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Mariah Carey - All I Want For Christmas Is You

posted
Total Posts
47
Topic Starter
Voli
This beatmap was submitted using in-game submission on maandag 20 november 2017 at 20:31:31

Artist: Mariah Carey
Title: All I Want For Christmas Is You
Tags: winter 2015 pop rohit6 arphimigon voli
BPM: 150,2
Filesize: 6061kb
Play Time: 02:25
Difficulties Available:
  1. 2017 Christmas Extravaganza (4,82 stars, 326 notes)
  2. Arphimigon's Cold Advanced (2,34 stars, 202 notes)
  3. Chilly Normal (1,57 stars, 92 notes)
  4. Freezing Insane (3,79 stars, 258 notes)
  5. RT's Icy Hard (2,7 stars, 221 notes)
Download: Mariah Carey - All I Want For Christmas Is You
Information: Scores/Beatmap Listing
---------------
I'm the best singer worldwide. Merry Christmas!

Advanced: Arphimigon - Hard: Rohit6
Log Off Now
#memehelp

[General]

Disable Letterbox in Normal Diff

[Easy]

Modded it anyway even if its unfinished, it's pretty solid overall at the moment, just a couple of blanket errors really. Really liked how you used the repeating sliders for the increasing pitch in the bass

00:23:298 (3) - Maybe move this slightly downward for a smoother curve

00:32:885 (2,3) - Personally looks a bit strange to me with the tight blanket right after this blanket, not sure how to improve it though without having to change the next slider

00:48:864 (2,3) - Fix Blanket (I don't know if this one is intentionally off though, or even meant to be a blanket XD)

[Normal]

Enjoyed playing this difficulty, really captures the swing feel of the song well. Only minor aesthetic suggestions here

00:24:097 (4) - Maybe curve this towards the 5?

00:29:690 (1) - Maybe change to an inversion of 3?

00:50:063 (5) - Maybe change to inversion of 4?

00:56:055 (4) - Maybe curve upwards to match the curve of 5?

01:24:017 (1) - Maybe change to inversion of 3?

[Insane]

Really enjoyed the flow and offbeat triangle jumps/sliders and the way that they flow back into the 'swinging sliders'

00:22:100 (2,3) - I think this blanket is slightly off?

00:24:763 (2,3) - ^

00:56:321 (2,3) - Maybe chance here for another 'triangle explosion'

01:03:245 (1,2) - I think this blanket is slightly off?

01:19:756 - Maybe circle here? Pitch is raised on end of lyric and maybe this can be hitsounded? idk really

01:41:594 (1) - Change this into a U pls, or maybe a holly leaf shape?

[]

Nice mapset really, couldn't really find a lot. Hope this helps!
Topic Starter
Voli

Log Off Now wrote:

#memehelp

[General]

Disable Letterbox in Normal Diff

[Easy]

Modded it anyway even if its unfinished, it's pretty solid overall at the moment, just a couple of blanket errors really. Really liked how you used the repeating sliders for the increasing pitch in the bass

00:23:298 (3) - Maybe move this slightly downward for a smoother curve fixed

00:32:885 (2,3) - Personally looks a bit strange to me with the tight blanket right after this blanket, not sure how to improve it though without having to change the next slider i like this pattern

00:48:864 (2,3) - Fix Blanket (I don't know if this one is intentionally off though, or even meant to be a blanket XD) hmm wasnt intended to be a blanket tbh

[Normal]

Enjoyed playing this difficulty, really captures the swing feel of the song well. Only minor aesthetic suggestions here arphiiii

00:24:097 (4) - Maybe curve this towards the 5?

00:29:690 (1) - Maybe change to an inversion of 3?

00:50:063 (5) - Maybe change to inversion of 4?

00:56:055 (4) - Maybe curve upwards to match the curve of 5?

01:24:017 (1) - Maybe change to inversion of 3?

[Insane]

Really enjoyed the flow and offbeat triangle jumps/sliders and the way that they flow back into the 'swinging sliders'

00:22:100 (2,3) - I think this blanket is slightly off? ctrl + > did the job

00:24:763 (2,3) - ^ adjusted the slider a bit

00:56:321 (2,3) - Maybe chance here for another 'triangle explosion' naah, this one is 3 drum beats instead of the 6 i have the triangle patterns on, I llke this transition from drums to vocals

01:03:245 (1,2) - I think this blanket is slightly off? but its a perfect triangular pattern, hmm, I might change the angles of all sliders later, but that requires some revamping of patterns for a 1px blanket fix D: so keeping for now

01:19:756 - Maybe circle here? Pitch is raised on end of lyric and maybe this can be hitsounded? idk really dont hear anything in the music for a note there

01:41:594 (1) - Change this into a U pls, or maybe a holly leaf shape?

sorry, but I tried and I created this monstrosity and then I decided it's probably best to keep my evenly spaced star/square thing which aligns well with the beat

[]

Nice mapset really, couldn't really find a lot. Hope this helps!
Thank you for the mod and I'm glad you liked the map! :D
Arphimigon

Log Off Now wrote:

#memehelp

[General]
Disable Letterbox in Normal Diff whoop de doo

[Normal]

Enjoyed playing this difficulty, really captures the swing feel of the song well. Only minor aesthetic suggestions here arphiiii

00:24:097 (4) - Maybe curve this towards the 5? note 5 is in a line from slider 4, a curve isn't needed or helpful here

00:29:690 (1) - Maybe change to an inversion of 3? sure why not

00:50:063 (5) - Maybe change to inversion of 4? nah that adds too many curves in this part, would be kinda harder to keep track of the cursor when it hits the long slider

00:56:055 (4) - Maybe curve upwards to match the curve of 5? this is basically a straight line (like in first point) so a curve isn't needed

01:24:017 (1) - Maybe change to inversion of 3? sure seems okay
Code
osu file format v14

[General]
AudioFilename: All_I_Want_For_Christmas_Is_You_-_Mariah_Carey_(short_version).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18505,63245
DistanceSpacing: 1.3
BeatDivisor: 3
GridSize: 32
TimelineZoom: 1.800006

[Metadata]
Title:All I Want for Christmas is You
TitleUnicode:All I Want for Christmas is You
Artist:Mariah Carey
ArtistUnicode:Mariah Carey
Creator:Voli
Version:Arphimigon's Santa Hat
Source:
Tags:winter pop
BeatmapID:823445
BeatmapSetID:375877

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,58651,61647
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
12113.6940923495,399.467376830892,4,2,0,80,1,0


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HappyRocket88
Add Arphi to tags as long as he colaborated with a GD. :3
Arphimigon

HappyRocket88 wrote:

Add Arphi to tags as long as he colaborated with a GD. :3
ilu
Topic Starter
Voli

HappyRocket88 wrote:

Add Arphi to tags as long as he colaborated with a GD. :3
OK DONE!!?! DO I GIVE KDS NOW
Shmiklak
You should use christmas avatar to get mods from Christmas queue.

but nvm


Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different
[General]
  1. Timing sections (red lines) must be the same in all diffs, they all must have the same offsets and the same BPMs. Make timing the same in all diffs.
  2. Useless file in the beatmap's folder: asdf.wav. There must be no useless files in the beatmap's folder
  3. Preview point isn't set for all difficulties. It must be set and must be consistent.
  4. Combo colors are not set. Set them.
  5. The ending of the mp3 file is very sudden. Add fading out please.
  6. "pop" is a useless tag because when set gets ranked QAT set the genre of the song so using this tag is just stupid.
  7. Only the hardest difficulty in the set can have custom name that doesn't really indicate its level like "Christmas Tree" or "Gay", all other difficulties must follow the same naming logic that will indicate their levels like "Easy", "Normal", "Hard".
  8. You can find a better bg with Full HD resolution, fortunately new RC allows us to do so.
  9. hitsounds in this part 00:12:113 - 00:15:308 - sound too loud. Consider making the volume level lower here.
[Christmas Tree]
  1. That's weird, but AiMod cannot tell anything about these three objects 00:18:905 - 00:43:672 - 01:21:222 - but they are actually unsnapped as Modding Assistant tells and actually if you try to copy their time codes and time codes of the actual beats you will notice the 1ms difference (I guess this is why AiMod doesn't say anything, as I remember 1ms unsnapping is allowed by RC, but still I think that every object MUST be snapped right, so please, fix that.)
  2. 00:26:494 (7) - an actually missed NC, you NCed every new tact so I guess this one should be NCed too. The same thing happened here 00:42:473 (7) - Also weird thing with NCing happens after this slider 00:56:854 (1) - (the slider is weird btw) like why isn't this NCed 00:58:718 (2) - it feels more like the same combo as 00:58:851 (1,2,3) - and not like 00:56:854 (1) - or like why didn't you NC this one 01:14:297 (5) -
    I think NCing in this difficulty needs reworking or good explanation.
  3. 01:41:594 (1) - try to not overlap the sliderend with its start, it looks very weird and also I don't think that this slider really fit this difficulty's style.
  4. That's weird how the same sounds here 00:17:173 - 00:17:573 - 00:17:972 - are emphasized with different ways. I understand and I agree that variability is fine, but having actually THE SAME sound in THE SAME part clickable and unclickable is a dumb idea (sorry for saying that.) The best option how to emphasis these sounds in my opinion would be this rhythm because it also distinguishes the 1/6 sound here 00:18:105 - but you also may use any of these rhythms:
  5. one
two three (similar to the first one with 1/6 sounds but keeps the sounds on 1/3 unclickable so if you would want to keep them unclickable I'd suggest this one but still previous rhythms are fine too). The same thing 01:01:913 (2,3,4) - 00:22:899 (4) - what about placing this one on 488;220 so you will avoid the ugly overlap with 00:22:499 (3) - 00:20:901 (4,5,6) - finish sound doesn't really fit the music, think if you really need it. The same thing 00:33:684 (3,4,5) - 01:18:425 (3,4,5) - 01:05:642 (3,4,5) -
Actually, I would just remove this weird sound, it doesn't fit the music at all, but it sounds "okayish" here so ups to you 00:55:256 (1) - These blanket patterns need polishing:
00:31:687 (2,3) - 00:23:298 (1,2) - 00:23:698 (2,3) - 00:25:296 (3,4) - etc, there're too many weird blanket patterns :V
[RT's Sleigh]
  1. 00:17:173 (2,3,4,5) - the same suggestion as in the highest difficulty but in this diff I would suggest to emphasis it like you emphasized here 01:01:647 (1,2,3,4,5) - (I really like this)
  2. 00:50:462 (1,1,1,2) - I see that you NCed these objects because you changed SV for every of them, but the change is very very little so I don't think it really deserves NCing. The same thing for 01:35:202 (1,1,1,2) -
  3. 01:14:430 (1,3) - this overlap is very dumb, try to avoid it. Actually, the whole part includes a lot of dumb overlaps, consider fix them all (e.g. 01:09:369 (5,2) - 01:14:430 (1,3) - 01:18:691 (4,1) - 01:18:957 (5,2) - etc)
  4. 01:41:594 (1) - is this a heart? lmao. Copy this one please 00:56:854 (1) -
[Arphimigon's Santa Hat]
  1. This is the only difficulty where this part 00:12:113 - 00:18:504 - wasn't mapped. It's okayish, but I would like to see it's mapped and I think many people would too.
  2. 00:25:961 (2) - you used the same 1.3x spacing for the whole map, for every object, but here you decided to BREAK EVERYTHING and use 1.9x. Come on, fix it, you know it's wrong.
[Candy Cane]
  1. 00:13:711 (2) - useless NC because you placed them every 2 tact in the whole map. Also, this part 01:16:027 - 01:32:006 - has no combos, fix that. NC should be on 01:19:223 - 01:22:419 - 01:25:614 - 01:28:810 -
  2. 00:20:103 (2) - 00:50:462 (1) - 00:30:888 (4) - UI overlaps on 3:4 resolution. For the first one I mean this overlap https://puu.sh/ycSPr/456a114aad.jpg
[]
Best of luck~
Arphimigon
I'll consider mapping that section but I don't really think it works with me, I'd rather not play it.
Fixed the spacing derp though.

https://puu.sh/ye4sz/834a63aaa1.osu
or
codenesses
osu file format v14

[General]
AudioFilename: All_I_Want_For_Christmas_Is_You_-_Mariah_Carey_(short_version).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18505,63245
DistanceSpacing: 1.3
BeatDivisor: 3
GridSize: 32
TimelineZoom: 1.800006

[Metadata]
Title:All I Want For Christmas Is You
TitleUnicode:All I Want For Christmas Is You
Artist:Mariah Carey
ArtistUnicode:Mariah Carey
Creator:MariahCarey
Version:Arphimigon's Advanced
Source:
Tags:winter pop rohit6 arphimigon
BeatmapID:823445
BeatmapSetID:375877

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"asdf2.png",0,0
//Break Periods
2,58651,61647
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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139,106,93605,5,0,3:2:0:0:
212,79,93871,1,0,3:2:0:0:
250,79,94004,2,0,P|305:93|315:102,1,59.9999999999999,8|0,3:2|3:2,3:2:0:0:
323,129,94403,2,0,L|329:196,1,59.9999999999999,0|0,3:2|3:2,3:2:0:0:
325,227,94803,1,8,3:2:0:0:
265,277,95069,1,0,3:2:0:0:
228,263,95202,6,0,L|124:259,2,89.9999999999999,0|8|0,3:2|3:2|3:2,3:2:0:0:
300,231,96268,1,0,3:2:0:0:
310,193,96401,2,0,L|314:123,1,59.9999999999999,8|0,3:2|3:2,3:2:0:0:
300,96,96800,5,0,3:2:0:0:
228,64,97067,1,0,3:2:0:0:
190,53,97200,2,0,L|129:51,1,59.9999999999999,8|0,3:2|3:2,3:2:0:0:
92,62,97599,1,0,3:2:0:0:
46,125,97866,1,0,3:2:0:0:
70,154,97999,2,0,P|86:198|85:218,1,59.9999999999999,8|0,3:2|3:2,3:2:0:0:
82,249,98398,5,0,3:2:0:0:
183,309,98798,1,8,3:2:0:0:
256,218,99197,1,0,3:2:0:0:
329,309,99597,1,8,3:2:0:0:
430,249,99996,6,0,P|440:192|437:164,1,59.9999999999999,6|0,3:2|3:2,3:2:0:0:
430,152,100395,1,6,3:2:0:0:
387,86,100662,1,0,3:2:0:0:
352,67,100795,2,0,L|290:62,1,59.9999999999999,6|0,3:2|3:2,3:2:0:0:
254,73,101194,2,0,P|217:77|188:72,1,59.9999999999999,12|8,3:2|3:2,3:2:0:0:
157,60,101594,5,4,3:1:0:0:
256,192,101727,12,0,103192,3:2:0:0:
bite you death
f3+2+1 then alt+f4 kds pls

ok apparently that doesnt get me kds so looks like ill ACTUALLY have to do something...............

  • general
  1. imo the ar of hard and christmas tree is too high, lower to 7/8 instead of 8/9?
  2. white or light red sliderborder would look better imo, yellow kinda seems random
    u gay

    christmas tree
  3. 00:18:105 (7,8,1) - i think the visual flow of this would be a lot better if you moved 00:18:372 (8,1) - down slightly, maybe stack with tail of 00:16:108 (5) - ?
  4. 00:19:703 (4,1) - could place these like this (green 1 is under tail of 3), cause that would make the spacing between 00:18:505 (1,2,3,4) - even + look cooler 8-)
  5. 00:20:901 (1,2,3) - and 00:24:097 - to 00:24:763 - has the same sound, yet you only map the first one >:( (also at 00:33:684 (1,2,3) - and 00:36:880 - to 00:37:546 -, 01:05:642 (1,2,3) - 01:08:838 - to 01:09:503 - and a few more places, look through the map )
  6. 00:51:927 (2) - this is barely a wave slider cmonBruh
  7. 01:15:629 (2,3) - ctrl-g these and 01:15:629 (2,3,1) - to emphasize 01:15:629 (2) - better
  8. 01:27:080 (1) - spacing makes it feel so far away compared to the rest of the map
  9. 01:28:278 (2,1) - i think swapping nc here would make this pattern more readable
  10. could arrange this in a triangle shape like this
  11. 01:36:667 (5) - looks like you broke an anchor in this slider
modding more than 1 diff is for noobs give me kudosu thank
Topic Starter
Voli
@Marvollo thanks a lot for the detailed mod!

Applied almost everything, things I didn't apply:
- Remove finish hitsounds (the sounds are like christmas bells, i think they fit the theme)
- Adjust mp3 (cuz i will do it later lol)

I went over the entire map and polished parts that are outdated/shitty (but i wanna keep the theme as i mapped it 2 years ago though, generally)
I also made a nice christmas tree slider at the end!

~Mariah Carey
squirrelpascals
Holy fuck.
JierYagtama
Holy fuck.
Jennifer
ahhhhh <33
Tarrasky
Really beautiful song i like it ^^

but my weab version is better /me runs
defiance
i don't want a lot for christmas
Topic Starter
Voli

bite you death wrote:

f3+2+1 then alt+f4 kds pls

ok apparently that doesnt get me kds so looks like ill ACTUALLY have to do something...............

  • general
  1. imo the ar of hard and christmas tree is too high, lower to 7/8 instead of 8/9? made hard 7,5 and insane 8,5
  2. white or light red sliderborder would look better imo, yellow kinda seems random no
    u gay

    christmas tree
  3. 00:18:105 (7,8,1) - i think the visual flow of this would be a lot better if you moved 00:18:372 (8,1) - down slightly, maybe stack with tail of 00:16:108 (5) - ? yea
  4. 00:19:703 (4,1) - could place these like this (green 1 is under tail of 3), cause that would make the spacing between 00:18:505 (1,2,3,4) - even + look cooler 8-) yea but fixed differently
  5. 00:20:901 (1,2,3) - and 00:24:097 - to 00:24:763 - has the same sound, yet you only map the first one >:( (also at 00:33:684 (1,2,3) - and 00:36:880 - to 00:37:546 -, 01:05:642 (1,2,3) - 01:08:838 - to 01:09:503 - and a few more places, look through the map ) nope that sound happens like 300 times throughout the map and the spots you pointed out have something else that i mapped to (bass pitch, vocals etc)
  6. 00:51:927 (2) - this is barely a wave slider cmonBruh 2015 voli: sry fixed
  7. 01:15:629 (2,3) - ctrl-g these and 01:15:629 (2,3,1) - to emphasize 01:15:629 (2) - better how does that emphasize it better ? wh
  8. 01:27:080 (1) - spacing makes it feel so far away compared to the rest of the map fixed
  9. 01:28:278 (2,1) - i think swapping nc here would make this pattern more readable yea
  10. could arrange this in a triangle shape like this
  11. 01:36:667 (5) - looks like you broke an anchor in this slider fixed
modding more than 1 diff is for noobs give me kudosu thank
thanks from mariah carey
Seni
that's a spicy meatball
Marianna
Topic Starter
Voli
the video doesn't work :(

edit: LOOOOOOOOOL
Grrum


Hi. Here from Christams Queue. Hope this finds you well!
[General]

soft-hitfinish.mp3 – I strongly dislike this hitsound. It sounds like a cowbell. Consider some of these hitsounds instead and read my thoughts about the Hard at 00:40:090 (3,4) – .
http://puu.sh/yhVWz/18d1224b47.wav
http://puu.sh/yhVJZ/cf82648fea.wav
http://puu.sh/yhVJr/0f03882603.wav

[Normal]

00:23:313 (3) – What's the reasoning for this being a reverse slider? This felt note dense to me which contrasted with the long sliders in a way I didn't understand.

00:37:693 (1,2,3) – I feel like it'd look nicer if the (2,3) blanket had the same spacing as the (1,2) blanket

00:50:476 (1) – I feel like most mappers prioritize the drum over the vocals. Why do you think that is? Sure, drums make easier rhythms because there isn't as much syncopation or strange notes, but even when there are times where vocals can be mapped intuitively, I feel like vocals don't really get mapped much. I've been struggling with taking the drummer's point of view, and so I never understood why it's so dominant, so I hope you can share your opinion. Oh, suggestion, put the red anchor at 00:51:542 – instead of at 00:51:675 – to go with the vocals cuz that makes more sense to me.

01:33:619 (2,1) – Would look nicer to me if this visual spacing was 1.0 to make a nice triangle.

01:38:412 (1) – put the red anchor on the white tick since that's where the beat is

[Aphrimignon's Advanced]

00:19:584 (2) – What is this circle going for? I don't hear any note in the music here, and the next vocal is at 00:19:717 (3) – on “a.” Since I feel 00:18:519 (1) – is mapping the vocals on it's white ticks, switching to this 2/3 note made no sense and really took me out of the music.

00:22:913 (3) – Never mind, I give up. None of these 1/3 notes felt agreeable with the music and I was constantly confused what I was doing. The only 1/3 anything I can hear is on some vocal notes, but you're clearly not going with the vocals. I feel that I'm clearly not the target audience, but I also feel you're putting high expectations on the Advanced audience to go with notes that aren't there. The Hard did a much better job at making this section intuitive.

01:41:741 (1) – spinner is a bit short, consider ending it at 01:44:005 – so that player's don't feel like the spinner went to fast and snuck up on them.

[RT's Hard]

00:40:090 (3,4) – “Why didn't you do the rhythm at 00:36:894 (3,4,5) – here? I don't understand what's different here that you want to make these rhythms different” is what I genuinely thought before opening up the editor and taking a real hard listen to. Even realizing it goes with the piano, I don't like transitioning to a faint, background track that's doing something completely different from what the main rhythms are doing. I think I personally dislike this rhythm to the point where you can't appease me at all unless you change the rhythm, but I don't think that would be an appropriate response to this suggestion. However, what you could do is make the hitsounds be a piano so that I more clearly understand the intent behind the rhythm so that variations like 00:40:090 (3,4) – and 00:36:894 (3,4,5) – are more easily understood.

01:41:608 (1) – Rotate this 27 degrees counterclockwise and notice how the ends of the slider are now horizontal to each other. Do you see that this isn't symmetrical? I think this would look nicer if it were, so work on it in this position, then rotate it back 27 degrees.
00:56:868 (1) - ^ This too, start with the symmetry first then rotate.

[Christmas Tree Insane]

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
I feel this difficulty violates that rule. If you believe this mapset deserves to be an exception, find a QAT that expresses their approval. When you do, put it in the map description so you don't have annoying people like me saying this.

00:12:128 (1,2,3) – I was really confused why I started slow at (1) and then started to go really fast at (2,3). I feel these two rhythms are taking two strongly different interpretations of the music that don't make a cohesive rhythm.

00:28:773 (3,4) – What's your philosophy about stacking some of these rhythms vs spacing them out like at 00:26:376 (6,1) - ? It seems like 00:26:376 (6,1) – is the only one like this that is spaced out in the map.

00:35:697 (4,2) – This overlaps a bit which looks odd. I realize your other aesthetics force you to make this overlap. The overlap still looks odd, so your aesthetics look odd, and I think you can do better.

00:51:942 (2) – The way Mariah Carey is singing this is more like “tuh – rue~” with the stronger “rue” sound at 00:52:075 - , so consider making this a circle → slider here.

00:56:869 (1) – This slider is overlapping the HP bar on smaller screen sizes: http://puu.sh/yhTZr/695c6e75af.jpg

00:43:153 (2,3,4,5,6,1) – This difficulty spike is really annoying. A pattern like this belongs in a different difficulty than what the rest of the map is doing.
01:15:111 (3,1,2,3,4,1) -

Good luck!
Joe Castle
not a sonic soundtrack?

im disappointed of you.
Topic Starter
Voli
well, just as i was done replying the site decided to delete my entire reply. woohoo! will try to retype what i did ...

pinataman wrote:



Hi. Here from Christams Queue. Hope this finds you well!
[General]

soft-hitfinish.mp3 – I strongly dislike this hitsound. It sounds like a cowbell. Consider some of these hitsounds instead and read my thoughts about the Hard at 00:40:090 (3,4) – . its changed already, you have an old ver of the map
http://puu.sh/yhVWz/18d1224b47.wav
http://puu.sh/yhVJZ/cf82648fea.wav
http://puu.sh/yhVJr/0f03882603.wav

[Normal]

00:23:313 (3) – What's the reasoning for this being a reverse slider? This felt note dense to me which contrasted with the long sliders in a way I didn't understand. I felt it's fitting because of the increase in bass pitch + fits the vocals

00:37:693 (1,2,3) – I feel like it'd look nicer if the (2,3) blanket had the same spacing as the (1,2) blanket yeah, changed

00:50:476 (1) – I feel like most mappers prioritize the drum over the vocals. Why do you think that is? Sure, drums make easier rhythms because there isn't as much syncopation or strange notes, but even when there are times where vocals can be mapped intuitively, I feel like vocals don't really get mapped much. I've been struggling with taking the drummer's point of view, and so I never understood why it's so dominant, so I hope you can share your opinion. Oh, suggestion, put the red anchor at 00:51:542 – instead of at 00:51:675 – to go with the vocals cuz that makes more sense to me. Hmm, as this mapset was mapped in 2015 for the most part, I don't really remember much of my reasoning back then, but because I'm still mostly a vocal mapper, I can explain what I think of it: The parts you usually remember from a song/whats stuck in your head are the vocals, not the drums. Sure, drums give a map more structure but they're not what makes the song special imo. Aside from that, I find mapping to only drums quite boring and limiting creativity. That's why I usually map vocals.
About the slidernode, I prefer it to be on the slidertick as that matches up with most instrument lines.


01:33:619 (2,1) – Would look nicer to me if this visual spacing was 1.0 to make a nice triangle. yes, agree, though I won't make it a triangle cuz it'll mess up the slider blankets. Removed the indication of there being a triangle instead.

01:38:412 (1) – put the red anchor on the white tick since that's where the beat is agree

[Aphrimignon's Advanced]

00:19:584 (2) – What is this circle going for? I don't hear any note in the music here, and the next vocal is at 00:19:717 (3) – on “a.” Since I feel 00:18:519 (1) – is mapping the vocals on it's white ticks, switching to this 2/3 note made no sense and really took me out of the music.

00:22:913 (3) – Never mind, I give up. None of these 1/3 notes felt agreeable with the music and I was constantly confused what I was doing. The only 1/3 anything I can hear is on some vocal notes, but you're clearly not going with the vocals. I feel that I'm clearly not the target audience, but I also feel you're putting high expectations on the Advanced audience to go with notes that aren't there. The Hard did a much better job at making this section intuitive. I see your point personally, but I can get behind it as I feel the notes make the rhythms connect to each other nicely and in an understandable manner for this difficulty level

01:41:741 (1) – spinner is a bit short, consider ending it at 01:44:005 – so that player's don't feel like the spinner went to fast and snuck up on them. yea,
extended


[RT's Hard]

00:40:090 (3,4) – “Why didn't you do the rhythm at 00:36:894 (3,4,5) – here? I don't understand what's different here that you want to make these rhythms different” is what I genuinely thought before opening up the editor and taking a real hard listen to. Even realizing it goes with the piano, I don't like transitioning to a faint, background track that's doing something completely different from what the main rhythms are doing. I think I personally dislike this rhythm to the point where you can't appease me at all unless you change the rhythm, but I don't think that would be an appropriate response to this suggestion. However, what you could do is make the hitsounds be a piano so that I more clearly understand the intent behind the rhythm so that variations like 00:40:090 (3,4) – and 00:36:894 (3,4,5) – are more easily understood. I can get behind it as that part has more significant vocals (because of the fluctuation in pitch), also the hitsound has been changed now so yea

01:41:608 (1) – Rotate this 27 degrees counterclockwise and notice how the ends of the slider are now horizontal to each other. Do you see that this isn't symmetrical? I think this would look nicer if it were, so work on it in this position, then rotate it back 27 degrees.
00:56:868 (1) - ^ This too, start with the symmetry first then rotate. ^ for these, Rohit told me explicitly not to touch his heart sliders, so I'll forward this one to him xD

[Christmas Tree Insane]

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
I feel this difficulty violates that rule. If you believe this mapset deserves to be an exception, find a QAT that expresses their approval. When you do, put it in the map description so you don't have annoying people like me saying this. I mean it says ''insane'' so I don't know how this rule is broken whatsoever?

00:12:128 (1,2,3) – I was really confused why I started slow at (1) and then started to go really fast at (2,3). I feel these two rhythms are taking two strongly different interpretations of the music that don't make a cohesive rhythm. hmm, i agree with you, but I do think starting off immediately with 1/4 spam isnt a nice way to start off the map. I split this slider into two beats though to introduce the rhythm more properly.

00:28:773 (3,4) – What's your philosophy about stacking some of these rhythms vs spacing them out like at 00:26:376 (6,1) - ? It seems like 00:26:376 (6,1) – is the only one like this that is spaced out in the map. right, i don't think that's intentional so I stacked that one along with one more unstacked note i found.

00:35:697 (4,2) – This overlaps a bit which looks odd. I realize your other aesthetics force you to make this overlap. The overlap still looks odd, so your aesthetics look odd, and I think you can do better. fixed

00:51:942 (2) – The way Mariah Carey is singing this is more like “tuh – rue~” with the stronger “rue” sound at 00:52:075 - , so consider making this a circle → slider here. the slider was more to the ''whoooooh'' vocal which gets a lot stronger here

00:56:869 (1) – This slider is overlapping the HP bar on smaller screen sizes: http://puu.sh/yhTZr/695c6e75af.jpg fixed

00:43:153 (2,3,4,5,6,1) – This difficulty spike is really annoying. A pattern like this belongs in a different difficulty than what the rest of the map is doing.
01:15:111 (3,1,2,3,4,1) - it introduces these jumpy patterns quite well for the next diff, imho

Good luck!
Thanks!!
Irreversible
Good map, modded it some time ago but didn't save the log. We've fixed some minor things in the hard difficulty as well as the normal difficulty. Preview point was fixed.

GL!
Log Off Now
oh my lawd its happening
BOUYAAA
2 years!

Also Retweet's icy hard big fan!
Topic Starter
Voli
Retweet's Icy Hard
cosmic
Mariah why didn't you map your live performance? so good 😍
Topic Starter
Voli
LOOOOOOL
Irreversible
yeah mariah WHY

rebubbled for mp3 change, it's got better quality now which is always nice to have.
polka

Irreversible wrote:

modded it some time ago but didn't save the log
???

??????
Luvdic
Changing names for a map is so me, I feel plagiarized ;(

okno

/me runs
Izzywing
Hello sorry for late!

[top diff]

01:22:021 (1,2,3) - spaced bigger than 01:22:420 (1,2,3) - but the latter is the more intense

01:34:804 (1,2,3,4,5,6) and 02:19:544 (1,2,3,4,5,6) - I would at the very least recommend nerfing these patterns. I get that it's what you're calling the climax but the difficulty spike is actually quite large. I'm not saying to nerf it because "diff spike gg no re" but more than in context with the other jumps the intensity of the jumps doesnt match up with the intensity of the music

01:40:662 (2,3) - these being spaced would be a lot cooler (and fit the music imo, quite intense sounds?) same for the ones at the start

[freezing insane]
01:05:110 - why unmapped? theres even a vocal

I think this map can use more 1/3 circles, presently there are distinguisable "jump" parts that have like 4-5 circles in them, but i think having some parts with just 2 or even a spaced circle between two sliders can setup for these patterns a lot better. hope this makes sense lol i can clarify in irc if you want


lower diffs are cool ;)

I think its nice to see more mappers map their own songs like Vinxis does. Call me back
Topic Starter
Voli

Hobbes2 wrote:

Hello sorry for late!

[top diff]

01:22:021 (1,2,3) - spaced bigger than 01:22:420 (1,2,3) - but the latter is the more intense yea agree

01:34:804 (1,2,3,4,5,6) and 02:19:544 (1,2,3,4,5,6) - I would at the very least recommend nerfing these patterns. I get that it's what you're calling the climax but the difficulty spike is actually quite large. I'm not saying to nerf it because "diff spike gg no re" but more than in context with the other jumps the intensity of the jumps doesnt match up with the intensity of the music i can get behind that, toned them down rather significantly and adjusted to fit their respective patterns

01:40:662 (2,3) - these being spaced would be a lot cooler (and fit the music imo, quite intense sounds?) same for the ones at the start yea i see what you mean but the idea behind these was to stack them because they're exactly the same sounds (so in pairs) i'd like to keep that

[freezing insane]
01:05:110 - why unmapped? theres even a vocal whoopz

I think this map can use more 1/3 circles, presently there are distinguisable "jump" parts that have like 4-5 circles in them, but i think having some parts with just 2 or even a spaced circle between two sliders can setup for these patterns a lot better. hope this makes sense lol i can clarify in irc if you want sure, i'll msg you irc later about it cuz you didnt rly give a timestamp etc.


lower diffs are cool ;)

I think its nice to see more mappers map their own songs like Vinxis does. yea agree Call me back
thanks hobbs!
Izzywing
q
Monstrata
Chilly feels like, colder than "Cold" imo... but /shrug

highest diff:

Also, 00:59:650 (1,2,3) - and others, why ignore the snare rhythm here :(. the 1/3 rhythm you follow is so different from the rest of the song's rhythm imo... and you don't seem to be that consistent with the treatment too like compare it to 01:15:629 (3,4) - 01:31:608 (3,4) - 02:00:370 (3,4) - etc... every time it's at the end of a vocal phrase basically.
01:36:002 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Could say the same for rhythms like these xP. They overmap a section that's supposed to be a sort of "break" in between vocal stanzas.

Follow Mariah Carey's vocal rhythm more, Mariah Carey :(
Topic Starter
Voli

Monstrata wrote:

Chilly feels like, colder than "Cold" imo... but /shrug yeaa it seems like everyone has a different opinion on these, imo chilly is more like the starting stage of ''cold'', at least thats what i agreed upon with irre. But the difficulty names themselves are there too, so i don't think its too ambiguous

highest diff:

Also, 00:59:650 (1,2,3) - and others, why ignore the snare rhythm here :(. the 1/3 rhythm you follow is so different from the rest of the song's rhythm imo... and you don't seem to be that consistent with the treatment too like compare it to 01:15:629 (3,4) - 01:31:608 (3,4) - 02:00:370 (3,4) - etc... every time it's at the end of a vocal phrase basically. the logic behind those 1/3 patterns is, everytime there isn't something more ''outstanding'' in the music like the increase in bass pitch here 01:59:571 (1,2,3,4) - or here 01:14:830 (1,2,3,4) -, these are mapped to instead, so basically a hierarchy of importance. Don't you like the cheerful sleigh bells?! :c
01:36:002 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Could say the same for rhythms like these xP. They overmap a section that's supposed to be a sort of "break" in between vocal stanzas. I wouldn't say it's overmapped since the sounds all do exist in the song and the difficulty of this part portrays the general intensity quite well too imo

Follow Mariah Carey's vocal rhythm more, Mariah Carey :( but if my name is Mariah Carey how can i follow Mariah Carey's vocal rhythms more if Mariah Carey's vocal rhythms are created by Mariah Carey herself
thnx for checking and thanks hobbes again \o
Uta
Objective: Rank a Mariah Carey's song with MariahCarey as a nick

Mission Completed
Monstrata

MariahCarey wrote:

Monstrata wrote:

Follow Mariah Carey's vocal rhythm more, Mariah Carey :( but if my name is Mariah Carey how can i follow Mariah Carey's vocal rhythms more if Mariah Carey's vocal rhythms are created by Mariah Carey herself
thnx for checking and thanks hobbes again \o
You can start by putting more circles on the tick right before the downbeat. 01:08:039 (5) - is a good example. Compare it to your rhythm on 01:10:037 (1,2,3,4,5,6) - .
01:16:428 (1,2,3) - Same here. You have the rhythm backward which ends up neglecting vocals. Compare it to 01:17:227 (4,5,6) - from the same combo. It creates a really sudden inconsistency within the combo itself.
01:19:624 (1,2,3,4,5,6) - And then here you suddenly just ignore all vocal rhythms completely lol.
01:27:613 (1,2) - For example, adding a circle on 01:28:279 - and shortening 01:28:013 (2) - to a 1/3 slider would help the vocal rhythm stand out. Right now it's mapped in the same rhythm as 01:28:412 (3,4) - which do not contain vocals, so you don't actually "feel" like you're following the vocals when you play this. It's the same logic as putting jumps everywhere. You end up not "feeling" any particular emphasis if everything is the same.

[]

Anyways, feel free to decline again, but kinda funny to me that the song is following the instrument layer predominantly. Nothing wrong with that of course.
Aurele
DQ plz, this got qualified before December :ragemojihere:
Shmiklak
grats the best singer
bite you death

Gabe wrote:

DQ plz
Topic Starter
Voli
@Monstrata, yeah i see what you mean and those suggestions would all be cool if the map was predominantly mapped to the vocals in the first place. I'd implement them in another diff if anything, but since the concept of the diff was to use the bass lines as guideline for the rhythm rather than focusing on pure vocal, implementing something like that would twist the concept into something else. I think you mean you would've rather seen a vocal based map of this song, which I can agree with. That would be cool as well.

@Gabe but it'll be ranked in december if it doesnt get dq'd :x

thnx all!
_handholding
I feel like the 1,2,3,1,2,3 drum circles would have been better as triangles or something rather than back and forth jumps, and I also do get the point in the extravagant diff names but the map is still nice nonetheless. You get better and better with every map
Topic Starter
Voli
some of them are triangles tho, and some are back and forths, i didnt rly wanna make everything a triangle lo

and also funny that you say that i get better with every map because most of this set dates 2 years back LOL, but thanks regardless, i'm glad i ain't getting worse at least \o/
Arphimigon
But if old map is better, that means new maps are worse.
So you must be getting worse ;;
schoolboy
where's the full ver :(
grats btw!
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