well, just as i was done replying the site decided to delete my entire reply. woohoo! will try to retype what i did ...
Thanks!!pinataman wrote:
Hi. Here from Christams Queue. Hope this finds you well!
[General]
soft-hitfinish.mp3 – I strongly dislike this hitsound. It sounds like a cowbell. Consider some of these hitsounds instead and read my thoughts about the Hard at 00:40:090 (3,4) – . its changed already, you have an old ver of the map
http://puu.sh/yhVWz/18d1224b47.wav
http://puu.sh/yhVJZ/cf82648fea.wav
http://puu.sh/yhVJr/0f03882603.wav
[Normal]
00:23:313 (3) – What's the reasoning for this being a reverse slider? This felt note dense to me which contrasted with the long sliders in a way I didn't understand. I felt it's fitting because of the increase in bass pitch + fits the vocals
00:37:693 (1,2,3) – I feel like it'd look nicer if the (2,3) blanket had the same spacing as the (1,2) blanket yeah, changed
00:50:476 (1) – I feel like most mappers prioritize the drum over the vocals. Why do you think that is? Sure, drums make easier rhythms because there isn't as much syncopation or strange notes, but even when there are times where vocals can be mapped intuitively, I feel like vocals don't really get mapped much. I've been struggling with taking the drummer's point of view, and so I never understood why it's so dominant, so I hope you can share your opinion. Oh, suggestion, put the red anchor at 00:51:542 – instead of at 00:51:675 – to go with the vocals cuz that makes more sense to me. Hmm, as this mapset was mapped in 2015 for the most part, I don't really remember much of my reasoning back then, but because I'm still mostly a vocal mapper, I can explain what I think of it: The parts you usually remember from a song/whats stuck in your head are the vocals, not the drums. Sure, drums give a map more structure but they're not what makes the song special imo. Aside from that, I find mapping to only drums quite boring and limiting creativity. That's why I usually map vocals.
About the slidernode, I prefer it to be on the slidertick as that matches up with most instrument lines.
01:33:619 (2,1) – Would look nicer to me if this visual spacing was 1.0 to make a nice triangle. yes, agree, though I won't make it a triangle cuz it'll mess up the slider blankets. Removed the indication of there being a triangle instead.
01:38:412 (1) – put the red anchor on the white tick since that's where the beat is agree
[Aphrimignon's Advanced]
00:19:584 (2) – What is this circle going for? I don't hear any note in the music here, and the next vocal is at 00:19:717 (3) – on “a.” Since I feel 00:18:519 (1) – is mapping the vocals on it's white ticks, switching to this 2/3 note made no sense and really took me out of the music.
00:22:913 (3) – Never mind, I give up. None of these 1/3 notes felt agreeable with the music and I was constantly confused what I was doing. The only 1/3 anything I can hear is on some vocal notes, but you're clearly not going with the vocals. I feel that I'm clearly not the target audience, but I also feel you're putting high expectations on the Advanced audience to go with notes that aren't there. The Hard did a much better job at making this section intuitive. I see your point personally, but I can get behind it as I feel the notes make the rhythms connect to each other nicely and in an understandable manner for this difficulty level
01:41:741 (1) – spinner is a bit short, consider ending it at 01:44:005 – so that player's don't feel like the spinner went to fast and snuck up on them. yea,
extended
[RT's Hard]
00:40:090 (3,4) – “Why didn't you do the rhythm at 00:36:894 (3,4,5) – here? I don't understand what's different here that you want to make these rhythms different” is what I genuinely thought before opening up the editor and taking a real hard listen to. Even realizing it goes with the piano, I don't like transitioning to a faint, background track that's doing something completely different from what the main rhythms are doing. I think I personally dislike this rhythm to the point where you can't appease me at all unless you change the rhythm, but I don't think that would be an appropriate response to this suggestion. However, what you could do is make the hitsounds be a piano so that I more clearly understand the intent behind the rhythm so that variations like 00:40:090 (3,4) – and 00:36:894 (3,4,5) – are more easily understood. I can get behind it as that part has more significant vocals (because of the fluctuation in pitch), also the hitsound has been changed now so yea
01:41:608 (1) – Rotate this 27 degrees counterclockwise and notice how the ends of the slider are now horizontal to each other. Do you see that this isn't symmetrical? I think this would look nicer if it were, so work on it in this position, then rotate it back 27 degrees.
00:56:868 (1) - ^ This too, start with the symmetry first then rotate. ^ for these, Rohit told me explicitly not to touch his heart sliders, so I'll forward this one to him xD
[Christmas Tree Insane]I feel this difficulty violates that rule. If you believe this mapset deserves to be an exception, find a QAT that expresses their approval. When you do, put it in the map description so you don't have annoying people like me saying this. I mean it says ''insane'' so I don't know how this rule is broken whatsoever?Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
00:12:128 (1,2,3) – I was really confused why I started slow at (1) and then started to go really fast at (2,3). I feel these two rhythms are taking two strongly different interpretations of the music that don't make a cohesive rhythm. hmm, i agree with you, but I do think starting off immediately with 1/4 spam isnt a nice way to start off the map. I split this slider into two beats though to introduce the rhythm more properly.
00:28:773 (3,4) – What's your philosophy about stacking some of these rhythms vs spacing them out like at 00:26:376 (6,1) - ? It seems like 00:26:376 (6,1) – is the only one like this that is spaced out in the map. right, i don't think that's intentional so I stacked that one along with one more unstacked note i found.
00:35:697 (4,2) – This overlaps a bit which looks odd. I realize your other aesthetics force you to make this overlap. The overlap still looks odd, so your aesthetics look odd, and I think you can do better. fixed
00:51:942 (2) – The way Mariah Carey is singing this is more like “tuh – rue~” with the stronger “rue” sound at 00:52:075 - , so consider making this a circle → slider here. the slider was more to the ''whoooooh'' vocal which gets a lot stronger here
00:56:869 (1) – This slider is overlapping the HP bar on smaller screen sizes: http://puu.sh/yhTZr/695c6e75af.jpg fixed
00:43:153 (2,3,4,5,6,1) – This difficulty spike is really annoying. A pattern like this belongs in a different difficulty than what the rest of the map is doing.
01:15:111 (3,1,2,3,4,1) - it introduces these jumpy patterns quite well for the next diff, imho
Good luck!