oh
Yuii- wrote:
"World at War" in tags oh man
Wo, wo!
[Easy]
00:48:143 (1,2) - Sexy spacing mistake. kjhkjh
00:25:493 (2) - 00:49:493 (2) - 00:54:293 (2) - etc. A whistle on head for that sound wouldn't be that bad. In fact, it would highlight it way better. it was a whistle before but i thought it was too loud so i went with just smapleset change lol
[Normal]
00:53:693 (2,3) - Basically another spacing mistake, but this one isn't sexy ok? oko gdfgdf
01:18:293 (1) - 01:54:293 (1) - You didn't want to NC these, right? dfgfdg
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I didn't even open the other diffs, just a super quick check. That means I owe you a mod now, dammit. im not sure why but thanks !! ! !!
Strategas wrote:
http://i.imgur.com/J4Ejm2m.png congrats again well done
lol the combo colors looks so alike it's hard to tell them apart blue brown and green tho
countdown enabled at 0 seconds nice countdown is dumb
00:07:493 (1) - useless green line tho. there are more, but not sure if these things are important they dont matter plz
you only silenced normal slide 1 and missed the 2nd one taken care of
some diffs have widescreen support some don't also doesnt mater when no storyboard plzszsz
[hardest]
00:09:743 (1) - improve shape? its dumb but thats the shape im going for gg
00:13:943 (4,5) - 01:23:543 (4,5) - these kinda throw me off the rhythm i tried stuff and everything is gross, so ill stick with sliders that play it for you
00:23:693 (1,2,3,4) - 00:52:493 (1,2,3,4) - well it plays like cancer but since it emphasizes the next note really well... ya
00:37:493 (1,3) - 00:47:093 (1,3,5) - 01:27:893 (1,3,5) - etc. kick sliders? i tried and did on extra
02:09:443 (2) - ehh just have it as circle, idk what you follow here with it, unless the sss what sound, and then can use the 1/2 slider on white tick if it feels too emptyjust like an extended slider pretty much
02:28:418 (4) - possibly delete and space 02:28:493 (1,2,3,4) - more smaler spacing cuz person isnt screaming thooooooo
02:38:243 (4,5,6) - here you get it xd
02:53:093 (1) - this part isn't that calm imo, that you use that sv for the whole section 01:43:343 (1) - its the same as that z
no deathstream for this song lol??? https://osu.ppy.sh/ss/4297566 it exists
[less hard than the hardest]
00:08:693 (1,3,5) - same as hardest diff changed
00:13:943 (1,2) - same aswell andnotB)
00:37:493 (1,2,3) - wow you actually did it here nicwe
01:12:293 (1,2,3,1,2) - bugs me a bit but everywhere you map this as 3 and 2 instead of 5 when it's kind of the same sound except for the clap thing coming up there on top of the guitar accept the cringe
01:47:093 (1,2,3,4) - rather stick with 01:42:293 (1,2,3) - ok did
02:31:343 (5,1) - eee dont try this at home
02:56:693 (1,2) - ctrl g them seperately or 02:56:993 (3) - move more down aesthjetics too important stackzzzzz
[even less hard than the hardest]
00:08:693 (1,2,3,1) - fuk lines gl
00:42:293 (1,2) - huh you're not following the guitar thing anymore am tho
01:33:893 (1) - lol, in this part it's so easy to see when mapping to vocals is a bit off time. that kinda goes to all diffs song pls
[hard]
00:37:493 (1) - move more down so the number is atleast visible and evens out the patern 00:36:893 (1,2,1) - right
02:53:993 (4) - might be misleading to have 1/1 overlap gap, could also just use 02:53:693 (3) - as a slider good thing it was introduced earlier 01:44:093 (3,4) -
[less hard]
00:54:293 (3) - nice ds :(
02:17:093 (1,2,3) - blanket? ooooook
[the least hardest]
00:49:493 (2) - ds, notsure whether was it suppose to be blanketed or what xd obvious now
115 star gd pls
[ Joey ] wrote:
Hi hi M4M
Easy
- 00:37:943 - 00:38:243 - 00:38:543 - I would prefer if you mapped finishes here like what you did here 00:09:143 (3,1) to match the guitar. I also think you should do the same thing here 00:13:943 - I know there aren't any finishes in the music, but it would go along nice with the guitar. ill do it for the ones with finishes. cool to differentiate them from the guitar-only ones
- 01:23:543 - Same thing here with the guitar. There are other places with the same thing but I will stop mentioning it.
- 00:19:043 - Why not put a note on this strong beat? 2/1 gap then 3/2 gap would be kinda hard to follow since they're both visually "some big spacing" so z
- 00:47:843 - Same thing here. Also have a lot of unused green points here. kind of a waste of time to get rid of them since they affect nothing lol
- 01:09:443 - Useless green point
- 02:57:893 - 02:52:643 - Should check for un-used timing sections. Got a lot of them lyin around everywhere
NormalHard
- 00:13:943 - 00:14:243 - 00:14:543 - For some reason my ears really want to hear finishes on these notes, to match these 00:09:143 (2,3,1) 00:18:743 (2,3,1) . I know there aren't any finishes in the music there, that's why you didnt put any. But I still think it will be a nice addition to the beatmap if you add them. I'll stop talking about those finishes now lol would have to make a new sampleset for that since no cymbal finish with drumstuff:(
- 00:20:693 (3) - You should make this a slider that extends to here 00:20:693 (3) - so you can at least somewhat hit that triple drum in the music. going for less dense stuff tho, since the song is way different from the constant 1/1 snare spam
- 00:25:493 (3) - Same thing can be done here
- 01:02:693 (1) - Extend this to here 01:03:143 - so it matches this 01:05:093 (1,2) - this is just an attempt at varying rhythm lol. they both emphasize the same stuff so should be k
- 01:12:293 (1,2) - Same thing here
- 01:29:093 (1) - I would just delete this note but it's like the same thing as 00:29:093 (1) - yetnodelete:(
- 01:33:893 (1,2,3,1,2,3) - Since this is a relatively mellow part compared to the other parts of the song, I would do a rythm thats easier, like this: http://puu.sh/mJL0U/78ed646c41.jpg i dunno about it being mellow, there's snare drums on every blue tick making it more like the most intense part of the song lol
- 01:37:493 (1,2,3) - Move the 3 over a 1/2 note, like this http://puu.sh/mJL8w/e193c1ef98.jpg butvocal
- 01:48:143 (1) - This slider feels better to me if you extened it another 1/2 note. I think its because of the scream. yeah does sound better
- 01:49:493 (3) - This should be a slider that ends here 01:49:943 -
- 02:58:493 (2) - I would just make this a hit circle, or lower the tail volume as much as you can. just went with the circle
- 00:38:543 (3,4,1) - Why the triple here? Sounds kinda weird to me triples into downbeats = super ez emphasis tho
- 00:55:343 (5,1) - Did you increase spacing here to emphasize the finish? Or was it an accident....I'm pretty sure you do it on purpose but im just making sure made it consistent with everything else. it was purposely done but i only did it the 4 places this sound occured so it's too weird lol
- 01:41:093 (1,2,3,4) - This feels so cramped. I don't really like when reverse sliders are so squished together like that. Give them some room to breath. Makes it more readable imo as well. And if you decide not to, at least give this guy more space 01:42:293 (1) He deserves it did it
- 02:16:343 (1) - Strange NC imo i do this like 30 times tho lol. section starting at 01:00:293 (1) - has the smae combos
- 02:13:943 (1) - ^
Insane
- 00:09:143 (1,2,1) - Why do you lower the sv on these sliders? If anything I feel like you should raise the SV on these 3 finishes. If you don't want to increase the SV, I think you should at least increase the distance between the sliders, something like this: http://puu.sh/mJNmY/72c036bb4a.jpg (Same recommendations for the other parts where you do the same thing) sv is cuz i want it to be lower than 00:09:743 (1) - when this section starts. im trying to keep spacing for 1/4 stuff overlapping throughout the difficulty here too (then using spaced 1/4 in extra) so g
- 00:08:618 (4,1) - Giving some distance here helps increase the readability of this pattern imo because it signals more of a change in the music, which the kick sliders are going to. It just helps with the change into the kick sliders http://puu.sh/mJNIj/30739f2005.jpg ok did it
- 00:18:218 (7,1) - You could increase the distance of these to emphasize the finish: http://puu.sh/mJNpQ/bb40594399.jpg i tried
- 00:37:943 (1,2,3) - Why the triple here. Feels out of place to me, I can't hear any triple in the music there. idk what i was doing
- 00:38:393 (4) - Same with this, feel pretty out of place ok that one i do know what i was doing
- 00:37:943 - Without removing the triple, here is my recomendation for that section: http://puu.sh/mJNZc/0a63d4d529.jpg
- 01:17:693 (4,5,1) - Maybe make these sliders a little crazier? To go with the sreaming. Like add a few red slider anchors in there or somethin did it
- 01:37:793 (3,4,5,6,1,2) - Should this part really be that crazy? This is what the music sounds like to me: http://puu.sh/mJObP/c4a96016b1.jpg made it less dense rip 1/4
ExtraExtreme too extreme for me
- 00:36:743 (5,6,1,2,3,4,1,2,3,4,1,2,3) - This stream really fooled me, because you made the first part of it look identical to the previous triple, so I thought it was going to be a triple and then into the stream, so my fingers got all confused when it was all part of one big stream lol so it's exactly what i was hoping it would do B)
Cheesecake wrote:
Heyo, M4M
[Easy]
Not that big of an issue, but you've got a looooot of green lines that are kinda useless, like here 01:43:043 and in other places if they're useless, doesn't really matter if they aren't deleted right lul
00:23:093 (2) - There's probably a better angle for this, looks a bit weird to me agreed
01:24:293 (1) - Rotate -67 degrees selection center? makes for a kinda weird angle into 2 so na
01:27:293 (2,3) - I don't like this small overlap same its gone
01:42:293 (3) - Make into a crooked slider and have the tail point to next object? yes
[Normal + Hard]
Same green lines that aren't really being used
[Insane]
00:52:493 (5) - Make it the same slider as (6) when im not doing some specific pattern i like to alternate between curved and straight sliders no judge pls
00:55:193 (5) - Move so that it underlaps the slider end of 00:53:993 (5) - rather than the head? kinda like how 5 compliments 00:55:493 (1) - with blanketstuffs tho
01:00:293 (1) - Maybe have it so the red anchor point make the slider flow down and up rather than up and down while keeping the cute little triangle so cute
01:12:893 (4,5) - Ctrl+J? cant eally do that while keeping spacing logical g
01:56:393 (4) - Perhaps have it so it fully underlays the slider before would kinda look worse since im going for the "every straight slider is angled the same amount" look
02:26:993 (2) - Curve a bit more so it looks like it's blanketing (3) oh yea
02:35:693 (3,4) - Oki I know it's really bad to mod blankets but this looks not great sorry Maybe like this made it so you definitely won't mistake it for a blanket
I tried Too good
also adjusted some hitsounds in the part that austinsguitar was complaining about earlierMilan- wrote:
00:16:193 (3,4,5) - u always tell me i should use sharper angles for these stuff but here isnt sharp z
01:17:693 (1,2) - heavily spaced z
01:27:893 (1,2,3) - why do i hear 4 beats aaa will songedit this tomorrow
02:17:693 (1,2,1) - distance is too large.. 02:18:893 (3,4,5) - isnt too different space-wise, but it's supposed to be stronger z
02:19:193 (5) - u sure u wanted it to be 0.5 and not 0.8 or sometfinhing? supposed to be .5 like all the other ones pls
02:52:193 (3,1) - dam this random stack trying to be same as 00:13:793 (3,4) - these tho:( if oyu give me something that works without breaking flow too much then ill do it but im incapable
02:58:493 (3) - whistle on tail or something, sounds less empty z
some stuff like 01:42:293 (1,2,3) - or 01:47:393 (5,6) - could've been 1/2 instead, cuz.. dunno sounds better, but prob noone cares and im just filling this shitmod Chillout
mapper doesnt like low sl, but prefer to use a low one here. what to think now ty
also going with cs3.5 cuz this diff is so ugly
00:39:142 (4) - object not snapped!!! dm imgood modder z
weird that you prefer to have 00:52:193 (4,5) - as circles instead of 00:52:493 (6) - where are more noticiable soundsz
00:57:143 (1) - is nc even intencional? 1/1 looks nice with a new color dont hurt me
hp 7 luil .5
00:38:393 (3) - why r u using reverses here, plz z
01:38:093 (1,2) - it'd be funnier as circles tbh. playing 4 measure full of this thing isnt too much fun z
straightforward map but ar8. k. .5
00:36:893 (2,3) - sounds so weird cuz the drums in the middle. try 1/2 reverse or just 1 slider so the sounds are passed over instead of completely ignored z
01:33:893 (1,2,3) - hs¿?? az
02:58:343 - wonder if the sudden increase in the tick volumen is on purpose cuz it soudns weirdz
Yuii- wrote:
Heyyyyy pishiiiiiii!!!!!!!!!!!
[EZ][NM]
- 00:43:493 (1,2) - 00:44:693 (3) - These could have the same rhythm, cause... you know, they sound the same, easy difficulty, make it simple and smile. o k
- 01:54:293 (2) - I don't even know what instrument is that, but a whistle would be cool pls https://i.gyazo.com/a86888d7c40dceab8ff ... 5aa59a.png
- 02:43:493 (1) - Can you please try http://puu.sh/nec40/759dd10ad9.jpg for a better flow? :d that makes the flow from previous object to this one crap tho lol
[HD]
- 02:58:493 (2) - I'd finish it 02:58:643 - (yeah, make a slider isntead) to match with the other difficulties. ok
[CS4]
- 01:35:093 (1,1) - These finishes sound very bad in this difficulty, dunno why. i know i'm drunk but i mean... listen to theme!!! i dont get it gg they're there cuz using same hitsounds on the heads makes it unclear when clicking on stuff so i put the thing the the the the the
- 02:44:693 (1,2) - Maybe you can swap hitsounds because huhu uhuh wat they're in the right places
- 02:53:693 (3,4) - stack here 02:56:093 (3,4) - not here. love your consistency keep it upa ey aye! covering the reverse with the stack kinda sucks dood
[CS4.2]
- 00:38:243 (2,3,4,5,6) - dude this angle. you know i'm not the best at mapping (0 ranked maps) but hooooly this is so hard to follow, i've tried to find a better flow/angle for this and what i really like is to ctrl+g the stream and then re-arrange the slider. http://puu.sh/nefwE/3e0a3fc62e.jpg dunno, random suggestion :d i made it bettter but ur still not gonna like it
[bigcs]
- 01:12:743 (1,2,3,4,1) - man, this is too linear ((( line with tiny spacing isnt anything to be concerned about pls
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- 00:09:743 (1) - not sure if this slider shape is intentional but uhuhu new ugly slider meta https://osu.ppy.sh/ss/4570234 https://osu.ppy.sh/ss/4570241 be ready for when it takes over (aka never)
- 00:28:793 (8,1) - what about finishing (8) on the red tick and then add a bit more of emphasis to (1)? would be super cool imo yeee would be same as 00:28:343 (6,7) - tho and being same means not special and not special is not emaphsiszie !!!!
- 00:44:843 (2) - giving more emphasis to this won't hurt at all, the current spacing is kinda lame. on a jumpy section having something like that is definitely a must-improve ayy breaking structure to increase spacing kinda makes things worse in the end tho:(
- 02:04:343 (1,2,3,4,5,6) - wow this is even more linear that the thing i said it was linear for being linear on the cs4.2 diff. tl;dr: this is supposed to be a meme ur a meme
- 02:52:643 (1,1,1) - wo w i gotta said that this caught me off-guard, that 1/4 combined with the super spacing you are using is brutal brutal just like the song there right yeeeeeeeeeeeeeeeeeeeee
Call me back, I love you!!!!!!
Okoratu wrote:
bolded = reason for this shitty icon, i wanted to qualify but https://osu.ppy.sh/wiki/Standard_Ranking_Criteria requires me to do that (2nd point under general)
extreme
ar 9.2 / 9.3 felt most comfortable maybe because i'm a scrub but i think 9.4 is somewhat unfitting for a 200 bpm map extra lowered by .1 too i cant tell the difference even
00:13:793 (3,4,5) - 01:23:393 (3,4,5) - why,,, these totally threw me off because rest is entirely following drums well um these are the only times that there's something emphasized on the red ticks and spamming more circles kind of doesnt help show that
01:35:543 (1,2,3,4,5) - would be more comfortable to catch if moved further up completely moved it when doing the next point gg
01:38:393 (5) - odd place to interrupt the stream, what is it for to fuck people up or something like it'd actually be easier to comprehend it without breaking it for a jump and you don't break it up on 01:38:093 - either so idk is this necessary made the stream break at teh end so cymbal has the emphasissisis
01:43:043 (1) - distance felt too high to the point where i'd 100 it, try rotating it a bit like http://puu.sh/nnwvo/627b01538e.jpg ok
i'd expect more space on cymbals like 00:50:393 (1,2,1) - because if you hit the jump correctly from 1->2 the last thing you'd expect to be required next would be slowing down into a crash lol you do that quite a few times so if you change that change it everywhere, i found 01:45:593 (1,2,1) - to work way more intuitively thats the point tho:( all cymbals starting on sliders cuz with tiny sv you're gonna slow down after the climax
extra
00:37:643 (2) - if you follow short repeat sliders (like i do) 00:37:493 (1,2,3) - will be major mindfuck just after a break
02:56:693 (1,2,3) - samectrl g
insane
00:08:693 (1,2,3) - 01:27:893 (1,2,3) - and similar this is dumb for an insane, just make them circles 00:18:293 (1,2,3) - , way less pressure and frustration that way circled
01:34:343 (2) - 01:35:543 (2) - 01:41:543 (2) - and the whole rest of sliders like these must not hide the first repeat arrow under the previous slider when playing this with the default skin these look like normal sliders i dont know if i fixed it but i tried
hard
ar8 would mean less clutter on the screen y
00:08:393 (3) - not a fan of 2x repeat sliders because when paired with 1x repeat sliders in the same section they can get confusing, i recommend shortening this one and the following by 1 repeat: 00:43:193 (3) - 01:27:593 (4) -
00:13:343 (4,5,1,2,1) - feels weird af to change to red ticks for the guitar, i'd recommend not doing that in a hard unles supported by cymbals tbhstillrathernot
01:53:018 (5) - this is just inconsequent iwth everything lol either go for a triplet or remove remove
01:37:493 (1,2,3,4,5) - aaa you just get out of holding 3 long ass sliders to be thrown into much movement 1/2 pattern, 01:37:793 (2,3) - would make this just a slider to be less meannnnmade it ez
pishifat wrote:
thanks oko!