Hey there~ M4M from your queue~
[General]
GL!
- Unrankable issues
- My opinion which I highly recommend changing it
- Just small suggestions/nazi
[General]
- All seems fine.
- 00:18:886 (1) - Spacing error here.
- 00:17:458 (3,1,2) - I feel that the overlap on (2) is reducing the readability of that note, since the AR is pretty low and the overlap is kinda visible in play mode. You could avoid this by removing the blanket and maybe doing it this way :
- 00:40:315 (1) - You could make this slider's tail be lesser close to 00:38:886 (4) - .
- 00:58:886 (1,2) - I don't think emphasizing the 1/6 rhythm in the background is good for this difficulty, the odd snapping of the slider could throw some beginners off. You could instead go for 2 long sliders like you did with the previous parts.
- 01:06:029 (3) - Yea the red anchor is visible during gameplay, but you may want to be bit more closer to the centre of the slider for more readability.
- 01:27:458 (1,2,3) - Similar thing like above, 1/6 rhythm could throw players off. And 01:29:600 (4,5) - these 2 notes get even more harder to hit since the previous notes were 1/6s. So some long sliders will still fit the song.
- 01:30:047 (1) - The spinner doesn't really fit with the song, there is no prolonged sound or anything which justifies this... except the cymbals. If that is the case, you should gradually make the volume get reduce as the cymbals fade out the same way. Right now the spinner end is really loud o.o
- No definite issues, just few improvements will make the difficulty perfect
- Didn't mention any NC as it was kind of confusing for me. Just small suggestion on that, the NCs could go on every 2 big white ticks for the earlier parts to keep the consistency.
- 00:11:386 (3) - Make this into a circle to mirror the rhythm from 00:08:529 (3) - , and also to make the next downbeat clickable.
- 00:12:815 (5) - ^^ to mirror the rhythm from 00:09:243 (5,6) - , for the same reason like above.
- 00:32:279 (5,1) - It is kind of weird for (1) to be curving the way it is right now, since players need to cancel off the motion from (5).
- 00:47:993 - It feels weird to leave this as blank when almost all other 1st red ticks were emphasized.
- Really cool difficulty
- 00:38:886 (1) - It seems like you were placing these finishes on strong accents of the piano, but at the tail of this slider it doesn't really have any piano on it, you should remove that finish.
- 01:01:654 - There is a drumroll in the background, at least a circle should be added here to make a triplet to justify that.
- Really clean difficulty, good job
- The gap of DS is kinda big (1.2x from Hard to 1.6x in Insane), and on top of that, Insane has 1.7x SV, which kinda makes the spacing unnecessarily big. At least you should lower down the DS by 0.2x or 0.1x. Or maybe I'm just getting it wrong.
- 00:18:529 (9,10,11) - Just my personal taste, these circles could be ctrl + h-ed to make somewhat of a symmetrical pattern.
- 00:29:600 (8,9) - Seems like you were trying to make these 2 sliders the same shape, but they aren't.
- 00:58:886 (1,2,3) -The gap between these notes aren't really clear, distance from (1) and (2) feels like an 1/2 gap (based on 00:20:315 (5,6,7,8) - ). You should really try to make the distance clear enough so that the 1/1, 1/2 and 1/6 spacings aren't mixed up in the whole difficulty. For this, you could just simply go for a repeated slider, or at least keep the distance same for all the selected notes to at least clarify the gap.
- 01:25:315 (4,5,6) - Overlap on these doesn't really look neat, they are kinda clumped in the bottom left corner, when they can use the whole playfield, but I guess its the matter of taste in patterns.
- 01:27:458 (1,2,3,4,5,6,1,2,3,4) - Ok this pattern may be way too confusing o.o Gap from (3) to (4) is different from (4) to (5) (for example), therefore (4) should be having a NC to clarify that. And symmetrical pattern here won't be really good as all of the notes has different gaps in them, you could try this for instance : (Maybe you have a better idea than this)
- Overall the difficulty could use bit more improvement pattern-wise, but rhythm is great in my eyes nonetheless
GL!