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Kent - Gamla Ullevi

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on Friday, 23 September 2011 at 8:50:40 PM

Artist: Kent
Title: Gamla Ullevi
Tags: Synth Alternative Electropop
BPM: 120
Filesize: 5253kb
Play Time: 03:28
Difficulties Available:
  1. Easy (0.75 stars, 130 notes)
  2. Hard (4.67 stars, 345 notes)
  3. Normal (3.24 stars, 252 notes)
Download: Kent - Gamla Ullevi
Information: Scores/Beatmap Listing
---------------
SLIDER SPEEEEEEEEEEEDS!

A old experiment, when I tried out the "new" feature slider speeds.

Bonus taiko map by MMzz
Larto
rtevived
Ekaru
Hard's offset is 591. Easy and Normal have an offset of 595. Fix please.

Hard:

01:48:591 (11) - This looks *ahem* inappropriate in OpenGL mode.
02:42:341 (4) - Too high, and is overlapped by the HP Bar.

Good map

Normal:

01:48:595 (9) - Stop making porn sliders! It makes it hard to take you seriously!

Easy:

01:48:595 (4) - I like how you made a porn slider in the same spot on every difficulty.

Good mapset, star! Just fix the offsets and those dicks, please.
NotShinta
Hard:
Tick rate 2, kthx. The sliders aren't very confusing, but 2 pretty much makes them work.
00:28:345 - I'd rather you increase the volume of this slider, I must say it is awkward as is. 50% works well?
01:28:845 - I found it weird that you didn't map this section. It's pretty much as intense and mappable as the last section.
02:16:841 (1) - Add a whistle? (or delete, since the rest of the combo is to vocals, but nah)
02:40:216 (5,6) - argh

Ekaru wrote:

01:48:591 (11) - This looks *ahem* inappropriate in OpenGL mode.
I NEVER KNEW YOU HAD SUCH A DIR-DY MIND

Aaah this mod post is terrible I'm sorry
Topic Starter
Xgor

NotShinta wrote:

Hard:
Tick rate 2, kthx. The sliders aren't very confusing, but 2 pretty much makes them work.
00:28:345 - I'd rather you increase the volume of this slider, I must say it is awkward as is. 50% works well?It's 60% at that part, what do you mean with increasing to 50%?
01:28:845 - I found it weird that you didn't map this section. It's pretty much as intense and mappable as the last section.Dunno, I kinda feel like it works.
02:16:841 (1) - Add a whistle? (or delete, since the rest of the combo is to vocals, but nah)Meh, nah
02:40:216 (5,6) - arghWeakling, can't stand a stream and a overlap like that

Ekaru wrote:

01:48:591 (11) - This looks *ahem* inappropriate in OpenGL mode.
I NEVER KNEW YOU HAD SUCH A DIR-DY MINDBleh I figure out something better later.

Aaah this mod post is terrible I'm sorry
Nixnez
Ruining a mapModding here like a modder!....Wait this sounds wrong. D:

[General]
-Nuke due to slider speeds!! But seriously, I hope there won't be people going like "I can haz over 1337 slider speed, look at tis map!"
- Mp3 bit rate 256kbqs? The maximum bitrate allowed is 192kbps. Hmm.
- Might wanna check notes snapping since lots of your notes are snapped slightly early(4ms earlier compared to time line, Or just look at [Hard] -> AIMod. @@).

[Easy]
- Kiai time's beats seems less denser.

[Normal]
- 00:19:845 (7) - Don't think the clap's needed here.
- 00:35:845 (6) - Same as above.
- 00:43:345 (5) - Same as above(Slider end's clap).

[Hard]
- 00:28:345 (10) - Why do I think of curving the end of the slider, due to the vocal. (Probably after playing 01:48:591 (11) too.)
- 01:06:841 (2) - A clap here, feel like doing some double claps interval.
- 01:07:841 (6) - Same as above.
- 01:10:591 (5) - Hmm....a whistle here, no?
- 01:14:591 (1,2,3,4,5,6,7,8) - Yep, double claps matching the pattern above.
- 01:18:591 (1) - A clap in the mid? Since you're doing quite a large part of 2 quarters clap.
- 01:22:841 (4) - Add a clap here? I personally prefer a double clap here, and below too.
- 01:23:841 (6) - Yep, also a clap. Due to the repeating sliders before(And suggestions above too).
- 01:26:591 (1,2,3,4) - Consider make them curvy instead? Seeing all similar sliders sets are of the same pattern.
- 02:16:841 (1) - Hmm. It plays well, but it's like an odd one out, being the only one starting on red line.
- 02:40:091 (4) - Don't think the whistle is needed. Hmm.

First time ruining modding a MAT's map. Feel free to ignore if those suggestions are bad.
Topic Starter
Xgor

Soul-less wrote:

Ruining a mapModding here like a modder!....Wait this sounds wrong. D:

[General]
-Nuke due to slider speeds!! But seriously, I hope there won't be people going like "I can haz over 1337 slider speed, look at tis map!"
- Mp3 bit rate 256kbqs? The maximum bitrate allowed is 192kbps. Hmm. Oh god how did I make that mistake <.< fixed
- Might wanna check notes snapping since lots of your notes are snapped slightly early(4ms earlier compared to time line, Or just look at [Hard] -> AIMod. @@).Ugh fixed

[Easy]
- Kiai time's beats seems less denser.I guess, I think it works though

[Normal]
- 00:19:845 (7) - Don't think the clap's needed here.Done
- 00:35:845 (6) - Same as above.Done
- 00:43:345 (5) - Same as above(Slider end's clap).Done

[Hard]
- 00:28:345 (10) - Why do I think of curving the end of the slider, due to the vocal. (Probably after playing 01:48:591 (11) too.)I tried but I like it better how it is, sorry
- 01:06:841 (2) - A clap here, feel like doing some double claps interval.No to all the hitsound ideas
- 01:07:841 (6) - Same as above.
- 01:10:591 (5) - Hmm....a whistle here, no?
- 01:14:591 (1,2,3,4,5,6,7,8) - Yep, double claps matching the pattern above.
- 01:18:591 (1) - A clap in the mid? Since you're doing quite a large part of 2 quarters clap.
- 01:22:841 (4) - Add a clap here? I personally prefer a double clap here, and below too.
- 01:23:841 (6) - Yep, also a clap. Due to the repeating sliders before(And suggestions above too).
- 01:26:591 (1,2,3,4) - Consider make them curvy instead? Seeing all similar sliders sets are of the same pattern.No
- 02:16:841 (1) - Hmm. It plays well, but it's like an odd one out, being the only one starting on red line.
- 02:40:091 (4) - Don't think the whistle is needed. Hmm.Yeah... removed

First time ruining modding a MAT's map. Feel free to ignore if those suggestions are bad.Well it was a the best modding
gyt
heh, random bad mod as always

[General]
  1. normal and easy offset - 615
    hard - 595 + many unsnaped objects
    (615 is better for me)
  2. 640x480 image isn't good. I found this one: http://de.academic.ru/pictures/dewiki/1 ... 847a06.JPG. Is it fit?
[Hard]
01:00:095 (8) - replace clap to finish at the repeat? (it fits to finish hitsounds before). Also maybe remove clap at the end?
01:36:591 (1,2), 01:39:591 (9,10) and others like this - strange spacing. Use a usual stack maybe?
01:40:341 (11) - replace clap to finish at the end?
02:12:341 (1) - add finish (or whistle) at the start?
02:15:341 (7) - add finish (or whistle) at the repeat and the end - it isn't good without hitsounds
02:20:341 (6) - replace claps to finishes?
03:15:095, 03:15:845 - add circles - it will be much better, IMO (now it's a bit weird)
03:23:716 (7) - this circle doesn't follow music for me - move it to 03:23:845?

[Normal]
00:41:865 - add circle
01:00:115 (8) - replace clap to finish at the end?
01:07:615 (2) - remove clap at the end?
01:08:615 (1) - remove whistle - it works in hard, but not here , imo
01:13:615 (3) - remove clap at the end?
01:16:615 (1,3) - remove whistle
01:40:365 (7) - replace clap to finish at the end?
01:56:615 (1) - add whistle at the end?
01:58:365 (3) - add whistle at the start?
02:12:365 (7) - add finish (or whistle)
02:15:865 (7,8) - replace to finishes (or use whistles only)
02:20:615 (7) - remove clap at the end?

[Easy]
00:28:615 (5) - replace current hitsounds too finish?
00:54:615 (3) - hm, add whistle?
00:59:615 (4) - replace clap to finish at the end?
01:40:615 (1) - add whistle?
02:16:615 (5) - add finish?
02:19:615 (4) - add whistle at the repeat + maybe remove clap at the end?
02:24:615 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - hey, where hitsounds?
03:04:865 (2) - move 2 grids up. Also you may make something like this http://osu.ppy.sh/ss/81127

oh these hitsound suggestions are boring, star! :D
Topic Starter
Xgor

gyt wrote:

heh, random bad mod as always

[General]
  1. normal and easy offset - 615
    hard - 595 + many unsnaped objects
    (615 is better for me)Woops my mistake
  2. 640x480 image isn't good. I found this one: http://de.academic.ru/pictures/dewiki/1 ... 847a06.JPG. Is it fit?
I'm kinda attached to that BG

[Hard]
01:00:095 (8) - replace clap to finish at the repeat? (it fits to finish hitsounds before). Also maybe remove clap at the end?I like how it is
01:36:591 (1,2), 01:39:591 (9,10) and others like this - strange spacing. Use a usual stack maybe?I like how it is, I tried regular stacking but it didn't work as well.
01:40:341 (11) - replace clap to finish at the end?No
02:12:341 (1) - add finish (or whistle) at the start?No
02:15:341 (7) - add finish (or whistle) at the repeat and the end - it isn't good without hitsoundsDone
02:20:341 (6) - replace claps to finishes?No
03:15:095, 03:15:845 - add circles - it will be much better, IMO (now it's a bit weird)I think it's better as it is.
03:23:716 (7) - this circle doesn't follow music for me - move it to 03:23:845? No I it's fits better this way imo.

[Normal]
00:41:865 - add circleNah
01:00:115 (8) - replace clap to finish at the end?No
01:07:615 (2) - remove clap at the end?Mp
01:08:615 (1) - remove whistle - it works in hard, but not here , imoYeah...
01:13:615 (3) - remove clap at the end?No
01:16:615 (1,3) - remove whistleDone
01:40:365 (7) - replace clap to finish at the end?I like how it sounds right now
01:56:615 (1) - add whistle at the end?No
01:58:365 (3) - add whistle at the start?Yes
02:12:365 (7) - add finish (or whistle)Done whistle
02:15:865 (7,8) - replace to finishes (or use whistles only)Changed round a bit.
02:20:615 (7) - remove clap at the end?No

[Easy]
00:28:615 (5) - replace current hitsounds too finish?Done
00:54:615 (3) - hm, add whistle?Dune
00:59:615 (4) - replace clap to finish at the end?Removed the clap but didn't add a finish
01:40:615 (1) - add whistle?Done
02:16:615 (5) - add finish?
02:19:615 (4) - add whistle at the repeat + maybe remove clap at the end?Nah
02:24:615 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - hey, where hitsounds?Oh woops
03:04:865 (2) - move 2 grids up. Also you may make something like this http://osu.ppy.sh/ss/81127 Nah

oh these hitsound suggestions are boring, star! :D
Crimmi
Modding, CrimmiStyle!

[Easy]

~ Nothing.

[Normal]

I know you'll say No, but:
00:27:865 (6) - It sounded a little off, it sounded better on the white tick i'm not sure.
00:42:615 (4) - Align with (1).
00:49:115 (2) - Align with (3).
00:50:365 (4) - Replace clap with whistle?
00:52:865 (2) - ^
00:53:865 (4) - ^
00:54:865 (6) - ^
00:55:865 (8) - ^
00:58:865 (6) - ^
01:38:365 (4) - ^
01:39:615 (6) - ^
01:54:865 (5) - ^
01:57:865 (2) - ^
02:15:365 (6) - Add a whistle?
02:17:615 (3) - Replace the clap with a whistle?

[Hard]

OD +1?
00:28:365 (10) - same as 00:27:865 (6) in [Normal].
01:37:115 (2) - could you stack this neatly under (1)?
01:40:115 (10) - ^
02:20:115 (5) - ^

Star for you =]

Interesting song, *Adds to music folder*
Topic Starter
Xgor

Crimmi wrote:

Modding, CrimmiStyle!

[Easy]

~ Nothing.

[Normal]

I know you'll say No, but:
00:27:865 (6) - It sounded a little off, it sounded better on the white tick i'm not sure.It might sound a bit weird but it sounds way more of on the white tick and red tick for me
00:42:615 (4) - Align with (1).Done
00:49:115 (2) - Align with (3).Ok
00:50:365 (4) - Replace clap with whistle?No
00:52:865 (2) - ^No
00:53:865 (4) - ^Nah on everyting here..
00:54:865 (6) - ^
00:55:865 (8) - ^
00:58:865 (6) - ^
01:38:365 (4) - ^
01:39:615 (6) - ^
01:54:865 (5) - ^
01:57:865 (2) - ^
02:15:365 (6) - Add a whistle?Done
02:17:615 (3) - Replace the clap with a whistle?Changed other stuff instead

[Hard]

OD +1?Ok
00:28:365 (10) - same as 00:27:865 (6) in [Normal].No
01:37:115 (2) - could you stack this neatly under (1)?It's looks neater right now.
01:40:115 (10) - ^
02:20:115 (5) - ^

Star for you =]

Interesting song, *Adds to music folder*
SapphireGhost
Hi Xgor!

[General]
- Unsnapped kiai. Please fix ~
- I would prefer Tick Rate 2 on all difficulties.


[Breaks]
This looks better in a box.
- Here are some suggestions to keep the breaks consistent on all difficulties.
Break 1: Drag to 00:20:615 on [Normal] and [Hard].
Break 2: Drag to 00:28:990 on [Easy].
Break 3: Drag to 00:36:615 on [Normal] and [Hard].
Break 4: Drag to 00:44:615 on [Normal] and [Hard].
Break 5 and 6: Cool!
Break 7: Drag to 02:04:615 on [Easy].
Break 8: Cool!

[Hard]
02:40:115 (4,5,6) - Why the random 1/4?
03:28:115 (2) - Noo... this is the only note under a slider in the entire map. Do you have to have it here? ;_;

Very nice map, as I expected. Good job, Xgor! Have a star from me.
MMzz
Topic Starter
Xgor

SapphireGhost wrote:

Hi Xgor!

[General]
- Unsnapped kiai. Please fix ~
- I would prefer Tick Rate 2 on all difficulties.


[Breaks]
This looks better in a box.
- Here are some suggestions to keep the breaks consistent on all difficulties.
Break 1: Drag to 00:20:615 on [Normal] and [Hard].
Break 2: Drag to 00:28:990 on [Easy].
Break 3: Drag to 00:36:615 on [Normal] and [Hard].
Break 4: Drag to 00:44:615 on [Normal] and [Hard].
Break 5 and 6: Cool!
Break 7: Drag to 02:04:615 on [Easy].
Break 8: Cool!
Done most of those stuff

[Hard]
02:40:115 (4,5,6) - Why the random 1/4?Well I think it works kinda well with the map, and it is following the drums.
03:28:115 (2) - Noo... this is the only note under a slider in the entire map. Do you have to have it here? ;_;Yes <.< I think think is the place that worked the most imo, Having it slightly more under makes it confusing and all the other ones make it feel kinda out of place imo. (And I think how you are not supposed to move there makes it neat.

Very nice map, as I expected. Good job, Xgor! Have a star from me.

MMzz wrote:

~
:| I feel so insecure to get guest difficulties like this and even if it looks pretty good for a taiko map I prefer to have all my difficulties in my set made by me, If it's popular enough I add it in the main set but I added it in Creator's Words atleast
- Suima -
GOOD!
<Hard>
0:28:365---look strange
1:36:615---longer
1:39:615---^
1:52:615---^
1:54:365---^
2:19:615---^

Hope I can help you!


By the way. I am curious about the relation between picture and music.
Topic Starter
Xgor

kevin840310 wrote:

GOOD!
<Hard>
0:28:365---look strangeUmm what.
1:36:615---longerLike 1/8 longer or what?! I can't make it much more that that and it makes most sense this way
1:39:615---^
1:52:615---^
1:54:365---^
2:19:615---^

Hope I can help you!
Mismagius
General
Maybe add the relation of the image and song to the tags (if there is really one)?


Easy
00:48:615 (1,3) - I hate symmetry modding, but it looks like you were going for symmetry here :(

Your easy diffs never cease to amaze me :(

Normal
01:41:615 (1,3) - Since you used a whistle on (5), I think it would be better to whistle (1,3) too

Hard
:cry: Couldn't find anything

Your maps are always <3 to me.
Topic Starter
Xgor

Blue Dragon wrote:

General
Maybe add the relation of the image and song to the tags (if there is really one)?Explained in IRC, not needed


Easy
00:48:615 (1,3) - I hate symmetry modding, but it looks like you were going for symmetry here :( Oh crap fixed

Your easy diffs never cease to amaze me :(

Normal
01:41:615 (1,3) - Since you used a whistle on (5), I think it would be better to whistle (1,3) tooAdded on (1) but not on (3)

Hard
:cry: Couldn't find anything

Your maps are always <3 to me.
Regou
:)
Tony
//suggestions

[Easy]
01:56:615 (1,2) - aw. my eyes

[Normal]
00:59:365 (7) - looks really ugly. try this http://osu.ppy.sh/ss/90939

[Hard]
try AR +1

:o
RobotoRaccoon
8-)
Topic Starter
Xgor

Tonoicutzu wrote:

//suggestions

[Easy]
01:56:615 (1,2) - aw. my eyesWhat?

[Normal]
00:59:365 (7) - looks really ugly. try this http://osu.ppy.sh/ss/90939 Changed it a bit but your's wasn't centred so my new one is a bit prettier

[Hard]
try AR +1No I like it with 6 AR

:o
Millasuff
Star!!! 8-)

I love it!
Mastodonio
I think you should give kudosu to Blue Dragon and Tonoicutzu,since you changed some of their suggestions)
oh,and star btw
Topic Starter
Xgor
Bleh if you are so stubborn about giving kd to every tiny change.
I gave kd to BD but not Tonoicutzu. I barely did what he said and the mod was very undetailed and I got confused at one thing and that not a good sign.

Edit: Also please, everybody that star something, read this viewtopic.php?f=6&t=16839 (OP and Remmy's post) It all looks like all you that just post star~ or I like it just posted it because I'm a MAT and that's a terrible excuse for bland star post.
Mastodonio
I am not stubborn,I say it because you FIXED their mods,no matter what you fixed,but you fixed it. I remember how people gave me kudosu because they fixed only one circle - and that's fair,because I spent my time for modding this map and because they fixed one of these things that I said.
And what about stars - I always give stars for maps,because it's not hard for me to do it. And the rest of people who don't give stars because of their pride and principles just disrespect other people.
It's not a right place for this conversation,so let's stop this. I just told you what I think about it.
Saten
General
Not really necessary, but you can delete the .osb

Easy
02:18:115 (2) - 1 grid down

Normal
02:01:615 (4,5,6) - symmetric mode on 02:11:365 (6) - last slider point, 1 grid up~
02:46:365 (2) - Stack with the following (2)?

Hard
00:18:115 (6) - align with (2)
00:18:365 (7,8,9) - fix spacing if you changed what I said above
00:41:365 (3) - 1 grid left
00:42:365 (7) - ^
00:42:615 (8,9,10,11) - 2 grids left
00:51:115 (7) - move this 1 up and 1 left
00:57:615 (4) - 1 grid down
01:37:115 (2) - custom stack?
01:38:115 (5) - 1 grid up
01:40:115 (10) - custom stack?
01:53:115 (2) - ^
01:54:865 (6) - ^
02:19:365 (3) - 02:19:365 (3) - 1 up and 1 right
02:20:115 (5) - custom stack? Yeah, I think you're doing it on purpose~
02:26:990 (2) - stack properly
02:27:365 (3,4) - ^
02:28:115 (5) - ^
02:34:990 (2) - ^
02:35:365 (3) - ^
02:35:740 (4) - ^
02:36:115 (5) - ^
02:38:615 (1,2,3) - :)
03:28:115 (2) - stack properly


Nice map btw

Jag tänker på dig~~ ♪
Topic Starter
Xgor

Saten-san wrote:

General
Not really necessary, but you can delete the .osb viewtopic.php?f=6&t=38547 ....

Easy
02:18:115 (2) - 1 grid downI did one grid down Level 4, I guess you ment level 3 but 4 looks more pretty :P

Normal
02:01:615 (4,5,6) - symmetric mode on The point with that pattern isn't that is should be centered to the grid, I did make (5) symmetric though
02:11:365 (6) - last slider point, 1 grid up~I don't see how that helps, I did make it symmetric though
02:46:365 (2) - Stack with the following (2)?No, That wasn't the intention.

Hard
00:18:115 (6) - align with (2)Oh god how did I make that mistake... I did remap that pattern though so it didn't matter much now
00:18:365 (7,8,9) - fix spacing if you changed what I said aboveSame thing as above with the remapping part.
00:41:365 (3) - 1 grid leftYeah... I guess it looks better
00:42:365 (7) - ^
00:42:615 (8,9,10,11) - 2 grids leftNo, it looks better right now.
00:51:115 (7) - move this 1 up and 1 leftMmm sure, done
00:57:615 (4) - 1 grid downOk
01:37:115 (2) - custom stack?Yess, I like my custom stack.
01:38:115 (5) - 1 grid upWoops fixed.
01:40:115 (10) - custom stack?Yes.
01:53:115 (2) - ^
01:54:865 (6) - ^
02:19:365 (3) - 02:19:365 (3) - 1 up and 1 rightDid it my style
02:20:115 (5) - custom stack? Yeah, I think you're doing it on purpose~Yup 8-)
02:26:990 (2) - stack properlyI like my segment sliders D:
02:27:365 (3,4) - ^
02:28:115 (5) - ^
02:34:990 (2) - ^
02:35:365 (3) - ^
02:35:740 (4) - ^
02:36:115 (5) - ^
02:38:615 (1,2,3) - :)
03:28:115 (2) - stack properlyIt's stacked properly :<


Nice map btw

Jag tänker på dig~~ ♪
Saten
I meant that it's not really necessary to remove it (and yes I saw that post already :P)

when I say anything about grids, it's the grid level that is currently on (I might've accidentally switched somehow~)

Oh I forgot to mention: Use distance spacing 0,0x & grid snapping off (that's why I said "stack properly")


Sorry for being so picky~
Teras

Giorgos wrote:

I am not stubborn,I say it because you FIXED their mods,no matter what you fixed,but you fixed it. I remember how people gave me kudosu because they fixed only one circle - and that's fair,because I spent my time for modding this map and because they fixed one of these things that I said.
And what about stars - I always give stars for maps,because it's not hard for me to do it. And the rest of people who don't give stars because of their pride and principles just disrespect other people.
It's not a right place for this conversation,so let's stop this. I just told you what I think about it.
KD should be given if you actually do a change that the modder suggest. Not if they don't do a single thing of it.

Also, star
Kollar igenom detta så snart jag har tid ^~
Komeiji Yuki
:3
Kurai
I promised you a mod yesterday in #modreqs, here it is~

General
  1. The breaks in your map are short. As you use the letterbox during breaks, It is kinda ugly to have a letterbox which appears and disappears in less than 3 seconds :/ Disabling the letterbox would be a good idea.
Easy
  1. AR1 is not enough ! It makes the objects appear too slowly, it is boring, AR2 or AR3 would be better
  2. 02:40:615 (1) - This kind of slider are not a good idea in easy difficulties because they are hard to read for new players. Consider changing it.
Normal
  1. 01:46:365 (5) - This slider should follow the vocals because the others objects of the pattern follow the vocals. So, reduce it by 1/2 ?
  2. 02:41:615 (3) - There is nothing in the music which justify this 1/4, extand it by 1/4 would be more appropriate.
  3. 02:46:615 (1) - This slider seems a bit early due to the vocals which start 1/4 later. I think you have to change this pattern, maybe to something like this ? :
  4. 03:24:615 (1,2,3,1,2) - Why have you stop to add clap here, that breaks the rhythm.
That's all, good luck to rank it with these sliderspeeds xD
Topic Starter
Xgor

KuraiPettan wrote:

I promised you a mod yesterday in #modreqs, here it is~

General
  1. The breaks in your map are short. As you use the letterbox during breaks, It is kinda ugly to have a letterbox which appears and disappears in less than 3 seconds :/ Disabling the letterbox would be a good idea.Good idea, done.
Easy
  1. AR1 is not enough ! It makes the objects appear too slowly, it is boring, AR2 or AR3 would be betterWell I guess AR 2 fit's better, especially the intensive parts
  2. 02:40:615 (1) - This kind of slider are not a good idea in easy difficulties because they are hard to read for new players. Consider changing it.
Normal
  1. 01:46:365 (5) - This slider should follow the vocals because the others objects of the pattern follow the vocals. So, reduce it by 1/2 ?I use slider tick to follow the vocals 1/2 before I end and there is vocals also when I stop
  2. 02:41:615 (3) - There is nothing in the music which justify this 1/4, extand it by 1/4 would be more appropriate.Umm the main guitar is undoubtedly enough to justify the 1/4 usage here.
  3. 02:46:615 (1) - This slider seems a bit early due to the vocals which start 1/4 later. I think you have to change this pattern, maybe to something like this ? :The whole thing with that is to be like how it was before the chorus and 01:26:615 (1,2,3), I think it would be weird if I changed it into something else.
  4. 03:24:615 (1,2,3,1,2) - Why have you stop to add clap here, that breaks the rhythm.Woops my mistake
That's all, good luck to rank it with these sliderspeeds xD
Rukario
General:
- I really don't like these short breaks tbh. I expected some mapping to the rhythm.
- Now please tell me how a soccer field is related to this song. I'm dying to know.
- Slidertick Ra- *shot* okay I know you already denied this several times, so I won't nag further.^^
- Hmmmm, resnap your timing sections : P

Easy:

01:17:615 (1) - Maybe remove this new combo?

Normal:

02:17:615 (3,4) - Why make (4) suddenly so differently spaced?

Hard:
This could really need an AR bump. +1 or even +2 maybe.

Solid mapset I guess. Might be a bit boring, but maybe that's just because I'm not that big of a fan of the song.

2 Month later EDIT: If you revive it I can actually bubble it you silly person that asks me to recheck it lol
Topic Starter
Xgor
Revired and fixed some stuff Rukario posted.

Hopefully it's all ready now
Rukario
So now after quite a long time of waiting (mostly due to my laptop dying) this is bubbled.
Krisom
Suprise suprise! Second BAT mod!

General.-
·These small breaks feel so un-natural :<
·You may have refused it on every mod, but I'd like to know the reason of why did you map with tickrate 1 and not tickrate 2. Because, on Normal and Hard you have some sliders that are 3/4 long and the rhythms around those are based on that, but those rhythms feel a tad un-natural on the first play and as you change sliderspeed a lot during the map, they can be read as 1/1 sliders. I'd let is slide on Easy because tickrate 2 would feel just too much for what you mapped, but it feels awkward on Normal and Hard
·Beep! Kiai Times (and all timing sections...) are unsnapped! Please re-snap those timing sections that are directly related to kiai time start and end.
·Beep!Offset feels off. It should be around 600 ~ 605 (confirmed with andrea).
·The rest seems ok
log
·MP3 is ok
·BG Image is ok
·Preview time is the same (62575) on all diffs
·Tags are the same on all diffs and they dont seem to miss anything
·Stack leniency is rankeable on all diffs
·Storyboard options (countdown, letterboxing) are the same on all diffs
·All offsets and BPMs are the same through the difficulties


Easy.-
·Re-snapping all notes asks for save changes, if you decide to change anything re-snap and save please, just to be sure.
It's ok

Normal.-
·Re-snapping all notes asks for save changes, if you decide to change anything re-snap and save please, just to be sure.
It's ok

Hard.-
·Re-snapping all notes asks for save changes, if you decide to change anything re-snap and save please, just to be sure.
It's ok.


This song makes me feel uneasy D:, kudos for sweden song that's not caramelldansen though :P
Topic Starter
Xgor
Ok, after thinking on it, I decided that it's probably best to change it to tick rate 2 on Hard and Normal, No point being stubborn about that thing. (Even if I still like how it sounds much more on the verses with tick rate 1)
Also fixed Kiai times and Offset.
Rukario
Did a thorough recheck, fixed a bunch of unsnapped sliderends, but everything should be fine now.
Re-bubbled.
Krisom
Jag tänker på dig
Jag tänker på dig
Jag tänker på dig ibland

Congratulations~! (ranked after a timing section adjustement)
Topic Starter
Xgor
:D

Note that I'm really really unsure if this should be classed as Rock, techno, pop, or other. Wikipedia calls this Synthrock, but it has a kind of pop feel about it.
Mismagius
Finally! :)
gyt
Gratz!

Lastfm says that it's more rock then pop. But techno? :o
Also they call themselves a rock band:
Kent.nu - Officiell hemsida för Sveriges största rockband
NeoRainier
Maybe alternative rock? But really alternative...still it's nice to hear ;)

SPOILER
PS: Enjoyed also playing them
IkkiMinami
Gratz!

Lastfm says that it's more rock then pop. But techno?
Also they call themselves a rock band:
Mismagius
What happens when you have a song which is not Japanese, English, Instrumental or Spanish?



spread goes boom
Charles445
Great beat, well placed notes. Amount of breaks really bothers me though.

Blue Dragon wrote:

What happens when you have a song which is not Japanese, English, Instrumental or Spanish?



spread goes boom
You're turning into the opposite of Tenshi-nyan :o
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