You can only attribute this to the limitations of the editor. p/4718862 (as well as the previous thread) explains everything that still isn't understood.
My suggestion is to go into Feature Requests to suggest storyboarding conditional audio cues with stricter conditions (if slider is being pressed between time "a" and time "b" -> play "audiofile.wav" at time "x", etc.).
The rule only had to exist because common sense was so rare (and apparently still is). There is no point for this to be a guideline, because there will not be a case where an alternative is not better/more correct. Everything that has been "done right" can be explained by either a) it didn't break the rule in the first place, or b) someone was slacking during the modding process and/or does not understand the purpose of this rule.
My suggestion is to go into Feature Requests to suggest storyboarding conditional audio cues with stricter conditions (if slider is being pressed between time "a" and time "b" -> play "audiofile.wav" at time "x", etc.).
The rule only had to exist because common sense was so rare (and apparently still is). There is no point for this to be a guideline, because there will not be a case where an alternative is not better/more correct. Everything that has been "done right" can be explained by either a) it didn't break the rule in the first place, or b) someone was slacking during the modding process and/or does not understand the purpose of this rule.