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Ono Daisuke / Sakurai Takahiro & Nakata Jouji - Welcome!!DIS

posted
Total Posts
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Topic Starter
Kei
This beatmap was submitted using in-game submission on domingo, 03 de julio de 2016 at 12:03:02

Artist: Ono Daisuke / Sakurai Takahiro & Nakata Jouji
Title: Welcome!!DISCO Kemokemoke
Source: 繰繰れ!コックリさん
Tags: gugure kokkuri-san opening tv size ichimatsu kohina shigaraki inugami Rilene
BPM: 137
Filesize: 13267kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1,38 stars, 87 notes)
  2. Hard (3,07 stars, 222 notes)
  3. Insane (4,07 stars, 284 notes)
  4. Rilene's Normal (2,01 stars, 140 notes)
Download: Ono Daisuke / Sakurai Takahiro & Nakata Jouji - Welcome!!DISCO Kemokemoke
Download: Ono Daisuke / Sakurai Takahiro & Nakata Jouji - Welcome!!DISCO Kemokemoke (no video)
Information: Scores/Beatmap Listing
---------------
Kokkuri Kokkuri burning heaaaart!!




Special thanks box
Intone
wajinshu
kunkakunkakunkakunka
Cagrux
Irreversible (provided me a new video)
Prismetical
Wou
Dyl-Byl
FCL
IamKwaN (metadata check)
Rilene ♥ (mod & guest difficulty)
warpgenius
Battle
Xinely
Intone
Hello from Mod4Mod *MODDING COMPLETE*


[Insane]
00:06:093 (1,2) check flow (move 2 left?)
00:07:206 (3,4,5,6) spacing here looks really wonky. Consider reworking this distance snap.
00:14:323 (1,2) I would stack these circle->slides, I think it will play better. This pattern occurs pretty often (before and after this moment) so if you do decide to change it make sure to channge it for all!
00:16:263 (6,1,2,3,4,5) in this area in general, I think the circles touching make it appear really messy/confusing. Please consider reworking the placemennts of these sections.
00:45:138 (4,5) flow is poor. Try pulling 5 up and to the right more. That would mean 6 nneeds to move as well.
00:45:388 (5,6) flow is reallly wonky consider moving 6 higher. After you move the 4,5 before it (see above^)
01:22:308 (4,5) poor flow, move 5 to the right more.

[Hard]
00:14:752 (1) slider should be curved I think.
00:16:583 (3) placement reallly weird especiallyafter following 3-4-5-6. I don't think the pentagon pattern you're going for works here, unless you also do it before it. 4->5 is weird, and theyre too close together. Consider just making a square and stacking the beginning+ending of the square. Repeat for the others of this type that you have later in the map.
00:27:694 (4) should be tilted upwards, not downwards.
00:34:469 (7) should be tilted upwards
01:13:922 (8,1) stack this.

[Easy]
00:19:953 (4) possibly tilt downwards. To nestle with the (2) slider.
01:02:591 (3) nitpicking a little here, but I think 3 is a LITTTLLLE too bent XD
01:02:698 (1) i think you meant for this to be perfectly horizontal but its a little bent. Change it back to perfectly horizontal the tiny bend looks ehhh

Hmm, inn general I think you might want to rework some of the distance snapping and placement in {Insane}. It feels pretty awkward and confusing at times, particularly the single circles formations. I do like your easy+hard map though :) Whenever I try to map easy/hard I get overwhelmed haha
wajinshu
Hai Kei~
random small mod

General
• Uncheck countdown and widescreen support

Hard
• 00:14:651 (1) -Maybe make it http://puu.sh/mvOe2/bba9df5dfb.jpg
• 00:16:841 (3) - X: 372 Y: 208
• 00:17:498 (5) - X:437 Y: 246

• 01:07:206 (1) - spacing error
• 01:18:812 (4) - NC

Insane
• 00:39:615 (3) - http://puu.sh/mvNbv/eacfdaca63.jpg

Goood luck o~★
Kemokemoke
Topic Starter
Kei
Placeholder!

Intone, I'll get to mod your map tomorrow if possible, if that's okay with you! sorry to make you wait this long. I just came back home and feel very tired to mod today. I was out on vacation. :(

Wajinshu <3 thanks a lot for passing by and your star, I really appreciate it. <3


I'll edit this post with my reply to both mods later.
Intone

Kei wrote:

Placeholder!

Intone, I'll get to mod your map tomorrow if possible, if that's okay with you! sorry to make you wait this long. I just came back home and feel very tired to mod today. I was out on vacation. :(

Wajinshu <3 thanks a lot for passing by and your star, I really appreciate it. <3


I'll edit this post with my reply to both mods later.
No problem take your time :D
Topic Starter
Kei
Well I'll better post again haha

Intone wrote:

Hello from Mod4Mod *MODDING COMPLETE*


[Insane]
00:06:093 (1,2) check flow (move 2 left?) What do you mean here ><? I didn't understand sorry
00:07:206 (3,4,5,6) spacing here looks really wonky. Consider reworking this distance snap. I reworked it slightly!
00:14:323 (1,2) I would stack these circle->slides, I think it will play better. This pattern occurs pretty often (before and after this moment) so if you do decide to change it make sure to channge it for all! Okay :)
00:16:263 (6,1,2,3,4,5) in this area in general, I think the circles touching make it appear really messy/confusing. Please consider reworking the placemennts of these sections. Done
00:45:138 (4,5) flow is poor. Try pulling 5 up and to the right more. That would mean 6 nneeds to move as well. Done
00:45:388 (5,6) flow is reallly wonky consider moving 6 higher. After you move the 4,5 before it (see above^) yus
01:22:308 (4,5) poor flow, move 5 to the right more. Done

[Hard]
00:14:752 (1) slider should be curved I think. Done
00:16:583 (3) placement reallly weird especiallyafter following 3-4-5-6. I don't think the pentagon pattern you're going for works here, unless you also do it before it. 4->5 is weird, and theyre too close together. Consider just making a square and stacking the beginning+ending of the square. Repeat for the others of this type that you have later in the map. Hmm yeah I kinda agree here. I will keep it like this for now since I can't think of any other good pattern. I don't like the square idea ><
00:27:694 (4) should be tilted upwards, not downwards. Done
00:34:469 (7) should be tilted upwards I made it purposedly like that :?
01:13:922 (8,1) stack this. Done

[Easy]
00:19:953 (4) possibly tilt downwards. To nestle with the (2) slider. Hmm nah I like it how it is
01:02:591 (3) nitpicking a little here, but I think 3 is a LITTTLLLE too bent XD haha it's fine! everything helps. Fixed
01:02:698 (1) i think you meant for this to be perfectly horizontal but its a little bent. Change it back to perfectly horizontal the tiny bend looks ehhh Done

Hmm, inn general I think you might want to rework some of the distance snapping and placement in {Insane}. It feels pretty awkward and confusing at times, particularly the single circles formations. I do like your easy+hard map though :) Whenever I try to map easy/hard I get overwhelmed haha

wajinshu wrote:

Hai Kei~ Hai !
random small mod
I opened it lmao

General
• Uncheck countdown and widescreen support Done

Hard
• 00:14:651 (1) -Maybe make it http://puu.sh/mvOe2/bba9df5dfb.jpg yeah
• 00:16:841 (3) - X: 372 Y: 208 I didn't understand this one
• 00:17:498 (5) - X:437 Y: 246 Not sure if I understood this one either but I prefer keeping it as it is ><

• 01:07:206 (1) - spacing error Fixed
• 01:18:812 (4) - NC Oops added

Insane
• 00:39:615 (3) - http://puu.sh/mvNbv/eacfdaca63.jpg nice

Goood luck o~★
Kemokemoke kemokemoke!
Thank you two! very useful mods. Also thank you wajinshu for your star <3

Sorry once again for making you wait for my mod ):
Intone
^^ maybe if I use picture will be better?


Try movinng 2 like this

ofc that will mean you will nneed to redistance snap the stuff after it



Also if you don't mind for my m4m could you mod something different? This one innstead:
t/405427

Unless you already started thenn its np XD
kunka
From your Q~
General

  1. Source: I recommend the registration of the formal language. → 「繰繰れ! コックリさん」 Because the 「Gugure! Kokkuri-san」 is pronunciation, please enroll in tag. official site / Enlarged picture
  2. Title: I think that the 「(TV Size)」 is not necessary. The source that "(TV Size)" is written is not found. Sales company site of the sound track / Enlarged picture of the song contents I recommend that the "tv size" enrolls in tag.
Insane

  1. 00:23:410 (6,1) - NC is reverse.
  2. 00:26:914 (2) - The NC is from here according to consistency.
  3. 00:24:834 (6) - I think it to be overmap. I think that this is not necessary.
  4. 00:35:016 (1) - NC remove. 00:35:673 (4) - It is NC for a reason same as the above from here.
  5. 00:36:987 (1,3) - ^
  6. 00:40:491 (5) - Would you stack in 00:39:177 (1) - ?
  7. 00:40:929 (6) - NC. 00:41:805 (1) - NC remove. and 00:42:680 (4) - NC.
  8. 00:43:994 (1,2) - NC is reverse.
  9. 00:45:308 (5,6) - Would you change the rhythm? I think that it is easy now. try this, please http://puu.sh/myuwi.jpg
  10. 00:59:761 (2) - I hear the sound of cymbals here. Would you add finish?
  11. 01:01:951 (5) - ^
  12. 01:03:702 (1) - ^ Please add it to 01:17:717 (1) - according to consistency in the same way if you adopt it.
  13. 01:05:454 (1) - ^ Please add it to 01:19:469 (1) - according to consistency in the same way if you adopt it.
  14. 01:08:848 - I hear the sound of the snare here. Would you add a circle?
  15. 01:08:958 (8,1) - NC is reverse.
  16. 01:22:972 (6,1) - ^
  17. 01:26:476 (9) - NC. 01:26:914 (1) - NC remove.
Hard

  1. 01:11:586 (3,4) - I move these under a little and recommend that I perform stack to 01:12:461 (4) - in 01:10:710 (1) -

    Please refer to insane diff about hitsounds and the NC.
Easy

  1. 01:03:702 (1) - I recommend that I bend it than a straight line. I think that it matches music.
GL ;)
Topic Starter
Kei
Intone

Intone wrote:

^^ maybe if I use picture will be better?


Try movinng 2 like this

ofc that will mean you will nneed to redistance snap the stuff after it



Also if you don't mind for my m4m could you mod something different? This one innstead:
t/405427

Unless you already started thenn its np XD
Ahh! I see it now. Great! I'll change it.

And yeah I already modded your map. ><


@kunkakunkakunkakunka: I'll edit this post later with my reply to your mod. :D
Rilene
Oh damn, will speed my Normal GD ASAP. :?

EDIT
GD Will be done once I finished exams, which is on Saturday.
Topic Starter
Kei
Go go cat :3
Topic Starter
Kei

kunkakunkakunkakunka wrote:

From your Q~
General

  1. Source: I recommend the registration of the formal language. → 「繰繰れ! コックリさん」 Because the 「Gugure! Kokkuri-san」 is pronunciation, please enroll in tag. official site / Enlarged picture Great
  2. Title: I think that the 「(TV Size)」 is not necessary. The source that "(TV Size)" is written is not found. Sales company site of the sound track / Enlarged picture of the song contents I recommend that the "tv size" enrolls in tag. Done!

Insane

  1. 00:23:410 (6,1) - NC is reverse. Yup
  2. 00:26:914 (2) - The NC is from here according to consistency. Yes
  3. 00:24:834 (6) - I think it to be overmap. I think that this is not necessary. Hmm I'm following the vocals here so it's not overmap at all, but if someone else agrees on this i'll change it
  4. 00:35:016 (1) - NC remove. 00:35:673 (4) - It is NC for a reason same as the above from here. Yup
  5. 00:36:987 (1,3) - ^ Yup
  6. 00:40:491 (5) - Would you stack in 00:39:177 (1) - ? Yup
  7. 00:40:929 (6) - NC. 00:41:805 (1) - NC remove. and 00:42:680 (4) - NC. Yup
  8. 00:43:994 (1,2) - NC is reverse. Yessss
  9. 00:45:308 (5,6) - Would you change the rhythm? I think that it is easy now. try this, please http://puu.sh/myuwi.jpg Great <3
  10. 00:59:761 (2) - I hear the sound of cymbals here. Would you add finish? Yup
  11. 01:01:951 (5) - ^ Yup
  12. 01:03:702 (1) - ^ Please add it to 01:17:717 (1) - according to consistency in the same way if you adopt it. Yup
  13. 01:05:454 (1) - ^ Please add it to 01:19:469 (1) - according to consistency in the same way if you adopt it. Yeah!
  14. 01:08:848 - I hear the sound of the snare here. Would you add a circle? oh O: nice catch. Added.
  15. 01:08:958 (8,1) - NC is reverse. Changed
  16. 01:22:972 (6,1) - ^ Yes
  17. 01:26:476 (9) - NC. 01:26:914 (1) - NC remove. Yup
Hard

  1. 01:11:586 (3,4) - I move these under a little and recommend that I perform stack to 01:12:461 (4) - in 01:10:710 (1) Done

    Please refer to insane diff about hitsounds and the NC. Yeah i added more hitfinishes and fixed nc's
Easy

  1. 01:03:702 (1) - I recommend that I bend it than a straight line. I think that it matches music. Yup
GL ;)
Thank you a lot! super useful mod really. I like how much my insane diff improved. Sorry for not modding your map yet, I'll do it soon!!
Rilene
Rilene's Normal
osu file format v14

[General]
AudioFilename: Gugure! Kokkuri-san OP.mp3
AudioLeadIn: 0
PreviewTime: 56695
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Welcome!! DISCO Kemokemoke (TV Size)
TitleUnicode:Welcome!! DISCOけもけもけ (TV Size)
Artist:Daisuke Ono, Takahiro Sakurai & Jouji Nakata
ArtistUnicode:小野 大輔 櫻井 孝宏 & 中田 譲治
Creator:Kei
Version:Rilene's Normal
Source:Gugure! Kokkuri-san
Tags:opening ichimatsu kohina shigaraki inugami
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2389,437.956204379562,4,1,1,75,1,0
2389,-133.333333333333,4,1,1,75,0,0
9834,-200,4,1,1,75,0,0
11148,-133.333333333333,4,1,1,75,0,0
30418,-200,4,1,1,75,0,0
32607,-133.333333333333,4,1,1,75,0,0
56695,-100,4,1,1,75,0,1
63702,-100,4,1,1,75,0,0
70710,-100,4,1,1,75,0,1
77717,-100,4,1,1,75,0,0


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344,156,82097,2,0,L|258:147,2,75
422,203,82753,1,0,0:0:0:0:
428,108,82972,6,0,P|383:113|351:104,1,75
275,59,83410,2,0,P|280:104|271:136,1,75
226,212,83848,2,0,P|271:207|303:216,1,75
379,261,84286,2,0,P|374:216|383:184,1,75
471,120,84724,6,0,B|412:73|412:73|333:58,1,150
173,59,85600,2,0,B|100:73|100:73|41:120,1,150
57,215,86476,6,0,L|233:204,1,150

hope it will do as I rarely mapped "Normal" :?
Topic Starter
Kei
Thank you a lot Rilene <3

Moved to pending

Also Rilene you should re download the map since the .osu file you gave me had the old title and metadata. :>
Rilene

Kei wrote:

Thank you a lot Rilene <3

Moved to pending

Also Rilene you should re download the map since the .osu file you gave me had the old title and metadata. :>
:3
And ok, will redownload it :D
SoySauce
From my queue :D

General
  1. Easy and Normal should also use tick rate 1 imo. Also the Easy diff actually have a larger maximum combo than Normal (dunno if this is something wrong but just gonna point it out)
Easy
  1. Can't find anything wrong. Nice diff
Rilene's Normal
  1. AR6 is too high for this diff and bpm. Use 4 or 4.5
  2. This map has inconsistent DS in which the kiai has a higher DS than the other parts plus some more other inconsistencies. Try to keep constency in DS while mapping a Normal diff
  3. 00:07:644 (1,2,3,4,5) - I don't think doing an anti-jump is ok for a Normal diff since it is best to keep constant spacing throughout the map as it is much easier for neginners to play
  4. 00:09:396 (5) - NC here
  5. 00:09:834 (1) - Although this SV slowdown fits the music the slider just becomes too compact and may be hard for beginners to read plus remove NC here after there's no longer an SV change if you decide to change it
  6. 00:09:834 (1,1) - Wrong spacing
  7. 00:19:907 (1,2) - ^
  8. 00:34:797 (3,1) - ^
  9. 00:41:805 (6,1) - ^
  10. 00:44:432 (5,6) - ^
  11. 00:45:308 (6,1) - ^
  12. 00:51:001 (6,1) - ^
  13. 00:53:191 (1,2,3) - ^ and I think you can simplify this
  14. 00:33:921 (1) - Remove NC
  15. The kiai part suddenly increased in general DS plus there are some more inconsistencies. Check all of them and try to use only one DS value for the whole map. I won't comment about DS anymore on the mods below
  16. 00:56:695 (1,3) - Minor suggestion. These two are almost touching. Although it's perfectly fine maybe you could space them a little
  17. 00:59:542 (2,3,1) - This stack can be confusing for beginners as some might just continue to click at 1/2 beat for 01:00:199 (1) and leading to mistiming the note
  18. 01:03:702 (1,2,3,1,2,3) - This pattern can be confusing too. Consider changing it
  19. 01:20:564 (2,1,3,1) - Try to avoid these overlaps.
Hard
  1. 00:53:191 - This buildup part. Suddenly doing 1/2 beats after a blue-red beat with almost same spacing will really mess up some hard players. Plus the rhythm before the buildup part is a whole which will make it even harder to play since it's a constant rhythm change. So I recommend doing this bit 00:53:191 (1,2,3,4,5,6) - like this to smoothen things up and the sliders can also serve as a 'get ready' for the next jump
  2. 00:58:447 (1,2) - Blanket?
  3. 01:09:834 (3,4) - Recommend stacking these to signify the change to whole beat after the blue-red rhythm
Insane
  1. Lower the HP to about 6.5 or 6
  2. 01:09:505 (3,4) - Change this to slider to avoid the 3/4 beat spacing after a double so that it remains readable
  3. Everything else looks fine

That's all from me! Hope this helps and good luck :D
Topic Starter
Kei

Cagrux wrote:

From my queue :D

General
  1. Easy and Normal should also use tick rate 1 imo. Also the Easy diff actually have a larger maximum combo than Normal (dunno if this is something wrong but just gonna point it out) Hmm well that's weird. I reduced the tick rate of Easy to 1. It's up to Rilene if he wants to change his diff tickrate or not. :D
Hard
  1. 00:53:191 - This buildup part. Suddenly doing 1/2 beats after a blue-red beat with almost same spacing will really mess up some hard players. Plus the rhythm before the buildup part is a whole which will make it even harder to play since it's a constant rhythm change. So I recommend doing this bit 00:53:191 (1,2,3,4,5,6) - like this to smoothen things up and the sliders can also serve as a 'get ready' for the next jump Yes
  2. 00:58:447 (1,2) - Blanket? done
  3. 01:09:834 (3,4) - Recommend stacking these to signify the change to whole beat after the blue-red rhythm Nice idea
Insane
  1. Lower the HP to about 6.5 or 6 hmm i'm not sure about this, i think the diff is pretty easy for an insane so i'll keep this
  2. 01:09:505 (3,4) - Change this to slider to avoid the 3/4 beat spacing after a double so that it remains readable i'll keep this in mind, wont change it but i'll do it if someone else suggests it again. i prefer keeping it a circle because i think it makes this part feel more emphasized
  3. Everything else looks fine

That's all from me! Hope this helps and good luck :D
Thank you very much! (:

Redownload is required! I updated the map with a video with proper filesize and quality.
Rilene
Will apply that mod on Sunday.
Prismetical
Heya! M4M ♥

[General]
- add a spinner for variety on the scoreboard when it's finished

Easy
00:12:899 (3) - do some more work on that one, bigger distance between the second and third point of the slider
00:14:651 (1) - I'd like to have this more rotated, try 3° and it will look better
00:18:593 (2,3,4) - I would find this much better:

00:22:097 (2,1) - overlay, don't let them touch each other
00:50:126 (2,1,2) - make a triangle

00:58:447 (3) - plays better if divided into a circle and a 1/1 slider
01:01:951 (3) - same as before, just the 1/1 slider, then the circle

Normal
00:07:644 (1,2,3,4,5) - don't break distance snap, unrankable probably
00:09:834 (1,1) - blanket
00:12:024 (2,2) - ugly overlay
00:13:775 (2,1,2) - make a triangle
00:35:673 (1,1) - stack properly, probably need to move 00:36:986 (3) - a tiny bit
00:59:542 (2,3,1) - don't stack
01:04:797 (2,3) - stack
01:06:549 (2,3) - ^
01:08:958 (1,2) - pretty random, not very readable
01:09:177 (2,3,1) - wrong DS
01:17:717 (1,2) - ^
01:20:564 (2,3) - stack
01:22:097 (3,1,2,3) - ugly

Hard
00:29:542 (4,4) - ugly overlay
00:30:418 (1,2,3,4,5,6,7) - can look better, too much space between (4) and (1) for example
00:40:491 (5,7) - stack
00:45:965 (5,1) - wrong DS
00:47:498 (4,3) - ugly overlay
00:50:564 (3,4) - wrong spacing
00:54:943 (1,2,3,4,5) - also not perfect, try equal spacing beneath each other aswell
01:08:958 (6,1,3,4) - unreadable, first double tap, then two circles on white ticks also stacked, confusing
01:09:834 (3,4,2) - ugly overlay
01:11:586 (3,3) - ^

Still can't mod Insanes, looked at it, but I can't help you here.

Best wishes! Don't forget to mod my map! ♥
Topic Starter
Kei
I'll post my reply soon, as well as mod your map! please be patient ♥

Okay let's see!

Prismetical wrote:

Heya! M4M ♥

[General]
- add a spinner for variety on the scoreboard when it's finished I'd like to but I dont really see any place for a spinner ):

Easy
00:12:899 (3) - do some more work on that one, bigger distance between the second and third point of the slider fixed
00:14:651 (1) - I'd like to have this more rotated, try 3° and it will look better alright
00:18:593 (2,3,4) - I would find this much better: great <3

00:22:097 (2,1) - overlay, don't let them touch each other okay
00:50:126 (2,1,2) - make a triangle >< sorry but i like how it is now

00:58:447 (3) - plays better if divided into a circle and a 1/1 slider sounds and plays better yeah but i want to keep this diff very simple
01:01:951 (3) - same as before, just the 1/1 slider, then the circle same as above

Hard
00:29:542 (4,4) - ugly overlay ugly why? i don't see anything wrong with it
00:30:418 (1,2,3,4,5,6,7) - can look better, too much space between (4) and (1) for example improved
00:40:491 (5,7) - stack nice
00:45:965 (5,1) - wrong DS ah it's intentional, it's a small jump
00:47:498 (4,3) - ugly overlay i think i improved this?
00:50:564 (3,4) - wrong spacing fixed
00:54:943 (1,2,3,4,5) - also not perfect, try equal spacing beneath each other aswell done
01:08:958 (6,1,3,4) - unreadable, first double tap, then two circles on white ticks also stacked, confusing i unstacked (1) and (6)
01:09:834 (3,4,2) - ugly overlay
01:11:586 (3,3) - ^why? ):

Still can't mod Insanes, looked at it, but I can't help you here. it's alright!

Best wishes! Don't forget to mod my map! ♥ I'll mod it soon! thank you very much <3
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