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Ayane - Arrival of Tears

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Topic Starter
Kalibe

Squirrel wrote:

hey there!
my m4m part-- :3
just making some suggestions.

Red Night
  1. unused green lines, please delete them:
    02:22:545 -
    05:11:895 -
  2. 02:22:845 - unnecessary red line, there's no change in bpm or offest. use a green line instead if you want to change anything
    --
  3. 00:08:445 (3,4) - song doesn't slow down so lowering the spacing doesn't play well. move (4) elsewhere? http://puu.sh/l4jow.jpg
  4. 00:09:045 (1,3) - I don't get the reverses. there's nothing on the blue ticks that can be emphasized with them so I prefer sliders without reverses.
  5. 00:11:745 (2,1) - low spacing seems weird, cause it seems like you wanted this to have more impact. placing (1,2) differently could work better in this case- http://puu.sh/l4jzS.jpg
  6. 00:21:045 (4) - consider stacking this below 00:19:545 (4) - ? creates nice flow and works better with the pace of the song, imo. the low spacing currently feels off
  7. 00:22:395 (2) - move this a little further down/left maybe. it's so close to 00:21:945 (4) - but looks better if there's some more room between them, imo
  8. 00:23:595 (2,3,4) - no beat on (3), remove the circle?
  9. 00:24:345 (7,8) - feels weird, cause there's nothing on the first blue tick, only on the second. try this rhythm instead: http://puu.sh/l4jNg.jpg
  10. 00:25:545 (5,6) - the downbeat is stronger that the other beats so it should be clickable, imo. you can ctrl+g these two on the timeline, that works better rhythmwise
  11. 00:25:995 (7,8,9) - remove (8), there's no beat there?
  12. 00:28:170 - extended slider doesn't follow anything, so I prefer if you end this on the red tick before. there's a beat you skip otherwise
  13. 00:30:345 (3,4) - same with the downbeat again, ctrl+g them on timeline?
  14. 00:30:795 (5,6,7) - remove (6), same reasons as before
  15. 00:33:645 (1,2,3) - sliders feel weird. can't tell what it is exactly, but they were very uncomfortable to play. consider a simple stream instead?
  16. 00:40:245 (7) - reverse doesn't work well here, because of the beat at 00:40:695 -. how about removing the reverse and adding another slider?
  17. 00:40:995 (8) - sliderend should be clickable cause the white tick is much more dominant than the red one here
  18. 00:46:395 (2,3,4) - no beat on (3), remove? (same reasons as before)
  19. 00:46:995 (6,7,8) - ^ for (7)
    --really, there are so many triplets mapped to nothing.. why? :/ ofc it's playable, but it doesn't match with the melody or the vocals. it just feels completely overmapped to me as it is.. :c especially if you could map a really awsome diff -you'd just have to pay a little more attention to the song and the rhythm. maybe it's too much to ask for this map, but you should try to _map to a song_, don't place objects "randomly" everywhere and have a nice song playing in the background with little to no relation to the gameplay. Sorry if this sounds mean in some way, it's just my opinion :3 and I'm not trying to say that all of the map is bad, there are many many good things, too. I just noticed some 'basic' stuff that's missing here and there, like these triplets or for example unstressed strong beats (mostly downbeats)..
with that said, I think you should check your diff by yourself and try to figure out on your own what needs some changes (talking about the basic things here).
If you still need more help feel free to send a message in game or via forum pm, I can take another looks at this, if you want me to. but only if this stuff is fixed--

Hope I could help you a little up til now! :3 Try to fix all and ye i'll do that. Thanks~~ and squee :3
//squee
Euny
m4m! came from my queue


  • General

  1. for metadata : change source: ' 11eyes-罪と罰と贖いの少女- ' / also you should add romanized source: ' 11eyes -Tsumi to Batsu to Aganai no Shoujo- ' for tag.
    04:39 Natsu: source should be: source: 11eyes-罪と罰と贖いの少女-
    04:39 Natsu: romanized source: 11eyes -Tsumi to Batsu to Aganai no Shoujo- for tags
    04:40 Natsu: did check with KSHR sometime ago whehn I submitted mine
  • Red Night

  1. 00:10:845 (1) - dont need to nc for this even if you want to cause of overlap stuffs. tbh its not that close like 00:14:445 (1,2,1,2) - those so i think you should remove this nc (remove nc for like this stuffs. its really dont need to spam)
  2. 00:12:045 (1) - ^
  3. 00:13:245 (1) - ^
  4. 00:28:545 (2) - move it to around 352l179 for better ds with 00:28:245 (1,3) - them and 00:28:695 (3) - to 387l60 will be better and last, 00:28:845 (4) - stack with 00:28:245 (1) - this tail.
  5. 00:34:545 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - if you want to keep this '2measure nc intentional' , you should fix 02:01:245 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6) - there too.
  6. 00:37:845 (6) - you can change tail direction since bit boring cause next slider is same direction.
  7. 01:17:145 (3,4) - this flow really hard to read. cause straight flow but not regularly ds. moving (4) to bit down like this
  8. 03:20:445 (1) - there is no 1/4 beat make this to 8/12(but i dont recommend since 1/12 too confused for players) or if i you, i'll map this part with 1/1 slider after remove 03:20:745 (2) - this.


sorry for late
Topic Starter
Kalibe

Euny wrote:

m4m! came from my queue


  • General

  1. for metadata : change source: ' 11eyes-罪と罰と贖いの少女- ' / also you should add romanized source: ' 11eyes -Tsumi to Batsu to Aganai no Shoujo- ' for tag.
    04:39 Natsu: source should be: source: 11eyes-罪と罰と贖いの少女-
    04:39 Natsu: romanized source: 11eyes -Tsumi to Batsu to Aganai no Shoujo- for tags
    04:40 Natsu: did check with KSHR sometime ago whehn I submitted mine


ok, changed metadata

  • Red Night

  1. 00:10:845 (1) - dont need to nc for this even if you want to cause of overlap stuffs. tbh its not that close like 00:14:445 (1,2,1,2) - those so i think you should remove this nc (remove nc for like this stuffs. its really dont need to spam) yea, fixed
  2. 00:12:045 (1) - ^ ^ ^
  3. 00:13:245 (1) - ^ ^ ^
  4. 00:28:545 (2) - move it to around 352l179 for better ds with 00:28:245 (1,3) - them and 00:28:695 (3) - to 387l60 will be better and last, 00:28:845 (4) - stack with 00:28:245 (1) - this tail. nice proposition, of course :p
  5. 00:34:545 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - if you want to keep this '2measure nc intentional' , you should fix 02:01:245 smth fixed
    (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6) - there too. ^
  6. 00:37:845 (6) - you can change tail direction since bit boring cause next slider is same direction. ok
  7. 01:17:145 (3,4) - this flow really hard to read. cause straight flow but not regularly ds. moving (4) to bit down like this did something
  8. 03:20:445 (1) - there is no 1/4 beat make this to 8/12(but i dont recommend since 1/12 too confused for players) or if i you, i'll map this part with 1/1 slider after remove 03:20:745 (2) - this. i make 1/2 and circle


sorry for late Thanks ~~:3 and sorry for your ring ;w;
Euny
oh man, i miss shoot.

i wish luck for your map
Topic Starter
Kalibe

Euny wrote:

oh man, i miss shoot.

i wish luck for your map
Thanks Eunii so much :3
Syaron
Hello! Sorry for being late.

[ General]
  1. Source is wrong. This song is a anime song(opening theme), not game song. Source must be 11eyes.
    ・official info: https://www.marv.jp/special/11eyes/

[ Red Night]
  1. 00:04:245 (1,2,3,4,5,6,7,8) - Why did you ignore 00:04:620 and 00:04:770 and 00:04:920 sounds? Obviously, it is possible to hear the drum sound there and this rhythm is a little weird to me. So, I would like to recommend that you change 00:04:545 (3,4) to 1/4 sliders and add a circle at 00:04:920.
  2. 00:12:345 (5) - clap is missing.
  3. 00:15:045 (T) - I feel finish sound is too small. Please try to raise the volume (+30%?)
  4. 00:29:745 (T) - Why did you change from S:C1 to N:1? I prefer S:C1 and it will fit the music.
  5. 00:33:945 (5,6) - You might want to change to 1/4 sliders because I think it is better than now, and cool!
  6. 00:54:645 (T) - Same as 00:15:045 (T). try to raise the volume because back sound is very strong.
  7. 01:40:245 (3,1) - Swap these new combos.
  8. 01:56:745 (T) - Same as 00:29:745 (T).
  9. 02:21:645 (T) - Same as 00:54:645 (T). 20% is really too small.
  10. 03:09:645 (1) - It has not been perfectly stack. move to x:364 y:231.
  11. 03:12:495 (1,2) - I want the sound of something. Maybe you might want to add a clap sound.
  12. 03:19:245 (1,2) - These are a little cramped. try to expand the more spacing~
  13. 03:55:245 (1) - Same as 00:54:645 (T).
  14. 04:44:295 (1) - Inaudible sound of the start point, so you must raise the volume.

Good luck!
Topic Starter
Kalibe

Gamu wrote:

Hello! Sorry for being late.

[ General]
  1. Source is wrong. This song is a anime song(opening theme), not game song. Source must be 11eyes.
    ・official info: https://www.marv.jp/special/11eyes/

Mmm, okay changed

[ Red Night]
  1. 00:04:245 (1,2,3,4,5,6,7,8) - Why did you ignore 00:04:620 and 00:04:770 and 00:04:920 sounds? Obviously, it is possible to hear the drum sound there and this rhythm is a little weird to me. So, I would like to recommend that you change 00:04:545 (3,4) to 1/4 sliders and add a circle at 00:04:920. yea i had this rhythm but i changed on second mod if i remember, but ok sounds cool
  2. 00:12:345 (5) - clap is missing. oups
  3. 00:15:045 (T) - I feel finish sound is too small. Please try to raise the volume (+30%?) 20 % :3
  4. 00:29:745 (T) - Why did you change from S:C1 to N:1? I prefer S:C1 and it will fit the music. yea i was thinking about it, fixed ~
  5. 00:33:945 (5,6) - You might want to change to 1/4 sliders because I think it is better than now, and cool! Pretty
  6. 00:54:645 (T) - Same as 00:15:045 (T). try to raise the volume because back sound is very strong. ok
  7. 01:40:245 (3,1) - Swap these new combos. you're right
  8. 01:56:745 (T) - Same as 00:29:745 (T). [
  9. 02:21:645 (T) - Same as 00:54:645 (T). 20% is really too small. [
  10. 03:09:645 (1) - It has not been perfectly stack. move to x:364 y:231. did i drink here? o.o fixed
  11. 03:12:495 (1,2) - I want the sound of something. Maybe you might want to add a clap sound. on red tick
  12. 03:19:245 (1,2) - These are a little cramped. try to expand the more spacing~ moved a bit
  13. 03:55:245 (1) - Same as 00:54:645 (T). [
  14. 04:44:295 (1) - Inaudible sound of the start point, so you must raise the volume. changed to 35 %

Good luck! Thanks Gamu :3 ~~
Ciyus Miapah
hello

yeah probably i really sucks at this beatmap analyzing, but maybe there is some problems i got from here

[Red]
  1. 00:04:245 (1,2,3,4,5,6,7,8) - this flow directions seems like random, use possible constant distance can make this thing smooth at beginning (example like this http://puu.sh/la9I8/9bf2cf679c.jpg, this pattern can possibly clearly visible because it has some good looking follow points and has natural zigzag flow which it can be good on movement)
  2. 00:09:045 (1,3) - you can do something better than this, like put circles and add jump more than previous pattern (ummm i think it needs some change placement at 00:09:345 (2) - and 00:09:945 (4) - ) maybe you can try an circular pattern jump for this
  3. 00:12:645 (1,2,3,4) - i'd better mapped this part following guitar to provide 00:13:845 (1,2,3,4,5,6,7,8) - stream emphasize (example like http://puu.sh/la9RT/02481f5367.jpg it can be cool jump pattern and can make 00:13:845 (1,2,3,4,5,6,7,8,1) - stream more fun
  4. 00:33:945 (5,6) - i think this jump flow too rigid, because 00:33:645 (1,2,3,4,5,6) - this flow feels like forced straight pattern without any direction changes and then with this 00:33:945 (5,6,1) - sudden jump can make some people got miss because this flow, you can move 00:34:095 (6) - to 290|300 and move 00:34:245 (1) - to 421|132 to shorten distance between 00:34:095 (6,1) -
  5. 00:48:195 (4) - change to 1/4 slider to make some consistency on 00:45:795 (4) -
  6. 00:53:145 (1) - well im just can say for what you put new combo here?
  7. 00:53:745 (3) - im sure the stream thing start in that timeline, i hope you map that slider with circles and remove new combo on 00:53:895 (1) -
  8. 01:06:345 (5,6,1) - this can be questionable pattern i think, probably you can make some jump on there because vocal and jump for drum transition, well i can say you can move 01:06:495 (6) - to 161|254 to provide some emphasize for vocal and transition on vocal patterning combo and to make sure players to deal with 01:06:795 (2,3) - this one
  9. 01:07:695 (7,1) - im sure this one is missleading pattern especially on 01:07:695 (7) - , put one circle is enough to fill that pattern (if you want you can add some jump too for that one)
  10. 01:14:445 (1,2,3,4,5,6,7,8,1) - move this to 235|275 to make sure this stream pattern has same speed with 01:14:145 (5,6) - jump pattern
  11. 01:31:995 (2,4) - that slider (4) almost touch circle (2), to make sure it can be clean move 01:32:445 (4) - to308|104 and rotate it -28 degrees (selection centre), but it's up to you but i suggest you can make 01:32:145 (3,4) - distance more bigger than your current one
  12. 01:36:645 (1,2,1,2,1,2,1,2,1,2) - put 1,2,3,4 combo please. just like your previous patterning
  13. 01:39:045 (1,2,1,2) - same suggestion with 00:12:645 (1,2,3,4) -
  14. 01:51:195 (3,4,5,6,7,8,1) - try this one i think http://puu.sh/laaFo/5272c74459.jpg (01:51:495 (7,8,1) - direction change on here because kick transition and it can be works on stream patterning)
  15. 01:52:995 (1,2,3,4) - a bit inconsistant distance, for this maybe you can polish distance to constant one, to make sure this pattern looks good at distance consistency
  16. 02:20:745 (3) - same thing like 00:53:745 (3) - (well it can be a questionable thing because on that part is more stronger than 02:20:895 (1) - for new combo pattern, you can consider this thing i guess)
  17. 02:22:545 (2) - this overlap looks too small overlapped, you can move this one to 131|79 (0.50x seems perfect distance for slow part like this) so you need to to stack 02:22:845 (1) - lel
  18. 02:30:945 (5) - yeah looks distance between 02:30:945 (5,1) - to small to emphasize 02:31:245 (1,2,3,4,1,2,1,2,1) - pattern (yeah you can move that slider to 277|290 for extra distance at 02:30:945 (5,1) - )
  19. 02:54:045 (1) - nice slider sample
  20. 03:03:645 (1) - i was wondering how to map this part with full violin patterning, like this i think http://puu.sh/lab6U/4ff52fb321.jpg (well you need to delete 03:05:445 (1) - for slider (3) sliderend
  21. 03:13:245 - cool stream pattern but i notice something who can be minor problem for some players
  22. 03:15:195 (7,8,1) - well this jump seems can be done if you make 03:15:345 (8,1) - distance more bigger than 03:15:195 (7,8) - you can do this pattern i think http://puu.sh/labi7/4022371311.jpg (it makes some distance more stable with 1/4 pattern jumping especially on high AR it can be clearly visible and nice to play)
  23. 03:17:295 (1) - well i can say this slider should be on 03:17:145 - because at previous pattern you follow guitar melody with a 1/4 sliders (and maybe you can just change 03:17:145 (6,7) - to slider, yeah both are strong guitar melody so why not?)
  24. 03:24:045 (1) - well this one is 1/6 , 03:24:345 (2) - this one is 1/4 snap,
  25. 03:37:695 (2) - this slider so sad, well change it to 1/2 better and confident
  26. 03:54:345 (3) - well same like i said before lol (if you decline my opinions just put some reason why you do this thing please okay? :3)
  27. 04:05:145 (1,2,3,4,5) - i dont know how to fix this thing (04:05:595 (4) - maybe move this circle to 125|135 to make sure that circle clearly visible and make follow point on 04:05:595 (4,5,6) - more visible to do some jump flow on there)
  28. 04:14:445 (1,2,3,4,5,6,1) - nah this pattern i want lol
  29. 04:24:645 (1,2,3,4) - how about this? http://puu.sh/labJm/d620d7dc64.jpg (yeah im focusing the flow like this if i change that to circle http://puu.sh/labLn/0fb89e5e9f.jpg maybe you can know what i mean)
  30. 05:07:395 (1,2,3,4,5,1,2) - im just can say this guitar melody really intense and interesting for me maybe you can try this patterning http://puu.sh/labRo/b811be78b1.jpg
  31. 05:12:045 (1) - you put slider whistle intentionally? if no you can remove it i think
hope this mod can helped you for some reference
see ya later & good luck!
Topic Starter
Kalibe

Fort wrote:

hello

yeah probably i really sucks at this beatmap analyzing, but maybe there is some problems i got from here

[Red]
  1. 00:04:245 (1,2,3,4,5,6,7,8) - this flow directions seems like random, use possible constant distance can make this thing smooth at beginning (example like this http://puu.sh/la9I8/9bf2cf679c.jpg, this pattern can possibly clearly visible because it has some good looking follow points and has natural zigzag flow which it can be good on movement)
  2. 00:09:045 (1,3) - you can do something better than this, like put circles and add jump more than previous pattern (ummm i think it needs some change placement at 00:09:345 (2) - and 00:09:945 (4) - ) maybe you can try an circular pattern jump for this
  3. 00:12:645 (1,2,3,4) - i'd better mapped this part following guitar to provide 00:13:845 (1,2,3,4,5,6,7,8) - stream emphasize (example like http://puu.sh/la9RT/02481f5367.jpg it can be cool jump pattern and can make 00:13:845 (1,2,3,4,5,6,7,8,1) - stream more fun
  4. 00:33:945 (5,6) - i think this jump flow too rigid, because 00:33:645 (1,2,3,4,5,6) - this flow feels like forced straight pattern without any direction changes and then with this 00:33:945 (5,6,1) - sudden jump can make some people got miss because this flow, you can move 00:34:095 (6) - to 290|300 and move 00:34:245 (1) - to 421|132 to shorten distance between 00:34:095 (6,1) -
  5. 00:48:195 (4) - change to 1/4 slider to make some consistency on 00:45:795 (4) -
  6. 00:53:145 (1) - well im just can say for what you put new combo here?
  7. 00:53:745 (3) - im sure the stream thing start in that timeline, i hope you map that slider with circles and remove new combo on 00:53:895 (1) - no? i hear stream at 00:53:745 (3) - because of this instrumets here ;w;
  8. 01:06:345 (5,6,1) - this can be questionable pattern i think, probably you can make some jump on there because vocal and jump for drum transition, well i can say you can move 01:06:495 (6) - to 161|254 to provide some emphasize for vocal and transition on vocal patterning combo and to make sure players to deal with 01:06:795 (2,3) - this one
  9. 01:07:695 (7,1) - im sure this one is missleading pattern especially on 01:07:695 (7) - , put one circle is enough to fill that pattern (if you want you can add some jump too for that one)
  10. 01:14:445 (1,2,3,4,5,6,7,8,1) - move this to 235|275 to make sure this stream pattern has same speed with 01:14:145 (5,6) - jump pattern
  11. 01:31:995 (2,4) - that slider (4) almost touch circle (2), to make sure it can be clean move 01:32:445 (4) - to308|104 and rotate it -28 degrees (selection centre), but it's up to you but i suggest you can make 01:32:145 (3,4) - distance more bigger than your current one
  12. 01:36:645 (1,2,1,2,1,2,1,2,1,2) - put 1,2,3,4 combo please. just like your previous patterning
  13. 01:39:045 (1,2,1,2) - same suggestion with 00:12:645 (1,2,3,4) -
  14. 01:51:195 (3,4,5,6,7,8,1) - try this one i think http://puu.sh/laaFo/5272c74459.jpg (01:51:495 (7,8,1) - direction change on here because kick transition and it can be works on stream patterning)
  15. 01:52:995 (1,2,3,4) - a bit inconsistant distance, for this maybe you can polish distance to constant one, to make sure this pattern looks good at distance consistency
  16. 02:20:745 (3) - same thing like 00:53:745 (3) - (well it can be a questionable thing because on that part is more stronger than 02:20:895 (1) - for new combo pattern, you can consider this thing i guess) same
  17. 02:22:545 (2) - this overlap looks too small overlapped, you can move this one to 131|79 (0.50x seems perfect distance for slow part like this) so you need to to stack 02:22:845 (1) - lel
  18. 02:30:945 (5) - yeah looks distance between 02:30:945 (5,1) - to small to emphasize 02:31:245 (1,2,3,4,1,2,1,2,1) - pattern (yeah you can move that slider to 277|290 for extra distance at 02:30:945 (5,1) - )
  19. 02:54:045 (1) - nice slider sample
  20. 03:03:645 (1) - i was wondering how to map this part with full violin patterning, like this i think http://puu.sh/lab6U/4ff52fb321.jpg (well you need to delete 03:05:445 (1) - for slider (3) sliderend nah, i want slider art here
  21. 03:13:245 - cool stream pattern but i notice something who can be minor problem for some players
  22. 03:15:195 (7,8,1) - well this jump seems can be done if you make 03:15:345 (8,1) - distance more bigger than 03:15:195 (7,8) - you can do this pattern i think http://puu.sh/labi7/4022371311.jpg (it makes some distance more stable with 1/4 pattern jumping especially on high AR it can be clearly visible and nice to play) but not too much big ; )
  23. 03:17:295 (1) - well i can say this slider should be on 03:17:145 - because at previous pattern you follow guitar melody with a 1/4 sliders (and maybe you can just change 03:17:145 (6,7) - to slider, yeah both are strong guitar melody so why not?)
  24. 03:24:045 (1) - well this one is 1/6 , 03:24:345 (2) - this one is 1/4 snap,
  25. 03:37:695 (2) - this slider so sad, well change it to 1/2 better and confident
  26. 03:54:345 (3) - well same like i said before lol (if you decline my opinions just put some reason why you do this thing please okay? :3)
  27. 04:05:145 (1,2,3,4,5) - i dont know how to fix this thing (04:05:595 (4) - maybe move this circle to 125|135 to make sure that circle clearly visible and make follow point on 04:05:595 (4,5,6) - more visible to do some jump flow on there)
  28. 04:14:445 (1,2,3,4,5,6,1) - nah this pattern i want lol lol yea
  29. 04:24:645 (1,2,3,4) - how about this? http://puu.sh/labJm/d620d7dc64.jpg (yeah im focusing the flow like this if i change that to circle http://puu.sh/labLn/0fb89e5e9f.jpg maybe you can know what i mean) the " 4 " yea i like it but less spacing and ctrl g on 3 and 4
  30. 05:07:395 (1,2,3,4,5,1,2) - im just can say this guitar melody really intense and interesting for me maybe you can try this patterning http://puu.sh/labRo/b811be78b1.jpg
  31. 05:12:045 (1) - you put slider whistle intentionally? if no you can remove it i think
hope this mod can helped you for some reference
see ya later & good luck!
no comments - fixed

Thanks Fort ~~ : p
Bara-
Hi

[General]
All clear!

[Rednight]
  1. 00:06:495 (5,1) - A stack feels quite inappropriate, a spacing would feel much better here
  2. 00:21:045 (5,1) - Switch Nc please, to follow the downbeat. Also, the low spacing here feels soo awkward, because of the clap/NC
  3. 00:33:945 (5,6,1) - Distance between (6,1) should be much higher then (5,6) There is no strong sound at (6), while there is at (1), so the spacing to that object should be higher
  4. 01:11:295 (1,2) - This overlap doesn't look good, please space them apart
  5. 01:14:145 (5,6,1) - Distance between (6,1) should be much higher then (5,6) There is no strong sound at (6), while there is at (1), so the spacing to that object should be higher
  6. 01:24:045 (7,8,1) - ^^
  7. 01:45:045 (3,1) - Blanket better
  8. 02:20:895 (1) - It's really awkward for a stream to start on a red tick. Mekt his a 1/4 slider as well, and start the real stream at 02:21:045
  9. 02:35:595 (5,6,7) - Feels quite awkward, as the triplet is like the only custom-stacked one so far, and feels weird. A normal stack would be more appropriate
  10. 02:55:995 (3,4) - Why is here a jump? Better Ctrl G (2,3)
  11. 03:14:294 (1,1) - Really weird NC'ing here. Please stick to downbeat only
  12. 04:05:295 (2,4) - They kinda cover eachother, making it hard to read. As the first 3 objects are sliders, it would feel natural if the 4th is one too, while it's not, making people less possible to react to it. Move it somewhere else


Good luck!
Topic Starter
Kalibe

Baraatje123 wrote:

Hi

[General]
All clear!

[Rednight]
  1. 00:06:495 (5,1) - A stack feels quite inappropriate, a spacing would feel much better here
  2. 00:21:045 (5,1) - Switch Nc please, to follow the downbeat. Also, the low spacing here feels soo awkward, because of the clap/NC
  3. 00:33:945 (5,6,1) - Distance between (6,1) should be much higher then (5,6) There is no strong sound at (6), while there is at (1), so the spacing to that object should be higher
  4. 01:11:295 (1,2) - This overlap doesn't look good, please space them apart
  5. 01:14:145 (5,6,1) - Distance between (6,1) should be much higher then (5,6) There is no strong sound at (6), while there is at (1), so the spacing to that object should be higher
  6. 01:24:045 (7,8,1) - ^^
  7. 01:45:045 (3,1) - Blanket better
  8. 02:20:895 (1) - It's really awkward for a stream to start on a red tick. Mekt his a 1/4 slider as well, and start the real stream at 02:21:045
  9. 02:35:595 (5,6,7) - Feels quite awkward, as the triplet is like the only custom-stacked one so far, and feels weird. A normal stack would be more appropriate
  10. 02:55:995 (3,4) - Why is here a jump? Better Ctrl G (2,3)
  11. 03:14:294 (1,1) - Really weird NC'ing here. Please stick to downbeat only i removed from second circle but on first it's nice place to put NC even if isn't on downbeat streampart imo, i'll leave this
  12. 04:05:295 (2,4) - They kinda cover eachother, making it hard to read. As the first 3 objects are sliders, it would feel natural if the 4th is one too, while it's not, making people less possible to react to it. Move it somewhere else


Good luck!
Thanks Barry :p

All fixed except red colour.
Avishay
zzz

[Ayane is gud]
  1. 00:19:545 (4,5) - How about making something to emphasize the strong notes? this could work for example: http://puu.sh/lbo8R/19da958faa.jpg
  2. 00:24:945 (3) - Why did you start using whistles here? Seems pretty random.
  3. 00:27:345 (3,4) - Stacking those both together on 3 would be nice. It works out pretty nicely with the rhythm and the flow (You'd need to reduce the spacing between 4 and 5 as well)
  4. 00:30:345 (3,4) - Why? Cmon, you clearly hear the nice vocals with the fact that 00:30:645 (4) - is overmapped. You should use this: http://puu.sh/lboib/917dee6a96.jpg
  5. 00:46:545 (3) - The stack on 00:46:245 (1) - is kinda boring and removes most of the emphasiztion the note has, try moving it to x362 y280, it's really nice there.
  6. 00:51:945 (4,1) - Kinda misleading and doesn't look that well tbh. You should emphasize the strong vocal in some different way.
  7. 01:14:295 (6) - CTRL+G creates a nice movement here.


Well I'm lazy to mod anymore lol, if my mod so far was helpful and you want me to mod everything else as well, shoot me a message.
Topic Starter
Kalibe

Avishay wrote:

zzz zzzzzzzzzz

[Ayane is gud]
  1. 00:19:545 (4,5) - How about making something to emphasize the strong notes? this could work for example: http://puu.sh/lbo8R/19da958faa.jpg
  2. 00:24:945 (3) - Why did you start using whistles here? Seems pretty random. did something
  3. 00:27:345 (3,4) - Stacking those both together on 3 would be nice. It works out pretty nicely with the rhythm and the flow (You'd need to reduce the spacing between 4 and 5 as well)
  4. 00:30:345 (3,4) - Why? Cmon, you clearly hear the nice vocals with the fact that 00:30:645 (4) - is overmapped. You should use this: http://puu.sh/lboib/917dee6a96.jpg
  5. 00:46:545 (3) - The stack on 00:46:245 (1) - is kinda boring and removes most of the emphasiztion the note has, try moving it to x362 y280, it's really nice there.
  6. 00:51:945 (4,1) - Kinda misleading and doesn't look that well tbh. You should emphasize the strong vocal in some different way.
  7. 01:14:295 (6) - CTRL+G creates a nice movement here.


Well I'm lazy to mod anymore lol, if my mod so far was helpful and you want me to mod everything else as well, shoot me a message.
Fixed all, except the ~gold colour~

Thanks :p
Lasse
short m4m reply

those overlapped slider pattern in this song are really nice, well done

00:14:370 (8,1,2,3,4) - this felt so "clumped" together when I played it
http://i.imgur.com/c8gAIgx.jpg more liek this maybe?

00:16:545 (2) - move up make a nice blanket and will also flow abit better that way
00:29:220 (2,3,4,5) - ctrl h on this shape would flow so muc hbetter from the slider, but I understand why you made it liek this so do whatever you want with it

00:33:945 (5) - align properly with stream before, looks much more polished that way

00:39:045 (1,3) - those make for an agle that looks really bad imo

00:40:245 (1) - ctrl j on this shape would look and flow better

01:03:795 (2,3,4) - spacing this like 01:03:195 (2,3,4) - would look better

01:07:845 (1,2,3) - bit weird flow http://i.imgur.com/eoqYgh0.jpg maybe more like thiis?

01:12:570 (6,1,2,3,4,5,6) - stacked 1/4, stacked 1/4, stacked 1/2 ? I think low spacing for the 1/2 would make this better to play

01:29:445 (1,2) - blanket could be better

01:53:895 (5) - moving right or blanketing with 4 would be better here

02:14:745 (3,4) - roatate 4 for better flow

02:32:295 (2,1) - idk about that one

02:51:645 (1,2,3) - space evenly, this play so weird right now

03:31:245 (1,2,3,4,5,6,1) - this stream plays so much worse than the others :/
you executed the idea much better, for example here: 03:54:495 (1,2,3,4,5,6,7,8,9,10) - plays way better

04:48:645 (1,2,3) - still dont like it
04:54:045 (1,2,3) - ^

04:58:845 (1,2) - proper stack?
05:00:795 (5,6) - ^
both ways seem fine, but not stacking looks so weird if played with sliderends imo

map looks pretty polished already, good luck with it
Topic Starter
Kalibe

Lasse wrote:

short m4m reply

those overlapped slider pattern in this song are really nice, well done \:D/

00:14:370 (8,1,2,3,4) - this felt so "clumped" together when I played it did smth
http://i.imgur.com/c8gAIgx.jpg more liek this maybe?

00:16:545 (2) - move up make a nice blanket and will also flow abit better that way no need to and i change this slider to straight
00:29:220 (2,3,4,5) - ctrl h on this shape would flow so muc hbetter from the slider, but I understand why you made it liek this so do whatever you want with it

00:33:945 (5) - align properly with stream before, looks much more polished that way

00:39:045 (1,3) - those make for an agle that looks really bad imo

00:40:245 (1) - ctrl j on this shape would look and flow better did smth other

01:03:795 (2,3,4) - spacing this like 01:03:195 (2,3,4) - would look better

01:07:845 (1,2,3) - bit weird flow http://i.imgur.com/eoqYgh0.jpg maybe more like thiis?

01:12:570 (6,1,2,3,4,5,6) - stacked 1/4, stacked 1/4, stacked 1/2 ? I think low spacing for the 1/2 would make this better to play

01:29:445 (1,2) - blanket could be better smth

01:53:895 (5) - moving right or blanketing with 4 would be better here

02:14:745 (3,4) - roatate 4 for better flow

02:32:295 (2,1) - idk about that one hmm

02:51:645 (1,2,3) - space evenly, this play so weird right now

03:31:245 (1,2,3,4,5,6,1) - this stream plays so much worse than the others :/
you executed the idea much better, for example here: 03:54:495 (1,2,3,4,5,6,7,8,9,10) - plays way better

04:48:645 (1,2,3) - still dont like it
04:54:045 (1,2,3) - ^

04:58:845 (1,2) - proper stack? i like this pattern tho
05:00:795 (5,6) - ^ move closer to make identical spacing as ^
both ways seem fine, but not stacking looks so weird if played with sliderends imo

map looks pretty polished already, good luck with it Thanks Lasse ~ fixed everything except comments :p
Pereira006
[Red Night]

Gameplay:

  1. 00:04:845 (5) - this isn't should be NC because I can see other parts you do NC when next object is notes, so this should NC, just make sure you style is EDIT:consistency
  2. 00:09:645 (5) - no stack in 00:09:045 (1) ?
  3. 00:12:045 (3,4,5,6) - look unsymentric for me because the 4 amd 6 is near, 5 and 3 to far, so the 00:12:345 (5) - move place to x:468 y:256, just fixe symentric
  4. 00:23:895 (4) - no blanket with 00:23:145 (6) - in end ? would be nice IMo
  5. 00:25:845 (6,7,8,1) - wrong you style, put NC in 6 and remove nc in 1
  6. 00:33:045 (5) - no NC ? look missing
  7. 00:48:945 (2,3) - no blanket or is intentional ?
  8. 00:56:895 (1,2,3) - look ok but the triangule look unsymentric, because 2 and3 is too near and 1 and 2 is too far, I feel the 3 need move x:268 y:144, or use you own, this triangule look unsymentric
  9. 00:57:345 (1,2,3) - same ^
  10. 01:07:845 (1) - the end point need move twice left to blanket
  11. 01:28:395 (3) - Missing NC, the song is change
  12. 01:49:245 (1,2,3,4,5) - weird follow song, the slider (1) in end don't have beat or instrumental, (2) and (5) don't have beat, ho well but this part is weird
  13. 02:00:645 (4) - you missing NC because this song part is similiar in 00:33:645 (1), so this need NC, just you style need consistency
  14. 02:43:995 (5,6,7) - triangule unsymentric, same explain before, why don't use symentric like this http://puu.sh/lfYpv/241955c7a4.jpg
  15. 02:58:545 (1) - this should remove NC
  16. 03:05:445 (1) - ^ same
  17. 03:17:295 (1) - this should be remove nc right ? because I don't see other parts stream you do NC like 03:13:695 (6) - this you didn't and many more objects, so in 03:17:295 (1) - should be remove nc

[]
Look good, but when I see you style, there lot NC mssing and parts dfferents, the gameplay still need improve, I can see there lot unsymentric and weird spacing, but this mapset almost good, this just still need improve
Any question or you don't understand my english ask me I will explain better
good luck
Topic Starter
Kalibe

Pereira006 wrote:

[Red Night]

Gameplay:

  1. 00:04:845 (5) - this isn't should be NC because I can see other parts you do NC when next object is notes, so this should NC, just make sure you style is inconsistency
  2. 00:09:645 (5) - no stack in 00:09:045 (1) ?
  3. 00:12:045 (3,4,5,6) - look unsymentric for me because the 4 amd 6 is near, 5 and 3 to far, so the 00:12:345 (5) - move place to x:468 y:256, just fixe symentric
  4. 00:23:895 (4) - no blanket with 00:23:145 (6) - in end ? would be nice IMo
  5. 00:25:845 (6,7,8,1) - wrong you style, put NC in 6 and remove nc in 1
  6. 00:33:045 (5) - no NC ? look missing
  7. 00:48:945 (2,3) - no blanket or is intentional ? intentional and i want to have the "4" jump look
  8. 00:56:895 (1,2,3) - look ok but the triangule look unsymentric, because 2 and3 is too near and 1 and 2 is too far, I feel the 3 need move x:268 y:144, or use you own, this triangule look unsymentric
  9. 00:57:345 (1,2,3) - same ^
  10. 01:07:845 (1) - the end point need move twice left to blanket
  11. 01:28:395 (3) - Missing NC, the song is change
  12. 01:49:245 (1,2,3,4,5) - weird follow song, the slider (1) in end don't have beat or instrumental, (2) and (5) don't have beat, ho well but this part is weird
  13. 02:00:645 (4) - you missing NC because this song part is similiar in 00:33:645 (1), so this need NC, just you style need consistency
  14. 02:43:995 (5,6,7) - triangule unsymentric, same explain before, why don't use symentric like this http://puu.sh/lfYpv/241955c7a4.jpg
  15. 02:58:545 (1) - this should remove NC
  16. 03:05:445 (1) - ^ same
  17. 03:17:295 (1) - this should be remove nc right ? because I don't see other parts stream you do NC like 03:13:695 (6) - this you didn't and many more objects, so in 03:17:295 (1) - should be remove nc

[]
Look good, but when I see you style, there lot NC mssing and parts dfferents, the gameplay still need improve, I can see there lot unsymentric and weird spacing, but this mapset almost good, this just still need improve
Any question or you don't understand my english ask me I will explain better
good luck Thanks fixed all except comments :3
Zectro
Hiya! m4m :D

[Red Night]
  1. 00:05:445 (1,3) - This doesn't look all that good imo
  2. 00:06:945 (2,3) - I'd recommend making these the same shape
  3. 00:09:945 (8) - Looks kinda weird
  4. 00:34:545 (2,3) - Make sure the distance betwen these and 00:32:295 (3,4) - is the same (blanket wise)
  5. 00:37:845 (1) - Should be facing more towards 00:37:545 (5) - or the other way around imo
  6. 00:48:345 (5,6,7,8) - I think this stream should be a bit more curved
  7. 01:51:195 (3,4,5,6,7,8) - This stream could look way better
  8. 01:56:745 (2,3) - This isn't blanketed perfectly
  9. 02:15:345 (6,7,8,9) - Should be more curved again
  10. 02:18:195 (1,2,1,2,1,2) - Positioning changes of this looks very ugly
  11. 02:41:895 (3,1) - These overlap a little bit, avoid it
  12. 03:58:545 (3) - Looks kinda ugly
  13. 04:40:395 (4,5) - Tripple is not stacked in a straight direction but in a slight curve which makes it look bad

Gameplay wise the map plays great, just need to work on the visual aspect and some little technichal things before it gets bubbled! :D
Good luck! o/
Topic Starter
Kalibe

Zectro wrote:

Hiya! m4m :D

[Red Night]
  1. 00:05:445 (1,3) - This doesn't look all that good imo
  2. 00:06:945 (2,3) - I'd recommend making these the same shape
  3. 00:09:945 (8) - Looks kinda weird
  4. 00:34:545 (2,3) - Make sure the distance betwen these and 00:32:295 (3,4) - is the same (blanket wise)
  5. 00:37:845 (1) - Should be facing more towards 00:37:545 (5) - or the other way around imo nah, i prefer my version D:
  6. 00:48:345 (5,6,7,8) - I think this stream should be a bit more curved
  7. 01:51:195 (3,4,5,6,7,8) - This stream could look way better nope, it's pretty and i love it owo
  8. 01:56:745 (2,3) - This isn't blanketed perfectly
  9. 02:15:345 (6,7,8,9) - Should be more curved again
  10. 02:18:195 (1,2,1,2,1,2) - Positioning changes of this looks very ugly
  11. 02:41:895 (3,1) - These overlap a little bit, avoid it
  12. 03:58:545 (3) - Looks kinda ugly moved a bit to avoid overlap, but i like this slider tho
  13. 04:40:395 (4,5) - Tripple is not stacked in a straight direction but in a slight curve which makes it look bad

Gameplay wise the map plays great, just need to work on the visual aspect and some little technichal things before it gets bubbled! :D
Good luck! o/
Thanks :3, I have to bring BN here, but they don't like me :c
Kami-senpai
M4M pwease! I'm kinda new at modding so if anything I say is vague or whatever, I apologize in advance.

Here's my map: https://osu.ppy.sh/s/366026

00:37:395 (4) - Note here seems a bit unnecessary when listening to the music. Probably better to be removed, then moving the slider a bit farther away.

00:42:345 (8) - Very odd placement of circle. Was unpredictable when I played for the first time.

00:52:395 (2,3) - These circles are a little superfluous. The song only has one note, both for vocals and instrumental, so maybe a slider would work better here.

00:57:195 (3,3) - Pattern is also kind of weird. I might just be OCD as crap a neat freak, but I feel that these should be equally spaced as a triangle.

01:08:145 (2,3,4,5,6,7,8) - The back and forth pattern seems kind of weird with a triple stream in the middle.

01:17:295 (4) - Again, might be better with consistent distance snap

01:24:495 (2) - Might be better with a small slider that ends where the spinner begins right now. The vocal note starts right on the spinner, so the circle right before it seems out of place.

01:30:570 (5,1,2,3) - Mini streams don't go along with music here.

02:01:095 (4,5,1) - Might be better with replacing these with another short slider and then the new combo circle at the end.

02:01:545 (2) - Should be an upbeat circle here to go along with the music.

02:51:045 (1,2) - These sliders also are a bit out of place as they don't go along with music or instrumental.

03:20:445 (1) - Feels as if this slider should be two separate circles instead of one slider.

05:00:195 (2,3,4) - The music here is a long note, so either a long slider or just multiple jump circles would work better here.

05:10:920 (1) - Maybe make spinner a little shorter so you can add one more circle in right before end slider to reflect ending cadence (the BA in the BA DUMMMM)

Very good map! The song was great and the style of your map matches it well. However, one suggestion that I would make would be to map a little more closely to the music. It seems that there a lot of extra circles and sliders that are there just to increase difficulty. Also, many jumps are very unpredictable and overlapped (which might not be a bad thing since it's an extra map). The shapes of sliders and stream patterns were fine with me and the kiai times seemed on point. Overall, this is a great map and although I'm still a little ways off from being able to fully play it, I would definitely love to see the finished product.
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