General- What's the point of snare(100%).wav when LR_Snare+Soft+Fast.wav is basically the same sample but louder? I'd suggest you remove the snare(100%).wav and replace it with LR_Snare+Soft+Fast.wav but in a lower volume (like maybe 30% works). Just open the .osu, go to Edit -> Replace and it'll look like this http://puu.sh/tG4zd.png ok i guess
- Due to the high amount of LNs in Teleportation, I would consider reducing the HP to 8.5 and lowering OD to 7.7 or so since it's a close 1:1 ratio of short notes to LNs HP is reduced to 8.6 instead and
OD changed to 7.8retained at 8, i wanna try to retain a bit of the difficulty - Imo, I'd just use the soft sample set throughout the entire song as the default normal-hitnormal in the calm section from 00:00:091 - 00:56:561 - is pretty noisy and distracting from the actual music. this is dependant on your own skin so thats subjective // not applied since already discussed with fc
- For the snares at 01:19:502 - , I'd try using this instead http://puu.sh/tG7Cy.wav i dont think that sound fits imo so not applied
Hitsounds
[Teleportation]
00:33:973 - This is my opinion, but I don't think the kicks here make that much sense with the music since there's no percussion here and the accent comes from the guitar chord kind of sound. I think it'd be better to replace the kicks here with drum-hitnormal2 since it's a quieter sound. the kick sounds seem to fit well so no chance
00:38:914 (38914|3) - This should be at 70% volume since you've been using double hitsounds at 35% in this section, which adds up to 70% total hitsound vol. I also don't really hear an accent on this note, so are you sure this is meant to be here as none of the other diffs have it. fixed, removed hs
00:43:855 (43855|2) - Import at 70% to make up for the single hitsound, or add another kick.wav on 00:43:855 (43855|0) - at 35% vol applied
00:44:561 (44561|2) - Same as the above, either use a double hitsound with each sample being 35% or import this one at 70% ^
00:44:914 (44914|2) - ^ . What I would recommend for this section is to just add hitsounds every 3/2 beat, like at 00:39:620 - 00:40:149 - 00:40:679 - for example, and stick to that the whole way through. that hs pattern doesnt seem to fit so no change
00:52:326 (52326|1,52326|0,52326|3) - Triple hitsound here, remove a hitsound from one of the notes (resetting the sample makes the note completely silent, so just remove 00:52:326 (52326|3) - and readd it as a short note) fixed
00:56:561 (56561|3) - Since this is the start of a new section, I would recommend adding a finish here. You can use the soft sampleset's finish for this as it fits nicely with the music. Note that you can't have an editor whistle/clap/finish on a sample imported note, so remove 00:56:561 (56561|3) - and readd it to get rid of the hitsound and add a soft-hitfinish on it. i think its fine as it is already so no change
01:08:208 (68208|0,68208|1) - These are pretty much inaudible, they're so quiet, even with a total vol of 100%. I'd just do here what I mentioned in teh general and remove the snare(100%).wav completely and just use LR_Snare+Soft+Fast.wav, albeit at a slightly lower volume like 25% (per note, for a total of 50% vol). already changed to lrsnaresoftfastwgawiuehaslkjd
01:08:737 (68737|3) - Add kick at 35% vol here oki
01:09:620 (69620|0) - Try to be consistent with your sample volumes here. What I notice is that you tend to hitsound two notes with the same sample and just split the volume which is fine, so here you should do the same and add a snare at 01:09:620 (69620|0,69620|2) - on 50% for both uhh timestamp? will clarify with you soon
01:10:149 (70149|1) - Missing kick(35%) fixed
01:12:443 (72443|2,72443|1) - Similar to what I mentioned two lines above, split the hitsound volume and add snares to both notes at 50% snare hs vol is fixed at 30 so im not making both to 50
01:13:502 (73502|1,73502|2,73502|0) - Triple hitsound, remove the hitsounds from one of the notes fixed
01:13:855 (73855|2,73855|1,73855|3) - ^ ^
01:14:032 (74032|0,74032|1) - Single hitsound, add another on the LN at 35% ^
01:14:208 (74208|3,74208|2,74208|0) - triple hitsound, remove one ^
01:13:502 (73502|1,73502|2,73502|0) - tbh, now that I listen to it more closely, wouldn't a snare be more appropriate for these sounds? The snare comes in every 1/1 it sounds like, so I'd replace the kicks at places like 01:13:502 - 01:13:855 - 01:14:208 - 01:14:561 - with snares instead. changed all 1/1 kicks to snares in that section
01:14:737 (74737|1,74826|0) - set these to 70% volume since there's only one hitsounded note fixed
01:15:620 (75620|3,75620|2,75620|0) - Triple hitsound, remove one hitsound from the pair. replaced with snares
01:16:149 (76149|0,76237|1) - Set these as 70% volume to make the total volume consistent with this entire burst. Again though, I think using LR_Snare+Soft+Fast.wav is better than using kicks as the sound more closely resembles a snare. i only changed the single notes to 70% and lrsnaresoftfastiwjdasikj dont really sound fitting to me at least
01:16:414 (76414|1,76590|2,76767|2,76943|3,77120|3,77296|1,77473|1,77649|0) - Set these all to 70% since they're only single hitsounds and you generally use 70% vol for your samples ^
01:16:679 (76679|1,76679|3,76679|0,77032|2,77032|0,77032|1,77385|3,77385|0,77385|2,77737|1,77737|2,77737|3) - Remove one hitsound from all of these triples as the total volume becomes 105% when you use three of the same samples at 35% vol fixed
01:18:796 (78796|2,78796|1,78796|0) - This has a combined volume of 150%. I'd just readd them at 33% volume instead so that it gets close to 100% total vol ok
01:19:149 (79149|1) - I'd consider removing the hitsound on this note and instead adding a Finish here for the crash and section start. If you do, don't forget to readd 01:19:149 (79149|0) - kick at 70% vol looks fine as it is, no change
01:19:502 (79502|0,79502|1,79502|3) - I'd use that snare I mentioned in General right here, maybe at 35% volume on two notes for a total of 70% vol aaaaaaaaaaaaaaa
01:20:208 (80208|3,80208|1,80208|2) - ^
01:20:914 (80914|2,80914|0,80914|1) - ^ and so on
01:20:826 (80826|3) - readd at 70% volume for consistency fixed
01:23:649 (83649|1) - ^
01:24:355 (84355|3) - ^
01:30:002 (90002|1) - ^ and so on from 01:19:502 i changed all the snares to 35 35, leaving one note empty and not exceeding 70
01:42:796 (102796|1,102796|0,102796|3) - Would just suggest readding the clap at 33% vol again to avoid going over 100% total vol fixed
02:02:914 (122914|3) - I'd consider replacing this with a kick at 70% vol. changed to snare
02:03:267 (123267|0,123620|0,123973|1) - Assuming you did the above, I would do the same here as the kick is heard even when the snare plays i added a 70% kick with the empty notes inbetween the 35 35 snares
02:15:620 (135620|1) - I'd consider adding a finish here even though it's a little quiet since this is like the start of the calm section dont think finishes are needed here since it transitions well on its own
02:15:620 (135620|1,136326|2,136370|3,137032|3,137561|2,139855|2,139943|3,140032|2,140208|1,140561|0,140914|0,141267|1,141443|2,141620|3,141973|2,142679|1,143208|3,143737|0,145149|0,145326|1,145502|2,145855|2,146208|0,146384|1,146561|2) - Might consider adding drum-hitnormal2 at 40% vol for these notes to help accent the piano. doesnt seem that way for me
02:26:914 - ^ And so on with the rest of this section ^
03:00:796 (180796|3) - Would recommend adding a soft-hitfinish here for the section start same as above
Anyways, the rest of the chart basically repeats the same problems I've pointed out. So to summarize, find a suitable volume you wanna use (such as 70%), and take however many notes you plan on hitsounding using the same samples (like you have two notes you want to add kick.wav to) and divide your total volume by the # of notes you plan on hitsounding to get your total vol. Additionally, you could use the default soft-hitnormal at the beginning and ends of sections to help emphasize it. For the piano, I'd recommend using the drum-hitnormal2 as it's a pretty sound and goes well with the section imo i feel tired just by reading that :c but ok[notice]
Chart[Teleportation]
00:10:502 (10502|1) - I think it'd be better to extend this LN to 00:11:208 - instead as that's where it actually ends. I'd try an arrangement like this
https://osu.ppy.sh/ss/7187458 applied but last note moved to 3 instead00:15:620 - The synth here is similar to the above in that it's a delay. Might try this to represent it
https://osu.ppy.sh/ss/7187486 applied with slight change00:31:149 (31149|3,32561|0,32738|2,32914|1,33090|2,33267|1,33355|2,33443|1,33620|2,33796|1) - I honestly think it's easier to play this if you isolate the different parts onto separate hands so that the player doesn't have to coordinate two moving parts across both hands. Like this maybe
https://osu.ppy.sh/ss/7187497 its intended since its mapped similarly for a challenge and unless theres a major issue it will not be changed00:44:208 (44208|2,44385|1) - I think it'd be easier to play if you switched columns here so the LN is in 2 and the short notes in 3
seems good00:50:032 (50032|0,50032|1,50208|0) - LNs on the strong fingers and short notes on the weaker fingers of the same hand are ass to hit generally since your middle finger depends on the index finger for strength when playing, so it'd be better to switch the columns here, like this
https://osu.ppy.sh/ss/7187546 same reason as ^00:50:385 (50385|1,50473|0,50561|1,50649|2,50738|1,50826|3) - I'd try a more linear roll like this instead
https://osu.ppy.sh/ss/7187564 ^01:16:326 - In my opinion, this entire burst feels a bit difficult to hit. I might try using more two handed trills so that it's more balanced and less trilly on single hands
https://osu.ppy.sh/ss/7187594 ^01:37:767 (97767|0,97855|2,97855|1) - Would try using a trill instead like this
https://osu.ppy.sh/ss/7187629 ^ + pr01:43:326 (103326|2,103326|1,103414|0,103502|2,103502|1) - I'd consider stacking notes in [12] for better playability, like this
https://osu.ppy.sh/ss/7187711 ^01:49:855 (109855|0,110032|0,110208|0,110561|0,110737|0) - Feels a bit heavy in column 1. I'd try to rearrange it a little like this
https://osu.ppy.sh/ss/7187725 rearranged by myself, rip ss02:02:561 (122561|3,122561|2,122737|3,122914|3) - Definitely switch the columns here due the reason I mentioned above a while ago about weaker fingers depending on stronger fingers for strength. Maybe try this
https://osu.ppy.sh/ss/7187735 (I also rearranged the top for better playability imo)
same as above02:07:480 (127480|1,127657|3,127855|0,128032|2,128186|1,128362|0,128539|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|1,129951|3,130127|0,130304|2,130480|1,130657|0,130833|3,131009|2,131186|0,131362|3,131539|2,131715|1,131892|3,132068|0,132245|1,132421|2,132598|1,132752|3,132752|0,132929|1,133105|2,133282|3,133458|1,133634|3,133811|2,133987|1) - Is there any reason why these are all on the 1/8 before the downbeat/upbeat?
snapped for accuracy02:12:752 (132752|0) - I'd consider ending this at 02:15:620 - where the piano comes in as the sound quickly fades away afterwards, and this is a nice place to end it off.
i've thought a lot about this and i'll re-apply this ln from before a previous mod suggested this02:42:796 (162796|2,162973|1,163061|2,163149|1) - Would consider control H here so that the hand holding the LN doesn't have as many short notes to deal with as the LNless right hand
okay02:54:620 (174620|1,174708|0,174796|1,174884|2,174973|1,175061|3,175149|2) - Would consider arranging this to be more like a linear roll,. like so
https://osu.ppy.sh/ss/7187760 same as above03:25:326 - Shouldn't there be another note here for the kick? 1 would probably work best
fixed03:35:914 (215914|3) - I'd try to keep notes from being stuck on the outside of LNs simply cause it's harder to hit notes like that as opposed to if they were in the inner column
its intended as the kick notes are supposed to follow the initial LNs right after them03:44:914 (224914|1,225002|0,225090|1,225090|2) - Would consider something more connected like this
http://puu.sh/tGdHv.jpg fully applied 03:59:737 (239737|0,239737|1,239737|3,239737|2) - Why are you using a quad for a snare? From what I've noticed in this section, you've just been using triples for all the snares, and only use quads for the the ending snares like at 03:23:031 (203031|1,203031|0,203031|3,203031|2) -
fixed during re-hs04:01:855 (241855|3,241855|2,241855|0,241855|1) - ^
^04:04:678 (244678|0,244678|1) - Shouldn't this be a triple for the snare? Maybe moving 04:04:502 (244502|3) - to 2 and adding the note in 4 would work best
^04:07:149 - I'd try to reduce the amount of trills while you can before you get to 04:07:855 - , like this
https://osu.ppy.sh/ss/7187800 same as way up04:19:149 (259149|1,259149|0,259326|1,259326|2,259502|3,259502|2) - Rather than a stair, I'd try stacking 3 of the notes in 1 and making the others move outward, like this
https://osu.ppy.sh/ss/7187805 changed to instead, let me know if thats an issue