SPOILER
also adjusted some hitsounds in the part that austinsguitar was complaining about earlierMilan- wrote:
00:16:193 (3,4,5) - u always tell me i should use sharper angles for these stuff but here isnt sharp z
01:17:693 (1,2) - heavily spaced z
01:27:893 (1,2,3) - why do i hear 4 beats aaa will songedit this tomorrow
02:17:693 (1,2,1) - distance is too large.. 02:18:893 (3,4,5) - isnt too different space-wise, but it's supposed to be stronger z
02:19:193 (5) - u sure u wanted it to be 0.5 and not 0.8 or sometfinhing? supposed to be .5 like all the other ones pls
02:52:193 (3,1) - dam this random stack trying to be same as 00:13:793 (3,4) - these tho:( if oyu give me something that works without breaking flow too much then ill do it but im incapable
02:58:493 (3) - whistle on tail or something, sounds less empty z
some stuff like 01:42:293 (1,2,3) - or 01:47:393 (5,6) - could've been 1/2 instead, cuz.. dunno sounds better, but prob noone cares and im just filling this shitmod Chillout
mapper doesnt like low sl, but prefer to use a low one here. what to think now ty
also going with cs3.5 cuz this diff is so ugly
00:39:142 (4) - object not snapped!!! dm imgood modder z
weird that you prefer to have 00:52:193 (4,5) - as circles instead of 00:52:493 (6) - where are more noticiable soundsz
00:57:143 (1) - is nc even intencional? 1/1 looks nice with a new color dont hurt me
hp 7 luil .5
00:38:393 (3) - why r u using reverses here, plz z
01:38:093 (1,2) - it'd be funnier as circles tbh. playing 4 measure full of this thing isnt too much fun z
straightforward map but ar8. k. .5
00:36:893 (2,3) - sounds so weird cuz the drums in the middle. try 1/2 reverse or just 1 slider so the sounds are passed over instead of completely ignored z
01:33:893 (1,2,3) - hs¿?? az
02:58:343 - wonder if the sudden increase in the tick volumen is on purpose cuz it soudns weirdz