SapphireGhost wrote:
Hi Xgor!
[General]
- Unsnapped kiai. Please fix ~
- I would prefer Tick Rate 2 on all difficulties.
[Breaks]This looks better in a box.Done most of those stuff- Here are some suggestions to keep the breaks consistent on all difficulties.
Break 1: Drag to 00:20:615 on [Normal] and [Hard].
Break 2: Drag to 00:28:990 on [Easy].
Break 3: Drag to 00:36:615 on [Normal] and [Hard].
Break 4: Drag to 00:44:615 on [Normal] and [Hard].
Break 5 and 6: Cool!
Break 7: Drag to 02:04:615 on [Easy].
Break 8: Cool!
[Hard]
02:40:115 (4,5,6) - Why the random 1/4?Well I think it works kinda well with the map, and it is following the drums.
03:28:115 (2) - Noo... this is the only note under a slider in the entire map. Do you have to have it here? ;_;Yes <.< I think think is the place that worked the most imo, Having it slightly more under makes it confusing and all the other ones make it feel kinda out of place imo. (And I think how you are not supposed to move there makes it neat.
Very nice map, as I expected. Good job, Xgor! Have a star from me.
I feel so insecure to get guest difficulties like this and even if it looks pretty good for a taiko map I prefer to have all my difficulties in my set made by me, If it's popular enough I add it in the main set but I added it in Creator's Words atleastMMzz wrote:
~
kevin840310 wrote:
GOOD!
<Hard>
0:28:365---look strangeUmm what.
1:36:615---longerLike 1/8 longer or what?! I can't make it much more that that and it makes most sense this way
1:39:615---^
1:52:615---^
1:54:365---^
2:19:615---^
Hope I can help you!
Blue Dragon wrote:
General
Maybe add the relation of the image and song to the tags (if there is really one)?Explained in IRC, not needed
Easy
00:48:615 (1,3) - I hate symmetry modding, but it looks like you were going for symmetry here Oh crap fixed
Your easy diffs never cease to amaze me
Normal
01:41:615 (1,3) - Since you used a whistle on (5), I think it would be better to whistle (1,3) tooAdded on (1) but not on (3)
Hard
Couldn't find anything
Your maps are always <3 to me.
Tonoicutzu wrote:
//suggestions
[Easy]
01:56:615 (1,2) - aw. my eyesWhat?
[Normal]
00:59:365 (7) - looks really ugly. try this http://osu.ppy.sh/ss/90939 Changed it a bit but your's wasn't centred so my new one is a bit prettier
[Hard]
try AR +1No I like it with 6 AR
Saten-san wrote:
General
Not really necessary, but you can delete the .osb viewtopic.php?f=6&t=38547 ....
Easy
02:18:115 (2) - 1 grid downI did one grid down Level 4, I guess you ment level 3 but 4 looks more pretty
Normal
02:01:615 (4,5,6) - symmetric mode on The point with that pattern isn't that is should be centered to the grid, I did make (5) symmetric though
02:11:365 (6) - last slider point, 1 grid up~I don't see how that helps, I did make it symmetric though
02:46:365 (2) - Stack with the following (2)?No, That wasn't the intention.
Hard
00:18:115 (6) - align with (2)Oh god how did I make that mistake... I did remap that pattern though so it didn't matter much now
00:18:365 (7,8,9) - fix spacing if you changed what I said aboveSame thing as above with the remapping part.
00:41:365 (3) - 1 grid leftYeah... I guess it looks better
00:42:365 (7) - ^
00:42:615 (8,9,10,11) - 2 grids leftNo, it looks better right now.
00:51:115 (7) - move this 1 up and 1 leftMmm sure, done
00:57:615 (4) - 1 grid downOk
01:37:115 (2) - custom stack?Yess, I like my custom stack.
01:38:115 (5) - 1 grid upWoops fixed.
01:40:115 (10) - custom stack?Yes.
01:53:115 (2) - ^
01:54:865 (6) - ^
02:19:365 (3) - 02:19:365 (3) - 1 up and 1 rightDid it my style
02:20:115 (5) - custom stack? Yeah, I think you're doing it on purpose~Yup
02:26:990 (2) - stack properlyI like my segment sliders D:
02:27:365 (3,4) - ^
02:28:115 (5) - ^
02:34:990 (2) - ^
02:35:365 (3) - ^
02:35:740 (4) - ^
02:36:115 (5) - ^
02:38:615 (1,2,3) -
03:28:115 (2) - stack properlyIt's stacked properly :<
Nice map btw
Jag tänker på dig~~ ♪
KD should be given if you actually do a change that the modder suggest. Not if they don't do a single thing of it.Giorgos wrote:
I am not stubborn,I say it because you FIXED their mods,no matter what you fixed,but you fixed it. I remember how people gave me kudosu because they fixed only one circle - and that's fair,because I spent my time for modding this map and because they fixed one of these things that I said.
And what about stars - I always give stars for maps,because it's not hard for me to do it. And the rest of people who don't give stars because of their pride and principles just disrespect other people.
It's not a right place for this conversation,so let's stop this. I just told you what I think about it.
KuraiPettan wrote:
I promised you a mod yesterday in #modreqs, here it is~
GeneralEasy
- The breaks in your map are short. As you use the letterbox during breaks, It is kinda ugly to have a letterbox which appears and disappears in less than 3 seconds :/ Disabling the letterbox would be a good idea.Good idea, done.
Normal
- AR1 is not enough ! It makes the objects appear too slowly, it is boring, AR2 or AR3 would be betterWell I guess AR 2 fit's better, especially the intensive parts
- 02:40:615 (1) - This kind of slider are not a good idea in easy difficulties because they are hard to read for new players. Consider changing it.
That's all, good luck to rank it with these sliderspeeds xD
- 01:46:365 (5) - This slider should follow the vocals because the others objects of the pattern follow the vocals. So, reduce it by 1/2 ?I use slider tick to follow the vocals 1/2 before I end and there is vocals also when I stop
- 02:41:615 (3) - There is nothing in the music which justify this 1/4, extand it by 1/4 would be more appropriate.Umm the main guitar is undoubtedly enough to justify the 1/4 usage here.
- 02:46:615 (1) - This slider seems a bit early due to the vocals which start 1/4 later. I think you have to change this pattern, maybe to something like this ? :The whole thing with that is to be like how it was before the chorus and 01:26:615 (1,2,3), I think it would be weird if I changed it into something else.
- 03:24:615 (1,2,3,1,2) - Why have you stop to add clap here, that breaks the rhythm.Woops my mistake
Kent.nu - Officiell hemsida för Sveriges största rockband
You're turning into the opposite of Tenshi-nyanBlue Dragon wrote:
What happens when you have a song which is not Japanese, English, Instrumental or Spanish?
spread goes boom