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ZUN - Tsukidokei ~ Luna Dial [OsuMania]

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Total Posts
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Topic Starter
Meiju
This beatmap was submitted using in-game submission on 10 апреля 2017 г. at 23:38:19

Artist: ZUN
Title: Tsukidokei ~ Luna Dial
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil.
Tags: lunar clock runa daiaru touhou project eosd sakuya izayoi
BPM: 146
Filesize: 2320kb
Play Time: 01:19
Difficulties Available:
  1. Hard - 8Key (2,91 stars, 764 notes)
  2. Normal - 8Key (2,09 stars, 495 notes)
  3. Easy - 8Key (1,4 stars, 296 notes)
  4. Lunatic - 8Key (3,87 stars, 1115 notes)
Download: ZUN - Tsukidokei ~ Luna Dial
Information: Scores/Beatmap Listing
---------------
Thanks!
LigerZero for metadata mod
Xenophilius for mod
Pew for mod
Raediaufar for mod
Kivicat for mod
Davin Fortune for mod
AnatOWJIya for mod
ArcherLove for mod
EYA- for mod
Protastic101 for check
-Kamikaze- for check
alacat for fix metadata
[Shana Lesus] for motivation

... and you for playing this map!
LigerZero
no give kudosu
[Metadata]
Title:Lunar Clock ~ Luna Dial OK
TitleUnicode:Lunar Clock ~ Luna Dial OK
Artist:ZUN OK
ArtistUnicode:ZUN OK
Creator:SpinForWin OK
Source:Touhou Change to "東方Project"
Tags:eosd embodiment of scarlet devil sakuya izayoi Added "月時計 ルナ・ダイアル Tsukidokei Runa Daiaru Touhou Koumakyou Suimusou Immaterial and Missing Power Clock Tower of Scarlet Devil Mansion 2"
Topic Starter
Meiju

LigerZero wrote:

no give kudosu
[Metadata]
Title:Lunar Clock ~ Luna Dial OK
TitleUnicode:Lunar Clock ~ Luna Dial OK
Artist:ZUN OK
ArtistUnicode:ZUN OK
Creator:SpinForWin OK
Source:Touhou Change to "東方Project"
Tags:eosd embodiment of scarlet devil sakuya izayoi Added "月時計 ルナ・ダイアル Tsukidokei Runa Daiaru Touhou Koumakyou Suimusou Immaterial and Missing Power Clock Tower of Scarlet Devil Mansion 2"
Source changed. But tags.. I don't think so :/
Deep Sea
Черт, мне очень нравится эта карта, лунатик диффа хорошо сделана owo
Topic Starter
Meiju

[Shana Lesus] wrote:

Черт, мне очень нравится эта карта, лунатик диффа хорошо сделана owo
Черт, кому-то понравилось то, что я сделал о.о
Спасибо! :)
Deep Sea
просто карта хорошо сбалансирована для 8К и приятная для плея, веди ее на ранк, у нее не плохие шансы.
время собирать моды на нее
NlHIL
why not 9K ;w;
Topic Starter
Meiju

NlHIL wrote:

why not 9K ;w;
because I love 8K and can't mapping 9K sorry ;w;
Xenophilius
From Findus' x Nixo's Modding Queue

Layouts:

7k+1: |S|0|1|2|3|4|5|6|


Lunatic
  1. 00:10:149 (10149|1,10200|2,10251|3,10303|7,10354|6,10406|5,10457|1,10508|2,10560|3,10611|7,10662|6,10714|5,10765|4,10817|3,10868|2,10919|1,10971|2,11022|3,11073|4,11125|5,11176|6,11227|7,11279|1,11330|2,11382|3,11433|7,11484|6,11536|5,11587|1,11638|2,11690|3,11741|4,11793|5,11844|6,11895|7,11947|1,11998|2,12049|3,12101|4,12152|5,12204|6,12255|7,12306|1,12358|2,12409|3,12460|4,12512|5,12614|7,12614|1) - Are you sure abot 1/6? I ear this as 1/4 and think 1/4 is better
  2. 00:12:923 - Add 2 notes, same sound as 00:12:820 (12820|3,12820|5,13025|1,13025|7) -
  3. 00:13:334 - Add 2 notes, same sound as 00:13:231 (13231|6,13231|2,13436|4) - also why only one note here 00:13:436 (13436|4) - ? Same sound as 00:13:231 (13231|6,13231|2) - . If it's for simmetry reasons, it could be ok, but better if you use 2 notes.
  4. 00:14:053 - No notes? There's sound here. 00:15:697 - same
  5. 00:14:464 (14464|6,14567|5,14669|6,14772|5,14875|6,14977|5) - Focusing on pitch I would have mapped like: http://osu.ppy.sh/ss/4183001
  6. 00:16:108 (16108|2,16210|3,16313|2,16416|3,16519|2,16621|3) - 00:17:751 (17751|5,17854|6,17957|5,18060|6,18162|5,18265|6) - 00:19:395 (19395|6,19498|5,19601|6,19704|5,19806|6,19909|5,20012|7) - Same as above ^
  7. 00:39:738 - to 00:39:738 - You ear the snare sound? It's a really loud snare, you should map this adding 1 note each time you ear that. I don't reported here all instances of this problem in your map, check it by yourself. The thing is:
    00:20:320 - Why no notes? I ear snare.
    00:21:039 - Why only 1 note? I ear snare sound.
    00:21:656 - Why only 2 notes? You need another one for snare.
  8. 00:28:950 - and 00:29:156 - and 00:29:772 - Why no notes? Listen to the song and you'll notice the same sound of 00:28:847 (28847|6,29053|7,29258|6) - or 00:29:669 (29669|4,29875|6) -
  9. 00:41:279 (41279|2,41279|6) - Delete, no melody here. Listen to the song carefully with 25% playback rate and you'll ear nothing here.
  10. 00:46:210 (46210|6,46210|3) - 00:47:854 (47854|5,47854|2) - 00:52:786 (52786|6,52786|2) - 00:54:430 (54430|6,54430|4) - 01:01:005 (61005|6,61005|2) - 01:07:580 (67580|6,67580|4) - Same here ^
  11. 00:59:156 - 01:05:525 - 01:05:731 - Here you miss notes for melody like 00:57:409 (57409|7,57409|5,57512|4,57512|6,57614|5,57614|3) -
  12. 01:08:916 - until the end. I don't understand the stream. Why stream? There's no continuous 1/4 sound so stream make not so much sense. I suggest a remap of last part of the song. 01:17:546 (77546|7,77546|1,77546|0,77597|2,77649|3,77700|4,77751|5,77803|6,77854|7,77906|1,77957|2,78008|3,78060|4,78111|5,78162|6,78214|7,78265|6,78317|5,78368|4,78419|3,78471|2,78522|1,78573|7,78625|6,78676|5,78727|4,78779|3,78830|2,78882|1,78933|2,78984|3,79036|4,79087|5,79138|6,79190|1,79190|7) - this is ok.
As last thing. I don't undestrand your use of column |S|. This is 7k+1, right? So you should use |S| for special sounds or really loud sound such as snares. I don't know what you've done with this column but I don't like it. if you want to improve in 7k+1 mapping I can only suggest you to look at LR2 charts or mapsets here on Osu! mappped using LR2's style.
Pew_old_1
Hi, from ausu!mania modding queue

|1|2|3|4|5|6|7|8|
General
You have no kiai time in any difficulties, i would suggest putting one here 00:52:888 or here 01:06:039 until the end of the map
Mp3 Bitrate and Background size is all good

Easy
00:18:779 (18779|1) - This pattern here is pretty hard to play for 8k beginners suggest to move it to column 2 for ergonomic reasons
01:17:957 (77957|1) - ^

01:06:039 (66039|1,66039|0,66039|7) - All the 3 notes chords from this point on is too difficult for an easy, i would recommend removing 1 note
01:07:683 (67683|6,67683|0,67683|7) - ^
01:09:327 (69327|3,69327|0,69327|7) - ^
01:10:971 (70971|1,70971|0,70971|6) - ^
01:12:614 (72614|3,72614|0,72614|7) - ^
01:14:258 (74258|5,74258|0,74258|7) - ^
01:15:902 (75902|1,75902|6,75902|0) - ^

Normal
01:19:190 (79190|4) - Would be better to remove this note as these chord placement is harder than the Hard difficulty imo

The rest looks fine to me imo

Hard
00:13:436 (13436|2,13436|0) - Could add an extra note here to emphasise the beat
00:15:080 (15080|0,15080|6) - ^
00:16:724 (16724|0,16724|5) - ^
00:18:368 (18368|0,18368|3) - ^

01:06:039 (66039|4,66039|0,66039|2,66039|6) - This feels really awkward to play cause of bracketing lol, you could re-arrange this
01:12:614 (72614|5,72614|0,72614|2,72614|7) - Same over here

Lunatic
00:10:149 (10149|1) - From here you can add extra note thats mapped to a drum layer because stairs only is way to easy for this difficulty imo

00:15:080 (15080|0,15080|1) - Add a note here so its consistent with 00:13:436 (13436|1,13436|7,13436|0) -
00:16:724 (16724|0,16724|7) - ^
00:18:368 (18368|0,18368|3) - ^
Raediaufar
here's my mod

[Lunatic]
click
00:32:340 (32340|4) – move to 2 for pattern balance

00:32:546 (32546|6,32649|7,32751|6,32854|5) – if you apply above then make these to 5678 stair

00:33:779 (33779|1,34190|5) – should be two notes

01:10:457 (70457|2) – move to 6 ?

[Hard]
click
00:14:053 – add note?

00:15:697 – add note

00:17:340 - 00:18:984 – add note

00:30:286 (30286|4) – move to 3

I have take a look as well to the other diffs. There are lots of possible stream in hard difficulty and there are "three notes" part in Normal difficulty which is too hard for normal level players, you should consider it. And it's also good if you are not just map the drum or "map the white line" if I want to say it. There are lots of background music there and you just abandon them. Don't want to change your style tho but to add more variety of pattern to your map
Kurisu Makise
Привет! Редко приходится писать моды на русском :D
|1|2|3|4|5|6|7|8|

Lunatic
00:38:916 (38916|4,39532|3) - Подвинь на 2 колонки влево для баланса и сохранения удобства и целостности паттерна.
00:40:765 - Стрим начинается здесь.
00:44:053 - ^
00:45:697 - ^
00:47:340 - ^
00:47:751 - И кончается здесь.
00:50:628 - Начало стрима.
00:52:272 - ^
00:53:915 - ^
00:57:203 - ^
00:55:661 - Тут можешь пропустить в принципе, но можешь и добавить.
01:02:237 - ^
01:00:490 - Стрим.
01:03:778 - ^
Вообще советую тебе обратить больше внимания на ударные, а для клавесина (не уверен, что это он, но похож) оставить одну ноту на звук. Ни к чему овермапать, когда есть за счет чего еще поднять плотность нот.

Hard
00:13:847 (13847|4,14053|3,14258|2) - Сдвинь вправо на одну колонку для баланса.
00:15:491 (15491|4,15697|5,15902|6) - ^ влево.
00:26:484 - Можно сделать тут разрыв и начать новый ЛН в той же колонке с 00:26:587 - . Я бы даже сказал, стоит так сделать, согласно мелодии.
00:20:012 - 00:39:738 - На этом промежутке ставь ноты через 1/2 (на всех белых и красных линиях), это же хард, а не нормал-минус. Там прослеживается на фоне очень слабая мелодия. Я даже не везде ее слышу, но предполагаю, что она не прерывается, так что можешь не пропускать ноты.
00:40:765 - Стримы типа того, что начинается отсюда, тоже можешь добавить, только делай их легкими для чтения. Старайся следовать высоте звука и по большей части использовать очевидные паттерны типа лесенок.

Normal
00:26:587 - То же, что и в харде.
00:33:573 - Отсюда до следующего холда можешь добавить ноты на красных линиях.
01:06:656 (66656|6,67067|6) - Раз уж решил ставить их, то добавь и на 01:06:244 - , 01:07:477 - под клавесин (или не клавесин?) Если получается слишком сложно, можешь удалить 01:06:450 (66450|1,66861|4,67272|3) - . Таким образом ты разнообразишь паттерны, не усложняя их. Естественно, то же самое надо будет сделать в следующих тактах.

Easy
00:14:258 - Добавь ноту. Не стоит игнорировать звук в конце ЛНа, с нотой его играть проще.
00:15:902 - ^
00:17:546 - ^
00:19:190 - ^
00:26:587 - То же, что и в харде.

Замечания в основном общие, как видишь. Мне нравится, как выглядят паттерны, они красивые. Но нет четкой логики в их связи с инструментами. Количество нот на линиях должно определяться в первую очередь инструментами, которым ты следуешь, а уже потом паттернами, общей плотностью нот и так далее.
Удачи с этой картой, начал ты неплохо! :D
Davin Fortune
OMG! Many Mods that doesnt applied >.>

Apply them please
Topic Starter
Meiju

Davin Fortune wrote:

OMG! Many Mods that doesnt applied >.>

Apply them please
Something i'm applied from mods, something not, becouse slightly disagree. Well, if someone yells at me, what i need something necessarily correct, I will correct ;w;
jukkaduei
JUKKADUEI


Easy
It's good, but look it at AiMod
Normal
This diff, too
Hard
And this diff
Lunatic
And this diff

Good luck
Topic Starter
Meiju

jukkaduei wrote:

JUKKADUEI


Easy
It's good, but look it at AiMod
Normal
This diff, too
Hard
And this diff
Lunatic
And this diff

Good luck
Thank you so much :D
Davin Fortune
Okay time for mod!
Sorry just be able to mod 1 diff ;_; I am modding now!

Note : My mod will be placed here!

EDIT : WHY IT BECOME BEATMAP GRAVEYARD!?
ANSWER ^ PLEASE

edit again :

Column : 1-2-3-4-5-6-7-8-9

Lunatic
00:00:491 (491|3,697|4) – this should be in one column, since there isn’t much pitch change between them

00:00:902 -00:01:005 –try to think this part as your reference about Snare Sound , you should make them 2 to differeniate it with other

00:02:340 – to 00:02:751 –you miss the cymbal sound dude

Okay I see many “snare” sound doesn’t get noticed :( please notice it first then I will mod it again
Davin Fortune

jukkaduei wrote:

JUKKADUEI


Easy
It's good, but look it at AiMod
Normal
This diff, too
Hard
And this diff
Lunatic
And this diff

Good luck
I think it's a mod but it doesnt ;_;
Topic Starter
Meiju

Davin Fortune wrote:

EDIT : WHY IT BECOME BEATMAP GRAVEYARD!?
ANSWER ^ PLEASE
Because I did not updated for a long time
AnatOWJIya
IRC
20:14 AnatOWJIya: 00:00:696 -
20:14 AnatOWJIya: Тут не понял звуки
20:14 Mage: А, этому
20:14 AnatOWJIya: 00:06:861 -
20:14 AnatOWJIya: Под что мапал?
20:15 Mage: под звуки
20:15 Mage: D:
20:15 Mage: Что ты предлагаешь?
20:15 AnatOWJIya: Какие
20:15 AnatOWJIya: Я слышу ударыне на 1/2
20:15 AnatOWJIya: Очень чётко
20:15 AnatOWJIya: но не вижу там нот
20:16 AnatOWJIya: И что,ЛНы в 8к вообще не ставят?
20:16 Mage: Ставят
20:16 Mage: А я решил не ставить
20:16 Mage: Тип фулл бмс
20:17 AnatOWJIya: Ммммм
20:17 AnatOWJIya: Другой вопрос
20:17 AnatOWJIya: В БМС не ставят ЛНы?
20:17 Mage: Ставят D:
20:17 Mage: Но очень рудко
20:17 Mage: редко
20:17 AnatOWJIya: Это
20:17 AnatOWJIya: Изи
20:17 AnatOWJIya: блэт
20:17 AnatOWJIya: Тут то можно
20:17 Mage: Окей, где
20:18 AnatOWJIya: Я сам не могу понять
20:18 AnatOWJIya: 00:10:149 -
20:18 Mage: лол
20:19 AnatOWJIya: 00:14:464 -
20:19 Mage: Окей, поставил
20:19 AnatOWJIya: И.т.д
20:20 AnatOWJIya: 00:44:258 -
20:20 AnatOWJIya: 01:17:546 -
20:21 AnatOWJIya: 00:03:984 -
20:21 AnatOWJIya: Такие вот длинные звуки
20:22 Mage: Окей
20:22 AnatOWJIya: Скажи как обновишь
20:22 Mage: Ок
20:26 Mage: Обновил
20:26 AnatOWJIya: +0.05*
20:27 AnatOWJIya: 00:01:005 -
20:27 AnatOWJIya: я не говорил ставить 1/4
20:27 AnatOWJIya: D:
20:27 Mage: но там же звууук
20:27 AnatOWJIya: 00:13:436 -
20:27 AnatOWJIya: Почему лн 4 раза в одной и той же колонке?
20:28 AnatOWJIya: 00:21:861 - кик забыл
20:29 AnatOWJIya: 00:22:888 - Тоже что-то на подобии ЛНа можно было бы
20:29 AnatOWJIya: 00:24:018 - кик
20:29 AnatOWJIya: 00:26:792 -
20:29 AnatOWJIya: 00:27:820 -
20:29 Mage: Ты хочешь что бы я ставил 1/4 в изиках? D:
20:29 AnatOWJIya: Вначале что у тебя напомни?
20:30 AnatOWJIya: 00:28:847 -
20:30 AnatOWJIya: Тоже можно было бы лны
20:30 AnatOWJIya: имхо
20:31 AnatOWJIya: Алик
20:31 AnatOWJIya: ну я же сказал
20:31 AnatOWJIya: И так далие
20:31 AnatOWJIya: Далее*
20:31 AnatOWJIya: 00:40:970 -
20:31 AnatOWJIya: 00:47:546 -
20:31 AnatOWJIya: Где Лны?
20:31 Mage: тут 1/2?
20:31 AnatOWJIya: 00:54:121 -
20:32 AnatOWJIya: Где тут?
20:32 Mage: 1/2?
20:32 AnatOWJIya: Что 1/2?
20:32 AnatOWJIya: Где
20:33 Mage: LN
20:33 Mage: Где ты гришь
20:33 AnatOWJIya: 1/1
20:33 AnatOWJIya: 0w0
20:33 Mage: о.о
20:34 AnatOWJIya: Под конец у тебя джеки появляются
20:34 AnatOWJIya: имхо не оч
20:35 Mage: Они 1/1
20:35 Mage: Легко на самом деле играются
20:35 Mage: К тому же лоу бпм
20:35 AnatOWJIya: Я понимаю что легко
20:35 AnatOWJIya: Но некоторые колонки
20:36 AnatOWJIya: пустуют по 3+ тика
20:37 AnatOWJIya: Я конечно не считал баланс колонок
20:37 AnatOWJIya: Но всё равно пустуют
20:38 Mage: Да вродь не особо
20:38 AnatOWJIya: 00:00:286 -
20:38 AnatOWJIya: 00:04:703 -
20:39 AnatOWJIya: В промежутке 2-ая пустует
20:39 AnatOWJIya: полностью
20:39 AnatOWJIya: Мб правила поменялись
20:39 AnatOWJIya: Но я не люблю пустование
20:40 Mage: Окей, добавил
20:40 AnatOWJIya: Про первую молчим
20:40 AnatOWJIya: Она особый случай
20:40 Mage: Ну а что первая
20:40 Mage: спешл кей
20:40 AnatOWJIya: Ну и я про что
20:40 AnatOWJIya: Она может полкарты пустой быть
20:40 AnatOWJIya: и норм
20:40 Mage: Ага
20:40 AnatOWJIya: Ты те 4 лна передвигал как нибудь?
20:41 Mage: Да пусть на месте стоят, один и тот же звук же
20:41 AnatOWJIya: Блять
20:41 AnatOWJIya: Давай тогда все звуки на отдельную колонку
20:41 AnatOWJIya: Драмы 2-ая
20:41 AnatOWJIya: тянущиеся на 3-ей
20:41 AnatOWJIya: пианино на 5-ую
20:42 Mage: :D
20:42 Mage: Окей, подвигал
20:42 AnatOWJIya: А
20:42 AnatOWJIya: Точно
20:42 AnatOWJIya: Напоминаю
20:43 AnatOWJIya: Что это всё моё никому нахуй не нужное мнение
20:43 AnatOWJIya: 8к дремучий лес
20:43 AnatOWJIya: но пытался разнообразить
20:43 Mage: <_<
20:43 AnatOWJIya: скажи как обновишь
20:45 Mage: Обновил
20:45 AnatOWJIya: 00:02:340 - яб убрал
20:46 Mage: ок
20:46 AnatOWJIya: 00:18:779 (18779|5,18984|3) - опять джеки
20:46 Mage: убрал
20:46 AnatOWJIya: 00:20:320 (20320|3) -
20:46 Mage: НУ ГДЕ
20:46 Mage: ЭТ НЕ ДЖЕК
20:46 AnatOWJIya: 1/1
20:46 Mage: Да ну
20:46 AnatOWJIya: Всё равно на одной колонке
20:46 Mage: это не джек это сингл :D
20:47 Mage: Окей, вредина, поставил на 8ю
20:47 AnatOWJIya: 00:40:970 -
20:47 AnatOWJIya: Я имел ввиду отсюда лны
20:47 AnatOWJIya: 1/1
20:47 AnatOWJIya: а не блять 2/1
20:47 AnatOWJIya: ты как тики смотришь?
20:47 Mage: Да я пробовал
20:47 Mage: Не особо зашло
20:47 Mage: Вот 2/1 норм
20:47 AnatOWJIya: 00:43:025 -
20:47 AnatOWJIya: Тогда и тут должен быть
20:47 AnatOWJIya: звук такой же
20:48 Mage: Ну я могу еще один Лн поставить
20:48 Mage: будут 1
20:48 Mage: 2
20:48 AnatOWJIya: Звуки одинаковые
20:48 AnatOWJIya: но некоторые длинные въебал
20:48 AnatOWJIya: после ЛНов
20:48 Mage: Я решил там не ставить
20:48 AnatOWJIya: 00:55:765 - why no LN?
20:48 AnatOWJIya: 01:02:340 - ^
20:49 Mage: Там просто основной звук на 1/2 лежит
20:49 AnatOWJIya: k
20:50 AnatOWJIya: Тебе точно надо combobreak.wav?
20:50 Mage: ДА!!!!!
20:50 Mage: Прям звук как из тохи когда миссаешь
20:50 Mage: Аж больно становиться
20:51 AnatOWJIya: Интересный спред
20:52 AnatOWJIya: Как насчёт HP OD 6,5+0.5 за каждую диффу?
20:52 Mage: Да зочем
20:53 AnatOWJIya: ну бля
20:53 AnatOWJIya: HP OD 6>OD 6.5 HP 6>OD 7 HP7 > OD 8 HP 8
20:53 AnatOWJIya: такое
20:54 Mage: Хмм
20:54 Mage: ХП в изике с нормалом поднял
20:54 AnatOWJIya: А OD EZ?
20:55 Mage: 6
20:55 Mage: ну блин, и так сложный изик :D
20:56 AnatOWJIya: Ладно,это потом с другими обсудишь
20:56 Mage: еее
20:56 Mage: Да я не думаю что это такая важная вещь
20:58 AnatOWJIya: Не очень
20:58 AnatOWJIya: Но могу приебаться
20:58 Mage: Это все?
20:58 AnatOWJIya: Да
20:58 Mage: :D
ArcherLove
hi~

col=1~8

mod
easy

00:01:416 (1416|7,1621|3) - awkward? --> http://puu.sh/tSSAi/41c6336df6.jpg?
00:04:703 (4703|1,4909|5) - ^ --> http://puu.sh/tSSCf/5d869e1c58.jpg?

normal

01:09:327 (69327|1) - move to 3?

hard

00:06:861 (6861|1) - move to 2?

lunatic

-

it's basically ready for bubble :|
good luck~ nice map:3
Topic Starter
Meiju

ArcherLove wrote:

hi~

col=1~8

mod
easy

00:01:416 (1416|7,1621|3) - awkward? --> http://puu.sh/tSSAi/41c6336df6.jpg? yep
00:04:703 (4703|1,4909|5) - ^ --> http://puu.sh/tSSCf/5d869e1c58.jpg? yep

normal

01:09:327 (69327|1) - move to 3? why :roll:

hard

00:06:861 (6861|1) - move to 2? why :roll:

lunatic

-

it's basically ready for bubble :| hmm someone told me same, maybe i should start finding bn xd
good luck~ nice map:3
Thank you for mod
EYA-
Lunatic
00:09:327 (9327|0,9327|1,9327|4,9532|5,9532|2,9532|0,9738|3,9738|6,9738|0,9943|0,9943|7,9943|4,10149|0,10149|1,10149|4) - https://puu.sh/u2HiF/78ea605a30.png вот такая шелупонь как по мне будет лучше передавать джампы в ритм сонга

00:10:868 (10868|5,10868|2,10971|3,10971|6,11073|7,11073|4,11176|5,11176|2,11279|6,11279|3,11382|4,11382|7,11484|5,11484|2,11587|6,11587|3,11690|7,11690|4) - вот этот патерн следует сделать аналогичным 00:10:251 (10251|5,10251|2,10354|3,10354|6,10457|4,10457|7,10560|3,10560|6,10662|5,10662|2,10765|1,10765|4) -

00:11:587 - с этой точки целесообразней будет сделать такой паттерн чтобы выделить присутствующие там звуки https://puu.sh/u2HE4/87873a43cb.png

00:14:430 (14430|6,14532|5,14635|6,14738|5,14840|6,14943|5) - не думаю что играть это средним и безымяным пальцем удобно мб передвинешь на 5|6? и также с последующими триллами

00:29:875 (29875|6) - сдвинь на 8

00:39:738 - сюда можно добавить ноту чтобы подчеркнуть переход на новый парт

00:50:628 (50628|7,50628|1,50731|2,50731|6,50834|3,50834|5,50834|7,50936|6,50936|4,51039|5,51039|3,51142|4,51142|2,51245|1,51245|3,51245|0) - увеличь растояние между нотами, пример> https://puu.sh/u2I1w/dc8119ee6e.png

00:57:204 (57204|5,57204|1,57306|2,57306|6,57409|7,57409|0,57409|3,57512|1,57512|6,57614|5,57614|2,57717|3,57717|4,57820|7,57820|0,57820|1) - https://puu.sh/u2I4c/861aa159e3.png как возможно больше места между нот чтобы было читабельней

01:00:491 (60491|3,60491|6,60594|7,60594|4,60697|6,60697|3,60697|0,60799|1,60799|4,60902|2,60902|5) - https://puu.sh/u2I9P/1888af3272.png

01:01:930 (61930|3,61930|7,61930|5,62135|6,62135|5,62135|2,62238|4,62272|1,62340|5,62340|3,62340|7,62340|0) - https://puu.sh/u2Ice/96b4f9cd1e.png все так же улучшаю удобность

01:03:573 (63573|5,63573|0,63573|7,63779|2,63779|7,63882|6,63882|1,63984|5,63984|0,63984|3,64087|1,64087|4,64190|2,64190|5,64293|3,64293|6,64395|4,64395|0,64395|7,64395|1) - https://puu.sh/u2Ifs/77c9628df6.png

01:07:067 (67067|3,67067|0,67169|4,67169|1,67272|5,67272|2,67272|7,67375|6,67375|1,67477|5,67477|0) - https://puu.sh/u2IgP/8e76fbbc5d.png

01:10:354 (70354|2,70354|6,70457|5,70457|3,70560|4,70560|0,70560|7,70662|1,70662|6,70765|5,70765|2,70868|3,70868|6,70971|4,70971|1,70971|0,70971|7) - https://puu.sh/u2Iic/bd3c6a94da.png

01:13:642 (73642|5,73642|0,73745|4,73745|1,73847|5,73847|2,73847|7,73950|4,73950|1,74053|0,74053|3) - https://puu.sh/u2Ik5/cb2752c266.png

01:15:286 (75286|0,75286|3,75388|1,75388|4,75491|5,75491|7,75491|0,75491|2,75697|7,75697|5,75697|3,75697|0,75902|3,75902|1,75902|7,75902|0) - https://puu.sh/u2IlW/69ef37cffd.png

Более мелкие фейлы пропалить не в состоянии в связи то что я rak ebaniy в 8к...
Извини за такое колво скринов, но иначе слишком бы много текста было, заметил только наиболее выделяющуюся дичь(но это не точно) на остальные диффы добавлю сюда же позже.
Topic Starter
Meiju

EYA- wrote:

Lunatic
00:09:327 (9327|0,9327|1,9327|4,9532|5,9532|2,9532|0,9738|3,9738|6,9738|0,9943|0,9943|7,9943|4,10149|0,10149|1,10149|4) - https://puu.sh/u2HiF/78ea605a30.png вот такая шелупонь как по мне будет лучше передавать джампы в ритм сонга

00:10:868 (10868|5,10868|2,10971|3,10971|6,11073|7,11073|4,11176|5,11176|2,11279|6,11279|3,11382|4,11382|7,11484|5,11484|2,11587|6,11587|3,11690|7,11690|4) - вот этот патерн следует сделать аналогичным 00:10:251 (10251|5,10251|2,10354|3,10354|6,10457|4,10457|7,10560|3,10560|6,10662|5,10662|2,10765|1,10765|4) -

00:11:587 - с этой точки целесообразней будет сделать такой паттерн чтобы выделить присутствующие там звуки https://puu.sh/u2HE4/87873a43cb.png

00:14:430 (14430|6,14532|5,14635|6,14738|5,14840|6,14943|5) - не думаю что играть это средним и безымяным пальцем удобно мб передвинешь на 5|6? и также с последующими триллами

00:29:875 (29875|6) - сдвинь на 8

00:39:738 - сюда можно добавить ноту чтобы подчеркнуть переход на новый парт

00:50:628 (50628|7,50628|1,50731|2,50731|6,50834|3,50834|5,50834|7,50936|6,50936|4,51039|5,51039|3,51142|4,51142|2,51245|1,51245|3,51245|0) - увеличь растояние между нотами, пример> https://puu.sh/u2I1w/dc8119ee6e.png

00:57:204 (57204|5,57204|1,57306|2,57306|6,57409|7,57409|0,57409|3,57512|1,57512|6,57614|5,57614|2,57717|3,57717|4,57820|7,57820|0,57820|1) - https://puu.sh/u2I4c/861aa159e3.png как возможно больше места между нот чтобы было читабельней

01:00:491 (60491|3,60491|6,60594|7,60594|4,60697|6,60697|3,60697|0,60799|1,60799|4,60902|2,60902|5) - https://puu.sh/u2I9P/1888af3272.png

01:01:930 (61930|3,61930|7,61930|5,62135|6,62135|5,62135|2,62238|4,62272|1,62340|5,62340|3,62340|7,62340|0) - https://puu.sh/u2Ice/96b4f9cd1e.png все так же улучшаю удобность

01:03:573 (63573|5,63573|0,63573|7,63779|2,63779|7,63882|6,63882|1,63984|5,63984|0,63984|3,64087|1,64087|4,64190|2,64190|5,64293|3,64293|6,64395|4,64395|0,64395|7,64395|1) - https://puu.sh/u2Ifs/77c9628df6.png

01:07:067 (67067|3,67067|0,67169|4,67169|1,67272|5,67272|2,67272|7,67375|6,67375|1,67477|5,67477|0) - https://puu.sh/u2IgP/8e76fbbc5d.png

01:10:354 (70354|2,70354|6,70457|5,70457|3,70560|4,70560|0,70560|7,70662|1,70662|6,70765|5,70765|2,70868|3,70868|6,70971|4,70971|1,70971|0,70971|7) - https://puu.sh/u2Iic/bd3c6a94da.png

01:13:642 (73642|5,73642|0,73745|4,73745|1,73847|5,73847|2,73847|7,73950|4,73950|1,74053|0,74053|3) - https://puu.sh/u2Ik5/cb2752c266.png

01:15:286 (75286|0,75286|3,75388|1,75388|4,75491|5,75491|7,75491|0,75491|2,75697|7,75697|5,75697|3,75697|0,75902|3,75902|1,75902|7,75902|0) - https://puu.sh/u2IlW/69ef37cffd.png

Более мелкие фейлы пропалить не в состоянии в связи то что я rak ebaniy в 8к...
Извини за такое колво скринов, но иначе слишком бы много текста было, заметил только наиболее выделяющуюся дичь(но это не точно) на остальные диффы добавлю сюда же позже.
Спасиб за модяру, облегчил паттерны, не уменьшил старрейт, жду мод на остальные дифы
Protastic101
will my procrastination ever end? :thinking:

procrastinated boop
[General]
  1. I would suggest using OD/HP 8.5/8.5 for Lunatic since there's no LNs and it's bursty! Yay!
  2. OD/HP 8/8 works for the Hard too cause no LNs and stuff
  3. OD/HP 7.5/7.5 for Normal, really for symmetry now since all the values are mostly even anyways.
  4. OD/HP 7/7 for the Easy
  5. Unnecessary silence at the end of normal-hitnormal, so I cut it for you https://www.dropbox.com/s/k176383pv6g1r ... l.wav?dl=0 (tell me if you need the puush link but puush is being weird with .wav files lately)
  6. Idk why you'd put the preview point on the 1/4 before the downbeat tbh. I'd just move it up to 00:39:738 - honestly
  7. Concerning hitsounds, assuming this is 7K + 1, I'd just add finishes to every note in column 1 since they're normally placed there for special emphasis or whatever
[Lunatic]
00:00:697 - Shouldnt there be another note here for the kick? I'd consider arranging it like so https://osu.ppy.sh/ss/7705608
00:03:984 - Same thing as above. Try this https://osu.ppy.sh/ss/7705615
00:04:704 - and this too
00:05:114 (5114|2,5217|3) - I'd consider shifting this one column to the left to avoid a 1/2 stack with 00:04:909 (4909|2,5114|2) -
00:10:149 - There's so many direction turns in this, I almost want to cry. I'd try making it a little more directional, like this https://osu.ppy.sh/ss/7705638
00:11:793 - Here, I think it'd be cool to make the chords a bit more spaced out, like this https://osu.ppy.sh/ss/7705655
00:14:430 (14430|6,14532|5,14635|6,14738|5,14840|6,14943|5) - There aren't actual trills in the music, so I wouldn't really suggest using them here, especially on the middle and ring finger because that's a complete ass to hit since it's on some of the weaker fingers. Instead, I'd try a repeating movement like this instead https://osu.ppy.sh/ss/7705793 . I'd apply something similar for the rest of the trills.
00:27:204 - 00:27:409 - Add triples for the snare?
00:39:738 - I would add a note here in 1 since it's the start of a new section
00:39:943 (39943|1,40046|2,40149|3) - Suggest shifting this right one to avoid the 1/2 stack at 00:39:738 (39738|1,39943|1) - https://osu.ppy.sh/ss/7705816
00:50:628 (50628|5,50731|6,50834|7,50936|6,51039|5,51142|6,51245|7) - I'd highly suggest against using stair patterns on the very outer columns because of how difficult it is to execute it. Instead, I'd try this https://osu.ppy.sh/ss/7705892
01:04:293 (64293|6,64395|7) - same stuff as above. Try to move it away from columns 8 and 7 like this https://osu.ppy.sh/ss/7705899

Hitsounds
00:22:477 (22477|3,23094|5,23710|3) - Add finishes. What I've noticed is the way you hitsound this map is by using claps on col 2 - 8, and whenever you use col 1, there's always a finish on it :thinking:
00:23:710 (23710|3) - add finish to be consistent with the lower diffs
00:29:053 (29053|1) - add clap
00:32:340 (32340|0) - The clap should actually be on 00:32:135 (32135|4) - instead as it's currently on a kick instead of a snare
00:34:806 (34806|0) - add finish
00:37:272 (37272|1,37888|1,38505|1,39121|1) - add finishes
00:39:738 (39738|1) - Add finish for the start of a new section
00:54:121 (54121|7) - Double hitsound, remove clap
00:54:943 (54943|3,55765|3,57409|4,58231|4,59053|2,60697|2,61519|2,62340|5,63984|4,64806|5,65628|3,67272|1,68094|4,68916|4,70560|4,71382|6,72204|4,73847|3,74669|2,75491|5,77135|4) - ^. I can kind of get why you'd use double hitsounds here since the large chords make the hitnormal overpowering, but if that's the case, you'd have to halve all the volumes in order to keep a consistent hitsound volume across all sections of the music. Imo, it's just easier to remove all double hitsounds I highlighted.
01:19:190 (79190|7,79190|0) - Double hitsound, remove one


[Hard]
00:01:313 (1313|7) - Recommend removing this note and instead only focusing on the kicks + snares in the introduction section.
00:09:532 (9532|6,9943|6) - Suggest moving this to 5 so that the trill is index - pinky which I think is easier to execute since the pinky isn't dependent on the index finger for movement
01:09:121 (69121|3) - I'd suggest moving this out a column to represent the pitch change. Maybe col 6 works
01:12:820 (72820|1,73025|2,73231|1,73436|2,73642|1) - Try to avoid trills on the ring and middle finger cause it's aaaa
01:15:697 (75697|4,75697|7,75697|0) - I'd put this chord in all the same columns as 01:15:902 (75902|7,75902|5,75902|0,75902|3) - since it's the same pitch (pitch goes like A - B - B)

Hitsounds
00:23:710 (23710|0) - add finish
00:39:738 (39738|1) - Add finish for the start of a new section
00:52:888 - In this section, just see what I mentioned above about double hitsounds


[Normal]
00:03:162 (3162|2) - Suggest moving onto the other hand due to the pinky scratches in 00:02:546 (2546|0,2957|0,3368|0) -
00:27:204 - to 00:30:491 - column 2 isn't really used that much here. I'd suggest moving some of the notes between those two points into 2 to try and balance it out a bit more.
00:33:779 (33779|3,33984|5,34190|3,34395|5,34601|3) - Don't really see a point for this trill. I'd just spread the notes out instead like so since there's nothing in the music to suggest a trill https://osu.ppy.sh/ss/7706083
01:09:327 (69327|1) - Move this to 7 because I think it's easier if you dont have to use a single pinky stack with 01:08:916 (68916|0,69121|0) - and then struggle to hit with the pinky for a third time while also trying to add your ring finger to the mix

Hitsounds
00:06:039 (6039|7) - Missing clap
00:06:861 (6861|5) - missing clap
00:06:450 (6450|3) - missing finish
00:09:327 (9327|2,9738|2) - missing clap
00:12:820 (12820|3,13025|5,13231|7) - add finishes
00:23:710 (23710|0) - add clap
00:52:888 - Double hitsounds galoreeeeee


[Easy]
00:02:546 (2546|2,2751|6,2957|2,3162|6,3368|2) - These aren't the same pitch, so I wouldn't suggest trilling them like you have now. Rather, I'd try something like this https://osu.ppy.sh/ss/7705300
00:11:792 (11792|3) - I would suggest moving this to 5 so that the note in 1 is isolated
00:19:361 (19361|3) - Similarly, I'd recommend putting this LN onto the right hand so that the release isnt on the same hand you have to press in 1
00:29:258 (29258|0) - Might consider moving this to the right hand since this bar feels a bit heavy on the right hand https://osu.ppy.sh/ss/7705363
00:42:820 (42820|3) - Suggest moving to 7 for hand balance
00:42:203 (42203|5) - assuming the above is applied, I'd move this to 5 so that the note above isn't so close to it on the playfield.
00:55:765 (55765|1,55765|2) - Imo, that's too close to [12] to be acceptable for an easy diff. I'd make the chord [67] instead so it's on the right hand
00:59:464 - to 01:02:751 - rip column 2
01:11:381 (71381|3) - Move to 7 cause putting two different chords on the same hand is aaaaaaaaaaaa
01:17:546 (77546|4) - I would suggest moving this to 7 because you havent used that column since 01:13:025 - lol

Hitsounds
00:02:546 (2546|2,2751|6,2957|2,3162|6,3368|2) - add finishes
00:05:833 (5833|6,6039|2,6244|6,6450|2,6655|6) - add finishes
00:06:861 (6861|0) - add clap
00:07:066 (7066|3,7477|5,7888|2,8299|4,8710|1,9121|7,9327|4,9532|6,9738|2,9943|4) - add clap
00:09:327 (9327|4,9532|6,9738|2,9943|4) - also add finishes to these
00:12:614 (12614|1,12820|7,13025|1,13231|7) - add finishes
00:23:710 (23710|0) - add clap
00:52:888 - and yeah, rest are double hitsounds
Topic Starter
Meiju

Protastic101 wrote:

will my procrastination ever end? :thinking:

procrastinated boop
[General]
  1. I would suggest using OD/HP 8.5/8.5 for Lunatic since there's no LNs and it's bursty! Yay!
  2. OD/HP 8/8 works for the Hard too cause no LNs and stuff i make HP 8, but OD 8 seems pretty hard
  3. OD/HP 7.5/7.5 for Normal, really for symmetry now since all the values are mostly even anyways. HP changed to 7.5
  4. OD/HP 7/7 for the Easy
  5. Unnecessary silence at the end of normal-hitnormal, so I cut it for you https://www.dropbox.com/s/k176383pv6g1r ... l.wav?dl=0 (tell me if you need the puush link but puush is being weird with .wav files lately)
  6. Idk why you'd put the preview point on the 1/4 before the downbeat tbh. I'd just move it up to 00:39:738 - honestly
  7. Concerning hitsounds, assuming this is 7K + 1, I'd just add finishes to every note in column 1 since they're normally placed there for special emphasis or whatever
[Lunatic]
00:00:697 - Shouldnt there be another note here for the kick? I'd consider arranging it like so https://osu.ppy.sh/ss/7705608
00:03:984 - Same thing as above. Try this https://osu.ppy.sh/ss/7705615
00:04:704 - and this too
00:05:114 (5114|2,5217|3) - I'd consider shifting this one column to the left to avoid a 1/2 stack with 00:04:909 (4909|2,5114|2) -
00:10:149 - There's so many direction turns in this, I almost want to cry. I'd try making it a little more directional, like this https://osu.ppy.sh/ss/7705638
00:11:793 - Here, I think it'd be cool to make the chords a bit more spaced out, like this https://osu.ppy.sh/ss/7705655
00:14:430 (14430|6,14532|5,14635|6,14738|5,14840|6,14943|5) - There aren't actual trills in the music, so I wouldn't really suggest using them here, especially on the middle and ring finger because that's a complete ass to hit since it's on some of the weaker fingers. Instead, I'd try a repeating movement like this instead https://osu.ppy.sh/ss/7705793 . I'd apply something similar for the rest of the trills.
00:27:204 - 00:27:409 - Add triples for the snare? It's don't seems able for triples
00:39:738 - I would add a note here in 1 since it's the start of a new section
00:39:943 (39943|1,40046|2,40149|3) - Suggest shifting this right one to avoid the 1/2 stack at 00:39:738 (39738|1,39943|1) - https://osu.ppy.sh/ss/7705816
00:50:628 (50628|5,50731|6,50834|7,50936|6,51039|5,51142|6,51245|7) - I'd highly suggest against using stair patterns on the very outer columns because of how difficult it is to execute it. Instead, I'd try this https://osu.ppy.sh/ss/7705892 are you sure? stair patterns plays pretty good
01:04:293 (64293|6,64395|7) - same stuff as above. Try to move it away from columns 8 and 7 like this https://osu.ppy.sh/ss/7705899

Hitsounds
00:22:477 (22477|3,23094|5,23710|3) - Add finishes. What I've noticed is the way you hitsound this map is by using claps on col 2 - 8, and whenever you use col 1, there's always a finish on it :thinking:
00:23:710 (23710|3) - add finish to be consistent with the lower diffs
00:29:053 (29053|1) - add clap
00:32:340 (32340|0) - The clap should actually be on 00:32:135 (32135|4) - instead as it's currently on a kick instead of a snare
00:34:806 (34806|0) - add finish
00:37:272 (37272|1,37888|1,38505|1,39121|1) - add finishes
00:39:738 (39738|1) - Add finish for the start of a new section
00:54:121 (54121|7) - Double hitsound, remove clap
00:54:943 (54943|3,55765|3,57409|4,58231|4,59053|2,60697|2,61519|2,62340|5,63984|4,64806|5,65628|3,67272|1,68094|4,68916|4,70560|4,71382|6,72204|4,73847|3,74669|2,75491|5,77135|4) - ^. I can kind of get why you'd use double hitsounds here since the large chords make the hitnormal overpowering, but if that's the case, you'd have to halve all the volumes in order to keep a consistent hitsound volume across all sections of the music. Imo, it's just easier to remove all double hitsounds I highlighted.
01:19:190 (79190|7,79190|0) - Double hitsound, remove one


[Hard]
00:01:313 (1313|7) - Recommend removing this note and instead only focusing on the kicks + snares in the introduction section.
00:09:532 (9532|6,9943|6) - Suggest moving this to 5 so that the trill is index - pinky which I think is easier to execute since the pinky isn't dependent on the index finger for movement
01:09:121 (69121|3) - I'd suggest moving this out a column to represent the pitch change. Maybe col 6 works It will be worse to play hmm
01:12:820 (72820|1,73025|2,73231|1,73436|2,73642|1) - Try to avoid trills on the ring and middle finger cause it's aaaa
01:15:697 (75697|4,75697|7,75697|0) - I'd put this chord in all the same columns as 01:15:902 (75902|7,75902|5,75902|0,75902|3) - since it's the same pitch (pitch goes like A - B - B) i don't get it >_>

Hitsounds
00:23:710 (23710|0) - add finish
00:39:738 (39738|1) - Add finish for the start of a new section
00:52:888 - In this section, just see what I mentioned above about double hitsounds


[Normal]
00:03:162 (3162|2) - Suggest moving onto the other hand due to the pinky scratches in 00:02:546 (2546|0,2957|0,3368|0) -
00:27:204 - to 00:30:491 - column 2 isn't really used that much here. I'd suggest moving some of the notes between those two points into 2 to try and balance it out a bit more.
00:33:779 (33779|3,33984|5,34190|3,34395|5,34601|3) - Don't really see a point for this trill. I'd just spread the notes out instead like so since there's nothing in the music to suggest a trill https://osu.ppy.sh/ss/7706083
01:09:327 (69327|1) - Move this to 7 because I think it's easier if you dont have to use a single pinky stack with 01:08:916 (68916|0,69121|0) - and then struggle to hit with the pinky for a third time while also trying to add your ring finger to the mix

Hitsounds
00:06:039 (6039|7) - Missing clap
00:06:861 (6861|5) - missing clap
00:06:450 (6450|3) - missing finish
00:09:327 (9327|2,9738|2) - missing clap
00:12:820 (12820|3,13025|5,13231|7) - add finishes
00:23:710 (23710|0) - add clap
00:52:888 - Double hitsounds galoreeeeee


[Easy]
00:02:546 (2546|2,2751|6,2957|2,3162|6,3368|2) - These aren't the same pitch, so I wouldn't suggest trilling them like you have now. Rather, I'd try something like this https://osu.ppy.sh/ss/7705300
00:11:792 (11792|3) - I would suggest moving this to 5 so that the note in 1 is isolated but if i do this, so last LN will look pretty weird
00:19:361 (19361|3) - Similarly, I'd recommend putting this LN onto the right hand so that the release isnt on the same hand you have to press in 1 i replace two previous notes to 3/7
00:29:258 (29258|0) - Might consider moving this to the right hand since this bar feels a bit heavy on the right hand https://osu.ppy.sh/ss/7705363
00:42:820 (42820|3) - Suggest moving to 7 for hand balance
00:42:203 (42203|5) - assuming the above is applied, I'd move this to 5 so that the note above isn't so close to it on the playfield. i can't..
00:55:765 (55765|1,55765|2) - Imo, that's too close to [12] to be acceptable for an easy diff. I'd make the chord [67] instead so it's on the right hand
00:59:464 - to 01:02:751 - rip column 2
01:11:381 (71381|3) - Move to 7 cause putting two different chords on the same hand is aaaaaaaaaaaa
01:17:546 (77546|4) - I would suggest moving this to 7 because you havent used that column since 01:13:025 - lol

Hitsounds
00:02:546 (2546|2,2751|6,2957|2,3162|6,3368|2) - add finishes
00:05:833 (5833|6,6039|2,6244|6,6450|2,6655|6) - add finishes
00:06:861 (6861|0) - add clap
00:07:066 (7066|3,7477|5,7888|2,8299|4,8710|1,9121|7,9327|4,9532|6,9738|2,9943|4) - add clap
00:09:327 (9327|4,9532|6,9738|2,9943|4) - also add finishes to these
00:12:614 (12614|1,12820|7,13025|1,13231|7) - add finishes
00:23:710 (23710|0) - add clap
00:52:888 - and yeah, rest are double hitsounds
Woah thank you very much again :)
no reply = fixed
Protastic101
discussed in irc something about hitsounds and OD in the Hard, good to go~
Aurele
Bubbled mapset

Moved to Pending as it was in WIP
Kamikaze
poke me in game if you need me

The Scratch Police is on the case, first part of the Lunatic mod covering general stuff has been done via IRC, continuing tomorrow
chatlog
2017-04-06 16:48 -Kamikaze-: hello this is scratch police ready to investigate your scratch usage
2017-04-06 16:48 Mage: lmao
2017-04-06 16:48 Mage: hi dude
2017-04-06 16:49 -Kamikaze-: yo o/
2017-04-06 16:49 -Kamikaze-: gonna try your chart cold
2017-04-06 16:49 -Kamikaze-: beware I'm nazi when it comes to scratches
2017-04-06 16:49 Mage: D:
2017-04-06 16:49 -Kamikaze-: this is my religion
2017-04-06 16:51 Mage: welp i'm ready for execution
2017-04-06 16:51 -Kamikaze-: I've been distracted via discord
2017-04-06 16:51 -Kamikaze-: lmao
2017-04-06 16:51 -Kamikaze-: alright one more try and onto editor
2017-04-06 16:53 -Kamikaze-: ok that was better
2017-04-06 16:53 -Kamikaze-: do you play left or right scratch btw
2017-04-06 16:53 Mage: left
2017-04-06 16:53 -Kamikaze-: same, alright
2017-04-06 16:54 -Kamikaze-: ACTION is editing [https://osu.ppy.sh/b/810830 ZUN - Lunar Clock ~ Luna Dial [Lunatic]]
2017-04-06 16:54 Mage: ACTION is editing [https://osu.ppy.sh/b/810830 ZUN - Lunar Clock ~ Luna Dial [Lunatic]]
2017-04-06 16:54 -Kamikaze-: 00:02:751 (2751|3,2751|6,2957|5,2957|2,3162|7,3162|4,3368|2,3368|6) - I would move those chords to correlate to pitch more
2017-04-06 16:55 -Kamikaze-: so like (S|1-7 format)
2017-04-06 16:55 Mage: yep
2017-04-06 16:55 -Kamikaze-: 57 46 24 13
2017-04-06 16:55 -Kamikaze-: something like that?
2017-04-06 16:55 -Kamikaze-: wait no
2017-04-06 16:55 -Kamikaze-: first two reversed
2017-04-06 16:55 -Kamikaze-: 46 57 24 13
2017-04-06 16:56 -Kamikaze-: 00:06:039 - you have the right idea here
2017-04-06 16:56 -Kamikaze-: 00:06:039 (6039|6,6245|7,6450|6) - this is pain in the ass on right scratch tho, might wanna move one of the 6's
2017-04-06 16:57 Mage: ok
2017-04-06 16:57 -Kamikaze-: actually moving 00:06:245 (6245|5,6450|6) - 1 left is good
2017-04-06 16:58 -Kamikaze-: but then you'd probably want to move one or two notes from 00:05:834 (5834|4,6039|3,6861|3) - those three to avoid a long-ish 34 trill
2017-04-06 17:00 Mage: yep
2017-04-06 17:00 -Kamikaze-: btw good usage of scratches for synths
2017-04-06 17:00 -Kamikaze-: I like that
2017-04-06 17:00 -Kamikaze-: just gonna clear up some awkward patterns
2017-04-06 17:01 Mage: 00:02:546 - https://puu.sh/vbgFH/848b291788.png - ? >_>
2017-04-06 17:01 01:08:916 (68916|0,69121|0,69327|0) - this is *a little* awkward but not bad
2017-04-06 17:01 -Kamikaze-: hmm
2017-04-06 17:02 -Kamikaze-: ok so the drumroll is 5 notes long, might as well utilize that
2017-04-06 17:02 -Kamikaze-: at the start
2017-04-06 17:05 -Kamikaze-: http://puu.sh/vbgVE/10650b60f9.png
2017-04-06 17:05 -Kamikaze-: ?
2017-04-06 17:06 -Kamikaze-: 00:02:340 - start here
2017-04-06 17:08 Mage: 00:05:936 - then put here note too?
2017-04-06 17:08 Mage: 00:09:635 - 00:09:840 - and here
2017-04-06 17:08 -Kamikaze-: yeah yeah
2017-04-06 17:12 -Kamikaze-: 00:11:073 - I was wondering if instead of just stairs you could do one note trills for that synth that goes back and forth
2017-04-06 17:14 Mage: hmm
2017-04-06 17:14 -Kamikaze-: like 3-4 note long trills for those sounds
2017-04-06 17:14 -Kamikaze-: you hear how they go back'n forth right
2017-04-06 17:19 Mage: ye i hear, but it's hard to map xdd help
2017-04-06 17:19 -Kamikaze-: also if you'd want to spice the chart up into more technical regions you could do minijacks for drums like the 1/4 doublet here 00:10:560 -
2017-04-06 17:19 -Kamikaze-: hmm
2017-04-06 17:21 -Kamikaze-: http://puu.sh/vbhF1/4b71d51bb4.png
2017-04-06 17:21 -Kamikaze-: at 146 that'
2017-04-06 17:21 -Kamikaze-: that's not a problem to hit
2017-04-06 17:25 -Kamikaze-: 00:16:108 - around here you have those hihats that you could accent to make this part more interesting
2017-04-06 17:26 -Kamikaze-: 00:33:676 - this section as well, you have a bunch of drums and stuff you can accent and you just have a single note stream
2017-04-06 17:28 Mage: ok
2017-04-06 17:29 -Kamikaze-: you should just take a look at the whole song again (if you agree with me ofc) and take into consideration what I wrote about those instruments again
2017-04-06 17:29 -Kamikaze-: and just rethink how you wanna layer it
2017-04-06 17:29 -Kamikaze-: because the chart is good now
2017-04-06 17:29 -Kamikaze-: but I feel like it can be more interesting
2017-04-06 17:29 -Kamikaze-: with layering
2017-04-06 17:30 Mage: yeah you're right
2017-04-06 17:32 Mage: i just tryed paid attention on main melody and nothing else w
2017-04-06 17:32 -Kamikaze-: that's not wrong
2017-04-06 17:32 -Kamikaze-: but if you wanna get better at mapping you should look for those interesting things
2017-04-06 17:32 -Kamikaze-: break out from the norm y'know
2017-04-06 17:32 -Kamikaze-: :D
2017-04-06 17:32 -Kamikaze-: especially since ZUN stuff is a really good base for interesting charts
2017-04-06 17:33 Mage: Yeah
2017-04-06 17:34 -Kamikaze-: so let's do it like this, I'm gonna point out 2-3 awkward transitions into scratches and let you think about stuff regarding to the map for today (I kinda wanna play as well xdddddddd)
2017-04-06 17:34 -Kamikaze-: and I'll come back to this tomorrow
2017-04-06 17:34 -Kamikaze-: deal?
2017-04-06 17:35 Mage: deal
2017-04-06 17:36 -Kamikaze-: sweet :D
2017-04-06 17:36 -Kamikaze-: 00:39:635 (39635|2,39738|0,39738|3,39738|1) - so this transition is awkward due to 2 leading into a s13 which is the most awkward transition right after 1 into s23
2017-04-06 17:36 -Kamikaze-: 00:39:738 (39738|3) - move this to 4 or 6
2017-04-06 17:37 -Kamikaze-: 00:44:567 (44567|3,44669|0,44669|2,44875|1) - this is also kinda awkward because gaps on 1 are really hard to control at this level
2017-04-06 17:37 -Kamikaze-: you could make something like this here http://puu.sh/vbirR/5db1dbfef1.png
2017-04-06 17:39 Mage: ok
2017-04-06 17:39 -Kamikaze-: 00:49:190 (49190|1,49395|1,49601|0,49806|1) - this is a pretty evil finger movement for left scratch too
2017-04-06 17:39 -Kamikaze-: 00:49:806 (49806|1) - this moved to 2 solves it
2017-04-06 17:39 -Kamikaze-: 00:55:971 (55971|1,55971|6,56176|7,56176|2,56176|0,56176|5,56382|1,56382|6) - those as well but not sure how intentional it is
2017-04-06 17:40 -Kamikaze-: hazelnut once told me that the hardest notes to hit with scratches are 2 and middle
2017-04-06 17:40 -Kamikaze-: especially scratch with a gap between S and 2
2017-04-06 17:40 -Kamikaze-: it's not that bad but should be taken into consideration
2017-04-06 17:40 -Kamikaze-: as well as thinking about right scratch users
2017-04-06 17:41 -Kamikaze-: since most mania mappers do not think about them
2017-04-06 17:41 Mage: true
2017-04-06 17:42 -Kamikaze-: alright gonna play for a bit, have fun o wo
2017-04-06 17:42 Mage: thanks o wo
Kamikaze
Rechecked other diffs and Lunatic, persuaded Mage to up OD on Normal and Hard by 0,5 to keep the spread even, rest looks good
Qualified!
alacat
Why did you use the translated title at "Lunar Clock" ?





As you can see this, The English title is not written at music page in official game. "月時計" should be "Tsukidokei" in romanised title.
: Tsukidokei ~ Luna Dial

Then, it's better to add "東方紅魔郷 ~ the Embodiment of Scarlet Devil." to Tags or Source. I prefer to add it to Source, It’s up to you.

If you have the source of the translated title from official, Please give me a link!
Topic Starter
Meiju

alacat wrote:

As you can see this, The English title is not written at music page in official game. "月時計" should be "Tsukidokei" in romanised title.
: Tsukidokei ~ Luna Dial
Should i use "Tsukidokei ~ Runa Daiaru" then?
alacat
No, These should be English Because "ルナ・ダイアル" is Katakana.
Topic Starter
Meiju

alacat wrote:

No, These should be English Because "ルナ・ダイアル" is Katakana.
Welp, i don't know what is Katakana xd
Anyway i need dq w
alacat
ok please fix

Then, It will be helpful to you : https://en.wikipedia.org/wiki/Katakana
Topic Starter
Meiju

alacat wrote:

ok please fix

Then, It will be helpful to you : https://en.wikipedia.org/wiki/Katakana
ok, fixed, thank you!
also fixed some hitsounds heh
Kamikaze
ready to requalify whenever you get a rebubble
damn you 2hu metadata
note to self: watch out for 24h rule
Protastic101
k, didn't know you changed a hitsound lol, confirmed, so rebub

24 hour rule reminder (something 00:50 UTC I think)
Kamikaze
Let's gooo
Topic Starter
Meiju

Protastic101 wrote:

k, didn't know you changed a hitsound lol, confirmed, so rebub

24 hour rule reminder (something 00:50 UTC I think)

-Kamikaze- wrote:

Let's gooo
Thanks again! I hope everything is correct now w
Kawawa
Nice, Gratz!
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