Maaya Sakamoto - Shikisai

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Kuki
Reminder for RzHr and Bearzim to message me for their IRCs whenever possible ;)

2015-09-28 20:24 Kuki: you free for an irc?
2015-09-28 20:34 Setsurei: sure but the other GDers are not available rn
2015-09-28 20:35 Kuki: alright, if you could perhaps just let them know and get them to message me when they are?
2015-09-28 20:35 Setsurei: better to forum mod on the others
2015-09-28 20:36 Kuki: perhaps
2015-09-28 20:36 Kuki: ACTION is editing [http://osu.ppy.sh/b/788287 Maaya Sakamoto - Shikisai [Easy]]
2015-09-28 20:37 Kuki: 00:11:743 (2) - really not a fan of this lol
2015-09-28 20:37 Kuki: perhaps copt (1)?
2015-09-28 20:37 Kuki: copy*
2015-09-28 20:37 Setsurei: lol
2015-09-28 20:38 Kuki: 00:43:172 (3) - slight curve at the end of this
2015-09-28 20:38 Kuki: to lead to (4) a bit nicer
2015-09-28 20:42 Kuki: ACTION is editing [http://osu.ppy.sh/b/787730 Maaya Sakamoto - Shikisai [Insane]]
2015-09-28 21:44 Kuki: Hey, what happened to you earlier?
2015-09-28 21:45 Setsurei: my keyboard and mouse isn't working
2015-09-28 21:45 Setsurei: so I restored my PC lol
2015-09-28 21:45 Kuki: lol
2015-09-28 21:45 Setsurei: sorry for the confusion
2015-09-28 21:45 Kuki: no problem
2015-09-28 21:45 Kuki: shall we resume?
2015-09-28 21:45 Kuki: unless you're busy~
2015-09-28 21:45 Setsurei: sure
2015-09-28 21:45 Kuki: ACTION is editing [http://osu.ppy.sh/b/787730 Maaya Sakamoto - Shikisai [Insane]]
2015-09-28 21:45 Kuki: for these 00:04:601 (1,2) -
2015-09-28 21:46 Kuki: are you sure you don't want to perhaps
2015-09-28 21:46 Kuki: try a lower sv?
2015-09-28 21:46 Kuki: it seems sorta fast atm
2015-09-28 21:46 Kuki: making the slider a bit weird to play
2015-09-28 21:46 Setsurei: lower means longer sliders
2015-09-28 21:46 Kuki: mm
2015-09-28 21:47 Setsurei: I think I'll lower it a bit
2015-09-28 21:47 Kuki: yeah
2015-09-28 21:48 Kuki: 00:23:886 (8) - maybe make this a copy of 00:23:529 (7) -
2015-09-28 21:48 Kuki: and just have it horizontally flipped?
2015-09-28 21:48 Kuki: atm it seems a little off with the slider facing different ways both vertically and horizontally
2015-09-28 21:49 Setsurei: imo its good right now, and it was a copy of (7) actually
2015-09-28 21:49 Kuki: yeah i saw that
2015-09-28 21:50 Kuki: i think it's just too different
2015-09-28 21:50 Kuki: what with the horizontal and vertical flip
2015-09-28 21:50 Kuki: 00:38:708 (11,1) - this is awkward to play
2015-09-28 21:50 Kuki: very much so
2015-09-28 21:51 Kuki: 00:38:172 (8,11) - ctrl g
2015-09-28 21:51 Kuki: ahhh
2015-09-28 21:51 Kuki: actually
2015-09-28 21:51 Kuki: nvm my suggestion
2015-09-28 21:51 Setsurei: 00:37:993 (7,8,9,10,11) - but this is a star pattern
2015-09-28 21:51 Kuki: yes
2015-09-28 21:51 Kuki: i see that
2015-09-28 21:51 Setsurei: lol
2015-09-28 21:52 Kuki: you need to i think
2015-09-28 21:52 Kuki: change the order of the star pattern
2015-09-28 21:52 Kuki: to make it nicer to play
2015-09-28 21:52 Kuki: no need to change actual pattern
2015-09-28 21:52 Kuki: 00:38:350 (9,11) - perhaps ctrl+g these?
2015-09-28 21:52 Kuki: that flows better
2015-09-28 21:54 Setsurei: [http://oi62.tinypic.com/1zgulhi.jpg I think I do this instead]
2015-09-28 21:54 Kuki: yep
2015-09-28 21:54 Kuki: that's cool
2015-09-28 21:55 Kuki: 700:58:886 (1,2,3,4,1,1) - this whole section stands out to me
2015-09-28 21:55 Kuki: looks pretty weird overall
2015-09-28 21:55 Kuki: there's not much structure i can see there
2015-09-28 21:56 Setsurei: I was following the instrumental
2015-09-28 21:57 Kuki: yeah i know
2015-09-28 21:57 Kuki: it follows music
2015-09-28 21:57 Kuki: but it's just
2015-09-28 21:57 Kuki: weird
2015-09-28 21:57 Kuki: idk
2015-09-28 21:57 Kuki: it doesn't fit well
2015-09-28 21:57 Kuki: like
2015-09-28 21:57 Kuki: everything's different in that section
2015-09-28 21:57 Kuki: no copied sliders, no blankets
2015-09-28 21:57 Setsurei: oh lol
2015-09-28 21:57 Kuki: not a very good beginning pattern either I don't think
2015-09-28 21:58 Kuki: like
2015-09-28 21:58 Kuki: 00:58:886 (1,2,3) - maybe make a triangle
2015-09-28 21:58 Kuki: with those
2015-09-28 21:58 Kuki: 01:06:029 (1) - nc
2015-09-28 21:59 Setsurei: ok
2015-09-28 21:59 Kuki: 01:12:636 (4,5) - this here is crazy awkward to play
2015-09-28 21:59 Kuki: like
2015-09-28 21:59 Kuki: really super duper not comfy
2015-09-28 21:59 Kuki: perhaps ctrl+h and stack on sliderend of 01:13:172 (1) - ?
2015-09-28 22:01 Setsurei: hmm
2015-09-28 22:01 Setsurei: I prefer this way
2015-09-28 22:02 Kuki: mk
2015-09-28 22:02 Kuki: that's my mod done, for your diffs anyway, i'll post in forum with a reminder for RzHr and Bearzim to message me for their ircs :)
Slayed
hi there!
#m4m

general.

very cool map, awesome hitsounds and nice metadata.
but


:roll:
change it to 1366x768 ^^


now about diffs :)
1. OD -1 ~ -0,5
CZ +0,2 ~ +0,3

looks better for me

2. 00:27:458 (3) - this slider is out of border.. ppl with little resolution couldnt pass it.

3. 00:58:886 (1) - spinner is the hardest thing for new players. and u put such fast one.
i can suggest u to put break instead of it or this could be awesome too.

4. 01:08:886 (3,4) - check the distance here

5. 01:09:958 (1,2) - and blanket here

6. 01:27:458 (1,2,3,4) - hmmm.. very hard for easy, it cant be here anyway.

better to put smth like this:

1. 00:04:601 (1,1) - i dont think that its nice, too much "1" is hard for normal. still it fits the music, so idk

2. why do u miss kiai here 01:24:600 - 01:27:458? its the main part of the song, so i think u need to put it here.

very nice diff, btw
1. 00:10:850 (2,3,4) - i dont think its the best way u put the sliders.. maybe try this

2. 00:18:083 (3) - no need in this note, no music there

3. 00:57:815 (2) - not the best slider imo

4. 01:08:886 (1,2,3) - blanket here is bad. idk what to suggest, but try this, just an example, try to do better :oops:

5. same as normal, why didnt u put kiai here 01:24:600 - 01:27:458? its very needed
and.. (general?) bad jump, that can be unrankable. i mean ur hard is 3,17* and next map is going is 4.2*. thats huge. maybe u will pu a hyper between these 2?
1. 00:18:172 (6) - what about NC?

2. 00:18:529 (9,10,11) + 00:19:600 (3) - imposition, that looks bad. try to move first three circles.

3. 00:52:458 (7) - NC?

4. 00:59:600 (4) - this slider looks bad in that place. u should move 01:00:434 (1) - this slider like this to make a flow. so it will look better ^^

5. 01:12:815 (5) - swap the end with 01:11:564 (8)

i like the way u mapped it :) its very cool :)

very nice set, so good luck to you! ;)

p.s. and sry for such little mod, thats aall i could find for u :|
transcendental
From your queue.

Easy

I thought the hitsounding in general in this diff was kinda confusing, I'm not sure whether it's rankable either - it's in the guidelines that slider tick hitsounds are discouraged especially if they're really loud, and the ones in this diff are definitely loud.
What are you following with your beat placements? I can't tell whether you're following guitar, vocals, or drums, as it seems to switch back and forth a lot (and some of the drums are actually hitsounds o.o).

01:01:029 (1,2) - This rhythm seems really confusing. Try this instead.
01:24:600 (1,2,3) - Try to get these two blankets to be the same distance.
01:30:047 (1) - End this at 01:31:029, that's where the piano and guitar both fade out.

Bearizm's Normal

Looks good, nothing here.

RzHr's Hard

00:51:743 (2,3,4,5) - This is a bit awkward to play and hard to read - either a 5 note stream or something like this would probably work better.
01:01:743 (1,2,3,4,1,2,3,4) - The whole first half of kiai is the same rhythm, try mixing it up a bit.

Solid Hard, I liked it.

Insane

00:07:458 (1,2,3,4,5,6) - Why do you skip the audible red ticks but map the extremely faint blue ones? Try a rhythm like this, I think it would play better and more naturally.
00:15:672 (8) - Ctrl+G for flow. Not sure why this one is pointing in the other direction - if you're trying to do a jump here then shift it over to the side where it doesn't look like it flows perfectly through from the previous slider to the next so there's some visual indication of the jump.
00:43:529 (5) - Ctrl+G for flow.
01:02:458 (6) - Ctrl+G to emphasize the back-and-forth motion.
01:12:815 (5) - Ctrl+G for flow.
01:17:100 (6,1) - This jump was really harsh - perhaps Ctrl+G the slider at 01:17:458.
01:30:047 (1) - Same thing as easy, end the spinner at 01:31:029.
Lily Bread
[Easy]
AR2 is really to low imo.AR3 is much better.

00:37:458 (3,4) - don't do any overlap in Easy diff.

01:30:047 (1) - start at - 01:30:136 - or - 01:30:315 -is much better.now it seems that the spinner starts before - 01:29:600 (4) - ends.

[Insane]

00:58:886 (1,2,3) - use a repeat slider?1/3 is very hard to hit imo.

gl!
Topic Starter
Setsurei

ohyeahitsjustme wrote:

hi there!
#m4m

general.

very cool map, awesome hitsounds and nice metadata.
but
change it to 1366x768 ^^ fixed

now about diffs :)
1. OD -1 ~ -0,5
CZ +0,2 ~ +0,3
looks better for me
OD reduced by 1, CS as it is

2. 00:27:458 (3) - this slider is out of border.. ppl with little resolution couldnt pass it. fixed
3. 00:58:886 (1) - spinner is the hardest thing for new players. and u put such fast one. imo spinner is easier, also I did put a long pause after the spinner so the newbies can recover enough to hit the next object
i can suggest u to put break instead of it or this could be awesome too. this one doesn't fit, since the sound there are 1/3
4. 01:08:886 (3,4) - check the distance here fixed
5. 01:09:958 (1,2) - and blanket here that's a blanket, but a light one
6. 01:27:458 (1,2,3,4) - hmmm.. very hard for easy, it cant be here anyway. multiple reverse could confuse them
1. 00:18:172 (6) - what about NC? I'll NC here instead 00:17:458 (1) -
2. 00:18:529 (9,10,11) + 00:19:600 (3) - imposition, that looks bad. try to move first three circles. this is on purpose, well idk where to put, will need more suggestions on these part
3. 00:52:458 (7) - NC? ok
4. 00:59:600 (4) - this slider looks bad in that place. u should move 01:00:434 (1) - this slider like this to make a flow. so it will look better ^^ the flow looks fine to me
5. 01:12:815 (5) - swap the end with 01:11:564 (8) I don't quite understand what you mean here, fixed something around that

i like the way u mapped it :) its very cool :)
very nice set, so good luck to you! ;)

p.s. and sry for such little mod, thats aall i could find for u :|

bigjoe97 wrote:

From your queue.

Easy

I thought the hitsounding in general in this diff was kinda confusing, I'm not sure whether it's rankable either - it's in the guidelines that slider tick hitsounds are discouraged especially if they're really loud, and the ones in this diff are definitely loud.
What are you following with your beat placements? I can't tell whether you're following guitar, vocals, or drums, as it seems to switch back and forth a lot (and some of the drums are actually hitsounds o.o). I'm following what my Insane's hitsound is, that's why I have the hitsounds on the ticks

01:01:029 (1,2) - This rhythm seems really confusing. Try this instead. the sound starts on 01:01:029 - , and since this is easy, long sliders are prefered
01:24:600 (1,2,3) - Try to get these two blankets to be the same distance. fixed
01:30:047 (1) - End this at 01:31:029, that's where the piano and guitar both fade out. ok

Insane

00:07:458 (1,2,3,4,5,6) - Why do you skip the audible red ticks but map the extremely faint blue ones? Try a rhythm like this, I think it would play better and more naturally. added
00:15:672 (8) - Ctrl+G for flow. Not sure why this one is pointing in the other direction - if you're trying to do a jump here then shift it over to the side where it doesn't look like it flows perfectly through from the previous slider to the next so there's some visual indication of the jump. on purpose
00:43:529 (5) - Ctrl+G for flow. ^
01:02:458 (6) - Ctrl+G to emphasize the back-and-forth motion. ^
01:12:815 (5) - Ctrl+G for flow. ^
01:17:100 (6,1) - This jump was really harsh - perhaps Ctrl+G the slider at 01:17:458. ok
01:30:047 (1) - Same thing as easy, end the spinner at 01:31:029. changed

Lily Bread wrote:

[Easy]
AR2 is really to low imo.AR3 is much better. changed to 2.5 instead

00:37:458 (3,4) - don't do any overlap in Easy diff. the head is visible though, I'll consider this if someone point this out again
01:30:047 (1) - start at - 01:30:136 - or - 01:30:315 -is much better.now it seems that the spinner starts before - 01:29:600 (4) - ends. spinner here is alright, the spinner length will be too short if I move there

[Insane]
00:58:886 (1,2,3) - use a repeat slider?1/3 is very hard to hit imo. prefer to emphasis the note here, since people who are able to play Insane can differentiate the time differences

gl!
thanks for mod all! - updated
kunka
Hi~From #modreqs

General

※tag : I recommend addition of "rpg" and the "game". A source is this → official site
Easy

※I think that there is a difference in setting of "Easy diff" and the "Normal diff". The OD of the "Easy diff" thinks that 2 is appropriate.

01:04:600 (1) - I hear the high-pitched tone like cymbals to the head. Would you add Whistle or Finish?

01:06:029 (3) - I think that a soft flow is good. I think that way fits song.


01:09:958 (1) - I hear cymbals in 01:10:315 - I recommend that I add Finish.

01:30:047 (1) - This is a personal opinion. I think that it is not necessary. Because, the music was over at a point of the 01:29:958 - . I feel that there is 01:30:047 (1) - unnaturally.
Bearizm's Normal

fine.
RzHr's Hard

00:33:172 (1) - I recommend that I move to the bottom a little more when I consider a flow from 00:32:815 (3) - . In addition, I think that a flow to 00:34:600 (1) - improves when the 00:34:243 (4) - moves the under. Would you like to move these in all in one piece?


00:41:922 (2) - This recommends Ctrl+G. A flow to 00:42:279 (3) - improves.

00:51:743 (2,3,4,5) - I felt it to be difficult. Would you like to change the 00:51:743 (2,3,4) - to the repeat slider of 1/4?


01:14:065 (4) - Because placement is not so good, a flow is bad. Would you like to move to x:292 y:223?

01:23:529 (2) - I hear cymbals to head. I recommend that I add Finish.
Insane

00:07:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I feel rhythm to be oddly...I recommend improvement.
Point1: 00:07:458 (1,2,3,4) - I hear in this way. (Beat snap 1/3)


00:10:315 (1,2,3,4) - ^

Point2: 00:08:886 (1,2,3,4,5,6) - I hear in this way. (Beat snap 1/3)


00:11:743 (1,2,3,4,5,6) - ^

00:33:886 (3) - I recommend triple. Similar rhythm 00:18:172 (3,4,5,6,7,8) -

00:50:850 (3) - I recommend that this changes it to 1/2 and picks up a sound of the 00:51:029 - . It could make a better flow.


00:54:690 (2) - overmap. I think that I am not necessary.

00:57:993 (6,7) - Would you like to try this.


00:59:600 (4) - The rhythm of the end point does not match music. To be precise is 00:59:839 - . In addition, the 1/3 start of the 01:00:434 (1) - is very difficult. How about this? (Beat snap 1/3)


01:24:243 (7) - I recommend triple. This could make a good flow.

01:30:047 (1) - This is the same as "Easy diff".

GL ;)
Bearizm

ohyeahitsjustme wrote:

1. 00:04:601 (1,1) - i dont think that its nice, too much "1" is hard for normal. still it fits the music, so idk it's fine. fits the piano.

2. why do u miss kiai here 01:24:600 - 01:27:458? its the main part of the song, so i think u need to put it here.Vocal ends there, so I prefer ending the kiai there and start a new one in the more intense part of the song (end).

very nice diff, btw
thanks for modding! no changes from mod but a minor change in rhythm. 00:33:708 (2) -

http://puu.sh/kuH2c.zip
RzHr

ohyeahitsjustme wrote:

1. 00:10:850 (2,3,4) - i dont think its the best way u put the sliders.. maybe try this - fixed

2. 00:18:083 (3) - no need in this note, no music there - but, there's a sound i think .-.

3. 00:57:815 (2) - not the best slider imo - nothing change

4. 01:08:886 (1,2,3) - blanket here is bad. idk what to suggest, but try this, just an example, try to do better :oops: - nothing change, it's all on one straight line

5. same as normal, why didnt u put kiai here 01:24:600 - 01:27:458? its very needed - nope... and, ups... i did'nt notice that kiai time is different with E & I, but, nothing change at this time

bigjoe97 wrote:

RzHr's Hard

00:51:743 (2,3,4,5) - This is a bit awkward to play and hard to read - either a 5 note stream or something like this would probably work better. - maybe i'll change this one later... but idk. at this time just keep it in my mind
01:01:743 (1,2,3,4,1,2,3,4) - The whole first half of kiai is the same rhythm, try mixing it up a bit. - that's already ok, imo

Solid Hard, I liked it.

kunkakunkakunkakunka wrote:

RzHr's Hard

00:33:172 (1) - I recommend that I move to the bottom a little more when I consider a flow from 00:32:815 (3) - . In addition, I think that a flow to 00:34:600 (1) - improves when the 00:34:243 (4) - moves the under. Would you like to move these in all in one piece? - ok

00:41:922 (2) - This recommends Ctrl+G. A flow to 00:42:279 (3) - improves. - nothing change

00:51:743 (2,3,4,5) - I felt it to be difficult. Would you like to change the 00:51:743 (2,3,4) - to the repeat slider of 1/4? - nothing change at this time, keep it in my mind


01:14:065 (4) - Because placement is not so good, a flow is bad. Would you like to move to x:292 y:223? - fixed

01:23:529 (2) - I hear cymbals to head. I recommend that I add Finish. - ok


Thanks for mod :)

osu file format v14

[General]
AudioFilename: Shikisai.mp3
AudioLeadIn: 0
PreviewTime: 60965
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.599999

[Metadata]
Title:Shikisai
TitleUnicode:色彩
Artist:Maaya Sakamoto
ArtistUnicode:坂本 真綾
Creator:Setsurei
Version:RzHr's Hard
Source:Fate/Grand Order
Tags:DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE Bearizm RzHr
BeatmapID:789252
BeatmapSetID:358243

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,64,"OP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Setsurei

kunkakunkakunkakunka wrote:

Hi~From #modreqs

General

※tag : I recommend addition of "rpg" and the "game". A source is this → official site
ok
Easy

※I think that there is a difference in setting of "Easy diff" and the "Normal diff". The OD of the "Easy diff" thinks that 2 is appropriate. changed

01:04:600 (1) - I hear the high-pitched tone like cymbals to the head. Would you add Whistle or Finish? added finish, also add some on the other part (insane also applied)

01:06:029 (3) - I think that a soft flow is good. I think that way fits song. fixed

01:09:958 (1) - I hear cymbals in 01:10:315 - I recommend that I add Finish. added

01:30:047 (1) - This is a personal opinion. I think that it is not necessary. Because, the music was over at a point of the 01:29:958 - . I feel that there is 01:30:047 (1) - unnaturally. delete spinner on Easy
Insane

00:07:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I feel rhythm to be oddly...I recommend improvement.
Point1: 00:07:458 (1,2,3,4) - I hear in this way. (Beat snap 1/3)

00:10:315 (1,2,3,4) - ^

Point2: 00:08:886 (1,2,3,4,5,6) - I hear in this way. (Beat snap 1/3)

00:11:743 (1,2,3,4,5,6) - ^ changed all above

00:33:886 (3) - I recommend triple. Similar rhythm 00:18:172 (3,4,5,6,7,8) - changed

00:50:850 (3) - I recommend that this changes it to 1/2 and picks up a sound of the 00:51:029 - . It could make a better flow. ^

00:54:690 (2) - overmap. I think that I am not necessary. deleted

00:57:993 (6,7) - Would you like to try this. changed the front

00:59:600 (4) - The rhythm of the end point does not match music. To be precise is 00:59:839 - . In addition, the 1/3 start of the 01:00:434 (1) - is very difficult. How about this? (Beat snap 1/3) fixed in other way

01:24:243 (7) - I recommend triple. This could make a good flow. changed

01:30:047 (1) - This is the same as "Easy diff". didn't delete

GL ;)
thanks for mod - updated
Bearizm
udh ngantuk sih..

00:07:458 (1,2,3) - rhythm kea begini keanya gk bagus buat lagunya deh karena di lagunya gk ada 1/3 sama sekali. sama seperti 00:08:886 (1,2,3) - dan 00:10:315 (1,2,3) - dll.. this is basically mapping something that isn't there. It's not overmapping or anything, but the rhythm just doesn't work well since there's nothing to back it up.

00:49:243 (7) - ini ngeskip vocalnya di 00:49:422 - make this a 1/2 please.

01:11:743 (1) - ctrl+g

01:13:172 (1) - ctrl+g

01:28:172 (4) - NC

01:29:600 (4,1) - switch NC

01:13:887 (3) - lebih baik kalau ini di ganti triple. same as 01:15:315 (3,4) - 01:16:743 (4,5) -

01:18:350 (4) - whistle

01:18:618 (6) - whistle

01:18:707 (7,8) - clap

01:18:886 (1) - finish on head

01:21:743 (4) - mendingan ini yang jadi 1/1 dari pada 01:22:100 (5) -

(kalau bisa pake sample set hitsound gw aja, kalau ngerti setnya. pastih bisa lah, karena hard juga make punya gw kan.)
00:51:922 (4) - jadiin circle aja please.

01:03:172 (1) - too big of a jump.

01:04:600 (1) - same

01:06:029 (1) - same

01:07:458 (1) - same

01:08:886 (1) - same

01:10:315 (1) - same

01:11:743 (1) - same (saya cuma kasih tau hard kalau ada jump segede ini perlu hard yang lebih mudah, atau nggak susah untuk di rank. dan jumpnya juga walau konsisten tapi terlalu besar buat jangka jarak di bagian map lainnya. + sebagian jumps yang gw list ini lebih besar dari apa yang ada di insane malah.)

00:53:172 (1) - ini bagian keras loh, kalau di kiai pake jump terus padahal bagian ya.. bisa dibilang biasa, kenapa ini nggak toh? sama kea 00:56:029 (1) -

01:01:565 (2) - di sini gk ada apa2, mendingan delete aja objectnya. kalau di apply, 01:01:743 (1) - pindahin ini juga (pake DS)

01:13:172 (1) - bagian sini mulai aneh ritmenya. 01:13:172 (1,2,3,4) - ok lah ini bisa, tapi 01:14:243 (5) - kenapa nyambung sama 01:14:600 (1) - ? mendingan 5 jadiin 1/2 terus baru lo ulang ritme yang lo pake di 1,2,3,4,5 (5 yang 1/2) karena gw liat ini lo cuma ngulang ritme dari NC pertama dan nggak cocok sama lagunya karena ritme di NC pertama belom bener juga. jadi sarannya 01:14:243 (5) - di ganti 1/2. 01:14:958 (2) - di ganti 3/4 slider. 01:15:315 (4) - di ganti circle. 01:15:493 - taro circle. 01:15:672 (5) - 1/2 slider. repeat rhythm. udah keliatan ritmenya jadi lebih jelas kalau lo apply ini, cobain deh.
Topic Starter
Setsurei

Bearizm wrote:

udh ngantuk sih..

00:07:458 (1,2,3) - rhythm kea begini keanya gk bagus buat lagunya deh karena di lagunya gk ada 1/3 sama sekali. sama seperti 00:08:886 (1,2,3) - dan 00:10:315 (1,2,3) - dll.. this is basically mapping something that isn't there. It's not overmapping or anything, but the rhythm just doesn't work well since there's nothing to back it up.

00:49:243 (7) - ini ngeskip vocalnya di 00:49:422 - make this a 1/2 please.

01:11:743 (1) - ctrl+g

01:13:172 (1) - ctrl+g

01:28:172 (4) - NC

01:29:600 (4,1) - switch NC

01:13:887 (3) - lebih baik kalau ini di ganti triple. same as 01:15:315 (3,4) - 01:16:743 (4,5) -

01:18:350 (4) - whistle

01:18:618 (6) - whistle

01:18:707 (7,8) - clap

01:18:886 (1) - finish on head also applied on Easy, since this spot both diff has object

01:21:743 (4) - mendingan ini yang jadi 1/1 dari pada 01:22:100 (5) -

(kalau bisa pake sample set hitsound gw aja, kalau ngerti setnya. pastih bisa lah, karena hard juga make punya gw kan.) ;;; masih suka punya sendiri sih lol... sisanya all applied
thanks for mod - updated
Underdogs
2015-10-06 12:29 Underdogs: let us commit irl
2015-10-06 12:29 Setsurei: ?
2015-10-06 12:29 Underdogs: dunno irl?
2015-10-06 12:29 Setsurei: in real life
2015-10-06 12:29 Underdogs: nay
2015-10-06 12:29 Underdogs: irc*
2015-10-06 12:29 Underdogs: lel
2015-10-06 12:29 Setsurei: lol
2015-10-06 12:29 Underdogs: lost that one :v
2015-10-06 12:30 Setsurei: that's the whole different stuff
2015-10-06 12:30 Setsurei: if you missed a letter
2015-10-06 12:30 Underdogs: Maaya Sakamoto Shisikai ;3
2015-10-06 12:30 Underdogs: le dling, this is a normal mod so no m4m
2015-10-06 12:30 Setsurei: okok
2015-10-06 12:31 Underdogs: gonna hit CSGO after this so I'll try to make every diff

frank
2015-10-06 12:31 Setsurei: 2 of them are GD
2015-10-06 12:31 Setsurei: so 2 diff only
2015-10-06 12:31 Underdogs: lel k
2015-10-06 12:32 Underdogs: ACTION is editing [http://osu.ppy.sh/b/788287

Maaya Sakamoto - Shikisai [Easy]]
2015-10-06 12:32 Underdogs: pretty good
2015-10-06 12:33 Underdogs: ok no problem were found
2015-10-06 12:33 Underdogs: ACTION is editing [http://osu.ppy.sh/b/787730

Maaya Sakamoto - Shikisai [Insane]]
2015-10-06 12:33 Setsurei: lol
2015-10-06 12:34 Underdogs: this is a suggestion
2015-10-06 12:34 Underdogs: but what if 00:25:850 (5) - were to put on a different

place
2015-10-06 12:35 Underdogs: as an example, put it On X:256 Y:300
2015-10-06 12:36 Setsurei: flow will obstruct (6)
2015-10-06 12:36 Underdogs: we call it insane for a reason mate
2015-10-06 12:36 Underdogs: it's about reading and accuracy
2015-10-06 12:37 Setsurei: reading on mid of slider is ok with me
2015-10-06 12:37 Underdogs: same
2015-10-06 12:37 Underdogs: when you're on Insane we expect people to read the

circle on slider
2015-10-06 12:37 Setsurei: but if the note is directly after the object, it ruined the

flow
2015-10-06 12:38 Setsurei: different case if there's another note beside them
2015-10-06 12:38 Setsurei: *between
2015-10-06 12:38 Underdogs: well, if that's your decision, carrying on
2015-10-06 12:40 Underdogs: 01:17:993 (2,3,4) - this one is a good pattern?
2015-10-06 12:40 Underdogs: how about I do a testplay?
2015-10-06 12:41 Underdogs: ACTION is playing [http://osu.ppy.sh/b/787730

Maaya Sakamoto - Shikisai [Insane]]
2015-10-06 12:42 Underdogs: nvm that
2015-10-06 12:42 Underdogs: :v
2015-10-06 12:42 Setsurei: lol
2015-10-06 12:42 Underdogs: ho lee chit my dpi raised
2015-10-06 12:42 Underdogs: aaaa my mood drops
2015-10-06 12:42 Underdogs: maybe find other people
2015-10-06 12:43 Setsurei: lol ok
2015-10-06 12:43 Setsurei: thanks for checking
2015-10-06 12:43 Underdogs: so in conclusion : ready for rank, get a few more

mods and SP for rank and BN
2015-10-06 12:43 Setsurei: I'm still afraid of the Hard diff
2015-10-06 12:44 Underdogs: want the mods?
2015-10-06 12:44 Setsurei: sure if you like
2015-10-06 12:44 Underdogs: nahh maybe later
2015-10-06 12:44 Setsurei: lol
2015-10-06 12:44 Setsurei: take your time
2015-10-06 12:44 Setsurei: play csgo first :>
2015-10-06 12:44 Underdogs: lel k
[/code:1337][/
RzHr
00:51:922 (4) - jadiin circle aja please. - oh ia juga ya, entah kenapa ga kepikiran

01:03:172 (1) - too big of a jump.

01:04:600 (1) - same

01:06:029 (1) - same

01:07:458 (1) - same

01:08:886 (1) - same

01:10:315 (1) - same

01:11:743 (1) - same (saya cuma kasih tau hard kalau ada jump segede ini perlu hard yang lebih mudah, atau nggak susah untuk di rank. dan jumpnya juga walau konsisten tapi terlalu besar buat jangka jarak di bagian map lainnya. + sebagian jumps yang gw list ini lebih besar dari apa yang ada di insane malah.)

00:53:172 (1) - ini bagian keras loh, kalau di kiai pake jump terus padahal bagian ya.. bisa dibilang biasa, kenapa ini nggak toh? sama kea 00:56:029 (1) - - fixed all....

01:01:565 (2) - di sini gk ada apa2, mendingan delete aja objectnya. kalau di apply, 01:01:743 (1) - pindahin ini juga (pake DS) - ga deh kayanya

01:13:172 (1) - bagian sini mulai aneh ritmenya. 01:13:172 (1,2,3,4) - ok lah ini bisa, tapi 01:14:243 (5) - kenapa nyambung sama 01:14:600 (1) - ? mendingan 5 jadiin 1/2 terus baru lo ulang ritme yang lo pake di 1,2,3,4,5 (5 yang 1/2) karena gw liat ini lo cuma ngulang ritme dari NC pertama dan nggak cocok sama lagunya karena ritme di NC pertama belom bener juga. jadi sarannya 01:14:243 (5) - di ganti 1/2. 01:14:958 (2) - di ganti 3/4 slider. 01:15:315 (4) - di ganti circle. 01:15:493 - taro circle. 01:15:672 (5) - 1/2 slider. repeat rhythm. udah keliatan ritmenya jadi lebih jelas kalau lo apply ini, cobain deh. - prefer mine, entah kenapa udah pas aja rasanya :>
Thanks for mod :D

osu file format v14

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TitleUnicode:色彩
Artist:Maaya Sakamoto
ArtistUnicode:坂本 真綾
Creator:Setsurei
Version:RzHr's Hard
Source:Fate/Grand Order
Tags:DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE RPG game Bearizm RzHr
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264,32,17993,1,8,0:0:0:0:
264,32,18083,1,8,0:0:0:0:
264,32,18172,2,0,P|300:64|392:64,1,140,8|8,0:0|0:0,0:0:0:0:
396,80,18618,1,8,0:0:0:0:
404,96,18708,1,8,0:0:0:0:
480,136,18886,6,0,P|456:168|424:180,1,70,12|0,0:0|0:0,0:0:0:0:
400,256,19243,1,8,3:2:0:0:
328,216,19422,2,0,B|272:256|272:256|240:228|188:228,1,140
152,292,19958,2,0,P|124:320|52:320,1,105,8|0,0:0|0:0,0:0:0:0:
36,292,20315,6,0,B|20:264|20:264|44:192|44:192|20:144,1,140,12|8,0:0|0:0,0:0:0:0:
88,104,20850,2,0,P|128:64|216:64,1,140
240,140,21386,2,0,B|276:184|276:184|276:240|236:240,1,105,8|0,0:0|0:0,0:0:0:0:
272,272,21743,6,0,P|320:296|356:296,1,70,12|0,0:0|0:0,0:0:0:0:
412,260,22100,1,8,0:0:0:0:
488,220,22279,2,0,B|440:168|440:168|348:168,1,140
327,100,22815,2,0,P|291:136|231:136,1,105,8|0,0:0|0:0,0:0:0:0:
196,144,23172,6,0,B|128:120|128:120|84:140|84:192,1,140,12|8,0:0|0:0,0:0:0:0:
88,256,23708,2,0,P|140:280|224:232,1,140
272,312,24243,2,0,P|308:288|376:288,1,105,8|0,0:0|0:0,0:0:0:0:
396,252,24600,6,0,P|432:216|432:168,1,70,12|0,0:0|0:0,0:0:0:0:
500,144,24957,1,8,3:2:0:0:
432,96,25136,2,0,P|400:64|288:64,1,140
236,92,25672,2,0,B|196:132|196:132|168:120|120:120,1,105,8|0,0:0|0:0,0:0:0:0:
112,140,26029,6,0,P|72:216|84:264,1,140,12|0,0:0|0:0,0:0:0:0:
160,300,26565,2,0,P|208:268|288:268,1,140
356,220,27100,2,0,P|388:248|464:248,1,105,8|0,0:0|0:0,0:0:0:0:
476,220,27458,6,0,P|504:184|504:144,1,70,12|0,0:0|0:0,0:0:0:0:
476,84,27814,1,8,0:0:0:0:
396,108,27993,2,0,P|352:76|252:76,1,140
192,100,28529,2,0,P|140:140|92:140,1,105,8|0,0:0|0:0,0:0:0:0:
76,176,28886,6,0,B|24:216|24:216|24:276|96:276,1,140,12|0,0:0|0:0,0:0:0:0:
88,352,29422,1,0,0:0:0:0:
168,324,29600,2,0,P|196:292|292:292,1,140,8|8,0:0|0:0,0:0:0:0:
332,216,30136,1,0,0:0:0:0:
412,240,30315,6,0,P|444:268|484:268,1,70,12|0,0:0|0:0,0:0:0:0:
496,192,30672,1,8,3:2:0:0:
492,108,30850,2,0,P|460:76|348:76,1,140
288,44,31386,2,0,P|256:76|192:76,1,105,8|0,0:0|0:0,0:0:0:0:
176,112,31743,6,0,B|140:168|140:168|96:144|36:164,1,140,12|0,0:0|0:0,0:0:0:0:
24,228,32279,2,0,P|56:288|148:288,1,140
192,348,32815,2,0,P|232:308|296:308,1,105,8|0,0:0|0:0,0:0:0:0:
320,304,33172,6,0,P|360:332|408:332,1,70,12|0,0:0|0:0,0:0:0:0:
432,268,33528,1,8,0:0:0:0:
484,200,33708,2,0,P|440:156|348:156,1,140
296,104,34243,2,0,P|244:140|200:140,1,105,8|0,0:0|0:0,0:0:0:0:
160,144,34600,6,0,P|116:144|72:228,1,140,12|8,0:0|0:0,0:0:0:0:
140,268,35136,1,8,0:0:0:0:
140,268,35225,1,8,0:0:0:0:
140,268,35315,2,0,P|184:316|260:316,1,140,8|8,0:0|0:0,0:0:0:0:
264,332,35761,1,8,0:0:0:0:
272,348,35850,1,8,0:0:0:0:
328,244,36029,5,8,0:0:0:0:
416,324,36208,2,0,P|452:276|452:240,1,70,8|0,0:0|0:0,0:0:0:0:
492,192,36565,2,0,B|444:140|444:140|368:140,1,140,8|0,0:0|0:0,0:0:0:0:
312,84,37100,2,0,P|276:116|216:116,1,105,8|0,0:0|0:0,0:0:0:0:
188,92,37458,6,0,B|156:60|156:60|88:60|88:132,1,140,12|8,0:0|0:0,0:0:0:0:
44,184,37993,2,0,B|88:236|88:236|120:216|160:216,1,140,8|0,0:0|0:0,0:0:0:0:
216,276,38529,2,0,P|252:248|328:248,1,105,8|0,0:0|0:0,0:0:0:0:
348,228,38886,6,0,P|384:248|424:248,1,70,12|8,0:0|0:0,0:0:0:0:
476,196,39243,1,8,0:0:0:0:
476,112,39422,2,0,P|428:68|348:68,1,140,8|0,0:0|0:0,0:0:0:0:
272,64,39958,2,0,B|228:96|228:96|168:96,1,105,8|0,0:0|0:0,0:0:0:0:
140,120,40315,6,0,P|88:116|88:200,1,140,12|8,0:0|0:0,0:0:0:0:
156,208,40851,1,8,0:0:0:0:
136,288,41029,2,0,B|176:344|176:344|236:304|236:304|268:344|324:344,1,210,8|8,0:0|0:0,0:0:0:0:
360,240,41743,5,8,0:0:0:0:
428,144,41922,2,0,P|384:120|364:120,1,70,8|0,0:0|0:0,0:0:0:0:
480,92,42279,2,0,P|416:52|328:52,1,140,8|0,0:0|0:0,0:0:0:0:
272,76,42815,2,0,B|240:120|240:120|164:120,1,105,8|0,0:0|0:0,0:0:0:0:
160,152,43172,6,0,P|128:216|40:216,1,140,12|8,0:0|0:0,0:0:0:0:
16,296,43708,1,8,0:0:0:0:
84,344,43886,2,0,B|144:308|144:308|204:348|204:348|240:312|284:312,1,210,8|8,0:0|0:0,0:0:0:0:
376,352,44600,5,8,0:0:0:0:
424,244,44779,2,0,P|472:212|500:212,1,70,8|0,0:0|0:0,0:0:0:0:
372,164,45136,2,0,P|300:100|248:100,1,140,8|0,0:0|0:0,0:0:0:0:
188,56,45672,2,0,P|156:88|76:92,1,105,8|0,0:0|0:0,0:0:0:0:
72,132,46029,6,0,B|112:192|112:192|184:192,1,140,8|8,0:0|0:0,0:0:0:0:
224,264,46565,1,8,0:0:0:0:
224,264,46654,1,8,0:0:0:0:
224,264,46744,2,0,B|266:234|266:234|300:257|300:257|333:239|373:242,1,140,8|8,0:0|0:0,0:0:0:0:
356,256,47190,1,8,0:0:0:0:
368,268,47279,1,8,0:0:0:0:
456,348,47458,5,6,0:0:0:0:
488,236,47636,2,0,P|508:196|508:160,1,70,8|0,0:0|0:0,0:0:0:0:
408,108,47993,2,0,B|352:64|352:64|256:64,1,140,8|0,0:0|0:0,0:0:0:0:
204,40,48529,2,0,P|168:68|88:68,1,105,8|0,0:0|0:0,0:0:0:0:
84,108,48886,6,0,B|28:132|28:132|28:188|80:188,1,140,12|8,0:0|0:0,0:0:0:0:
120,256,49422,2,0,P|164:212|248:212,1,140
308,256,49958,2,0,P|344:280|384:280,1,70,8|0,0:0|0:0,0:0:0:0:
440,184,50315,5,8,0:0:0:0:
504,84,50493,2,0,P|460:52|428:52,1,70,8|0,0:0|0:0,0:0:0:0:
340,108,50850,2,0,P|296:144|204:144,1,140,8|0,0:0|0:0,0:0:0:0:
168,40,51386,5,6,1:2:0:0:
36,240,51743,1,2,0:0:0:0:
36,240,51833,1,2,0:0:0:0:
36,240,51922,1,2,0:0:0:0:
140,296,52100,1,6,0:0:0:0:
272,356,52458,6,0,P|320:324|400:324,1,140,8|2,0:0|0:0,0:0:0:0:
444,252,52993,1,8,0:0:0:0:
500,148,53172,6,0,P|456:112|396:112,1,105,12|0,0:0|0:0,0:0:0:0:
372,127,53529,2,0,P|344:148|310:154,1,70,8|0,0:0|0:0,0:0:0:0:
264,224,53886,2,0,P|224:152|232:120,1,105,8|0,0:0|0:0,0:0:0:0:
204,100,54243,1,8,0:0:0:0:
152,32,54422,1,8,0:0:0:0:
72,60,54600,6,0,P|32:108|32:128,1,70,8|0,0:0|0:0,0:0:0:0:
32,196,54958,2,0,P|68:240|120:240,1,105,8|0,0:0|0:0,0:0:0:0:
152,260,55315,2,0,B|200:312|200:312|232:288|284:288,1,140,8|0,0:0|0:0,0:0:0:0:
332,340,55850,1,8,0:0:0:0:
452,340,56029,6,0,P|488:300|488:196,1,140,8|8,0:0|0:0,0:0:0:0:
428,164,56565,1,8,0:0:0:0:
436,80,56743,2,0,P|392:40|320:40,1,105,8|0,0:0|0:0,0:0:0:0:
320,64,57100,2,0,P|288:92|256:92,1,70,8|0,0:0|0:0,0:0:0:0:
192,140,57458,6,0,P|232:168|268:168,1,70,8|0,0:0|0:0,0:0:0:0:
280,248,57815,2,0,B|328:300|328:300|288:348|248:348,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,58886,12,6,60672,0:0:0:0:
100,284,61029,6,0,B|140:308|140:308|184:288|184:288|212:308|252:308,1,140
296,260,61565,1,8,0:0:0:0:
296,260,61743,6,0,P|344:216|432:216,1,140,12|8,0:0|0:0,0:0:0:0:
476,152,62279,1,8,0:0:0:0:
428,84,62458,2,0,P|384:52|288:52,1,140,12|8,0:0|0:0,0:0:0:0:
240,104,62993,1,8,0:0:0:0:
140,40,63172,6,0,P|116:88|152:176,1,140,12|8,0:0|0:0,0:0:0:0:
192,236,63708,1,8,0:0:0:0:
268,272,63886,2,0,P|220:320|144:308,1,140,12|8,0:0|0:0,0:0:0:0:
80,356,64422,1,8,0:0:0:0:
67,238,64600,6,0,B|130:205|130:205|194:237,1,140,12|8,0:0|0:0,0:0:0:0:
268,272,65136,1,8,0:0:0:0:
340,228,65315,2,0,P|376:192|376:96,1,140,12|8,0:0|0:0,0:0:0:0:
304,72,65850,1,8,0:0:0:0:
196,24,66029,6,0,B|160:64|160:64|108:40|56:68,1,140,12|8,0:0|0:0,0:0:0:0:
24,124,66565,1,8,0:0:0:0:
76,188,66743,2,0,P|100:220|204:220,1,140,12|8,0:0|0:0,0:0:0:0:
268,272,67279,1,8,0:0:0:0:
372,328,67458,6,0,P|420:292|420:188,1,140,12|8,0:0|0:0,0:0:0:0:
492,160,67993,1,8,0:0:0:0:
432,100,68172,2,0,P|388:56|292:56,1,140,12|8,0:0|0:0,0:0:0:0:
252,104,68708,1,8,0:0:0:0:
156,36,68886,6,0,P|104:84|104:160,1,140,12|8,0:0|0:0,0:0:0:0:
156,212,69422,1,8,0:0:0:0:
144,296,69600,2,0,P|188:292|236:188,1,140,12|8,0:0|0:0,0:0:0:0:
308,168,70136,1,8,0:0:0:0:
400,96,70315,6,0,P|440:128|440:216,1,140,12|8,0:0|0:0,0:0:0:0:
480,288,70850,1,8,0:0:0:0:
408,332,71029,2,0,B|348:292|348:292|264:292,1,140,12|8,0:0|0:0,0:0:0:0:
208,332,71565,1,8,0:0:0:0:
188,215,71743,6,0,P|236:171|316:171,1,140,12|8,0:0|0:0,0:0:0:0:
356,236,72279,1,8,0:0:0:0:
332,319,72458,2,0,B|280:355|280:355|232:331|192:331,1,140,12|8,0:0|0:0,0:0:0:0:
132,292,72993,1,12,0:0:0:0:
132,292,73172,6,0,B|84:256|84:256|84:216|124:216,1,105,8|0,0:0|0:0,0:0:0:0:
116,176,73529,2,0,P|160:136|216:136,1,105,8|0,0:0|0:0,0:0:0:0:
236,104,73886,1,12,0:0:0:0:
256,188,74065,1,8,0:0:0:0:
332,148,74243,2,0,P|368:120|448:120,1,105,8|0,0:0|0:0,0:0:0:0:
452,148,74600,6,0,B|492:180|492:180|492:228|444:228,1,105,12|0,0:0|0:0,0:0:0:0:
452,264,74958,1,8,0:0:0:0:
420,340,75136,1,8,0:0:0:0:
344,308,75315,2,0,P|300:272|228:272,1,105,12|0,0:0|0:0,0:0:0:0:
232,228,75672,2,0,P|180:264|136:264,1,105,8|0,0:0|0:0,0:0:0:0:
112,300,76029,5,12,0:0:0:0:
72,224,76208,1,8,0:0:0:0:
28,152,76386,2,0,B|64:116|64:116|120:116,1,105,8|0,0:0|0:0,0:0:0:0:
148,84,76743,2,0,P|188:120|256:120,1,105,12|0,0:0|0:0,0:0:0:0:
272,152,77101,1,8,0:0:0:0:
300,72,77279,1,8,0:0:0:0:
356,132,77458,6,0,P|352:184|304:228,1,105,12|0,0:0|0:0,0:0:0:0:
296,256,77815,2,0,P|260:232|192:232,1,105,8|0,0:0|0:0,0:0:0:0:
180,268,78172,1,8,0:0:0:0:
140,344,78350,1,8,0:0:0:0:
80,284,78529,2,0,P|36:240|36:184,1,105,8|0,0:0|0:0,0:0:0:0:
56,164,78886,6,0,B|92:124|92:124|172:124,1,105,12|0,0:0|0:0,0:0:0:0:
176,152,79244,1,0,0:0:0:0:
232,88,79422,1,8,0:0:0:0:
232,88,79600,2,0,P|272:56|336:56,1,105,12|0,0:0|0:0,0:0:0:0:
364,68,79958,2,0,B|420:96|420:96|420:136|384:136,1,105,8|0,0:0|0:0,0:0:0:0:
396,176,80315,5,12,0:0:0:0:
328,332,80672,2,0,P|288:304|248:304,1,70,8|0,0:0|0:0,0:0:0:0:
192,308,81029,2,0,B|160:268|160:268|108:268|108:232,1,105,12|0,0:0|0:0,0:0:0:0:
76,228,81386,1,8,0:0:0:0:
120,156,81565,1,8,0:0:0:0:
120,156,81743,6,0,P|168:108|244:108,1,140,12|0,0:0|0:0,0:0:0:0:
300,160,82279,1,8,0:0:0:0:
276,240,82458,2,0,P|343:230|382:174,1,140,12|0,0:0|0:0,0:0:0:0:
452,128,82993,1,8,0:0:0:0:
376,36,83172,6,0,P|344:16|296:16,1,70,12|8,0:0|0:0,0:0:0:0:
200,48,83529,2,0,P|168:76|128:76,1,70,12|0,0:0|0:0,0:0:0:0:
120,156,83886,1,8,0:0:0:0:
80,228,84065,1,8,0:0:0:0:
80,228,84154,1,8,0:0:0:0:
80,228,84243,2,0,P|112:260|160:260,1,70,8|0,0:0|0:0,0:0:0:0:
192,328,84600,6,0,P|224:300|292:300,1,105,8|0,0:0|0:0,0:0:0:0:
316,272,84958,2,0,P|360:296|392:296,1,70,8|0,0:0|0:0,0:0:0:0:
448,248,85315,2,0,P|480:216|480:148,1,105,12|0,0:0|0:0,0:0:0:0:
456,128,85672,2,0,B|424:108|424:108|384:108,1,70,8|0,0:0|0:0,0:0:0:0:
316,72,86029,6,0,P|272:108|208:108,1,105,12|0,0:0|0:0,0:0:0:0:
188,132,86386,2,0,P|164:160|120:160,1,70,8|0,0:0|0:0,0:0:0:0:
80,228,86743,2,0,B|112:276|112:276|144:256|172:256,1,105,12|0,0:0|0:0,0:0:0:0:
196,256,87100,2,0,P|232:288|268:288,1,70,8|0,0:0|0:0,0:0:0:0:
312,348,87458,6,0,P|348:312|440:312,1,140,12|0,0:0|0:0,0:0:0:0:
484,244,87993,1,8,0:0:0:0:
444,172,88172,2,0,P|404:132|336:132,1,105,12|0,0:0|0:0,0:0:0:0:
328,96,88529,2,0,P|288:124|256:124,1,70,8|0,0:0|0:0,0:0:0:0:
184,128,88886,6,0,B|136:104|136:104|88:120|88:156,1,105,12|0,0:0|0:0,0:0:0:0:
64,160,89243,2,0,P|64:192|20:220,1,70,8|0,0:0|0:0,0:0:0:0:
92,280,89600,2,0,B|128:248|128:248|160:268|200:268,1,105,12|0,0:0|0:0,0:0:0:0:
212,240,89958,1,12,0:0:0:0:
CaffeAmericano
M4M :3


  • Easy
  1. Probably doesn't matter, but wiki recommends cs 2~3 for easy
  2. 00:04:601 (1,1) - stack maybe?
  3. 00:18:886 (1) - Improve blanket
  4. 00:36:386 (2) - ^
  5. 00:37:458 (3) - 00:38:886 (4) - 01:23:172 (3) - 01:26:029 (3) - ^
  6. 00:23:172 (2) - consider stack with tail of 00:18:886 (1) - by moving 00:21:386 (4,1,2) -
  7. 00:58:886 (1) - Spinner might be too short for easiest diff. 2~4 measure is recommended by wiki
  8. 01:22:815 (2,3,4,1) - Better symmetry for geometric satisfaction
  9. 01:27:458 (1,2,3) - Series of repeat sliders with slightly difficult rhythm: these might be slightly too difficult for the easiest difficulty of the map set

  • Bearizm's Normal
  1. A lot of 1/2 notes, I think some them could be too much for a normal. The song has somewhat high bpm, and reverse slider & stacks add to raise the difficulty in reading. Example: 00:18:886 (1,2,3) - 00:46:029 (1,2,3) -
  2. 00:11:386 (3,2,3) - These can be stacked for neatness (without disturbing the flow) by moving 00:13:529 (2,3) - if you like that sort of stuff :3
  3. 00:53:172 (1,2,4,5) - ^

  • Hard
  1. There are several 1/4 notes (or slider tail) with no sound. I'm not sure if that's necessary. Few examples: 00:14:511 - 00:18:083 - 00:35:225 (3) -
  2. 00:36:208 (2,3) - Since DS is increased anyways, maybe stack with 00:33:708 (3) -
  3. 01:17:458 (1) - blanket can be improved

  • Insane
  1. 00:21:565 (6,6,1) - 00:27:100 (9,9) - - stack maybe :3
  2. 00:36:743 (4) - blanket can be improved


Nice map. Slider shapes are beautiful. Sorry but I only found minor stuff :)
Best of luck!
Topic Starter
Setsurei

CaffeAmericano wrote:

M4M :3


  • Easy
  1. Probably doesn't matter, but wiki recommends cs 2~3 for easy
  2. 00:04:601 (1,1) - stack maybe? done
  3. 00:18:886 (1) - Improve blanket fixed
  4. 00:36:386 (2) - ^ ^
  5. 00:37:458 (3) - 00:38:886 (4) - 01:23:172 (3) - 01:26:029 (3) - ^ ^
  6. 00:23:172 (2) - consider stack with tail of 00:18:886 (1) - by moving 00:21:386 (4,1,2) - moved
  7. 00:58:886 (1) - Spinner might be too short for easiest diff. 2~4 measure is recommended by wiki I'll think of this..
  8. 01:22:815 (2,3,4,1) - Better symmetry for geometric satisfaction fixed it seems(?)
  9. 01:27:458 (1,2,3) - Series of repeat sliders with slightly difficult rhythm: these might be slightly too difficult for the easiest difficulty of the map set put this on consideration

  • Insane
  1. 00:21:565 (6,6,1) - 00:27:100 (9,9) - - stack maybe :3 I prefer not, the arrangements are scrambled up if I stack
  2. 00:36:743 (4) - blanket can be improved fixed


Nice map. Slider shapes are beautiful. Sorry but I only found minor stuff :)
Best of luck!
thanks for mod - updated
RzHr

CaffeAmericano wrote:


  • Hard
  1. There are several 1/4 notes (or slider tail) with no sound. I'm not sure if that's necessary. Few examples: 00:14:511 - 00:18:083 - 00:35:225 (3) - - dunno why, but at first time i heard like "a sound" on 00:18:083 (3) - & 00:35:225 (3) - XD ok, i remove
  2. 00:36:208 (2,3) - Since DS is increased anyways, maybe stack with 00:33:708 (3) - - nope
  3. 01:17:458 (1) - blanket can be improved - fixed
Thanks for mod :)
Update
Bearizm

CaffeAmericano wrote:


  • Bearizm's Normal
  1. A lot of 1/2 notes, I think some them could be too much for a normal. The song has somewhat high bpm, and reverse slider & stacks add to raise the difficulty in reading. Example: 00:18:886 (1,2,3) - 00:46:029 (1,2,3) - Can't see the problem with this. Stacks are consistently made for 1/2 rhythms with circles, and 1/2 reverse sliders are generally used in lower difficulties.
  2. 00:11:386 (3,2,3) - These can be stacked for neatness (without disturbing the flow) by moving 00:13:529 (2,3) - if you like that sort of stuff :3 ok
  3. 00:53:172 (1,2,4,5) - ^ no lol
http://puu.sh/kBAoy.zip
Hendrix89
Hi there M4M from your queue,

Easy:
00:29:600 (2,3) - blanket?
00:46:029 (3,4,1) - spacing is a bit off, is this intentional? it happens a few times
00:54:600 (1,2,3) - ^
01:06:029 (3,4,1) - ^
01:11:743 (3,4,1) - ^
01:17:458 (3,4,1) - ^
Bearizm's Normal:
00:50:315 (1) - delete note and move 00:50:493 (2) left 1/2 a beat then extend the slider 1/2 a beat
01:27:458 to 01:29:958 (1) - i don't really think this should be a kiai time
RzHr's Hard:
01:02:993 (4,1) - fix blanket
01:27:458 to 01:29:958 (1) - i don't really think this should be a kiai time
Insane:
00:12:993 - add a single here
00:16:565 (2,3) - this blanket my be a bit off, might not be its really close
00:57:993 (6,7,8) - make the singles leading up to the slider follow the path of the slider like:

01:01:029 (1) - the piano sound goes on after this note ends so repeat the slider two more times (1/4 note worth) or maybe three times if you think that feels better
01:13:887 (3,4,5) - it was good that you increased the DS of the triples before this one but now the music is calming down so bring it back to 0.7x
01:15:315 (3,4,5) - ^
01:16:743 (4,5,6) - ^
01:17:993 (2,5,6,7,8,1) - reduce this to DS 0.9x
01:27:458 (1,2,3,1,2,3,1,2,3,1,2) - these last singles are very simply laid out, try to make some more interesting patterns with these last notes

Overall a really great map. I only found some little things you could teak.
I hope my mod was useful, good luck with the map :D
Bearizm

Hendrix89 wrote:

Bearizm's Normal:
00:50:315 (1) - delete note and move 00:50:493 (2) left 1/2 a beat then extend the slider 1/2 a beat reason? I'm emphasizing the instruments most of the time in this map. and with your suggestion, i'd be skipping a white tick.
01:27:458 to 01:29:958 (1) - i don't really think this should be a kiai time reason? this part is really powerful, and I choose to make it a kiai. kiai can be used outside the chorus.
no changes.

btw setsu, I don't think I'll be accepting anymore suggestions as I am already quite happy with my difficulty, unless it's coming from a BN or something unrankable then I'll consider.
Topic Starter
Setsurei

Hendrix89 wrote:

Hi there M4M from your queue,

Easy:
00:29:600 (2,3) - blanket? nah
00:46:029 (3,4,1) - spacing is a bit off, is this intentional? it happens a few times
00:54:600 (1,2,3) - ^
01:06:029 (3,4,1) - ^
01:11:743 (3,4,1) - ^
01:17:458 (3,4,1) - ^ it was snapped to grid so I didn't pay attention to the DS, fixed all spacing
Insane:
00:12:993 - add a single here variation on this is ok imo, so I'll keep that empty
00:16:565 (2,3) - this blanket my be a bit off, might not be its really close fixed
00:57:993 (6,7,8) - make the singles leading up to the slider follow the path of the slider like: looks deadly, but ok
01:01:029 (1) - the piano sound goes on after this note ends so repeat the slider two more times (1/4 note worth) or maybe three times if you think that feels better the rest is faint, so I didn't extend
01:13:887 (3,4,5) - it was good that you increased the DS of the triples before this one but now the music is calming down so bring it back to 0.7x
01:15:315 (3,4,5) - ^
01:16:743 (4,5,6) - ^
01:17:993 (2,5,6,7,8,1) - reduce this to DS 0.9x for all the streams/triplet spacing, they're still on kiai, so I still prefer fast paced one
01:27:458 (1,2,3,1,2,3,1,2,3,1,2) - these last singles are very simply laid out, try to make some more interesting patterns with these last notes I still prefer this way

Overall a really great map. I only found some little things you could teak.
I hope my mod was useful, good luck with the map :D
thanks for mod - updated

Bearizm wrote:

btw setsu, I don't think I'll be accepting anymore suggestions as I am already quite happy with my difficulty, unless it's coming from a BN or something unrankable then I'll consider.
lol ok, I did ask the modders to focus on Hard & Insane though
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