import at 70% to make up for the single hitsound, or add another kick.wav on 00:43:855 (43855|0) - at 35% vol applied
00:44:561 (44561|2) - Same as the above, either use a double hitsound with each sample being 35% or import this one at 70% ^
00:44:914 (44914|2) - ^ . What I would recommend for this section is to just add hitsounds every 3/2 beat, like at 00:39:620 - 00:40:149 - 00:40:679 - for example, and stick to that the whole way through. that hs pattern doesnt seem to fit so no change
00:52:326 (52326|1,52326|0,52326|3) - Triple hitsound here, remove a hitsound from one of the notes (resetting the sample makes the note completely silent, so just remove 00:52:326 (52326|3) - and readd it as a short note) fixed
00:56:561 (56561|3) - Since this is the start of a new section, I would recommend adding a finish here. You can use the soft sampleset's finish for this as it fits nicely with the music. Note that you can't have an editor whistle/clap/finish on a sample imported note, so remove 00:56:561 (56561|3) - and readd it to get rid of the hitsound and add a soft-hitfinish on it. i think its fine as it is already so no change
01:08:208 (68208|0,68208|1) - These are pretty much inaudible, they're so quiet, even with a total vol of 100%. I'd just do here what I mentioned in teh general and remove the snare(100%).wav completely and just use LR_Snare+Soft+Fast.wav, albeit at a slightly lower volume like 25% (per note, for a total of 50% vol). already changed to lrsnaresoftfastwgawiuehaslkjd
01:08:737 (68737|3) - Add kick at 35% vol here oki
01:09:620 (69620|0) - Try to be consistent with your sample volumes here. What I notice is that you tend to hitsound two notes with the same sample and just split the volume which is fine, so here you should do the same and add a snare at 01:09:620 (69620|0,69620|2) - on 50% for both uhh timestamp? will clarify with you soon
01:10:149 (70149|1) - Missing kick(35%) fixed
01:12:443 (72443|2,72443|1) - Similar to what I mentioned two lines above, split the hitsound volume and add snares to both notes at 50% snare hs vol is fixed at 30 so im not making both to 50
01:13:502 (73502|1,73502|2,73502|0) - Triple hitsound, remove the hitsounds from one of the notes fixed
01:13:855 (73855|2,73855|1,73855|3) - ^ ^
01:14:032 (74032|0,74032|1) - Single hitsound, add another on the LN at 35% ^
01:14:208 (74208|3,74208|2,74208|0) - triple hitsound, remove one ^
01:13:502 (73502|1,73502|2,73502|0) - tbh, now that I listen to it more closely, wouldn't a snare be more appropriate for these sounds? The snare comes in every 1/1 it sounds like, so I'd replace the kicks at places like 01:13:502 - 01:13:855 - 01:14:208 - 01:14:561 - with snares instead. changed all 1/1 kicks to snares in that section
01:14:737 (74737|1,74826|0) - set these to 70% volume since there's only one hitsounded note fixed
01:15:620 (75620|3,75620|2,75620|0) - Triple hitsound, remove one hitsound from the pair. replaced with snares
01:16:149 (76149|0,76237|1) - Set these as 70% volume to make the total volume consistent with this entire burst. Again though, I think using LR_Snare+Soft+Fast.wav is better than using kicks as the sound more closely resembles a snare. i only changed the single notes to 70% and lrsnaresoftfastiwjdasikj dont really sound fitting to me at least
01:16:414 (76414|1,76590|2,76767|2,76943|3,77120|3,77296|1,77473|1,77649|0) - Set these all to 70% since they're only single hitsounds and you generally use 70% vol for your samples ^
01:16:679 (76679|1,76679|3,76679|0,77032|2,77032|0,77032|1,77385|3,77385|0,77385|2,77737|1,77737|2,77737|3) - Remove one hitsound from all of these triples as the total volume becomes 105% when you use three of the same samples at 35% vol fixed
01:18:796 (78796|2,78796|1,78796|0) - This has a combined volume of 150%. I'd just readd them at 33% volume instead so that it gets close to 100% total vol ok
01:19:149 (79149|1) - I'd consider removing the hitsound on this note and instead adding a Finish here for the crash and section start. If you do, don't forget to readd 01:19:149 (79149|0) - kick at 70% vol looks fine as it is, no change
01:19:502 (79502|0,79502|1,79502|3) - I'd use that snare I mentioned in General right here, maybe at 35% volume on two notes for a total of 70% vol aaaaaaaaaaaaaaa
01:20:208 (80208|3,80208|1,80208|2) - ^
01:20:914 (80914|2,80914|0,80914|1) - ^ and so on
01:20:826 (80826|3) - readd at 70% volume for consistency fixed
01:23:649 (83649|1) - ^
01:24:355 (84355|3) - ^
01:30:002 (90002|1) - ^ and so on from 01:19:502 i changed all the snares to 35 35, leaving one note empty and not exceeding 70
01:42:796 (102796|1,102796|0,102796|3) - Would just suggest readding the clap at 33% vol again to avoid going over 100% total vol fixed
02:02:914 (122914|3) - I'd consider replacing this with a kick at 70% vol. changed to snare
02:03:267 (123267|0,123620|0,123973|1) - Assuming you did the above, I would do the same here as the kick is heard even when the snare plays i added a 70% kick with the empty notes inbetween the 35 35 snares
02:15:620 (135620|1) - I'd consider adding a finish here even though it's a little quiet since this is like the start of the calm section dont think finishes are needed here since it transitions well on its own
02:15:620 (135620|1,136326|2,136370|3,137032|3,137561|2,139855|2,139943|3,140032|2,140208|1,140561|0,140914|0,141267|1,141443|2,141620|3,141973|2,142679|1,143208|3,143737|0,145149|0,145326|1,145502|2,145855|2,146208|0,146384|1,146561|2) - Might consider adding drum-hitnormal2 at 40% vol for these notes to help accent the piano. doesnt seem that way for me
02:26:914 - ^ And so on with the rest of this section ^
03:00:796 (180796|3) - Would recommend adding a soft-hitfinish here for the section start same as above

Anyways, the rest of the chart basically repeats the same problems I've pointed out. So to summarize, find a suitable volume you wanna use (such as 70%), and take however many notes you plan on hitsounding using the same samples (like you have two notes you want to add kick.wav to) and divide your total volume by the # of notes you plan on hitsounding to get your total vol. Additionally, you could use the default soft-hitnormal at the beginning and ends of sections to help emphasize it. For the piano, I'd recommend using the drum-hitnormal2 as it's a pretty sound and goes well with the section imo i feel tired just by reading that :c but ok

[notice]

Chart
[Teleportation]
00:10:502 (10502|1) - I think it'd be better to extend this LN to 00:11:208 - instead as that's where it actually ends. I'd try an arrangement like this https://osu.ppy.sh/ss/7187458 applied but last note moved to 3 instead
00:15:620 - The synth here is similar to the above in that it's a delay. Might try this to represent it https://osu.ppy.sh/ss/7187486 applied with slight change
00:31:149 (31149|3,32561|0,32738|2,32914|1,33090|2,33267|1,33355|2,33443|1,33620|2,33796|1) - I honestly think it's easier to play this if you isolate the different parts onto separate hands so that the player doesn't have to coordinate two moving parts across both hands. Like this maybe https://osu.ppy.sh/ss/7187497 its intended since its mapped similarly for a challenge and unless theres a major issue it will not be changed
00:44:208 (44208|2,44385|1) - I think it'd be easier to play if you switched columns here so the LN is in 2 and the short notes in 3 seems good
00:50:032 (50032|0,50032|1,50208|0) - LNs on the strong fingers and short notes on the weaker fingers of the same hand are ass to hit generally since your middle finger depends on the index finger for strength when playing, so it'd be better to switch the columns here, like this https://osu.ppy.sh/ss/7187546 same reason as ^
00:50:385 (50385|1,50473|0,50561|1,50649|2,50738|1,50826|3) - I'd try a more linear roll like this instead https://osu.ppy.sh/ss/7187564 ^
01:16:326 - In my opinion, this entire burst feels a bit difficult to hit. I might try using more two handed trills so that it's more balanced and less trilly on single hands https://osu.ppy.sh/ss/7187594 ^
01:37:767 (97767|0,97855|2,97855|1) - Would try using a trill instead like this https://osu.ppy.sh/ss/7187629 ^ + pr
01:43:326 (103326|2,103326|1,103414|0,103502|2,103502|1) - I'd consider stacking notes in [12] for better playability, like this https://osu.ppy.sh/ss/7187711 ^
01:49:855 (109855|0,110032|0,110208|0,110561|0,110737|0) - Feels a bit heavy in column 1. I'd try to rearrange it a little like this https://osu.ppy.sh/ss/7187725 rearranged by myself, rip ss
02:02:561 (122561|3,122561|2,122737|3,122914|3) - Definitely switch the columns here due the reason I mentioned above a while ago about weaker fingers depending on stronger fingers for strength. Maybe try this https://osu.ppy.sh/ss/7187735 (I also rearranged the top for better playability imo) same as above
02:07:480 (127480|1,127657|3,127855|0,128032|2,128186|1,128362|0,128539|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|1,129951|3,130127|0,130304|2,130480|1,130657|0,130833|3,131009|2,131186|0,131362|3,131539|2,131715|1,131892|3,132068|0,132245|1,132421|2,132598|1,132752|3,132752|0,132929|1,133105|2,133282|3,133458|1,133634|3,133811|2,133987|1) - Is there any reason why these are all on the 1/8 before the downbeat/upbeat? snapped for accuracy
02:12:752 (132752|0) - I'd consider ending this at 02:15:620 - where the piano comes in as the sound quickly fades away afterwards, and this is a nice place to end it off. i've thought a lot about this and i'll re-apply this ln from before a previous mod suggested this
02:42:796 (162796|2,162973|1,163061|2,163149|1) - Would consider control H here so that the hand holding the LN doesn't have as many short notes to deal with as the LNless right hand okay
02:54:620 (174620|1,174708|0,174796|1,174884|2,174973|1,175061|3,175149|2) - Would consider arranging this to be more like a linear roll,. like so https://osu.ppy.sh/ss/7187760 same as above
03:25:326 - Shouldn't there be another note here for the kick? 1 would probably work best fixed
03:35:914 (215914|3) - I'd try to keep notes from being stuck on the outside of LNs simply cause it's harder to hit notes like that as opposed to if they were in the inner column its intended as the kick notes are supposed to follow the initial LNs right after them
03:44:914 (224914|1,225002|0,225090|1,225090|2) - Would consider something more connected like this http://puu.sh/tGdHv.jpg fully applied
03:59:737 (239737|0,239737|1,239737|3,239737|2) - Why are you using a quad for a snare? From what I've noticed in this section, you've just been using triples for all the snares, and only use quads for the the ending snares like at 03:23:031 (203031|1,203031|0,203031|3,203031|2) - fixed during re-hs
04:01:855 (241855|3,241855|2,241855|0,241855|1) - ^ ^
04:04:678 (244678|0,244678|1) - Shouldn't this be a triple for the snare? Maybe moving 04:04:502 (244502|3) - to 2 and adding the note in 4 would work best ^
04:07:149 - I'd try to reduce the amount of trills while you can before you get to 04:07:855 - , like this https://osu.ppy.sh/ss/7187800 same as way up
04:19:149 (259149|1,259149|0,259326|1,259326|2,259502|3,259502|2) - Rather than a stair, I'd try stacking 3 of the notes in 1 and making the others move outward, like this https://osu.ppy.sh/ss/7187805 changed to instead, let me know if thats an issue

You can apply most of the stuff I mentioned about the hitsounds to the other diffs. time to spend another hour re-hitsounding I haven't looked at the lower diffs since I ran out of time, but I think you kind of get the point. yep If you need any clarification or stuff, feel free to poke me in game or forum pm me. beware the spam
much tank very
Protastic101
Just posting to say I've discussed the hitsounds with riunosk, and I'm ok with how it is now, so FC can rebub whenever.
Aruel
ok then ~o~
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