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Shimamura Uzuki (CV: Ohashi Ayaka) - S(mile)ING!

posted
Total Posts
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Topic Starter
Rukaru
This beatmap was submitted using in-game submission on Thursday, February 02, 2017 at 09:16:56 AM

Artist: Shimamura Uzuki (CV: Ohashi Ayaka)
Title: S(mile)ING!
Source: THE iDOLM@STER Cinderella Girls
Tags: raheta_adi Runa_Hime ramadwipa [Sc4v4ng3r] [scavanger] idolmaster smile sing imas アイドルマスター シンデレラガールズ
BPM: 178
Filesize: 5410kb
Play Time: 03:24
Difficulties Available:
  1. Beginner (1.21 stars, 166 notes)
  2. Easy (1.54 stars, 198 notes)
  3. Hard Collab (3.25 stars, 525 notes)
  4. Insane (4.14 stars, 589 notes)
  5. Normal Collab (2.03 stars, 328 notes)
Download: Shimamura Uzuki (CV: Ohashi Ayaka) - S(mile)ING!
Information: Scores/Beatmap Listing
---------------
Shimamura Uzuki's character song. THE iDOLM@STER CINDERELLA MASTER 10

*added new Easy and old easy -> Beginner.
---- We are ready!! ----
Hard in collaboration with Runa_Hime, done.
Normal in collaboration with Scavanger, done.
---------------------------------
Collab Part in Normal
00:00:000 - 01:12:374 = me
01:12:374 - 01:51:475 = [Sc4v4ng3r]
01:51:475 - 02:53:498 = me
02:53:498 - 03:32:599 = [Sc4v4ng3r]
Collab Part in Hard
00:00:000 - 01:51:475 = me
01:51:475 - 02:53:498 = Runa_Hime
02:53:498 - 03:32:599 = me
Sc4v4ng3r
IRC log
2015-10-28 22:27 Rukaru: then, what did you find?
2015-10-28 22:27 Rukaru: ACTION is editing [http://osu.ppy.sh/b/810054 Shimamura Uzuki - S(mile)ING! [Hard Collab]]
2015-10-28 22:27 [Sc4v4ng3r]: okay so
2015-10-28 22:27 [Sc4v4ng3r]: ACTION is editing [http://osu.ppy.sh/b/810054 Shimamura Uzuki - S(mile)ING! [Hard Collab]]
2015-10-28 22:28 [Sc4v4ng3r]: 00:01:588 (2,3) - jump on (2) doesn't really make sense for me. I can understand (3) as it has a strong instrument, but (2) seems to have a jump out of nowhere
2015-10-28 22:30 [Sc4v4ng3r]: 00:03:273 - you totally should emphasize the instrument here as you were following the same instrument for this section
2015-10-28 22:30 Rukaru: not exactly a jump tho. there is a 1/1 gap. I need to make it far enough to get the feeling.
2015-10-28 22:31 [Sc4v4ng3r]: yea true that, but it could have followed the flow instead of cancelling
2015-10-28 22:32 [Sc4v4ng3r]: wait let me fix a thing for my GDer on my map
2015-10-28 22:32 Rukaru: ok~
2015-10-28 22:36 [Sc4v4ng3r]: ok I'm back
2015-10-28 22:37 [Sc4v4ng3r]: 00:12:711 (4) - I can understand other overlaps, but this doesn't really look nice, as it touches the slidertail. I may be just too subjective here :o
2015-10-28 22:37 Rukaru: alright about this 00:03:273 - I think this is fine to skip.
2015-10-28 22:37 Rukaru: because I didn't follow the guitar. it is a guitar sound, right?
2015-10-28 22:38 Rukaru: I'll save it for insane
2015-10-28 22:38 Rukaru: 00:12:711 (4) - tbh I share the same opinion as you
2015-10-28 22:38 Rukaru: still looking for ideas here
2015-10-28 22:38 [Sc4v4ng3r]: ehhh I hear the same instrument like in 00:05:801 (8,9) - for 00:03:273 -
2015-10-28 22:40 Rukaru: ehh, it's totally different o.o
2015-10-28 22:40 [Sc4v4ng3r]: hmm I guess it is up to you then
2015-10-28 22:40 [Sc4v4ng3r]: maybe I'm just hearing things differently ;-;
2015-10-28 22:41 [Sc4v4ng3r]: 00:12:711 (4) - for the overlap here I would lower 00:11:700 (1) - this note so that it is parallel to 00:11:363 (6,7) - then make the same pattern again
2015-10-28 22:41 [Sc4v4ng3r]: http://puu.sh/l0Kzh/cfa23cc321.jpg like this for example
2015-10-28 22:43 Rukaru: ooh...I see.
2015-10-28 22:43 Rukaru: looks neat
2015-10-28 22:44 [Sc4v4ng3r]: 00:51:812 (4,5) - honestly patterns like this can be improved further if (5) was following the momentum from 00:51:475 (3,4) - , like http://puu.sh/l0KHy/721c929637.jpg this
2015-10-28 22:44 [Sc4v4ng3r]: and that applies to all other similar patterns
2015-10-28 22:46 Rukaru: hmm, I tried to make some of this pattern against the flow to warn people that there is an antijump.
2015-10-28 22:47 [Sc4v4ng3r]: yea that is up to you to change it
2015-10-28 22:47 [Sc4v4ng3r]: just my personal preference
2015-10-28 22:47 Rukaru: so if the next pattern like 00:53:161 (8,1) - even it is not against the flow, they will know antijump is there.
2015-10-28 22:47 [Sc4v4ng3r]: 01:52:824 (1,3,4) - being little bit nitpicky here, (4) is almost about to touch (1)(not that big of a deal) and (3), you could rotate it bit more clockwise to avoid that
2015-10-28 22:48 [Sc4v4ng3r]: hmm I get what you mean
2015-10-28 22:48 [Sc4v4ng3r]: yea its your choice really
2015-10-28 22:48 Rukaru: oh this is not my part :P
2015-10-28 22:48 Rukaru: but please go on, I'll tell the mapper
2015-10-28 22:48 [Sc4v4ng3r]: okay :3
2015-10-28 22:49 [Sc4v4ng3r]: I'll post the IRC so don't worry too much
2015-10-28 22:49 Rukaru: wow this will be the first mod post. awesome!
2015-10-28 22:49 [Sc4v4ng3r]: haha :D
2015-10-28 22:49 [Sc4v4ng3r]: 02:03:273 (4,1) - same thing like above with the almost-about-to-be-overlapped scenario
2015-10-28 22:51 [Sc4v4ng3r]: 02:26:531 (1,2,3) - another almost-overlapping scenario
2015-10-28 22:51 [Sc4v4ng3r]: I feel that the collabing mapper could clean up some dangerous overlaps in general lol
2015-10-28 22:52 Rukaru: what about this? 02:31:419 (5) -
2015-10-28 22:52 Rukaru: do you think it fits?
2015-10-28 22:52 [Sc4v4ng3r]: hmm for me, not really
2015-10-28 22:52 [Sc4v4ng3r]: there are no instruments techincally, they are just exiting for a breif moment, which doesn't really justify that circle
2015-10-28 22:53 [Sc4v4ng3r]: it feels weird to hit that too lol
2015-10-28 22:53 Rukaru: oh, tbh me too. next~ go on
2015-10-28 22:54 [Sc4v4ng3r]: hmm that is all that I've found for now
2015-10-28 22:55 Rukaru: general impression for the map?
2015-10-28 22:55 [Sc4v4ng3r]: it flows reallllllllly nicely and I liked that a lot :D
2015-10-28 22:55 [Sc4v4ng3r]: wait one more thing on the other mapper's part
2015-10-28 22:55 Rukaru: ok, I change the question, how do you rate my map? scale 1-10
2015-10-28 22:55 Rukaru: decimal is fine
2015-10-28 22:55 Rukaru: :))
2015-10-28 22:55 [Sc4v4ng3r]: I would scale it ehhh
2015-10-28 22:56 [Sc4v4ng3r]: 8.6/10?
2015-10-28 22:56 [Sc4v4ng3r]: few improvements can really make this >9/10 lol
2015-10-28 22:56 Rukaru: where do you think it lacking?
2015-10-28 22:56 Rukaru: especially on my part
2015-10-28 22:57 [Sc4v4ng3r]: well I can't pinpoint the exact 'bad' parts, its just small little things
2015-10-28 22:57 Rukaru: note that there's 2 bookmark and collaber part is in-betweem
2015-10-28 22:57 Rukaru: *between
2015-10-28 22:57 [Sc4v4ng3r]: yea noticed that lol
2015-10-28 22:58 [Sc4v4ng3r]: 02:37:824 (6,1) - and this is the one last thing, these should be stacked for both consistency of patterns as well as cleaning up the pattern to make it look better aesthetically
2015-10-28 22:58 Rukaru: oh, I like how you think about that
2015-10-28 22:59 [Sc4v4ng3r]: :D
2015-10-28 22:59 Rukaru: I tend to avoid overlaps if they are notes. excluding streams ofc.
2015-10-28 22:59 [Sc4v4ng3r]: well that is all from me for real now lol
2015-10-28 22:59 [Sc4v4ng3r]: will be posting this now
2015-10-28 22:59 Rukaru: notes I mean, 2 notes or more. I love it when a slider and a note overlaps
2015-10-28 22:59 Rukaru: okok
2015-10-28 23:00 Rukaru: will update tomorrow~

Since I got requested over at IRC, did a little bit of checking on Hard.
Talked about the flow in general.
Sc4v4ng3r
And here is the code.

Code
osu file format v14

[General]
AudioFilename: 01. S(mile)ING!.mp3
AudioLeadIn: 0
PreviewTime: 50633
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 72374,111475,173329
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:S(mile)ING!
TitleUnicode:S(mile)ING!
Artist:Shimamura Uzuki
ArtistUnicode:島村卯月
Creator:Rukaru
Version:Normal Collab
Source:THE iDOLM@STER Cinderella Girls
Tags:raheta_adi Runa_Hime ramadwipa [Sc4v4ng3r] [scavanger] idolmaster ayaka ohashi 大橋彩香
BeatmapID:817275
BeatmapSetID:369679

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3.7
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_shimamu02.png",0,0
//Break Periods
2,154821,158815
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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196588,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,204,255
Combo2 : 0,128,128
Combo3 : 0,255,128
Combo4 : 149,0,74

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80,332,96644,6,0,B|128:312|176:328|224:344|284:320,1,200
324,304,97487,1,0,0:0:0:0:
364,276,97655,2,0,L|344:168,1,100
320,80,98329,1,0,0:0:0:0:
412,40,98666,2,0,L|432:148,1,100
440,236,99340,5,0,0:0:0:0:
468,336,99678,2,0,P|400:336|312:360,1,150
280,332,100352,2,0,P|284:288|264:216,1,100
172,240,101026,2,0,P|168:284|188:356,2,100
180,192,101869,2,0,L|200:128,1,50
284,76,102374,6,0,P|332:64|382:68,2,100
188,44,103385,2,0,P|139:32|89:36,1,100
52,128,104060,2,0,L|0:120,2,50
80,224,104734,6,0,P|128:235|178:231,1,100
224,212,105239,1,0,0:0:0:0:
224,212,105408,2,0,P|273:208|322:219,1,100
412,264,106082,2,0,L|456:172,1,100
476,128,106588,1,0,0:0:0:0:
476,128,106756,2,0,P|426:131|377:120,1,100
296,64,107430,5,0,0:0:0:0:
296,64,107767,1,0,0:0:0:0:
36,216,108779,1,0,0:0:0:0:
36,216,109116,2,0,B|80:256|88:300|88:300|136:296|188:320,1,200
284,320,110127,6,0,B|332:297|380:301|380:301|388:257|432:217,1,200
472,128,111138,6,0,L|412:112,1,50
388,80,111475,6,0,L|284:84,1,100
240,72,111981,2,0,P|220:128|232:184,1,100
244,212,112487,1,0,0:0:0:0:
344,204,112824,2,0,P|396:208|448:196,1,100
476,164,113329,2,0,L|464:64,1,100
424,32,113835,1,0,0:0:0:0:
340,84,114172,6,0,L|236:84,1,100
196,56,114678,2,0,P|147:49|108:78,1,100
84,120,115183,1,0,0:0:0:0:
160,188,115520,1,0,0:0:0:0:
76,240,115857,1,0,0:0:0:0:
140,316,116194,2,0,L|128:372,2,50
232,272,116869,6,0,L|336:272,1,100
376,296,117374,2,0,P|416:304|472:272,1,100
496,236,117880,1,0,0:0:0:0:
468,140,118217,1,0,0:0:0:0:
368,124,118554,2,0,L|364:173,1,50
268,196,119060,2,0,L|264:146,1,50
184,88,119565,6,0,P|137:72|88:84,2,100
128,172,120576,2,0,B|112:232|160:260|160:260|144:304|144:304|168:312|188:329,1,200
276,376,121588,2,0,P|325:374|375:364,1,100
468,332,122262,6,0,L|476:220,1,100
440,196,122767,2,0,L|432:92,1,100
400,56,123273,1,0,0:0:0:0:
299,44,123610,2,0,P|263:76|256:125,1,100
276,172,124116,2,0,L|176:164,1,100
136,136,124621,1,0,0:0:0:0:
60,200,124958,6,0,B|60:252|60:252|80:295,1,100
120,324,125464,2,0,P|169:323|214:301,1,100
252,268,125970,1,0,0:0:0:0:
296,180,126307,2,0,L|296:80,1,100
392,108,126981,2,0,P|400:140|400:164,2,50
488,128,127655,6,0,P|484:192|468:244,1,100
388,276,128329,2,0,L|288:276,1,100
204,332,129003,2,0,P|153:330|100:304,1,100
60,224,129678,1,0,0:0:0:0:
132,156,130015,1,0,0:0:0:0:
228,188,130352,6,0,P|347:153|257:67,1,300
160,88,131700,2,0,B|104:96|72:56|72:56|16:64,2,150
212,172,133048,6,0,L|200:280,1,100
224,316,133554,2,0,P|272:327|321:320,1,100
412,276,134228,2,0,L|397:177,1,100
448,92,134902,2,0,P|399:80|352:92,1,100
308,116,135408,2,0,L|248:112,1,50
164,148,135913,6,0,P|160:184|164:204,1,50
188,240,136251,2,0,P|188:280|176:348,1,100
84,368,136925,2,0,P|38:351|19:306,1,100
68,220,137599,2,0,B|88:172|56:172|67:121,1,100
88,76,138105,1,0,0:0:0:0:
128,48,138273,2,0,P|174:30|221:43,1,100
292,117,138947,6,0,B|296:180|244:196|244:196|276:240|276:240|256:296|302:321,1,250
384,380,140127,1,0,0:0:0:0:
464,320,140464,2,0,B|472:260|472:260|452:200|452:200|467:125,1,200
400,52,141475,5,0,0:0:0:0:
318,111,141812,2,0,B|272:112|228:64|228:64|180:80|186:140,1,200
244,224,142824,2,0,L|232:280,1,50
332,276,143329,2,0,L|336:336,1,50
432,295,143835,6,0,B|432:216|368:180|368:180|400:172|424:160,1,200
492,88,144846,1,0,0:0:0:0:
402,43,145183,2,0,B|328:28|328:80|257:48,2,150
376,140,146531,6,0,P|376:188|344:236,1,100
260,276,147206,2,0,L|249:375,1,100
204,360,147711,2,0,B|156:352|156:352|96:360,1,100
36,288,148385,2,0,P|20:236|32:188,1,100
60,152,148891,1,0,0:0:0:0:
144,100,149228,5,0,0:0:0:0:
152,200,149565,1,0,0:0:0:0:
236,144,149902,1,0,0:0:0:0:
248,244,150239,1,0,0:0:0:0:
332,188,150576,2,0,L|488:184,1,150
256,192,151588,12,0,153105,0:0:0:0:
256,192,153273,12,0,154621,0:0:0:0:
328,148,160015,6,0,P|333:98|327:49,1,100,4|0,0:0|0:0,0:0:0:0:
236,92,160689,2,0,P|230:141|236:190,1,100
323,239,161363,2,0,P|372:233|408:196,1,100
440,164,161869,2,0,L|453:263,1,100
472,308,162374,1,0,0:0:0:0:
388,364,162711,6,0,P|336:360|288:340,1,100
236,260,163385,1,0,0:0:0:0:
148,304,163722,2,0,B|124:240|152:192|152:192|144:168|144:168|152:140|152:140|144:104,1,200
192,24,164734,2,0,P|241:15|290:19,1,100
376,72,165408,6,0,P|425:79|474:70,1,100
504,112,165913,2,0,P|500:168|488:220,1,100
500,260,166419,1,0,0:0:0:0:
432,332,166756,2,0,L|328:324,1,100
288,348,167262,2,0,L|184:356,1,100
144,332,167767,1,0,0:0:0:0:
52,376,168105,6,0,P|29:332|28:280,1,100
40,232,168610,2,0,P|64:192|108:156,1,100
148,136,169116,1,0,0:0:0:0:
228,196,169453,1,0,0:0:0:0:
308,136,169790,1,0,0:0:0:0:
280,40,170127,1,0,0:0:0:0:
180,40,170464,1,0,0:0:0:0:
148,136,170801,6,0,P|152:184|154:235,1,100
60,204,171475,2,0,P|56:252|53:303,1,100
136,360,172149,2,0,P|184:349|234:344,1,100
304,272,172824,1,0,0:0:0:0:
292,172,173161,1,0,0:0:0:0:
196,204,173498,6,0,P|184:155|177:105,1,100
172,56,174003,2,0,P|228:56|280:40,1,100
316,28,174509,1,0,0:0:0:0:
408,64,174846,2,0,P|400:113|389:162,1,100
364,204,175352,2,0,P|408:244|420:312,1,100
424,332,175857,1,0,0:0:0:0:
328,356,176194,5,0,0:0:0:0:
236,320,176531,2,0,L|152:336,1,50
136,332,176869,2,0,P|84:332|28:316,1,100
4,224,177543,1,0,0:0:0:0:
44,132,177880,1,0,0:0:0:0:
80,40,178217,2,0,L|152:60,1,50
180,56,178554,2,0,L|228:42,1,50
276,28,178891,6,0,P|323:43|351:84,1,100
376,180,179565,2,0,L|364:240,1,50
356,280,179902,2,0,P|341:327|300:355,1,100
208,316,180576,1,0,0:0:0:0:
112,336,180913,2,0,L|76:288,1,50
48,256,181251,1,0,0:0:0:0:
92,168,181588,6,0,P|86:118|59:77,2,100
192,156,182599,2,0,B|211:109|183:61|183:61|243:61|280:32,1,200
376,40,183610,1,0,0:0:0:0:
452,104,183947,2,0,L|464:184,1,50
472,204,184284,6,0,P|421:211|374:225,1,100
332,252,184790,2,0,P|284:266|234:273,1,100
184,268,185296,1,0,0:0:0:0:
120,192,185633,2,0,P|146:149|166:103,1,100
180,56,186138,2,0,L|279:63,1,100
328,72,186644,1,0,0:0:0:0:
428,60,186981,5,0,0:0:0:0:
484,144,187318,2,0,L|488:216,1,50
492,244,187655,2,0,P|440:252|392:276,1,100
308,320,188329,2,0,P|265:299|213:291,1,100
116,276,189003,1,0,0:0:0:0:
68,188,189340,1,0,0:0:0:0:
116,100,189678,6,0,L|240:92,1,100
316,88,190352,1,0,0:0:0:0:
376,168,190689,1,0,0:0:0:0:
344,264,191026,2,0,L|244:270,1,100
144,280,191700,1,0,0:0:0:0:
88,196,192037,1,0,0:0:0:0:
148,116,192374,6,0,P|208:120|324:36,1,200
420,32,193385,1,0,0:0:0:0:
420,32,193554,2,0,L|440:168,1,100
444,232,194228,1,0,0:0:0:0:
444,232,194397,2,0,L|376:256,1,50
348,264,194734,2,0,P|292:280|180:32,1,400
268,60,196419,6,0,P|320:64|384:48,1,100
464,36,197093,2,0,L|500:152,1,100
460,168,197599,2,0,L|424:284,2,100
360,172,198610,2,0,L|276:176,1,50
208,172,199116,6,0,L|244:288,1,100
160,332,199790,2,0,P|100:324|44:336,1,100
32,292,200296,2,0,L|2:196,2,100
112,232,201307,2,0,L|88:152,1,50
64,92,201812,5,0,0:0:0:0:
164,108,202149,1,0,0:0:0:0:
260,80,202487,2,0,L|372:88,1,100
408,92,202992,2,0,P|452:140|432:240,1,150
408,252,203666,1,0,0:0:0:0:
408,252,203835,2,0,L|320:228,2,50
428,296,204340,1,0,0:0:0:0:
288,348,204846,5,0,0:0:0:0:
Topic Starter
Rukaru
updated. thanks :D
AlternateNoob_old
Sry for bad englisch
[Insane]
00:27:711 (8) - i would move this note a little bit up!

00:44:565 (2,3) - change the cirlce with the slider and add, more space pls

01:22:655 (8,9) - i would map this like that
02:09:678 (7,8) - i would delete booth sliders and add 1 fast slider !

02:18:947 (2,3) - i would change it like that ->
02:52:824 (9,10) - just 1 fast slider would be better

Good Work! <3
Topic Starter
Rukaru

AlternateNoob wrote:

Sry for bad englisch - no problem
[Insane]
00:27:711 (8) - i would move this note a little bit up! - nice idea, will consider this. no change for now because I want to stack it to avoid confusion.
00:44:565 (2,3) - change the cirlce with the slider and add, more space pls - I can't do this. this one is already perfectly fits with the song. I mean, I must make it clickable in that part. the song tell me to do it.
01:22:655 (8,9) - i would map this like that - I'm sorry, this too. same reason as above and I think this pattern more fits with hard difficulty 02:09:678 (7,8) - i would delete booth sliders and add 1 fast slider ! - this one 02:10:015 (8) - must be clickable, why? because we can hear the cymbal clearly. it's a waste not to emphasize it. no change then.
02:18:947 (2,3) - i would change it like that -> will consider this. I will ask some people to test my pattern first. 02:52:824 (9,10) - just 1 fast slider would be better - no for this. same reason as above

Good Work! <3 - thanks! glad you like it. :D
I'm sorry, I didn't make any change yet. no kudosu. if I change something according to your mod, I'll give you later.
CyberX
Note that everythings here is just my opinions
well cant find anything very problematic here so,here are my opinions
Insane
00:07:318 (4) - delete this and end 00:06:981 (3) at here 00:07:318
00:12:374 (3) - this should be slider,but idk
00:25:015 (9,1) - place this two a little higher x:244 y:36 could work
00:27:037 (7) - reverse this,and repair the note hitsound
00:39:678 (4) - make this slider straight insted of cruveing its more tidy
00:48:442 (2) - end this slider here 00:49:031 and place another slider 00:49:116 till here 00:49:284
00:49:453 (3) - NC
00:59:902 (1) - maybe place a long slider its more fit to the song rather than reapeating slider
01:02:262 (3) - right click on the red square once then reposition it at x:168 y:120
03:00:576 (1) - NC
03:12:374 (1) - well break here is just feel werid to me,but i couldnt think anyway to fill it,but you can place a spinner here 03:14:734
03:24:340 (1) - well end this slider here 03:24:762 and place a normal circle here 03:24:846
Thanks for choosing my Mod Q come again next time
Good Luck
Topic Starter
Rukaru

CyberX wrote:

Note that everythings here is just my opinions
well cant find anything very problematic here so,here are my opinions
Insane
00:07:318 (4) - delete this and end 00:06:981 (3) at here 00:07:318 - I prefer the current one
00:12:374 (3) - this should be slider,but idk - I think is is fine. this also serve as differences with Hard diff
00:25:015 (9,1) - place this two a little higher x:244 y:36 could work - 244,36? no, it looks bad. current one is better since we have a circular flow there.
00:27:037 (7) - reverse this,and repair the note hitsound - nope. I understand you told me to reverse to make it similar with previous one but in this case it would be bad to play. I tested this and I don't like how the cursor move here.
00:39:678 (4) - make this slider straight insted of cruveing its more tidy - it's just fine
00:48:442 (2) - end this slider here 00:49:031 and place another slider 00:49:116 till here 00:49:284 - tbh idk. I'll consider this. no change for now
00:49:453 (3) - NC - ok
00:59:902 (1) - maybe place a long slider its more fit to the song rather than reapeating slider - considered
01:02:262 (3) - right click on the red square once then reposition it at x:168 y:120 - ok
03:00:576 (1) - NC - nope
03:12:374 (1) - well break here is just feel werid to me,but i couldnt think anyway to fill it,but you can place a spinner here 03:14:734 - same here but unfortunately I have no idea. I'll ask someone about this. thanks
03:24:340 (1) - well end this slider here 03:24:762 and place a normal circle here 03:24:846 - nope.
Thanks for choosing my Mod Q come again next time - you're welcome. thank you very much.
Good Luck
Kuro Fuyusaki
heya~~ from Mod Queue


Okay, neatly mapped or I just can't find anything wrong.....
well, i'll just post some trivial things (mostly opinions)

Mod
[General]

Seems good

[Easy]

  1. 00:53:498 (3) - flip horizontally, better flow
  2. 01:02:936 (2) - not blanket neatly?
  3. 01:21:812 (4) - at "back and forth" slider, not using clap rather than whistle? well just seeing your reference at 00:21:138 (5) - , or is it the opposite, because i just saw there's only one slider that have clap at "back and forth slider" and that's 00:21:138 (5) -
  4. 01:27:206 (5) - DS, and (opinion) I prefer blanket it with 01:26:531 (4) - or "Z" or wave slider (like the other) vertical to diagonal up to 10-20 degrees
  5. 01:40:352 (4) - DS, it's not that visible though (AImod) reference
[Normal Collab]

  1. 00:14:228 (5) - move it to 00:14:397 - . It's a bit confused when you follow vocal there, and I think it has a good pace at the new timing
  2. 00:20:296 (7,8,1) - better make it symmetry (did i spell it right?) and you can stack start of the slider 00:21:981 (2) - with 00:20:633 (8) - (you're rarely using stack, so it's just personal opinion)
  3. 00:34:284 (3) - flip vertically and then rotate 90 degrees clockwise, has a better flow, though, it would affect some of the next pattern (and need to remake it)
[Hard Collab]

  1. 02:13:554 (3) - its placing is a bit annoying, I recommend place it at x:264 y:252 or perfectly stack the end point of the slider with 02:13:048 (1) - the start point of slider
  2. 01:51:475 (1) - well, move it to x:92 y:240
  3. 01:21:307 (3) - how about curve it a bit, and make it blanketing red point of 01:20:464 (1) - and move it up a bit
  4. nice slider pattern
[Insane]

  1. 01:00:576 - till 01:01:588 - i thought you can add more pressure here, al so 02:01:251 - till 02:02:262 -
  2. 01:45:239 (2,3,4,5,6) - reduce jump scale?, i want to mention 02:29:565 (2,3,4,5,6,7,8) - too, but it's up to you
  3. 02:16:756 (4) - move it a bit further from 02:16:925 (5) - diagonally downright, the coordinate more like x:264 y:304
  4. 02:17:430 (6) - ^ not as further as above though

Hope it helps, and Good Luck ~
Mazziv
hi from my queue c:

[Easy]
check aimod for spacing issues
00:09:003 (4) - nc
00:34:621 (2,3,4) - symmetric triangle pls
02:54:846 (1) - nc here not at 02:53:498 (4,1) -

[Normal]
same with aidmod
00:41:700 (5,6,7) - symmetric triangle
00:42:374 (7,1) - blanket?
01:21:644 (4,5) - blanket


i will cba to mod the rest sorry,i dont like the song :(
wendao
hello, as requested
[General]
  1. add these to tags
    smile sing

[Easy]
  1. CS 3.5 is okay, but better make it bigger (CS 3)
  2. HP -0.5, biar jaraknya antar HP Easy ke HP Normal dan ke HP Hard sama
  3. OD +1, terlampau kecil 1 mah :/
  4. 00:15:745 (2) - 256,384
  5. 00:17:093 (1) - 48,288
  6. 00:27:880 (1) - nazi pattern? try this
  7. 00:35:296 (3) - umm... karena flow slider dari 1 dan circle 2 ngarahnya ke atas, gimana kalo pindahin ke atas aja?? ya, sekitar 460,16.. (4) bisa diarrange ulang ke 454,114
  8. 00:40:352 (1,2) - bisa dibenerin blanket slidernya? ya buat kualitas map aja~
  9. 00:44:060 (1,2) - try this? karena slider lurus sejajar sama slider curve agak jelek imho
  10. 00:58:891 (3) - err.. seems weird to me, or it is just me?
  11. 01:17:767 (1) - bisa digeser ke kiri dikit biar ga kaku banget :D (kayak 01:21:812 (4,1) - )
  12. 01:44:397 (4,1) - I suggest to not stack
  13. 01:48:779 (4,1) - ^, dan semua objek yang di-stack
  14. 02:27:880 (2) - nazi
  15. 02:29:228 (3) - sama kayak 01:17:767 (1) -
  16. 02:41:363 (2) - mending sejajarin aja deh sama (1) nya, jadi jelek keliatannya
  17. 02:45:071 (5,1) -
  18. 02:53:161 (3) - random 1/1 circle setelah 2 menit sekian tanpa 3 objek berturut-turut, your choice
  19. 03:01:588 (3) - lol, nazi, I know you can improve it come on~
  20. 03:03:273 (4,1) - jelek imho jelek kalo flow slider narik kayak gitu
  21. 00:00:914 - 00:01:251 - 00:03:610 - 00:03:947 - 00:05:970 - 00:06:307 - 00:06:644 - 01:33:947 - 01:44:734 - 01:50:127 - 02:02:262 - 02:34:621 - 02:39:678 - 02:45:408 - 03:14:734 - unused inherited point

[Normal]

  • aww.. not my style, jadi ga mau ngemod banyak soal nazi ya :c
  1. 00:09:003 (1) - (?) kenapa ga pake Soft Custom 1 aja? kan bisa pake Sampleset, sayang banget ini slider tiba-tiba ada bunyi sliderslidenya :c
  2. 00:19:790 (6,1) - swap New Combo
  3. 00:38:666 (1) - :c
  4. 00:41:700 (5,1) - swap New Combo
  5. - 00:44:060 (3,1) - ini juga
  6. 01:10:015 - add break
  7. 01:36:644 (1) - :c
  8. 01:41:869 (5) - non-sense slider, mending ganti jadi circle di 01:42:037 - terus swap New Combo deh sama 01:42:374 (1) -
  9. 01:46:082 (4,5,6,1,2) - nah ini dia, stacknya beda haluan, yang satu 1/2, yang satu 1/1, bakal bikin bingung loh
  10. 01:50:127 (1,1) - kayaknya berlebihan deh kalo harus di New Combo terus
  11. 02:00:576 (2) - :c
  12. 02:18:947 (1) - :c
  13. 02:21:812 (2) - kalo bisa node merahnya tepat di slidertick, your choice
  14. 03:02:599 (2) - fix blanket as good as possible please??? :DDD
  15. 03:22:992 (4,5,6,7) - very not recommended, terlalu susah untuk diikuti, slider, 1/2 circle, slider repeat, circle
    sebisa mungkin hapus inherited point yang ga kepake

[Hard]
  1. add silent soft-sliderslide2.wav and soft-sliderslide3.wav
  2. 00:00:914 (1) - intentional? if not please ctrl + G
  3. 00:03:610 (5) - New Combo
  4. 00:09:003 (1) - anti-jump sih bagus, tapi kurang tau di-diff hard diperbolehkan atau nggak, soalnya pengaruh ke readibility.
  5. 00:38:666 (1) - add silent soft-sliderslide3.wav (udah tertera di atas tuh)
  6. 00:41:026 (4) - ganti jadi custom set 2, kan ga kepake tuh, biar bisa pake silent soft-sliderslide2.wav
  7. 00:51:812 (4,5) - 00:53:161 (8,1) - 00:54:509 (4,5) - dan seluruh anti-jump di kiai - ya, keren kalo pake anti-jump, tapi overuse ya, gaje.
  8. 01:11:869 (9,1) - flownya ga dapet orz
  9. 01:23:498 - why finish
  10. 01:51:138 (7,1) - NOPE NOPE NOPE NOPE NOPE NOPE
  11. 02:01:588 - tambahin whistle di head?
  12. 02:13:048 (1,3) - usahain jangan overlap deh slidernya
  13. 02:18:947 (3,4) - kayaknya salah rhythm deh. 02:18:947 - disini ada, terus 02:19:116 - sampai 02:19:621 - itu 1/4
  14. 02:22:487 (1) - usahain slidertail nempel di sliderhead 02:21:138 (1) -
  15. 02:26:531 (1,2,3,4) - kenapa spacing nya tiba-tiba berubah disini?

[Insane]
  1. 00:09:003 - sama kayak Normal, pakai soft customset aja, samplesetnya bisa disetting, ya biar sliderslide nya ga bunyi aja
  2. 00:39:678 (4) - 2 grid ke kiri
  3. 00:59:902 (1,2,3,1) -
  4. 01:23:498 - another random finish eh
  5. 02:18:273 (9) - stack ke (5)
  6. 02:18:947 (2,3,4,5) - salah rhythm, hati-hati (cek diatas yang Hard)
    udah sih, ga terlalu mood buat ngemod Insane karena emang karena problemnya ga terlalu beda sama Hard :c

good luck!
Topic Starter
Rukaru
damn, if only I knew your mod is coming I would save that 2 kds for you.


belum selesai. sisanya dilanjutin besok.

wendao wrote:

hello, as requested
[General]
  1. add these to tags - done
    smile sing 

[Easy]
  1. CS 3.5 is okay, but better make it bigger (CS 3) - umm...engga deh.
  2. HP -0.5, biar jaraknya antar HP Easy ke HP Normal dan ke HP Hard sama - ok
  3. OD +1, terlampau kecil 1 mah :/ - sengaja sih. soalnya aku pikir rada susah main dengan note yang jarang-jarang.
  4. 00:15:745 (2) - 256,384 - k
  5. 00:17:093 (1) - 48,288 - k
  6. 00:27:880 (1) - nazi pattern? try this - mntab
  7. 00:35:296 (3) - umm... karena flow slider dari 1 dan circle 2 ngarahnya ke atas, gimana kalo pindahin ke atas aja?? ya, sekitar 460,16.. (4) bisa diarrange ulang ke 454,114 - nice
  8. 00:40:352 (1,2) - bisa dibenerin blanket slidernya? ya buat kualitas map aja~ - done
  9. 00:44:060 (1,2) - try this? karena slider lurus sejajar sama slider curve agak jelek imho - ok
  10. 00:58:891 (3) - err.. seems weird to me, or it is just me? - engga juga sih, imo
  11. 01:17:767 (1) - bisa digeser ke kiri dikit biar ga kaku banget :D (kayak 01:21:812 (4,1) - ) - ok
  12. 01:44:397 (4,1) - I suggest to not stack - feel nya lebih dapet kalo di stack
  13. 01:48:779 (4,1) - ^, dan semua objek yang di-stack - nope
  14. 02:27:880 (2) - nazi - k
  15. 02:29:228 (3) - sama kayak 01:17:767 (1) - leave it as is
  16. 02:41:363 (2) - mending sejajarin aja deh sama (1) nya, jadi jelek keliatannya - ganti ke slider lengkung
  17. 02:45:071 (5,1) -
  18. 02:53:161 (3) - random 1/1 circle setelah 2 menit sekian tanpa 3 objek berturut-turut, your choice - true. dipertimbangkan
  19. 03:01:588 (3) - lol, nazi, I know you can improve it come on~ - sorry, I cannot meet your expectation xD. no change yet. keanya itu udah bagus
  20. 03:03:273 (4,1) - jelek imho jelek kalo flow slider narik kayak gitu - engga apa. memang sih kurang konsisten kelihatannya tapi pattern masih sekitar itu-itu aja jadi menurutku fine.
  21. 00:00:914 - 00:01:251 - 00:03:610 - 00:03:947 - 00:05:970 - 00:06:307 - 00:06:644 - 01:33:947 - 01:44:734 - 01:50:127 - 02:02:262 - 02:34:621 - 02:39:678 - 02:45:408 - 03:14:734 - unused inherited point - all clear. rajin amat xD
Sc4v4ng3r
I had somewhat of a hard time understanding as I don't speak malay(or indonesian) that well...(by that, I mean i don't know almost 95% of it) But I did it nonetheless.

wendao wrote:

hello, as requested

[Normal]

  • aww.. not my style, jadi ga mau ngemod banyak soal nazi ya :c
  1. 01:36:644 (1) - :c If you've meant the shape, it is totally fine. It is one of those typical wave sliders, what's so wrong about it?
  2. 01:41:869 (5) - non-sense slider, mending ganti jadi circle di 01:42:037 - terus swap New Combo deh sama 01:42:374 (1) - Yea I agree with you not the nonsense part, applied.
  3. 01:46:082 (4,5,6,1,2) - nah ini dia, stacknya beda haluan, yang satu 1/2, yang satu 1/1, bakal bikin bingung loh Unstacked them. I don't know why they were like this o.o
  4. 01:50:127 (1,1) - kayaknya berlebihan deh kalo harus di New Combo terus Removed the second one.
  5. 03:02:599 (2) - fix blanket as good as possible please??? :DDD Okie
  6. 03:22:992 (4,5,6,7) - very not recommended, terlalu susah untuk diikuti, slider, 1/2 circle, slider repeat, circle Kinda agree with you on that... but not quite to the extend of totally agreeing. Anyway I did change up the rhythm so that the last circle would not have 3/2 gap, and also (hopefully) not too 'confusing' to read.
    sebisa mungkin hapus inherited point yang ga kepake

good luck!
Thanks for the mod!
@Rukaru - All my part's fixes aren't too big so they didn't affect any of your parts. Just a heads-up. (Except 01:51:138 (2) - this slider's shape leading to a flow-change in 01:51:138 (2,1) - this whole part - change them up if you need to)

My part
osu file format v14

[General]
AudioFilename: 01. S(mile)ING!.mp3
AudioLeadIn: 0
PreviewTime: 50633
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 72374,111475,173329
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:S(mile)ING!
TitleUnicode:S(mile)ING!
Artist:Shimamura Uzuki
ArtistUnicode:島村卯月
Creator:Rukaru
Version:Normal Collab
Source:THE iDOLM@STER Cinderella Girls
Tags:raheta_adi Runa_Hime ramadwipa [Sc4v4ng3r] [scavanger] idolmaster ayaka ohashi 大橋彩香
BeatmapID:817275
BeatmapSetID:369679

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3.7
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_shimamu02.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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112,336,180913,2,0,L|76:288,1,50,0|2,0:0|0:0,0:0:0:0:
48,256,181251,1,10,0:0:0:0:
92,168,181588,6,0,P|86:118|59:77,2,100,4|2|2,0:0|0:0|0:0,0:0:0:0:
192,156,182599,2,0,B|211:109|183:61|183:61|243:61|280:32,1,200,4|8,0:0|0:0,0:0:0:0:
376,40,183610,1,0,0:0:0:0:
452,104,183947,2,0,L|464:184,1,50,8|0,0:0|0:0,0:0:0:0:
472,204,184284,6,0,P|421:211|374:225,1,100,4|8,0:0|0:0,0:0:0:0:
332,252,184790,2,0,P|284:266|234:273,1,100,8|0,0:0|0:0,0:0:0:0:
184,268,185296,1,8,0:0:0:0:
120,192,185633,2,0,P|146:149|166:103,1,100,0|8,0:0|0:0,0:0:0:0:
180,56,186138,2,0,L|279:63,1,100,8|0,0:0|0:0,0:0:0:0:
328,72,186644,1,8,0:0:0:0:
428,60,186981,5,0,0:0:0:0:
484,144,187318,2,0,L|488:216,1,50,8|8,0:0|0:0,0:0:0:0:
492,244,187655,2,0,P|440:252|392:276,1,100,0|8,0:0|0:0,0:0:0:0:
308,320,188329,2,0,P|265:299|213:291,1,100,2|10,0:0|0:0,0:0:0:0:
116,276,189003,1,2,0:0:0:0:
68,188,189340,1,10,0:0:0:0:
116,100,189678,6,0,L|240:92,1,100,4|0,0:0|0:0,0:0:0:0:
316,88,190352,1,4,0:0:0:0:
376,168,190689,1,0,0:0:0:0:
344,264,191026,2,0,L|244:270,1,100,4|0,0:0|0:0,0:0:0:0:
144,280,191700,1,4,0:0:0:0:
88,196,192037,1,4,0:0:0:0:
148,116,192374,6,0,P|208:120|324:36,1,200,0|0,0:0|0:0,0:0:0:0:
420,32,193385,1,0,0:0:0:0:
420,32,193554,2,0,L|440:168,1,100,0|0,0:0|0:0,0:0:0:0:
444,232,194228,1,0,0:0:0:0:
444,232,194397,2,0,L|376:256,1,50,0|0,0:0|0:0,0:0:0:0:
348,264,194734,2,0,P|292:280|180:32,1,400,0|0,0:0|0:0,0:0:0:0:
268,60,196419,6,0,P|320:64|384:48,1,100,4|8,0:0|0:0,0:0:0:0:
464,36,197093,2,0,L|500:152,1,100,0|8,0:0|0:0,0:0:0:0:
460,168,197599,2,0,L|424:284,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
360,172,198610,2,0,L|276:176,1,50,0|8,0:0|0:0,0:0:0:0:
208,172,199116,6,0,L|244:288,1,100,0|8,0:0|0:0,0:0:0:0:
160,332,199790,2,0,P|100:324|44:336,1,100,0|8,0:0|0:0,0:0:0:0:
32,292,200296,2,0,L|2:196,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
112,232,201307,2,0,L|88:152,1,50,0|8,0:0|0:0,0:0:0:0:
64,92,201812,5,0,0:0:0:0:
164,108,202149,1,8,0:0:0:0:
260,80,202487,2,0,L|372:88,1,100,0|8,0:0|0:0,0:0:0:0:
408,92,202992,2,0,P|452:140|432:240,1,150,0|2,0:0|0:0,0:0:0:0:
408,252,203666,1,2,0:0:0:0:
408,252,203835,2,0,L|320:228,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
428,296,204340,1,0,0:0:0:0:
288,348,204846,5,4,0:0:0:0:
wendao

[Sc4v4ng3r] wrote:

I had somewhat of a hard time understanding as I don't speak malay(or indonesian) that well...(by that, I mean i don't know almost 95% of it) But I did it nonetheless.
oh my god I thought all mapper of this song are Indonesians orz

sorry lol (but seems you understand my main point, so I guess there's no need to translate the mod hehe :D)
Kyle Y


[Normal]
00:03:105 (4) - This rhythm is actually same as 00:05:801 (4) - , the only different is 00:03:105 (4) - play same notes for two, and 00:05:801 (4) - play different notes.

00:41:363 - missing beat sound, I think it is better to not skipping the big tick sound. ALSO, it is the place for putting nc. you mapped 8 beat one nc, therefore you should place nc here. Besides, don;t you think 00:44:060 (3) - this beat is much more stronger than 00:42:711 (1) - , therefore, nc location, I think wrong a little bit.
00:49:453 - also, big tick sound
01:09:678 (6) - nc, why not place break here?

(my poor computer shut down and all modding lose... I only remember these)

[Hard]
01:38:666 (6,1) - misleading ds, players may think it is 1/2 snapping.
01:47:430 (8) - nc
02:03:610 (1,2,3) - this flowing not good, maybe ctrl+g slider (1)?
02:10:352 - skipped strong beat sound,
02:13:048 (1,3) - poor overlapping
02:18:947 - wrong snapping, for this rhythm, 02:18:947 - this is only 1/2 snapped, and 02:19:116 - here is 1/3 snapped.

02:34:621 (6) - nc

Sorry, just a little modding.... may not be help too much...
Topic Starter
Rukaru
lanjutan~

wendao wrote:

hello, as requested
[Normal]

  • aww.. not my style, jadi ga mau ngemod banyak soal nazi ya :c
  1. 00:09:003 (1) - (?) kenapa ga pake Soft Custom 1 aja? kan bisa pake Sampleset, sayang banget ini slider tiba-tiba ada bunyi sliderslidenya :c - oh iya. sip
  2. 00:19:790 (6,1) - swap New Combo - ok
  3. 00:38:666 (1) - :c - diperbaiki
  4. 00:41:700 (5,1) - swap New Combo - diperbaiki
  5. - 00:44:060 (3,1) - ini juga - diperbaiki
  6. 01:10:015 - add break - ok
  7. 02:00:576 (2) - :c - ????
  8. 02:18:947 (1) - :c - well...ok
  9. 02:21:812 (2) - kalo bisa node merahnya tepat di slidertick, your choice - ok
    sebisa mungkin hapus inherited point yang ga kepake - done

[Hard]
  1. add silent soft-sliderslide2.wav and soft-sliderslide3.wav - ok
  2. 00:00:914 (1) - intentional? if not please ctrl + G - intentional
  3. 00:03:610 (5) - New Combo - ok
  4. 00:09:003 (1) - anti-jump sih bagus, tapi kurang tau di-diff hard diperbolehkan atau nggak, soalnya pengaruh ke readibility. - aman kok, udah pernah aku tanyain ke beberapa orang.
  5. 00:38:666 (1) - add silent soft-sliderslide3.wav (udah tertera di atas tuh) - sip
  6. 00:41:026 (4) - ganti jadi custom set 2, kan ga kepake tuh, biar bisa pake silent soft-sliderslide2.wav - ok
  7. 00:51:812 (4,5) - 00:53:161 (8,1) - 00:54:509 (4,5) - dan seluruh anti-jump di kiai - ya, keren kalo pake anti-jump, tapi overuse ya, gaje. - engga overuse juga sih ini. udah saya batasi penggunaan anti jumpnya - 4 anti jump trus spacing biasa, ulangi - dan itupun cuma di kiai kebanyakan. emang sengaja gitu sih biar beda kiai time sama part yang biasa (kecuali kiai time ke-2 karena bukan bagian saya.)
  8. 01:11:869 (9,1) - flownya ga dapet orz - dicatat. belum diubah untuk sementara
  9. 01:23:498 - why finish - musiknya demikian. coba aja... ada suara finish. agak samar sih.
  10. 01:51:138 (7,1) - NOPE NOPE NOPE NOPE NOPE NOPE - as expected lol. changed

[Insane]
  1. 00:09:003 - sama kayak Normal, pakai soft customset aja, samplesetnya bisa disetting, ya biar sliderslide nya ga bunyi aja - ok
  2. 00:39:678 (4) - 2 grid ke kiri - nice
  3. 00:59:902 (1,2,3,1) - imo anti jump nya udah pas
  4. 01:23:498 - another random finish eh - volume -> 40%
  5. 02:18:273 (9) - stack ke (5) - done
  6. 02:18:947 (2,3,4,5) - salah rhythm, hati-hati (cek diatas yang Hard) - nanti saya diskusikan.
    udah sih, ga terlalu mood buat ngemod Insane karena emang karena problemnya ga terlalu beda sama Hard :c

good luck! - thank you :D

Kyle Y wrote:



[Normal]
00:03:105 (4) - This rhythm is actually same as 00:05:801 (4) - , the only different is 00:03:105 (4) - play same notes for two, and 00:05:801 (4) - play different notes. - no changes here. well, you basically click one but they follow different sound.

00:41:363 - missing beat sound, I think it is better to not skipping the big tick sound. ALSO, it is the place for putting nc. you mapped 8 beat one nc, therefore you should place nc here. Besides, don;t you think 00:44:060 (3) - this beat is much more stronger than 00:42:711 (1) - , therefore, nc location, I think wrong a little bit. - yep. fixed for new combo. but not with filling the note. I try to follow the vocal here and I intend to give player some break.
00:49:453 - also, big tick sound - nice suggestion btw. but no change. the sound that followed this note 00:48:442 (2) - is quite loud. it can cover the emptiness of that part you mentioned above because it was weak.
01:09:678 (6) - nc, why not place break here? yep added. not for new combo

(my poor computer shut down and all modding lose... I only remember these)

[Hard]
01:38:666 (6,1) - misleading ds, players may think it is 1/2 snapping. - I don't think so. I set the AR to some extend so the player can differ which is 1/2 and which is 1/1 stacked note.
01:47:430 (8) - nc - well, okay
02:34:621 (6) - nc - no

Sorry, just a little modding.... may not be help too much... - nice mod. thank you :D
ok updated
Loneight
Hi o/


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. 00:56:194 (1,2) - try to CTRL+G? the rhythm will more smooth. 01:56:869 (1,2) - ,02:58:891 (1,2) - Same as this
  2. 01:16:419 (5) - did it miss something at rotation? maybe add a whistle
  3. 01:50:464 (2) - add a clap in the slider-end, the sound would be more harmonious
Good job!

[Normal Collab]

  1. nothing
A feeling that it's a "Hard" Normal (run away

[Hard Collab]

  1. 02:19:284 (4) - a little worry that it will make player misunderstand that its rhythm same as 02:18:947 (3) - , how about switch the NC of 02:19:790 (1) -
  2. 02:26:531 (1,2,3,4) - the distance?
Nice!

[Insane]

  1. I can't find anything to tell, lol
Nice Insane!
don't give me KD for the poor modding (cry
it's not have any problem for me, just the normal..., Good Job and Good Luck!
pkhg
[Easy]

00:09:003 (4) - i'd nc this. the hp keeps draining and the gap is huge from the previous note
01:26:531 (4,5) - a little spacing issue
01:39:340 (3,4) - ^
00:48:442 (2) - this has whistles on normal diff
01:49:116 (1) - ^
03:12:037 (3) - finish instead of clap, like u did on the other diffs

literally nothing to say ;w;

cute map
-NanoRIPE-
Hi ~ Kak

[General]
untuk judulnya coba pakai CV. gitu kayak https://.ppy.sh/s/461071

[Easy]
00:44:060 (1,3) - nggk apa2 nih overlap?
01:04:284 (3) - coba slidernya majukan ke 01:03:947 terus tambah circle di 01:04:958
01:05:633 (4,5,2,3) - ehh coba di stack
01:27:206 (5) - coba pakai slider melengkung supaya blanket dengan circle sebelumnya
02:19:790 (1,2) - blanket?
02:28:891 (2) - coba pakai clap

[Hard]
00:04:790 (3) - slidernya coba di geser kebawah dikit ~
01:23:498 (1) - hapus finish ~
01:24:509 (5) - ctrl j
01:50:970 (6,1) - stack?
01:53:498 (3) - slidernya di lengkungkan *kalau slider lurus rada aneh gitu lihatnya
01:58:554 (6) - geser ke atas sedikit biar enggak bersentuhan dengan slider sebelumnya
02:02:262 (1,2) - blanket?
02:13:048 (1) - geser ke atas dikit dan lengkungkan juga agar blanket dengan slider (3)
02:14:902 (6) - hapus clap?
02:26:869 (1,2,3,4) - bukannya ini terlalu dekat?
02:34:621 - taruh break disini ~ masa map 3 menit nggk ada istirahat ~ kalau miss stress orang kwkwkw
03:23:666 (6) - NC?

hmm insanenya menyusul aja ya ~ udah capek nih :3

[Insane]
00:10:183 (4) - NC?
00:11:700 (1) - whistle
01:01:588 (1) - finish
01:23:498 (1) - hapus finish
01:47:262 (9,2) - di stack?
01:52:487 (4) - NC? *biar nggk sampai 10 combonya ~
02:03:273 (5) - ^
02:06:981 (8) - ^
02:29:228 (1) - finish *cymbalnya cukup keras disini ~
02:43:048 (2) - clap?
02:46:419 (5) - NC *alasannya sama dengan sebelumnya
02:52:149 (6) - ^
03:05:295 (4) - ^
03:09:003 (8) - ^

GL kak ~
MineSweeper
Hi, from my que

[Insane]
00:46:756 (8) - NC
01:56:363 (8) - insert strems. This song contains very few 1/4 beats, so I think It is better not ignore those
02:04:790 (10) - I can't hear the beat here, how about make 02:04:621 (9) - slider?
02:18:947 (2,3,4,5) - first 3 beat has not same intervel, main melody of this part is

so my suggetion is change like

03:24:340 (1) - I'd better 'hit' the last beat 03:24:846 - , so how about change this slider to 2 circles

[Hard]
00:46:756 (8) - NC (I found this same as insane, but because other parts similar to this like 01:47:430 (1) - uses NC)
00:55:520 (6,7) - stack isn't good, because it is between 00:54:509 (4,5) - and 00:55:857 (8,1) - witch are 1/1, although it is not actually same but i think it can still confuse
02:18:779 (2,3,4) - same as insane
02:27:037 (2) - , 02:27:543 (4) - use stack with 02:27:206 (3) - , 02:27:711 (1) -
03:11:026 (1,2,3) - use same distance 03:09:678 (1,2,3) -

nice song :)
Good luck!
Topic Starter
Rukaru
placeholder
- Blue = agree/fixed
- Red = disagree/not fixed/keep
- Green = response, comments and mark for considered things.
Loneight's mod

Loneight wrote:

Hi o/


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. 00:56:194 (1,2) - try to CTRL+G? the rhythm will more smooth. 01:56:869 (1,2) - ,02:58:891 (1,2) - Same as this - umm no, I prefer my rhythm because I want to emphasize the strong sound in 00:58:048. nice suggestion tho. I like it.
  2. 01:16:419 (5) - did it miss something at rotation? maybe add a whistle - ah, yes. nicely spotted.
  3. 01:50:464 (2) - add a clap in the slider-end, the sound would be more harmonious - ok
Good job!

[Normal Collab]

  1. nothing
A feeling that it's a "Hard" Normal (run away

[Hard Collab]

  1. 02:19:284 (4) - a little worry that it will make player misunderstand that its rhythm same as 02:18:947 (3) - , how about switch the NC of 02:19:790 (1) -
  2. 02:26:531 (1,2,3,4) - the distance?
Nice! - Runa_Hime's part. please wait for him.

[Insane]

  1. I can't find anything to tell, lol
Nice Insane! - tbh I doubt it. but thanks for checking this.
don't give me KD for the poor modding (cry
it's not have any problem for me, just the normal..., Good Job and Good Luck! - remapped normal anyway~ also, nice short mod. thank you.
pkhg's mod

pkhg wrote:

[Easy]

00:09:003 (4) - i'd nc this. the hp keeps draining and the gap is huge from the previous note - make sense. changed.
01:26:531 (4,5) - a little spacing issue - fixed
01:39:340 (3,4) - ^ - keep, for the sake of pattern.
00:48:442 (2) - this has whistles on normal diff - ok
01:49:116 (1) - ^ - ok
03:12:037 (3) - finish instead of clap, like u did on the other diffs - ok

literally nothing to say ;w;

cute map - thank you
-NanoRIPE-'s mod

-NanoRIPE- wrote:

Hi ~ Kak

[General]
untuk judulnya coba pakai CV. gitu kayak https://.ppy.sh/s/461071

[Easy]
00:44:060 (1,3) - nggk apa2 nih overlap? - pas dimainin ga bakal keliatan kok. fine.
01:04:284 (3) - coba slidernya majukan ke 01:03:947 terus tambah circle di 01:04:958 - imo kurang enak didengar. terlalu berat ke vokal jadinya. aku maunya selang seling gitu. part ini khusus vokal, trus part itu khusus musik.
01:05:633 (4,5,2,3) - ehh coba di stack - nope. bagus sih kalo di stack, flownya halus. cuma, menurutku ga cocok sama musiknya. ga ada kesan "loopy".
01:27:206 (5) - coba pakai slider melengkung supaya blanket dengan circle sebelumnya - blanket with edgy slider.
02:19:790 (1,2) - blanket? - definitely no
02:28:891 (2) - coba pakai clap - ok

[Hard]
00:04:790 (3) - slidernya coba di geser kebawah dikit ~ - nope. intended.
01:23:498 (1) - hapus finish ~ - ganti pakai clap dah
01:24:509 (5) - ctrl j - no. definitely no.
01:50:970 (6,1) - stack? - engga deh
--- Runa_Hime's Part ----
01:53:498 (3) - slidernya di lengkungkan *kalau slider lurus rada aneh gitu lihatnya
01:58:554 (6) - geser ke atas sedikit biar enggak bersentuhan dengan slider sebelumnya
02:02:262 (1,2) - blanket?
02:13:048 (1) - geser ke atas dikit dan lengkungkan juga agar blanket dengan slider (3)
02:14:902 (6) - hapus clap?
02:26:869 (1,2,3,4) - bukannya ini terlalu dekat?
02:34:621 - taruh break disini ~ masa map 3 menit nggk ada istirahat ~ kalau miss stress orang kwkwkw
-------
03:23:666 (6) - NC? - nice. ga enak juga ya combonya sampai 10. NC-nya disini 03:23:329 (1)

hmm insanenya menyusul aja ya ~ udah capek nih :3

[Insane]
00:10:183 (4) - NC? - engga deh. biar konsisten NC setiap 2 downbeat.
00:11:700 (1) - whistle - sounds good. ok
01:01:588 (1) - finish - wdw saya lupa. nice
01:23:498 (1) - hapus finish - well, okay
01:47:262 (9,2) - di stack? - ini sebenarnya dimana sih? timestamp nya disana tapi notenya jauh. o.o
01:52:487 (4) - NC? *biar nggk sampai 10 combonya ~ - nope. NC setiap 2 downbeat.
02:03:273 (5) - ^ - no
02:06:981 (8) - ^ - no
02:29:228 (1) - finish *cymbalnya cukup keras disini ~ - nicely spotted
02:43:048 (2) - clap? - good one
02:46:419 (5) - NC *alasannya sama dengan sebelumnya - no. buat yang dibawah juga. seandainya NC diberlakukan, itu seharusnya di sini 02:46:756 (6).
02:52:149 (6) - ^
03:05:295 (4) - ^
03:09:003 (8) - ^

GL kak ~
MineSweeper's mod

MineSweeper wrote:

Hi, from my que

[Insane]
00:46:756 (8) - NC - fair enough. okay.
01:56:363 (8) - insert strems. This song contains very few 1/4 beats, so I think It is better not ignore those - did you mean add a note here 01:56:447 ? if that is the case, no then. because considering the entire map, it won't be good. it's not balanced. beside, I want to make this a jump map. you can see from the object count. it's only few.
02:04:790 (10) - I can't hear the beat here, how about make 02:04:621 (9) - slider? - good
02:18:947 (2,3,4,5) - first 3 beat has not same intervel, main melody of this part is - alright, this seems good but I'm still not sure. I will consult about this with more people.

so my suggetion is change like

03:24:340 (1) - I'd better 'hit' the last beat 03:24:846 - , so how about change this slider to 2 circles - will be considered. no change for now

[Hard]
00:46:756 (8) - NC (I found this same as insane, but because other parts similar to this like 01:47:430 (1) - uses NC) - yes changed
00:55:520 (6,7) - stack isn't good, because it is between 00:54:509 (4,5) - and 00:55:857 (8,1) - witch are 1/1, although it is not actually same but i think it can still confuse - very nice suggestion
--- Runa_Hime's part ---
02:18:779 (2,3,4) - same as insane
02:27:037 (2) - , 02:27:543 (4) - use stack with 02:27:206 (3) - , 02:27:711 (1) -
----
03:11:026 (1,2,3) - use same distance 03:09:678 (1,2,3) - it's the same, actually. I copy-paste and flip it horizontally. then I swap this 03:11:194 (2,3) because the flow is better this way

nice song :)
Good luck! - very good mod. thank you!
Shoga's mod

Shoga wrote:

from queue

Insane
  1. 00:27:711 (9) - careful this overlap - I don't see any problem with this. no change.
  2. 01:47:430 (1,2) - Might be a problem sight read - I think they will do just fine in this part because I already did same thing before in here 00:46:756 (1,2)
Good map
me sucks.
Gl~ - thank you for your time. sorry no kudosu because no change made in this map.
Shoga
from queue

Short mod
Insane
[*]00:27:711 (9) - careful this overlap
[*]01:47:430 (1,2) - Might be a problem sight read
Good map
me sucks.
Gl~
Topic Starter
Rukaru
all mods reply has been posted in my previous post.
still no reply from Runa_Hime tho.

Normal is being remapped - already 50%.
mapset updated. thanks for all modders for your time.
CPLs
This is good already, not really a mod but just my personal rants (on highest diff)

- are you sure the BPM is correct though? I thought it should be halved, but this works,so.. it's up to you
- why not use od 7.5 or lower? this song is kinda slow so 8 was a bit too much, again this is personal
- the same with HP: I would make it 6.x, (I'd say >=6.5 but not <=7), same reason as above

and one last thing: make the AR .5 pls

EDIT: as someone suggested above, why not change the artist name to something like

<<charactername>> (CV.<<seiyuuname>>)?
Sc4v4ng3r
First part
196,84,72374,6,0,L|304:92,1,90
308,176,73048,2,0,L|218:169,1,90
128,176,73722,2,0,P|96:208|104:260,1,90
172,304,74397,1,0,0:0:0:0:
260,280,74734,2,0,L|320:288,1,45
348,292,75071,6,0,P|388:284|376:164,1,180
308,128,76082,1,0,0:0:0:0:
388,84,76419,2,0,P|440:100|468:140,1,90
504,204,77093,1,0,0:0:0:0:
504,204,77262,2,0,L|500:260,1,45
464,332,77767,6,0,P|412:316|384:276,1,90
308,252,78442,2,0,L|200:256,1,90
144,204,79116,2,0,B|100:168|100:168|84:84,2,135
224,168,80464,6,0,B|268:132|268:132|284:48,2,135
180,184,81644,2,0,L|88:176,2,90
248,244,82655,2,0,L|240:300,2,45
292,228,83161,6,0,P|340:220|392:240,1,90
464,264,83835,2,0,P|488:232|492:176,1,90
436,116,84509,2,0,L|452:16,2,90
348,136,85520,1,0,0:0:0:0:
348,136,85689,6,0,P|292:136|256:64,1,135
172,36,86531,2,0,L|144:140,1,90
112,148,87037,2,0,L|140:252,1,90
172,260,87543,1,0,0:0:0:0:
172,260,87711,2,0,P|228:260|264:332,1,135
352,340,88554,6,0,B|400:348|400:348|436:328|436:328|492:336,2,135
265,322,89902,1,0,0:0:0:0:
188,276,90239,2,0,P|176:312|188:368,2,90
268,236,91251,5,0,0:0:0:0:
348,196,91588,2,0,P|357:152|344:109,1,90
352,64,92093,2,0,L|252:88,1,90
224,68,92599,2,0,L|124:92,1,90
68,148,93273,2,0,L|76:192,1,45
108,224,93610,2,0,L|100:268,1,45
92,312,93947,6,0,B|152:304|176:340|200:376|268:368,1,180
344,340,94958,2,0,P|364:288|300:188,1,180
216,172,95970,2,0,P|172:152|140:108,1,90
80,60,96644,6,0,B|28:180|28:180|56:244,1,180
108,292,97655,2,0,L|164:284,1,45
196,280,97992,2,0,L|288:296,1,90
372,312,98666,2,0,L|360:372,2,45
456,276,99340,5,0,0:0:0:0:
408,200,99678,2,0,P|400:160|460:84,1,135
492,72,100352,2,0,L|304:48,1,180
228,76,101363,1,0,0:0:0:0:
172,148,101700,1,0,0:0:0:0:
92,192,102037,6,0,P|120:232|128:288,1,90
196,332,102711,1,0,0:0:0:0:
280,304,103048,1,0,0:0:0:0:
360,340,103385,2,0,L|464:332,1,90
488,252,104060,2,0,L|472:200,1,45
440,180,104397,2,0,L|453:136,1,45
460,92,104734,6,0,B|334:112|334:112|280:76,1,180
224,24,105745,1,0,0:0:0:0:
152,76,106082,2,0,P|125:113|140:200,2,135
208,148,107430,5,0,0:0:0:0:
208,148,107767,1,0,0:0:0:0:
136,344,108779,1,0,0:0:0:0:
220,372,109116,2,0,L|400:344,1,180
488,328,110127,5,0,0:0:0:0:
424,264,110464,1,0,0:0:0:0:
488,200,110801,1,0,0:0:0:0:
420,140,111138,1,0,0:0:0:0:

I'll edit this post with the second part after you are done with your second part.
Here's the second part.
Second part
132,132,173498,6,0,L|160:44,1,90
200,24,174003,1,0,0:0:0:0:
200,24,174172,2,0,P|248:32|288:72,1,90
344,120,174846,2,0,P|379:147|423:153,1,90
468,164,175352,2,0,L|476:216,1,45
404,264,175857,1,0,0:0:0:0:
316,264,176194,6,0,P|271:270|236:297,1,90
208,332,176700,1,0,0:0:0:0:
208,332,176869,2,0,L|104:320,1,90
56,256,177543,1,0,0:0:0:0:
108,184,177880,1,0,0:0:0:0:
76,100,178217,2,0,L|136:84,1,45
164,76,178554,2,0,L|207:87,1,45
252,100,178891,6,0,L|352:76,1,90
384,68,179397,1,0,0:0:0:0:
428,60,179565,1,0,0:0:0:0:
468,140,179902,1,0,0:0:0:0:
512,220,180239,2,0,P|472:231|416:216,1,90
384,208,180745,2,0,P|340:197|297:210,1,90
256,228,181251,1,0,0:0:0:0:
168,252,181588,6,0,L|148:144,1,90
216,100,182262,1,0,0:0:0:0:
136,60,182599,2,0,P|96:72|60:108,1,90
36,192,183273,1,0,0:0:0:0:
79,270,183610,2,0,L|63:334,2,45
123,261,184116,1,0,0:0:0:0:
168,252,184284,6,0,L|268:276,1,90
300,284,184790,1,0,0:0:0:0:
300,284,184958,2,0,P|352:268|372:220,1,90
392,152,185633,2,0,L|368:52,1,90
392,24,186138,2,0,P|428:0|472:6,1,90
512,28,186644,1,0,0:0:0:0:
500,116,186981,6,0,L|478:203,1,90
464,248,187487,1,0,0:0:0:0:
464,248,187655,2,0,P|428:272|384:266,1,90
304,220,188329,1,0,0:0:0:0:
244,284,188666,1,0,0:0:0:0:
168,236,189003,2,0,L|108:240,1,45
80,240,189340,1,0,0:0:0:0:
32,164,189678,6,0,L|44:72,1,90
124,36,190352,2,0,L|135:125,1,90
220,156,191026,2,0,L|231:66,1,90
316,36,191700,1,0,0:0:0:0:
327,125,192037,1,0,0:0:0:0:
336,216,192374,5,0,0:0:0:0:
256,192,192543,12,0,194734,0:0:0:0:
196,68,196419,6,0,L|296:72,1,90
376,88,197093,2,0,P|392:132|364:184,1,90
336,192,197599,2,0,L|232:196,1,90
208,276,198273,2,0,L|312:280,1,90
344,284,198779,1,0,0:0:0:0:
432,300,199116,6,0,P|460:276|480:216,1,90
416,164,199790,2,0,P|383:133|368:91,1,90
372,48,200296,2,0,L|268:40,1,90
192,56,200970,2,0,L|102:62,1,90
56,64,201475,1,0,0:0:0:0:
40,152,201812,5,0,0:0:0:0:
84,232,202149,2,0,L|64:292,2,45
172,220,202824,1,0,0:0:0:0:
216,212,202992,2,0,P|268:208|308:232,1,90
336,252,203498,2,0,L|316:312,1,45
344,336,203835,2,0,L|324:396,2,45
388,332,204340,2,0,L|444:348,1,45
492,276,204846,5,0,0:0:0:0:

Oh and also remove the NC at 01:50:464 (1) - , you didn't add a NC for 00:49:790 (3) - so you should keep the consistency.
Topic Starter
Rukaru

CPLs wrote:

This is good already, not really a mod but just my personal rants (on highest diff)

- are you sure the BPM is correct though? I thought it should be halved, but this works,so.. it's up to you - it's correct. it is not a slow song, it just sounds like a slow song.
- why not use od 7.5 or lower? this song is kinda slow so 8 was a bit too much, again this is personal - because I thought this is an easy insane. so I use OD to tweak the difficulty. I will change if there any serious issues
- the same with HP: I would make it 6.x, (I'd say >=6.5 but not <=7), same reason as above - because OD is that high, increasing the HP drain is inappropriate imo.

and one last thing: make the AR .5 pls - definitely no.

EDIT: as someone suggested above, why not change the artist name to something like - I planned to do this actually, but not now. I'll change when we reach "bubble"

<<charactername>> (CV.<<seiyuuname>>)?
thank you for your time. much appreciated.
also, all updated! my part in normal is all done.
DeRandom Otaku
Hi~

Insane

  1. 00:08:666 (8,9) - ctrl+g ? flow will be better imo
  2. 00:14:228 - make this clickable?
  3. 00:43:807 - i can clearly here 1/4 drums in the background , leaving these is not cool ~ atleast put a circle at red tick like u did here 01:44:565 (6) -
  4. 00:50:801 (1,5) - weird overlap imo ~ move it up a bit?
  5. 01:24:172 (4,5) - fix blanket
  6. 02:12:206 (7,1) - increasing spacing a little here wont hurt since the piano sound at big white tick needs more emphasizing
  7. 02:31:588 - add a circle here and start spinner afterwards?
  8. 02:45:071 (6,1) - normal stack please
Sorry for the very shitty and small mod ;3; i feel super lazy right now D:

Great map btw .. gl gl
CrystilonZ
Hi there~
from the queue

Red - Unrankable according to the ranking criteria
Bold - You really should give it some thoughts
Normal - just typical stuff

best

General

  1. Your background is in png format and drains a lot of space. Change this to jpg to reduce the overall file size, but if you really do prefer png, you can keep this.
  2. uncheck widescreen support on every difficulty
  3. Actually, you should include the mappers' name in both collabs, because you have two collabs and they're named in the exact same way. This is to make player recognize the mapper's name by just looking at the diff's name. You may try something like joint names. Rukaru_Hime and Scakaru maybe? I suck

Easy

  1. 00:09:003 (4) - nc this. I know it's for the guiding line thingy, but you should add some ncs for health replenishing.
  2. 00:14:397 (1) - on the other hand, remove nc on this one. This is according to your nc pattern
  3. 01:36:644 (4) - I prefer something like 01:33:947 (1) - . It goes well with the vocal at 01:37:655 and 01:37:824, and also the snare
  4. 01:51:475 (1,2) - fail parallel?
  5. 00:52:149 (2,3) - This rhythm might go better with the vocal and the cymbal
  6. ^ applies to all the same spots like 01:02:936 (2,3) - 01:54:172 (3) - etc.
  7. 02:27:880 (2) - @_@ can you fix this
  8. 03:03:273 (4,1) - pls don't reverse the flow here ;w;

Normal Collab

  1. 00:05:970 (4,1) - dis blanket tho ;w;
  2. 00:19:790 (5,1) - swap the nc here. This is according to your nc pattern, and it will also make 00:19:790 (5) - easier to read
  3. 01:33:273 (5,6) - I think something like 00:32:599 (5,6) - goes better with the music. Because they are circles, they put some emphasis on the vocal.
  4. 01:50:464 (1) - this nc is unnecessary
  5. 03:12:374 (1) - put this somewhere around 412/153 to make this blend with 03:09:678 (1,2,3,4,5) -
    or 399/71 to form a triangle o/

gonna stop here because i'm lazy >//<

Good luck!
Topic Starter
Rukaru
- Blue = agree/fixed
- Red = disagree/not fixed/keep
- Green = response, comments and mark for considered things.

DeRandom Otaku's mod

DeRandom Otaku wrote:

Hi~

Insane

  1. 00:08:666 (8,9) - ctrl+g ? flow will be better imo - no, I prefer current pattern.
  2. 00:14:228 - make this clickable? - umm...no
  3. 00:43:807 - i can clearly here 1/4 drums in the background , leaving these is not cool ~ atleast put a circle at red tick like u did here 01:44:565 (6) - will be considered, no change for now. but if I were by any chance want to keep this, it might be because I want to make first part easier so that people will understand the music and able to read my pattern in the next similar part.
  4. 00:50:801 (1,5) - weird overlap imo ~ move it up a bit? - still overlapped but moved a bit to match (4) DS, 2.01
  5. 01:24:172 (4,5) - fix blanket - meh, okay.
  6. 02:12:206 (7,1) - increasing spacing a little here wont hurt since the piano sound at big white tick needs more emphasizing - okay
  7. 02:31:588 - add a circle here and start spinner afterwards? - no, even though it would be good if I do, still a nope.
  8. 02:45:071 (6,1) - normal stack please - no, I moved it a bit instead.
Sorry for the very shitty and small mod ;3; i feel super lazy right now D:

Great map btw .. gl gl - ty ty~
CrystilonZ' mod

CrystilonZ wrote:

Hi there~
from the queue

Red - Unrankable according to the ranking criteria
Bold - You really should give it some thoughts
Normal - just typical stuff

best - what?

General

  1. Your background is in png format and drains a lot of space. Change this to jpg to reduce the overall file size, but if you really do prefer png, you can keep this. - nice
  2. uncheck widescreen support on every difficulty - why is this needed and why is it unrankable?
  3. Actually, you should include the mappers' name in both collabs, because you have two collabs and they're named in the exact same way. This is to make player recognize the mapper's name by just looking at the diff's name. You may try something like joint names. Rukaru_Hime and Scakaru maybe? I suck
- lmao thanks for suggestion but I prefer like this. I listed the name in map info so it will be fine.

Easy

  1. 00:09:003 (4) - nc this. I know it's for the guiding line thingy, but you should add some ncs for health replenishing. - alright for now. might change it later.
  2. 00:14:397 (1) - on the other hand, remove nc on this one. This is according to your nc pattern - ok
  3. 01:36:644 (4) - I prefer something like 01:33:947 (1) - . It goes well with the vocal at 01:37:655 and 01:37:824, and also the snare - ah, yeah. I also thought that at first but in the end I prefer to make a gap between them. it would be too intense for beginner if I make it like how you mention above. I want player to have some rest in the middle of playing.
  4. 01:51:475 (1,2) - fail parallel? - lol yes. thanks
  5. 00:52:149 (2,3) - This rhythm might go better with the vocal and the cymbal - hm... maybe no. this map based 1/1 rhythm. when I do that it sounds like normal diff. I know this is kiai time but no. not now. I will consider this tho
  6. ^ applies to all the same spots like 01:02:936 (2,3) - 01:54:172 (3) - etc.
  7. 02:27:880 (2) - @_@ can you fix this - how?
  8. 03:03:273 (4,1) - pls don't reverse the flow here ;w; - it's fine. nothing wrong with that.

Normal Collab

  1. 00:05:970 (4,1) - dis blanket tho ;w; - blame stacked notes. no change
  2. 00:19:790 (5,1) - swap the nc here. This is according to your nc pattern, and it will also make 00:19:790 (5) - easier to read - ok
  3. 01:33:273 (5,6) - I think something like 00:32:599 (5,6) - goes better with the music. Because they are circles, they put some emphasis on the vocal.
  4. 01:50:464 (1) - this nc is unnecessary
  5. 03:12:374 (1) - put this somewhere around 412/153 to make this blend with 03:09:678 (1,2,3,4,5) -
    or 399/71 to form a triangle o/

gonna stop here because i'm lazy >//< - :/

Good luck! - thanks
thanks. waiting for scavanger part.
Weriko
hey :p


Mod from queue :p

Normal
00:25:857 (2,3) - i think that the first slider shouldt be a line... so it keeps the flow better

00:27:880 (1,3) - this might be confusing for a normal diff

00:27:880 (1,3) - same as above


i think everything else is perfect :p


Insane
00:01:251 (2,3,4) - i know you meant to overlap this but... i think you could either stack them or move them

00:44:565 (2,5) - overlap?

00:49:453 (1,4) - stack to the end


Sorry for not being able to help more ;-; but i think its already good :p


Good luck!!!
kanor
Hi! From my moddingQ!><

there are some warnings in the AImod!
[E@sy]
00:41:700 (2,3) - DS
01:39:340 (3,4) - DS

[Norm@l]
01:39:340 (3,4) - DS
01:48:779 (3,4) - DS
01:50:127 (1) - why this place should be NC? i am a little confused...
02:29:565 (6) - i thought here should be NC

[H@rd]
02:26:531 (1,2,3) - DS in this place is different from other places and it may be too narrow...can you make them have a bigger DS?
02:58:722 - there have a vocal in the place, i deeply recommend you to put a circle

[Ins@ne]
02:29:565 (2,3,4,5,6,7) - if you want to make a pattern like a hexagon, may be it is not sucn accurate...plz check it again
how about change the diff name into Ins@ne? it sounds excited! :)

touching song and nice map!
GL :)
Agatsu
hi from q :3

insane
00:25:183 (1,2,3) - inconsistent spacing
00:26:195 (4,5) - is this properly stacked? check it
00:45:071 (4) - you could make this straight to match 00:44:734 (3) -
01:21:138 (3) - delete the red point and make it blanket 01:20:464 (1) -

heh
pretty solid map imo

good luck!

:3
Topic Starter
Rukaru
Weriko's mod

Weriko wrote:

hey :p - hello there!


Mod from queue :p

[Normal]00:25:857 (2,3) - i think that the first slider shouldt be a line... so it keeps the flow better - actually, it doesn't affect much with the flow. I want to keep this for pattern sake. it looks good and play normal. not weird at all.

00:27:880 (1,3) - this might be confusing for a normal diff - I think it is fine. I give the player some time to think by this 00:27:880 (1) slider. the flow is also easy to predict because I don't have much space in left and it feels unnatural if I add the note on slider tail. the only answer for it is keeping circular flow by adding a note in (1) slider head. even if you play with flashlight, it will be easily spotted.

00:27:880 (1,3) - same as above - umm, yeah. basically the same.


i think everything else is perfect :p - thank you


[Insane]
00:01:251 (2,3,4) - i know you meant to overlap this but... i think you could either stack them or move themsorry, nope. I don't see the reason why I should move them. I find it better if I do it like current one.

00:44:565 (2,5) - overlap? - yes, intended.

00:49:453 (1,4) - stack to the end - ok for now. might change later.


Sorry for not being able to help more ;-; but i think its already good :p


Good luck!!! - thanks for your help.
kanor's mod

kanor wrote:

Hi! From my moddingQ!><

there are some warnings in the AImod!
[E@sy]
00:41:700 (2,3) - DS - ok
01:39:340 (3,4) - DS - nope

[Norm@l]
----- Scavanger's part -----
01:39:340 (3,4) - DS
01:48:779 (3,4) - DS
01:50:127 (1) - why this place should be NC? i am a little confused...
-----
02:29:565 (6) - i thought here should be NC - ah... yeah, you're right.

[H@rd]
02:26:531 (1,2,3) - DS in this place is different from other places and it may be too narrow...can you make them have a bigger DS?
02:58:722 - there have a vocal in the place, i deeply recommend you to put a circle - ok

[Ins@ne]
02:29:565 (2,3,4,5,6,7) - if you want to make a pattern like a hexagon, may be it is not sucn accurate...plz check it again - fixed
how about change the diff name into Ins@ne? it sounds excited! :) - nah, nope. I personally don't like it.

touching song and nice map! - thank you!
GL :)
Agatsu's mod

Agatsu wrote:

hi from q :3

[Insane]
00:25:183 (1,2,3) - inconsistent spacing - nothing wrong with it.
00:26:195 (4,5) - is this properly stacked? check it - fixed
00:45:071 (4) - you could make this straight to match 00:44:734 (3) - I was thinking the same thing but in the end I prefer this one.
01:21:138 (3) - delete the red point and make it blanket 01:20:464 (1) - roger

heh
pretty solid map imo - and a nice short mod

good luck! - thank you very much.

:3
updated.
Chalwa
Hello! Mod from my queue!
RIP 10 DAYS AGO REQUEST :(
[Normal]
  1. 00:20:633 (2,3) - Blanket improve
  2. 01:54:678 (2,3) - ^
  3. 02:43:722 (3,4) - Try to blanket it??
[Hard]
  1. 01:10:352 (3,5) - Try to blanket it?
  2. 02:06:307 (1,2) - Blanket improve
  3. 02:13:048 (1,3) - Try to avoid this overlap
  4. 02:21:138 (1,1) - Stack this two?
  5. 02:26:531 (1,2,3,4) - Imo it's too close, but it's hard to change :/
[Insane]
  1. 00:36:475 (2,4) - Blanket improve
  2. 01:54:172 (1,2) - ^
END!
Tbh it's very nice map. Imo you must start to finding a BN to this map
GOOD LUCK!
Topic Starter
Rukaru
Chalwa's mod

Chalwa wrote:

Hello! Mod from my queue! - hi, thanks for coming.
RIP 10 DAYS AGO REQUEST :(
[Normal]
  1. 00:20:633 (2,3) - Blanket improve - k
  2. 01:54:678 (2,3) - ^ - no
  3. 02:43:722 (3,4) - Try to blanket it?? - k
[Hard]
  1. 01:10:352 (3,5) - Try to blanket it? - no
    ----- Runa_hime's part ------
  2. 02:06:307 (1,2) - Blanket improve
  3. 02:13:048 (1,3) - Try to avoid this overlap
  4. 02:21:138 (1,1) - Stack this two?
  5. 02:26:531 (1,2,3,4) - Imo it's too close, but it's hard to change :/
[Insane]
  1. 00:36:475 (2,4) - Blanket improve - k
  2. 01:54:172 (1,2) - ^ - no
END!
Tbh it's very nice map. Imo you must start to finding a BN to this map - I'm trying.
GOOD LUCK! - thanks for mod.
updated
Tuhan

Chalwa wrote:

Hello! Mod from my queue!
RIP 10 DAYS AGO REQUEST :(

[Hard]
  1. 01:10:352 (3,5) - Try to blanket it?
  2. 02:06:307 (1,2) - Blanket improve
  3. 02:13:048 (1,3) - Try to avoid this overlap
  4. 02:21:138 (1,1) - Stack this two?
  5. 02:26:531 (1,2,3,4) - Imo it's too close, but it's hard to change :/
END!
Tbh it's very nice map. Imo you must start to finding a BN to this map
GOOD LUCK!
UPDATED... thanks for Chalwa :)
SPOILER
osu file format v14

[General]
AudioFilename: 01. S(mile)ING!.mp3
AudioLeadIn: 0
PreviewTime: 50633
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 111475,173329
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:S(mile)ING!
TitleUnicode:S(mile)ING!
Artist:Shimamura Uzuki
ArtistUnicode:島村卯月
Creator:Rukaru
Version:Hard Collab
Source:THE iDOLM@STER Cinderella Girls
Tags:raheta_adi Runa_Hime ramadwipa [Sc4v4ng3r] [scavanger] idolmaster ayaka ohashi 大橋彩香 smile sing
BeatmapID:810054
BeatmapSetID:369679

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_shimamu02.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 0,128,128
Combo3 : 0,255,128
Combo4 : 149,0,74

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196,266,142149,2,0,P|200:233|195:199,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
275,215,142487,6,0,P|341:225|393:185,1,134.999995880127,0|8,0:0|0:0,0:0:0:0:
396,96,142992,2,0,P|343:55|278:65,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
192,88,143498,2,0,P|126:97|74:57,2,134.999995880127,8|0|8,0:0|0:0|0:0,0:0:0:0:
272,128,144340,5,8,0:0:0:0:
272,128,144509,2,0,P|283:159|287:193,1,67.4999979400635
376,188,144846,2,0,P|369:221|357:252,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
280,296,145183,2,0,P|220:288|152:328,1,134.999995880127,0|8,0:0|0:0,0:0:0:0:
80,276,145689,1,8,0:0:0:0:
79,276,145857,2,0,P|87:243|82:210,1,67.4999979400635
192,132,146194,2,0,P|184:164|189:197,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
275,224,146531,6,0,B|296:172|264:132|264:132|272:96,1,134.999995880127,2|8,0:0|0:0,0:0:0:0:
308,12,147037,1,8,0:0:0:0:
352,116,147206,2,0,P|381:131|415:136,1,67.4999979400635
488,84,147543,1,8,0:0:0:0:
440,172,147711,6,0,L|456:308,1,134.999995880127
376,348,148217,1,8,0:0:0:0:
375,348,148385,2,0,P|364:284|302:265,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
208,300,148891,2,0,L|72:284,2,134.999995880127,8|4|8,0:0|0:0|0:0,0:0:0:0:
284,252,149734,5,8,0:0:0:0:
284,251,149902,2,0,P|299:222|300:188,1,67.4999979400635
280,112,150239,2,0,P|262:83|233:66,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
152,76,150576,2,0,B|100:104|100:160|100:160|136:196|136:248,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
224,304,151588,2,0,P|303:173|313:326,1,404.999987640381,4|0,0:0|0:0,0:0:0:0:
284,252,153105,5,0,0:0:0:0:
284,251,153273,2,0,P|299:222|300:188,1,67.4999979400635,4|0,0:0|0:0,0:0:0:0:
280,112,153610,2,0,P|262:83|233:66,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
156,45,153947,2,0,P|122:46|93:62,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
36,118,154284,2,0,P|20:147|19:181,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
40,257,154621,1,4,0:0:0:0:
472,127,155633,5,2,0:0:0:0:
472,127,155970,2,0,P|479:163|471:199,1,75,4|0,3:0|0:0,0:0:0:0:
428,224,156475,1,0,0:0:0:0:
428,224,156644,1,2,3:0:0:0:
308,263,156981,2,0,P|300:228|302:190,2,75,4|2|0,3:0|0:0|0:0,0:0:0:0:
296,292,157824,1,0,0:0:0:0:
268,304,157992,5,4,3:0:0:0:
456,184,158666,1,4,3:0:0:0:
88,116,159340,1,4,3:0:0:0:
192,72,159678,2,0,L|248:80,1,56.2500021457673,2|2,3:0|3:0,0:0:0:0:
308,139,160015,6,0,P|328:88|318:33,2,112.500004291535,4|8|0,0:0|0:0|0:0,0:0:0:0:
264,200,160857,1,0,0:0:0:0:
264,200,161026,2,0,L|268:312,1,112.500004291535,8|0,0:0|0:0,0:0:0:0:
316,368,161531,1,0,0:0:0:0:
316,367,161700,6,0,P|340:318|325:265,1,112.500004291535,8|0,0:0|0:0,0:0:0:0:
195,367,162374,2,0,P|171:318|186:265,1,112.500004291535,8|4,0:0|0:0,0:0:0:0:
308,152,163048,2,0,P|256:132|204:152,2,112.500004291535,8|0|4,0:0|0:0|0:0,0:0:0:0:
408,204,164060,5,2,0:0:0:0:
480,160,164228,1,2,0:0:0:0:
477,75,164397,1,2,0:0:0:0:
402,34,164565,1,0,0:0:0:0:
330,79,164734,2,0,L|331:107,2,28.1250010728836,0|2|0,0:0|0:0|0:0,0:0:0:0:
255,38,165071,1,2,0:0:0:0:
183,82,165240,1,0,0:0:0:0:
186,167,165408,6,0,P|180:238|116:272,1,150,4|8,0:0|0:0,0:0:0:0:
44,256,165913,1,8,0:0:0:0:
44,256,166082,2,0,L|52:332,1,75
112,375,166419,2,0,P|174:338|243:359,1,150,8|0,0:0|0:0,0:0:0:0:
340,244,167093,2,0,P|277:281|208:260,1,150,8|0,0:0|0:0,0:0:0:0:
228,188,167599,1,0,0:0:0:0:
228,188,167767,6,0,B|264:112|200:52|200:52|132:104|60:56,1,300,8|8,0:0|0:0,0:0:0:0:
28,124,168610,1,8,0:0:0:0:
28,124,168779,2,0,P|43:158|48:195,1,75
136,284,169116,2,0,P|120:249|115:212,1,75,8|0,0:0|0:0,0:0:0:0:
176,167,169453,6,0,P|249:167|310:125,1,150,0|8,0:0|0:0,0:0:0:0:
376,160,169958,1,8,0:0:0:0:
376,159,170127,2,0,P|368:196|373:233,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
491,63,170801,6,0,P|426:32|360:63,1,150,4|2,0:0|0:0,0:0:0:0:
296,116,171307,1,0,0:0:0:0:
216,135,171475,2,0,P|144:120|104:58,1,150,6|0,0:0|0:0,0:0:0:0:
104,325,172149,6,0,P|144:263|216:248,1,150,4|2,0:0|0:0,0:0:0:0:
296,268,172654,1,0,0:0:0:0:
360,320,172823,2,0,P|426:351|491:320,1,150,6|4,0:0|0:0,0:0:0:0:
480,116,173498,5,4,0:0:0:0:
264,116,173835,2,0,L|400:100,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
476,124,174340,1,0,0:0:0:0:
448,200,174509,2,0,P|456:232|456:272,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
416,336,174846,2,0,B|372:372|316:340|316:340|296:376,1,134.999995880127,0|8,0:0|0:0,0:0:0:0:
236,288,175352,1,8,0:0:0:0:
180,344,175520,2,0,P|144:336|112:320,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
52,272,175857,2,0,B|44:220|84:188|84:188|52:148,2,134.999995880127,8|0|8,0:0|0:0|0:0,0:0:0:0:
132,252,176700,5,8,0:0:0:0:
211,271,176869,2,0,P|209:305|201:338,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
192,192,177206,1,8,0:0:0:0:
183,203,177543,2,0,P|250:216|316:205,1,134.999995880127,2|8,0:0|0:0,0:0:0:0:
388,148,178048,1,0,0:0:0:0:
340,72,178217,1,2,0:0:0:0:
340,72,178385,1,2,0:0:0:0:
256,92,178554,1,10,0:0:0:0:
440,220,178891,6,0,L|425:85,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
468,8,179397,1,0,0:0:0:0:
406,62,179565,2,0,P|373:69|339:71,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
284,152,179902,2,0,P|226:120|164:140,2,134.999995880127,8|0|8,0:0|0:0|0:0,0:0:0:0:
220,204,180745,1,2,0:0:0:0:
176,40,181082,1,2,0:0:0:0:
176,40,181251,1,10,0:0:0:0:
364,112,181588,6,0,P|396:108|432:88,1,67.4999979400635,2|0,0:1|0:0,0:0:0:0:
420,191,181925,2,0,P|449:175|476:155,1,67.4999979400635,2|0,0:1|0:0,0:0:0:0:
364,252,182262,2,0,P|368:296|380:324,1,67.4999979400635,2|0,0:1|0:0,0:0:0:0:
292,216,182599,2,0,B|272:248|280:292|280:292|260:292|228:320,2,134.999995880127,4|0|8,0:0|0:0|0:0,0:0:0:0:
148,32,183610,2,0,P|178:19|212:22,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
272,80,183947,1,8,0:0:0:0:
64,116,184284,6,0,L|208:124,2,134.999995880127,4|8|0,0:0|0:0|0:0,0:0:0:0:
28,192,185127,1,0,0:0:0:0:
68,268,185296,2,0,P|64:308|48:344,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
140,220,185633,2,0,P|204:218|243:270,1,134.999995880127,0|8,0:0|0:0,0:0:0:0:
220,344,186138,1,8,0:0:0:0:
312,320,186307,2,0,L|380:328,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
444,280,186644,1,8,0:0:0:0:
452,292,186981,6,0,P|475:229|476:162,1,134.999995880127,0|8,0:0|0:0,0:0:0:0:
412,116,187487,1,8,0:0:0:0:
344,164,187655,2,0,L|352:236,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
380,308,187992,1,8,0:0:0:0:
248,208,188329,2,0,L|256:140,2,67.4999979400635,2|0|10,0:0|0:0|0:0,0:0:0:0:
156,80,189003,2,0,L|164:148,2,67.4999979400635,2|2|10,0:0|0:0|0:0,0:0:0:0:
92,200,189678,5,4,0:0:0:0:
152,244,189846,1,0,0:0:0:0:
84,276,190015,1,0,0:0:0:0:
272,172,190352,5,4,0:0:0:0:
260,268,190521,1,0,0:0:0:0:
244,360,190689,1,0,0:0:0:0:
420,200,191026,5,4,0:0:0:0:
428,276,191194,1,0,0:0:0:0:
360,244,191363,1,0,0:0:0:0:
400,32,191700,5,4,0:0:0:0:
132,52,192037,1,4,0:0:0:0:
264,148,192374,5,0,0:0:0:0:
264,149,192543,2,0,B|280:208|248:208|262:252,1,104.999996795654,0|0,0:0|0:0,0:0:0:0:
320,324,193048,2,0,P|349:325|372:320,2,52.4999983978272,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,356,193554,2,0,L|135:344,1,104.999996795654,0|0,0:0|0:0,0:0:0:0:
44,228,194228,1,0,0:0:0:0:
104,175,194397,2,0,L|99:124,1,52.4999983978272,0|0,0:0|0:0,0:0:0:0:
48,56,194734,6,0,B|108:84|108:28|164:64|164:64|204:56|204:56|248:96|244:136|240:176|212:176|164:176|160:124|200:124,1,359.999989013672,0|0,0:0|0:0,0:0:0:0:
320,216,196419,6,0,P|377:227|427:197,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
284,148,197262,1,0,0:0:0:0:
352,100,197430,1,8,0:0:0:0:
436,112,197599,2,0,P|439:82|440:52,1,60,0|0,0:0|0:0,0:0:0:0:
356,20,197936,2,0,P|320:16|296:20,1,60,0|8,0:0|0:0,0:0:0:0:
240,80,198273,2,0,P|200:96|120:80,1,120,0|0,0:0|0:0,0:0:0:0:
56,36,198779,1,8,0:0:0:0:
156,172,199116,6,0,B|148:224|108:248|108:248|118:272,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
192,96,199958,1,0,0:0:0:0:
248,160,200127,1,8,0:0:0:0:
228,240,200296,2,0,P|224:272|232:308,1,60,0|0,0:0|0:0,0:0:0:0:
316,264,200633,2,0,P|320:224|316:196,1,60,0|8,0:0|0:0,0:0:0:0:
404,248,200970,2,0,L|395:368,1,120,0|0,0:0|0:0,0:0:0:0:
488,336,201475,1,8,0:0:0:0:
296,324,201812,6,0,B|256:332|256:332|212:320|212:320|168:328,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
360,268,202655,1,0,0:0:0:0:
280,244,202824,1,8,0:0:0:0:
344,188,202992,2,0,L|348:128,1,60,0|0,0:0|0:0,0:0:0:0:
264,96,203329,6,0,L|268:156,1,60,2|2,0:0|0:0,0:0:0:0:
336,44,203666,1,2,0:0:0:0:
424,56,203835,1,2,0:0:0:0:
488,116,204003,1,2,0:0:0:0:
508,204,204172,1,2,0:0:0:0:
460,280,204340,1,0,0:0:0:0:
224,172,204846,5,4,0:0:0:0:
Topic Starter
Rukaru
bump, updated.
10nya
heyhoo forgive my rotten modding skill lol

[General]
  1. might add 'imas' to the tag? ease people to search instead of idolmaster imo
[Easy]
  1. 00:37:318 (1) - : move to 472 308 ? your current one has 0.80 dx
  2. 00:53:498 (3) - : move this to 00:53:161 - ? current one doesn't follow anything and the vocal is really loud here. thus you can leave 00:54:509 - empty to let player rest after sudden 1/1
  3. 01:04:284 (3) - : ^
  4. 02:04:958 (3) - : ^ and all similar parts hue
  5. 02:56:194 (3) - : idk flownya agak aneh imo, reshape like this?
[Normal Collab]
  1. 00:20:633 (2) - : idk i feel this one is a bit odd since it follow nothing on the music, move this 1/2 after would be better
  2. I think reduce some 1/2 patterns since the gap of rhythm used is a bit far from Easy
[Hard Collab]
  1. 00:49:790 (5,7) - : add clap to both head and tail? It'll support the music better
  2. 01:44:565 - : add note to support the drum here?
  3. 01:50:464 (5,7) - : same as 00:49:790 -
  4. 02:15:408 (8,1) - : swap NC? it'll make player easily realize its 1/2 jump
[Insane]
  1. 00:10:352 (6) - : NC ? to support the change of the music, besides combo till 10 is quite big
  2. 00:11:700 (1) - : might put this as jump as well, it's kinda strange to leave this no jump meanwhile previous notes has big jump. I suggest to put it like this?
  3. 00:43:891 - : add notes to support the drum ?
  4. 00:49:790 (2,3,5) - : same hs suggestion as Hard
  5. 00:58:891 (4) - : add NC here would be nice. i think it'll support the music better like you did on 01:59:565 -
Neat beatmap ><
sorry for the poor mod aaa ;w;
good luck <3
Fumika
Hi, just checking metadata for you!
According to the im@s wiki & another im@s ranked maps, you should fix these things below.
Artist : 島村卯月 (CV: 大橋彩香)
Artist (Romanised) : Shimamura Uzuki (CV: Ohashi Ayaka)
Source : アイドルマスター シンデレラガールズ
Tags (Adding) : MASTER 010 the idolm@ster cinderella girls im@s
Reference : https://waa.ai/jSrw
That's it, great job on your map!

;)
Juiceys
Just a short mod to finish my night

Easy:
01:01:588 (1,2) - Blanket these for aesthetics
02:10:352 (1) - Ctrl + J
02:23:835 (1) - Weird Flow, I would move This above (3)
02:42:711 (3,5) - Stack these
03:24:846 (3) - NC
00:11:700 (1,2,3,4) - Some Pretty boring circles imo, would change at least 2 of them to a slider
Osuology
[Insane]
00:22:992 (2) - Distance is weird here, it's not proper between 1 and 2, since 2 is a snare I think distance should be more. Since 3 isn't a powerful sound spacing as is is fine.

00:28:385 (2,3,4,5) - what even xD You don't seem to have a consistent reasoning behind many of your jumps. 2 deserves a jump just as much as 5, like what??

01:11:194 (6,7) - Distance isn't much here, due to the way 6 will play, the player won't move from the slider head, so try to think in terms of distance from the head of 6 here.

01:35:633 (6,7) - Having to compensate a jump for a stack isn't very pretty or structured well. Just use normal DS.

01:51:475 (1,2,3) - Why so low spacing here? Chorus deserves more... you use bigger DS only like 1 beat later so why?

02:29:565 (2,3,4,5,6,7,8) - Whoahoaohw why now so big

I'm not going to point out DS issues, so look for them yourself if you fixed the previous ones.

[Hard Collab]
Nothing to say here

[Normal Collab]
not much to say here either

[Easy]
I would really recommend putting some faster rhythms in the chorus, like an occasional 1/2. Otherwise your spread is kinda bad to be honest...


I could see this getting ranked after the insane goes through some polish. Good luck!
Hollow Delta
From the Bubblicious Modding queue.
I'm SO SORRY I couldn't get to this sooner. I promise occasions like these will be very rare.

General
SPOILER
You use the custom sample sets in every difficulty except easy. I suggest making each diff have consistent hit-sounding. It's reasonable for guest difficulties, but this is your diff, so it's preferred.

Easy
SPOILER
Although this is not a big deal, I think OD 2 would be more fun. But OD 1 is okay I guess.
01:40:352 (4) - This note isn't snapped. You'll have to fix this.
00:48:105 (4) - I'd suggest placing a slider that stretches from 00:47:767 - to where this circle is now as it fits better with the 'sayo-naaaaaaaaaaaraaaaa.' Plus the spacing in the timeline is a bit weird feel for, so this is easier to read.

Normal
SPOILER
01:48:779 (3,4) - Re-snap these notes.
02:50:127 (6) - I recommend angling this so it aims more towards 1. I see reasoning for why it is what it is now, but just suggesting.

Hard
SPOILER
02:03:273 (4,1) - You might want to angle 1 a bit so it's not being overlapped by 4, but in a way so you keep the blanket.
02:30:576 (4,5) - Considering the spacing on the timeline and how close they are on the play field, it doesn't match very well. I'd space 5 out more.
03:13:048 (3) - Personal suggestion, but I think it looks better if you angle this so it blankets 2, or turn this into a straight slider aiming at 4.
03:14:734 (1) - To fix this overlap, you could make it bump up, then down instead of down then up.

Insane
SPOILER
00:57:543 (1,2) - You can add red-points at the ends of these sliders so you can make them slightly aim towards each other. I think it looks and flows better this way.
Topic Starter
Rukaru
10nya's mod

10nya wrote:

heyhoo forgive my rotten modding skill lol

[General]
  1. might add 'imas' to the tag? ease people to search instead of idolmaster imo - yea sure
[Easy]
  1. 00:37:318 (1) - : move to 472 308 ? your current one has 0.80 dx - ok
  2. 00:53:498 (3) - : move this to 00:53:161 - ? current one doesn't follow anything and the vocal is really loud here. thus you can leave 00:54:509 - empty to let player rest after sudden 1/1 - hm.. gimana jelasinnya ya? imo ga cocok buat follow vocal di sini. tapi kalo dibilang ga ngikutin apa-apa bener juga sih. susah jadinya. tapi menurutku kalau di easy ga harus 100% ngikutin musik. aku buat easy kali ini kebanyakan ngikutin beat supaya pemula nyaman mainnya.
  3. 01:04:284 (3) - : ^ - ^ ini juga :(
  4. 02:04:958 (3) - : ^ and all similar parts hue - ^ good suggestion tho.
  5. 02:56:194 (3) - : idk flownya agak aneh imo, reshape like this? - oke deh
[Normal Collab]
  1. 00:20:633 (2) - : idk i feel this one is a bit odd since it follow nothing on the music, move this 1/2 after would be better - kinda odd but it following the music properly. there's bass sound although a bit faint.
  2. I think reduce some 1/2 patterns since the gap of rhythm used is a bit far from Easy - but the star rating tho
[Hard Collab]
  1. 00:49:790 (5,7) - : add clap to both head and tail? It'll support the music better - whoa good
  2. 01:44:565 - : add note to support the drum here? - um, no. I specially made it full antijump there.
  3. 01:50:464 (5,7) - : same as 00:49:790 - yes ofc
    -------------------
  4. 02:15:408 (8,1) - : swap NC? it'll make player easily realize its 1/2 jump
[Insane]
  1. 00:10:352 (6) - : NC ? to support the change of the music, besides combo till 10 is quite big nice
  2. 00:11:700 (1) - : might put this as jump as well, it's kinda strange to leave this no jump meanwhile previous notes has big jump. I suggest to put it like - looks good. this?
  3. 00:43:891 - : add notes to support the drum ? - considered. I don't have any idea about the pattern right now
  4. 00:49:790 (2,3,5) - : same hs suggestion as Hard - yea
  5. 00:58:891 (4) - : add NC here would be nice. i think it'll support the music better like you did on 01:59:565 - ok
Neat beatmap ><
sorry for the poor mod aaa ;w; - good mod imo thank you
good luck <3

Juiceys' mod

Juiceys wrote:

Just a short mod to finish my night

Easy:
01:01:588 (1,2) - Blanket these for aesthetics - nah nope. it already good for me.
02:10:352 (1) - Ctrl + J - okay
02:23:835 (1) - Weird Flow, I would move This above (3) - no
02:42:711 (3,5) - Stack these - it already stacked actually.
03:24:846 (3) - NC - ok
00:11:700 (1,2,3,4) - Some Pretty boring circles imo, would change at least 2 of them to a slider ok

Osuology's mod

Osuology wrote:

[Insane]
whoa, I postpone this for a moment. it takes time to explain a lot of thing
00:22:992 (2) - Distance is weird here, it's not proper between 1 and 2, since 2 is a snare I think distance should be more. Since 3 isn't a powerful sound spacing as is is fine. - ok

00:28:385 (2,3,4,5) - what even xD You don't seem to have a consistent reasoning behind many of your jumps. 2 deserves a jump just as much as 5, like what?? - for aesthetic sake

01:11:194 (6,7) - Distance isn't much here, due to the way 6 will play, the player won't move from the slider head, so try to think in terms of distance from the head of 6 here. - I think it is fine. it follow a certain sound which is fit for stacked notes.

01:35:633 (6,7) - Having to compensate a jump for a stack isn't very pretty or structured well. Just use normal DS. - ok

01:51:475 (1,2,3) - Why so low spacing here? Chorus deserves more... you use bigger DS only like 1 beat later so why? - for more balanced spacing and flow. I mean, it would be awkward to have (2) has same space as (4) because of this kind of pattern.

02:29:565 (2,3,4,5,6,7,8) - Whoahoaohw why now so big definitely fixed

I'm not going to point out DS issues, so look for them yourself if you fixed the previous ones.

[Hard Collab]
Nothing to say here

[Normal Collab]
not much to say here either

[Easy]
I would really recommend putting some faster rhythms in the chorus, like an occasional 1/2. Otherwise your spread is kinda bad to be honest...


I could see this getting ranked after the insane goes through some polish. Good luck!

Bubblun's mod

Bubblun wrote:

From the Bubblicious Modding queue.
I'm SO SORRY I couldn't get to this sooner. I promise occasions like these will be very rare. - no prob. I also two months late for reply lol

General
You use the custom sample sets in every difficulty except easy. I suggest making each diff have consistent hit-sounding. It's reasonable for guest difficulties, but this is your diff, so it's preferred.

Easy
Although this is not a big deal, I think OD 2 would be more fun. But OD 1 is okay I guess.
01:40:352 (4) - This note isn't snapped. You'll have to fix this. - it already snapped perfectly.
00:48:105 (4) - I'd suggest placing a slider that stretches from 00:47:767 - to where this circle is now as it fits better with the 'sayo-naaaaaaaaaaaraaaaa.' Plus the spacing in the timeline is a bit weird feel for, so this is easier to read - nice

Normal
01:48:779 (3,4) - Re-snap these notes. done
02:50:127 (6) - I recommend angling this so it aims more towards 1. I see reasoning for why it is what it is now, but just suggesting. - well, it looks better that way for me. so nope.

Hard
02:03:273 (4,1) - You might want to angle 1 a bit so it's not being overlapped by 4, but in a way so you keep the blanket.
02:30:576 (4,5) - Considering the spacing on the timeline and how close they are on the play field, it doesn't match very well. I'd space 5 out more.
03:13:048 (3) - Personal suggestion, but I think it looks better if you angle this so it blankets 2, or turn this into a straight slider aiming at 4. - ah, no. but nice suggestion tho. it just doesn't fit with my taste
03:14:734 (1) - To fix this overlap, you could make it bump up, then down instead of down then up. - I see no problem with overlap

Insane
00:57:543 (1,2) - You can add red-points at the ends of these sliders so you can make them slightly aim towards each other. I think it looks and flows better this way. - delish~ nice

updated
Topic Starter
Rukaru
map updated.
Yuii-
hello! from 4 years ago

happy new year wooo!

there is this one hitsound (soft-sliderslide2.wav) that is being used only once in the 4 difficulties, if you could remove it and change the sampleset, your folder would look cleaner ;)

there is a huge gap from easy to normal. easy uses extremely simple rhythm combined with a very low spacing and a lot of breaks inbetween patterns. usually this difficulty would be called as "beginner". you need to map a difficulty in between that covers the necessity of an easy difficulty. i will still be modding the map, though, don't worry about that

beginner

in case you don't want to map another difficulty i would suggest you to increase the overall spacing of the difficulty (because the overlaps make it look a bit huh... unpolished) and to increase the density of the rhythm, will be helping you out with it down below

00:14:397 (4,5) - usually you will map this in a symmetrical way because they have the same connotation, rhythmically speaking so it would make more sense if their shapes would be the same.
02:22:487 (3,1) - visuals could be improved here, (1) being under (3) doesn't really seem to work, what about moving it to the top-right of (3)? osmething like x154 y250?

in this difficulty you have a lot of issues following the rhytm and whatnot. you omit very vital rhythms in the song that just can't be ignored like that, even if it's done for rhythm simplification. examples being:
00:25:857 (4) - why is 00:25:520 - not being mapped to something but the beat next to it is not really following something? http://i.imgur.com/Rwl0ZXy.jpg i was thinking about that, for example, you map the 3 beats with 1 object and then the guitar with the other slider
00:49:790 (2,3) - ignoring everything that is going between these isn't good, really. i feel like a repeat slider will cover the instruments and the build up of the song way better than just 2 circles
02:41:363 (2) - what exactly is this following in the bgm? vocals are on 02:41:026 - and there are other important beats on 02:41:869 - and 02:42:206 - or even on 02:42:374 - .
01:53:835 - you can't really ignore this beat, it's vocals + something very audible!

then you have a global problem with objects being not clickable and landing on non-specific clickable objects:
00:58:048 - 01:58:722 - 02:31:588 - most important sounds land on repeat+sliderend while leaving what matters behind, with no reasonable rhythm path to follow.

i feel like this difficulty could be improved in almost every single possible aspect of it: aesthetics, placement and rhythm. consistency is actually okay, but everything else suffers from something that it's clearly recognizable. i iknow you are capablne of oding this because you are an experienced mapper at this point of your ""career"", so yea... looking forward to it

normal

similar to what i have mentioned above (on the easy difficulty), you also seem to have omitted some serious mappable sounds on this difficulty as well, examples being:
00:14:397 - 00:14:902 - 00:20:801 - 00:25:183 - 02:02:936 - 02:18:442 - etc. you know, the real reason why you need an easy is because you need to buff this difficulty as well. you are ignoring many, many sounds that cannot just be omitted for the sake of "making everything easier" but it doesn't really seem to work with this song, actually

also, there are some other sections that bugged me a lot, for example:
00:34:284 (2,3,4,5) - this being so clickable-heavy ruins the pace of the song and the consistency in the map. replacing 00:34:621 (3,4) - for 1 slider would do a better job at keeping things simple
02:13:048 (4,5,6,7) - music here has many different rhythms yet it's covered for the same 1/2 sliders?
02:58:217 (6,7,1,2,3) - incredible amount of density at the very end of the map, will most likely throw newbies off. i would strongly suggest you to tone it down.

01:50:464 (1) - remove nc also lol

the last kiai is actually very nicely done in terms of rhythm, i dislike some things that i mentioned above like the huge amount of density on some sections, but other than that is great!!
other than that, this difficulty is very solid, great job. just work on the rhythm on these lower difficulties to make it better ;)

hard

00:02:093 (3,4) - vs 00:08:498 (4,5) - and 00:07:487 (3,4,5) - :(
02:29:228 - please make this clickable!!!!!!!


00:13:048 (5,6,7,8) - unsure of what exactly are you following here with these. i also wouldn't recall 00:13:217 (6) - being clickable-worth, i would suggest using a 1/2 slider for (5)
00:49:621 (4,5) - i wouldn't really recommend having these stacked as they provide very noticeable distinguishable sounds from each other
00:30:913 - what if you copy the rhythm and the same concept from 00:29:565 (6,7) - ? because i see that tail being worth clicking, and these being so close to each other seems like a good idea to copy the idea :P
01:10:689 (4,5) - slider here would be better, there's too many clickable objects here when the music is rather clam
02:00:239 (4,1) - would space them further as they look like a typical 1/2 pattern instead of a 1/1, looks weird. since we are at it, 02:00:913 (1,2,3,4,5) - this whole rhythm is way too much for what the music supports. it doesn't really seem appropriate. something similar occurs with 02:44:060 (1,2,3,4) - . it has the same exact problem, would be nice to fix it ;)
02:05:127 (1) - nothing really to support this either, would delete
02:07:149 (2,3) - why there is a jump here? it really seems unpredictable compared to everythign else on the map
02:13:048 (1,3) - minor, but avoid the overlap if possible!
02:18:947 (3,4) - these aren't parallel, and also the fact that the second repeat on (4) won't be readable for scrubs, i would suggest you to ctrl+g it or something similar to keep it simple. also 02:18:947 (3) - this is 1/8, not 1/6... which is weird because you snapped it correctly on the highest difficulty!
02:21:981 (2,3,1) - flow isn't good here, and with your current placement it's hard to actually find something to replace it.. can you take a look into it? :(
02:41:026 (3,1) - avoid overlaps and stuff, yada yada
02:54:846 (5,6,7) - make the spacing even, please!

i would also really appreciate (a lot) if you would go through rhytms and stuff. i have already explained you on the two other difficulties what you should mainly focus on. there are some really loud beats landing on slidertails and stuff like that. take a closer look at it and see what you can improve by your own!!

insane

00:22:487 (1,2,3) - maybe you can make these even because it looks quite awkward, to be fair.
00:32:599 (7,8) - why is this spacing bigger than 00:32:430 (6,7) - when their musical connotation is the same? :(
00:36:475 (2,3) - should be stacked according to the rest of the patterns here, like 00:35:127 (7,8) - 00:37:824 (7,8) - . also, speaking of consistency, you forgot a circle on 00:41:869 - .
01:45:239 (2,3,4,5,6) - i don't really get the jump pattern here nor the amount of clickable notes, it seems way too much for what the music calls for.
01:50:127 (1) - this is the type of slider in which i would suggest you making two circles instead of a slider because y'know already i explained it to you :(
02:31:588 - clickable!!! the clickable part of the spinner is considered as the end of it, not the head, it's the hitsounded part that gets "clicked".
02:48:105 (1,3) - these overlapping look ugly :(
02:58:048 (2,3,4) - transition plays awkwardly, the fact that you have to move your cursor that much after such a linear pattern doesn't really play good, sooo what about a back-and-forth http://i.imgur.com/L3EXm2k.jpg ?
03:24:340 (1) - you already know what do i think about this lol

[]

personally i believe you could work around these difficulties for a while and gather some more mods before calling another bn for a check. while the highest difficulty is, structurally-wise, okay-ish, most of the other mapping aspects isn't properly reflected on it. consistency, rhythm, etc. etc.
go through my suggestions and then through every difficulty and see what you can improve by your own, i believe you are going to do a great job at it!

aaaaaaand, good luck with further processing ;)
Tuhan

Yuii- wrote:

hello! from 4 years ago

happy new year wooo!

there is this one hitsound (soft-sliderslide2.wav) that is being used only once in the 4 difficulties, if you could remove it and change the sampleset, your folder would look cleaner ;)

there is a huge gap from easy to normal. easy uses extremely simple rhythm combined with a very low spacing and a lot of breaks inbetween patterns. usually this difficulty would be called as "beginner". you need to map a difficulty in between that covers the necessity of an easy difficulty. i will still be modding the map, though, don't worry about that

02:00:239 (4,1) - would space them further as they look like a typical 1/2 pattern instead of a 1/1, looks weird. since we are at it, 02:00:913 (1,2,3,4,5) - this whole rhythm is way too much for what the music supports. it doesn't really seem appropriate. something similar occurs with 02:44:060 (1,2,3,4) - . it has the same exact problem, would be nice to fix it ;)
02:05:127 (1) - nothing really to support this either, would delete
02:07:149 (2,3) - why there is a jump here? it really seems unpredictable compared to everythign else on the map
02:13:048 (1,3) - minor, but avoid the overlap if possible!
02:18:947 (3,4) - these aren't parallel, and also the fact that the second repeat on (4) won't be readable for scrubs, i would suggest you to ctrl+g it or something similar to keep it simple. also 02:18:947 (3) - this is 1/8, not 1/6... which is weird because you snapped it correctly on the highest difficulty!
02:21:981 (2,3,1) - flow isn't good here, and with your current placement it's hard to actually find something to replace it.. can you take a look into it? :(
02:41:026 (3,1) - avoid overlaps and stuff, yada yada
02:54:846 (5,6,7) - make the spacing even, please!

i would also really appreciate (a lot) if you would go through rhytms and stuff. i have already explained you on the two other difficulties what you should mainly focus on. there are some really loud beats landing on slidertails and stuff like that. take a closer look at it and see what you can improve by your own!!


[]

personally i believe you could work around these difficulties for a while and gather some more mods before calling another bn for a check. while the highest difficulty is, structurally-wise, okay-ish, most of the other mapping aspects isn't properly reflected on it. consistency, rhythm, etc. etc.
go through my suggestions and then through every difficulty and see what you can improve by your own, i believe you are going to do a great job at it!

aaaaaaand, good luck with further processing ;)
i fix it because i appreciate your suggestion, thanks dude :D
02:00:913 (1,2)
02:04:958 (1,2,3,4)
02:07:149 (2,3)
02:13:048 (1,2,3)
02:54:846 (5,6,7)

i still appreciate it, but i refuse to fix it :(
02:18:947 (3,4) - let me tell you, it's not 1/6 and 1/8, but it's still 1/3 and 1/4, i have my own reason why i put the sliders serially, because the ending sliders result (the 300s or something) are more interesting like that
02:21:981 (2,3,1) - i'm afraid i can't change it anymore because the pattern had supporting the 02:21:138 (1)
02:41:026 (3,1) - i prefer nothing to do with this, cuz' it don't have any particullar area to make any unique pattern
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