I guess im the one who actually make this discussion start uhhhhh......
let's be serious, that rule won't make sense in every cases, since hitsounds can be used in many different ways
There are more and more low speed sliders in maps nowadays, lots of them are pretty long, which means sometimes they will cover lots of different beats.
for example, you can use sliderslides in many different ways to make "effects", like wobble, fades, or even a fast drum/hihat roll.
back to mapping itself, some rhythms, however, make you feel calm (or calmer than other parts) but really complicate in the background, and you want to reduce the object density to fit the trend. in cases like this, the hitsounding can work well.
Also, i don't think that rule is worded well.
it seems like to tell everyone that you should use only continuous samples on sliderwhistle, sliderslide, and spinnerspin, as i see so far,
but there are some different cases, like switching between different kinds of sliderslide in a single slider, you can't directly understand if they are acceptable or not by reading that rule. (and yeah, i want to know if they are rankable or not asap too)
if the rule won't be changed in the final result, i think it still have to be re-written in a better form to make sure people can understand that easier.
i still tend to make this rule removed, but i don't know how other people think about it.
at least it did effect me so hard and i believe there are some other maps stucked (like mine) because of this too.
sorry for those bad grammars but i tried to explain everything clear.
let's be serious, that rule won't make sense in every cases, since hitsounds can be used in many different ways
There are more and more low speed sliders in maps nowadays, lots of them are pretty long, which means sometimes they will cover lots of different beats.
for example, you can use sliderslides in many different ways to make "effects", like wobble, fades, or even a fast drum/hihat roll.
back to mapping itself, some rhythms, however, make you feel calm (or calmer than other parts) but really complicate in the background, and you want to reduce the object density to fit the trend. in cases like this, the hitsounding can work well.
Also, i don't think that rule is worded well.
it seems like to tell everyone that you should use only continuous samples on sliderwhistle, sliderslide, and spinnerspin, as i see so far,
but there are some different cases, like switching between different kinds of sliderslide in a single slider, you can't directly understand if they are acceptable or not by reading that rule. (and yeah, i want to know if they are rankable or not asap too)
if the rule won't be changed in the final result, i think it still have to be re-written in a better form to make sure people can understand that easier.
i still tend to make this rule removed, but i don't know how other people think about it.
at least it did effect me so hard and i believe there are some other maps stucked (like mine) because of this too.
sorry for those bad grammars but i tried to explain everything clear.