hello
yeah probably i really sucks at this beatmap analyzing, but maybe there is some problems i got from here
see ya later & good luck!
yeah probably i really sucks at this beatmap analyzing, but maybe there is some problems i got from here
[Red]
hope this mod can helped you for some reference- 00:04:245 (1,2,3,4,5,6,7,8) - this flow directions seems like random, use possible constant distance can make this thing smooth at beginning (example like this http://puu.sh/la9I8/9bf2cf679c.jpg, this pattern can possibly clearly visible because it has some good looking follow points and has natural zigzag flow which it can be good on movement)
- 00:09:045 (1,3) - you can do something better than this, like put circles and add jump more than previous pattern (ummm i think it needs some change placement at 00:09:345 (2) - and 00:09:945 (4) - ) maybe you can try an circular pattern jump for this
- 00:12:645 (1,2,3,4) - i'd better mapped this part following guitar to provide 00:13:845 (1,2,3,4,5,6,7,8) - stream emphasize (example like http://puu.sh/la9RT/02481f5367.jpg it can be cool jump pattern and can make 00:13:845 (1,2,3,4,5,6,7,8,1) - stream more fun
- 00:33:945 (5,6) - i think this jump flow too rigid, because 00:33:645 (1,2,3,4,5,6) - this flow feels like forced straight pattern without any direction changes and then with this 00:33:945 (5,6,1) - sudden jump can make some people got miss because this flow, you can move 00:34:095 (6) - to 290|300 and move 00:34:245 (1) - to 421|132 to shorten distance between 00:34:095 (6,1) -
- 00:48:195 (4) - change to 1/4 slider to make some consistency on 00:45:795 (4) -
- 00:53:145 (1) - well im just can say for what you put new combo here?
- 00:53:745 (3) - im sure the stream thing start in that timeline, i hope you map that slider with circles and remove new combo on 00:53:895 (1) -
- 01:06:345 (5,6,1) - this can be questionable pattern i think, probably you can make some jump on there because vocal and jump for drum transition, well i can say you can move 01:06:495 (6) - to 161|254 to provide some emphasize for vocal and transition on vocal patterning combo and to make sure players to deal with 01:06:795 (2,3) - this one
- 01:07:695 (7,1) - im sure this one is missleading pattern especially on 01:07:695 (7) - , put one circle is enough to fill that pattern (if you want you can add some jump too for that one)
- 01:14:445 (1,2,3,4,5,6,7,8,1) - move this to 235|275 to make sure this stream pattern has same speed with 01:14:145 (5,6) - jump pattern
- 01:31:995 (2,4) - that slider (4) almost touch circle (2), to make sure it can be clean move 01:32:445 (4) - to308|104 and rotate it -28 degrees (selection centre), but it's up to you but i suggest you can make 01:32:145 (3,4) - distance more bigger than your current one
- 01:36:645 (1,2,1,2,1,2,1,2,1,2) - put 1,2,3,4 combo please. just like your previous patterning
- 01:39:045 (1,2,1,2) - same suggestion with 00:12:645 (1,2,3,4) -
- 01:51:195 (3,4,5,6,7,8,1) - try this one i think http://puu.sh/laaFo/5272c74459.jpg (01:51:495 (7,8,1) - direction change on here because kick transition and it can be works on stream patterning)
- 01:52:995 (1,2,3,4) - a bit inconsistant distance, for this maybe you can polish distance to constant one, to make sure this pattern looks good at distance consistency
- 02:20:745 (3) - same thing like 00:53:745 (3) - (well it can be a questionable thing because on that part is more stronger than 02:20:895 (1) - for new combo pattern, you can consider this thing i guess)
- 02:22:545 (2) - this overlap looks too small overlapped, you can move this one to 131|79 (0.50x seems perfect distance for slow part like this) so you need to to stack 02:22:845 (1) - lel
- 02:30:945 (5) - yeah looks distance between 02:30:945 (5,1) - to small to emphasize 02:31:245 (1,2,3,4,1,2,1,2,1) - pattern (yeah you can move that slider to 277|290 for extra distance at 02:30:945 (5,1) - )
- 02:54:045 (1) - nice slider sample
- 03:03:645 (1) - i was wondering how to map this part with full violin patterning, like this i think http://puu.sh/lab6U/4ff52fb321.jpg (well you need to delete 03:05:445 (1) - for slider (3) sliderend
- 03:13:245 - cool stream pattern but i notice something who can be minor problem for some players
- 03:15:195 (7,8,1) - well this jump seems can be done if you make 03:15:345 (8,1) - distance more bigger than 03:15:195 (7,8) - you can do this pattern i think http://puu.sh/labi7/4022371311.jpg (it makes some distance more stable with 1/4 pattern jumping especially on high AR it can be clearly visible and nice to play)
- 03:17:295 (1) - well i can say this slider should be on 03:17:145 - because at previous pattern you follow guitar melody with a 1/4 sliders (and maybe you can just change 03:17:145 (6,7) - to slider, yeah both are strong guitar melody so why not?)
- 03:24:045 (1) - well this one is 1/6 , 03:24:345 (2) - this one is 1/4 snap,
- 03:37:695 (2) - this slider so sad, well change it to 1/2 better and confident
- 03:54:345 (3) - well same like i said before lol (if you decline my opinions just put some reason why you do this thing please okay? :3)
- 04:05:145 (1,2,3,4,5) - i dont know how to fix this thing (04:05:595 (4) - maybe move this circle to 125|135 to make sure that circle clearly visible and make follow point on 04:05:595 (4,5,6) - more visible to do some jump flow on there)
- 04:14:445 (1,2,3,4,5,6,1) - nah this pattern i want lol
- 04:24:645 (1,2,3,4) - how about this? http://puu.sh/labJm/d620d7dc64.jpg (yeah im focusing the flow like this if i change that to circle http://puu.sh/labLn/0fb89e5e9f.jpg maybe you can know what i mean)
- 05:07:395 (1,2,3,4,5,1,2) - im just can say this guitar melody really intense and interesting for me maybe you can try this patterning http://puu.sh/labRo/b811be78b1.jpg
- 05:12:045 (1) - you put slider whistle intentionally? if no you can remove it i think
see ya later & good luck!