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Treyarch Sound - 115

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Justify
oh
Topic Starter
pishifat
all stuff applied in some way. you're right about easy being made in like 20 minutes lol, but the normal was made in the same amount of time so
nice

and gap between normal and hard was taken care of but i had the proper hard diff on another computer so you got to see some old thing
Lanturn
Pishi pro normal mapper :D
Yuii-
"World at War" in tags oh man

Wo, wo!

[Easy]

00:48:143 (1,2) - Sexy spacing mistake.
00:25:493 (2) - 00:49:493 (2) - 00:54:293 (2) - etc. A whistle on head for that sound wouldn't be that bad. In fact, it would highlight it way better.

[Normal]

00:53:693 (2,3) - Basically another spacing mistake, but this one isn't sexy ok? oko
01:18:293 (1) - 01:54:293 (1) - You didn't want to NC these, right?

------------

I didn't even open the other diffs, just a super quick check. That means I owe you a mod now, dammit.
Strategas
http://i.imgur.com/J4Ejm2m.png

lol the combo colors looks so alike it's hard to tell them apart
countdown enabled at 0 seconds nice
00:07:493 (1) - useless green line tho. there are more, but not sure if these things are important
you only silenced normal slide 1 and missed the 2nd one
some diffs have widescreen support some don't

[hardest]

00:09:743 (1) - improve shape?
00:13:943 (4,5) - 01:23:543 (4,5) - these kinda throw me off the rhythm
00:23:693 (1,2,3,4) - 00:52:493 (1,2,3,4) - well it plays like cancer but since it emphasizes the next note really well...
00:37:493 (1,3) - 00:47:093 (1,3,5) - 01:27:893 (1,3,5) - etc. kick sliders?
02:09:443 (2) - ehh just have it as circle, idk what you follow here with it, unless the sss what sound, and then can use the 1/2 slider on white tick if it feels too empty
02:28:418 (4) - possibly delete and space 02:28:493 (1,2,3,4) - more
02:38:243 (4,5,6) - here you get it xd
02:53:093 (1) - this part isn't that calm imo, that you use that sv for the whole section

no deathstream for this song lol???
[less hard than the hardest]

00:08:693 (1,3,5) - same as hardest diff
00:13:943 (1,2) - same aswell
00:37:493 (1,2,3) - wow you actually did it here
01:12:293 (1,2,3,1,2) - bugs me a bit but everywhere you map this as 3 and 2 instead of 5 when it's kind of the same sound except for the clap thing coming up there on top of the guitar
01:47:093 (1,2,3,4) - rather stick with 01:42:293 (1,2,3) -
02:31:343 (5,1) - eee
02:56:693 (1,2) - ctrl g them seperately or 02:56:993 (3) - move more down

[even less hard than the hardest]


00:08:693 (1,2,3,1) - fuk lines
00:42:293 (1,2) - huh you're not following the guitar thing anymore
01:33:893 (1) - lol, in this part it's so easy to see when mapping to vocals is a bit off time. that kinda goes to all diffs

[hard]

00:37:493 (1) - move more down so the number is atleast visible and evens out the patern 00:36:893 (1,2,1) -
02:53:993 (4) - might be misleading to have 1/1 overlap gap, could also just use 02:53:693 (3) - as a slider

[less hard]

00:54:293 (3) - nice ds
02:17:093 (1,2,3) - blanket?

[the least hardest]

00:49:493 (2) - ds, notsure whether was it suppose to be blanketed or what xd



7 star gd pls
Topic Starter
pishifat
SPOILER

Yuii- wrote:

"World at War" in tags oh man

Wo, wo!

[Easy]

00:48:143 (1,2) - Sexy spacing mistake. kjhkjh
00:25:493 (2) - 00:49:493 (2) - 00:54:293 (2) - etc. A whistle on head for that sound wouldn't be that bad. In fact, it would highlight it way better. it was a whistle before but i thought it was too loud so i went with just smapleset change lol

[Normal]

00:53:693 (2,3) - Basically another spacing mistake, but this one isn't sexy ok? oko gdfgdf
01:18:293 (1) - 01:54:293 (1) - You didn't want to NC these, right? dfgfdg

------------

I didn't even open the other diffs, just a super quick check. That means I owe you a mod now, dammit. im not sure why but thanks !! ! !!

SPOILER

Strategas wrote:

http://i.imgur.com/J4Ejm2m.png congrats again well done

lol the combo colors looks so alike it's hard to tell them apart blue brown and green tho
countdown enabled at 0 seconds nice countdown is dumb
00:07:493 (1) - useless green line tho. there are more, but not sure if these things are important they dont matter plz
you only silenced normal slide 1 and missed the 2nd one taken care of
some diffs have widescreen support some don't also doesnt mater when no storyboard plzszsz

[hardest]

00:09:743 (1) - improve shape? its dumb but thats the shape im going for gg
00:13:943 (4,5) - 01:23:543 (4,5) - these kinda throw me off the rhythm i tried stuff and everything is gross, so ill stick with sliders that play it for you
00:23:693 (1,2,3,4) - 00:52:493 (1,2,3,4) - well it plays like cancer but since it emphasizes the next note really well... ya
00:37:493 (1,3) - 00:47:093 (1,3,5) - 01:27:893 (1,3,5) - etc. kick sliders? i tried and did on extra
02:09:443 (2) - ehh just have it as circle, idk what you follow here with it, unless the sss what sound, and then can use the 1/2 slider on white tick if it feels too emptyjust like an extended slider pretty much
02:28:418 (4) - possibly delete and space 02:28:493 (1,2,3,4) - more smaler spacing cuz person isnt screaming thooooooo
02:38:243 (4,5,6) - here you get it xd
02:53:093 (1) - this part isn't that calm imo, that you use that sv for the whole section 01:43:343 (1) - its the same as that z

no deathstream for this song lol??? https://osu.ppy.sh/ss/4297566 it exists
[less hard than the hardest]

00:08:693 (1,3,5) - same as hardest diff changed
00:13:943 (1,2) - same aswell andnotB)
00:37:493 (1,2,3) - wow you actually did it here nicwe
01:12:293 (1,2,3,1,2) - bugs me a bit but everywhere you map this as 3 and 2 instead of 5 when it's kind of the same sound except for the clap thing coming up there on top of the guitar accept the cringe
01:47:093 (1,2,3,4) - rather stick with 01:42:293 (1,2,3) - ok did
02:31:343 (5,1) - eee dont try this at home
02:56:693 (1,2) - ctrl g them seperately or 02:56:993 (3) - move more down aesthjetics too important stackzzzzz

[even less hard than the hardest]


00:08:693 (1,2,3,1) - fuk lines gl
00:42:293 (1,2) - huh you're not following the guitar thing anymore am tho
01:33:893 (1) - lol, in this part it's so easy to see when mapping to vocals is a bit off time. that kinda goes to all diffs song pls

[hard]

00:37:493 (1) - move more down so the number is atleast visible and evens out the patern 00:36:893 (1,2,1) - right
02:53:993 (4) - might be misleading to have 1/1 overlap gap, could also just use 02:53:693 (3) - as a slider good thing it was introduced earlier 01:44:093 (3,4) -

[less hard]

00:54:293 (3) - nice ds :(
02:17:093 (1,2,3) - blanket? ooooook

[the least hardest]

00:49:493 (2) - ds, notsure whether was it suppose to be blanketed or what xd obvious now



115 star gd pls
thanka!
ProfessionalBox
Hello! Modding on Milan-'s request ~

This song brings back so many sweet memories, thank you for mapping this <3

Easy

00:20:693 (2) - This could be made into a more symmetrical shape if adjusted a bit but if you intended it like that then ignore this
00:27:893 (2,1) - If you care these could be made so that they're in a straight line by moving (2) a X:468 Y:61
00:48:143 (1,2) - Maybe make these the same shape?
01:15:893 (3) - Again, I'll stop pointing these out since there are some more on this and the other difficulties aswell
01:28:643 (4) - I would end this on the red line since the music ends there aswell. No point of making this 1/8 longer than it needs to be
01:53:093 (1,2) - Call me nazi but these aren't symmetrical, it's like one pixel off. Quick ctrl+h+j will fix this :D
02:01:493 (3,1) - Maybe consider removing the curve on 02:02:693 (1) - since it doesn't seem to have any purpose and looks random. Just making it straight instead of curving it a tiny bit works really well. If you do this then make sure that 02:02:693 (1,2) - point the same way :)
02:41:093 (1,2) - These arent perfectly aligned. It's off by 1 pixel or so (I don't even know how I notice these things) Move the lower sliderpoint to X:37 Y:376
to fix this

It always gets like this when modding easy diffs. Really only one thing that you SHOULD fix ( 01:28:643 (4) - ) and the others you can fix if you care

Normal

00:25:793 - Consider adding a circle here since this feels like it could use one and this is the only empty space in the entire part

That's the only thing that caught my eye besides of a blanket at 02:17:693 (2,3) - but yeah I'm not going to do a blanket mod haha

Hard

01:37:943 (3,4) - This rhythm feels weird. You should remove (3) and make the slider start from there and add the circle after the slider (where the slider currently ends)
01:52:493 (3,4) - I'd make these symmetrical since they are so close to eachother. It's just something that bugs me xD

Insane

02:08:993 (1,2,3,4) - Maybe consider to move the (3) because currently the pattern looks a bit funny. I think a small jump could fit here nicely.

These diffs are so far really well done rhythmically and the style that you have keeps me from noticing anything unusual :D

Extra

Consider making approach rate 9,3 instead of 9,2. I think it would fit really well here.

While playtesting this there was only one issue and it was that 01:42:743 (1) - has a too slow slider velocity in my opinion. Make the slider a bit faster to avoid players having 100's here.

Extreme

To compensate the big cs maybe add a little bit more hp drain? I'd go for 6,3 atleast but I could see 6,5 or even higher working well here too. (Also bigger hp drain as the difficulties get harder to make players feel like they're playing wave 40+ and failing is an option Kappa)

00:37:943 (1,2,3,1,2,3) - This a bit too overmapped imo. If you make 00:37:943 (1,2,3) - into a 1/4 slider then you can keep 00:38:243 (1,2,3,1,2,3) - without it feeling out of place. This is also to make this part more consistent with the others since most of the parts like this you have 3 sliders instead of a stream anyways.
01:26:693 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1,1) -This works really well. You could maybe make the earlier thing I pointed out to be like this!
02:53:093 (1) - Such a dramatic sv change with such a big distance is a perfect combination for sliderbreaks. I'd definetly make this slider either faster or be more closer to the slider before

I guess that does it for the mod. Modding this made me feel like a teenager again so thank you for that :D
Topic Starter
pishifat
normal
00:25:793 - Consider adding a circle here since this feels like it could use one and this is the only empty space in the entire part would rather just leave the low density stuff here since that's kinda what the song supports. did the same thing 4 other times when it repeats too
extreme
00:37:943 (1,2,3,1,2,3) - This a bit too overmapped imo. If you make 00:37:943 (1,2,3) - into a 1/4 slider then you can keep 00:38:243 (1,2,3,1,2,3) - without it feeling out of place. This is also to make this part more consistent with the others since most of the parts like this you have 3 sliders instead of a stream anyways. i tried some stuff and just ended up being worse lol. only technically overmapped stuff is sliderends there so i hope it's okay. the 1:26 section doesnt have any 1/4 there while here it does so using that rhythm would be weird lol

did everything else thanks!!!!!!!!!
Makeli
hei

make a 7 star diff where you map that doublebass the whole map lol

very hard CS3
00:23:093 (1,2,3) - i'd ctrl+g this. because i'd like to play it like that and since it's just the same doublebass triple like before
00:58:493 (1) - you could do something like http://puu.sh/muds1/b44b8b1d98.jpg to indicate that (1) is not like the others in that doublebass spam (my version looks hella ugly though)
01:27:293 (1) - i think this should be at the place of (2) (and (2) at somewhere else). man i can't explain this really well but now it kinda feels like you're emphasizing (2) which is just some random doublebass sound and (1) is a snare sound.
01:41:093 (1) - this is kinda ehh imo that you decided to go with almost the same spacing as 01:33:893 (1) - when 01:41:093 (1) - has more stuff going on and is more powerfull
02:20:093 (3) - wow this was sharp wow
ok keewl

pretty hard CS4.2
00:58:493 (1) - here too you could do that what i pointed out earlier asd
01:41:093 (1) - same as CS3 here too
i like this diff more

harder than actual hard CS4
00:07:643 (2,3,4) - i wasn't really expecting this kind of introduction to 1/4 in insane
00:58:493 (1) - lol here too that what i mentioned earlier twice already

hey you map nice songs and i bring bad mods
Topic Starter
pishifat
i tried making a nonstop stream diff and it was so baddddddd

did everything from the mod tho thanks!
Justify
song title


Elena Siegman - 115?
Topic Starter
pishifat
p/4365681 too many people worked on the song so giving all credit to vocalist kinda eh
George
my 5 rounds on 5 before hitting 10 fps and ending my steam
fieryrage
this song is like screamo heavy metal combined with clusterfuck holy shit
[ Joey ]
Hi hi M4M

Easy

  1. 00:37:943 - 00:38:243 - 00:38:543 - I would prefer if you mapped finishes here like what you did here 00:09:143 (3,1) to match the guitar. I also think you should do the same thing here 00:13:943 - I know there aren't any finishes in the music, but it would go along nice with the guitar.
  2. 01:23:543 - Same thing here with the guitar. There are other places with the same thing but I will stop mentioning it.
  3. 00:19:043 - Why not put a note on this strong beat?
  4. 00:47:843 - Same thing here. Also have a lot of unused green points here.
  5. 01:09:443 - Useless green point
  6. 02:57:893 - 02:52:643 - Should check for un-used timing sections. Got a lot of them lyin around everywhere

Normal

  1. 00:13:943 - 00:14:243 - 00:14:543 - For some reason my ears really want to hear finishes on these notes, to match these 00:09:143 (2,3,1) 00:18:743 (2,3,1) . I know there aren't any finishes in the music there, that's why you didnt put any. But I still think it will be a nice addition to the beatmap if you add them. I'll stop talking about those finishes now lol
  2. 00:20:693 (3) - You should make this a slider that extends to here 00:20:693 (3) - so you can at least somewhat hit that triple drum in the music.
  3. 00:25:493 (3) - Same thing can be done here
  4. 01:02:693 (1) - Extend this to here 01:03:143 - so it matches this 01:05:093 (1,2) -
  5. 01:12:293 (1,2) - Same thing here
  6. 01:29:093 (1) - I would just delete this note
  7. 01:33:893 (1,2,3,1,2,3) - Since this is a relatively mellow part compared to the other parts of the song, I would do a rythm thats easier, like this: http://puu.sh/mJL0U/78ed646c41.jpg
  8. 01:37:493 (1,2,3) - Move the 3 over a 1/2 note, like this http://puu.sh/mJL8w/e193c1ef98.jpg
  9. 01:48:143 (1) - This slider feels better to me if you extened it another 1/2 note. I think its because of the scream.
  10. 01:49:493 (3) - This should be a slider that ends here 01:49:943 -
  11. 02:58:493 (2) - I would just make this a hit circle, or lower the tail volume as much as you can.
Hard

  1. 00:38:543 (3,4,1) - Why the triple here? Sounds kinda weird to me
  2. 00:55:343 (5,1) - Did you increase spacing here to emphasize the finish? Or was it an accident....I'm pretty sure you do it on purpose but im just making sure
  3. 01:41:093 (1,2,3,4) - This feels so cramped. I don't really like when reverse sliders are so squished together like that. Give them some room to breath. Makes it more readable imo as well. And if you decide not to, at least give this guy more space 01:42:293 (1) He deserves it
  4. 02:16:343 (1) - Strange NC imo
  5. 02:13:943 (1) - ^

Insane


  1. 00:09:143 (1,2,1) - Why do you lower the sv on these sliders? If anything I feel like you should raise the SV on these 3 finishes. If you don't want to increase the SV, I think you should at least increase the distance between the sliders, something like this: http://puu.sh/mJNmY/72c036bb4a.jpg (Same recommendations for the other parts where you do the same thing)
  2. 00:08:618 (4,1) - Giving some distance here helps increase the readability of this pattern imo because it signals more of a change in the music, which the kick sliders are going to. It just helps with the change into the kick sliders http://puu.sh/mJNIj/30739f2005.jpg
  3. 00:18:218 (7,1) - You could increase the distance of these to emphasize the finish: http://puu.sh/mJNpQ/bb40594399.jpg
  4. 00:37:943 (1,2,3) - Why the triple here. Feels out of place to me, I can't hear any triple in the music there.
  5. 00:38:393 (4) - Same with this, feel pretty out of place
  6. 00:37:943 - Without removing the triple, here is my recomendation for that section: http://puu.sh/mJNZc/0a63d4d529.jpg
  7. 01:17:693 (4,5,1) - Maybe make these sliders a little crazier? To go with the sreaming. Like add a few red slider anchors in there or somethin
  8. 01:37:793 (3,4,5,6,1,2) - Should this part really be that crazy? This is what the music sounds like to me: http://puu.sh/mJObP/c4a96016b1.jpg

Extra


  1. 00:36:743 (5,6,1,2,3,4,1,2,3,4,1,2,3) - This stream really fooled me, because you made the first part of it look identical to the previous triple, so I thought it was going to be a triple and then into the stream, so my fingers got all confused when it was all part of one big stream lol
Extreme too extreme for me :(
Cheesecake
Heyo, M4M

[Easy]

Not that big of an issue, but you've got a looooot of green lines that are kinda useless, like here 01:43:043 and in other places

00:23:093 (2) - There's probably a better angle for this, looks a bit weird to me
01:24:293 (1) - Rotate -67 degrees selection center?
01:27:293 (2,3) - I don't like this small overlap
01:42:293 (3) - Make into a crooked slider and have the tail point to next object?

[Normal + Hard]

Same green lines that aren't really being used

[Insane]

00:52:493 (5) - Make it the same slider as (6)
00:55:193 (5) - Move so that it underlaps the slider end of 00:53:993 (5) - rather than the head?
01:00:293 (1) - Maybe have it so the red anchor point make the slider flow down and up rather than up and down while keeping the cute little triangle
01:12:893 (4,5) - Ctrl+J?
01:56:393 (4) - Perhaps have it so it fully underlays the slider before
02:26:993 (2) - Curve a bit more so it looks like it's blanketing (3)
02:35:693 (3,4) - Oki I know it's really bad to mod blankets but this looks not great sorry :cry: Maybe like this

I tried :o Too good
Topic Starter
pishifat
SPOILER

[ Joey ] wrote:

Hi hi M4M

Easy

  1. 00:37:943 - 00:38:243 - 00:38:543 - I would prefer if you mapped finishes here like what you did here 00:09:143 (3,1) to match the guitar. I also think you should do the same thing here 00:13:943 - I know there aren't any finishes in the music, but it would go along nice with the guitar. ill do it for the ones with finishes. cool to differentiate them from the guitar-only ones
  2. 01:23:543 - Same thing here with the guitar. There are other places with the same thing but I will stop mentioning it.
  3. 00:19:043 - Why not put a note on this strong beat? 2/1 gap then 3/2 gap would be kinda hard to follow since they're both visually "some big spacing" so z
  4. 00:47:843 - Same thing here. Also have a lot of unused green points here. kind of a waste of time to get rid of them since they affect nothing lol
  5. 01:09:443 - Useless green point
  6. 02:57:893 - 02:52:643 - Should check for un-used timing sections. Got a lot of them lyin around everywhere

Normal

  1. 00:13:943 - 00:14:243 - 00:14:543 - For some reason my ears really want to hear finishes on these notes, to match these 00:09:143 (2,3,1) 00:18:743 (2,3,1) . I know there aren't any finishes in the music there, that's why you didnt put any. But I still think it will be a nice addition to the beatmap if you add them. I'll stop talking about those finishes now lol would have to make a new sampleset for that since no cymbal finish with drumstuff:(
  2. 00:20:693 (3) - You should make this a slider that extends to here 00:20:693 (3) - so you can at least somewhat hit that triple drum in the music. going for less dense stuff tho, since the song is way different from the constant 1/1 snare spam
  3. 00:25:493 (3) - Same thing can be done here
  4. 01:02:693 (1) - Extend this to here 01:03:143 - so it matches this 01:05:093 (1,2) - this is just an attempt at varying rhythm lol. they both emphasize the same stuff so should be k
  5. 01:12:293 (1,2) - Same thing here
  6. 01:29:093 (1) - I would just delete this note but it's like the same thing as 00:29:093 (1) - yetnodelete:(
  7. 01:33:893 (1,2,3,1,2,3) - Since this is a relatively mellow part compared to the other parts of the song, I would do a rythm thats easier, like this: http://puu.sh/mJL0U/78ed646c41.jpg i dunno about it being mellow, there's snare drums on every blue tick making it more like the most intense part of the song lol
  8. 01:37:493 (1,2,3) - Move the 3 over a 1/2 note, like this http://puu.sh/mJL8w/e193c1ef98.jpg butvocal
  9. 01:48:143 (1) - This slider feels better to me if you extened it another 1/2 note. I think its because of the scream. yeah does sound better
  10. 01:49:493 (3) - This should be a slider that ends here 01:49:943 -
  11. 02:58:493 (2) - I would just make this a hit circle, or lower the tail volume as much as you can. just went with the circle
Hard

  1. 00:38:543 (3,4,1) - Why the triple here? Sounds kinda weird to me triples into downbeats = super ez emphasis tho
  2. 00:55:343 (5,1) - Did you increase spacing here to emphasize the finish? Or was it an accident....I'm pretty sure you do it on purpose but im just making sure made it consistent with everything else. it was purposely done but i only did it the 4 places this sound occured so it's too weird lol
  3. 01:41:093 (1,2,3,4) - This feels so cramped. I don't really like when reverse sliders are so squished together like that. Give them some room to breath. Makes it more readable imo as well. And if you decide not to, at least give this guy more space 01:42:293 (1) He deserves it did it
  4. 02:16:343 (1) - Strange NC imo i do this like 30 times tho lol. section starting at 01:00:293 (1) - has the smae combos
  5. 02:13:943 (1) - ^

Insane


  1. 00:09:143 (1,2,1) - Why do you lower the sv on these sliders? If anything I feel like you should raise the SV on these 3 finishes. If you don't want to increase the SV, I think you should at least increase the distance between the sliders, something like this: http://puu.sh/mJNmY/72c036bb4a.jpg (Same recommendations for the other parts where you do the same thing) sv is cuz i want it to be lower than 00:09:743 (1) - when this section starts. im trying to keep spacing for 1/4 stuff overlapping throughout the difficulty here too (then using spaced 1/4 in extra) so g
  2. 00:08:618 (4,1) - Giving some distance here helps increase the readability of this pattern imo because it signals more of a change in the music, which the kick sliders are going to. It just helps with the change into the kick sliders http://puu.sh/mJNIj/30739f2005.jpg ok did it
  3. 00:18:218 (7,1) - You could increase the distance of these to emphasize the finish: http://puu.sh/mJNpQ/bb40594399.jpg i tried
  4. 00:37:943 (1,2,3) - Why the triple here. Feels out of place to me, I can't hear any triple in the music there. idk what i was doing
  5. 00:38:393 (4) - Same with this, feel pretty out of place ok that one i do know what i was doing
  6. 00:37:943 - Without removing the triple, here is my recomendation for that section: http://puu.sh/mJNZc/0a63d4d529.jpg
  7. 01:17:693 (4,5,1) - Maybe make these sliders a little crazier? To go with the sreaming. Like add a few red slider anchors in there or somethin did it
  8. 01:37:793 (3,4,5,6,1,2) - Should this part really be that crazy? This is what the music sounds like to me: http://puu.sh/mJObP/c4a96016b1.jpg made it less dense rip 1/4

Extra


  1. 00:36:743 (5,6,1,2,3,4,1,2,3,4,1,2,3) - This stream really fooled me, because you made the first part of it look identical to the previous triple, so I thought it was going to be a triple and then into the stream, so my fingers got all confused when it was all part of one big stream lol so it's exactly what i was hoping it would do B)
Extreme too extreme for me :(
SPOILER

Cheesecake wrote:

Heyo, M4M

[Easy]

Not that big of an issue, but you've got a looooot of green lines that are kinda useless, like here 01:43:043 and in other places if they're useless, doesn't really matter if they aren't deleted right lul

00:23:093 (2) - There's probably a better angle for this, looks a bit weird to me agreed
01:24:293 (1) - Rotate -67 degrees selection center? makes for a kinda weird angle into 2 so na
01:27:293 (2,3) - I don't like this small overlap same its gone
01:42:293 (3) - Make into a crooked slider and have the tail point to next object? yes

[Normal + Hard]

Same green lines that aren't really being used

[Insane]

00:52:493 (5) - Make it the same slider as (6) when im not doing some specific pattern i like to alternate between curved and straight sliders no judge pls
00:55:193 (5) - Move so that it underlaps the slider end of 00:53:993 (5) - rather than the head? kinda like how 5 compliments 00:55:493 (1) - with blanketstuffs tho
01:00:293 (1) - Maybe have it so the red anchor point make the slider flow down and up rather than up and down while keeping the cute little triangle so cute
01:12:893 (4,5) - Ctrl+J? cant eally do that while keeping spacing logical g
01:56:393 (4) - Perhaps have it so it fully underlays the slider before would kinda look worse since im going for the "every straight slider is angled the same amount" look
02:26:993 (2) - Curve a bit more so it looks like it's blanketing (3) oh yea
02:35:693 (3,4) - Oki I know it's really bad to mod blankets but this looks not great sorry :cry: Maybe like this made it so you definitely won't mistake it for a blanket

I tried :o Too good

thanks for the mods joey and cheesecake
time to find bns
Raiden
i'd do taikos
Topic Starter
pishifat
ur a taiko
Nathan
ur a taco
Raiden
im round like a drum so yes
AustinsGuitar
this will be tough to fix. its not your fault but the band and studio for not correcting this but the drum part at 1:33 is not to the same offset as the rest of the song. trust me i can here the singer and the drum bass hits are lagging behind (due to lack of talent in studio mixing). just thought id through that out there. might want to make a bpm point at 1:33 and try to offset it to the drum, immediately after that part the drummer gets on the beat okay.

just the little things :)
Topic Starter
pishifat
it's a pretty uncommon thing for what music osu has to offer, but lots of metal songs have this kind of blue tick snare drum thing lol

some examples are
05:08:445 (1) - https://osu.ppy.sh/b/592113
00:45:176 (1) - https://osu.ppy.sh/b/845378
01:18:569 (1) - https://osu.ppy.sh/b/690982

playing these kinds of things can be really annoying though since it feels like you're clicking offbeat:(
AustinsGuitar
;-; rip metal songs having extra flavor. the vocals are on beat but that drum doe!! RIP
Milan-
00:16:193 (3,4,5) - u always tell me i should use sharper angles for these stuff but here isnt sharp
01:17:693 (1,2) - heavily spaced
01:27:893 (1,2,3) - why do i hear 4 beats aaa
02:17:693 (1,2,1) - distance is too large.. 02:18:893 (3,4,5) - isnt too different space-wise, but it's supposed to be stronger
02:19:193 (5) - u sure u wanted it to be 0.5 and not 0.8 or something?
02:52:193 (3,1) - dam this random stack
02:58:493 (3) - whistle on tail or something, sounds less empty
some stuff like 01:42:293 (1,2,3) - or 01:47:393 (5,6) - could've been 1/2 instead, cuz.. dunno sounds better, but prob noone cares and im just filling this shitmod
mapper doesnt like low sl, but prefer to use a low one here. what to think now


00:39:142 (4) - object not snapped!!! dm imgood modder
weird that you prefer to have 00:52:193 (4,5) - as circles instead of 00:52:493 (6) - where are more noticiable sounds
00:57:143 (1) - is nc even intencional?
hp 7 luil


00:38:393 (3) - why r u using reverses here, plz
01:38:093 (1,2) - it'd be funnier as circles tbh. playing 4 measure full of this thing isnt too much fun


straightforward map but ar8. k.


00:36:893 (2,3) - sounds so weird cuz the drums in the middle. try 1/2 reverse or just 1 slider so the sounds are passed over instead of completely ignored


01:33:893 (1,2,3) - hs¿?? a
02:58:343 - wonder if the sudden increase in the tick volumen is on purpose cuz it soudns weird
Topic Starter
pishifat
SPOILER

Milan- wrote:

00:16:193 (3,4,5) - u always tell me i should use sharper angles for these stuff but here isnt sharp z
01:17:693 (1,2) - heavily spaced z
01:27:893 (1,2,3) - why do i hear 4 beats aaa will songedit this tomorrow
02:17:693 (1,2,1) - distance is too large.. 02:18:893 (3,4,5) - isnt too different space-wise, but it's supposed to be stronger z
02:19:193 (5) - u sure u wanted it to be 0.5 and not 0.8 or sometfinhing? supposed to be .5 like all the other ones pls
02:52:193 (3,1) - dam this random stack trying to be same as 00:13:793 (3,4) - these tho:( if oyu give me something that works without breaking flow too much then ill do it but im incapable
02:58:493 (3) - whistle on tail or something, sounds less empty z
some stuff like 01:42:293 (1,2,3) - or 01:47:393 (5,6) - could've been 1/2 instead, cuz.. dunno sounds better, but prob noone cares and im just filling this shitmod Chillout
mapper doesnt like low sl, but prefer to use a low one here. what to think now ty
also going with cs3.5 cuz this diff is so ugly


00:39:142 (4) - object not snapped!!! dm imgood modder z
weird that you prefer to have 00:52:193 (4,5) - as circles instead of 00:52:493 (6) - where are more noticiable soundsz
00:57:143 (1) - is nc even intencional? 1/1 looks nice with a new color dont hurt me
hp 7 luil .5


00:38:393 (3) - why r u using reverses here, plz z
01:38:093 (1,2) - it'd be funnier as circles tbh. playing 4 measure full of this thing isnt too much fun z


straightforward map but ar8. k. .5


00:36:893 (2,3) - sounds so weird cuz the drums in the middle. try 1/2 reverse or just 1 slider so the sounds are passed over instead of completely ignored z


01:33:893 (1,2,3) - hs¿?? az
02:58:343 - wonder if the sudden increase in the tick volumen is on purpose cuz it soudns weirdz
also adjusted some hitsounds in the part that austinsguitar was complaining about earlier
Bearizm
hello there, welcome to... the PISHIZOR CHRISTMAS SPECIAL. HOORAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY

where's the sequel to this... the ones u promised me. I HAVE BEEN WAITING.

fieryrage
damn i just realized i miss world at war zombies
Milan-
b
Yuii-
Heyyyyy pishiiiiiii!!!!!!!!!!

[EZ]

  1. 00:43:493 (1,2) - 00:44:693 (3) - These could have the same rhythm, cause... you know, they sound the same, easy difficulty, make it simple and smile.
  2. 01:54:293 (2) - I don't even know what instrument is that, but a whistle would be cool
  3. 02:43:493 (1) - Can you please try http://puu.sh/nec40/759dd10ad9.jpg for a better flow? :d
[NM]

  1. 02:58:493 (2) - I'd finish it 02:58:643 - (yeah, make a slider isntead) to match with the other difficulties.
[HD]

  1. 01:35:093 (1,1) - These finishes sound very bad in this difficulty, dunno why. i know i'm drunk but i mean... listen to theme!!!
  2. 02:44:693 (1,2) - Maybe you can swap hitsounds because huhu uhuh
  3. 02:53:693 (3,4) - stack here 02:56:093 (3,4) - not here. love your consistency keep it upa ey aye!
[CS4]

  1. 00:38:243 (2,3,4,5,6) - dude this angle. you know i'm not the best at mapping (0 ranked maps) but hooooly this is so hard to follow, i've tried to find a better flow/angle for this and what i really like is to ctrl+g the stream and then re-arrange the slider. http://puu.sh/nefwE/3e0a3fc62e.jpg dunno, random suggestion :d
[CS4.2]

  1. 01:12:743 (1,2,3,4,1) - man, this is too linear :((((
[bigcs]

  1. 00:09:743 (1) - not sure if this slider shape is intentional but uhuhu
  2. 00:28:793 (8,1) - what about finishing (8) on the red tick and then add a bit more of emphasis to (1)? would be super cool imo yeee
  3. 00:44:843 (2) - giving more emphasis to this won't hurt at all, the current spacing is kinda lame. on a jumpy section having something like that is definitely a must-improve ayy
  4. 02:04:343 (1,2,3,4,5,6) - wow this is even more linear that the thing i said it was linear for being linear on the cs4.2 diff. tl;dr: this is supposed to be a meme
  5. 02:52:643 (1,1,1) - wo w i gotta said that this caught me off-guard, that 1/4 combined with the super spacing you are using is brutal
------

Call me back, I love you
Okoayu
in comparison to your other hitsounds the sliderticks in the kiai are the loudest, they sound pretty noisy imo. Could probably make them more quiet in general or no?
Topic Starter
pishifat
SPOILER

Yuii- wrote:

Heyyyyy pishiiiiiii!!!!!!!!!!!

[EZ]

  1. 00:43:493 (1,2) - 00:44:693 (3) - These could have the same rhythm, cause... you know, they sound the same, easy difficulty, make it simple and smile. o k
  2. 01:54:293 (2) - I don't even know what instrument is that, but a whistle would be cool pls https://i.gyazo.com/a86888d7c40dceab8ff ... 5aa59a.png
  3. 02:43:493 (1) - Can you please try http://puu.sh/nec40/759dd10ad9.jpg for a better flow? :d that makes the flow from previous object to this one crap tho lol
[NM]

  1. 02:58:493 (2) - I'd finish it 02:58:643 - (yeah, make a slider isntead) to match with the other difficulties. ok
[HD]

  1. 01:35:093 (1,1) - These finishes sound very bad in this difficulty, dunno why. i know i'm drunk but i mean... listen to theme!!! i dont get it gg they're there cuz using same hitsounds on the heads makes it unclear when clicking on stuff so i put the thing the the the the the
  2. 02:44:693 (1,2) - Maybe you can swap hitsounds because huhu uhuh wat they're in the right places
  3. 02:53:693 (3,4) - stack here 02:56:093 (3,4) - not here. love your consistency keep it upa ey aye! covering the reverse with the stack kinda sucks dood
[CS4]

  1. 00:38:243 (2,3,4,5,6) - dude this angle. you know i'm not the best at mapping (0 ranked maps) but hooooly this is so hard to follow, i've tried to find a better flow/angle for this and what i really like is to ctrl+g the stream and then re-arrange the slider. http://puu.sh/nefwE/3e0a3fc62e.jpg dunno, random suggestion :d i made it bettter but ur still not gonna like it
[CS4.2]

  1. 01:12:743 (1,2,3,4,1) - man, this is too linear :(((( line with tiny spacing isnt anything to be concerned about pls
[bigcs]

  1. 00:09:743 (1) - not sure if this slider shape is intentional but uhuhu new ugly slider meta https://osu.ppy.sh/ss/4570234 https://osu.ppy.sh/ss/4570241 be ready for when it takes over (aka never)
  2. 00:28:793 (8,1) - what about finishing (8) on the red tick and then add a bit more of emphasis to (1)? would be super cool imo yeee would be same as 00:28:343 (6,7) - tho and being same means not special and not special is not emaphsiszie !!!!
  3. 00:44:843 (2) - giving more emphasis to this won't hurt at all, the current spacing is kinda lame. on a jumpy section having something like that is definitely a must-improve ayy breaking structure to increase spacing kinda makes things worse in the end tho:(
  4. 02:04:343 (1,2,3,4,5,6) - wow this is even more linear that the thing i said it was linear for being linear on the cs4.2 diff. tl;dr: this is supposed to be a meme ur a meme
  5. 02:52:643 (1,1,1) - wo w i gotta said that this caught me off-guard, that 1/4 combined with the super spacing you are using is brutal brutal just like the song there right yeeeeeeeeeeeeeeeeeeeee
------

Call me back, I love you!!!!!!

i also made sliderticks use the default drum sampleset's tick since it's less loud
Okoayu
bolded = reason for this shitty icon, i wanted to qualify but https://osu.ppy.sh/wiki/Standard_Ranking_Criteria requires me to do that (2nd point under general)

extreme
ar 9.2 / 9.3 felt most comfortable maybe because i'm a scrub but i think 9.4 is somewhat unfitting for a 200 bpm map

00:13:793 (3,4,5) - 01:23:393 (3,4,5) - why,,, these totally threw me off because rest is entirely following drums
01:35:543 (1,2,3,4,5) - would be more comfortable to catch if moved further up
01:38:393 (5) - odd place to interrupt the stream, what is it for to fuck people up or something like it'd actually be easier to comprehend it without breaking it for a jump and you don't break it up on 01:38:093 - either so idk is this necessary
01:43:043 (1) - distance felt too high to the point where i'd 100 it, try rotating it a bit like http://puu.sh/nnwvo/627b01538e.jpg
i'd expect more space on cymbals like 00:50:393 (1,2,1) - because if you hit the jump correctly from 1->2 the last thing you'd expect to be required next would be slowing down into a crash lol you do that quite a few times so if you change that change it everywhere, i found 01:45:593 (1,2,1) - to work way more intuitively

extra
00:37:643 (2) - if you follow short repeat sliders (like i do) 00:37:493 (1,2,3) - will be major mindfuck just after a break
02:56:693 (1,2,3) - same

insane
00:08:693 (1,2,3) - 01:27:893 (1,2,3) - and similar this is dumb for an insane, just make them circles 00:18:293 (1,2,3) - , way less pressure and frustration that way
01:34:343 (2) - 01:35:543 (2) - 01:41:543 (2) - and the whole rest of sliders like these must not hide the first repeat arrow under the previous slider when playing this with the default skin these look like normal sliders

hard
ar8 would mean less clutter on the screen
00:08:393 (3) - not a fan of 2x repeat sliders because when paired with 1x repeat sliders in the same section they can get confusing, i recommend shortening this one and the following by 1 repeat: 00:43:193 (3) - 01:27:593 (4) -
00:13:343 (4,5,1,2,1) - feels weird af to change to red ticks for the guitar, i'd recommend not doing that in a hard unles supported by cymbals
01:53:018 (5) - this is just inconsequent iwth everything lol either go for a triplet or remove
01:37:493 (1,2,3,4,5) - aaa you just get out of holding 3 long ass sliders to be thrown into much movement 1/2 pattern, 01:37:793 (2,3) - would make this just a slider to be less meannnn
Topic Starter
pishifat
bns everywhere

SPOILER

Okoratu wrote:

bolded = reason for this shitty icon, i wanted to qualify but https://osu.ppy.sh/wiki/Standard_Ranking_Criteria requires me to do that (2nd point under general)

extreme
ar 9.2 / 9.3 felt most comfortable maybe because i'm a scrub but i think 9.4 is somewhat unfitting for a 200 bpm map extra lowered by .1 too i cant tell the difference even

00:13:793 (3,4,5) - 01:23:393 (3,4,5) - why,,, these totally threw me off because rest is entirely following drums well um these are the only times that there's something emphasized on the red ticks and spamming more circles kind of doesnt help show that
01:35:543 (1,2,3,4,5) - would be more comfortable to catch if moved further up completely moved it when doing the next point gg
01:38:393 (5) - odd place to interrupt the stream, what is it for to fuck people up or something like it'd actually be easier to comprehend it without breaking it for a jump and you don't break it up on 01:38:093 - either so idk is this necessary made the stream break at teh end so cymbal has the emphasissisis
01:43:043 (1) - distance felt too high to the point where i'd 100 it, try rotating it a bit like http://puu.sh/nnwvo/627b01538e.jpg ok
i'd expect more space on cymbals like 00:50:393 (1,2,1) - because if you hit the jump correctly from 1->2 the last thing you'd expect to be required next would be slowing down into a crash lol you do that quite a few times so if you change that change it everywhere, i found 01:45:593 (1,2,1) - to work way more intuitively thats the point tho:( all cymbals starting on sliders cuz with tiny sv you're gonna slow down after the climax

extra
00:37:643 (2) - if you follow short repeat sliders (like i do) 00:37:493 (1,2,3) - will be major mindfuck just after a break
02:56:693 (1,2,3) - samectrl g

insane
00:08:693 (1,2,3) - 01:27:893 (1,2,3) - and similar this is dumb for an insane, just make them circles 00:18:293 (1,2,3) - , way less pressure and frustration that way circled
01:34:343 (2) - 01:35:543 (2) - 01:41:543 (2) - and the whole rest of sliders like these must not hide the first repeat arrow under the previous slider when playing this with the default skin these look like normal sliders i dont know if i fixed it but i tried

hard
ar8 would mean less clutter on the screen y
00:08:393 (3) - not a fan of 2x repeat sliders because when paired with 1x repeat sliders in the same section they can get confusing, i recommend shortening this one and the following by 1 repeat: 00:43:193 (3) - 01:27:593 (4) -
00:13:343 (4,5,1,2,1) - feels weird af to change to red ticks for the guitar, i'd recommend not doing that in a hard unles supported by cymbals tbhstillrathernot
01:53:018 (5) - this is just inconsequent iwth everything lol either go for a triplet or remove remove
01:37:493 (1,2,3,4,5) - aaa you just get out of holding 3 long ass sliders to be thrown into much movement 1/2 pattern, 01:37:793 (2,3) - would make this just a slider to be less meannnnmade it ez
Okoayu
can u move the stuff on insane a tad further so that it's like a noticable arrow lol http://puu.sh/nnGQG/75aae7d069.jpg

and tbh i needed 4 diffs until i figured out what the red tick sliders in highest diff are doing but was too lazy to change wording
fieryrage
in extra shouldn't the nc be 01:04:493 (3) - here instead of 01:04:343 (1) - there cuz you made the rhythm like this 01:01:493 (1,2,1,2) - for nc's and then you're like yea lets break it cuz a triple what

also 01:36:893 (9) - nc this holy fuk

no kds because maps basically perfect rank this so i can make a joke about dempsey being dumb in the comments and get upvotes
Topic Starter
pishifat
its gonna sound dumb but the new combo starting on the triple is cuz i dont want a follow point extending over empty
doesnt apply to the 1/2 ones because stack under slider so no follow pointttttttttttttt

and the second one is like one spiral for the whole thing so one combo >
Okoayu
asdfghjkl;
Topic Starter
pishifat
thanks oko!
Nathan

pishifat wrote:

thanks oko!
fieryrage
no heart icon?????
Okoayu
very meaningful 2000th post nathan congrats


i cant post a heart after posting that
Yuii-
heart is here :ddd
Raiden
hey congrats pishi you should marry me tbh
fieryrage
wow
Unknowiii
I love the zombies song, thank you for mapping this, this is awesome !

Beauty of Annihilation one day ? :D
ProfessionalBox
ayy grats
Modem
Congratz pishi~
Lamborghini
Thanks for mapping this! :) I've always loved CoD zombies
Kazuha91
treyarch sound?
wtf pishi
Legxis
How did this get ranked with the wrong timing? Everything is about 13ms too early.
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