Sure, it may not be hard for you two to make 5+ diff mapsets, considering you already have over a dozen ranked maps and dozens of mapper buddies ready to make guest diffs and mod your maps. But by making it easier for beginner players you in turn make it a lot harder for beginner mappers. If it didn't take such an unnecessarily large amount of effort to get a map ranked, you would have many more mappers, many more mappers and much more variety.
And so it seems that the main argument for having the easy diff requirement is that so players can play the songs they like. Well here is a question: what about the pro players? They won't enjoy playing a 1.5 star map, why don't they get a difficult suitable for their skill level on every song? Why does there have to be a 120bpm map on every 240bpm song, but there doesn't have to be a 240bpm map on a 120 bpm song?
It's not just about 'laziness', it's that some difficulties are not appropriate for some songs.
If there didn't have to be an easy diff for every map, the game wouldn't collapse, the thousands of easy diffs wouldn't be erased, easy two-diff mapsets wouldn't stop being created either. Artificial regulations are redundant. The laws of supply and demand make sure that people have enough maps that they like to play.
Natsu wrote:
Enjoy a game have many ways to enjoy, casual, pro, farmer etc, there is no correct way
What you're describing isn't different ways to play a game, you're describing different skill levels and levels of commitment to getting better. I'm fairly casual myself. But I don't expect that because of that everyone should have to cater to the way I play. The majority of people play to get better and to achieve good scores. The majority shouldn't have to suffer because of a minority don't want to improve and want all mapsets cater to them.
Stefan wrote:
You actually don't need to bother about Easy Difficulties at all if you don't play them. People don't want to faill billions of times on a harder difficulty because mapper didn't offer an easier difficulty. It doesn't needs to be your business if or if not they improve, just leave them their way how they want to improve, whether by continious playing Easy, Normal Difficulties or tryharding from Hard and everything above.
Well maybe the daft player could play a mapset that did have an easy difficulty. But you're right, we don't need to babysit people to make sure they improve. We can leave that up to them.