Because I did not updated for a long timeDavin Fortune wrote:
EDIT : WHY IT BECOME BEATMAP GRAVEYARD!?
ANSWER ^ PLEASE
Thank you for modArcherLove wrote:
hi~
col=1~8modeasy
00:01:416 (1416|7,1621|3) - awkward? --> http://puu.sh/tSSAi/41c6336df6.jpg? yep
00:04:703 (4703|1,4909|5) - ^ --> http://puu.sh/tSSCf/5d869e1c58.jpg? yep
normal
01:09:327 (69327|1) - move to 3? why
hard
00:06:861 (6861|1) - move to 2? why
lunatic
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it's basically ready for bubble hmm someone told me same, maybe i should start finding bn xd
good luck~ nice map:3
Спасиб за модяру, облегчил паттерны, не уменьшил старрейт, жду мод на остальные дифыEYA- wrote:
Lunatic00:09:327 (9327|0,9327|1,9327|4,9532|5,9532|2,9532|0,9738|3,9738|6,9738|0,9943|0,9943|7,9943|4,10149|0,10149|1,10149|4) - https://puu.sh/u2HiF/78ea605a30.png вот такая шелупонь как по мне будет лучше передавать джампы в ритм сонга
00:10:868 (10868|5,10868|2,10971|3,10971|6,11073|7,11073|4,11176|5,11176|2,11279|6,11279|3,11382|4,11382|7,11484|5,11484|2,11587|6,11587|3,11690|7,11690|4) - вот этот патерн следует сделать аналогичным 00:10:251 (10251|5,10251|2,10354|3,10354|6,10457|4,10457|7,10560|3,10560|6,10662|5,10662|2,10765|1,10765|4) -
00:11:587 - с этой точки целесообразней будет сделать такой паттерн чтобы выделить присутствующие там звуки https://puu.sh/u2HE4/87873a43cb.png
00:14:430 (14430|6,14532|5,14635|6,14738|5,14840|6,14943|5) - не думаю что играть это средним и безымяным пальцем удобно мб передвинешь на 5|6? и также с последующими триллами
00:29:875 (29875|6) - сдвинь на 8
00:39:738 - сюда можно добавить ноту чтобы подчеркнуть переход на новый парт
00:50:628 (50628|7,50628|1,50731|2,50731|6,50834|3,50834|5,50834|7,50936|6,50936|4,51039|5,51039|3,51142|4,51142|2,51245|1,51245|3,51245|0) - увеличь растояние между нотами, пример> https://puu.sh/u2I1w/dc8119ee6e.png
00:57:204 (57204|5,57204|1,57306|2,57306|6,57409|7,57409|0,57409|3,57512|1,57512|6,57614|5,57614|2,57717|3,57717|4,57820|7,57820|0,57820|1) - https://puu.sh/u2I4c/861aa159e3.png как возможно больше места между нот чтобы было читабельней
01:00:491 (60491|3,60491|6,60594|7,60594|4,60697|6,60697|3,60697|0,60799|1,60799|4,60902|2,60902|5) - https://puu.sh/u2I9P/1888af3272.png
01:01:930 (61930|3,61930|7,61930|5,62135|6,62135|5,62135|2,62238|4,62272|1,62340|5,62340|3,62340|7,62340|0) - https://puu.sh/u2Ice/96b4f9cd1e.png все так же улучшаю удобность
01:03:573 (63573|5,63573|0,63573|7,63779|2,63779|7,63882|6,63882|1,63984|5,63984|0,63984|3,64087|1,64087|4,64190|2,64190|5,64293|3,64293|6,64395|4,64395|0,64395|7,64395|1) - https://puu.sh/u2Ifs/77c9628df6.png
01:07:067 (67067|3,67067|0,67169|4,67169|1,67272|5,67272|2,67272|7,67375|6,67375|1,67477|5,67477|0) - https://puu.sh/u2IgP/8e76fbbc5d.png
01:10:354 (70354|2,70354|6,70457|5,70457|3,70560|4,70560|0,70560|7,70662|1,70662|6,70765|5,70765|2,70868|3,70868|6,70971|4,70971|1,70971|0,70971|7) - https://puu.sh/u2Iic/bd3c6a94da.png
01:13:642 (73642|5,73642|0,73745|4,73745|1,73847|5,73847|2,73847|7,73950|4,73950|1,74053|0,74053|3) - https://puu.sh/u2Ik5/cb2752c266.png
01:15:286 (75286|0,75286|3,75388|1,75388|4,75491|5,75491|7,75491|0,75491|2,75697|7,75697|5,75697|3,75697|0,75902|3,75902|1,75902|7,75902|0) - https://puu.sh/u2IlW/69ef37cffd.png
Более мелкие фейлы пропалить не в состоянии в связи то что я rak ebaniy в 8к...
Извини за такое колво скринов, но иначе слишком бы много текста было, заметил только наиболее выделяющуюся дичь(но это не точно) на остальные диффы добавлю сюда же позже.
Woah thank you very much againProtastic101 wrote:
will my procrastination ever end? :thinking:procrastinated boop[General][Lunatic]
- I would suggest using OD/HP 8.5/8.5 for Lunatic since there's no LNs and it's bursty! Yay!
- OD/HP 8/8 works for the Hard too cause no LNs and stuff i make HP 8, but OD 8 seems pretty hard
- OD/HP 7.5/7.5 for Normal, really for symmetry now since all the values are mostly even anyways. HP changed to 7.5
- OD/HP 7/7 for the Easy
- Unnecessary silence at the end of normal-hitnormal, so I cut it for you https://www.dropbox.com/s/k176383pv6g1r ... l.wav?dl=0 (tell me if you need the puush link but puush is being weird with .wav files lately)
- Idk why you'd put the preview point on the 1/4 before the downbeat tbh. I'd just move it up to 00:39:738 - honestly
- Concerning hitsounds, assuming this is 7K + 1, I'd just add finishes to every note in column 1 since they're normally placed there for special emphasis or whatever
00:00:697 - Shouldnt there be another note here for the kick? I'd consider arranging it like so https://osu.ppy.sh/ss/7705608
00:03:984 - Same thing as above. Try this https://osu.ppy.sh/ss/7705615
00:04:704 - and this too
00:05:114 (5114|2,5217|3) - I'd consider shifting this one column to the left to avoid a 1/2 stack with 00:04:909 (4909|2,5114|2) -
00:10:149 - There's so many direction turns in this, I almost want to cry. I'd try making it a little more directional, like this https://osu.ppy.sh/ss/7705638
00:11:793 - Here, I think it'd be cool to make the chords a bit more spaced out, like this https://osu.ppy.sh/ss/7705655
00:14:430 (14430|6,14532|5,14635|6,14738|5,14840|6,14943|5) - There aren't actual trills in the music, so I wouldn't really suggest using them here, especially on the middle and ring finger because that's a complete ass to hit since it's on some of the weaker fingers. Instead, I'd try a repeating movement like this instead https://osu.ppy.sh/ss/7705793 . I'd apply something similar for the rest of the trills.
00:27:204 - 00:27:409 - Add triples for the snare? It's don't seems able for triples
00:39:738 - I would add a note here in 1 since it's the start of a new section
00:39:943 (39943|1,40046|2,40149|3) - Suggest shifting this right one to avoid the 1/2 stack at 00:39:738 (39738|1,39943|1) - https://osu.ppy.sh/ss/7705816
00:50:628 (50628|5,50731|6,50834|7,50936|6,51039|5,51142|6,51245|7) - I'd highly suggest against using stair patterns on the very outer columns because of how difficult it is to execute it. Instead, I'd try this https://osu.ppy.sh/ss/7705892 are you sure? stair patterns plays pretty good
01:04:293 (64293|6,64395|7) - same stuff as above. Try to move it away from columns 8 and 7 like this https://osu.ppy.sh/ss/7705899
Hitsounds
00:22:477 (22477|3,23094|5,23710|3) - Add finishes. What I've noticed is the way you hitsound this map is by using claps on col 2 - 8, and whenever you use col 1, there's always a finish on it :thinking:
00:23:710 (23710|3) - add finish to be consistent with the lower diffs
00:29:053 (29053|1) - add clap
00:32:340 (32340|0) - The clap should actually be on 00:32:135 (32135|4) - instead as it's currently on a kick instead of a snare
00:34:806 (34806|0) - add finish
00:37:272 (37272|1,37888|1,38505|1,39121|1) - add finishes
00:39:738 (39738|1) - Add finish for the start of a new section
00:54:121 (54121|7) - Double hitsound, remove clap
00:54:943 (54943|3,55765|3,57409|4,58231|4,59053|2,60697|2,61519|2,62340|5,63984|4,64806|5,65628|3,67272|1,68094|4,68916|4,70560|4,71382|6,72204|4,73847|3,74669|2,75491|5,77135|4) - ^. I can kind of get why you'd use double hitsounds here since the large chords make the hitnormal overpowering, but if that's the case, you'd have to halve all the volumes in order to keep a consistent hitsound volume across all sections of the music. Imo, it's just easier to remove all double hitsounds I highlighted.
01:19:190 (79190|7,79190|0) - Double hitsound, remove one
[Hard]
00:01:313 (1313|7) - Recommend removing this note and instead only focusing on the kicks + snares in the introduction section.
00:09:532 (9532|6,9943|6) - Suggest moving this to 5 so that the trill is index - pinky which I think is easier to execute since the pinky isn't dependent on the index finger for movement
01:09:121 (69121|3) - I'd suggest moving this out a column to represent the pitch change. Maybe col 6 works It will be worse to play hmm
01:12:820 (72820|1,73025|2,73231|1,73436|2,73642|1) - Try to avoid trills on the ring and middle finger cause it's aaaa
01:15:697 (75697|4,75697|7,75697|0) - I'd put this chord in all the same columns as 01:15:902 (75902|7,75902|5,75902|0,75902|3) - since it's the same pitch (pitch goes like A - B - B) i don't get it >_>
Hitsounds
00:23:710 (23710|0) - add finish
00:39:738 (39738|1) - Add finish for the start of a new section
00:52:888 - In this section, just see what I mentioned above about double hitsounds
[Normal]
00:03:162 (3162|2) - Suggest moving onto the other hand due to the pinky scratches in 00:02:546 (2546|0,2957|0,3368|0) -
00:27:204 - to 00:30:491 - column 2 isn't really used that much here. I'd suggest moving some of the notes between those two points into 2 to try and balance it out a bit more.
00:33:779 (33779|3,33984|5,34190|3,34395|5,34601|3) - Don't really see a point for this trill. I'd just spread the notes out instead like so since there's nothing in the music to suggest a trill https://osu.ppy.sh/ss/7706083
01:09:327 (69327|1) - Move this to 7 because I think it's easier if you dont have to use a single pinky stack with 01:08:916 (68916|0,69121|0) - and then struggle to hit with the pinky for a third time while also trying to add your ring finger to the mix
Hitsounds
00:06:039 (6039|7) - Missing clap
00:06:861 (6861|5) - missing clap
00:06:450 (6450|3) - missing finish
00:09:327 (9327|2,9738|2) - missing clap
00:12:820 (12820|3,13025|5,13231|7) - add finishes
00:23:710 (23710|0) - add clap
00:52:888 - Double hitsounds galoreeeeee
[Easy]
00:02:546 (2546|2,2751|6,2957|2,3162|6,3368|2) - These aren't the same pitch, so I wouldn't suggest trilling them like you have now. Rather, I'd try something like this https://osu.ppy.sh/ss/7705300
00:11:792 (11792|3) - I would suggest moving this to 5 so that the note in 1 is isolated but if i do this, so last LN will look pretty weird
00:19:361 (19361|3) - Similarly, I'd recommend putting this LN onto the right hand so that the release isnt on the same hand you have to press in 1 i replace two previous notes to 3/7
00:29:258 (29258|0) - Might consider moving this to the right hand since this bar feels a bit heavy on the right hand https://osu.ppy.sh/ss/7705363
00:42:820 (42820|3) - Suggest moving to 7 for hand balance
00:42:203 (42203|5) - assuming the above is applied, I'd move this to 5 so that the note above isn't so close to it on the playfield. i can't..
00:55:765 (55765|1,55765|2) - Imo, that's too close to [12] to be acceptable for an easy diff. I'd make the chord [67] instead so it's on the right hand
00:59:464 - to 01:02:751 - rip column 2
01:11:381 (71381|3) - Move to 7 cause putting two different chords on the same hand is aaaaaaaaaaaa
01:17:546 (77546|4) - I would suggest moving this to 7 because you havent used that column since 01:13:025 - lol
Hitsounds
00:02:546 (2546|2,2751|6,2957|2,3162|6,3368|2) - add finishes
00:05:833 (5833|6,6039|2,6244|6,6450|2,6655|6) - add finishes
00:06:861 (6861|0) - add clap
00:07:066 (7066|3,7477|5,7888|2,8299|4,8710|1,9121|7,9327|4,9532|6,9738|2,9943|4) - add clap
00:09:327 (9327|4,9532|6,9738|2,9943|4) - also add finishes to these
00:12:614 (12614|1,12820|7,13025|1,13231|7) - add finishes
00:23:710 (23710|0) - add clap
00:52:888 - and yeah, rest are double hitsounds
Should i use "Tsukidokei ~ Runa Daiaru" then?alacat wrote:
As you can see this, The English title is not written at music page in official game. "月時計" should be "Tsukidokei" in romanised title.
: Tsukidokei ~ Luna Dial
Welp, i don't know what is Katakana xdalacat wrote:
No, These should be English Because "ルナ・ダイアル" is Katakana.
ok, fixed, thank you!alacat wrote:
ok please fix
Then, It will be helpful to you : https://en.wikipedia.org/wiki/Katakana
Protastic101 wrote:
k, didn't know you changed a hitsound lol, confirmed, so rebub
24 hour rule reminder (something 00:50 UTC I think)
Thanks again! I hope everything is correct now w-Kamikaze- wrote:
Let's gooo