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Treyarch Sound - 115

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fieryrage
damn i just realized i miss world at war zombies
Milan-
b
Yuii-
Heyyyyy pishiiiiiii!!!!!!!!!!

[EZ]

  1. 00:43:493 (1,2) - 00:44:693 (3) - These could have the same rhythm, cause... you know, they sound the same, easy difficulty, make it simple and smile.
  2. 01:54:293 (2) - I don't even know what instrument is that, but a whistle would be cool
  3. 02:43:493 (1) - Can you please try http://puu.sh/nec40/759dd10ad9.jpg for a better flow? :d
[NM]

  1. 02:58:493 (2) - I'd finish it 02:58:643 - (yeah, make a slider isntead) to match with the other difficulties.
[HD]

  1. 01:35:093 (1,1) - These finishes sound very bad in this difficulty, dunno why. i know i'm drunk but i mean... listen to theme!!!
  2. 02:44:693 (1,2) - Maybe you can swap hitsounds because huhu uhuh
  3. 02:53:693 (3,4) - stack here 02:56:093 (3,4) - not here. love your consistency keep it upa ey aye!
[CS4]

  1. 00:38:243 (2,3,4,5,6) - dude this angle. you know i'm not the best at mapping (0 ranked maps) but hooooly this is so hard to follow, i've tried to find a better flow/angle for this and what i really like is to ctrl+g the stream and then re-arrange the slider. http://puu.sh/nefwE/3e0a3fc62e.jpg dunno, random suggestion :d
[CS4.2]

  1. 01:12:743 (1,2,3,4,1) - man, this is too linear :((((
[bigcs]

  1. 00:09:743 (1) - not sure if this slider shape is intentional but uhuhu
  2. 00:28:793 (8,1) - what about finishing (8) on the red tick and then add a bit more of emphasis to (1)? would be super cool imo yeee
  3. 00:44:843 (2) - giving more emphasis to this won't hurt at all, the current spacing is kinda lame. on a jumpy section having something like that is definitely a must-improve ayy
  4. 02:04:343 (1,2,3,4,5,6) - wow this is even more linear that the thing i said it was linear for being linear on the cs4.2 diff. tl;dr: this is supposed to be a meme
  5. 02:52:643 (1,1,1) - wo w i gotta said that this caught me off-guard, that 1/4 combined with the super spacing you are using is brutal
------

Call me back, I love you
Okoratu
in comparison to your other hitsounds the sliderticks in the kiai are the loudest, they sound pretty noisy imo. Could probably make them more quiet in general or no?
Topic Starter
pishifat
SPOILER

Yuii- wrote:

Heyyyyy pishiiiiiii!!!!!!!!!!!

[EZ]

  1. 00:43:493 (1,2) - 00:44:693 (3) - These could have the same rhythm, cause... you know, they sound the same, easy difficulty, make it simple and smile. o k
  2. 01:54:293 (2) - I don't even know what instrument is that, but a whistle would be cool pls https://i.gyazo.com/a86888d7c40dceab8ff ... 5aa59a.png
  3. 02:43:493 (1) - Can you please try http://puu.sh/nec40/759dd10ad9.jpg for a better flow? :d that makes the flow from previous object to this one crap tho lol
[NM]

  1. 02:58:493 (2) - I'd finish it 02:58:643 - (yeah, make a slider isntead) to match with the other difficulties. ok
[HD]

  1. 01:35:093 (1,1) - These finishes sound very bad in this difficulty, dunno why. i know i'm drunk but i mean... listen to theme!!! i dont get it gg they're there cuz using same hitsounds on the heads makes it unclear when clicking on stuff so i put the thing the the the the the
  2. 02:44:693 (1,2) - Maybe you can swap hitsounds because huhu uhuh wat they're in the right places
  3. 02:53:693 (3,4) - stack here 02:56:093 (3,4) - not here. love your consistency keep it upa ey aye! covering the reverse with the stack kinda sucks dood
[CS4]

  1. 00:38:243 (2,3,4,5,6) - dude this angle. you know i'm not the best at mapping (0 ranked maps) but hooooly this is so hard to follow, i've tried to find a better flow/angle for this and what i really like is to ctrl+g the stream and then re-arrange the slider. http://puu.sh/nefwE/3e0a3fc62e.jpg dunno, random suggestion :d i made it bettter but ur still not gonna like it
[CS4.2]

  1. 01:12:743 (1,2,3,4,1) - man, this is too linear :(((( line with tiny spacing isnt anything to be concerned about pls
[bigcs]

  1. 00:09:743 (1) - not sure if this slider shape is intentional but uhuhu new ugly slider meta https://osu.ppy.sh/ss/4570234 https://osu.ppy.sh/ss/4570241 be ready for when it takes over (aka never)
  2. 00:28:793 (8,1) - what about finishing (8) on the red tick and then add a bit more of emphasis to (1)? would be super cool imo yeee would be same as 00:28:343 (6,7) - tho and being same means not special and not special is not emaphsiszie !!!!
  3. 00:44:843 (2) - giving more emphasis to this won't hurt at all, the current spacing is kinda lame. on a jumpy section having something like that is definitely a must-improve ayy breaking structure to increase spacing kinda makes things worse in the end tho:(
  4. 02:04:343 (1,2,3,4,5,6) - wow this is even more linear that the thing i said it was linear for being linear on the cs4.2 diff. tl;dr: this is supposed to be a meme ur a meme
  5. 02:52:643 (1,1,1) - wo w i gotta said that this caught me off-guard, that 1/4 combined with the super spacing you are using is brutal brutal just like the song there right yeeeeeeeeeeeeeeeeeeeee
------

Call me back, I love you!!!!!!

i also made sliderticks use the default drum sampleset's tick since it's less loud
Okoratu
bolded = reason for this shitty icon, i wanted to qualify but https://osu.ppy.sh/wiki/Standard_Ranking_Criteria requires me to do that (2nd point under general)

extreme
ar 9.2 / 9.3 felt most comfortable maybe because i'm a scrub but i think 9.4 is somewhat unfitting for a 200 bpm map

00:13:793 (3,4,5) - 01:23:393 (3,4,5) - why,,, these totally threw me off because rest is entirely following drums
01:35:543 (1,2,3,4,5) - would be more comfortable to catch if moved further up
01:38:393 (5) - odd place to interrupt the stream, what is it for to fuck people up or something like it'd actually be easier to comprehend it without breaking it for a jump and you don't break it up on 01:38:093 - either so idk is this necessary
01:43:043 (1) - distance felt too high to the point where i'd 100 it, try rotating it a bit like http://puu.sh/nnwvo/627b01538e.jpg
i'd expect more space on cymbals like 00:50:393 (1,2,1) - because if you hit the jump correctly from 1->2 the last thing you'd expect to be required next would be slowing down into a crash lol you do that quite a few times so if you change that change it everywhere, i found 01:45:593 (1,2,1) - to work way more intuitively

extra
00:37:643 (2) - if you follow short repeat sliders (like i do) 00:37:493 (1,2,3) - will be major mindfuck just after a break
02:56:693 (1,2,3) - same

insane
00:08:693 (1,2,3) - 01:27:893 (1,2,3) - and similar this is dumb for an insane, just make them circles 00:18:293 (1,2,3) - , way less pressure and frustration that way
01:34:343 (2) - 01:35:543 (2) - 01:41:543 (2) - and the whole rest of sliders like these must not hide the first repeat arrow under the previous slider when playing this with the default skin these look like normal sliders

hard
ar8 would mean less clutter on the screen
00:08:393 (3) - not a fan of 2x repeat sliders because when paired with 1x repeat sliders in the same section they can get confusing, i recommend shortening this one and the following by 1 repeat: 00:43:193 (3) - 01:27:593 (4) -
00:13:343 (4,5,1,2,1) - feels weird af to change to red ticks for the guitar, i'd recommend not doing that in a hard unles supported by cymbals
01:53:018 (5) - this is just inconsequent iwth everything lol either go for a triplet or remove
01:37:493 (1,2,3,4,5) - aaa you just get out of holding 3 long ass sliders to be thrown into much movement 1/2 pattern, 01:37:793 (2,3) - would make this just a slider to be less meannnn
Topic Starter
pishifat
bns everywhere

SPOILER

Okoratu wrote:

bolded = reason for this shitty icon, i wanted to qualify but https://osu.ppy.sh/wiki/Standard_Ranking_Criteria requires me to do that (2nd point under general)

extreme
ar 9.2 / 9.3 felt most comfortable maybe because i'm a scrub but i think 9.4 is somewhat unfitting for a 200 bpm map extra lowered by .1 too i cant tell the difference even

00:13:793 (3,4,5) - 01:23:393 (3,4,5) - why,,, these totally threw me off because rest is entirely following drums well um these are the only times that there's something emphasized on the red ticks and spamming more circles kind of doesnt help show that
01:35:543 (1,2,3,4,5) - would be more comfortable to catch if moved further up completely moved it when doing the next point gg
01:38:393 (5) - odd place to interrupt the stream, what is it for to fuck people up or something like it'd actually be easier to comprehend it without breaking it for a jump and you don't break it up on 01:38:093 - either so idk is this necessary made the stream break at teh end so cymbal has the emphasissisis
01:43:043 (1) - distance felt too high to the point where i'd 100 it, try rotating it a bit like http://puu.sh/nnwvo/627b01538e.jpg ok
i'd expect more space on cymbals like 00:50:393 (1,2,1) - because if you hit the jump correctly from 1->2 the last thing you'd expect to be required next would be slowing down into a crash lol you do that quite a few times so if you change that change it everywhere, i found 01:45:593 (1,2,1) - to work way more intuitively thats the point tho:( all cymbals starting on sliders cuz with tiny sv you're gonna slow down after the climax

extra
00:37:643 (2) - if you follow short repeat sliders (like i do) 00:37:493 (1,2,3) - will be major mindfuck just after a break
02:56:693 (1,2,3) - samectrl g

insane
00:08:693 (1,2,3) - 01:27:893 (1,2,3) - and similar this is dumb for an insane, just make them circles 00:18:293 (1,2,3) - , way less pressure and frustration that way circled
01:34:343 (2) - 01:35:543 (2) - 01:41:543 (2) - and the whole rest of sliders like these must not hide the first repeat arrow under the previous slider when playing this with the default skin these look like normal sliders i dont know if i fixed it but i tried

hard
ar8 would mean less clutter on the screen y
00:08:393 (3) - not a fan of 2x repeat sliders because when paired with 1x repeat sliders in the same section they can get confusing, i recommend shortening this one and the following by 1 repeat: 00:43:193 (3) - 01:27:593 (4) -
00:13:343 (4,5,1,2,1) - feels weird af to change to red ticks for the guitar, i'd recommend not doing that in a hard unles supported by cymbals tbhstillrathernot
01:53:018 (5) - this is just inconsequent iwth everything lol either go for a triplet or remove remove
01:37:493 (1,2,3,4,5) - aaa you just get out of holding 3 long ass sliders to be thrown into much movement 1/2 pattern, 01:37:793 (2,3) - would make this just a slider to be less meannnnmade it ez
Okoratu
can u move the stuff on insane a tad further so that it's like a noticable arrow lol http://puu.sh/nnGQG/75aae7d069.jpg

and tbh i needed 4 diffs until i figured out what the red tick sliders in highest diff are doing but was too lazy to change wording
fieryrage
in extra shouldn't the nc be 01:04:493 (3) - here instead of 01:04:343 (1) - there cuz you made the rhythm like this 01:01:493 (1,2,1,2) - for nc's and then you're like yea lets break it cuz a triple what

also 01:36:893 (9) - nc this holy fuk

no kds because maps basically perfect rank this so i can make a joke about dempsey being dumb in the comments and get upvotes
Topic Starter
pishifat
its gonna sound dumb but the new combo starting on the triple is cuz i dont want a follow point extending over empty
doesnt apply to the 1/2 ones because stack under slider so no follow pointttttttttttttt

and the second one is like one spiral for the whole thing so one combo >
Okoratu
asdfghjkl;
Topic Starter
pishifat
thanks oko!
Nathan

pishifat wrote:

thanks oko!
fieryrage
no heart icon?????
Okoratu
very meaningful 2000th post nathan congrats


i cant post a heart after posting that
Yuii-
heart is here :ddd
Raiden
hey congrats pishi you should marry me tbh
fieryrage
wow
Unknowiii
I love the zombies song, thank you for mapping this, this is awesome !

Beauty of Annihilation one day ? :D
ProfessionalBox
ayy grats
Modem
Congratz pishi~
Lamborghini
Thanks for mapping this! :) I've always loved CoD zombies
Kazuha91
treyarch sound?
wtf pishi
Legxis
How did this get ranked with the wrong timing? Everything is about 13ms too early.
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