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Maaya Sakamoto - Shikisai

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Bearizm

FCL wrote:

  • [Bearizm's Normal]
  1. 00:30:315 (1) - there is nothing wrong here, just a suggestion. Copy 00:28:886 (4) - and ctrl+<< naah, i like the way it currently is
  2. 00:37:458 (4) - unrankable (superimposed on HP bar) as long as it doesn't touch the HP bar it's not unrankable by any means.
  3. 01:29:600 (1) - remove NC, it is not necessary nah, i'd like to NC there to indicate the change in rhythm, eventhough if it's a slider


Good luck!
thanks for the mod! (no changes)

by the way setsu, once you're back; please change the hitsound of 00:04:601 (1) - from finish to clap. thanks.
RzHr
smsh150

RzHr's Hard

  1. 00:18:708 (6,1) - blanket can be improved - fixed
  2. 00:26:029 (1) - not so curvy slider would look better in place like that, try it out :p - ok :>
  3. 00:39:065 - I think this is just a mistake: No need to use finish in place like this. - ups, fixed
  4. 00:50:493 (2) - I think you shouldn't do jump here. It bit feel unnecessary - nothing change
  5. 00:52:100 (5) - this circle could be replaced somewhere like x120 y276 to have better flow with silder (4) - fixed
  6. 01:09:422 (2,3) - Check distance between these, it's too small. Fix it to back 1,20x. - fixed
  7. 01:12:993 (4) - should the finish be at 01:13:172 - ? Because you did it in strong beats like 01:13:886 - 01:14:600 - etc. - nothing change, i want it to follow the piano sound
  8. Really good map :! - yay :)

Sc4v4ng3r
[RzHr's Hard]
  1. 00:38:886 (1) - It seems like you were placing these finishes on strong accents of the piano, but at the tail of this slider it doesn't really have any piano on it, you should remove that finish. - fixed
  2. 01:01:654 - There is a drumroll in the background, at least a circle should be added here to make a triplet to justify that. - nothing change, but i will keep it in my mind
  3. Really clean difficulty, good job :D - thanks :)

FCL
  • [RzHr's Hard]
  1. 00:52:100 (5) - imo, Circle there look weird. I suggest move on 112;288 - fixed
  2. 00:53:529 (2,3) - uneven blanket - fixed
  3. 01:17:101 (5) - again, like 00:52:100 (5) - nothing change
Thanks for mod :D


Update
osu file format v14

[General]
AudioFilename: Shikisai.mp3
AudioLeadIn: 0
PreviewTime: 60965
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.599999

[Metadata]
Title:Shikisai
TitleUnicode:色彩
Artist:Maaya Sakamoto
ArtistUnicode:坂本 真綾
Creator:Setsurei
Version:RzHr's Hard
Source:Fate/Grand Order
Tags:DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE Bearizm RzHr
BeatmapID:789252
BeatmapSetID:358243

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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100,284,61029,6,0,B|140:308|140:308|184:288|184:288|212:308|252:308,1,140
296,260,61565,1,8,0:0:0:0:
296,260,61743,6,0,P|344:216|432:216,1,140,12|8,0:0|0:0,0:0:0:0:
476,152,62279,1,8,0:0:0:0:
428,84,62458,2,0,P|384:52|288:52,1,140,12|8,0:0|0:0,0:0:0:0:
240,104,62993,1,8,0:0:0:0:
45,119,63172,6,0,P|103:157|172:156,1,140,12|8,0:0|0:0,0:0:0:0:
236,208,63708,1,8,0:0:0:0:
296,260,63886,2,0,P|248:308|172:308,1,140,12|8,0:0|0:0,0:0:0:0:
108,352,64422,1,8,0:0:0:0:
236,208,64600,6,0,P|288:180|372:236,1,140,12|8,0:0|0:0,0:0:0:0:
424,160,65136,1,8,0:0:0:0:
488,108,65315,2,0,B|436:60|436:60|348:60,1,140,12|8,0:0|0:0,0:0:0:0:
292,20,65850,1,8,0:0:0:0:
103,44,66029,6,0,P|163:79|232:76,1,140,12|8,0:0|0:0,0:0:0:0:
288,140,66565,1,8,0:0:0:0:
236,208,66743,2,0,P|188:264|104:264,1,140,12|8,0:0|0:0,0:0:0:0:
100,192,67279,1,8,0:0:0:0:
287,139,67458,6,0,P|312:203|290:268,1,140,12|8,0:0|0:0,0:0:0:0:
284,352,67993,1,8,0:0:0:0:
368,332,68172,2,0,B|400:296|400:296|444:312|444:312|472:296|456:268,1,140,12|8,0:0|0:0,0:0:0:0:
504,204,68708,1,8,0:0:0:0:
378,58,68886,6,0,P|312:76|287:139,1,140,12|8,0:0|0:0,0:0:0:0:
244,208,69422,1,8,0:0:0:0:
196,276,69600,2,0,P|131:253|96:194,1,140,12|8,0:0|0:0,0:0:0:0:
76,112,70136,1,8,0:0:0:0:
244,208,70315,6,0,P|272:244|240:348,1,140,12|8,0:0|0:0,0:0:0:0:
196,276,70850,1,8,0:0:0:0:
168,196,71029,2,0,P|200:144|288:144,1,140,12|8,0:0|0:0,0:0:0:0:
308,60,71565,1,8,0:0:0:0:
448,188,71743,6,0,P|476:208|476:316,1,140,12|8,0:0|0:0,0:0:0:0:
412,348,72279,1,8,0:0:0:0:
340,308,72458,2,0,B|288:288|288:288|260:332|216:332,1,140,12|8,0:0|0:0,0:0:0:0:
144,292,72993,1,12,0:0:0:0:
144,292,73172,6,0,B|96:256|96:256|96:216|136:216,1,105,8|0,0:0|0:0,0:0:0:0:
116,176,73529,2,0,P|160:136|216:136,1,105,8|0,0:0|0:0,0:0:0:0:
232,164,73886,1,12,0:0:0:0:
272,88,74065,1,8,0:0:0:0:
332,148,74243,2,0,P|368:120|448:120,1,105,8|0,0:0|0:0,0:0:0:0:
452,148,74600,6,0,B|492:180|492:180|492:228|444:228,1,105,12|0,0:0|0:0,0:0:0:0:
452,264,74958,1,8,0:0:0:0:
420,340,75136,1,8,0:0:0:0:
344,308,75315,2,0,P|300:272|228:272,1,105,12|0,0:0|0:0,0:0:0:0:
232,228,75672,2,0,P|180:264|136:264,1,105,8|0,0:0|0:0,0:0:0:0:
112,300,76029,5,12,0:0:0:0:
72,224,76208,1,8,0:0:0:0:
28,152,76386,2,0,B|64:116|64:116|120:116,1,105,8|0,0:0|0:0,0:0:0:0:
148,84,76743,2,0,P|188:120|256:120,1,105,12|0,0:0|0:0,0:0:0:0:
272,152,77101,1,8,0:0:0:0:
300,72,77279,1,8,0:0:0:0:
356,132,77458,6,0,P|352:184|304:228,1,105,12|0,0:0|0:0,0:0:0:0:
296,256,77815,2,0,P|260:232|192:232,1,105,8|0,0:0|0:0,0:0:0:0:
180,268,78172,1,8,0:0:0:0:
140,344,78350,1,8,0:0:0:0:
80,284,78529,2,0,P|36:240|36:184,1,105,8|0,0:0|0:0,0:0:0:0:
56,164,78886,6,0,B|92:124|92:124|172:124,1,105,12|0,0:0|0:0,0:0:0:0:
176,152,79244,1,0,0:0:0:0:
232,88,79422,1,8,0:0:0:0:
232,88,79600,2,0,P|272:56|336:56,1,105,12|0,0:0|0:0,0:0:0:0:
364,68,79958,2,0,B|420:96|420:96|420:136|384:136,1,105,8|0,0:0|0:0,0:0:0:0:
396,176,80315,5,12,0:0:0:0:
328,332,80672,2,0,P|288:304|248:304,1,70,8|0,0:0|0:0,0:0:0:0:
192,308,81029,2,0,B|160:268|160:268|108:268|108:232,1,105,12|0,0:0|0:0,0:0:0:0:
76,228,81386,1,8,0:0:0:0:
120,156,81565,1,8,0:0:0:0:
120,156,81743,6,0,P|168:108|244:108,1,140,12|0,0:0|0:0,0:0:0:0:
300,160,82279,1,8,0:0:0:0:
276,240,82458,2,0,P|343:230|382:174,1,140,12|0,0:0|0:0,0:0:0:0:
452,128,82993,1,8,0:0:0:0:
376,36,83172,6,0,P|344:16|296:16,1,70,12|8,0:0|0:0,0:0:0:0:
200,48,83529,2,0,P|168:76|128:76,1,70,8|0,0:0|0:0,0:0:0:0:
120,156,83886,1,8,0:0:0:0:
80,228,84065,1,8,0:0:0:0:
80,228,84154,1,8,0:0:0:0:
80,228,84243,2,0,P|112:260|160:260,1,70,8|0,0:0|0:0,0:0:0:0:
192,328,84600,6,0,P|224:300|292:300,1,105,8|0,0:0|0:0,0:0:0:0:
316,272,84958,2,0,P|360:296|392:296,1,70,8|0,0:0|0:0,0:0:0:0:
448,248,85315,2,0,P|480:216|480:148,1,105,12|0,0:0|0:0,0:0:0:0:
456,128,85672,2,0,B|424:108|424:108|384:108,1,70,8|0,0:0|0:0,0:0:0:0:
316,72,86029,6,0,P|272:108|208:108,1,105,12|0,0:0|0:0,0:0:0:0:
188,132,86386,2,0,P|164:160|120:160,1,70,8|0,0:0|0:0,0:0:0:0:
80,228,86743,2,0,B|112:276|112:276|144:256|172:256,1,105,12|0,0:0|0:0,0:0:0:0:
196,256,87100,2,0,P|232:288|268:288,1,70,8|0,0:0|0:0,0:0:0:0:
312,348,87458,6,0,P|348:312|440:312,1,140,12|0,0:0|0:0,0:0:0:0:
484,244,87993,1,8,0:0:0:0:
444,172,88172,2,0,P|404:132|336:132,1,105,12|0,0:0|0:0,0:0:0:0:
328,96,88529,2,0,P|288:124|256:124,1,70,8|0,0:0|0:0,0:0:0:0:
184,128,88886,6,0,B|136:104|136:104|88:120|88:156,1,105,12|0,0:0|0:0,0:0:0:0:
64,160,89243,2,0,P|64:192|20:220,1,70,8|0,0:0|0:0,0:0:0:0:
92,280,89600,2,0,B|128:248|128:248|160:268|200:268,1,105,12|0,0:0|0:0,0:0:0:0:
212,240,89958,1,12,0:0:0:0:
Topic Starter
Setsurei

smsh150 wrote:

Hello! M4M as we settled.

Insane

  1. 00:08:172 (3) - I think you should add here triple, since you follow the background music/medoly ok
  2. 00:09:601 (7) - same here ^ ^
  3. 00:11:029 (3) - ^ ^
  4. 00:12:458 (7) - ^ ^
  5. 00:18:886 (1) - blanket can be improved fixed
  6. 00:24:957 (3,6) - check stacking ^
  7. 00:26:743 (8) - if you curve the end tail a little bit, it look bit better blanketed ^
  8. 00:29:422 (7) - keep 1,00x distance. There is no need to do 1,10x jump. ^
  9. 00:30:850 (2,3) - It would look nicer if they were blanket they are
  10. 00:37:458 (6) - blanket can be improved a bit fixed
  11. 00:43:886 (6,7) - What do think, if you Crtl + G them? It's pretty nice imo great!
  12. 00:45:493 (5,6) - blanket them right fixed
  13. 00:47:100 (12) - You can change this slider for stream, if you liked to. ok, this sounds better
  14. 00:53:083 (14,1) - Keeping same distance whole stream could look a bit better. this is generated from slider lol, I'll let this be for a while
  15. 00:59:124 (2,3,4) - Having different distance between all these, is really hard to read, when rhythms changes from 4/4 to 3/3. fixed
  16. 01:02:458 (6,1) - just a really small thing: check stacking ^
  17. 01:13:708 (7,9) - check stacking ^
  18. 01:29:958 (1) - you can add NC, if you want to :P ok

Easy

  1. 00:13:172 (3) - I think you should add NC since singer comes in. ok
  2. 00:17:458 (3) - blanket can be improved a bit fixed
  3. 00:47:458 (1) - ^ ^
  4. 00:58:886 (1) - This may be confusing for new players. I suggest to change that to something else. changed to spinner

Good Luck! This mapset is brilliant! *_*

[Sc4v4ng3r] wrote:

Hey there~ M4M from your queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All seems fine.
[Easy]
  1. 00:18:886 (1) - Spacing error here. fixed
  2. 00:17:458 (3,1,2) - I feel that the overlap on (2) is reducing the readability of that note, since the AR is pretty low and the overlap is kinda visible in play mode. You could avoid this by removing the blanket and maybe doing it this way : the overlaps shown just a brief of milisec, so I think this is fine as it is now
  3. 00:40:315 (1) - You could make this slider's tail be lesser close to 00:38:886 (4) - . fixed
  4. 00:58:886 (1,2) - I don't think emphasizing the 1/6 rhythm in the background is good for this difficulty, the odd snapping of the slider could throw some beginners off. You could instead go for 2 long sliders like you did with the previous parts. change to spinner
  5. 01:06:029 (3) - Yea the red anchor is visible during gameplay, but you may want to be bit more closer to the centre of the slider for more readability. this is on purpose
  6. 01:27:458 (1,2,3) - Similar thing like above, 1/6 rhythm could throw players off. And 01:29:600 (4,5) - these 2 notes get even more harder to hit since the previous notes were 1/6s. So some long sliders will still fit the song. I'll let the 1/6 for a while, since the slider only backed once each, changed 4-5 to slider
  7. 01:30:047 (1) - The spinner doesn't really fit with the song, there is no prolonged sound or anything which justifies this... except the cymbals. If that is the case, you should gradually make the volume get reduce as the cymbals fade out the same way. Right now the spinner end is really loud o.o the end is 10%, add some green lines in between
  8. No definite issues, just few improvements will make the difficulty perfect :D
  9. Didn't mention any NC as it was kind of confusing for me. Just small suggestion on that, the NCs could go on every 2 big white ticks for the earlier parts to keep the consistency. NC on all long white ticks will made the combo too short, so I still prefer to make it up to 5 combos
[Insane]
  1. The gap of DS is kinda big (1.2x from Hard to 1.6x in Insane), and on top of that, Insane has 1.7x SV, which kinda makes the spacing unnecessarily big. At least you should lower down the DS by 0.2x or 0.1x. Or maybe I'm just getting it wrong. the DS on my insane is 1.0-1.2, with some jumps so the DS is kinda unstable
  2. 00:18:529 (9,10,11) - Just my personal taste, these circles could be ctrl + h-ed to make somewhat of a symmetrical pattern. this is actually a copy of the previous triplets
  3. 00:29:600 (8,9) - Seems like you were trying to make these 2 sliders the same shape, but they aren't. this is a copy too, and I purposedly made it flip so it shaped the opposite, oh well I'll paralel it then
  4. 00:58:886 (1,2,3) -The gap between these notes aren't really clear, distance from (1) and (2) feels like an 1/2 gap (based on 00:20:315 (5,6,7,8) - ). You should really try to make the distance clear enough so that the 1/1, 1/2 and 1/6 spacings aren't mixed up in the whole difficulty. For this, you could just simply go for a repeated slider, or at least keep the distance same for all the selected notes to at least clarify the gap. fixed
  5. 01:25:315 (4,5,6) - Overlap on these doesn't really look neat, they are kinda clumped in the bottom left corner, when they can use the whole playfield, but I guess its the matter of taste in patterns. changed
  6. 01:27:458 (1,2,3,4,5,6,1,2,3,4) - Ok this pattern may be way too confusing o.o Gap from (3) to (4) is different from (4) to (5) (for example), therefore (4) should be having a NC to clarify that. And symmetrical pattern here won't be really good as all of the notes has different gaps in them, you could try this for instance : (Maybe you have a better idea than this) wait, all of these are 1.0 gap each..
  7. Overall the difficulty could use bit more improvement pattern-wise, but rhythm is great in my eyes nonetheless :D
That is all from me. Call me back if you need further explanations on any of the points I made.
GL!

FCL wrote:

  • [General]
  1. Wildscreen support off done
  2. I suggest you add one more combo colour, like this added light blue, edited the yellow one too

  • [Easy]
  1. 00:07:458 (3) - uneven blanket. Suggest something like this http://puu.sh/knAal/75d800f35c.jpg this blankets well imo
  2. 00:11:743 (2) - this slider don't interact with (1), and this look very weird sorry for my bad taste of slider art lol
  3. 00:13:529 (4,1) - again, but there not so bad I still don't get you on this part
  4. 00:48:529 (2) - discrepancy in spacing fixed
  5. 01:00:434 (2) - copy (1) and turn 90 degrees, it's look better this one is changed to spinner from previous mod
  6. 01:09:958 (1,2) - Suggest blanket blanket already (but this is a semi curve one)
  7. 01:17:458 (3) - this form look weird. Blanket there would be better made it a bit edgy instead

  • [Insane]
  1. 00:12:458 (7,8) - swap (7) with (8) swapped
  2. 00:29:600 (8,9) - parallel sliders would be better changed
  3. 00:58:886 (1,2,3) - follow one spacing would more better idea fixed
  4. 00:58:886 (1,1) - stack tail stacked
  5. 01:00:434 (1,3) - stack too ^
  6. 01:25:315 (4,5,6) - imo, this sliders look so bad. Perhaps they should start with one point http://puu.sh/knCeb/e8438bb2c6.jpg good idea

Good luck!
thanks for mod all - updated
Kuki
Reminder for RzHr and Bearzim to message me for their IRCs whenever possible ;)

irc
2015-09-28 20:24 Kuki: you free for an irc?
2015-09-28 20:34 Setsurei: sure but the other GDers are not available rn
2015-09-28 20:35 Kuki: alright, if you could perhaps just let them know and get them to message me when they are?
2015-09-28 20:35 Setsurei: better to forum mod on the others
2015-09-28 20:36 Kuki: perhaps
2015-09-28 20:36 Kuki: ACTION is editing [http://osu.ppy.sh/b/788287 Maaya Sakamoto - Shikisai [Easy]]
2015-09-28 20:37 Kuki: 00:11:743 (2) - really not a fan of this lol
2015-09-28 20:37 Kuki: perhaps copt (1)?
2015-09-28 20:37 Kuki: copy*
2015-09-28 20:37 Setsurei: lol
2015-09-28 20:38 Kuki: 00:43:172 (3) - slight curve at the end of this
2015-09-28 20:38 Kuki: to lead to (4) a bit nicer
2015-09-28 20:42 Kuki: ACTION is editing [http://osu.ppy.sh/b/787730 Maaya Sakamoto - Shikisai [Insane]]
2015-09-28 21:44 Kuki: Hey, what happened to you earlier?
2015-09-28 21:45 Setsurei: my keyboard and mouse isn't working
2015-09-28 21:45 Setsurei: so I restored my PC lol
2015-09-28 21:45 Kuki: lol
2015-09-28 21:45 Setsurei: sorry for the confusion
2015-09-28 21:45 Kuki: no problem
2015-09-28 21:45 Kuki: shall we resume?
2015-09-28 21:45 Kuki: unless you're busy~
2015-09-28 21:45 Setsurei: sure
2015-09-28 21:45 Kuki: ACTION is editing [http://osu.ppy.sh/b/787730 Maaya Sakamoto - Shikisai [Insane]]
2015-09-28 21:45 Kuki: for these 00:04:601 (1,2) -
2015-09-28 21:46 Kuki: are you sure you don't want to perhaps
2015-09-28 21:46 Kuki: try a lower sv?
2015-09-28 21:46 Kuki: it seems sorta fast atm
2015-09-28 21:46 Kuki: making the slider a bit weird to play
2015-09-28 21:46 Setsurei: lower means longer sliders
2015-09-28 21:46 Kuki: mm
2015-09-28 21:47 Setsurei: I think I'll lower it a bit
2015-09-28 21:47 Kuki: yeah
2015-09-28 21:48 Kuki: 00:23:886 (8) - maybe make this a copy of 00:23:529 (7) -
2015-09-28 21:48 Kuki: and just have it horizontally flipped?
2015-09-28 21:48 Kuki: atm it seems a little off with the slider facing different ways both vertically and horizontally
2015-09-28 21:49 Setsurei: imo its good right now, and it was a copy of (7) actually
2015-09-28 21:49 Kuki: yeah i saw that
2015-09-28 21:50 Kuki: i think it's just too different
2015-09-28 21:50 Kuki: what with the horizontal and vertical flip
2015-09-28 21:50 Kuki: 00:38:708 (11,1) - this is awkward to play
2015-09-28 21:50 Kuki: very much so
2015-09-28 21:51 Kuki: 00:38:172 (8,11) - ctrl g
2015-09-28 21:51 Kuki: ahhh
2015-09-28 21:51 Kuki: actually
2015-09-28 21:51 Kuki: nvm my suggestion
2015-09-28 21:51 Setsurei: 00:37:993 (7,8,9,10,11) - but this is a star pattern
2015-09-28 21:51 Kuki: yes
2015-09-28 21:51 Kuki: i see that
2015-09-28 21:51 Setsurei: lol
2015-09-28 21:52 Kuki: you need to i think
2015-09-28 21:52 Kuki: change the order of the star pattern
2015-09-28 21:52 Kuki: to make it nicer to play
2015-09-28 21:52 Kuki: no need to change actual pattern
2015-09-28 21:52 Kuki: 00:38:350 (9,11) - perhaps ctrl+g these?
2015-09-28 21:52 Kuki: that flows better
2015-09-28 21:54 Setsurei: [http://oi62.tinypic.com/1zgulhi.jpg I think I do this instead]
2015-09-28 21:54 Kuki: yep
2015-09-28 21:54 Kuki: that's cool
2015-09-28 21:55 Kuki: 700:58:886 (1,2,3,4,1,1) - this whole section stands out to me
2015-09-28 21:55 Kuki: looks pretty weird overall
2015-09-28 21:55 Kuki: there's not much structure i can see there
2015-09-28 21:56 Setsurei: I was following the instrumental
2015-09-28 21:57 Kuki: yeah i know
2015-09-28 21:57 Kuki: it follows music
2015-09-28 21:57 Kuki: but it's just
2015-09-28 21:57 Kuki: weird
2015-09-28 21:57 Kuki: idk
2015-09-28 21:57 Kuki: it doesn't fit well
2015-09-28 21:57 Kuki: like
2015-09-28 21:57 Kuki: everything's different in that section
2015-09-28 21:57 Kuki: no copied sliders, no blankets
2015-09-28 21:57 Setsurei: oh lol
2015-09-28 21:57 Kuki: not a very good beginning pattern either I don't think
2015-09-28 21:58 Kuki: like
2015-09-28 21:58 Kuki: 00:58:886 (1,2,3) - maybe make a triangle
2015-09-28 21:58 Kuki: with those
2015-09-28 21:58 Kuki: 01:06:029 (1) - nc
2015-09-28 21:59 Setsurei: ok
2015-09-28 21:59 Kuki: 01:12:636 (4,5) - this here is crazy awkward to play
2015-09-28 21:59 Kuki: like
2015-09-28 21:59 Kuki: really super duper not comfy
2015-09-28 21:59 Kuki: perhaps ctrl+h and stack on sliderend of 01:13:172 (1) - ?
2015-09-28 22:01 Setsurei: hmm
2015-09-28 22:01 Setsurei: I prefer this way
2015-09-28 22:02 Kuki: mk
2015-09-28 22:02 Kuki: that's my mod done, for your diffs anyway, i'll post in forum with a reminder for RzHr and Bearzim to message me for their ircs :)
Slayed_old_1
hi there!
#m4m

general.

very cool map, awesome hitsounds and nice metadata.
but
BG


:roll:
change it to 1366x768 ^^

now about diffs :)

easy.
1. OD -1 ~ -0,5
CZ +0,2 ~ +0,3

looks better for me

2. 00:27:458 (3) - this slider is out of border.. ppl with little resolution couldnt pass it.

3. 00:58:886 (1) - spinner is the hardest thing for new players. and u put such fast one.
i can suggest u to put break instead of it or this could be awesome too.

4. 01:08:886 (3,4) - check the distance here

5. 01:09:958 (1,2) - and blanket here

6. 01:27:458 (1,2,3,4) - hmmm.. very hard for easy, it cant be here anyway.

better to put smth like this:


bearizm's normal.
1. 00:04:601 (1,1) - i dont think that its nice, too much "1" is hard for normal. still it fits the music, so idk

2. why do u miss kiai here 01:24:600 - 01:27:458? its the main part of the song, so i think u need to put it here.

very nice diff, btw

rzhr's hard.
1. 00:10:850 (2,3,4) - i dont think its the best way u put the sliders.. maybe try this

2. 00:18:083 (3) - no need in this note, no music there

3. 00:57:815 (2) - not the best slider imo

4. 01:08:886 (1,2,3) - blanket here is bad. idk what to suggest, but try this, just an example, try to do better :oops:

5. same as normal, why didnt u put kiai here 01:24:600 - 01:27:458? its very needed

and.. (general?) bad jump, that can be unrankable. i mean ur hard is 3,17* and next map is going is 4.2*. thats huge. maybe u will pu a hyper between these 2?

insane.
1. 00:18:172 (6) - what about NC?

2. 00:18:529 (9,10,11) + 00:19:600 (3) - imposition, that looks bad. try to move first three circles.

3. 00:52:458 (7) - NC?

4. 00:59:600 (4) - this slider looks bad in that place. u should move 01:00:434 (1) - this slider like this to make a flow. so it will look better ^^

5. 01:12:815 (5) - swap the end with 01:11:564 (8)

i like the way u mapped it :) its very cool :)

very nice set, so good luck to you! ;)

p.s. and sry for such little mod, thats aall i could find for u :|
transcendental
From your queue.

Easy

I thought the hitsounding in general in this diff was kinda confusing, I'm not sure whether it's rankable either - it's in the guidelines that slider tick hitsounds are discouraged especially if they're really loud, and the ones in this diff are definitely loud.
What are you following with your beat placements? I can't tell whether you're following guitar, vocals, or drums, as it seems to switch back and forth a lot (and some of the drums are actually hitsounds o.o).

01:01:029 (1,2) - This rhythm seems really confusing. Try this instead.
01:24:600 (1,2,3) - Try to get these two blankets to be the same distance.
01:30:047 (1) - End this at 01:31:029, that's where the piano and guitar both fade out.

Bearizm's Normal

Looks good, nothing here.

RzHr's Hard

00:51:743 (2,3,4,5) - This is a bit awkward to play and hard to read - either a 5 note stream or something like this would probably work better.
01:01:743 (1,2,3,4,1,2,3,4) - The whole first half of kiai is the same rhythm, try mixing it up a bit.

Solid Hard, I liked it.

Insane

00:07:458 (1,2,3,4,5,6) - Why do you skip the audible red ticks but map the extremely faint blue ones? Try a rhythm like this, I think it would play better and more naturally.
00:15:672 (8) - Ctrl+G for flow. Not sure why this one is pointing in the other direction - if you're trying to do a jump here then shift it over to the side where it doesn't look like it flows perfectly through from the previous slider to the next so there's some visual indication of the jump.
00:43:529 (5) - Ctrl+G for flow.
01:02:458 (6) - Ctrl+G to emphasize the back-and-forth motion.
01:12:815 (5) - Ctrl+G for flow.
01:17:100 (6,1) - This jump was really harsh - perhaps Ctrl+G the slider at 01:17:458.
01:30:047 (1) - Same thing as easy, end the spinner at 01:31:029.
Lily Bread
[Easy]
AR2 is really to low imo.AR3 is much better.

00:37:458 (3,4) - don't do any overlap in Easy diff.

01:30:047 (1) - start at - 01:30:136 - or - 01:30:315 -is much better.now it seems that the spinner starts before - 01:29:600 (4) - ends.

[Insane]

00:58:886 (1,2,3) - use a repeat slider?1/3 is very hard to hit imo.

gl!
Topic Starter
Setsurei

ohyeahitsjustme wrote:

hi there!
#m4m

general.

very cool map, awesome hitsounds and nice metadata.
but
change it to 1366x768 ^^ fixed

now about diffs :)
1. OD -1 ~ -0,5
CZ +0,2 ~ +0,3
looks better for me
OD reduced by 1, CS as it is

2. 00:27:458 (3) - this slider is out of border.. ppl with little resolution couldnt pass it. fixed
3. 00:58:886 (1) - spinner is the hardest thing for new players. and u put such fast one. imo spinner is easier, also I did put a long pause after the spinner so the newbies can recover enough to hit the next object
i can suggest u to put break instead of it or this could be awesome too. this one doesn't fit, since the sound there are 1/3
4. 01:08:886 (3,4) - check the distance here fixed
5. 01:09:958 (1,2) - and blanket here that's a blanket, but a light one
6. 01:27:458 (1,2,3,4) - hmmm.. very hard for easy, it cant be here anyway. multiple reverse could confuse them

1. 00:18:172 (6) - what about NC? I'll NC here instead 00:17:458 (1) -
2. 00:18:529 (9,10,11) + 00:19:600 (3) - imposition, that looks bad. try to move first three circles. this is on purpose, well idk where to put, will need more suggestions on these part
3. 00:52:458 (7) - NC? ok
4. 00:59:600 (4) - this slider looks bad in that place. u should move 01:00:434 (1) - this slider like this to make a flow. so it will look better ^^ the flow looks fine to me
5. 01:12:815 (5) - swap the end with 01:11:564 (8) I don't quite understand what you mean here, fixed something around that

i like the way u mapped it :) its very cool :)
very nice set, so good luck to you! ;)

p.s. and sry for such little mod, thats aall i could find for u :|

bigjoe97 wrote:

From your queue.

Easy

I thought the hitsounding in general in this diff was kinda confusing, I'm not sure whether it's rankable either - it's in the guidelines that slider tick hitsounds are discouraged especially if they're really loud, and the ones in this diff are definitely loud.
What are you following with your beat placements? I can't tell whether you're following guitar, vocals, or drums, as it seems to switch back and forth a lot (and some of the drums are actually hitsounds o.o). I'm following what my Insane's hitsound is, that's why I have the hitsounds on the ticks

01:01:029 (1,2) - This rhythm seems really confusing. Try this instead. the sound starts on 01:01:029 - , and since this is easy, long sliders are prefered
01:24:600 (1,2,3) - Try to get these two blankets to be the same distance. fixed
01:30:047 (1) - End this at 01:31:029, that's where the piano and guitar both fade out. ok

Insane

00:07:458 (1,2,3,4,5,6) - Why do you skip the audible red ticks but map the extremely faint blue ones? Try a rhythm like this, I think it would play better and more naturally. added
00:15:672 (8) - Ctrl+G for flow. Not sure why this one is pointing in the other direction - if you're trying to do a jump here then shift it over to the side where it doesn't look like it flows perfectly through from the previous slider to the next so there's some visual indication of the jump. on purpose
00:43:529 (5) - Ctrl+G for flow. ^
01:02:458 (6) - Ctrl+G to emphasize the back-and-forth motion. ^
01:12:815 (5) - Ctrl+G for flow. ^
01:17:100 (6,1) - This jump was really harsh - perhaps Ctrl+G the slider at 01:17:458. ok
01:30:047 (1) - Same thing as easy, end the spinner at 01:31:029. changed

Lily Bread wrote:

[Easy]
AR2 is really to low imo.AR3 is much better. changed to 2.5 instead

00:37:458 (3,4) - don't do any overlap in Easy diff. the head is visible though, I'll consider this if someone point this out again
01:30:047 (1) - start at - 01:30:136 - or - 01:30:315 -is much better.now it seems that the spinner starts before - 01:29:600 (4) - ends. spinner here is alright, the spinner length will be too short if I move there

[Insane]
00:58:886 (1,2,3) - use a repeat slider?1/3 is very hard to hit imo. prefer to emphasis the note here, since people who are able to play Insane can differentiate the time differences

gl!
thanks for mod all! - updated
kunka
Hi~From #modreqs

General

※tag : I recommend addition of "rpg" and the "game". A source is this → official site
Easy

※I think that there is a difference in setting of "Easy diff" and the "Normal diff". The OD of the "Easy diff" thinks that 2 is appropriate.

01:04:600 (1) - I hear the high-pitched tone like cymbals to the head. Would you add Whistle or Finish?

01:06:029 (3) - I think that a soft flow is good. I think that way fits song.

01:09:958 (1) - I hear cymbals in 01:10:315 - I recommend that I add Finish.

01:30:047 (1) - This is a personal opinion. I think that it is not necessary. Because, the music was over at a point of the 01:29:958 - . I feel that there is 01:30:047 (1) - unnaturally.
Bearizm's Normal

fine.
RzHr's Hard

00:33:172 (1) - I recommend that I move to the bottom a little more when I consider a flow from 00:32:815 (3) - . In addition, I think that a flow to 00:34:600 (1) - improves when the 00:34:243 (4) - moves the under. Would you like to move these in all in one piece?

00:41:922 (2) - This recommends Ctrl+G. A flow to 00:42:279 (3) - improves.

00:51:743 (2,3,4,5) - I felt it to be difficult. Would you like to change the 00:51:743 (2,3,4) - to the repeat slider of 1/4?

01:14:065 (4) - Because placement is not so good, a flow is bad. Would you like to move to x:292 y:223?

01:23:529 (2) - I hear cymbals to head. I recommend that I add Finish.
Insane

00:07:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I feel rhythm to be oddly...I recommend improvement.
Point1: 00:07:458 (1,2,3,4) - I hear in this way. (Beat snap 1/3)

00:10:315 (1,2,3,4) - ^

Point2: 00:08:886 (1,2,3,4,5,6) - I hear in this way. (Beat snap 1/3)

00:11:743 (1,2,3,4,5,6) - ^

00:33:886 (3) - I recommend triple. Similar rhythm 00:18:172 (3,4,5,6,7,8) -

00:50:850 (3) - I recommend that this changes it to 1/2 and picks up a sound of the 00:51:029 - . It could make a better flow.

00:54:690 (2) - overmap. I think that I am not necessary.

00:57:993 (6,7) - Would you like to try this.

00:59:600 (4) - The rhythm of the end point does not match music. To be precise is 00:59:839 - . In addition, the 1/3 start of the 01:00:434 (1) - is very difficult. How about this? (Beat snap 1/3)

01:24:243 (7) - I recommend triple. This could make a good flow.

01:30:047 (1) - This is the same as "Easy diff".

GL ;)
Bearizm

ohyeahitsjustme wrote:

bearizm's normal.
1. 00:04:601 (1,1) - i dont think that its nice, too much "1" is hard for normal. still it fits the music, so idk it's fine. fits the piano.

2. why do u miss kiai here 01:24:600 - 01:27:458? its the main part of the song, so i think u need to put it here.Vocal ends there, so I prefer ending the kiai there and start a new one in the more intense part of the song (end).

very nice diff, btw
thanks for modding! no changes from mod but a minor change in rhythm. 00:33:708 (2) -

http://puu.sh/kuH2c.zip
RzHr
ohyeahitsjustme

ohyeahitsjustme wrote:

1. 00:10:850 (2,3,4) - i dont think its the best way u put the sliders.. maybe try this - fixed

2. 00:18:083 (3) - no need in this note, no music there - but, there's a sound i think .-.

3. 00:57:815 (2) - not the best slider imo - nothing change

4. 01:08:886 (1,2,3) - blanket here is bad. idk what to suggest, but try this, just an example, try to do better :oops: - nothing change, it's all on one straight line

5. same as normal, why didnt u put kiai here 01:24:600 - 01:27:458? its very needed - nope... and, ups... i did'nt notice that kiai time is different with E & I, but, nothing change at this time

bigjoe97

bigjoe97 wrote:

RzHr's Hard

00:51:743 (2,3,4,5) - This is a bit awkward to play and hard to read - either a 5 note stream or something like this would probably work better. - maybe i'll change this one later... but idk. at this time just keep it in my mind
01:01:743 (1,2,3,4,1,2,3,4) - The whole first half of kiai is the same rhythm, try mixing it up a bit. - that's already ok, imo

Solid Hard, I liked it.

kunkakunkakunkakunka

kunkakunkakunkakunka wrote:

RzHr's Hard

00:33:172 (1) - I recommend that I move to the bottom a little more when I consider a flow from 00:32:815 (3) - . In addition, I think that a flow to 00:34:600 (1) - improves when the 00:34:243 (4) - moves the under. Would you like to move these in all in one piece? - ok

00:41:922 (2) - This recommends Ctrl+G. A flow to 00:42:279 (3) - improves. - nothing change

00:51:743 (2,3,4,5) - I felt it to be difficult. Would you like to change the 00:51:743 (2,3,4) - to the repeat slider of 1/4? - nothing change at this time, keep it in my mind


01:14:065 (4) - Because placement is not so good, a flow is bad. Would you like to move to x:292 y:223? - fixed

01:23:529 (2) - I hear cymbals to head. I recommend that I add Finish. - ok

Thanks for mod :)

Update
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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Title:Shikisai
TitleUnicode:色彩
Artist:Maaya Sakamoto
ArtistUnicode:坂本 真綾
Creator:Setsurei
Version:RzHr's Hard
Source:Fate/Grand Order
Tags:DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE Bearizm RzHr
BeatmapID:789252
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476,84,27814,1,8,0:0:0:0:
396,108,27993,2,0,P|352:76|252:76,1,140
192,100,28529,2,0,P|140:140|92:140,1,105,8|0,0:0|0:0,0:0:0:0:
76,176,28886,6,0,B|24:216|24:216|24:276|96:276,1,140,12|0,0:0|0:0,0:0:0:0:
88,352,29422,1,0,0:0:0:0:
168,324,29600,2,0,P|196:292|292:292,1,140,8|8,0:0|0:0,0:0:0:0:
332,216,30136,1,0,0:0:0:0:
412,240,30315,6,0,P|444:268|484:268,1,70,12|0,0:0|0:0,0:0:0:0:
496,192,30672,1,8,3:2:0:0:
492,108,30850,2,0,P|460:76|348:76,1,140
288,44,31386,2,0,P|256:76|192:76,1,105,8|0,0:0|0:0,0:0:0:0:
176,112,31743,6,0,B|140:168|140:168|96:144|36:164,1,140,12|0,0:0|0:0,0:0:0:0:
24,228,32279,2,0,P|56:288|148:288,1,140
192,348,32815,2,0,P|232:308|296:308,1,105,8|0,0:0|0:0,0:0:0:0:
320,304,33172,6,0,P|360:332|408:332,1,70,12|0,0:0|0:0,0:0:0:0:
432,268,33528,1,8,0:0:0:0:
484,200,33708,2,0,P|440:156|348:156,1,140
296,104,34243,2,0,P|244:140|200:140,1,105,8|0,0:0|0:0,0:0:0:0:
160,144,34600,6,0,P|116:144|72:228,1,140,12|8,0:0|0:0,0:0:0:0:
140,268,35136,1,8,0:0:0:0:
140,268,35225,1,8,0:0:0:0:
140,268,35315,2,0,P|184:316|260:316,1,140,8|8,0:0|0:0,0:0:0:0:
264,332,35761,1,8,0:0:0:0:
272,348,35850,1,8,0:0:0:0:
328,244,36029,5,8,0:0:0:0:
416,324,36208,2,0,P|452:276|452:240,1,70,8|0,0:0|0:0,0:0:0:0:
492,192,36565,2,0,B|444:140|444:140|368:140,1,140,8|0,0:0|0:0,0:0:0:0:
312,84,37100,2,0,P|276:116|216:116,1,105,8|0,0:0|0:0,0:0:0:0:
188,92,37458,6,0,B|156:60|156:60|88:60|88:132,1,140,12|8,0:0|0:0,0:0:0:0:
44,184,37993,2,0,B|88:236|88:236|120:216|160:216,1,140,8|0,0:0|0:0,0:0:0:0:
216,276,38529,2,0,P|252:248|328:248,1,105,8|0,0:0|0:0,0:0:0:0:
348,228,38886,6,0,P|384:248|424:248,1,70,12|8,0:0|0:0,0:0:0:0:
476,196,39243,1,8,0:0:0:0:
476,112,39422,2,0,P|428:68|348:68,1,140,8|0,0:0|0:0,0:0:0:0:
272,64,39958,2,0,B|228:96|228:96|168:96,1,105,8|0,0:0|0:0,0:0:0:0:
140,120,40315,6,0,P|88:116|88:200,1,140,12|8,0:0|0:0,0:0:0:0:
156,208,40851,1,8,0:0:0:0:
136,288,41029,2,0,B|176:344|176:344|236:304|236:304|268:344|324:344,1,210,8|8,0:0|0:0,0:0:0:0:
360,240,41743,5,8,0:0:0:0:
428,144,41922,2,0,P|384:120|364:120,1,70,8|0,0:0|0:0,0:0:0:0:
480,92,42279,2,0,P|416:52|328:52,1,140,8|0,0:0|0:0,0:0:0:0:
272,76,42815,2,0,B|240:120|240:120|164:120,1,105,8|0,0:0|0:0,0:0:0:0:
160,152,43172,6,0,P|128:216|40:216,1,140,12|8,0:0|0:0,0:0:0:0:
16,296,43708,1,8,0:0:0:0:
84,344,43886,2,0,B|144:308|144:308|204:348|204:348|240:312|284:312,1,210,8|8,0:0|0:0,0:0:0:0:
376,352,44600,5,8,0:0:0:0:
424,244,44779,2,0,P|472:212|500:212,1,70,8|0,0:0|0:0,0:0:0:0:
372,164,45136,2,0,P|300:100|248:100,1,140,8|0,0:0|0:0,0:0:0:0:
188,56,45672,2,0,P|156:88|76:92,1,105,8|0,0:0|0:0,0:0:0:0:
72,132,46029,6,0,B|112:192|112:192|184:192,1,140,8|8,0:0|0:0,0:0:0:0:
224,264,46565,1,8,0:0:0:0:
224,264,46654,1,8,0:0:0:0:
224,264,46744,2,0,B|266:234|266:234|300:257|300:257|333:239|373:242,1,140,8|8,0:0|0:0,0:0:0:0:
356,256,47190,1,8,0:0:0:0:
368,268,47279,1,8,0:0:0:0:
456,348,47458,5,6,0:0:0:0:
488,236,47636,2,0,P|508:196|508:160,1,70,8|0,0:0|0:0,0:0:0:0:
408,108,47993,2,0,B|352:64|352:64|256:64,1,140,8|0,0:0|0:0,0:0:0:0:
204,40,48529,2,0,P|168:68|88:68,1,105,8|0,0:0|0:0,0:0:0:0:
84,108,48886,6,0,B|28:132|28:132|28:188|80:188,1,140,12|8,0:0|0:0,0:0:0:0:
120,256,49422,2,0,P|164:212|248:212,1,140
308,256,49958,2,0,P|344:280|384:280,1,70,8|0,0:0|0:0,0:0:0:0:
440,184,50315,5,8,0:0:0:0:
504,84,50493,2,0,P|460:52|428:52,1,70,8|0,0:0|0:0,0:0:0:0:
340,108,50850,2,0,P|296:144|204:144,1,140,8|0,0:0|0:0,0:0:0:0:
168,40,51386,5,6,1:2:0:0:
36,240,51743,1,2,0:0:0:0:
36,240,51833,1,2,0:0:0:0:
36,240,51922,2,0,P|56:264|84:264,1,35,2|0,0:0|0:0,0:0:0:0:
120,256,52100,1,6,0:0:0:0:
260,348,52458,6,0,P|308:316|388:316,1,140,8|2,0:0|0:0,0:0:0:0:
444,252,52993,1,8,0:0:0:0:
500,188,53172,6,0,P|456:152|388:152,1,105,12|0,0:0|0:0,0:0:0:0:
372,127,53529,2,0,P|344:148|310:154,1,70,8|0,0:0|0:0,0:0:0:0:
264,224,53886,2,0,P|224:152|232:120,1,105,8|0,0:0|0:0,0:0:0:0:
204,100,54243,1,8,0:0:0:0:
152,32,54422,1,8,0:0:0:0:
72,60,54600,6,0,P|32:108|32:128,1,70,8|0,0:0|0:0,0:0:0:0:
32,196,54958,2,0,P|68:240|120:240,1,105,8|0,0:0|0:0,0:0:0:0:
152,260,55315,2,0,B|200:312|200:312|232:288|284:288,1,140,8|0,0:0|0:0,0:0:0:0:
332,340,55850,1,8,0:0:0:0:
412,312,56029,6,0,P|448:272|448:168,1,140,8|8,0:0|0:0,0:0:0:0:
508,120,56565,1,8,0:0:0:0:
436,80,56743,2,0,P|392:40|320:40,1,105,8|0,0:0|0:0,0:0:0:0:
320,64,57100,2,0,P|288:92|256:92,1,70,8|0,0:0|0:0,0:0:0:0:
192,140,57458,6,0,P|232:168|268:168,1,70,8|0,0:0|0:0,0:0:0:0:
280,248,57815,2,0,B|328:300|328:300|288:348|248:348,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,58886,12,6,60672,0:0:0:0:
100,284,61029,6,0,B|140:308|140:308|184:288|184:288|212:308|252:308,1,140
296,260,61565,1,8,0:0:0:0:
296,260,61743,6,0,P|344:216|432:216,1,140,12|8,0:0|0:0,0:0:0:0:
476,152,62279,1,8,0:0:0:0:
428,84,62458,2,0,P|384:52|288:52,1,140,12|8,0:0|0:0,0:0:0:0:
240,104,62993,1,8,0:0:0:0:
45,119,63172,6,0,P|103:157|172:156,1,140,12|8,0:0|0:0,0:0:0:0:
236,208,63708,1,8,0:0:0:0:
296,260,63886,2,0,P|248:308|172:308,1,140,12|8,0:0|0:0,0:0:0:0:
108,352,64422,1,8,0:0:0:0:
236,208,64600,6,0,P|288:180|372:236,1,140,12|8,0:0|0:0,0:0:0:0:
424,160,65136,1,8,0:0:0:0:
488,108,65315,2,0,B|436:60|436:60|348:60,1,140,12|8,0:0|0:0,0:0:0:0:
292,20,65850,1,8,0:0:0:0:
103,44,66029,6,0,P|163:79|232:76,1,140,12|8,0:0|0:0,0:0:0:0:
288,140,66565,1,8,0:0:0:0:
236,208,66743,2,0,P|188:264|104:264,1,140,12|8,0:0|0:0,0:0:0:0:
100,192,67279,1,8,0:0:0:0:
287,139,67458,6,0,P|312:203|290:268,1,140,12|8,0:0|0:0,0:0:0:0:
284,352,67993,1,8,0:0:0:0:
368,332,68172,2,0,B|400:296|400:296|444:312|444:312|472:296|456:268,1,140,12|8,0:0|0:0,0:0:0:0:
504,204,68708,1,8,0:0:0:0:
378,58,68886,6,0,P|312:76|287:139,1,140,12|8,0:0|0:0,0:0:0:0:
244,208,69422,1,8,0:0:0:0:
196,276,69600,2,0,P|131:253|96:194,1,140,12|8,0:0|0:0,0:0:0:0:
76,112,70136,1,8,0:0:0:0:
244,208,70315,6,0,P|272:244|240:348,1,140,12|8,0:0|0:0,0:0:0:0:
196,276,70850,1,8,0:0:0:0:
168,196,71029,2,0,P|200:144|288:144,1,140,12|8,0:0|0:0,0:0:0:0:
308,60,71565,1,8,0:0:0:0:
448,188,71743,6,0,P|476:208|476:316,1,140,12|8,0:0|0:0,0:0:0:0:
412,348,72279,1,8,0:0:0:0:
340,308,72458,2,0,B|288:288|288:288|260:332|216:332,1,140,12|8,0:0|0:0,0:0:0:0:
144,292,72993,1,12,0:0:0:0:
144,292,73172,6,0,B|96:256|96:256|96:216|136:216,1,105,8|0,0:0|0:0,0:0:0:0:
116,176,73529,2,0,P|160:136|216:136,1,105,8|0,0:0|0:0,0:0:0:0:
236,104,73886,1,12,0:0:0:0:
256,188,74065,1,8,0:0:0:0:
332,148,74243,2,0,P|368:120|448:120,1,105,8|0,0:0|0:0,0:0:0:0:
452,148,74600,6,0,B|492:180|492:180|492:228|444:228,1,105,12|0,0:0|0:0,0:0:0:0:
452,264,74958,1,8,0:0:0:0:
420,340,75136,1,8,0:0:0:0:
344,308,75315,2,0,P|300:272|228:272,1,105,12|0,0:0|0:0,0:0:0:0:
232,228,75672,2,0,P|180:264|136:264,1,105,8|0,0:0|0:0,0:0:0:0:
112,300,76029,5,12,0:0:0:0:
72,224,76208,1,8,0:0:0:0:
28,152,76386,2,0,B|64:116|64:116|120:116,1,105,8|0,0:0|0:0,0:0:0:0:
148,84,76743,2,0,P|188:120|256:120,1,105,12|0,0:0|0:0,0:0:0:0:
272,152,77101,1,8,0:0:0:0:
300,72,77279,1,8,0:0:0:0:
356,132,77458,6,0,P|352:184|304:228,1,105,12|0,0:0|0:0,0:0:0:0:
296,256,77815,2,0,P|260:232|192:232,1,105,8|0,0:0|0:0,0:0:0:0:
180,268,78172,1,8,0:0:0:0:
140,344,78350,1,8,0:0:0:0:
80,284,78529,2,0,P|36:240|36:184,1,105,8|0,0:0|0:0,0:0:0:0:
56,164,78886,6,0,B|92:124|92:124|172:124,1,105,12|0,0:0|0:0,0:0:0:0:
176,152,79244,1,0,0:0:0:0:
232,88,79422,1,8,0:0:0:0:
232,88,79600,2,0,P|272:56|336:56,1,105,12|0,0:0|0:0,0:0:0:0:
364,68,79958,2,0,B|420:96|420:96|420:136|384:136,1,105,8|0,0:0|0:0,0:0:0:0:
396,176,80315,5,12,0:0:0:0:
328,332,80672,2,0,P|288:304|248:304,1,70,8|0,0:0|0:0,0:0:0:0:
192,308,81029,2,0,B|160:268|160:268|108:268|108:232,1,105,12|0,0:0|0:0,0:0:0:0:
76,228,81386,1,8,0:0:0:0:
120,156,81565,1,8,0:0:0:0:
120,156,81743,6,0,P|168:108|244:108,1,140,12|0,0:0|0:0,0:0:0:0:
300,160,82279,1,8,0:0:0:0:
276,240,82458,2,0,P|343:230|382:174,1,140,12|0,0:0|0:0,0:0:0:0:
452,128,82993,1,8,0:0:0:0:
376,36,83172,6,0,P|344:16|296:16,1,70,12|8,0:0|0:0,0:0:0:0:
200,48,83529,2,0,P|168:76|128:76,1,70,12|0,0:0|0:0,0:0:0:0:
120,156,83886,1,8,0:0:0:0:
80,228,84065,1,8,0:0:0:0:
80,228,84154,1,8,0:0:0:0:
80,228,84243,2,0,P|112:260|160:260,1,70,8|0,0:0|0:0,0:0:0:0:
192,328,84600,6,0,P|224:300|292:300,1,105,8|0,0:0|0:0,0:0:0:0:
316,272,84958,2,0,P|360:296|392:296,1,70,8|0,0:0|0:0,0:0:0:0:
448,248,85315,2,0,P|480:216|480:148,1,105,12|0,0:0|0:0,0:0:0:0:
456,128,85672,2,0,B|424:108|424:108|384:108,1,70,8|0,0:0|0:0,0:0:0:0:
316,72,86029,6,0,P|272:108|208:108,1,105,12|0,0:0|0:0,0:0:0:0:
188,132,86386,2,0,P|164:160|120:160,1,70,8|0,0:0|0:0,0:0:0:0:
80,228,86743,2,0,B|112:276|112:276|144:256|172:256,1,105,12|0,0:0|0:0,0:0:0:0:
196,256,87100,2,0,P|232:288|268:288,1,70,8|0,0:0|0:0,0:0:0:0:
312,348,87458,6,0,P|348:312|440:312,1,140,12|0,0:0|0:0,0:0:0:0:
484,244,87993,1,8,0:0:0:0:
444,172,88172,2,0,P|404:132|336:132,1,105,12|0,0:0|0:0,0:0:0:0:
328,96,88529,2,0,P|288:124|256:124,1,70,8|0,0:0|0:0,0:0:0:0:
184,128,88886,6,0,B|136:104|136:104|88:120|88:156,1,105,12|0,0:0|0:0,0:0:0:0:
64,160,89243,2,0,P|64:192|20:220,1,70,8|0,0:0|0:0,0:0:0:0:
92,280,89600,2,0,B|128:248|128:248|160:268|200:268,1,105,12|0,0:0|0:0,0:0:0:0:
212,240,89958,1,12,0:0:0:0:
Topic Starter
Setsurei

kunkakunkakunkakunka wrote:

Hi~From #modreqs

General

※tag : I recommend addition of "rpg" and the "game". A source is this → official site
ok
Easy

※I think that there is a difference in setting of "Easy diff" and the "Normal diff". The OD of the "Easy diff" thinks that 2 is appropriate. changed

01:04:600 (1) - I hear the high-pitched tone like cymbals to the head. Would you add Whistle or Finish? added finish, also add some on the other part (insane also applied)

01:06:029 (3) - I think that a soft flow is good. I think that way fits song. fixed

01:09:958 (1) - I hear cymbals in 01:10:315 - I recommend that I add Finish. added

01:30:047 (1) - This is a personal opinion. I think that it is not necessary. Because, the music was over at a point of the 01:29:958 - . I feel that there is 01:30:047 (1) - unnaturally. delete spinner on Easy
Insane

00:07:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I feel rhythm to be oddly...I recommend improvement.
Point1: 00:07:458 (1,2,3,4) - I hear in this way. (Beat snap 1/3)

00:10:315 (1,2,3,4) - ^

Point2: 00:08:886 (1,2,3,4,5,6) - I hear in this way. (Beat snap 1/3)

00:11:743 (1,2,3,4,5,6) - ^ changed all above

00:33:886 (3) - I recommend triple. Similar rhythm 00:18:172 (3,4,5,6,7,8) - changed

00:50:850 (3) - I recommend that this changes it to 1/2 and picks up a sound of the 00:51:029 - . It could make a better flow. ^

00:54:690 (2) - overmap. I think that I am not necessary. deleted

00:57:993 (6,7) - Would you like to try this. changed the front

00:59:600 (4) - The rhythm of the end point does not match music. To be precise is 00:59:839 - . In addition, the 1/3 start of the 01:00:434 (1) - is very difficult. How about this? (Beat snap 1/3) fixed in other way

01:24:243 (7) - I recommend triple. This could make a good flow. changed

01:30:047 (1) - This is the same as "Easy diff". didn't delete

GL ;)
thanks for mod - updated
Bearizm
udh ngantuk sih..

Insane
00:07:458 (1,2,3) - rhythm kea begini keanya gk bagus buat lagunya deh karena di lagunya gk ada 1/3 sama sekali. sama seperti 00:08:886 (1,2,3) - dan 00:10:315 (1,2,3) - dll.. this is basically mapping something that isn't there. It's not overmapping or anything, but the rhythm just doesn't work well since there's nothing to back it up.

00:49:243 (7) - ini ngeskip vocalnya di 00:49:422 - make this a 1/2 please.

01:11:743 (1) - ctrl+g

01:13:172 (1) - ctrl+g

01:28:172 (4) - NC

01:29:600 (4,1) - switch NC

01:13:887 (3) - lebih baik kalau ini di ganti triple. same as 01:15:315 (3,4) - 01:16:743 (4,5) -

01:18:350 (4) - whistle

01:18:618 (6) - whistle

01:18:707 (7,8) - clap

01:18:886 (1) - finish on head

01:21:743 (4) - mendingan ini yang jadi 1/1 dari pada 01:22:100 (5) -

(kalau bisa pake sample set hitsound gw aja, kalau ngerti setnya. pastih bisa lah, karena hard juga make punya gw kan.)

Hard
00:51:922 (4) - jadiin circle aja please.

01:03:172 (1) - too big of a jump.

01:04:600 (1) - same

01:06:029 (1) - same

01:07:458 (1) - same

01:08:886 (1) - same

01:10:315 (1) - same

01:11:743 (1) - same (saya cuma kasih tau hard kalau ada jump segede ini perlu hard yang lebih mudah, atau nggak susah untuk di rank. dan jumpnya juga walau konsisten tapi terlalu besar buat jangka jarak di bagian map lainnya. + sebagian jumps yang gw list ini lebih besar dari apa yang ada di insane malah.)

00:53:172 (1) - ini bagian keras loh, kalau di kiai pake jump terus padahal bagian ya.. bisa dibilang biasa, kenapa ini nggak toh? sama kea 00:56:029 (1) -

01:01:565 (2) - di sini gk ada apa2, mendingan delete aja objectnya. kalau di apply, 01:01:743 (1) - pindahin ini juga (pake DS)

01:13:172 (1) - bagian sini mulai aneh ritmenya. 01:13:172 (1,2,3,4) - ok lah ini bisa, tapi 01:14:243 (5) - kenapa nyambung sama 01:14:600 (1) - ? mendingan 5 jadiin 1/2 terus baru lo ulang ritme yang lo pake di 1,2,3,4,5 (5 yang 1/2) karena gw liat ini lo cuma ngulang ritme dari NC pertama dan nggak cocok sama lagunya karena ritme di NC pertama belom bener juga. jadi sarannya 01:14:243 (5) - di ganti 1/2. 01:14:958 (2) - di ganti 3/4 slider. 01:15:315 (4) - di ganti circle. 01:15:493 - taro circle. 01:15:672 (5) - 1/2 slider. repeat rhythm. udah keliatan ritmenya jadi lebih jelas kalau lo apply ini, cobain deh.
Topic Starter
Setsurei

Bearizm wrote:

udh ngantuk sih..

Insane
00:07:458 (1,2,3) - rhythm kea begini keanya gk bagus buat lagunya deh karena di lagunya gk ada 1/3 sama sekali. sama seperti 00:08:886 (1,2,3) - dan 00:10:315 (1,2,3) - dll.. this is basically mapping something that isn't there. It's not overmapping or anything, but the rhythm just doesn't work well since there's nothing to back it up.

00:49:243 (7) - ini ngeskip vocalnya di 00:49:422 - make this a 1/2 please.

01:11:743 (1) - ctrl+g

01:13:172 (1) - ctrl+g

01:28:172 (4) - NC

01:29:600 (4,1) - switch NC

01:13:887 (3) - lebih baik kalau ini di ganti triple. same as 01:15:315 (3,4) - 01:16:743 (4,5) -

01:18:350 (4) - whistle

01:18:618 (6) - whistle

01:18:707 (7,8) - clap

01:18:886 (1) - finish on head also applied on Easy, since this spot both diff has object

01:21:743 (4) - mendingan ini yang jadi 1/1 dari pada 01:22:100 (5) -

(kalau bisa pake sample set hitsound gw aja, kalau ngerti setnya. pastih bisa lah, karena hard juga make punya gw kan.) ;;; masih suka punya sendiri sih lol... sisanya all applied
thanks for mod - updated
Underdogs
[box=]
2015-10-06 12:29 Underdogs: let us commit irl
2015-10-06 12:29 Setsurei: ?
2015-10-06 12:29 Underdogs: dunno irl?
2015-10-06 12:29 Setsurei: in real life
2015-10-06 12:29 Underdogs: nay
2015-10-06 12:29 Underdogs: irc*
2015-10-06 12:29 Underdogs: lel
2015-10-06 12:29 Setsurei: lol
2015-10-06 12:29 Underdogs: lost that one :v
2015-10-06 12:30 Setsurei: that's the whole different stuff
2015-10-06 12:30 Setsurei: if you missed a letter
2015-10-06 12:30 Underdogs: Maaya Sakamoto Shisikai ;3
2015-10-06 12:30 Underdogs: le dling, this is a normal mod so no m4m
2015-10-06 12:30 Setsurei: okok
2015-10-06 12:31 Underdogs: gonna hit CSGO after this so I'll try to make every diff

frank
2015-10-06 12:31 Setsurei: 2 of them are GD
2015-10-06 12:31 Setsurei: so 2 diff only
2015-10-06 12:31 Underdogs: lel k
2015-10-06 12:32 Underdogs: ACTION is editing [http://osu.ppy.sh/b/788287

Maaya Sakamoto - Shikisai [Easy]]
2015-10-06 12:32 Underdogs: pretty good
2015-10-06 12:33 Underdogs: ok no problem were found
2015-10-06 12:33 Underdogs: ACTION is editing [http://osu.ppy.sh/b/787730

Maaya Sakamoto - Shikisai [Insane]]
2015-10-06 12:33 Setsurei: lol
2015-10-06 12:34 Underdogs: this is a suggestion
2015-10-06 12:34 Underdogs: but what if 00:25:850 (5) - were to put on a different

place
2015-10-06 12:35 Underdogs: as an example, put it On X:256 Y:300
2015-10-06 12:36 Setsurei: flow will obstruct (6)
2015-10-06 12:36 Underdogs: we call it insane for a reason mate
2015-10-06 12:36 Underdogs: it's about reading and accuracy
2015-10-06 12:37 Setsurei: reading on mid of slider is ok with me
2015-10-06 12:37 Underdogs: same
2015-10-06 12:37 Underdogs: when you're on Insane we expect people to read the

circle on slider
2015-10-06 12:37 Setsurei: but if the note is directly after the object, it ruined the

flow
2015-10-06 12:38 Setsurei: different case if there's another note beside them
2015-10-06 12:38 Setsurei: *between
2015-10-06 12:38 Underdogs: well, if that's your decision, carrying on
2015-10-06 12:40 Underdogs: 01:17:993 (2,3,4) - this one is a good pattern?
2015-10-06 12:40 Underdogs: how about I do a testplay?
2015-10-06 12:41 Underdogs: ACTION is playing [http://osu.ppy.sh/b/787730

Maaya Sakamoto - Shikisai [Insane]]
2015-10-06 12:42 Underdogs: nvm that
2015-10-06 12:42 Underdogs: :v
2015-10-06 12:42 Setsurei: lol
2015-10-06 12:42 Underdogs: ho lee chit my dpi raised
2015-10-06 12:42 Underdogs: aaaa my mood drops
2015-10-06 12:42 Underdogs: maybe find other people
2015-10-06 12:43 Setsurei: lol ok
2015-10-06 12:43 Setsurei: thanks for checking
2015-10-06 12:43 Underdogs: so in conclusion : ready for rank, get a few more

mods and SP for rank and BN
2015-10-06 12:43 Setsurei: I'm still afraid of the Hard diff
2015-10-06 12:44 Underdogs: want the mods?
2015-10-06 12:44 Setsurei: sure if you like
2015-10-06 12:44 Underdogs: nahh maybe later
2015-10-06 12:44 Setsurei: lol
2015-10-06 12:44 Setsurei: take your time
2015-10-06 12:44 Setsurei: play csgo first :>
2015-10-06 12:44 Underdogs: lel k
[/
RzHr
Hard
00:51:922 (4) - jadiin circle aja please. - oh ia juga ya, entah kenapa ga kepikiran

01:03:172 (1) - too big of a jump.

01:04:600 (1) - same

01:06:029 (1) - same

01:07:458 (1) - same

01:08:886 (1) - same

01:10:315 (1) - same

01:11:743 (1) - same (saya cuma kasih tau hard kalau ada jump segede ini perlu hard yang lebih mudah, atau nggak susah untuk di rank. dan jumpnya juga walau konsisten tapi terlalu besar buat jangka jarak di bagian map lainnya. + sebagian jumps yang gw list ini lebih besar dari apa yang ada di insane malah.)

00:53:172 (1) - ini bagian keras loh, kalau di kiai pake jump terus padahal bagian ya.. bisa dibilang biasa, kenapa ini nggak toh? sama kea 00:56:029 (1) - - fixed all....

01:01:565 (2) - di sini gk ada apa2, mendingan delete aja objectnya. kalau di apply, 01:01:743 (1) - pindahin ini juga (pake DS) - ga deh kayanya

01:13:172 (1) - bagian sini mulai aneh ritmenya. 01:13:172 (1,2,3,4) - ok lah ini bisa, tapi 01:14:243 (5) - kenapa nyambung sama 01:14:600 (1) - ? mendingan 5 jadiin 1/2 terus baru lo ulang ritme yang lo pake di 1,2,3,4,5 (5 yang 1/2) karena gw liat ini lo cuma ngulang ritme dari NC pertama dan nggak cocok sama lagunya karena ritme di NC pertama belom bener juga. jadi sarannya 01:14:243 (5) - di ganti 1/2. 01:14:958 (2) - di ganti 3/4 slider. 01:15:315 (4) - di ganti circle. 01:15:493 - taro circle. 01:15:672 (5) - 1/2 slider. repeat rhythm. udah keliatan ritmenya jadi lebih jelas kalau lo apply ini, cobain deh. - prefer mine, entah kenapa udah pas aja rasanya :>
Thanks for mod :D

Update
osu file format v14

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[Metadata]
Title:Shikisai
TitleUnicode:色彩
Artist:Maaya Sakamoto
ArtistUnicode:坂本 真綾
Creator:Setsurei
Version:RzHr's Hard
Source:Fate/Grand Order
Tags:DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE RPG game Bearizm RzHr
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348,228,38886,6,0,P|384:248|424:248,1,70,12|8,0:0|0:0,0:0:0:0:
476,196,39243,1,8,0:0:0:0:
476,112,39422,2,0,P|428:68|348:68,1,140,8|0,0:0|0:0,0:0:0:0:
272,64,39958,2,0,B|228:96|228:96|168:96,1,105,8|0,0:0|0:0,0:0:0:0:
140,120,40315,6,0,P|88:116|88:200,1,140,12|8,0:0|0:0,0:0:0:0:
156,208,40851,1,8,0:0:0:0:
136,288,41029,2,0,B|176:344|176:344|236:304|236:304|268:344|324:344,1,210,8|8,0:0|0:0,0:0:0:0:
360,240,41743,5,8,0:0:0:0:
428,144,41922,2,0,P|384:120|364:120,1,70,8|0,0:0|0:0,0:0:0:0:
480,92,42279,2,0,P|416:52|328:52,1,140,8|0,0:0|0:0,0:0:0:0:
272,76,42815,2,0,B|240:120|240:120|164:120,1,105,8|0,0:0|0:0,0:0:0:0:
160,152,43172,6,0,P|128:216|40:216,1,140,12|8,0:0|0:0,0:0:0:0:
16,296,43708,1,8,0:0:0:0:
84,344,43886,2,0,B|144:308|144:308|204:348|204:348|240:312|284:312,1,210,8|8,0:0|0:0,0:0:0:0:
376,352,44600,5,8,0:0:0:0:
424,244,44779,2,0,P|472:212|500:212,1,70,8|0,0:0|0:0,0:0:0:0:
372,164,45136,2,0,P|300:100|248:100,1,140,8|0,0:0|0:0,0:0:0:0:
188,56,45672,2,0,P|156:88|76:92,1,105,8|0,0:0|0:0,0:0:0:0:
72,132,46029,6,0,B|112:192|112:192|184:192,1,140,8|8,0:0|0:0,0:0:0:0:
224,264,46565,1,8,0:0:0:0:
224,264,46654,1,8,0:0:0:0:
224,264,46744,2,0,B|266:234|266:234|300:257|300:257|333:239|373:242,1,140,8|8,0:0|0:0,0:0:0:0:
356,256,47190,1,8,0:0:0:0:
368,268,47279,1,8,0:0:0:0:
456,348,47458,5,6,0:0:0:0:
488,236,47636,2,0,P|508:196|508:160,1,70,8|0,0:0|0:0,0:0:0:0:
408,108,47993,2,0,B|352:64|352:64|256:64,1,140,8|0,0:0|0:0,0:0:0:0:
204,40,48529,2,0,P|168:68|88:68,1,105,8|0,0:0|0:0,0:0:0:0:
84,108,48886,6,0,B|28:132|28:132|28:188|80:188,1,140,12|8,0:0|0:0,0:0:0:0:
120,256,49422,2,0,P|164:212|248:212,1,140
308,256,49958,2,0,P|344:280|384:280,1,70,8|0,0:0|0:0,0:0:0:0:
440,184,50315,5,8,0:0:0:0:
504,84,50493,2,0,P|460:52|428:52,1,70,8|0,0:0|0:0,0:0:0:0:
340,108,50850,2,0,P|296:144|204:144,1,140,8|0,0:0|0:0,0:0:0:0:
168,40,51386,5,6,1:2:0:0:
36,240,51743,1,2,0:0:0:0:
36,240,51833,1,2,0:0:0:0:
36,240,51922,1,2,0:0:0:0:
140,296,52100,1,6,0:0:0:0:
272,356,52458,6,0,P|320:324|400:324,1,140,8|2,0:0|0:0,0:0:0:0:
444,252,52993,1,8,0:0:0:0:
500,148,53172,6,0,P|456:112|396:112,1,105,12|0,0:0|0:0,0:0:0:0:
372,127,53529,2,0,P|344:148|310:154,1,70,8|0,0:0|0:0,0:0:0:0:
264,224,53886,2,0,P|224:152|232:120,1,105,8|0,0:0|0:0,0:0:0:0:
204,100,54243,1,8,0:0:0:0:
152,32,54422,1,8,0:0:0:0:
72,60,54600,6,0,P|32:108|32:128,1,70,8|0,0:0|0:0,0:0:0:0:
32,196,54958,2,0,P|68:240|120:240,1,105,8|0,0:0|0:0,0:0:0:0:
152,260,55315,2,0,B|200:312|200:312|232:288|284:288,1,140,8|0,0:0|0:0,0:0:0:0:
332,340,55850,1,8,0:0:0:0:
452,340,56029,6,0,P|488:300|488:196,1,140,8|8,0:0|0:0,0:0:0:0:
428,164,56565,1,8,0:0:0:0:
436,80,56743,2,0,P|392:40|320:40,1,105,8|0,0:0|0:0,0:0:0:0:
320,64,57100,2,0,P|288:92|256:92,1,70,8|0,0:0|0:0,0:0:0:0:
192,140,57458,6,0,P|232:168|268:168,1,70,8|0,0:0|0:0,0:0:0:0:
280,248,57815,2,0,B|328:300|328:300|288:348|248:348,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,58886,12,6,60672,0:0:0:0:
100,284,61029,6,0,B|140:308|140:308|184:288|184:288|212:308|252:308,1,140
296,260,61565,1,8,0:0:0:0:
296,260,61743,6,0,P|344:216|432:216,1,140,12|8,0:0|0:0,0:0:0:0:
476,152,62279,1,8,0:0:0:0:
428,84,62458,2,0,P|384:52|288:52,1,140,12|8,0:0|0:0,0:0:0:0:
240,104,62993,1,8,0:0:0:0:
140,40,63172,6,0,P|116:88|152:176,1,140,12|8,0:0|0:0,0:0:0:0:
192,236,63708,1,8,0:0:0:0:
268,272,63886,2,0,P|220:320|144:308,1,140,12|8,0:0|0:0,0:0:0:0:
80,356,64422,1,8,0:0:0:0:
67,238,64600,6,0,B|130:205|130:205|194:237,1,140,12|8,0:0|0:0,0:0:0:0:
268,272,65136,1,8,0:0:0:0:
340,228,65315,2,0,P|376:192|376:96,1,140,12|8,0:0|0:0,0:0:0:0:
304,72,65850,1,8,0:0:0:0:
196,24,66029,6,0,B|160:64|160:64|108:40|56:68,1,140,12|8,0:0|0:0,0:0:0:0:
24,124,66565,1,8,0:0:0:0:
76,188,66743,2,0,P|100:220|204:220,1,140,12|8,0:0|0:0,0:0:0:0:
268,272,67279,1,8,0:0:0:0:
372,328,67458,6,0,P|420:292|420:188,1,140,12|8,0:0|0:0,0:0:0:0:
492,160,67993,1,8,0:0:0:0:
432,100,68172,2,0,P|388:56|292:56,1,140,12|8,0:0|0:0,0:0:0:0:
252,104,68708,1,8,0:0:0:0:
156,36,68886,6,0,P|104:84|104:160,1,140,12|8,0:0|0:0,0:0:0:0:
156,212,69422,1,8,0:0:0:0:
144,296,69600,2,0,P|188:292|236:188,1,140,12|8,0:0|0:0,0:0:0:0:
308,168,70136,1,8,0:0:0:0:
400,96,70315,6,0,P|440:128|440:216,1,140,12|8,0:0|0:0,0:0:0:0:
480,288,70850,1,8,0:0:0:0:
408,332,71029,2,0,B|348:292|348:292|264:292,1,140,12|8,0:0|0:0,0:0:0:0:
208,332,71565,1,8,0:0:0:0:
188,215,71743,6,0,P|236:171|316:171,1,140,12|8,0:0|0:0,0:0:0:0:
356,236,72279,1,8,0:0:0:0:
332,319,72458,2,0,B|280:355|280:355|232:331|192:331,1,140,12|8,0:0|0:0,0:0:0:0:
132,292,72993,1,12,0:0:0:0:
132,292,73172,6,0,B|84:256|84:256|84:216|124:216,1,105,8|0,0:0|0:0,0:0:0:0:
116,176,73529,2,0,P|160:136|216:136,1,105,8|0,0:0|0:0,0:0:0:0:
236,104,73886,1,12,0:0:0:0:
256,188,74065,1,8,0:0:0:0:
332,148,74243,2,0,P|368:120|448:120,1,105,8|0,0:0|0:0,0:0:0:0:
452,148,74600,6,0,B|492:180|492:180|492:228|444:228,1,105,12|0,0:0|0:0,0:0:0:0:
452,264,74958,1,8,0:0:0:0:
420,340,75136,1,8,0:0:0:0:
344,308,75315,2,0,P|300:272|228:272,1,105,12|0,0:0|0:0,0:0:0:0:
232,228,75672,2,0,P|180:264|136:264,1,105,8|0,0:0|0:0,0:0:0:0:
112,300,76029,5,12,0:0:0:0:
72,224,76208,1,8,0:0:0:0:
28,152,76386,2,0,B|64:116|64:116|120:116,1,105,8|0,0:0|0:0,0:0:0:0:
148,84,76743,2,0,P|188:120|256:120,1,105,12|0,0:0|0:0,0:0:0:0:
272,152,77101,1,8,0:0:0:0:
300,72,77279,1,8,0:0:0:0:
356,132,77458,6,0,P|352:184|304:228,1,105,12|0,0:0|0:0,0:0:0:0:
296,256,77815,2,0,P|260:232|192:232,1,105,8|0,0:0|0:0,0:0:0:0:
180,268,78172,1,8,0:0:0:0:
140,344,78350,1,8,0:0:0:0:
80,284,78529,2,0,P|36:240|36:184,1,105,8|0,0:0|0:0,0:0:0:0:
56,164,78886,6,0,B|92:124|92:124|172:124,1,105,12|0,0:0|0:0,0:0:0:0:
176,152,79244,1,0,0:0:0:0:
232,88,79422,1,8,0:0:0:0:
232,88,79600,2,0,P|272:56|336:56,1,105,12|0,0:0|0:0,0:0:0:0:
364,68,79958,2,0,B|420:96|420:96|420:136|384:136,1,105,8|0,0:0|0:0,0:0:0:0:
396,176,80315,5,12,0:0:0:0:
328,332,80672,2,0,P|288:304|248:304,1,70,8|0,0:0|0:0,0:0:0:0:
192,308,81029,2,0,B|160:268|160:268|108:268|108:232,1,105,12|0,0:0|0:0,0:0:0:0:
76,228,81386,1,8,0:0:0:0:
120,156,81565,1,8,0:0:0:0:
120,156,81743,6,0,P|168:108|244:108,1,140,12|0,0:0|0:0,0:0:0:0:
300,160,82279,1,8,0:0:0:0:
276,240,82458,2,0,P|343:230|382:174,1,140,12|0,0:0|0:0,0:0:0:0:
452,128,82993,1,8,0:0:0:0:
376,36,83172,6,0,P|344:16|296:16,1,70,12|8,0:0|0:0,0:0:0:0:
200,48,83529,2,0,P|168:76|128:76,1,70,12|0,0:0|0:0,0:0:0:0:
120,156,83886,1,8,0:0:0:0:
80,228,84065,1,8,0:0:0:0:
80,228,84154,1,8,0:0:0:0:
80,228,84243,2,0,P|112:260|160:260,1,70,8|0,0:0|0:0,0:0:0:0:
192,328,84600,6,0,P|224:300|292:300,1,105,8|0,0:0|0:0,0:0:0:0:
316,272,84958,2,0,P|360:296|392:296,1,70,8|0,0:0|0:0,0:0:0:0:
448,248,85315,2,0,P|480:216|480:148,1,105,12|0,0:0|0:0,0:0:0:0:
456,128,85672,2,0,B|424:108|424:108|384:108,1,70,8|0,0:0|0:0,0:0:0:0:
316,72,86029,6,0,P|272:108|208:108,1,105,12|0,0:0|0:0,0:0:0:0:
188,132,86386,2,0,P|164:160|120:160,1,70,8|0,0:0|0:0,0:0:0:0:
80,228,86743,2,0,B|112:276|112:276|144:256|172:256,1,105,12|0,0:0|0:0,0:0:0:0:
196,256,87100,2,0,P|232:288|268:288,1,70,8|0,0:0|0:0,0:0:0:0:
312,348,87458,6,0,P|348:312|440:312,1,140,12|0,0:0|0:0,0:0:0:0:
484,244,87993,1,8,0:0:0:0:
444,172,88172,2,0,P|404:132|336:132,1,105,12|0,0:0|0:0,0:0:0:0:
328,96,88529,2,0,P|288:124|256:124,1,70,8|0,0:0|0:0,0:0:0:0:
184,128,88886,6,0,B|136:104|136:104|88:120|88:156,1,105,12|0,0:0|0:0,0:0:0:0:
64,160,89243,2,0,P|64:192|20:220,1,70,8|0,0:0|0:0,0:0:0:0:
92,280,89600,2,0,B|128:248|128:248|160:268|200:268,1,105,12|0,0:0|0:0,0:0:0:0:
212,240,89958,1,12,0:0:0:0:
CaffeAmericano
M4M :3


  • Easy
  1. Probably doesn't matter, but wiki recommends cs 2~3 for easy
  2. 00:04:601 (1,1) - stack maybe?
  3. 00:18:886 (1) - Improve blanket
  4. 00:36:386 (2) - ^
  5. 00:37:458 (3) - 00:38:886 (4) - 01:23:172 (3) - 01:26:029 (3) - ^
  6. 00:23:172 (2) - consider stack with tail of 00:18:886 (1) - by moving 00:21:386 (4,1,2) -
  7. 00:58:886 (1) - Spinner might be too short for easiest diff. 2~4 measure is recommended by wiki
  8. 01:22:815 (2,3,4,1) - Better symmetry for geometric satisfaction
  9. 01:27:458 (1,2,3) - Series of repeat sliders with slightly difficult rhythm: these might be slightly too difficult for the easiest difficulty of the map set

  • Bearizm's Normal
  1. A lot of 1/2 notes, I think some them could be too much for a normal. The song has somewhat high bpm, and reverse slider & stacks add to raise the difficulty in reading. Example: 00:18:886 (1,2,3) - 00:46:029 (1,2,3) -
  2. 00:11:386 (3,2,3) - These can be stacked for neatness (without disturbing the flow) by moving 00:13:529 (2,3) - if you like that sort of stuff :3
  3. 00:53:172 (1,2,4,5) - ^

  • Hard
  1. There are several 1/4 notes (or slider tail) with no sound. I'm not sure if that's necessary. Few examples: 00:14:511 - 00:18:083 - 00:35:225 (3) -
  2. 00:36:208 (2,3) - Since DS is increased anyways, maybe stack with 00:33:708 (3) -
  3. 01:17:458 (1) - blanket can be improved

  • Insane
  1. 00:21:565 (6,6,1) - 00:27:100 (9,9) - - stack maybe :3
  2. 00:36:743 (4) - blanket can be improved
Nice map. Slider shapes are beautiful. Sorry but I only found minor stuff :)
Best of luck!
Topic Starter
Setsurei

CaffeAmericano wrote:

M4M :3


  • Easy
  1. Probably doesn't matter, but wiki recommends cs 2~3 for easy
  2. 00:04:601 (1,1) - stack maybe? done
  3. 00:18:886 (1) - Improve blanket fixed
  4. 00:36:386 (2) - ^ ^
  5. 00:37:458 (3) - 00:38:886 (4) - 01:23:172 (3) - 01:26:029 (3) - ^ ^
  6. 00:23:172 (2) - consider stack with tail of 00:18:886 (1) - by moving 00:21:386 (4,1,2) - moved
  7. 00:58:886 (1) - Spinner might be too short for easiest diff. 2~4 measure is recommended by wiki I'll think of this..
  8. 01:22:815 (2,3,4,1) - Better symmetry for geometric satisfaction fixed it seems(?)
  9. 01:27:458 (1,2,3) - Series of repeat sliders with slightly difficult rhythm: these might be slightly too difficult for the easiest difficulty of the map set put this on consideration

  • Insane
  1. 00:21:565 (6,6,1) - 00:27:100 (9,9) - - stack maybe :3 I prefer not, the arrangements are scrambled up if I stack
  2. 00:36:743 (4) - blanket can be improved fixed
Nice map. Slider shapes are beautiful. Sorry but I only found minor stuff :)
Best of luck!
thanks for mod - updated
RzHr

CaffeAmericano wrote:


  • Hard
  1. There are several 1/4 notes (or slider tail) with no sound. I'm not sure if that's necessary. Few examples: 00:14:511 - 00:18:083 - 00:35:225 (3) - - dunno why, but at first time i heard like "a sound" on 00:18:083 (3) - & 00:35:225 (3) - XD ok, i remove
  2. 00:36:208 (2,3) - Since DS is increased anyways, maybe stack with 00:33:708 (3) - - nope
  3. 01:17:458 (1) - blanket can be improved - fixed
Thanks for mod :)
Update
Bearizm

CaffeAmericano wrote:


  • Bearizm's Normal
  1. A lot of 1/2 notes, I think some them could be too much for a normal. The song has somewhat high bpm, and reverse slider & stacks add to raise the difficulty in reading. Example: 00:18:886 (1,2,3) - 00:46:029 (1,2,3) - Can't see the problem with this. Stacks are consistently made for 1/2 rhythms with circles, and 1/2 reverse sliders are generally used in lower difficulties.
  2. 00:11:386 (3,2,3) - These can be stacked for neatness (without disturbing the flow) by moving 00:13:529 (2,3) - if you like that sort of stuff :3 ok
  3. 00:53:172 (1,2,4,5) - ^ no lol
http://puu.sh/kBAoy.zip
Hendrix89
Hi there M4M from your queue,

Easy:
00:29:600 (2,3) - blanket?
00:46:029 (3,4,1) - spacing is a bit off, is this intentional? it happens a few times
00:54:600 (1,2,3) - ^
01:06:029 (3,4,1) - ^
01:11:743 (3,4,1) - ^
01:17:458 (3,4,1) - ^

Bearizm's Normal:
00:50:315 (1) - delete note and move 00:50:493 (2) left 1/2 a beat then extend the slider 1/2 a beat
01:27:458 to 01:29:958 (1) - i don't really think this should be a kiai time

RzHr's Hard:
01:02:993 (4,1) - fix blanket
01:27:458 to 01:29:958 (1) - i don't really think this should be a kiai time

Insane:
00:12:993 - add a single here
00:16:565 (2,3) - this blanket my be a bit off, might not be its really close
00:57:993 (6,7,8) - make the singles leading up to the slider follow the path of the slider like:
01:01:029 (1) - the piano sound goes on after this note ends so repeat the slider two more times (1/4 note worth) or maybe three times if you think that feels better
01:13:887 (3,4,5) - it was good that you increased the DS of the triples before this one but now the music is calming down so bring it back to 0.7x
01:15:315 (3,4,5) - ^
01:16:743 (4,5,6) - ^
01:17:993 (2,5,6,7,8,1) - reduce this to DS 0.9x
01:27:458 (1,2,3,1,2,3,1,2,3,1,2) - these last singles are very simply laid out, try to make some more interesting patterns with these last notes

Overall a really great map. I only found some little things you could teak.
I hope my mod was useful, good luck with the map :D
Bearizm

Hendrix89 wrote:

Bearizm's Normal:
00:50:315 (1) - delete note and move 00:50:493 (2) left 1/2 a beat then extend the slider 1/2 a beat reason? I'm emphasizing the instruments most of the time in this map. and with your suggestion, i'd be skipping a white tick.
01:27:458 to 01:29:958 (1) - i don't really think this should be a kiai time reason? this part is really powerful, and I choose to make it a kiai. kiai can be used outside the chorus.
no changes.

btw setsu, I don't think I'll be accepting anymore suggestions as I am already quite happy with my difficulty, unless it's coming from a BN or something unrankable then I'll consider.
Topic Starter
Setsurei

Hendrix89 wrote:

Hi there M4M from your queue,

Easy:
00:29:600 (2,3) - blanket? nah
00:46:029 (3,4,1) - spacing is a bit off, is this intentional? it happens a few times
00:54:600 (1,2,3) - ^
01:06:029 (3,4,1) - ^
01:11:743 (3,4,1) - ^
01:17:458 (3,4,1) - ^ it was snapped to grid so I didn't pay attention to the DS, fixed all spacing
Insane:
00:12:993 - add a single here variation on this is ok imo, so I'll keep that empty
00:16:565 (2,3) - this blanket my be a bit off, might not be its really close fixed
00:57:993 (6,7,8) - make the singles leading up to the slider follow the path of the slider like: looks deadly, but ok
01:01:029 (1) - the piano sound goes on after this note ends so repeat the slider two more times (1/4 note worth) or maybe three times if you think that feels better the rest is faint, so I didn't extend
01:13:887 (3,4,5) - it was good that you increased the DS of the triples before this one but now the music is calming down so bring it back to 0.7x
01:15:315 (3,4,5) - ^
01:16:743 (4,5,6) - ^
01:17:993 (2,5,6,7,8,1) - reduce this to DS 0.9x for all the streams/triplet spacing, they're still on kiai, so I still prefer fast paced one
01:27:458 (1,2,3,1,2,3,1,2,3,1,2) - these last singles are very simply laid out, try to make some more interesting patterns with these last notes I still prefer this way

Overall a really great map. I only found some little things you could teak.
I hope my mod was useful, good luck with the map :D
thanks for mod - updated

Bearizm wrote:

btw setsu, I don't think I'll be accepting anymore suggestions as I am already quite happy with my difficulty, unless it's coming from a BN or something unrankable then I'll consider.
lol ok, I did ask the modders to focus on Hard & Insane though
RzHr

Hendrix89 wrote:

RzHr's Hard:
01:02:993 (4,1) - fix blanket - ok
01:27:458 to 01:29:958 (1) - i don't really think this should be a kiai time - nothing change
Thanks for mod!
Update
LwL
Hey, M4M from your queue.

General
I really like the hitsounds.

Insane
00:19:958 (4,1,2,3,4) - The spacing here doesn't make sense to me. (1) is far stronger than any of the surrounding notes, yet it only has 1.0 DS. Similarly, (2) only has the weak background beat to back it, and it has a jump going to it. I think (3) is ok because of the sharp angle, though it is slightly stronger than (4) (which has a similar angle) to me so I'd still change the DS here. If you want to keep the general idea of back-and-forth (which would make sense since you use it throughout the map), something like this might work better. Basically try around with ctrl-g and some slight positioning changes.

00:28:530 (5,6,7,8) - Not too important, but something to be mindful of: (6) the same piano note as above, and it is emphasized by DS this time, however be mindful that since the player comes from a slider going in the opposite direction of the jump, this will feel like a lower DS than it actually is (most experienced players won't complete the slider in it's entirety unless they're going in the direction of the slider anyway), so even though there isn't that much of a difference in DS, the jump (5,6) feels significantly slower than the jump (7,8). This applies to anywhere else where this might occur as well.

00:36:029 (1) - Add some sort of emphasis here. It's the end of the build-up, so imo this shouldn't just be the same as all the other notes. Doesn't even have to be a jump, but just making it the same distance and angle as the two repeat sliders before feels kind of weak.

00:41:386 (6,7,8) - (7) is such a strong note, there should be more there than just a 1.4 DS jump from a repeat slider. I think moving (7,8) so that (7) is below the repeat point of (5) would make this nicer.

00:59:124 (2,3,4) - This should have sharper angles imo. It's a really strong point in the music, just going in a shallow curve doesn't fit it imo. Especially not with standard DS. Just an idea for this if you need one.

01:11:743 (1,2) - Slight blanket error if you care about that.

01:17:458 (1,2,3,4) - This plays kinda weird imo, not sure how to fix though. I think it's caused by the slider being such a long curved motion, leading to another slightly curved motion to (2), so going to (3) at such a sharp angle isn't intuitive.

01:28:648 (3,1,2) - I feel like this would be better if it wasn't just a straight line.

RhZr's Hard
00:16:565 (3,4) - There are vocals on the end of (3) here, and just the background beat on the start of (4). You've been emphasizing the vocals the entire time, so making (3) a 1/2 slider and (4) a 1/1 slider (starting where (3) ends currently) in order to have an actual key press on the red tick seems more fitting.

00:14:243 (4) - There are vocals on the red tick, why not make the slider 1/2 to emphasize them? Especially since as far as I can tell there's nothing on the blue tick. Same for all the other occurences of these 3/4 sliders.

00:52:458 (1,2) - Since you're not mapping the drums as a stream, I think it would be better to make this a 1/2 slider and put a circle on the next beat. This way you just skip the vocals.

01:28:172 (3), 01:28:886 (1), 01:29:600 (3) - for all of these there's nothing on the blue tick, where the sliders end. The note is on the 4th purple tick.

Bearizm's Normal
00:04:601 (1) - Nothing really important but I think there's an unnecessary green line here.
I hope I was of some use, though I didn't really find anything too significant. Good Luck! :)
Owntrolf
I think the mp3 is a bit weird because it sounds muddled around the middle

  • Easy

    00:15:672 (2) - I think this is better as a 1 circle then a 4/1 slider
    00:16:029 (2,3,4) - Maybe change to circle then a 2/1 slider

  • Bearism's Normal

    I swear this sounds so loud for the hitsounds
    00:14:422 - Maybe add note here?
    00:42:993 (4) - Maybe move this back to the red tick and extend to 3/2 slider to fit vocals
    00:47:993 - Maybe add note here?
    01:01:743 - to 01:11:743 - You dont need to try so hard to do the vocals, its still okay to use lots of 1/1 sliders like in the easy
    01:22:279 (2) - Following the piano here might be better for normal


  • RzHr's Hard

    Jeebus so many 3/4 sliders
    The addiction to those 3/4 sliders misses some vocals like at 00:42:993 -
    I dont really like the finish bell sounds that much
    There might be more people complaining about dem 3/4s
    00:41:029 (3) - This would probably be better as a 1/1
    00:43:886 (3) - ^
    01:18:886 - to around 01:21:029 - is actually in 1/3
    01:27:458 - Similar thing here about 1/3

  • Insane

    00:20:315 (1,2,3,4) - This doesnt feel like it fits because you suddenly change the rythym
    00:27:457 (1) - Maybe change the slider to (The slider ends at the point where yellow9 ended) 144,191,27457,6,0,P|72:137|65:49,1,170,8|0,0:0|0:0,0:0:0:0:
    00:34:600 (1,2) - This should continue as triplets (Triplets at 00:34:600 - and 00:34:958 - )
    00:35:315 (3,4) - This should probably be made into a stream because theres sound at 00:35:583 -
    00:36:029 (1) - This sort of feels too close to the previous combo
    00:39:422 (2) - I personally dislike hitsounded sliderticks (I would just change 00:39:422 (2,3) - into 2 circles then 1/2 slider then another circle)
    00:48:886 (6) - Maybe NC here
    00:59:600 (4) - It doesnt sound right as a slider ignoring the 1/3s (add circles at 00:59:600 - 00:59:839 - 01:00:077 - 01:00:315 -)
    01:11:743 (1,5) - Maybe add circles to here to fit the piano
    01:18:886 (1,2) - For 1 the second vocal happens at 01:19:154 - so it should be shortened to a 3/4 slider and it feels better as a 3/4 repeat so you can remove 2
    01:25:315 (4,5,6) - Maybe change all of these to 1/1 sliders then a circle
Mint
Yo Setsurei!
Normal modding request from ticket :3/

:idea: General


* Please change the artist from 坂本 真綾 to 坂本真綾.
* Timing sounds a tad too early for me, also tried playing with OD10... a +10 did the trick for me. Don't blindly trust me tho, hope you can confirm with more people.
* You might want to snap the preview point, not completely unrankable tho.
* While I like the idea of Slider Tick Rate 2, it's just spam in the Easy difficulty x_x

Easy


* 00:15:672 (2) - 00:29:600 (2) - Please do not skip the downbeat here. It's sounds really off now.

Really low SV.. The slider head & end of 1/1 sliders overlap. I hope you can avoid this in the future.

Normal


* 00:04:601 (1) - I doubt the extra green line is needed here. While it seems like a minor thing, the volume is inconsistent - making the lines conflict with each other and this might be deemed unrankable. http://puu.sh/kLfdp/87800c33ae.png
* 00:11:386 (3) - Hmm.. I can understand that you might wanted to put some variety here, but I hope you can make the downbeat clickable - especially in this slow part.
* 01:06:565 (4) - Not sure what this is following, and that large slider isn't really helping. Try this instead? http://puu.sh/kLf8i/104f256909.jpg

Enjoyed this one, good job!

Hard


* Please pick one sampleset. The lines are conflicting each other now. http://puu.sh/kLeV7/7b3e994390.png
* 00:47:458 (1,2,3,4,1) - Why do you switch distance in this combo? (1,2) are 1.6, then suddenly for no reason (3,4) is 1.1. It's really misleading since you tend to spam 3/4 sliders everywhere.
* 00:51:922 (4,5,1) - Another place where you suddenly change distance, so misleading - I really hope you can be more consistent with this, because currently it's sometimes just guessing what if the next slider is 1/2 or 1/4 x_x
* 01:15:315 (4,5,1) - This rhythm you keep on repeating for the rest of the chorus sounds so awkward and skips / underemphasized many sounds because of the double extended sliders. Hope you can also add more simple 1/2 rhythms, and if you want to use 1/4 - consider using a 1/4 reverse slider instead.
* 01:27:458 (1,2,3,4,1,2,3,4) - This part is 1/6. Look at the Insane difficulty as a reference.

Not a fan that you put so much 3/4 sliders in general - found it a bit weird that you kept switching between DS for no real reason, oh well. Hitsounding's cool tho.

Insane


* To be really honest, I feel like AR9.2 feels really forced here. The song has a relatively low BPM (compared to most songs that actually use 9.2) and the patterns are simple enough, so they don't require high AR at all. AR9 works perfectly fine here - heck even 8.8 would work.
* Any reason to put such a low stack leniency? Considering your mapping style it doesn't really seem needed.
* 00:58:886 (1,2,3) - These could be spaced out much more, or change to slider instead. The switch to 1/6 is almost impossible to read off from the approach circle, and that's mostly because your 1/2 spacing is even larger than this.
* 00:16:743 (3) - Don't agree with the usage of a long 3/2 slider here, the sound (vocal + clap) are skipped now on the white tick. Sounds really weird to me.
* 00:39:422 (2) - Hitsounding of slider ticks are deemed questionable to almost unrankable now in difficulties that are not Easy or Normal. Also, I find that the clap on the white tick shouldn't be skipped at all. Changing it to a 1/2 slider could fix both problems, or try something like this? http://puu.sh/kLdcJ/1c9b0a5d07.jpg
* 00:55:225 (5) - Well, there is a snare here, so according to the way you hitsounded this difficulty, there could be a whistle added here. Since it's on a 1/4 tick it might turn you off tho, it's up to you.
* 01:01:743 (4) - Add a new combo? The KIAI starts :o
* 01:02:458 (6,7) - Flow here seems broken to me, while you did keep the flow reasonable the majority of time. Try something like this? Maybe CTRL+G (7) a bit? Would fix it slightly, but the best option would be to rearrange some stuff here.
* 01:03:529 (3) - A bit weird to me that you chose to put a 1/1 slider here. You mostly do that when there's a dominant vocal note, which isn't present here at all. To top that off, the finish on the slider end isn't clickable now - try something like this? http://puu.sh/kLdzP/1bd9dbf10f.jpg
* 01:07:458 (1,2,3) - 01:08:172 (5,6,7) - 01:08:886 (1,2,3) - etc. This whole part is really off, because literally every triplet up 'till 01:09:957 (8) - is misplaced, and so overmapped. If you were to follow the actual beats in the song, it'd sound like http://puu.sh/kLdMd/492bd8cd1b.jpg . It's a pity, because everything is now overmapped, while it'd sound great if you placed them at the right tick. Everything after 01:10:672 (2) - is valid tho.
* 01:19:600 (3) - 01:21:029 (3) - Be warned. Please avoid hitsounding the slider ticks.
* 01:27:458 (1,2,3,1,2,3,1,2,3,1,2) - Same here. The 1/6 comes really unexpected, but I really love this pattern lol. Maybe you could start with a slider to fix the polarity error instead, so the player can get used to the snap change

Just a mod, so good luck o/
Topic Starter
Setsurei

LawL4Ever wrote:

Hey, M4M from your queue.

General
I really like the hitsounds.

Insane
00:19:958 (4,1,2,3,4) - The spacing here doesn't make sense to me. (1) is far stronger than any of the surrounding notes, yet it only has 1.0 DS. Similarly, (2) only has the weak background beat to back it, and it has a jump going to it. I think (3) is ok because of the sharp angle, though it is slightly stronger than (4) (which has a similar angle) to me so I'd still change the DS here. If you want to keep the general idea of back-and-forth (which would make sense since you use it throughout the map), something like this might work better. Basically try around with ctrl-g and some slight positioning changes. changed to something else, changed 2 hitcircles to slider 1/2

00:28:530 (5,6,7,8) - Not too important, but something to be mindful of: (6) the same piano note as above, and it is emphasized by DS this time, however be mindful that since the player comes from a slider going in the opposite direction of the jump, this will feel like a lower DS than it actually is (most experienced players won't complete the slider in it's entirety unless they're going in the direction of the slider anyway), so even though there isn't that much of a difference in DS, the jump (5,6) feels significantly slower than the jump (7,8). This applies to anywhere else where this might occur as well. insane ;;

00:36:029 (1) - Add some sort of emphasis here. It's the end of the build-up, so imo this shouldn't just be the same as all the other notes. Doesn't even have to be a jump, but just making it the same distance and angle as the two repeat sliders before feels kind of weak. I made jump

00:41:386 (6,7,8) - (7) is such a strong note, there should be more there than just a 1.4 DS jump from a repeat slider. I think moving (7,8) so that (7) is below the repeat point of (5) would make this nicer. ok

00:59:124 (2,3,4) - This should have sharper angles imo. It's a really strong point in the music, just going in a shallow curve doesn't fit it imo. Especially not with standard DS. Just an idea for this if you need one.

01:11:743 (1,2) - Slight blanket error if you care about that. fixed

01:17:458 (1,2,3,4) - This plays kinda weird imo, not sure how to fix though. I think it's caused by the slider being such a long curved motion, leading to another slightly curved motion to (2), so going to (3) at such a sharp angle isn't intuitive. hmm..

01:28:648 (3,1,2) - I feel like this would be better if it wasn't just a straight line. :<

  • Easy

    00:15:672 (2) - I think this is better as a 1 circle then a 4/1 slider changed, also added note here 00:17:100 -
    00:16:029 (2,3,4) - Maybe change to circle then a 2/1 slider wait, did you just change your mind of the previous line? ^

  • Insane

    00:20:315 (1,2,3,4) - This doesnt feel like it fits because you suddenly change the rythym changed 2 hitcircles to slider 1/2
    00:27:457 (1) - Maybe change the slider to (The slider ends at the point where yellow9 ended) 144,191,27457,6,0,P|72:137|65:49,1,170,8|0,0:0|0:0,0:0:0:0: uh no, looks ugly ;;
    00:34:600 (1,2) - This should continue as triplets (Triplets at 00:34:600 - and 00:34:958 - ) changed
    00:35:315 (3,4) - This should probably be made into a stream because theres sound at 00:35:583 - but it's too faint
    00:36:029 (1) - This sort of feels too close to the previous combo changed to jump
    00:39:422 (2) - I personally dislike hitsounded sliderticks (I would just change 00:39:422 (2,3) - into 2 circles then 1/2 slider then another circle) changed to 1 hc + 1/2 slider
    00:48:886 (6) - Maybe NC here ok
    00:59:600 (4) - It doesnt sound right as a slider ignoring the 1/3s (add circles at 00:59:600 - 00:59:839 - 01:00:077 - 01:00:315 -) ;; I'm emphasizing the long sound
    01:11:743 (1,5) - Maybe add circles to here to fit the piano same reason as above
    01:18:886 (1,2) - For 1 the second vocal happens at 01:19:154 - so it should be shortened to a 3/4 slider and it feels better as a 3/4 repeat so you can remove 2 changed 3/4 and added hc, didn't remove the hc after that
    01:25:315 (4,5,6) - Maybe change all of these to 1/1 sliders then a circle ok

appleeaterx wrote:

Yo Setsurei!
Normal modding request from ticket :3/

:idea: General


* Please change the artist from 坂本 真綾 to 坂本真綾. changed
* Timing sounds a tad too early for me, also tried playing with OD10... a +10 did the trick for me. Don't blindly trust me tho, hope you can confirm with more people. will ask some timing experts
* You might want to snap the preview point, not completely unrankable tho. fixed
* While I like the idea of Slider Tick Rate 2, it's just spam in the Easy difficulty x_x orz, there's drum focused hitsound on 1/4 so I need the tick rate to be 2 - should I silence the tick? it will be unrankable though since I silenced the slider slide (can't have both to be silenced)

Easy


* 00:15:672 (2) - 00:29:600 (2) - Please do not skip the downbeat here. It's sounds really off now. changed the downbeat on slider's head & tail

Really low SV.. The slider head & end of 1/1 sliders overlap. I hope you can avoid this in the future.

Insane


* To be really honest, I feel like AR9.2 feels really forced here. The song has a relatively low BPM (compared to most songs that actually use 9.2) and the patterns are simple enough, so they don't require high AR at all. AR9 works perfectly fine here - heck even 8.8 would work. ok then, 8.8
* Any reason to put such a low stack leniency? Considering your mapping style it doesn't really seem needed. well ok then, changed back to normal
* 00:58:886 (1,2,3) - These could be spaced out much more, or change to slider instead. The switch to 1/6 is almost impossible to read off from the approach circle, and that's mostly because your 1/2 spacing is even larger than this. ok, DS changed
* 00:16:743 (3) - Don't agree with the usage of a long 3/2 slider here, the sound (vocal + clap) are skipped now on the white tick. Sounds really weird to me. changed
* 00:39:422 (2) - Hitsounding of slider ticks are deemed questionable to almost unrankable now in difficulties that are not Easy or Normal. Also, I find that the clap on the white tick shouldn't be skipped at all. Changing it to a 1/2 slider could fix both problems, or try something like this? http://puu.sh/kLdcJ/1c9b0a5d07.jpg changed to 1/2
* 00:55:225 (5) - Well, there is a snare here, so according to the way you hitsounded this difficulty, there could be a whistle added here. Since it's on a 1/4 tick it might turn you off tho, it's up to you. lol yeah kinda "out of place", but I'll add, also added whistle at 00:56:654 -
* 01:01:743 (4) - Add a new combo? The KIAI starts :o ok
* 01:02:458 (6,7) - Flow here seems broken to me, while you did keep the flow reasonable the majority of time. Try something like this? Maybe CTRL+G (7) a bit? Would fix it slightly, but the best option would be to rearrange some stuff here. ctrl G-ed
* 01:03:529 (3) - A bit weird to me that you chose to put a 1/1 slider here. You mostly do that when there's a dominant vocal note, which isn't present here at all. To top that off, the finish on the slider end isn't clickable now - try something like this? http://puu.sh/kLdzP/1bd9dbf10f.jpg changed
* 01:07:458 (1,2,3) - 01:08:172 (5,6,7) - 01:08:886 (1,2,3) - etc. This whole part is really off, because literally every triplet up 'till 01:09:957 (8) - is misplaced, and so overmapped. If you were to follow the actual beats in the song, it'd sound like http://puu.sh/kLdMd/492bd8cd1b.jpg . It's a pity, because everything is now overmapped, while it'd sound great if you placed them at the right tick. Everything after 01:10:672 (2) - is valid tho. changed
* 01:19:600 (3) - 01:21:029 (3) - Be warned. Please avoid hitsounding the slider ticks. changed
* 01:27:458 (1,2,3,1,2,3,1,2,3,1,2) - Same here. The 1/6 comes really unexpected, but I really love this pattern lol. Maybe you could start with a slider to fix the polarity error instead, so the player can get used to the snap change _(:3 damn slider ruins - may I preserve these hitcircles set?

Just a mod, so good luck o/
thanks for mod all! - updated all
RzHr
LawL4Ever

LawL4Ever wrote:

[RhZr's Hard]
00:16:565 (3,4) - There are vocals on the end of (3) here, and just the background beat on the start of (4). You've been emphasizing the vocals the entire time, so making (3) a 1/2 slider and (4) a 1/1 slider (starting where (3) ends currently) in order to have an actual key press on the red tick seems more fitting. - ok

00:14:243 (4) - There are vocals on the red tick, why not make the slider 1/2 to emphasize them? Especially since as far as I can tell there's nothing on the blue tick. Same for all the other occurences of these 3/4 sliders. - fixed

00:52:458 (1,2) - Since you're not mapping the drums as a stream, I think it would be better to make this a 1/2 slider and put a circle on the next beat. This way you just skip the vocals. - ummm, maybe no

01:28:172 (3), 01:28:886 (1), 01:29:600 (3) - for all of these there's nothing on the blue tick, where the sliders end. The note is on the 4th purple tick. - i'll try to fix them


Owntrolf

Owntrolf wrote:

  • RzHr's Hard

    Jeebus so many 3/4 sliders
    The addiction to those 3/4 sliders misses some vocals like at 00:42:993 -
    I dont really like the finish bell sounds that much
    There might be more people complaining about dem 3/4s - lol, ok.. i'll try to fix several of them
    00:41:029 (3) - This would probably be better as a 1/1 - umm, nothing change
    00:43:886 (3) - ^ - ok
    01:18:886 - to around 01:21:029 - is actually in 1/3 - maybe... i'll try to fix it
    01:27:458 - Similar thing here about 1/3 - ^

appleeaterx

appleeaterx wrote:

Hard


* Please pick one sampleset. The lines are conflicting each other now. http://puu.sh/kLeV7/7b3e994390.png - fixed
* 00:47:458 (1,2,3,4,1) - Why do you switch distance in this combo? (1,2) are 1.6, then suddenly for no reason (3,4) is 1.1. It's really misleading since you tend to spam 3/4 sliders everywhere - i'll try to fix this.
* 00:51:922 (4,5,1) - Another place where you suddenly change distance, so misleading - I really hope you can be more consistent with this, because currently it's sometimes just guessing what if the next slider is 1/2 or 1/4 x_x - ok XD
* 01:15:315 (4,5,1) - This rhythm you keep on repeating for the rest of the chorus sounds so awkward and skips / underemphasized many sounds because of the double extended sliders. Hope you can also add more simple 1/2 rhythms, and if you want to use 1/4 - consider using a 1/4 reverse slider instead. - i'll remap this part
* 01:27:458 (1,2,3,4,1,2,3,4) - This part is 1/6. Look at the Insane difficulty as a reference. - ok

Not a fan that you put so much 3/4 sliders in general - found it a bit weird that you kept switching between DS for no real reason, oh well. Hitsounding's cool tho.
Thanks for mod!
Update
Bearizm
@LawL4Ever : fixed.

Owntrolf wrote:

  • Bearism's Normal

    I swear this sounds so loud for the hitsounds all the volume's dropped by 10
    00:14:422 - Maybe add note here? following instruments
    00:42:993 (4) - Maybe move this back to the red tick and extend to 3/2 slider to fit vocals instruments
    00:47:993 - Maybe add note here? nah, it sounds weird, i was following the guitar.
    01:01:743 - to 01:11:743 - You dont need to try so hard to do the vocals, its still okay to use lots of 1/1 sliders like in the easy but i'm following the instruments.
    01:22:279 (2) - Following the piano here might be better for normal wh

appleeaterx wrote:

Normal


* 00:04:601 (1) - I doubt the extra green line is needed here. While it seems like a minor thing, the volume is inconsistent - making the lines conflict with each other and this might be deemed unrankable. http://puu.sh/kLfdp/87800c33ae.png changed.
* 00:11:386 (3) - Hmm.. I can understand that you might wanted to put some variety here, but I hope you can make the downbeat clickable - especially in this slow part. changed.
* 01:06:565 (4) - Not sure what this is following, and that large slider isn't really helping. Try this instead? http://puu.sh/kLf8i/104f256909.jpg was following the piano. Not too obvious due to the lack of whistle so i'll add a whistle i guess.

Enjoyed this one, good job! Glad you enjoyed it c:
Thanks for the mods, guys!

http://puu.sh/kOdgG.zip
Gatata03
Hai :3

Im kinda new to modding so this mod will maybe be useless :c

Easy
00:37:458 (3,4) - i don't like that overlap, maybe something like this?
Thats all :D

RzHr's Hard
00:18:172 (3,4,5) - circles below sliders are sometimes hard to see so I think it will be better if you will do this
00:35:315 (3,4,5) - Same
00:46:743 (4,5,6) - Same :3

Insane
00:41:743 (8,9) - 9 should be closer to 8 (http://snag.gy/gKTVh.jpg) so its easier to read

yea I know its short :c
Topic Starter
Setsurei

Gatata03 wrote:

Hai :3

Im kinda new to modding so this mod will maybe be useless :c

Easy
00:37:458 (3,4) - i don't like that overlap, maybe something like this? hnggg I love the blanket overlaps
Thats all :D
Insane
00:41:743 (8,9) - 9 should be closer to 8 (http://snag.gy/gKTVh.jpg) so its easier to read I disagree on this, because this is on purpose lol

yea I know its short :c
thanks for mod!
RzHr

Gatata03 wrote:

RzHr's Hard
00:18:172 (3,4,5) - circles below sliders are sometimes hard to see so I think it will be better if you will do this - prefer mine... Nothing changed, sorry :(

00:35:315 (3,4,5) - Same - ^
00:46:743 (4,5,6) - Same :3 - ^
Thanks for mod!
BeatofIke
Checked the timing. I think the current offset is fine imo. Yes, there are a lot of beat fluctuations but it fixes itself back and forth (typical J-rock lol). Like, the drums are inconsistent with the intended beat, which explains why it sounds off with the metronome haha.

Anyways, no kudosu for this post since this is just my own confirmation.
/me runs o3o
Easy
Please make sure the song preview times aren't conflicting across all your difficulties. (see AiMod)

  • Hard


    00:18:172 (3,4,5) - Feels weird doing a hidden stack here.

    00:25:136 (3,1) - These are crooked next to each other. Fix if if u don't mind.

    00:39:422 (3,4) - Probably not that much to pay attention to, but 4 doesn't seem aligned very well to the beginning of 3. Try rotating to clockwise from the selection center a little bit.

    00:41:922 (2) - Delete this

    00:41:743 (1) - Remove NC

    00:44:779 (2) - Delete

    00:44:600 (1) - Remove NC

    00:47:190 (5,6) - Doesn't seem right after the 00:46:565 (2,3) stack before it. It suits the song though, so make it a mini stream or, a stack somewhere at the end of the slider if you want.

    00:47:636 (2) - Delete

    00:47:458 (1) - Remove NC. It's better having easier transitions instead of immediate jumps like the ones I previously mentioned. It would probably catch people off guard very well, but it's probably better suited for an insane map. That's my opinion.

    00:50:493 (2) - Samething. Delete

    00:50:315 (1) - Remove NC

    00:52:100 (5) - Move this one circle out from under the 00:51:743 (2,3,4) stack, and fix any spacing issues that may occur.

    01:14:243 (4,1) - Move the 1 slider up slightly till it's close to the top right end of the 4 slider.

    01:15:315 (3,4) - A really minor thing, but u can move these down a little bit to make it seem smoother. It might be a good idea to re examine other parts of the beatmap as well to make things flow better.

    01:16:565 (2,3) - Make sure the 2 slider fits around 3 well. 01:17:279 (4,1) - Is slightly better, but take a look, and make them both look better.
    It'd also probably be a good idea to copy a 01:16:565 (2,3) once you have it aligned better to replace 01:17:279 (4,1). Just rotate, and flip till it looks like it was before.

    01:23:529 (2,3,4) - Long jump. Try to replace some things to make the distance shorter. Feels odd having such a sudden change at the moment.

    Also, this map seems really spacious. Most hard maps don't have too many ds changes as far as I know, but yours might be fine. Just fix the spacing a bit, and lay off the sudden "stack jumps".

  • Insane


    00:04:601 (1,2) - This is ok, but I wouldn't do a crazy pattern like this in the beginning when it's calm as it is.

    00:07:458 (1,2) - Huge spacing. Please consider making it smaller and moving some things closer together. This goes for most of the map.

    00:08:172 (3,4,5) - EEK! Moving closer to the bottom of the page between the two sliders would probably feel better, especially if everything was moved closer together. Also, having a stack right there might not be a good idea. A minor return slider would work better.

    00:08:529 (6,1) - Make these two flow into each other if you can.

    00:08:886 (1,2) - Really big jump..

    00:09:601 (3,4,5,6) - Doesn't seem right streaming down, then hitting 6 right behind it all. As I said, give you map flow if you can.

    00:10:315 (1) - If the ds was smaller, I would rotate this slider counterclockwise, and get on it from the top while having 00:10:672 (2,3) easily flow out of it.

    00:11:386 (7) - Where is this going..? off to the side of the page? It would be better like this. going straight into 00:11:743 (1) on other other side of the page.

    00:11:743 (1,2) - Nope. have the slider flowing into it somewhat if u can

    I'm sure there are more mistakes to count, but the insane map has horrible ds (distance snap/spacing), it's very streamy, and I would consider looking at other people's maps, and redoing it in a better style.
Topic Starter
Setsurei

Lolipop wrote:

Please make sure the song preview times aren't conflicting across all your difficulties. (see AiMod) fixed

  • Insane


    00:04:601 (1,2) - This is ok, but I wouldn't do a crazy pattern like this in the beginning when it's calm as it is. this is just a long slider

    00:07:458 (1,2) - Huge spacing. Please consider making it smaller and moving some things closer together. This goes for most of the map. normal for me

    00:08:172 (3,4,5) - EEK! Moving closer to the bottom of the page between the two sliders would probably feel better, especially if everything was moved closer together. Also, having a stack right there might not be a good idea. A minor return slider would work better. prefer the symmetry here

    00:08:529 (6,1) - Make these two flow into each other if you can. fixed

    00:08:886 (1,2) - Really big jump.. moved

    00:09:601 (3,4,5,6) - Doesn't seem right streaming down, then hitting 6 right behind it all. As I said, give you map flow if you can. on purpose

    00:10:315 (1) - If the ds was smaller, I would rotate this slider counterclockwise, and get on it from the top while having 00:10:672 (2,3) easily flow out of it.

    00:11:386 (7) - Where is this going..? off to the side of the page? It would be better like this. going straight into 00:11:743 (1) on other other side of the page. this is on purpose orz

    00:11:743 (1,2) - Nope. have the slider flowing into it somewhat if u can the gap is 2, and I make that (1) because blankets

    I'm sure there are more mistakes to count, but the insane map has horrible ds (distance snap/spacing), it's very streamy, and I would consider looking at other people's maps, and redoing it in a better style.
thanks for mod, sorry for the delay
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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