Hitsounds should be used as they were meant. I do see your point, though, and pretty much agree Nerova's map is executed properly (actual loops). Your example was fine too, as the hitsounds were done in a way it keeps an steady rhythm, I think it'd depend of the song to judge it as intrusive or not. (Mind to link fanzhen's map? I've been away from standard for ages ). What isn't okay is people putting snares and other related hitsounds just because.
I rather change the wording, than moving it straight to guidelines.
I rather change the wording, than moving it straight to guidelines.
Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.
I don't know if this modification would allow hitsounding like in Charles' example though.This problem is more related to limitations present in the editor. Rather support the Feature Request for this.Baraatje123 wrote:
I also find it fitting on maps like Dadadadadadadadadada, As the clap sounds shifts from 1/1 to 1/2 and so on, so you don't need to change BPM or slidertickrate, which is inpossible