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Ayane - Arrival of Tears

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Zectro
Hiya! m4m :D

[Red Night]
  1. 00:05:445 (1,3) - This doesn't look all that good imo
  2. 00:06:945 (2,3) - I'd recommend making these the same shape
  3. 00:09:945 (8) - Looks kinda weird
  4. 00:34:545 (2,3) - Make sure the distance betwen these and 00:32:295 (3,4) - is the same (blanket wise)
  5. 00:37:845 (1) - Should be facing more towards 00:37:545 (5) - or the other way around imo
  6. 00:48:345 (5,6,7,8) - I think this stream should be a bit more curved
  7. 01:51:195 (3,4,5,6,7,8) - This stream could look way better
  8. 01:56:745 (2,3) - This isn't blanketed perfectly
  9. 02:15:345 (6,7,8,9) - Should be more curved again
  10. 02:18:195 (1,2,1,2,1,2) - Positioning changes of this looks very ugly
  11. 02:41:895 (3,1) - These overlap a little bit, avoid it
  12. 03:58:545 (3) - Looks kinda ugly
  13. 04:40:395 (4,5) - Tripple is not stacked in a straight direction but in a slight curve which makes it look bad
Gameplay wise the map plays great, just need to work on the visual aspect and some little technichal things before it gets bubbled! :D
Good luck! o/
Topic Starter
Kalibe

Zectro wrote:

Hiya! m4m :D

[Red Night]
  1. 00:05:445 (1,3) - This doesn't look all that good imo
  2. 00:06:945 (2,3) - I'd recommend making these the same shape
  3. 00:09:945 (8) - Looks kinda weird
  4. 00:34:545 (2,3) - Make sure the distance betwen these and 00:32:295 (3,4) - is the same (blanket wise)
  5. 00:37:845 (1) - Should be facing more towards 00:37:545 (5) - or the other way around imo nah, i prefer my version D:
  6. 00:48:345 (5,6,7,8) - I think this stream should be a bit more curved
  7. 01:51:195 (3,4,5,6,7,8) - This stream could look way better nope, it's pretty and i love it owo
  8. 01:56:745 (2,3) - This isn't blanketed perfectly
  9. 02:15:345 (6,7,8,9) - Should be more curved again
  10. 02:18:195 (1,2,1,2,1,2) - Positioning changes of this looks very ugly
  11. 02:41:895 (3,1) - These overlap a little bit, avoid it
  12. 03:58:545 (3) - Looks kinda ugly moved a bit to avoid overlap, but i like this slider tho
  13. 04:40:395 (4,5) - Tripple is not stacked in a straight direction but in a slight curve which makes it look bad
Gameplay wise the map plays great, just need to work on the visual aspect and some little technichal things before it gets bubbled! :D
Good luck! o/
Thanks :3, I have to bring BN here, but they don't like me :c
Kami-senpai
M4M pwease! I'm kinda new at modding so if anything I say is vague or whatever, I apologize in advance.

Here's my map: https://osu.ppy.sh/s/366026

00:37:395 (4) - Note here seems a bit unnecessary when listening to the music. Probably better to be removed, then moving the slider a bit farther away.

00:42:345 (8) - Very odd placement of circle. Was unpredictable when I played for the first time.

00:52:395 (2,3) - These circles are a little superfluous. The song only has one note, both for vocals and instrumental, so maybe a slider would work better here.

00:57:195 (3,3) - Pattern is also kind of weird. I might just be OCD as crap a neat freak, but I feel that these should be equally spaced as a triangle.

01:08:145 (2,3,4,5,6,7,8) - The back and forth pattern seems kind of weird with a triple stream in the middle.

01:17:295 (4) - Again, might be better with consistent distance snap

01:24:495 (2) - Might be better with a small slider that ends where the spinner begins right now. The vocal note starts right on the spinner, so the circle right before it seems out of place.

01:30:570 (5,1,2,3) - Mini streams don't go along with music here.

02:01:095 (4,5,1) - Might be better with replacing these with another short slider and then the new combo circle at the end.

02:01:545 (2) - Should be an upbeat circle here to go along with the music.

02:51:045 (1,2) - These sliders also are a bit out of place as they don't go along with music or instrumental.

03:20:445 (1) - Feels as if this slider should be two separate circles instead of one slider.

05:00:195 (2,3,4) - The music here is a long note, so either a long slider or just multiple jump circles would work better here.

05:10:920 (1) - Maybe make spinner a little shorter so you can add one more circle in right before end slider to reflect ending cadence (the BA in the BA DUMMMM)

Very good map! The song was great and the style of your map matches it well. However, one suggestion that I would make would be to map a little more closely to the music. It seems that there a lot of extra circles and sliders that are there just to increase difficulty. Also, many jumps are very unpredictable and overlapped (which might not be a bad thing since it's an extra map). The shapes of sliders and stream patterns were fine with me and the kiai times seemed on point. Overall, this is a great map and although I'm still a little ways off from being able to fully play it, I would definitely love to see the finished product.
Topic Starter
Kalibe

Kami-senpai wrote:

M4M pwease! I'm kinda new at modding so if anything I say is vague or whatever, I apologize in advance.

Here's my map: https://osu.ppy.sh/s/366026

00:37:395 (4) - Note here seems a bit unnecessary when listening to the music. Probably better to be removed, then moving the slider a bit farther away. oh, nice catch, fixed

00:42:345 (8) - Very odd placement of circle. Was unpredictable when I played for the first time. fixed

00:52:395 (2,3) - These circles are a little superfluous. The song only has one note, both for vocals and instrumental, so maybe a slider would work better here. nope, i hear 2 circles

00:57:195 (3,3) - Pattern is also kind of weird. I might just be OCD as crap a neat freak, but I feel that these should be equally spaced as a triangle. i like this pattern tho D:

01:08:145 (2,3,4,5,6,7,8) - The back and forth pattern seems kind of weird with a triple stream in the middle. stacked

01:17:295 (4) - Again, might be better with consistent distance snap 4<-5 snaping emphasised, no fixed

01:24:495 (2) - Might be better with a small slider that ends where the spinner begins right now. The vocal note starts right on the spinner, so the circle right before it seems out of place. em, no?

01:30:570 (5,1,2,3) - Mini streams don't go along with music here. i hear it pretty good dood

02:01:095 (4,5,1) - Might be better with replacing these with another short slider and then the new combo circle at the end. no need to imo

02:01:545 (2) - Should be an upbeat circle here to go along with the music. i think not

02:51:045 (1,2) - These sliders also are a bit out of place as they don't go along with music or instrumental. i hear it !

03:20:445 (1) - Feels as if this slider should be two separate circles instead of one slider. if i'll do, it'll be really awful to play

05:00:195 (2,3,4) - The music here is a long note, so either a long slider or just multiple jump circles would work better here. prefer current pattern

05:10:920 (1) - Maybe make spinner a little shorter so you can add one more circle in right before end slider to reflect ending cadence (the BA in the BA DUMMMM) no need to xD and spinner end on red sounds weird buddy

Very good map! The song was great and the style of your map matches it well. However, one suggestion that I would make would be to map a little more closely to the music. It seems that there a lot of extra circles and sliders that are there just to increase difficulty. Also, many jumps are very unpredictable and overlapped (which might not be a bad thing since it's an extra map). The shapes of sliders and stream patterns were fine with me and the kiai times seemed on point. Overall, this is a great map and although I'm still a little ways off from being able to fully play it, I would definitely love to see the finished product. Thanks for mod~~ I'll mod tomorrow. :3
neonat
Red Night

00:15:045 (1,2,3) - reduce this spacing to be more like the section it is in
00:24:645 (1,2,3) - this flow isn't so ideal because 00:24:945 (3) flows in the exact opposite direction as where you were heading, and it is in a curved semi-circle motion, shift the circle to be something like:
00:24:645 (1,4) - not stacked
00:29:445 (1,2,3) - ?.? odd spacing
00:44:745 (4) - have it more to the right of the slider or directly in line with its shape
00:51:045 (1) - this section sounds like it slows down the pace slightly, could use a slowdown as well in sv
01:03:045 (1,2,3,4,5) - the way 01:03:195 (2,3,4) is directed, or is positioned, these patterns don't really match, this part looks random
01:06:495 (6,1,2) - why the decrease in spacing
01:36:645 (1,2,3,4,1,2) - honestly, this part doesn't sound like a place to keep repeating the same pattern....you could use sliders of the same shape, but they shouldn't keep facing the exact same way...
01:57:045 (3) - please blanket
02:24:045 (1,2,3,1,2) - I don't really see this spacing and repeating pattern working out well here
04:05:145 - 04:11:895 - rhythm/pattern feels unnatural
04:47:895 (1,2,3,4,1) - the basis of this spacing?

Spacing is weird, that affects the patterns too. Also do not really know why you use certain patterns like the repeating left right sections, or why triplets are spaced in a certain and facing some direction and how it relates to what comes before and after it. I think this map could still work on polishing things up.

Good Luck
Topic Starter
Kalibe

neonat wrote:

Red Night

00:15:045 (1,2,3) - reduce this spacing to be more like the section it is in ok
00:24:645 (1,2,3) - this flow isn't so ideal because 00:24:945 (3) flows in the exact opposite direction as where you were heading, and it is in a curved semi-circle motion, shift the circle to be something like: mhh fixed
00:24:645 (1,4) - not stacked oups
00:29:445 (1,2,3) - ?.? odd spacing changed to 1.6x DS
00:44:745 (4) - have it more to the right of the slider or directly in line with its shape fixed
00:51:045 (1) - this section sounds like it slows down the pace slightly, could use a slowdown as well in sv no need to i think
01:03:045 (1,2,3,4,5) - the way 01:03:195 (2,3,4) is directed, or is positioned, these patterns don't really match, this part looks random i stacked 01:03:045 (2,3,4) -
01:06:495 (6,1,2) - why the decrease in spacing fixed
01:36:645 (1,2,3,4,1,2) - honestly, this part doesn't sound like a place to keep repeating the same pattern....you could use sliders of the same shape, but they shouldn't keep facing the exact same way... i changed this section
01:57:045 (3) - please blanket okay i hate blankets =w=
02:24:045 (1,2,3,1,2) - I don't really see this spacing and repeating pattern working out well here hmm, i'll think about it. ok fixed lel
04:05:145 - 04:11:895 - rhythm/pattern feels unnatural yea i change it
04:47:895 (1,2,3,4,1) - the basis of this spacing? it's okay imo

Spacing is weird, that affects the patterns too. Also do not really know why you use certain patterns like the repeating left right sections, or why triplets are spaced in a certain and facing some direction and how it relates to what comes before and after it. I think this map could still work on polishing things up.

Good Luck Thanks for mod~~
Topic Starter
Kalibe
I fixed spacing in all kiais.
Feb
little recheck. map improved alot from last time i saw it. but the ncing is really random troughout the map it feels like you put an nc on every downbeat which makes it kinda random when you make patterns clear with short combos. take notes when i say sth about a certain thing it might apply to other spots in the map as well.

  1. 00:15:045 (1,2) - the flow is abit weird here it should more or less lead upwards, but it doesn't. And the second note is actually not there so this would work with a pause (1/1 pause) or with a 1/2 slider.
  2. 00:43:245 (1,2,3,4) - the spacing is not really appropriate here as it doesn't really emphasize anything in the song right now.
  3. 01:41:295 (3) - ring a round the rosie flow means ctrl+g here.
  4. 01:24:045 (7,8) - I don't know how you explain that spacing. it's kiai and stuff but it makes it kinda lol when gving normal 1/2 notes same spacing like you do with 1/4
  5. 01:42:645 (3,4,5,6) - better visual spacing pls
  6. 02:00:645 (1,2,3,4,5,1) - same problem like before. really hard to tell what you do here.
  7. 02:09:645 (1,2,3,4,5,6,7,1,2,1,2) - the song doesn't justify this huge of spacing at all.
  8. 02:11:670 (5) - purposely bad stacking? if yes move it onto stack since you do it never again.
  9. 02:20:745 (4,5) - this is less emphasized than this before even tho this is much more potent than the other one.
  10. 02:32:745 (2) - move it a bit away.
  11. 02:34:245 (5,6) - that stack is superfuckin random and breaks the flow very hard like a kick in the balls.
  12. 02:51:495 (4,1) - uh 25% and listen theres no sound at the head at all the most potent sound is actually the red tick.
  13. 02:52:845 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - that freakin stack caughts off guard lmao
  14. 03:21:345 (6,7) - is this a blanket?
  15. that section in particular feels very much like you trying to use as much 1/4 sliders as possible.
  16. 03:43:845 (1,2,1,2) - unreasonable spacing.
  17. 04:27:645 (1,2,3) - visual spacing.
  18. 04:29:295 (3,4,6) - just looks very cramped.
  19. 04:55:845 (1,2,3,4,1) - that flow, that spacing man.
  20. 05:10:695 (4) - would actually be better with 1/4 slider like u did in the whole section.
problem is most of the time the song isn't even that fast like your streams are (tbh i think the slider velocity is way to high). Good example why its sometimes weird spacing between your objects.
03:53:446 (4,5,6,1,2,3,1) - everything until the stream is pretty much cramped up not even high spacing at all, but here comes the kicker 1.1 freaking ds between the stream notes. holymotherfucking jesus thats just super awkward from very low spacing to highest-spaced stream in this map. welp. A tons of more 1/4 repeat sliders would make the map much more enjoyable. The map is very fast paced, but the song is not. Also i think the AR is to high, but that just might be me.

GL on ranking mate :)
Topic Starter
Kalibe

Feb wrote:

little recheck. map improved alot from last time i saw it. but the ncing is really random troughout the map it feels like you put an nc on every downbeat which makes it kinda random when you make patterns clear with short combos. take notes when i say sth about a certain thing it might apply to other spots in the map as well. I think NC is not random lol? it's okay if NC is on every downbeat right?

  1. 00:15:045 (1,2) - the flow is abit weird here it should more or less lead upwards, but it doesn't. And the second note is actually not there so this would work with a pause (1/1 pause) or with a 1/2 slider. i think not.
  2. 00:43:245 (1,2,3,4) - the spacing is not really appropriate here as it doesn't really emphasize anything in the song right now. lower spacing a little
  3. 01:41:295 (3) - ring a round the rosie flow means ctrl+g here.
  4. 01:24:045 (7,8) - I don't know how you explain that spacing. it's kiai and stuff but it makes it kinda lol when gving normal 1/2 notes same spacing like you do with 1/4
  5. 01:42:645 (3,4,5,6) - better visual spacing pls
  6. 02:00:645 (1,2,3,4,5,1) - same problem like before. really hard to tell what you do here. same
  7. 02:09:645 (1,2,3,4,5,6,7,1,2,1,2) - the song doesn't justify this huge of spacing at all. ^
  8. 02:11:670 (5) - purposely bad stacking? if yes move it onto stack since you do it never again.
  9. 02:20:745 (4,5) - this is less emphasized than this before even tho this is much more potent than the other one.
  10. 02:32:745 (2) - move it a bit away.
  11. 02:34:245 (5,6) - that stack is superfuckin random and breaks the flow very hard like a kick in the balls.
  12. 02:51:495 (4,1) - uh 25% and listen theres no sound at the head at all the most potent sound is actually the red tick. oh nice catch
  13. 02:52:845 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - that freakin stack caughts off guard lmao i liek that D: and i think this emphasised sounds here imo
  14. 03:21:345 (6,7) - is this a blanket?
  15. that section in particular feels very much like you trying to use as much 1/4 sliders as possible. why not? i like 1/4 more than streams dood
  16. 03:43:845 (1,2,1,2) - unreasonable spacing.
  17. 04:27:645 (1,2,3) - visual spacing.
  18. 04:29:295 (3,4,6) - just looks very cramped.
  19. 04:55:845 (1,2,3,4,1) - that flow, that spacing man.
  20. 05:10:695 (4) - would actually be better with 1/4 slider like u did in the whole section.
problem is most of the time the song isn't even that fast like your streams are (tbh i think the slider velocity is way to high). Good example why its sometimes weird spacing between your objects.
03:53:446 (4,5,6,1,2,3,1) - everything until the stream is pretty much cramped up not even high spacing at all, but here comes the kicker 1.1 freaking ds between the stream notes. holymotherfucking jesus thats just super awkward from very low spacing to highest-spaced stream in this map. welp. A tons of more 1/4 repeat sliders would make the map much more enjoyable. The map is very fast paced, but the song is not. Also i think the AR is to high, but that just might be me. nah SV is good for me. Ye i'll think about it. AR is perfect dood.

GL on ranking mate :) thanks~~ for recheck :3
Monstrata
[Red Night]

00:04:245 (1,2,3,4) - Kinda odd you continue to use 0.80 SV for kick sliders. You can increase the SV imo.
00:15:045 (1,2) - Better to stack them, and have the jump from 2>3 instead of 1>2.
00:28:545 (2,3,4,5) - I would ctrl+g this rhythm. right now slider 5 is really awkward imo cuz its starting on a red tick, and ending when a stream is beginning xP.
00:39:945 (5,6) - Ctrl+G'ing them plays really well.
00:45:870 (5) - Sounds overmapped imo...
00:50:745 (5) - I would make this 2 circles instead of a slider, so players can hit a triplet on 00:50:895 - instead of slider-end >1/4 xP
00:51:945 (4,1) - Kinda expecting a jump here.
01:16:845 (1,2,3) - xPP This really doesn't play well imo because first of all the spacing is reduced from 1>2 kinda randomly, and the flow is very linear so its hard to snap.
01:17:145 (3,4) - Also, i wouldn't stack circles during jump sequences because it breaks momentum forcing players to freeze and wait on 3 to hit 4.
01:24:120 (8,9) - I don't hear 1/4's here xPP. How about making 7 a 1/2 slider instead?.
01:39:045 (1,2,3,4) - This rhythm works, but it's really simple and doesn't really reflect the drum beats very well here D:.
01:40:545 (5,1) - These should be part of one NC, 01:40:845 (2,1) - Another NC set, 01:41:145 (2,3) - Another NC set. Right now you have the NC on a red tick which is weird.
02:16:545 (4,1) - Expecting a jump here too D:.
02:18:195 (1,2,1,2,1,2,3) - Weird rhythm choice here... feels really odd because you aren't really following anything... i mean the instruments are playing a particular triplet rhythm here which you arent following so idk :S
02:33:795 (2,3,4) - What i mentioned about linear flow... It plays really awkwardly here because yea, its weird to snap to these really obtuse angles. go for something sharper because those jumps are more enjoyable. 02:34:395 (6,7,8) - same here.
03:12:045 (1) - I would remove 1 repeat and add a circle on the white tick. at 03:12:345 -
04:30:945 (4,1) - No jump here? a jump here would fit better than 3>4 imo.
04:43:845 (5,6) - 1/2 slider fits better imo, since music is slowing down.
04:44:295 (1,1) - They aren't stacked perfectly.
04:50:745 (3,4) - This is unnecessarily confusing xP.
04:58:845 (1,2) - This is actually 1/3 snapping, not 1/4 stuff xP. (technically its 1/6 with that early triplet, but you might want to use repeat sliders)

Good luck!
Topic Starter
Kalibe

monstrata wrote:

[Red Night]

00:04:245 (1,2,3,4) - Kinda odd you continue to use 0.80 SV for kick sliders. You can increase the SV imo.
00:15:045 (1,2) - Better to stack them, and have the jump from 2>3 instead of 1>2.
00:28:545 (2,3,4,5) - I would ctrl+g this rhythm. right now slider 5 is really awkward imo cuz its starting on a red tick, and ending when a stream is beginning xP.
00:39:945 (5,6) - Ctrl+G'ing them plays really well.
00:45:870 (5) - Sounds overmapped imo...
00:50:745 (5) - I would make this 2 circles instead of a slider, so players can hit a triplet on 00:50:895 - instead of slider-end >1/4 xP
00:51:945 (4,1) - Kinda expecting a jump here.
01:16:845 (1,2,3) - xPP This really doesn't play well imo because first of all the spacing is reduced from 1>2 kinda randomly, and the flow is very linear so its hard to snap.
01:17:145 (3,4) - Also, i wouldn't stack circles during jump sequences because it breaks momentum forcing players to freeze and wait on 3 to hit 4.
01:24:120 (8,9) - I don't hear 1/4's here xPP. How about making 7 a 1/2 slider instead?.
01:39:045 (1,2,3,4) - This rhythm works, but it's really simple and doesn't really reflect the drum beats very well here D:.
01:40:545 (5,1) - These should be part of one NC, 01:40:845 (2,1) - Another NC set, 01:41:145 (2,3) - Another NC set. Right now you have the NC on a red tick which is weird.
02:16:545 (4,1) - Expecting a jump here too D:.
02:18:195 (1,2,1,2,1,2,3) - Weird rhythm choice here... feels really odd because you aren't really following anything... i mean the instruments are playing a particular triplet rhythm here which you arent following so idk :S
02:33:795 (2,3,4) - What i mentioned about linear flow... It plays really awkwardly here because yea, its weird to snap to these really obtuse angles. go for something sharper because those jumps are more enjoyable. 02:34:395 (6,7,8) - same here.
03:12:045 (1) - I would remove 1 repeat and add a circle on the white tick. at 03:12:345 -
04:30:945 (4,1) - No jump here? a jump here would fit better than 3>4 imo.
04:43:845 (5,6) - 1/2 slider fits better imo, since music is slowing down.
04:44:295 (1,1) - They aren't stacked perfectly.
04:50:745 (3,4) - This is unnecessarily confusing xP.
04:58:845 (1,2) - This is actually 1/3 snapping, not 1/4 stuff xP. (technically its 1/6 with that early triplet, but you might want to use repeat sliders)

Good luck!
You know what? I fixd all lol. Really thanks for mod monstrata~ waiting for rizia's mod =w=
Rizia
maybe no kd

[Red Night]
  1. 00:04:245 (1,2,3,4) - imo this rhythm will fit better
  2. 00:50:595 (4,5) - ctrl+g can more fit this part
  3. 01:09:945 (5) - missing clap
  4. 03:39:945 (4,5,1) - fix this stack
  5. 04:29:745 (5) - why use soft clap here?
not too much thing to say
but i feel some placement need improve
mainly in the front
good luck
Topic Starter
Kalibe

Rizia wrote:

maybe no kd

[Red Night]
  1. 00:04:245 (1,2,3,4) - imo this rhythm will fit better
  2. 00:50:595 (4,5) - ctrl+g can more fit this part
  3. 01:09:945 (5) - missing clap
  4. 03:39:945 (4,5,1) - fix this stack
  5. 04:29:745 (5) - why use soft clap here?
not too much thing to say
but i feel some placement need improve
mainly in the front
good luck
Thanks wkyik, fixed all~~

You helped me with missing hitsounds and better rhythm so kudos is appreciated to u :p
Deppyforce
xd

damn this song is good

[Red Night]

**I think the diff name ''Red Night'' doesnt fit with that background cuz its not night lol I think this is not a problem tho

  1. 00:00:645 (1,2,3,4) - 1 -> 2 should be jump like this part 00:01:695 (1,2,3,4,5) -
  2. 00:04:845 (1,2,3,4,5) - the 1/4 sliders before this part is pretty high ds so maybe make this a moving stream?
  3. 00:09:795 (6,7,8) - ctrl + j
  4. 00:55:545 (2) - cant hear hitsound on this note aaaaa
  5. 01:24:045 (6) - fix blanket with 01:24:495 (2) -
short mod no kd is perfectly ok

gl :3

kalibe i wanna be ur friend plss
Topic Starter
Kalibe

Deppyforce wrote:

xd

damn this song is good i know :3

[Red Night]

**I think the diff name ''Red Night'' doesnt fit with that background cuz its not night lol I think this is not a problem tho i like diff name tho:( and it's relative to this anime so i 'll leave it.

  1. 00:00:645 (1,2,3,4) - 1 -> 2 should be jump like this part 00:01:695 (1,2,3,4,5) - nah i want to have like this.
  2. 00:04:845 (1,2,3,4,5) - the 1/4 sliders before this part is pretty high ds so maybe make this a moving stream? i'm not sure about this. If someone say : change it - i will.
  3. 00:09:795 (6,7,8) - ctrl + j ok
  4. 00:55:545 (2) - cant hear hitsound on this note aaaaa aaaa fix
  5. 01:24:045 (6) - fix blanket with 01:24:495 (2) - oh nice catch
short mod no kd is perfectly ok yas sir

gl :3 thanks ~

kalibe i wanna be ur friend plss ok owo
Starset
Hi M4M ^^

[Red Night]
-00:04:245 (1,2,1,2,3,4) - pretty crazy spacing for 200 bpm...but i think its okay since i cleared it
-00:06:045 (4) - more polish for better blanket:
-00:07:245 (3) - here too:
-00:08:295 (3,4,5) - failed at perfect triangle
-00:18:645 (1,2) - not exactly parallel
-00:27:045 (1,3) - blanket really off
-00:29:745 (3) - hmm this needs more polish:
-00:39:345 (3,6) - would prefer u blanket these
-00:47:895 (3,4) - blanket
-00:53:745 (1,2) - had a hard time reading this becuz of spacing
-01:32:745 (4,2) - really dont like this overlap
-01:44:145 (5,1) - same here, its really unecessary
-01:47:145 (2) - polish dem sliders:
-02:08:445 (1,2) - lots of blanket issues that i missed pls look for them and fix its really important (ill try to pint out as much as i can)
-02:28:695 (1,2,3) - awh it looks bad here, try this:
-02:35:445 (5,6,7) - hmm a little tricky here since here 02:34:845 (1,2,3) - they are stacked might lead to confusion
-02:36:045 (1) - ctrl+j?
-02:51:495 (1,3) - ugh, i think u can fix without me showing u an example
-02:54:045 (1) - replace the first redpoint with a white one (yeah idk how they are called ;w;) anyway Pic:

-02:55:245 - dont u wanna silence this note?
-03:06:045 (1,2) - very bad blanket look closely!!

-04:01:545 (2,1) - not a fan of these overlaps
-04:34:470 (6) - maybe add NC here since its an overlapped stream
-04:47:445 (4,1) - stack?

Well thats all, gud luck 0/
Topic Starter
Kalibe

HB24 wrote:

Hi M4M ^^

[Red Night]
-00:04:245 (1,2,1,2,3,4) - pretty crazy spacing for 200 bpm...but i think its okay since i cleared it it's okay.
-00:06:045 (4) - more polish for better blanket: i try ;w;
-00:07:245 (3) - here too:
-00:08:295 (3,4,5) - failed at perfect triangle maybe..
-00:18:645 (1,2) - not exactly parallel
-00:27:045 (1,3) - blanket really off
-00:29:745 (3) - hmm this needs more polish:
-00:39:345 (3,6) - would prefer u blanket these
-00:47:895 (3,4) - blanket
-00:53:745 (1,2) - had a hard time reading this becuz of spacing nerfed a bit.
-01:32:745 (4,2) - really dont like this overlap ok fixed
-01:44:145 (5,1) - same here, its really unecessary i like this tho :<
-01:47:145 (2) - polish dem sliders:
-02:08:445 (1,2) - lots of blanket issues that i missed pls look for them and fix its really important (ill try to pint out as much as i can) aaa
-02:28:695 (1,2,3) - awh it looks bad here, try this: nope i like this slider looks dood :c
-02:35:445 (5,6,7) - hmm a little tricky here since here 02:34:845 (1,2,3) - they are stacked might lead to confusion why? It's nice to play imo. Maybe fixed idk ...
-02:36:045 (1) - ctrl+j? nope
-02:51:495 (1,3) - ugh, i think u can fix without me showing u an example i prefer my sliders buddy c:
-02:54:045 (1) - replace the first redpoint with a white one (yeah idk how they are called ;w;) anyway Pic: lol fixd

-02:55:245 - dont u wanna silence this note? mm ok
-03:06:045 (1,2) - very bad blanket look closely!! i try idk

-04:01:545 (2,1) - not a fan of these overlaps i love these.
-04:34:470 (6) - maybe add NC here since its an overlapped stream oh okay
-04:47:445 (4,1) - stack? oups

Well thats all, gud luck 0/ thanks for modd :3
-Nya-
Heya~ Responding to your request in-game.

General:
  1. Change audio lead-in to 2000ms, just to be safe.
  2. Perhaps ask an expert to just check the metadata please. Like IamKwaN, alacat, Lanturn,etc.

Red Night:
  1. 00:41:895 (5,6,7,8) –Try to create a nice flower pattern or something with these notes. Like this:
  2. 00:49:395 (4,3) –Maybe try to stack here?
  3. 00:53:745 (1) –Remove new combo here and add new combo here: 00:53:895 (2) – so that the player can see the fast stream and the jump to that stream better.
  4. 00:53:895 (2) - Since there’s hardly any pause here, I suggest you rather not place a jump there. That jump also looks pretty big.
  5. 00:56:745 (1,1,1) –These new combos seems a bit out of place in my opinion. I suggest removing these new combos: 00:57:045 (1,1,1) –
  6. 01:04:845 (1,2,3,4,5) –Try to place these notes in a straight line please. It looks untidy if they’re not.
  7. 01:05:445 (1,3) –I would create a blanket here. Looks tidier.
  8. 01:13:845 (1,2,3,4,5) –Try to avoid these circles touching this slider: 01:13:545 (6) – so that the stream can be better visible.
  9. 01:14:145 (5,6,1) –These jumps are a bit too hard imo since the rhythm is very fast. I highly suggest you try to lessen the spacing a bit especially since there’s a long and fast stream as well.
  10. 01:16:545 (1,1) –Remove these new combos. They’re unnecessary imo.
  11. 01:22:545 (1,1) -^
  12. 01:34:545 (1,1) -^
  13. 01:40:545 (1,1) -^
  14. 01:51:195 (3,4,5,6,7,8,1) –Make sure these circles are equally spaced because it doesn’t look like it.
  15. 02:05:145 –I suggest placing a note here. Feels a bit empty without one.
  16. 02:05:895 -^, or you can change 02:05:745 (5) – into a short slider.
  17. 02:09:795 (2) –Since there’s hardly any pause here, I suggest you rather not place a jump there.
  18. 02:10:545 (1) –Remove new combo.
  19. 02:17:970 (7) –The jump is a bit too big for such a fast rhythm. Either stack them on the tail of 02:17:745 (6) – or move them closer to the slider.
  20. 02:21:045 (5) –This jump is a bit too big for such a fast rhythm. I highly suggest you not place a jump there.
  21. 02:21:045 (5) –Maybe add new combo since the combo is rather long and it’ll emphasize the stream more.
  22. 02:24:195 (1,1) –Remove new combos.
  23. 02:32:145 (1) -^
  24. 02:37:245 (1,5) –Improve this stack please.
  25. 03:14:294 (1,2,3) –Why stack here? It’s a bit confusing. I suggest you space them out and create a stream with 03:14:520 (4,5,6) –
  26. 03:22:170 (3,4,5,6) –Consistent spacing please. (3) is placed weird.
  27. 03:42:045 (1) –Remove new combo. That single combo there doesn’t really fit imo.
  28. 03:49:845 (1,1) –Remove the new combos here and add new combo here: 03:51:045 (3) –
  29. 03:53:295 (2,4) –Hm, try to avoid the overlapping here please. Or stack.
  30. 04:01:545 (2,1) –Not a fan of this overlapping too. Maybe try something like this instead:
    A sort of blanket.
  31. 04:07:095 (1) –It sounds like this slider has to end here: 04:07:845 –
  32. 04:13:695 (1) –Remove new combo.
  33. 04:16:995 (1,1,1) -^
  34. 04:24:345 (1) -^, then perhaps add new combo here: 04:24:645 (3) –
  35. 04:34:320 (4,6) –Uhm . . . no. Please space the circles out so their spacing is consistent. No overlappings.
  36. 04:42:345 (1,1,1) –Remove new combos.
  37. 03:42:345 (1,2,3) –I suggest spacing these normally and not letting them overlap cause then it’ll look like a rhythm that has to be clicked earlier.

Overall, not a bad mapset at all, but there are still a few things that are bugging me, like the neatness of the diff regarding overlapping and placement of notes, and the difficulty of some of the rhythms and the streams (I can’t really play it) but nonetheless, you can still call me back for a recheck and I’ll decide from there.

Good Luck~
Sangzin
Hello From my modding queue!

[Akai yoru]

  • 00:15:045 (1,2,4) - Perfect stack?
    00:54:645 (1,2) - maybe stack or spread out?
    01:07:395 (5,6,7) - try place x:332 y:80 for better blanket
    01:13:770 - Note at here? next note looks come after slider immediately.
    01:55:695 (2) - x:352 y:272?
    02:04:995 (2,3) - I can't hear any sound both of there. Even you skipped big violin sound between them. I think you should put note on violin sound
    03:10:645 (2) - Place like this:(I didn't catch that note, even looks 1/4 slider)04:08:145 (1) - I think just continue repeat slider at (2) is more good imo.

You really remapped? really? reaaaaly?
Good. GL! :)
Topic Starter
Kalibe

Sangzin wrote:

Hello From my modding queue!

[Akai yoru]

  • 00:15:045 (1,2,4) - Perfect stack?
    00:54:645 (1,2) - maybe stack or spread out? i want to have a 0,5x DS
    01:07:395 (5,6,7) - try place x:332 y:80 for better blanket
    01:13:770 - Note at here? next note looks come after slider immediately.
    01:55:695 (2) - x:352 y:272?
    02:04:995 (2,3) - I can't hear any sound both of there. Even you skipped big violin sound between them. I think you should put note on violin sound i hear sounds on them and i don't want to map this violin imo.
    03:10:645 (2) - Place like this:(I didn't catch that note, even looks 1/4 slider)04:08:145 (1) - I think just continue repeat slider at (2) is more good imo.

You really remapped? really? reaaaaly? Yes, i do. No comments = fixed
Good. GL! :) Thanks !! ~~
Topic Starter
Kalibe

-Nya- wrote:

Heya~ Responding to your request in-game.

General:
  1. Change audio lead-in to 2000ms, just to be safe.
  2. Perhaps ask an expert to just check the metadata please. Like IamKwaN, alacat, Lanturn,etc.

Red Night:
  1. 00:41:895 (5,6,7,8) –Try to create a nice flower pattern or something with these notes. Like this:
  2. 00:49:395 (4,3) –Maybe try to stack here?
  3. 00:53:745 (1) –Remove new combo here and add new combo here: 00:53:895 (2) – so that the player can see the fast stream and the jump to that stream better.
  4. 00:53:895 (2) - Since there’s hardly any pause here, I suggest you rather not place a jump there. That jump also looks pretty big.
  5. 00:56:745 (1,1,1) –These new combos seems a bit out of place in my opinion. I suggest removing these new combos: 00:57:045 (1,1,1) –
  6. 01:04:845 (1,2,3,4,5) –Try to place these notes in a straight line please. It looks untidy if they’re not.
  7. 01:05:445 (1,3) –I would create a blanket here. Looks tidier.
  8. 01:13:845 (1,2,3,4,5) –Try to avoid these circles touching this slider: 01:13:545 (6) – so that the stream can be better visible.
  9. 01:14:145 (5,6,1) –These jumps are a bit too hard imo since the rhythm is very fast. I highly suggest you try to lessen the spacing a bit especially since there’s a long and fast stream as well.
  10. 01:16:545 (1,1) –Remove these new combos. They’re unnecessary imo.
  11. 01:22:545 (1,1) -^ i'll leave this. These NC are important, because for reading goods.
  12. 01:34:545 (1,1) -^
  13. 01:40:545 (1,1) -^
  14. 01:51:195 (3,4,5,6,7,8,1) –Make sure these circles are equally spaced because it doesn’t look like it.
  15. 02:05:145 –I suggest placing a note here. Feels a bit empty without one.
  16. 02:05:895 -^, or you can change 02:05:745 (5) – into a short slider.
  17. 02:09:795 (2) –Since there’s hardly any pause here, I suggest you rather not place a jump there.
  18. 02:10:545 (1) –Remove new combo.
  19. 02:17:970 (7) –The jump is a bit too big for such a fast rhythm. Either stack them on the tail of 02:17:745 (6) – or move them closer to the slider.
  20. 02:21:045 (5) –This jump is a bit too big for such a fast rhythm. I highly suggest you not place a jump there.
  21. 02:21:045 (5) –Maybe add new combo since the combo is rather long and it’ll emphasize the stream more.
  22. 02:24:195 (1,1) –Remove new combos.
  23. 02:32:145 (1) -^
  24. 02:37:245 (1,5) –Improve this stack please.
  25. 03:14:294 (1,2,3) –Why stack here? It’s a bit confusing. I suggest you space them out and create a stream with 03:14:520 (4,5,6) –
  26. 03:22:170 (3,4,5,6) –Consistent spacing please. (3) is placed weird.
  27. 03:42:045 (1) –Remove new combo. That single combo there doesn’t really fit imo.
  28. 03:49:845 (1,1) –Remove the new combos here and add new combo here: 03:51:045 (3) –
  29. 03:53:295 (2,4) –Hm, try to avoid the overlapping here please. Or stack.
  30. 04:01:545 (2,1) –Not a fan of this overlapping too. Maybe try something like this instead:
    A sort of blanket.
  31. 04:07:095 (1) –It sounds like this slider has to end here: 04:07:845 –
  32. 04:13:695 (1) –Remove new combo.
  33. 04:16:995 (1,1,1) -^
  34. 04:24:345 (1) -^, then perhaps add new combo here: 04:24:645 (3) –
  35. 04:34:320 (4,6) –Uhm . . . no. Please space the circles out so their spacing is consistent. No overlappings. Their spacing is consistent and i like this stream tho ;w;
  36. 04:42:345 (1,1,1) –Remove new combos. same like in 01:22:545 (1,1) -
  37. 03:42:345 (1,2,3) –I suggest spacing these normally and not letting them overlap cause then it’ll look like a rhythm that has to be clicked earlier.

Overall, not a bad mapset at all, but there are still a few things that are bugging me, like the neatness of the diff regarding overlapping and placement of notes, and the difficulty of some of the rhythms and the streams (I can’t really play it) but nonetheless, you can still call me back for a recheck and I’ll decide from there. No comments = fixed, ok i will.

Good Luck~ Thanks.
Topic Starter
Kalibe
Uhh so ok, waiting for -Nya- recheck, Pho and alacat metadata check.
Pho
o/

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend Much

[General]
  1. HP6.1 ugh, just put it at 6 there's like no remarkable difference in gameplay at all.
  2. I'd recommend you look for a better bg. An anime girl caring a onigiri doesn't seem fitting to such an intense song... at all lol
[Red Night]
  1. 00:01:695 (1,2,3) - 403|159 for neater-looking triangle
  2. 00:04:245 (1,2,1) - These are really far-spaced and cause unnecessarily high tension. Tone the spacing down.
  3. 00:14:745 (3) - 382|244 for equal visual distance. Makes the pattern look better.
  4. 00:16:095 (1) - You could curve the hook a bit to the left to catch the motion from the previous circle:
  5. 00:17:295 (4) - Closer to 3 and bit further away from 00:17:445 (1) - for better emphasis put on the next combo.
  6. 00:25:844 (1,2,3,4) - As a tip: Equal visual distance makes for a better presentation of the map in general, so you could try some things out:
  7. 00:26:745 (6,7) - Not that great to play because you're stopping flow on two really dominant beats. Sharp jumps would be better here:
    Similar: 00:33:195 (2,3) - Could try a star formation here
  8. 00:40:095 (7) - .204|252 would be a better place so vocals get better emphasis.
  9. 00:41:146 (3) - Push this more to the right.
  10. 00:41:445 (1,2,3,4,5,6,7) - This could still be worked out better. Try the equal visual distance method.
  11. 00:44:445 (3) - Soft-end on slider since there's no strong beat on it.
    Similar: 01:01:245 (4) - 02:10:845 (1) - 03:44:445 (1) -
  12. 01:00:495 (7) - 395|93. Current flow is not the best since both kicksliders point into each others directions.
  13. 01:07:845 (1,2,3,4) - This looks and plays a bit bad. 2-3-4 is almost linear flow leaving little emphasis on the 4-beat. Try:
  14. 01:09:795 (4,5) - Melodic beats are almost equal in intensity, so try to represent that by equal spacing:
  15. 01:13:545 (6,1) - This anti-jumps feels pretty awkward since it comes so sudden for no apparent reason. Please space it out, here a recommendation:
  16. 01:15:045 (1,2,3) - 3 is the stronger emphasized beat (Finish), so the jump should be from 2->3
    Similar emphasis issues: 02:30:495 (3,4,5) -
  17. 01:19:770 (4,1) - A bit closer together.
  18. 01:30:345 (4) - Finish
  19. 01:36:045 (5,2) - Stack intended?
  20. 01:39:945 (5) - 1/2 slider instead, the gap feels a bit awkward considering the e-guitar is still playing on.
  21. Missing beats: 01:49:170 - 02:05:670 - 02:19:170 - 02:50:370 - 03:52:170 - 03:52:770 - 04:03:570 - 04:20:070 - 04:22:770 - 04:29:670 - 04:43:170 -
  22. 01:59:295 (3,4) - NC on 3 would be recommended here to read the 1/4 better as you chose smaller spacing before 01:58:845 (1,2) -
  23. 02:03:645 (1) - Neither follows vocals or drums well, so i'd rearrange the rhythm pattern here. Probably vocals will be the better decision for you.
  24. 02:05:145 (3,4) - Stack these instead of 4-5 for the violin.
  25. 02:06:045 (1,2,3) - I see the intention behind this spacing, but it's visually unappealing. You're better off using the same DS here.
  26. 02:35:670 - Feeös overmapped.
  27. 02:44:295 (6) - 128|290, angle is really sharp right now.
  28. 03:06:045 (1) - Don't make this a repeat slider, but set a circle at its current tail instead. There's a clear finisher on it.
  29. 03:12:045 (1) - Confused at least me at the start, why don't you stream this out with a bit lowert DS?
  30. 03:12:645 (5,6) - This causes really high tension at the start of the upcoming streaming season already, which is kind of a mood killer. I really recommend you starting of with a regular stream instead.
  31. 03:13:545 (1,2,3,4,5) - Equal visual distance for better aesthetics would be great here:
  32. 03:14:745 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - I would tone the spacing down a bit, this segment is a bit hard to catch due to complex rhythms.
    Highly recommend to swap positions of 03:15:945 (5) - and 03:16:095 (6,7,8) - for better play.
  33. 03:38:445 - Gap after this doesn't feel right, why are you leaving the drum beats out here when you mapped them in the previous combo, it's inconsistent
  34. 03:44:145 (2,1) - meh overlap :/
  35. 03:54:045 (1,2) - Two kicksliders here would make for a better build-up.
  36. 03:56:445 (1,2,3) - Meh pattern. Try to make an actual cross here already.
  37. 04:07:095 (1) - Nope this doesn't look really nice lol, Try to avoid that spin.
  38. 04:15:345 (4,5) - Kicksliders would be neat here as there are still drumbeats on the blue ticks
  39. 04:59:895 (5) - This isn't really 1/6 beats anymore
  40. 05:12:045 (1) - Needs to be flashier.
Potential is clearly there, but the map could be better presented. Spacing is wonky at many parts and patterns could be more refined.
Good luck with this! o/
Topic Starter
Kalibe

Pho wrote:

o/

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend Much

[General]
  1. HP6.1 ugh, just put it at 6 there's like no remarkable difference in gameplay at all.
  2. I'd recommend you look for a better bg. An anime girl caring a onigiri doesn't seem fitting to such an intense song... at all lol
[Red Night]
  1. 00:01:695 (1,2,3) - 403|159 for neater-looking triangle
  2. 00:04:245 (1,2,1) - These are really far-spaced and cause unnecessarily high tension. Tone the spacing down.
  3. 00:14:745 (3) - 382|244 for equal visual distance. Makes the pattern look better.
  4. 00:16:095 (1) - You could curve the hook a bit to the left to catch the motion from the previous circle:
  5. 00:17:295 (4) - Closer to 3 and bit further away from 00:17:445 (1) - for better emphasis put on the next combo.
  6. 00:25:844 (1,2,3,4) - As a tip: Equal visual distance makes for a better presentation of the map in general, so you could try some things out:
  7. 00:26:745 (6,7) - Not that great to play because you're stopping flow on two really dominant beats. Sharp jumps would be better here:
    Similar: 00:33:195 (2,3) - Could try a star formation here
  8. 00:40:095 (7) - .204|252 would be a better place so vocals get better emphasis.
  9. 00:41:146 (3) - Push this more to the right.
  10. 00:41:445 (1,2,3,4,5,6,7) - This could still be worked out better. Try the equal visual distance method.
  11. 00:44:445 (3) - Soft-end on slider since there's no strong beat on it.
    Similar: 01:01:245 (4) - 02:10:845 (1) - 03:44:445 (1) -
  12. 01:00:495 (7) - 395|93. Current flow is not the best since both kicksliders point into each others directions.
  13. 01:07:845 (1,2,3,4) - This looks and plays a bit bad. 2-3-4 is almost linear flow leaving little emphasis on the 4-beat. Try:
  14. 01:09:795 (4,5) - Melodic beats are almost equal in intensity, so try to represent that by equal spacing:
  15. 01:13:545 (6,1) - This anti-jumps feels pretty awkward since it comes so sudden for no apparent reason. Please space it out, here a recommendation:
  16. 01:15:045 (1,2,3) - 3 is the stronger emphasized beat (Finish), so the jump should be from 2->3
    Similar emphasis issues: 02:30:495 (3,4,5) -
  17. 01:19:770 (4,1) - A bit closer together.
  18. 01:30:345 (4) - Finish
  19. 01:36:045 (5,2) - Stack intended?
  20. 01:39:945 (5) - 1/2 slider instead, the gap feels a bit awkward considering the e-guitar is still playing on.
  21. Missing beats: 01:49:170 - that was intentional:( 02:05:670 - 02:19:170 - 02:50:370 - 03:52:170 - 03:52:770 - 04:03:570 - 04:20:070 - 04:22:770 - 04:29:670 - 04:43:170 -
  22. 01:59:295 (3,4) - NC on 3 would be recommended here to read the 1/4 better as you chose smaller spacing before 01:58:845 (1,2) -
  23. 02:03:645 (1) - Neither follows vocals or drums well, so i'd rearrange the rhythm pattern here. Probably vocals will be the better decision for you.
  24. 02:05:145 (3,4) - Stack these instead of 4-5 for the violin.
  25. 02:06:045 (1,2,3) - I see the intention behind this spacing, but it's visually unappealing. You're better off using the same DS here.
  26. 02:35:670 - Feeös overmapped.
  27. 02:44:295 (6) - 128|290, angle is really sharp right now.
  28. 03:06:045 (1) - Don't make this a repeat slider, but set a circle at its current tail instead. There's a clear finisher on it.
  29. 03:12:045 (1) - Confused at least me at the start, why don't you stream this out with a bit lowert DS?
  30. 03:12:645 (5,6) - This causes really high tension at the start of the upcoming streaming season already, which is kind of a mood killer. I really recommend you starting of with a regular stream instead.
  31. 03:13:545 (1,2,3,4,5) - Equal visual distance for better aesthetics would be great here:
  32. 03:14:745 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - I would tone the spacing down a bit, this segment is a bit hard to catch due to complex rhythms.
    Highly recommend to swap positions of 03:15:945 (5) - and 03:16:095 (6,7,8) - for better play.
  33. 03:38:445 - Gap after this doesn't feel right, why are you leaving the drum beats out here when you mapped them in the previous combo, it's inconsistent
  34. 03:44:145 (2,1) - meh overlap :/
  35. 03:54:045 (1,2) - Two kicksliders here would make for a better build-up.
  36. 03:56:445 (1,2,3) - Meh pattern. Try to make an actual cross here already.
  37. 04:07:095 (1) - Nope this doesn't look really nice lol, Try to avoid that spin.
  38. 04:15:345 (4,5) - Kicksliders would be neat here as there are still drumbeats on the blue ticks
  39. 04:59:895 (5) - This isn't really 1/6 beats anymore
  40. 05:12:045 (1) - Needs to be flashier.
Potential is clearly there, but the map could be better presented. Spacing is wonky at many parts and patterns could be more refined. Most of them fixed, can you recheck this or no?
Good luck with this! o/ Thanks Pho o/
Also enjoy my new BG :3
Topic Starter
Kalibe
Ok so metadata is probably fine. ~according to Kwan's message : http://puu.sh/lMS42/1d8b0114cc.jpg
Darson
M4M sorry for the delay

General

  1. Overall you really need to work on spacing consistency and aesthetic, other than that, cool map!

Red Night

  1. 00:03:945 (5) - Maybe have this form a triangle with 00:02:745 (6,4) would look a bit cleaner
  2. 00:05:445 (1,2) - I think something like this would play better, the way it is currently causes for and awkward turn
  3. 00:08:970 (7,1,2,3,6,7) - I thnk stacking all of these would look cleaner and be a bit less harsh to play
  4. 00:13:845 (1,2,3,4,5,6,7,8) - Use slider to stream (Ctrl + Shift + F on a slider) rather than placing each individual note so you have consistency
  5. 00:29:146 (5,6,7,8,1) - Uneven spacing
  6. 00:33:645 (1,2,3,4,5) - ^
  7. 00:41:445 (1,2,3,4,5,6,7) - Consider changing this pattern up a bit, It doesn't really play well really awkward angles and turns
  8. 00:42:945 (2,3,4,1) - Please have (2) leand into (3,4,5) properly
  9. 00:53:895 (1,2,3,4,5,6,7,8,9,10) - Keep the curve consistent as well as the spacing
  10. 00:57:045 (2,7) - Don't be afraid to stack notes like this, it looks sloppy otherwise
  11. 00:59:895 (3,1) - Stack
  12. 01:03:195 (2,3,4,6,7,8) - Doesn't make sense to have a stacked and an unstacked slider in the same combo
  13. 01:04:845 (1,2,3,4,5) - Spacing consistancy
  14. 01:11:145 (5,1) - Again with proper leading
  15. 01:14:445 (1,2,3,4,5,6,7,8) - Same as above, ctrl+shift+f
  16. 01:16:245 (1,2,3,4,5) - This looks super sloppy, please clean it up
  17. 01:19:770 (4) - Jumps with streams on a blue tick is a no go, doesn't flow well nor does it fit here
  18. 01:23:745 (2,3,4,5,6) - Curve is inconsistant
  19. 01:42:345 - Slider end is on a pretty big beat, there should be a circle here
  20. 01:44:295 - ^
  21. 01:48:345 - ^
  22. 01:51:195 (3,4,5,6,7,8,1) - Spacing
  23. 01:53:295 (4,5) - Again with leading
  24. 01:59:670 (2) - Nooooooooo, no jumps on blue ticks
  25. 02:10:245 (1) - This should be at x:178 y:82, no need for the sharp turn
  26. 02:21:045 (1,2,3,4,5,6,7,8) - ctrl+shift+f
  27. 02:23:895 (1,2,4,5) - just stack these lol, looks better
  28. 02:24:495 (5,6) - Leading
  29. 02:35:745 (6,7) - Make this jump bigger
  30. 02:40:845 (1,2,3,4,5,6,7,8) - doesn't play well at all, the lead from 02:40:545 (6) to 02:40:845 (1) makes the player have to turn really hard and makes the stream hard to play also the streams spacing is inconsistent
  31. 02:43:845 (4,5,1,2) - Personally i think a 5 note stream would play better but if you're gonna keep them then at least have consistency in spacing the circle after the slider
  32. 02:50:445 (1,2) - This gap doesn't flow well at all, you can easily place note on the red tick 02:50:595, the sudden stop in notes doesn't flow well with the song, yes the vocals stop but the instruments don't
  33. 02:51:045 (1) - Fix the placement, throws the curve of the stream off, try x:176 y:220
  34. 02:52:695 (6,1,2,3) - Leading
  35. 03:05:845 (6,1) - Stack slider heads, plays better
  36. 03:07:170 - Mute this slider end (5% volume) sounds much better when transitioning into 03:07:245 (2) since there's no hard stop to the violin as it just fades out
  37. 03:12:345 (2) - Make this a 1/4 slider, it would sound much more fitting, that empty spot on the blue tick doesn't sound right
  38. 03:14:520 (4,5,6,1) - This curve is ugly and doesn't play well
  39. 03:15:495 (1) - this should be combod with 03:14:745 (1,2,3,4) and 03:15:645 (2) should be the NC
  40. 03:16:695 (1) - Same as above, make 03:16:845 (2) the NC
  41. 03:24:045 (1,2,3,4) - There should be 1 or 2 red ticks here as the guitar decelerates and the notes are a bit mistimed I'd help but I'm not that good with timing
  42. 03:25:245 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Also mistimed
  43. 03:30:045 (1,2,3,4,5,6,1,2,3,4,5,6) - These streams are over mapped the guit only has some long riffs, theres no strumming involved meaning there shouldn't be a stream
  44. 03:42:645 (3,5) - Silly overlap
  45. 03:46:770 (6,1) - Same as earlier blue tick jumps aren't good
  46. 03:48:270 (2,3) - Like this is fine because the previous slider leads into it and it isn't a big jump so the player can easily infer it
  47. 03:48:645 (5,1) - Stack
  48. 03:54:495 (1,2,3,1,2,3,4,5,6,7) - Yeah that sharp turn doesn't play well at all
  49. 04:04:095 (2) - Have this be in line with 04:03:195 (4,5,6,1) like so
  50. 04:34:245 (3,4,5,1,2,3,4,5) - You should only make sharp turns like this when the music calls for it, like if the vocals had a huge change in pitch or one of the instruments played extremely loud or something of that nature otherwise they are extremely unfitting and don't play well. Thats said, corners on streams are OK they just shouldn't be this sharp unless there's a change in the music
  51. 04:35:295 (3,5) - Ugly overlap
  52. 04:37:995 (4,1) - Stack or move 04:38:445 (1) so it isnt overlapping with 04:37:545 (2)
  53. 04:51:870 (2,3) - Again blue tick jumps like this aren't good
  54. 05:05:445 (1) - Move this to x:264 y:184, looks and flows better
  55. 04:46:845 - 05:06:045 should also be kiai imo, bc the guitar is so intense this whole time
Done!


Alright, quite a big mod lol hoping it helps as much as possible! Good luck :D
Topic Starter
Kalibe

Reclaimer wrote:

M4M sorry for the delay

General

  1. Overall you really need to work on spacing consistency and aesthetic, other than that, cool map!

Red Night

  1. 00:03:945 (5) - Maybe have this form a triangle with 00:02:745 (6,4) would look a bit cleaner nah
  2. 00:05:445 (1,2) - I think something like this would play better, the way it is currently causes for and awkward turn i don't think so, but i change in another way
  3. 00:08:970 (7,1,2,3,6,7) - I thnk stacking all of these would look cleaner and be a bit less harsh to play oh ok
  4. 00:13:845 (1,2,3,4,5,6,7,8) - Use slider to stream (Ctrl + Shift + F on a slider) rather than placing each individual note so you have consistency nope i hate this, i prefer to do a hand-made streams tho ;w;
  5. 00:29:146 (5,6,7,8,1) - Uneven spacing ??
  6. 00:33:645 (1,2,3,4,5) - ^ ^
  7. 00:41:445 (1,2,3,4,5,6,7) - Consider changing this pattern up a bit, It doesn't really play well really awkward angles and turns Changed
  8. 00:42:945 (2,3,4,1) - Please have (2) leand into (3,4,5) properly this is smooth dude, it plays good
  9. 00:53:895 (1,2,3,4,5,6,7,8,9,10) - Keep the curve consistent as well as the spacing i like this stream ;w;
  10. 00:57:045 (2,7) - Don't be afraid to stack notes like this, it looks sloppy otherwise okay
  11. 00:59:895 (3,1) - Stack nope, bcs i want to have a consistent spacing between 1/4
  12. 01:03:195 (2,3,4,6,7,8) - Doesn't make sense to have a stacked and an unstacked slider in the same combo yy.. what?
  13. 01:04:845 (1,2,3,4,5) - Spacing consistancy good catch, fixed
  14. 01:11:145 (5,1) - Again with proper leading linear flow is ugly tbh
  15. 01:14:445 (1,2,3,4,5,6,7,8) - Same as above, ctrl+shift+f no c:
  16. 01:16:245 (1,2,3,4,5) - This looks super sloppy, please clean it up fixed i think
  17. 01:19:770 (4) - Jumps with streams on a blue tick is a no go, doesn't flow well nor does it fit here you know, i like this pattern and i don't think this flow is weird, so i'll keep it
  18. 01:23:745 (2,3,4,5,6) - Curve is inconsistant maybe...
  19. 01:42:345 - Slider end is on a pretty big beat, there should be a circle here nah, i'll leave these beats
  20. 01:44:295 - ^
  21. 01:48:345 - ^
  22. 01:51:195 (3,4,5,6,7,8,1) - Spacing Ahh this, (3-6) is consistent but (7-1) is 0,8 DS because i'd like to emphasised beats here (for da triplet)
  23. 01:53:295 (4,5) - Again with leading Again with my smooth flow..
  24. 01:59:670 (2) - Nooooooooo, no jumps on blue ticks why ;w; ?
  25. 02:10:245 (1) - This should be at x:178 y:82, no need for the sharp turn oki
  26. 02:21:045 (1,2,3,4,5,6,7,8) - ctrl+shift+f nope tbh
  27. 02:23:895 (1,2,4,5) - just stack these lol, looks better lol no? It looks like a moving triangle and i like this buddy, so nope
  28. 02:24:495 (5,6) - Leading Smoothing
  29. 02:35:745 (6,7) - Make this jump bigger omm okay
  30. 02:40:845 (1,2,3,4,5,6,7,8) - doesn't play well at all, the lead from 02:40:545 (6) to 02:40:845 (1) makes the player have to turn really hard and makes the stream hard to play also the streams spacing is inconsistent <- is consistent / I don't think this is too hard.
  31. 02:43:845 (4,5,1,2) - Personally i think a 5 note stream would play better but if you're gonna keep them then at least have consistency in spacing the circle after the slider nah, repeats better hia
  32. 02:50:445 (1,2) - This gap doesn't flow well at all, you can easily place note on the red tick 02:50:595, the sudden stop in notes doesn't flow well with the song, yes the vocals stop but the instruments don't ^
  33. 02:51:045 (1) - Fix the placement, throws the curve of the stream off, try x:176 y:220 right
  34. 02:52:695 (6,1,2,3) - Leading :/
  35. 03:05:845 (6,1) - Stack slider heads, plays better i'll think about it
  36. 03:07:170 - Mute this slider end (5% volume) sounds much better when transitioning into 03:07:245 (2) since there's no hard stop to the violin as it just fades out ok yea
  37. 03:12:345 (2) - Make this a 1/4 slider, it would sound much more fitting, that empty spot on the blue tick doesn't sound right there's no sound on blue lol
  38. 03:14:520 (4,5,6,1) - This curve is ugly and doesn't play well fixed
  39. 03:15:495 (1) - this should be combod with 03:14:745 (1,2,3,4) and 03:15:645 (2) should be the NC ^
  40. 03:16:695 (1) - Same as above, make 03:16:845 (2) the NC ^
  41. 03:24:045 (1,2,3,4) - There should be 1 or 2 red ticks here as the guitar decelerates and the notes are a bit mistimed I'd help but I'm not that good with timing ???? 1/3 is good tho
  42. 03:25:245 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Also mistimed ^
  43. 03:30:045 (1,2,3,4,5,6,1,2,3,4,5,6) - These streams are over mapped the guit only has some long riffs, theres no strumming involved meaning there shouldn't be a stream right
  44. 03:42:645 (3,5) - Silly overlap ^
  45. 03:46:770 (6,1) - Same as earlier blue tick jumps aren't good it's gud ;w;
  46. 03:48:270 (2,3) - Like this is fine because the previous slider leads into it and it isn't a big jump so the player can easily infer it
  47. 03:48:645 (5,1) - Stack ok
  48. 03:54:495 (1,2,3,1,2,3,4,5,6,7) - Yeah that sharp turn doesn't play well at all i change it
  49. 04:04:095 (2) - Have this be in line with 04:03:195 (4,5,6,1) like so okk
  50. 04:34:245 (3,4,5,1,2,3,4,5) - You should only make sharp turns like this when the music calls for it, like if the vocals had a huge change in pitch or one of the instruments played extremely loud or something of that nature otherwise they are extremely unfitting and don't play well. Thats said, corners on streams are OK they just shouldn't be this sharp unless there's a change in the music but... ehh i like this stream too, idk
  51. 04:35:295 (3,5) - Ugly overlap changed pattern
  52. 04:37:995 (4,1) - Stack or move 04:38:445 (1) so it isnt overlapping with 04:37:545 (2) ok
  53. 04:51:870 (2,3) - Again blue tick jumps like this aren't good like in blabla
  54. 05:05:445 (1) - Move this to x:264 y:184, looks and flows better ok
  55. 04:46:845 - 05:06:045 should also be kiai imo, bc the guitar is so intense this whole time nah
Done! \o/


Alright, quite a big mod lol hoping it helps as much as possible! Good luck :D Thanks for mod~
Milan-
-00:07:245 (3,4,1,2) - aesthetics are kinda weird.. try something like http://puu.sh/lQBhb/b15ed37f2e.jpg maybe?
-00:16:545 (2) - sliders with red nodes tend to look bad when they're done around blended sliders. i'd remove the red node here
-00:19:845 (1) - try something like x280y320 so it makes sense with the emphasis the music has. then move 00:20:145 (2) - according too heh
-00:26:145 (3,4,5) - doing this kind of distance shifts isnt good at all. it breaks the momentum created before. try stacking 00:26:445 (5) - over 00:25:995 (2) -
-00:28:846 (3) - for the sake of constant distance and aesthetics, i'd move it to around x444y88
-00:29:745 (3) - would be nice if you use this slider to blanket the surrounding objects, lilke http://puu.sh/lQC03/1d859d7dc4.jpg
-00:31:845 (1,2,3) - using constant distance when there's a much strong emphasis on 00:32:295 (3) - doesnt seem right. maybe try moving 00:32:145 (2) - around x128y16
-and stuff like this could be applied a lot on the map. it's better if you go over it yourself and try to self-mod it

-00:59:970 (4) - pretty much overmapped.. there's nothing to be mapped
-01:03:270 (3,7) - ^ it's espcially weird cuz you ignore the actual possible triples, like 01:02:970 - 01:04:020 -
-01:08:670 (5) - 01:13:470 (5) - 01:15:870 (5) - 01:21:270 (3) - 01:30:870 (3,7) - ^ .. there's a lot of triples that come out of nowhere ><

-01:12:495 (6,7,1) - try something like ths http://puu.sh/lQD7G/b8c122d127.jpg flows and looks better imo. next objects should change too
-01:16:845 (3) - the multi reverse breaks the momentum of the jumps.. like this http://puu.sh/lQDfi/c75ca73611.jpg is funnier to play
-01:23:145 (3) - nc to keeps the 2notes comboing? also will be easier to read that stack
-02:24:945 (7,8,1) - changing angles in a linear way doesn't play too nice. try similar stuff to http://osu.ppy.sh/ss/4108212 for instance
-02:44:895 (3,4,5) - flow is awkward, you could just use symmetry here, like http://puu.sh/lQEj7/48f92ffd2e.jpg
-02:51:045 - there's a pause here, but you managed to add 1/4 silders, sounds overdone ><
-03:21:945 (2,3) - i'd try to avoid starting streams like this. rather use 2 circles instead of that slider
-03:30:270 (3) - triple sounds weird cuz the guitar is late . i'd actually do this instead http://puu.sh/lQEHl/143dd4cd07.jpg so the guitar being off doesnt feel 'off' while playing lul
-04:08:145 (2) - one repeater less fits better the 'attack' in the music w
-04:11:595 (4) - circles fits better the drums here. repeaters doesnt fit the rapidness of the beats
-04:15:495 (5) - i'd move it around x131y313 for better aesthetics, and emphasis
-04:19:695 (3) - offbeat slider sounds wierd. main beat is on the tail, so it's better using upbeat here, or circles
-04:42:945 (3) - nc like before?
-04:47:595 (5,6) - you usually use higher distance for these kind of pattern, so you should od the same here too
-04:53:445 (4) - no idea what you were trying to map here, but ending it at 04:53:595 - fits the drums the most. and drums are more consistent than guitar sooo map it
-04:56:145 (3,4,5) - i'd do this a whole stream instead. so it fits the drums better
-04:56:595 - why do you ignore stuff here? ;;;
-05:04:545 (5) - sounds unffiting imo, i'd rather use circles instead to create momentum for the next stream
-05:05:745 (3,4,1,2,3) - awkward flow.. even if you draw it out , you'll see why it's bad. try something like https://osu.ppy.sh/ss/4108371

-the overall hitsound volumen is too low for such a strong song. using +10 to 15 or even +20% 'll sound better, right now it's hard to hear your hitsounds

map isnt bad, but the overdone triples annoys me.. especially when the musics goes clearly 1/2 like what happens here 03:51:270 (3) - .
Topic Starter
Kalibe

Milan- wrote:

-00:07:245 (3,4,1,2) - aesthetics are kinda weird.. try something like http://puu.sh/lQBhb/b15ed37f2e.jpg maybe?
-00:16:545 (2) - sliders with red nodes tend to look bad when they're done around blended sliders. i'd remove the red node here
-00:19:845 (1) - try something like x280y320 so it makes sense with the emphasis the music has. then move 00:20:145 (2) - according too heh
-00:26:145 (3,4,5) - doing this kind of distance shifts isnt good at all. it breaks the momentum created before. try stacking 00:26:445 (5) - over 00:25:995 (2) -
-00:28:846 (3) - for the sake of constant distance and aesthetics, i'd move it to around x444y88
-00:29:745 (3) - would be nice if you use this slider to blanket the surrounding objects, lilke http://puu.sh/lQC03/1d859d7dc4.jpg
-00:31:845 (1,2,3) - using constant distance when there's a much strong emphasis on 00:32:295 (3) - doesnt seem right. maybe try moving 00:32:145 (2) - around x128y16
-and stuff like this could be applied a lot on the map. it's better if you go over it yourself and try to self-mod it

-00:59:970 (4) - pretty much overmapped.. there's nothing to be mapped
-01:03:270 (3,7) - ^ it's espcially weird cuz you ignore the actual possible triples, like 01:02:970 - 01:04:020 -
-01:08:670 (5) - < i'll keep it, i think i hear smth. 01:13:470 (5) - 01:15:870 (5) - 01:21:270 (3) - 01:30:870 (3,7) - ^ .. there's a lot of triples that come out of nowhere ><

-01:12:495 (6,7,1) - try something like ths http://puu.sh/lQD7G/b8c122d127.jpg flows and looks better imo. next objects should change too
-01:16:845 (3) - the multi reverse breaks the momentum of the jumps.. like this http://puu.sh/lQDfi/c75ca73611.jpg is funnier to play
-01:23:145 (3) - nc to keeps the 2notes comboing? also will be easier to read that stack
-02:24:945 (7,8,1) - changing angles in a linear way doesn't play too nice. try similar stuff to http://osu.ppy.sh/ss/4108212 for instance
-02:44:895 (3,4,5) - flow is awkward, you could just use symmetry here, like http://puu.sh/lQEj7/48f92ffd2e.jpg
-02:51:045 - there's a pause here, but you managed to add 1/4 silders, sounds overdone >< nah, i want to keep it ;w;
-03:21:945 (2,3) - i'd try to avoid starting streams like this. rather use 2 circles instead of that slider
-03:30:270 (3) - triple sounds weird cuz the guitar is late . i'd actually do this instead http://puu.sh/lQEHl/143dd4cd07.jpg so the guitar being off doesnt feel 'off' while playing lul
-04:08:145 (2) - one repeater less fits better the 'attack' in the music w
-04:11:595 (4) - circles fits better the drums here. repeaters doesnt fit the rapidness of the beats
-04:15:495 (5) - i'd move it around x131y313 for better aesthetics, and emphasis
-04:19:695 (3) - offbeat slider sounds wierd. main beat is on the tail, so it's better using upbeat here, or circles
-04:42:945 (3) - nc like before?
-04:47:595 (5,6) - you usually use higher distance for these kind of pattern, so you should od the same here too
-04:53:445 (4) - no idea what you were trying to map here, but ending it at 04:53:595 - fits the drums the most. and drums are more consistent than guitar sooo map it
-04:56:145 (3,4,5) - i'd do this a whole stream instead. so it fits the drums better
-04:56:595 - why do you ignore stuff here? ;;;
-05:04:545 (5) - sounds unffiting imo, i'd rather use circles instead to create momentum for the next stream
-05:05:745 (3,4,1,2,3) - awkward flow.. even if you draw it out , you'll see why it's bad. try something like https://osu.ppy.sh/ss/4108371 hm i try something other

-the overall hitsound volumen is too low for such a strong song. using +10 to 15 or even +20% 'll sound better, right now it's hard to hear your hitsounds

map isnt bad, but the overdone triples annoys me.. especially when the musics goes clearly 1/2 like what happens here 03:51:270 (3) - .
ThAnKs for mod !! Apply everything except comments.
Yauxo
[Blue Day]
■ 00:05:370 (6,1,2) - How about this for easier first-time-playability? ~1~
■ 00:14:895 (4) - I kind of feel like that this one would feel better if it was rotated by 10° (selection center) and moved to 296/332. Not quite sure why this buggs me though, maybe it feels like too much downwards movement the way it is now
■ 00:25:545 (5) - 172/268 for aesthetic reasons?
■ 00:34:245 (1) - 212/328 OR 340/56 and Ctrl+G 6? The way it is right now is kind of weird, since Kicksliders are supposed to be fast but ... this isnt actually? ~1~
■ 00:43:845 (1,2) - Maybe you could move this one to the right a bit, because movement and patterns and stuff ~1~
■ 00:54:270 (6,7,8,9,10) - Either equalize the spacing here (some are off) or increase the spacing with each Circle for fancy effects
■ 01:00:495 (6) - Ctrl+H? ~1~
■ 01:04:845 (1) - I'd say that you should go with at least 40% volume on this greenline. 30% feels wrong/too quiet to me
■ 01:28:095 (3) - Move this one away from the previous Slider and space 01:28:545 (2,3) - a bit more. For the feel and for the aesthetics. (Having Circles ... uh, blanket(?) a Slider (01:29:145 (5) - ) isnt really a good thing either imo)
■ 01:34:545 (2) - 01:49:545 (2) - I'd put a NC here to empathize the stop 'n' go
■ 01:35:595 (2,3) - I personally really dislike using a Kickslider as a substitute for a triplet, so Im gonna go ahead and suggest that you use a normal triplet for this
■ 01:40:545 (1,2,3,4,5,6) - Kind of disliking this Kickslider combo too, maybe something like this? Would have a ton more impact and the ending would feel better, too ~1~ (Circle is a 1/2 stack)
■ 02:02:445 (1,2,3) - Equalize the spacing here? Looks kind of ugly with that randomly increased gap :c
■ 02:21:270 (4,5,6,7,8) - if you did previously mentioned spacing increase, do it here too
■ 03:07:245 (2) - Make a better curve out of these two :c
■ 03:13:845 (3,4) - will probably feel pretty awkward when playing. There's lots of movement previously and these two just dont have any real movement inbetween. Might want to move them around a little bit ~1~
■ 03:57:495 (4) - Should probably move this away a bit. Most of the time, your under-Sliderend-stacks were 1/4ths, this one is a 1/2 and that might be misleading
■ 04:14:745 (5,6,1) - Similar issue as he've had above, might want to change that one ~1~ (Even better if you could move 04:15:195 (2,3,4) - somewhere else, as that one's kinda close)

Good Luck!
Topic Starter
Kalibe

Yauxo wrote:

[Blue Day]
■ 00:05:370 (6,1,2) - How about this for easier first-time-playability? ~1~
■ 00:14:895 (4) - I kind of feel like that this one would feel better if it was rotated by 10° (selection center) and moved to 296/332. Not quite sure why this buggs me though, maybe it feels like too much downwards movement the way it is now
■ 00:25:545 (5) - 172/268 for aesthetic reasons?
■ 00:34:245 (1) - 212/328 OR 340/56 and Ctrl+G 6? The way it is right now is kind of weird, since Kicksliders are supposed to be fast but ... this isnt actually? ~1~
■ 00:43:845 (1,2) - Maybe you could move this one to the right a bit, because movement and patterns and stuff ~1~
■ 00:54:270 (6,7,8,9,10) - Either equalize the spacing here (some are off) or increase the spacing with each Circle for fancy effects
■ 01:00:495 (6) - Ctrl+H? ~1~
■ 01:04:845 (1) - I'd say that you should go with at least 40% volume on this greenline. 30% feels wrong/too quiet to me
■ 01:28:095 (3) - Move this one away from the previous Slider and space 01:28:545 (2,3) - a bit more. For the feel and for the aesthetics. (Having Circles ... uh, blanket(?) a Slider (01:29:145 (5) - ) isnt really a good thing either imo)
■ 01:34:545 (2) - 01:49:545 (2) - I'd put a NC here to empathize the stop 'n' go
■ 01:35:595 (2,3) - I personally really dislike using a Kickslider as a substitute for a triplet, so Im gonna go ahead and suggest that you use a normal triplet for this
■ 01:40:545 (1,2,3,4,5,6) - Kind of disliking this Kickslider combo too, maybe something like this? Would have a ton more impact and the ending would feel better, too ~1~ (Circle is a 1/2 stack) Your spacing looks holy no, but i followed the idea.
■ 02:02:445 (1,2,3) - Equalize the spacing here? Looks kind of ugly with that randomly increased gap :c
■ 02:21:270 (4,5,6,7,8) - if you did previously mentioned spacing increase, do it here too
■ 03:07:245 (2) - Make a better curve out of these two :c
■ 03:13:845 (3,4) - will probably feel pretty awkward when playing. There's lots of movement previously and these two just dont have any real movement inbetween. Might want to move them around a little bit ~1~
■ 03:57:495 (4) - Should probably move this away a bit. Most of the time, your under-Sliderend-stacks were 1/4ths, this one is a 1/2 and that might be misleading
■ 04:14:745 (5,6,1) - Similar issue as he've had above, might want to change that one ~1~ (Even better if you could move 04:15:195 (2,3,4) - somewhere else, as that one's kinda close)

Good Luck! Fixed all except comments, few things u say i remapped. Thanks Yasuo and have a ez ranked.
SkinnyJommy
the offset is 655 btw

WOOSH~
Topic Starter
Kalibe

SkinnyJommy wrote:

the offset is 655 btw

WOOSH~
mm maybeee, fixed. Thannks
Lumael
Hello owo, M4M here


General

  1. First offset is definetly wrong, I tried and, in my opinion, 640 fits the best there.
  2. AR 9.4 doesn't seens to be a good choice here. Although the song is fast enough for a custom AR config, it's awkward to play because your patterns are most based in sliders, which I wouldn't recommend using that AR. It just feels like it's too fast for what the map really is. I'd change to 9 or, if you think it's too slow, maybe 9.2 them.
  3. Why is the OD set to 8.3? I'm sure this 0.3 difference won't make any special change on the gameplay, you may want to lower it to 8 in order to round the number.
  4. This beatmap is a kind of Extra Marathon, and I belive HP 6 is too low for this beatmap, even if we consider all the streams and triplets, I think 7 would be the best option to go.

Red Night

  1. 00:05:155 (5,6,1) - This distance is really confusing since there's almost no difference between this 1/4 gap and the 1/2 gap here 00:05:455 (1,2) - which may confuse players about the snapping the circles are.
  2. 00:10:255 - Are you sure you'd like to keep up with the drum sampleset here? It doesn't fit well imo and the song doesn't provide any justificable change to explain the sampleset change for this part of the song.
  3. 00:12:955 (2,3) - The third note should get more emphasis just like you did with 00:12:655 (1) - since they're the same beat.
  4. 00:30:655 - This gap is quite weird in my opinion since on similar previous part you mapped this beat and I don't see any reason for keeping this one unmapped. You could try using a 1/1 slider starting at this point 00:30:505 - for covering this weird gap.
  5. 00:34:255 (1,2) - This distance is a bit too small for this 1/1 gap, and it may confuse players, I'd rather stack both.
  6. 01:06:805 (2,3) - Another confusing 1/4 jump pattern, I wouldn't recommend doing so, moreover this 1/4 slider sounds overmapped to me. I couldn't hear any sound at 01:06:880 - with 25% playback rate.
  7. 01:08:305 (3,4) - Control Ging here will help improving the rhythm playability.
  8. 01:36:655 - Same thing about drum sampleset.
  9. 02:25:695 (3,4) - Control G as well.
  10. 02:32:745 (2) - I'm not sure about the spacing here, it'd make more sense if you lowered the distance between it and the previous note, what about stacking on 2 or 4's head?
  11. 02:34:695 (8,1) - Another inconsistent spacing here. Compare the distance between them and between 02:34:545 (7,8) - . In my opinion, the first combo note should be placed even further from 02:34:695 (8) - than the 7th one.
  12. 02:50:445 (1,2) - This stack can be a bit confusing since, regarding the speed of the song, it may seens like a continue stream or a small 1/2 gap only. I wouldn't recommend stacking with long gaps where the song is intense, first for this reason, and secondly because the song is too intense for keeping the player's hand rested.
  13. 03:24:045 - I found it a bit weird that you suddenly begin to follow the guitar instead of the drums, because you was skipping it on the previous part.
  14. 03:25:245 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Shit, don't do 1/3 streams like this, you can use some triplets with kick sliders and sliders with reverse arrows but a full stream at 1/3 snap is really confusing, and to make it even harder, there are 1/4 rhythms played by the drums that will make it even hard to aquire those 1/3 circles.

    The rest of the beatmap looks consistent as I checked it twice, but I'm not sure about the guitar part (04:49:245 - on) since you skipped most of the guitar, but the guitar is the stronger rhythm here and, in my opinion, it played a bit awfully ignoring the guitar sound.

That's it from me,
Good Luck! ~
Topic Starter
Kalibe

Lumael wrote:

Hello owo, M4M here


General

  1. First offset is definetly wrong, I tried and, in my opinion, 640 fits the best there. ok
  2. AR 9.4 doesn't seens to be a good choice here. Although the song is fast enough for a custom AR config, it's awkward to play because your patterns are most based in sliders, which I wouldn't recommend using that AR. It just feels like it's too fast for what the map really is. I'd change to 9 or, if you think it's too slow, maybe 9.2 them. AR 9.3
  3. Why is the OD set to 8.3? I'm sure this 0.3 difference won't make any special change on the gameplay, you may want to lower it to 8 in order to round the number. I want to keep it, i like it.
  4. This beatmap is a kind of Extra Marathon, and I belive HP 6 is too low for this beatmap, even if we consider all the streams and triplets, I think 7 would be the best option to go. Nah, i'll leave this.

Red Night

  1. 00:05:155 (5,6,1) - This distance is really confusing since there's almost no difference between this 1/4 gap and the 1/2 gap here 00:05:455 (1,2) - which may confuse players about the snapping the circles are. i don't think so. It's intuitive and looks cool, no change.
  2. 00:10:255 - Are you sure you'd like to keep up with the drum sampleset here? It doesn't fit well imo and the song doesn't provide any justificable change to explain the sampleset change for this part of the song.
  3. 00:12:955 (2,3) - The third note should get more emphasis just like you did with 00:12:655 (1) - since they're the same beat. did smth lol
  4. 00:30:655 - This gap is quite weird in my opinion since on similar previous part you mapped this beat and I don't see any reason for keeping this one unmapped. You could try using a 1/1 slider starting at this point 00:30:505 - for covering this weird gap. Nah, this gap, i luv it.
  5. 00:34:255 (1,2) - This distance is a bit too small for this 1/1 gap, and it may confuse players, I'd rather stack both.
  6. 01:06:805 (2,3) - Another confusing 1/4 jump pattern, I wouldn't recommend doing so, moreover this 1/4 slider sounds overmapped to me. I couldn't hear any sound at 01:06:880 - with 25% playback rate.
  7. 01:08:305 (3,4) - Control Ging here will help improving the rhythm playability.
  8. 01:36:655 - Same thing about drum sampleset.
  9. 02:25:695 (3,4) - Control G as well.
  10. 02:32:745 (2) - I'm not sure about the spacing here, it'd make more sense if you lowered the distance between it and the previous note, what about stacking on 2 or 4's head?
  11. 02:34:695 (8,1) - Another inconsistent spacing here. Compare the distance between them and between 02:34:545 (7,8) - . In my opinion, the first combo note should be placed even further from 02:34:695 (8) - than the 7th one.
  12. 02:50:445 (1,2) - This stack can be a bit confusing since, regarding the speed of the song, it may seens like a continue stream or a small 1/2 gap only. I wouldn't recommend stacking with long gaps where the song is intense, first for this reason, and secondly because the song is too intense for keeping the player's hand rested.
  13. 03:24:045 - I found it a bit weird that you suddenly begin to follow the guitar instead of the drums, because you was skipping it on the previous part. wut?
  14. 03:25:245 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Shit, don't do 1/3 streams like this, you can use some triplets with kick sliders and sliders with reverse arrows but a full stream at 1/3 snap is really confusing, and to make it even harder, there are 1/4 rhythms played by the drums that will make it even hard to aquire those 1/3 circles.

    The rest of the beatmap looks consistent as I checked it twice, but I'm not sure about the guitar part (04:49:245 - on) since you skipped most of the guitar, but the guitar is the stronger rhythm here and, in my opinion, it played a bit awfully ignoring the guitar sound. em, i don't want to emphasis all guitar sounds.

That's it from me,
Good Luck! ~ Thankjss !!~
micchi_chi
Hello
Very super late M4M from my modding Q
This still active right? Hope so...
My map btw : https://osu.ppy.sh/s/322414 so you don't have to search for it
Wow, 5.50 stars, let's hope I can actually mod this

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Red Night]
  1. 00:39:190 (2) - This note feels like a filler, I think this part would be better if you just delete this note and let it pause a bit. Stack (1) with the slider's head if you want, should be better like that.
  2. 01:29:740 (2) - Wow, that wave xD a normal wave should be fine here http://puu.sh/m2x3c/d579a22474.jpg
  3. 01:31:465 A nice place to add a note and make a triplet. The music supports it too
  4. 02:05:670 Missing note, I clearly hear a triplet here
  5. 02:17:446 (5,6) - Wow, you used slider .-. actually would be better if you use circles here, it should cover the vocal better since the vocal is entirely a big sound. You can use 1/2 slider here 02:16:846 (1,2,3,4) - instead where the sound is not really noticeable. Or you can use circles for both rhythm.
  6. 02:18:346 (3,8) - Unnecessary note imo. Removing this would make a better dynamics to the map. Try to stack it with the next note would be nice too
  7. 02:33:496 (1) - I don't know, maybe just my feeling but I think this should play better if the tail facing downward http://puu.sh/m2xsL/ec54a734f4.jpg don't you think? If you apply, maybe you can stack 02:33:796 (2) - with 02:33:195 (4) - to repair the next flows
  8. 02:54:046 (1) - Just make it longer until here 02:55:695 the sound don't stop at big white tick neitherr there are any other sound like here 02:56:446 (1) -
  9. 03:45:946 (2,3,4) - Not a very good flow here :/ If you want to do it like that, make a little distance between (2) and (3,4)...
  10. 04:13:245 you can make a star burst here by turning on the kiai then turning it off again. Fit pretty well imo. Would emphasize the suddenly-going-fast part better too.
  11. 04:16:696 (1,2) - Use 1/2 slider here. The 04:16:846 (2) - note feels kinda weird because there's no sound to follow, or the sound is too small, it don't deserve to be emphasized with circle. Furthermore, slider should emphasize the big sound here 04:16:695 better.
  12. 05:02:896 (3) - Keep the pointy shape like (1) and (2) would be better imo

Yeah that's it.
Overall pretty good map, need a little improvement in flow tho... but who cares about flow if it's a hard map xD
Anyway, it's worth ranked
Good luck~^^
Topic Starter
Kalibe

hanyuu_nanodesu wrote:

Hello
Very super late M4M from my modding Q
This still active right? Hope so...
My map btw : https://osu.ppy.sh/s/322414 so you don't have to search for it
Wow, 5.50 stars, let's hope I can actually mod this

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Red Night]
  1. 00:39:190 (2) - This note feels like a filler, I think this part would be better if you just delete this note and let it pause a bit. Stack (1) with the slider's head if you want, should be better like that.
  2. 01:29:740 (2) - Wow, that wave xD a normal wave should be fine here http://puu.sh/m2x3c/d579a22474.jpg
  3. 01:31:465 A nice place to add a note and make a triplet. The music supports it too
  4. 02:05:670 Missing note, I clearly hear a triplet here
  5. 02:17:446 (5,6) - Wow, you used slider .-. actually would be better if you use circles here, it should cover the vocal better since the vocal is entirely a big sound. You can use 1/2 slider here 02:16:846 (1,2,3,4) - instead where the sound is not really noticeable. Or you can use circles for both rhythm.
  6. 02:18:346 (3,8) - Unnecessary note imo. Removing this would make a better dynamics to the map. Try to stack it with the next note would be nice too
  7. 02:33:496 (1) - I don't know, maybe just my feeling but I think this should play better if the tail facing downward http://puu.sh/m2xsL/ec54a734f4.jpg don't you think? If you apply, maybe you can stack 02:33:796 (2) - with 02:33:195 (4) - to repair the next flows
  8. 02:54:046 (1) - Just make it longer until here 02:55:695 the sound don't stop at big white tick neitherr there are any other sound like here 02:56:446 (1) - i want to have 3/1 sliders consistent.
  9. 03:45:946 (2,3,4) - Not a very good flow here :/ If you want to do it like that, make a little distance between (2) and (3,4)...
  10. 04:13:245 you can make a star burst here by turning on the kiai then turning it off again. Fit pretty well imo. Would emphasize the suddenly-going-fast part better too. idk D:
  11. 04:16:696 (1,2) - Use 1/2 slider here. The 04:16:846 (2) - note feels kinda weird because there's no sound to follow, or the sound is too small, it don't deserve to be emphasized with circle. Furthermore, slider should emphasize the big sound here 04:16:695 better. mm, idk D:
  12. 05:02:896 (3) - Keep the pointy shape like (1) and (2) would be better imo

Yeah that's it.
Overall pretty good map, need a little improvement in flow tho... but who cares about flow if it's a hard map xD
Anyway, it's worth ranked Thanks for mod !! :3
Good luck~^^
Rizia
[Red Night]
  1. 00:05:140 (5,6) - imo it too far
  2. 01:03:265 (3) - overmap also not too fit, so remove is better
  3. 01:34:390 - i think it stop too sudden here
  4. 02:05:746 (7) - ctrl+g? need to move 02:05:670 (6) - if you apply this
  5. 02:06:046 (1,2,3) - use same ds between these?
  6. 02:32:146 (3) - nc for more clear to read
  7. 04:33:346 (5) - ctrl+g? need move 04:33:196 (4) - if apply
  8. 04:34:246 (3,4,1) - imo ds between these should be low then 04:34:396 (1,2,3,4,5,6,1) -

that's all i found
feel better then before
good luck
Topic Starter
Kalibe

Rizia wrote:

[Red Night]
  1. 00:05:140 (5,6) - imo it too far
  2. 01:03:265 (3) - overmap also not too fit, so remove is better
  3. 01:34:390 - i think it stop too sudden here
  4. 02:05:746 (7) - ctrl+g? need to move 02:05:670 (6) - if you apply this
  5. 02:06:046 (1,2,3) - use same ds between these?
  6. 02:32:146 (3) - nc for more clear to read
  7. 04:33:346 (5) - ctrl+g? need move 04:33:196 (4) - if apply
  8. 04:34:246 (3,4,1) - imo ds between these should be low then 04:34:396 (1,2,3,4,5,6,1) -

Apply everything, except a ctrl g things, because they looks unnatural for me. ;w;

that's all i found
feel better then before yea, i remapped like 4 time
good luck Thanks again !!~
Rilene
AESTHETIC MODDING QUEUE
____________________________________________


Red Night


00:05:740 (3,4) - Maybe blanket with two of these sliders? if you want a better blanket, you need to make the slider like this.
00:29:440 (1,2,3) - Make it like above so that it would blanket better.
00:06:940 (2,3) - Not perfect blanketing.
00:17:440 (1,2) - Move 2 up a bit so that it would blanket better.
01:14:290 (6) - For some random reason, it plays better to reverse this slider.
01:29:440 (1,2) - This does not look aesthetically pleasing at all. :(
01:34:540 (1,2,3,4,5) - Why not make star?
01:47:146 (2,4) - It is quite unnoticeable but if you want to make it better, try fix the blankets.
02:14:896 (4,6,7,8,9,1) - Why not let 6,7,8,9,1 blanket the 4?
02:28:695 (1,2,3) - Nice to see you blanket this but I see the edge in the center of the slider. :(
02:31:996 (2,2) - Maybe move them away from 1 to create a slider-jumps?
02:54:045 - Nice slider art you got there.

The rest seems fine.

Good luck on getting ranked! :)
And merry christmas.
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