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Ono Daisuke / Sakurai Takahiro & Nakata Jouji - Welcome!!DIS

posted
Total Posts
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Topic Starter
Kei
This beatmap was submitted using in-game submission on domingo, 03 de julio de 2016 at 12:03:02

Artist: Ono Daisuke / Sakurai Takahiro & Nakata Jouji
Title: Welcome!!DISCO Kemokemoke
Source: 繰繰れ!コックリさん
Tags: gugure kokkuri-san opening tv size ichimatsu kohina shigaraki inugami Rilene
BPM: 137
Filesize: 13267kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1,38 stars, 87 notes)
  2. Hard (3,07 stars, 222 notes)
  3. Insane (4,07 stars, 284 notes)
  4. Rilene's Normal (2,01 stars, 140 notes)
Download: Ono Daisuke / Sakurai Takahiro & Nakata Jouji - Welcome!!DISCO Kemokemoke
Download: Ono Daisuke / Sakurai Takahiro & Nakata Jouji - Welcome!!DISCO Kemokemoke (no video)
Information: Scores/Beatmap Listing
---------------
Kokkuri Kokkuri burning heaaaart!!




Special thanks box
Intone
wajinshu
kunkakunkakunkakunka
Cagrux
Irreversible (provided me a new video)
Prismetical
Wou
Dyl-Byl
FCL
IamKwaN (metadata check)
Rilene ♥ (mod & guest difficulty)
warpgenius
Battle
Xinely
Intone
Hello from Mod4Mod *MODDING COMPLETE*


[Insane]
00:06:093 (1,2) check flow (move 2 left?)
00:07:206 (3,4,5,6) spacing here looks really wonky. Consider reworking this distance snap.
00:14:323 (1,2) I would stack these circle->slides, I think it will play better. This pattern occurs pretty often (before and after this moment) so if you do decide to change it make sure to channge it for all!
00:16:263 (6,1,2,3,4,5) in this area in general, I think the circles touching make it appear really messy/confusing. Please consider reworking the placemennts of these sections.
00:45:138 (4,5) flow is poor. Try pulling 5 up and to the right more. That would mean 6 nneeds to move as well.
00:45:388 (5,6) flow is reallly wonky consider moving 6 higher. After you move the 4,5 before it (see above^)
01:22:308 (4,5) poor flow, move 5 to the right more.

[Hard]
00:14:752 (1) slider should be curved I think.
00:16:583 (3) placement reallly weird especiallyafter following 3-4-5-6. I don't think the pentagon pattern you're going for works here, unless you also do it before it. 4->5 is weird, and theyre too close together. Consider just making a square and stacking the beginning+ending of the square. Repeat for the others of this type that you have later in the map.
00:27:694 (4) should be tilted upwards, not downwards.
00:34:469 (7) should be tilted upwards
01:13:922 (8,1) stack this.

[Easy]
00:19:953 (4) possibly tilt downwards. To nestle with the (2) slider.
01:02:591 (3) nitpicking a little here, but I think 3 is a LITTTLLLE too bent XD
01:02:698 (1) i think you meant for this to be perfectly horizontal but its a little bent. Change it back to perfectly horizontal the tiny bend looks ehhh

Hmm, inn general I think you might want to rework some of the distance snapping and placement in {Insane}. It feels pretty awkward and confusing at times, particularly the single circles formations. I do like your easy+hard map though :) Whenever I try to map easy/hard I get overwhelmed haha
wajinshu
Hai Kei~
random small mod

General
• Uncheck countdown and widescreen support

Hard
• 00:14:651 (1) -Maybe make it http://puu.sh/mvOe2/bba9df5dfb.jpg
• 00:16:841 (3) - X: 372 Y: 208
• 00:17:498 (5) - X:437 Y: 246

• 01:07:206 (1) - spacing error
• 01:18:812 (4) - NC

Insane
• 00:39:615 (3) - http://puu.sh/mvNbv/eacfdaca63.jpg

Goood luck o~★
Kemokemoke
Topic Starter
Kei
Placeholder!

Intone, I'll get to mod your map tomorrow if possible, if that's okay with you! sorry to make you wait this long. I just came back home and feel very tired to mod today. I was out on vacation. :(

Wajinshu <3 thanks a lot for passing by and your star, I really appreciate it. <3


I'll edit this post with my reply to both mods later.
Intone

Kei wrote:

Placeholder!

Intone, I'll get to mod your map tomorrow if possible, if that's okay with you! sorry to make you wait this long. I just came back home and feel very tired to mod today. I was out on vacation. :(

Wajinshu <3 thanks a lot for passing by and your star, I really appreciate it. <3


I'll edit this post with my reply to both mods later.
No problem take your time :D
Topic Starter
Kei
Well I'll better post again haha

Intone wrote:

Hello from Mod4Mod *MODDING COMPLETE*


[Insane]
00:06:093 (1,2) check flow (move 2 left?) What do you mean here ><? I didn't understand sorry
00:07:206 (3,4,5,6) spacing here looks really wonky. Consider reworking this distance snap. I reworked it slightly!
00:14:323 (1,2) I would stack these circle->slides, I think it will play better. This pattern occurs pretty often (before and after this moment) so if you do decide to change it make sure to channge it for all! Okay :)
00:16:263 (6,1,2,3,4,5) in this area in general, I think the circles touching make it appear really messy/confusing. Please consider reworking the placemennts of these sections. Done
00:45:138 (4,5) flow is poor. Try pulling 5 up and to the right more. That would mean 6 nneeds to move as well. Done
00:45:388 (5,6) flow is reallly wonky consider moving 6 higher. After you move the 4,5 before it (see above^) yus
01:22:308 (4,5) poor flow, move 5 to the right more. Done

[Hard]
00:14:752 (1) slider should be curved I think. Done
00:16:583 (3) placement reallly weird especiallyafter following 3-4-5-6. I don't think the pentagon pattern you're going for works here, unless you also do it before it. 4->5 is weird, and theyre too close together. Consider just making a square and stacking the beginning+ending of the square. Repeat for the others of this type that you have later in the map. Hmm yeah I kinda agree here. I will keep it like this for now since I can't think of any other good pattern. I don't like the square idea ><
00:27:694 (4) should be tilted upwards, not downwards. Done
00:34:469 (7) should be tilted upwards I made it purposedly like that :?
01:13:922 (8,1) stack this. Done

[Easy]
00:19:953 (4) possibly tilt downwards. To nestle with the (2) slider. Hmm nah I like it how it is
01:02:591 (3) nitpicking a little here, but I think 3 is a LITTTLLLE too bent XD haha it's fine! everything helps. Fixed
01:02:698 (1) i think you meant for this to be perfectly horizontal but its a little bent. Change it back to perfectly horizontal the tiny bend looks ehhh Done

Hmm, inn general I think you might want to rework some of the distance snapping and placement in {Insane}. It feels pretty awkward and confusing at times, particularly the single circles formations. I do like your easy+hard map though :) Whenever I try to map easy/hard I get overwhelmed haha

wajinshu wrote:

Hai Kei~ Hai !
random small mod
I opened it lmao

General
• Uncheck countdown and widescreen support Done

Hard
• 00:14:651 (1) -Maybe make it http://puu.sh/mvOe2/bba9df5dfb.jpg yeah
• 00:16:841 (3) - X: 372 Y: 208 I didn't understand this one
• 00:17:498 (5) - X:437 Y: 246 Not sure if I understood this one either but I prefer keeping it as it is ><

• 01:07:206 (1) - spacing error Fixed
• 01:18:812 (4) - NC Oops added

Insane
• 00:39:615 (3) - http://puu.sh/mvNbv/eacfdaca63.jpg nice

Goood luck o~★
Kemokemoke kemokemoke!
Thank you two! very useful mods. Also thank you wajinshu for your star <3

Sorry once again for making you wait for my mod ):
Intone
^^ maybe if I use picture will be better?


Try movinng 2 like this

ofc that will mean you will nneed to redistance snap the stuff after it



Also if you don't mind for my m4m could you mod something different? This one innstead:
t/405427

Unless you already started thenn its np XD
kunka
From your Q~
General

  1. Source: I recommend the registration of the formal language. → 「繰繰れ! コックリさん」 Because the 「Gugure! Kokkuri-san」 is pronunciation, please enroll in tag. official site / Enlarged picture
  2. Title: I think that the 「(TV Size)」 is not necessary. The source that "(TV Size)" is written is not found. Sales company site of the sound track / Enlarged picture of the song contents I recommend that the "tv size" enrolls in tag.
Insane

  1. 00:23:410 (6,1) - NC is reverse.
  2. 00:26:914 (2) - The NC is from here according to consistency.
  3. 00:24:834 (6) - I think it to be overmap. I think that this is not necessary.
  4. 00:35:016 (1) - NC remove. 00:35:673 (4) - It is NC for a reason same as the above from here.
  5. 00:36:987 (1,3) - ^
  6. 00:40:491 (5) - Would you stack in 00:39:177 (1) - ?
  7. 00:40:929 (6) - NC. 00:41:805 (1) - NC remove. and 00:42:680 (4) - NC.
  8. 00:43:994 (1,2) - NC is reverse.
  9. 00:45:308 (5,6) - Would you change the rhythm? I think that it is easy now. try this, please http://puu.sh/myuwi.jpg
  10. 00:59:761 (2) - I hear the sound of cymbals here. Would you add finish?
  11. 01:01:951 (5) - ^
  12. 01:03:702 (1) - ^ Please add it to 01:17:717 (1) - according to consistency in the same way if you adopt it.
  13. 01:05:454 (1) - ^ Please add it to 01:19:469 (1) - according to consistency in the same way if you adopt it.
  14. 01:08:848 - I hear the sound of the snare here. Would you add a circle?
  15. 01:08:958 (8,1) - NC is reverse.
  16. 01:22:972 (6,1) - ^
  17. 01:26:476 (9) - NC. 01:26:914 (1) - NC remove.
Hard

  1. 01:11:586 (3,4) - I move these under a little and recommend that I perform stack to 01:12:461 (4) - in 01:10:710 (1) -

    Please refer to insane diff about hitsounds and the NC.
Easy

  1. 01:03:702 (1) - I recommend that I bend it than a straight line. I think that it matches music.
GL ;)
Topic Starter
Kei
Intone

Intone wrote:

^^ maybe if I use picture will be better?


Try movinng 2 like this

ofc that will mean you will nneed to redistance snap the stuff after it



Also if you don't mind for my m4m could you mod something different? This one innstead:
t/405427

Unless you already started thenn its np XD
Ahh! I see it now. Great! I'll change it.

And yeah I already modded your map. ><


@kunkakunkakunkakunka: I'll edit this post later with my reply to your mod. :D
Rilene
Oh damn, will speed my Normal GD ASAP. :?

EDIT
GD Will be done once I finished exams, which is on Saturday.
Topic Starter
Kei
Go go cat :3
Topic Starter
Kei

kunkakunkakunkakunka wrote:

From your Q~
General

  1. Source: I recommend the registration of the formal language. → 「繰繰れ! コックリさん」 Because the 「Gugure! Kokkuri-san」 is pronunciation, please enroll in tag. official site / Enlarged picture Great
  2. Title: I think that the 「(TV Size)」 is not necessary. The source that "(TV Size)" is written is not found. Sales company site of the sound track / Enlarged picture of the song contents I recommend that the "tv size" enrolls in tag. Done!

Insane

  1. 00:23:410 (6,1) - NC is reverse. Yup
  2. 00:26:914 (2) - The NC is from here according to consistency. Yes
  3. 00:24:834 (6) - I think it to be overmap. I think that this is not necessary. Hmm I'm following the vocals here so it's not overmap at all, but if someone else agrees on this i'll change it
  4. 00:35:016 (1) - NC remove. 00:35:673 (4) - It is NC for a reason same as the above from here. Yup
  5. 00:36:987 (1,3) - ^ Yup
  6. 00:40:491 (5) - Would you stack in 00:39:177 (1) - ? Yup
  7. 00:40:929 (6) - NC. 00:41:805 (1) - NC remove. and 00:42:680 (4) - NC. Yup
  8. 00:43:994 (1,2) - NC is reverse. Yessss
  9. 00:45:308 (5,6) - Would you change the rhythm? I think that it is easy now. try this, please http://puu.sh/myuwi.jpg Great <3
  10. 00:59:761 (2) - I hear the sound of cymbals here. Would you add finish? Yup
  11. 01:01:951 (5) - ^ Yup
  12. 01:03:702 (1) - ^ Please add it to 01:17:717 (1) - according to consistency in the same way if you adopt it. Yup
  13. 01:05:454 (1) - ^ Please add it to 01:19:469 (1) - according to consistency in the same way if you adopt it. Yeah!
  14. 01:08:848 - I hear the sound of the snare here. Would you add a circle? oh O: nice catch. Added.
  15. 01:08:958 (8,1) - NC is reverse. Changed
  16. 01:22:972 (6,1) - ^ Yes
  17. 01:26:476 (9) - NC. 01:26:914 (1) - NC remove. Yup
Hard

  1. 01:11:586 (3,4) - I move these under a little and recommend that I perform stack to 01:12:461 (4) - in 01:10:710 (1) Done

    Please refer to insane diff about hitsounds and the NC. Yeah i added more hitfinishes and fixed nc's
Easy

  1. 01:03:702 (1) - I recommend that I bend it than a straight line. I think that it matches music. Yup
GL ;)
Thank you a lot! super useful mod really. I like how much my insane diff improved. Sorry for not modding your map yet, I'll do it soon!!
Rilene
Rilene's Normal
osu file format v14

[General]
AudioFilename: Gugure! Kokkuri-san OP.mp3
AudioLeadIn: 0
PreviewTime: 56695
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Welcome!! DISCO Kemokemoke (TV Size)
TitleUnicode:Welcome!! DISCOけもけもけ (TV Size)
Artist:Daisuke Ono, Takahiro Sakurai & Jouji Nakata
ArtistUnicode:小野 大輔 櫻井 孝宏 & 中田 譲治
Creator:Kei
Version:Rilene's Normal
Source:Gugure! Kokkuri-san
Tags:opening ichimatsu kohina shigaraki inugami
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2389,437.956204379562,4,1,1,75,1,0
2389,-133.333333333333,4,1,1,75,0,0
9834,-200,4,1,1,75,0,0
11148,-133.333333333333,4,1,1,75,0,0
30418,-200,4,1,1,75,0,0
32607,-133.333333333333,4,1,1,75,0,0
56695,-100,4,1,1,75,0,1
63702,-100,4,1,1,75,0,0
70710,-100,4,1,1,75,0,1
77717,-100,4,1,1,75,0,0


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422,203,82753,1,0,0:0:0:0:
428,108,82972,6,0,P|383:113|351:104,1,75
275,59,83410,2,0,P|280:104|271:136,1,75
226,212,83848,2,0,P|271:207|303:216,1,75
379,261,84286,2,0,P|374:216|383:184,1,75
471,120,84724,6,0,B|412:73|412:73|333:58,1,150
173,59,85600,2,0,B|100:73|100:73|41:120,1,150
57,215,86476,6,0,L|233:204,1,150

hope it will do as I rarely mapped "Normal" :?
Topic Starter
Kei
Thank you a lot Rilene <3

Moved to pending

Also Rilene you should re download the map since the .osu file you gave me had the old title and metadata. :>
Rilene

Kei wrote:

Thank you a lot Rilene <3

Moved to pending

Also Rilene you should re download the map since the .osu file you gave me had the old title and metadata. :>
:3
And ok, will redownload it :D
SoySauce
From my queue :D

General
  1. Easy and Normal should also use tick rate 1 imo. Also the Easy diff actually have a larger maximum combo than Normal (dunno if this is something wrong but just gonna point it out)
Easy
  1. Can't find anything wrong. Nice diff
Rilene's Normal
  1. AR6 is too high for this diff and bpm. Use 4 or 4.5
  2. This map has inconsistent DS in which the kiai has a higher DS than the other parts plus some more other inconsistencies. Try to keep constency in DS while mapping a Normal diff
  3. 00:07:644 (1,2,3,4,5) - I don't think doing an anti-jump is ok for a Normal diff since it is best to keep constant spacing throughout the map as it is much easier for neginners to play
  4. 00:09:396 (5) - NC here
  5. 00:09:834 (1) - Although this SV slowdown fits the music the slider just becomes too compact and may be hard for beginners to read plus remove NC here after there's no longer an SV change if you decide to change it
  6. 00:09:834 (1,1) - Wrong spacing
  7. 00:19:907 (1,2) - ^
  8. 00:34:797 (3,1) - ^
  9. 00:41:805 (6,1) - ^
  10. 00:44:432 (5,6) - ^
  11. 00:45:308 (6,1) - ^
  12. 00:51:001 (6,1) - ^
  13. 00:53:191 (1,2,3) - ^ and I think you can simplify this
  14. 00:33:921 (1) - Remove NC
  15. The kiai part suddenly increased in general DS plus there are some more inconsistencies. Check all of them and try to use only one DS value for the whole map. I won't comment about DS anymore on the mods below
  16. 00:56:695 (1,3) - Minor suggestion. These two are almost touching. Although it's perfectly fine maybe you could space them a little
  17. 00:59:542 (2,3,1) - This stack can be confusing for beginners as some might just continue to click at 1/2 beat for 01:00:199 (1) and leading to mistiming the note
  18. 01:03:702 (1,2,3,1,2,3) - This pattern can be confusing too. Consider changing it
  19. 01:20:564 (2,1,3,1) - Try to avoid these overlaps.
Hard
  1. 00:53:191 - This buildup part. Suddenly doing 1/2 beats after a blue-red beat with almost same spacing will really mess up some hard players. Plus the rhythm before the buildup part is a whole which will make it even harder to play since it's a constant rhythm change. So I recommend doing this bit 00:53:191 (1,2,3,4,5,6) - like this to smoothen things up and the sliders can also serve as a 'get ready' for the next jump
  2. 00:58:447 (1,2) - Blanket?
  3. 01:09:834 (3,4) - Recommend stacking these to signify the change to whole beat after the blue-red rhythm
Insane
  1. Lower the HP to about 6.5 or 6
  2. 01:09:505 (3,4) - Change this to slider to avoid the 3/4 beat spacing after a double so that it remains readable
  3. Everything else looks fine

That's all from me! Hope this helps and good luck :D
Topic Starter
Kei

Cagrux wrote:

From my queue :D

General
  1. Easy and Normal should also use tick rate 1 imo. Also the Easy diff actually have a larger maximum combo than Normal (dunno if this is something wrong but just gonna point it out) Hmm well that's weird. I reduced the tick rate of Easy to 1. It's up to Rilene if he wants to change his diff tickrate or not. :D
Hard
  1. 00:53:191 - This buildup part. Suddenly doing 1/2 beats after a blue-red beat with almost same spacing will really mess up some hard players. Plus the rhythm before the buildup part is a whole which will make it even harder to play since it's a constant rhythm change. So I recommend doing this bit 00:53:191 (1,2,3,4,5,6) - like this to smoothen things up and the sliders can also serve as a 'get ready' for the next jump Yes
  2. 00:58:447 (1,2) - Blanket? done
  3. 01:09:834 (3,4) - Recommend stacking these to signify the change to whole beat after the blue-red rhythm Nice idea
Insane
  1. Lower the HP to about 6.5 or 6 hmm i'm not sure about this, i think the diff is pretty easy for an insane so i'll keep this
  2. 01:09:505 (3,4) - Change this to slider to avoid the 3/4 beat spacing after a double so that it remains readable i'll keep this in mind, wont change it but i'll do it if someone else suggests it again. i prefer keeping it a circle because i think it makes this part feel more emphasized
  3. Everything else looks fine

That's all from me! Hope this helps and good luck :D
Thank you very much! (:

Redownload is required! I updated the map with a video with proper filesize and quality.
Rilene
Will apply that mod on Sunday.
Prismetical
Heya! M4M ♥

[General]
- add a spinner for variety on the scoreboard when it's finished

Easy
00:12:899 (3) - do some more work on that one, bigger distance between the second and third point of the slider
00:14:651 (1) - I'd like to have this more rotated, try 3° and it will look better
00:18:593 (2,3,4) - I would find this much better:

00:22:097 (2,1) - overlay, don't let them touch each other
00:50:126 (2,1,2) - make a triangle

00:58:447 (3) - plays better if divided into a circle and a 1/1 slider
01:01:951 (3) - same as before, just the 1/1 slider, then the circle

Normal
00:07:644 (1,2,3,4,5) - don't break distance snap, unrankable probably
00:09:834 (1,1) - blanket
00:12:024 (2,2) - ugly overlay
00:13:775 (2,1,2) - make a triangle
00:35:673 (1,1) - stack properly, probably need to move 00:36:986 (3) - a tiny bit
00:59:542 (2,3,1) - don't stack
01:04:797 (2,3) - stack
01:06:549 (2,3) - ^
01:08:958 (1,2) - pretty random, not very readable
01:09:177 (2,3,1) - wrong DS
01:17:717 (1,2) - ^
01:20:564 (2,3) - stack
01:22:097 (3,1,2,3) - ugly

Hard
00:29:542 (4,4) - ugly overlay
00:30:418 (1,2,3,4,5,6,7) - can look better, too much space between (4) and (1) for example
00:40:491 (5,7) - stack
00:45:965 (5,1) - wrong DS
00:47:498 (4,3) - ugly overlay
00:50:564 (3,4) - wrong spacing
00:54:943 (1,2,3,4,5) - also not perfect, try equal spacing beneath each other aswell
01:08:958 (6,1,3,4) - unreadable, first double tap, then two circles on white ticks also stacked, confusing
01:09:834 (3,4,2) - ugly overlay
01:11:586 (3,3) - ^

Still can't mod Insanes, looked at it, but I can't help you here.

Best wishes! Don't forget to mod my map! ♥
Topic Starter
Kei
I'll post my reply soon, as well as mod your map! please be patient ♥

Okay let's see!

Prismetical wrote:

Heya! M4M ♥

[General]
- add a spinner for variety on the scoreboard when it's finished I'd like to but I dont really see any place for a spinner ):

Easy
00:12:899 (3) - do some more work on that one, bigger distance between the second and third point of the slider fixed
00:14:651 (1) - I'd like to have this more rotated, try 3° and it will look better alright
00:18:593 (2,3,4) - I would find this much better: great <3

00:22:097 (2,1) - overlay, don't let them touch each other okay
00:50:126 (2,1,2) - make a triangle >< sorry but i like how it is now

00:58:447 (3) - plays better if divided into a circle and a 1/1 slider sounds and plays better yeah but i want to keep this diff very simple
01:01:951 (3) - same as before, just the 1/1 slider, then the circle same as above

Hard
00:29:542 (4,4) - ugly overlay ugly why? i don't see anything wrong with it
00:30:418 (1,2,3,4,5,6,7) - can look better, too much space between (4) and (1) for example improved
00:40:491 (5,7) - stack nice
00:45:965 (5,1) - wrong DS ah it's intentional, it's a small jump
00:47:498 (4,3) - ugly overlay i think i improved this?
00:50:564 (3,4) - wrong spacing fixed
00:54:943 (1,2,3,4,5) - also not perfect, try equal spacing beneath each other aswell done
01:08:958 (6,1,3,4) - unreadable, first double tap, then two circles on white ticks also stacked, confusing i unstacked (1) and (6)
01:09:834 (3,4,2) - ugly overlay
01:11:586 (3,3) - ^why? ):

Still can't mod Insanes, looked at it, but I can't help you here. it's alright!

Best wishes! Don't forget to mod my map! ♥ I'll mod it soon! thank you very much <3
Rilene
Rilene's Normal
osu file format v14

[General]
AudioFilename: Gugure! Kokkuri-san OP.mp3
AudioLeadIn: 0
PreviewTime: 56695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Welcome!! DISCO Kemokemoke
TitleUnicode:Welcome!! DISCOけもけもけ
Artist:Daisuke Ono, Takahiro Sakurai & Jouji Nakata
ArtistUnicode:小野 大輔 櫻井 孝宏 & 中田 譲治
Creator:Kei
Version:Rilene's Normal
Source:繰繰れ! コックリさん
Tags:gugure kokkuri-san opening tv size ichimatsu kohina shigaraki inugami Rilene
BeatmapID:887197
BeatmapSetID:403517

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2389,-100,4,1,1,75,0,0
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[Colours]
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Combo2 : 179,0,0
Combo3 : 238,211,23
Combo4 : 12,112,233

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I used 1x DS for 1/1 and 1.3x DS for 1/2 to prevent note cluttering, hope that will do.
Wou_old_1
Request from my queues

Insane
NC Problem

  1. 00:12:899 (1,3) - Try to change NC 1 to 3
  2. 00:38:739 (4,1) - Try to change NC 1 to 4
  3. 00:45:308 (4) - NC
  4. 01:25:600 (3) - NC
Little problem of blankets
  1. 00:25:162 (1,2) - Maybe a little longer be visible blanket
    For me, you have a diff is too good .. make it less noticeable problem. Good (y)
Hard
  1. 00:22:534 (4,5) - Maybe a little blanket?
Rilene's Normal
  1. 00:54:943 (1,2,3,4) - The possibility of this note looks difficult for beginners
  2. 01:03:702 (1,2) - Actually, this looks like a stack sickening for beginners. Cuz, the stack on the head slider and then immediately struck with another note 01:05:016 (3) -
  3. 01:05:454 (1,2,3) - ^
  4. 01:13:556 (2,3,1) - There appears to be overlapping the ugly. Cuz, there was a pause in 01:13:775 (3,1) - This will make it difficult for beginners
  5. 01:17:717 (1,2) - Probably less far.. Cuz, note 2 is not in the position of white tick
  6. 01:19:469 (1,2) - Same as ^
  7. 01:25:600 (2,1) - ^
  8. 01:22:097 (3,1,2) - It seems overlap here makes it look ugly
Easy
  1. 00:06:768 (2) - Maybe a little change initially this to this
  2. 00:21:659 (1,2) - Visible farther than originally 00:20:345 (4,1) - You make a note use the DS or not?
  3. 01:00:199 (1,2) - blankets that look lopsided?
  4. 01:10:710 (1,2,3) - Make it this three note mutually blanket
GL Friend ( '-' )
Rilene
wait, did you mod my map before the remap? o.O

Rilene wrote:

Rilene's Normal
osu file format v14

[General]
AudioFilename: Gugure! Kokkuri-san OP.mp3
AudioLeadIn: 0
PreviewTime: 56695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Welcome!! DISCO Kemokemoke
TitleUnicode:Welcome!! DISCOけもけもけ
Artist:Daisuke Ono, Takahiro Sakurai & Jouji Nakata
ArtistUnicode:小野 大輔 櫻井 孝宏 & 中田 譲治
Creator:Kei
Version:Rilene's Normal
Source:繰繰れ! コックリさん
Tags:gugure kokkuri-san opening tv size ichimatsu kohina shigaraki inugami Rilene
BeatmapID:887197
BeatmapSetID:403517

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2389,437.956204379562,4,1,1,75,1,0
2389,-100,4,1,1,75,0,0
56695,-100,4,1,1,75,0,1
63702,-100,4,1,1,75,0,0
70710,-100,4,1,1,75,0,1
77717,-100,4,1,1,75,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 179,0,0
Combo3 : 238,211,23
Combo4 : 12,112,233

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19,182,22534,1,0,0:0:0:0:
67,72,22972,1,0,0:0:0:0:
187,72,23410,5,0,0:0:0:0:
235,182,23848,1,0,0:0:0:0:
340,238,24286,2,0,P|417:227|456:187,1,120
353,125,25162,6,0,P|276:136|237:176,1,120
205,275,26038,2,0,P|157:309|97:312,1,120
4,236,26914,6,0,P|51:201|111:198,1,120
225,161,27790,1,0,0:0:0:0:
330,218,28228,1,0,0:0:0:0:
327,99,28666,6,0,P|278:53|208:53,1,120
125,109,29542,2,0,P|174:155|244:155,1,120
330,218,30418,5,0,0:0:0:0:
330,218,32170,5,0,0:0:0:0:
233,288,32607,2,0,P|174:302|117:288,1,120
20,218,33483,1,0,0:0:0:0:
117,148,33921,6,0,P|175:133|232:148,1,120
330,218,34797,2,0,P|387:232|445:217,1,120
387,111,35673,6,0,L|257:81,1,120
150,94,36549,1,0,0:0:0:0:
49,159,36987,1,0,0:0:0:0:
156,214,37425,6,0,P|159:284|210:318,1,120
317,313,38301,2,0,P|358:272|356:214,1,120
316,100,39177,6,0,L|184:114,1,120
132,214,40053,2,0,L|264:228,1,120
370,243,40929,5,0,0:0:0:0:
434,141,41367,1,0,0:0:0:0:
314,136,41805,2,0,P|264:184|255:254,1,120
299,341,42680,5,0,0:0:0:0:
180,321,43118,1,0,0:0:0:0:
99,232,43556,2,0,P|83:160|101:113,1,120
196,49,44432,5,0,0:0:0:0:
284,130,44870,2,0,L|421:141,2,120
167,158,46184,6,0,P|79:163|44:136,2,120
254,75,47498,1,0,0:0:0:0:
281,191,47936,6,0,L|257:310,2,120
374,115,49250,1,0,0:0:0:0:
254,75,49688,6,0,B|189:75|189:75|115:97,2,120
281,191,51002,1,0,0:0:0:0:
170,236,51440,6,0,P|160:161|186:114,1,120
289,77,52316,2,0,P|299:152|273:199,1,120
227,297,53191,6,0,L|112:307,2,90
301,274,54067,2,0,L|416:284,2,90
246,218,54943,6,0,P|257:138|225:97,1,120
177,57,55600,1,0,0:0:0:0:
177,57,55819,2,0,P|165:136|198:178,1,120
252,266,56695,6,0,L|377:257,1,120
448,242,57352,1,0,0:0:0:0:
448,242,57571,2,0,P|419:189|432:130,1,120
466,63,58228,1,0,0:0:0:0:
346,74,58666,6,0,L|270:80,1,60
225,29,59104,2,0,L|149:35,1,60
114,93,59542,2,0,L|38:99,2,60
190,108,60199,6,0,P|208:145|187:222,1,120
163,292,60856,1,0,0:0:0:0:
163,292,61075,2,0,L|291:285,1,120
360,279,61732,1,0,0:0:0:0:
409,169,62170,6,0,L|423:104,2,60
396,246,62826,2,0,P|343:225|268:246,1,120
163,251,63702,6,0,L|146:157,2,90
186,368,64797,1,0,0:0:0:0:
186,368,65016,1,0,0:0:0:0:
276,289,65454,6,0,P|326:276|373:295,2,90
163,251,66549,1,0,0:0:0:0:
163,251,66768,1,0,0:0:0:0:
92,154,67206,6,0,P|158:130|221:158,1,120
323,133,68082,2,0,P|380:146|434:122,2,120
254,95,69177,6,0,L|269:206,2,90
146,40,70272,1,0,0:0:0:0:
32,79,70710,6,0,L|39:201,1,120
55,275,71367,1,0,0:0:0:0:
55,275,71586,2,0,P|113:251|168:273,1,120
227,315,72243,6,0,P|282:333|336:309,1,120
365,237,72899,2,0,L|352:177,2,60
413,298,73556,2,0,P|452:310|493:300,1,60
475,188,74213,6,0,P|404:200|354:177,1,120
283,193,74870,1,0,0:0:0:0:
283,193,75089,2,0,P|226:173|169:187,1,120
107,236,75746,1,0,0:0:0:0:
107,236,75965,6,0,L|100:121,2,90
137,352,77060,2,0,P|93:358|61:349,2,60
200,305,77717,6,0,P|252:295|309:319,1,90
365,350,78374,2,0,L|381:230,1,120
397,154,79031,1,0,0:0:0:0:
285,198,79469,6,0,L|174:180,1,90
109,159,80126,2,0,P|121:225|96:288,1,120
61,339,80783,1,0,0:0:0:0:
180,342,81221,6,0,P|241:320|303:332,1,120
385,249,82097,2,0,P|444:256|499:235,1,120
427,138,82972,2,0,P|368:131|313:152,1,120
249,198,83629,1,0,0:0:0:0:
189,248,83848,2,0,P|133:269|74:262,1,120
11,159,84724,6,0,P|70:138|137:163,1,120
242,138,85600,2,0,P|299:152|354:131,1,120
450,60,86476,6,0,L|442:120,2,60

I used 1x DS for 1/1 and 1.3x DS for 1/2 to prevent note cluttering, hope that will do.
requoting incase
Topic Starter
Kei
Updated your diff. I'll edit this post with my response to Wou's mod later. I'll better post again lol
Qiyana


Hi! From My Queue!

[General]
Nothing

[Easy]
00:16:403 (1,1) - Why do that when you can just apply with
00:30:418 (1,1) - ^
00:54:943 (1,1) - ^
01:08:958 (1) - This slider is irelevant.
01:17:717 (1) - This slider isn't symmetrical.
01:19:469 (3) - ^

Good luck with the map.
Topic Starter
Kei

Wou wrote:

Request from my queues

Insane
NC Problem

  1. 00:12:899 (1,3) - Try to change NC 1 to 3 i disagree, this nc fits better here since its a strong beat (big white tick)
  2. 00:38:739 (4,1) - Try to change NC 1 to 4 hmm i wouldnt change it, but rather add nc to 00:38:739 (4), but i'm not sure. i'll keep it in mind!
  3. 00:45:308 (4) - NC I don't think it's necessary ): i think it follows better the music this way, as a whole combo
  4. 01:25:600 (3) - NC hmm nah, not there, i added it at 01:26:476 (1) instead :)
Little problem of blankets
  1. 00:25:162 (1,2) - Maybe a little longer be visible blanket but i can't make that slider longer ): it wouldn't sound good
    For me, you have a diff is too good .. make it less noticeable problem. Good (y) thanks!
Hard
  1. 00:22:534 (4,5) - Maybe a little blanket? it'd look good but i prioritize flow over aesthetics

Easy
  1. 00:06:768 (2) - Maybe a little change initially this to this i can't see the images :?
  2. 00:21:659 (1,2) - Visible farther than originally 00:20:345 (4,1) - You make a note use the DS or not? fixed!
  3. 01:00:199 (1,2) - blankets that look lopsided? fixed too
  4. 01:10:710 (1,2,3) - Make it this three note mutually blanket okay :>
GL Friend ( '-' ) thank you very much !!

Dyl-Byl wrote:

[Easy]
00:16:403 (1,1) - Why do that when you can just apply with
00:30:418 (1,1) - ^
00:54:943 (1,1) - ^ i did use that feature. these green lines are for hitsound volume increase :D
01:08:958 (1) - This slider is irelevant. b-but i like it ):
01:17:717 (1) - This slider isn't symmetrical. fixed
01:19:469 (3) - ^ fixed

Good luck with the map. thank youuu!! <3
FCL
from your queue
  • [Insane]
  1. don't like ar8 (8.5 was be better for me) but it is permissible
  2. 00:05:892 (1) - before (and later too) you don't stack at this moment, looks weird and confusing. Unstack pls
  3. 00:06:768 (3,4,5,6) - this jumps are looks randomly imo. ideal option will be if you will gradually increase distance between circles. For example http://puu.sh/mSOrT/4474b5248d.jpg or any your option
  4. 00:07:644 (1,2,3,4) - i carefully listened the sound here, and noticed that main have at red ticks, not white. What about to move these slider to red ticks and add one more circlse at 00:07:644? Pretty better than now
  5. 00:09:396 (1,2,3) - just aesthetic things: Symmetry here will looks better http://puu.sh/mSQ2U/a642218a5a.jpg
  6. 00:16:403 (1,2,3,4,5,6,7,8,9) - I think you should add some hitsounds at white tick in this sections, but i have no idea what king.
  7. 00:23:410 (1,2,3,4,5,6,7,8,9) - ^
  8. 00:26:914 (1) - don't like flow similar this, maybe move to 512 79?
  9. 00:25:600 (2) - ^
  10. 00:27:133 (2,3,4) - I'm worried about spacing here. Vocal parts have same stucture, so spacing betwee should be similar too, like this http://puu.sh/mSRAb/1e78a06395.jpg
  11. 00:35:454 (9) - this circle haven't some strong sound, i recommend to move it closer to (8) or stack with him
  12. 00:39:615 (3,4) - make their parallel for aesthetic
  13. 00:51:440 (1) - same as before, about flow
  14. 01:17:498 (7,1) - wrong stack? o.o
  15. 01:22:097 (4,5) - same as 00:39:615 (3,4)
  16. 01:24:067 (6,7) - don't understand why you make less spacing here, far jump will be more correspond with music
  17. 01:25:929 (5,6,7,8) - lessen spacing after jump part looks weird for me, it's not will so hard for playing lol. Try 1.0x
  18. Have some questions about flow, but probably it is permissible at this moment

  • [Hard]
  1. 00:05:235 (4) - probably missed nc?
  2. 00:15:089 (2,3,4,5,6) - i recommend to follow the flow here, looks pretty nice http://puu.sh/mT1g6/4110cf96b6.jpg
  3. 00:51:002 (4) - not think that drum finish hears nice, try normal clap

  • [Normal]
  1. visual part is looks pretty nice, but i can't understand what happened with your rhythm. You don't using 1/2 rhythm before kiai, why? Music has with beats for map of 1/2 there, plese try to fix it

  • [Easy]
  1. 00:30:418 (1) - 1.5/1 repeat slider doesn't suitable for this rhythm, this will better http://puu.sh/mT4I1/e6e7856ef5.jpg
Rilene
@FCL : Hm, then I will use more 1/2 to emphasize, I guess I tried to make the GD bit too easy, so thanks for pointing it out. :)
Topic Starter
Kei
EDIT: I'll post my reply to your mod mod your map soon, please be patient ; v ;

FCL wrote:

from your queue
  • [Insane]
  1. don't like ar8 (8.5 was be better for me) but it is permissible I like it. changed!
  2. 00:05:892 (1) - before (and later too) you don't stack at this moment, looks weird and confusing. Unstack pls done
  3. 00:06:768 (3,4,5,6) - this jumps are looks randomly imo. ideal option will be if you will gradually increase distance between circles. For example http://puu.sh/mSOrT/4474b5248d.jpg or any your option done
  4. 00:07:644 (1,2,3,4) - i carefully listened the sound here, and noticed that main have at red ticks, not white. What about to move these slider to red ticks and add one more circlse at 00:07:644? Pretty better than now nice
  5. 00:09:396 (1,2,3) - just aesthetic things: Symmetry here will looks better http://puu.sh/mSQ2U/a642218a5a.jpg great!
  6. 00:16:403 (1,2,3,4,5,6,7,8,9) - I think you should add some hitsounds at white tick in this sections, but i have no idea what king. hmmm nah i think these hitsounds are enough
  7. 00:23:410 (1,2,3,4,5,6,7,8,9) - ^
  8. 00:26:914 (1) - don't like flow similar this, maybe move to 512 79? done
  9. 00:25:600 (2) - ^ not sure where you want me to move this note but i moved it where i thought it'd be fine
  10. 00:27:133 (2,3,4) - I'm worried about spacing here. Vocal parts have same stucture, so spacing betwee should be similar too, like this http://puu.sh/mSRAb/1e78a06395.jpg fixed
  11. 00:35:454 (9) - this circle haven't some strong sound, i recommend to move it closer to (8) or stack with him nice, fixed
  12. 00:39:615 (3,4) - make their parallel for aesthetic hmm not sure about this, i think it plays better this way :<
  13. 00:51:440 (1) - same as before, about flow i think i fixed it? i'm not sure if i get what you mean ;_;
  14. 01:17:498 (7,1) - wrong stack? o.o yes lol fixed
  15. 01:22:097 (4,5) - same as 00:39:615 (3,4) same ;_;
  16. 01:24:067 (6,7) - don't understand why you make less spacing here, far jump will be more correspond with music fixed
  17. 01:25:929 (5,6,7,8) - lessen spacing after jump part looks weird for me, it's not will so hard for playing lol. Try 1.0x fixed
  18. Have some questions about flow, but probably it is permissible at this moment

  • [Hard]
  1. 00:05:235 (4) - probably missed nc? yeah o.o
  2. 00:15:089 (2,3,4,5,6) - i recommend to follow the flow here, looks pretty nice http://puu.sh/mT1g6/4110cf96b6.jpg alright!
  3. 00:51:002 (4) - not think that drum finish hears nice, try normal clap done

  • [Easy]
  1. 00:30:418 (1) - 1.5/1 repeat slider doesn't suitable for this rhythm, this will better http://puu.sh/mT4I1/e6e7856ef5.jpg but it'd be misleading for newbies as i've been using only 1.5/1 repeat sliders in the whole map and this would be the only 1.5/2 repeat slider. i don't want to troll beginners ):
Thank you!! very useful mod :> please wait for me
Rilene
Insane-mod GD
osu file format v14

[General]
AudioFilename: Gugure! Kokkuri-san OP.mp3
AudioLeadIn: 0
PreviewTime: 56695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Welcome!! DISCO Kemokemoke
TitleUnicode:Welcome!! DISCOけもけもけ
Artist:Daisuke Ono, Takahiro Sakurai & Jouji Nakata
ArtistUnicode:小野 大輔 櫻井 孝宏 & 中田 譲治
Creator:Kei
Version:Insane-mod
Source:繰繰れ! コックリさん
Tags:gugure kokkuri-san opening tv size ichimatsu kohina shigaraki inugami Rilene
BeatmapID:877459
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg3.jpg",0,0
//Break Periods
2,20107,29668
2,32588,45434
2,56895,62952
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2389,437.956204379562,4,1,1,75,1,0
5892,-100,4,1,1,75,0,0
16403,-100,4,1,1,65,0,0
17060,-100,4,1,1,75,0,0
17717,-100,4,1,1,95,0,0
18155,-100,4,1,1,75,0,0
30418,-100,4,1,1,65,0,0
31075,-100,4,1,1,75,0,0
31732,-100,4,1,1,95,0,0
32170,-100,4,1,1,75,0,0
54943,-100,4,1,1,65,0,0
55600,-100,4,1,1,75,0,0
56257,-100,4,1,1,95,0,0
56695,-100,4,1,1,75,0,1
63702,-100,4,1,1,75,0,0
70710,-100,4,1,1,75,0,1
77717,-100,4,1,1,75,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 179,0,0
Combo3 : 238,211,23
Combo4 : 12,112,233

[HitObjects]
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171,291,2717,1,0,0:0:0:0:
24,330,3045,1,0,0:0:0:0:
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310,236,3702,1,0,0:0:0:0:
310,236,4140,5,0,0:0:0:0:
417,129,4468,1,0,0:0:0:0:
457,275,4796,1,0,0:0:0:0:
395,213,5234,5,0,0:0:0:0:
171,181,5454,1,0,0:0:0:0:
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247,228,6987,1,0,0:0:0:0:
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247,228,7644,5,0,0:0:0:0:
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370,260,66111,1,0,0:0:0:0:
370,260,66549,5,0,0:0:0:0:
304,48,66768,1,0,0:0:0:0:
238,94,67206,5,0,0:0:0:0:
349,225,67425,1,0,0:0:0:0:
180,256,67644,1,0,0:0:0:0:
264,92,67863,5,0,0:0:0:0:
337,248,68082,1,0,0:0:0:0:
165,234,68301,1,0,0:0:0:0:
289,98,68520,5,0,0:0:0:0:
320,267,68739,1,0,0:0:0:0:
158,209,68958,5,0,0:0:0:0:
59,39,69177,2,0,L|75:182,2,142.5
54,272,70272,1,0,0:0:0:0:
54,272,70710,6,0,P|99:284|144:271,1,95
Just use it as a idea for patterns. c:

Rilene's Normal
osu file format v14

[General]
AudioFilename: Gugure! Kokkuri-san OP.mp3
AudioLeadIn: 0
PreviewTime: 56695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Welcome!! DISCO Kemokemoke
TitleUnicode:Welcome!! DISCOけもけもけ
Artist:Daisuke Ono, Takahiro Sakurai & Jouji Nakata
ArtistUnicode:小野 大輔 櫻井 孝宏 & 中田 譲治
Creator:Kei
Version:Rilene's Normal
Source:繰繰れ! コックリさん
Tags:gugure kokkuri-san opening tv size ichimatsu kohina shigaraki inugami Rilene
BeatmapID:887197
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2389,437.956204379562,4,1,1,75,1,0
2389,-100,4,1,1,75,0,0
56695,-100,4,1,1,75,0,1
63702,-100,4,1,1,75,0,0
70710,-100,4,1,1,75,0,1
77717,-100,4,1,1,75,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 179,0,0
Combo3 : 238,211,23
Combo4 : 12,112,233

[HitObjects]
391,137,2389,6,0,P|443:213|297:286,1,300
256,224,3702,1,0,0:0:0:0:
121,137,4140,6,0,P|69:213|215:286,1,300
256,224,5454,1,0,0:0:0:0:
336,312,5892,6,0,L|463:295,1,120
425,179,6768,2,0,L|298:162,1,120
218,245,7644,6,0,L|150:252,1,60
122,182,8082,2,0,L|181:175,1,60
187,98,8520,2,0,L|119:105,1,60
91,35,8958,2,0,L|150:28,1,60
228,33,9396,6,0,B|265:13|308:35|308:35|365:-19|467:32|442:103|382:127|382:127|359:105|361:74,1,360
315,200,11148,6,0,P|373:229|443:209,1,120
376,112,12024,1,0,0:0:0:0:
256,84,12461,1,0,0:0:0:0:
136,112,12898,5,0,0:0:0:0:
86,220,13337,2,0,P|145:228|197:200,1,120
256,96,14213,1,0,0:0:0:0:
326,200,14651,6,0,P|397:200|446:166,1,120
359,84,15527,2,0,P|288:84|239:118,1,120
183,209,16403,6,0,B|188:175|150:159|150:159|99:226|6:191|-15:138|27:81|69:81|69:81|90:98|83:130,1,360
194,64,18155,6,0,P|262:44|327:63,1,120
374,155,19031,2,0,P|433:164|489:144,2,120
254,162,20345,5,0,0:0:0:0:
163,240,20783,2,0,L|201:364,1,120
300,289,21659,6,0,P|346:266|424:277,1,120
493,182,22534,1,0,0:0:0:0:
445,72,22972,1,0,0:0:0:0:
325,72,23410,5,0,0:0:0:0:
277,182,23848,1,0,0:0:0:0:
172,238,24286,2,0,P|95:227|64:184,1,120
140,163,24943,1,0,0:0:0:0:
140,163,25162,6,0,P|217:174|253:220,1,120
320,295,26038,2,0,P|368:329|428:332,1,120
512,245,26914,6,0,P|464:211|404:208,1,120
287,161,27790,1,0,0:0:0:0:
182,218,28228,1,0,0:0:0:0:
185,99,28666,6,0,P|234:53|304:53,1,120
387,109,29542,2,0,P|338:155|268:155,1,120
182,218,30418,5,0,0:0:0:0:
182,218,32170,5,0,0:0:0:0:
279,288,32607,2,0,P|338:302|395:288,1,120
492,218,33483,1,0,0:0:0:0:
395,148,33921,6,0,P|337:133|280:148,1,120
182,218,34797,2,0,P|125:232|67:217,1,120
125,111,35673,6,0,L|255:81,1,120
362,94,36549,1,0,0:0:0:0:
463,159,36987,1,0,0:0:0:0:
356,214,37425,6,0,P|353:284|302:318,1,120
195,313,38301,2,0,P|154:272|156:214,1,120
196,100,39177,6,0,L|328:114,1,120
380,214,40053,2,0,L|248:228,1,120
142,243,40929,5,0,0:0:0:0:
78,141,41367,1,0,0:0:0:0:
198,136,41805,2,0,P|248:184|257:254,1,120
213,341,42680,5,0,0:0:0:0:
332,321,43118,1,0,0:0:0:0:
413,232,43556,2,0,P|429:160|411:113,1,120
316,49,44432,5,0,0:0:0:0:
228,130,44870,2,0,L|91:141,2,120
345,158,46184,6,0,P|433:163|468:136,2,120
258,75,47498,1,0,0:0:0:0:
231,191,47936,6,0,L|255:310,2,120
138,115,49250,1,0,0:0:0:0:
258,75,49688,6,0,B|323:75|323:75|397:97,2,120
231,191,51002,1,0,0:0:0:0:
342,236,51440,6,0,P|352:161|326:114,1,120
223,77,52316,2,0,P|213:152|239:199,1,120
285,297,53191,6,0,L|400:307,2,90
211,274,54067,2,0,L|96:284,2,90
266,218,54943,6,0,P|255:138|287:97,1,120
335,57,55600,1,0,0:0:0:0:
335,57,55819,2,0,P|347:136|314:178,1,120
260,266,56695,6,0,L|135:257,1,120
64,242,57352,1,0,0:0:0:0:
64,242,57571,2,0,P|93:189|80:130,1,120
46,63,58228,1,0,0:0:0:0:
166,74,58666,6,0,L|242:80,1,60
287,29,59104,2,0,L|363:35,1,60
398,93,59542,2,0,L|474:99,2,60
322,108,60199,6,0,P|304:145|325:222,1,120
349,292,60856,1,0,0:0:0:0:
349,292,61075,2,0,L|221:285,1,120
152,279,61732,1,0,0:0:0:0:
103,169,62170,6,0,L|89:104,2,60
116,246,62826,2,0,P|169:225|244:246,1,120
349,251,63702,6,0,L|366:157,2,90
326,368,64797,1,0,0:0:0:0:
326,368,65016,1,0,0:0:0:0:
236,289,65454,6,0,P|186:276|139:295,2,90
349,251,66549,1,0,0:0:0:0:
349,251,66768,1,0,0:0:0:0:
420,154,67206,6,0,P|354:130|291:158,1,120
189,133,68082,2,0,P|132:146|78:122,2,120
258,95,69177,6,0,L|243:206,2,90
366,40,70272,1,0,0:0:0:0:
480,79,70710,6,0,L|473:201,1,120
457,275,71367,1,0,0:0:0:0:
457,275,71586,2,0,P|399:251|344:273,1,120
285,315,72243,6,0,P|230:333|176:309,1,120
147,237,72899,2,0,L|160:177,2,60
99,298,73556,2,0,P|60:310|19:300,1,60
37,188,74213,6,0,P|108:200|158:177,1,120
229,193,74870,1,0,0:0:0:0:
229,193,75089,2,0,P|286:173|343:187,1,120
405,236,75746,1,0,0:0:0:0:
405,236,75965,6,0,L|412:121,2,90
375,352,77060,2,0,P|419:358|451:349,2,60
312,305,77717,6,0,P|260:295|203:319,1,90
147,350,78374,2,0,L|131:230,1,120
115,154,79031,1,0,0:0:0:0:
227,198,79469,6,0,L|338:180,1,90
403,159,80126,2,0,P|391:225|416:288,1,120
451,339,80783,1,0,0:0:0:0:
332,342,81221,6,0,P|271:320|209:332,1,120
127,249,82097,2,0,P|68:256|13:235,1,120
85,138,82972,2,0,P|144:131|199:152,1,120
263,198,83629,1,0,0:0:0:0:
323,248,83848,2,0,P|379:269|438:262,1,120
501,159,84724,6,0,P|442:138|375:163,1,120
270,138,85600,2,0,P|213:152|158:131,1,120
62,60,86476,6,0,L|70:120,2,60
Topic Starter
Kei
Updated your diff Re-download the map again pls the metadata is outdated again lmaoo

I checked the mod diff. I really liked the patterns you suggested me at 01:03:702 (1) but I don't know if it's alright to change it like that, while leaving the intro as it is bcs it's basically the same rhythm and people might complain about inconsistency and what not. What do you think? halp.

The other patterns are also quite creative and interesting but I feel it'd make the difficulty easier than it already is and I don't want that to happen. :c
GENDER BENDER
Hi, from my modding queue

Just a heads up, I just started modding so I'm not that confident in my skills.
Oh, and thanks for wishing me good luck with my queue :)

General:
-I suggest adding custom hitsounds for sliders to make them silent.
-background video is out of sync with song a little, the video offset should be around 635.
-I suggest changing the combo colours so it doesn't blend in with background picture. Red is pretty strong, but please take out green and blue.


Insane:
00:08:739 (3) - maybe make this note into a perfect triangle? It looks nicer.
00:34:359 (3) - Missed a clap.
00:38:301 (3) - Move this slightly to the left to make a perfect triangle, it looks nicer.
00:38:739 (4) - I think this note should be a clap.
00:39:615 (3) - Make this slider parallel to the next one, feels better.
00:54:067 (4) - I think this should be a new combo, also I feel it can use some more spacing like 00:53:191 (1) . Try moving 00:54:396 (5) to the very left and other notes to the right a little.
00:56:476 (9) - Don't lessen the spacing here, it's part of a jumpy combo.
01:09:177 (1) - This combo's spacing is a little bit too sudden, so I suggest moving 2&3 down a bit.
01:09:396 (2) - I think this note should be a clap.
01:10:272 (6) - Make this a little more curvy so it fits the flow better.
01:12:243 (1) - Make this blanket neater.
01:17:498 (7) - I don't think this note should be a clap.
01:22:097 (4) - Make this parallel to 5.
01:25:929 (5) - I don't suggest quadruples at 4*, maybe change them into sliders so it's less confusing?
01:26:038 (6) - I think this note should be a clap

I hope my mod was helpful. Good luck with your mapset! :)
Topic Starter
Kei
I'll reply your mod soon! Please be patient :? sorry sorry I'm finally here

warpgenius wrote:

Hi, from my modding queue

Just a heads up, I just started modding so I'm not that confident in my skills.
Oh, and thanks for wishing me good luck with my queue :) You are welcome :oops:

General:
-I suggest adding custom hitsounds for sliders to make them silent. hmm i don't think it's necessary for this song but i'll consider it.
-background video is out of sync with song a little, the video offset should be around 635. Perfect omg thanks, I had trouble with this.
-I suggest changing the combo colours so it doesn't blend in with background picture. Red is pretty strong, but please take out green and blue. hmm i guess that's a problem with your custom skin because my map doesn't have any green combo colour :P


Insane:
00:08:739 (3) - maybe make this note into a perfect triangle? It looks nicer.
00:34:359 (3) - Missed a clap.
00:38:301 (3) - Move this slightly to the left to make a perfect triangle, it looks nicer.
00:38:739 (4) - I think this note should be a clap.
00:39:615 (3) - Make this slider parallel to the next one, feels better.
00:54:067 (4) - I think this should be a new combo, also I feel it can use some more spacing like 00:53:191 (1) . Try moving 00:54:396 (5) to the very left and other notes to the right a little.
00:56:476 (9) - Don't lessen the spacing here, it's part of a jumpy combo.
01:09:177 (1) - This combo's spacing is a little bit too sudden, so I suggest moving 2&3 down a bit.
01:09:396 (2) - I think this note should be a clap. hmm i see what you mean here but i wanted to keep this only with hitnormals, to give emphasis to this part by making it different from the constant hitsound pattern.
01:10:272 (6) - Make this a little more curvy so it fits the flow better.
01:12:243 (1) - Make this blanket neater.
01:17:498 (7) - I don't think this note should be a clap.
01:22:097 (4) - Make this parallel to 5.
01:25:929 (5) - I don't suggest quadruples at 4*, maybe change them into sliders so it's less confusing? im not sure about this ): i'll change if someone else suggests so as well!
01:26:038 (6) - I think this note should be a clap

I hope my mod was helpful. Good luck with your mapset! :)
No reply means yes. It was very helpful indeed! thank you! :D
Battle
you said to

[Normal]
00:03:713 (2,1) - I know that you have it 1.34x DS for like, aesthetic sake but zzzzz, 1.3x pls
00:24:297 (3,4,1) - With the consistent DS of 1.0x up until the point (disregarding the start), it may come as a surprise for the player to make a small jump while trying to press 1/2 at the same time, take it into consideration. Also, your blanket is off lol
00:35:684 (1,2,3,1) - The thing kinda looks awkward, maybe try to make it square-like would be better (aesthetically imo)
00:37:436 (1,2) - Not symmetrical
00:49:699 (1,1) - lol the overlap looks kinda ugly, but since snaking sliders or w/e the menu calls them exists, it might not be an issue (probs an issue for those who have that turned off lol)
00:57:582 (3) - Maybe slightly alter shape so no overlap
01:11:597 (3) - z ^
01:12:910 (2,1) - Maybe find a way to make end stack, would look neater

btw timing is fked compared to the other diffs

if you find the mod to your liking you choose w/e diff you want lol
Topic Starter
Kei
I'm sure your mod is great dw lol.

I'll mod a diff from your mapset soon. I can't reply your mod myself because these changes are up to Rilene. We have to wait for his reply


done
Rilene

Battle wrote:

you said to

[Normal]
00:03:713 (2,1) - I know that you have it 1.34x DS for like, aesthetic sake but zzzzz, 1.3x pls I tried but it isn't easy and it wouldn't be noticed when playing anyway. :l
00:24:297 (3,4,1) - With the consistent DS of 1.0x up until the point (disregarding the start), it may come as a surprise for the player to make a small jump while trying to press 1/2 at the same time, take it into consideration. Also, your blanket is off lol Hope the triangle formation which contains one jump is ok.
00:35:684 (1,2,3,1) - The thing kinda looks awkward, maybe try to make it square-like would be better (aesthetically imo) Thanks for telling but used the... Uh... Zigzag instead and no slider on that part, lol.
00:37:436 (1,2) - Not symmetrical Fixed and it is not perfectly 1 DS though should be fine when playing.
00:49:699 (1,1) - lol the overlap looks kinda ugly, but since snaking sliders or w/e the menu calls them exists, it might not be an issue (probs an issue for those who have that turned off lol) Hope it is fixed.
00:57:582 (3) - Maybe slightly alter shape so no overlap Fixed but have to sacrifice a tiny DS for this but shouldn't be noticeable on gameplay
01:11:597 (3) - z ^ Same as above.
01:12:910 (2,1) - Maybe find a way to make end stack, would look neater Oh, fixed and looks better.

btw timing is fked compared to the other diffs

if you find the mod to your liking you choose w/e diff you want lol
Thanks for modding. :D
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