forum

Maaya Sakamoto - Shikisai

posted
Total Posts
43
Topic Starter
Setsurei
This beatmap was submitted using in-game submission on Tuesday, October 06, 2015 at 6:00:00 PM

Artist: Maaya Sakamoto
Title: Shikisai
Source: Fate/Grand Order
Tags: DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE RPG game Bearizm RzHr
BPM: 168
Filesize: 19011kb
Play Time: 01:29
Difficulties Available:
  1. Bearizm's Normal (1.98 stars, 153 notes)
  2. Easy (1.44 stars, 99 notes)
  3. Insane (4.29 stars, 314 notes)
  4. RzHr's Hard (3.12 stars, 232 notes)
Download: Maaya Sakamoto - Shikisai
Download: Maaya Sakamoto - Shikisai (no video)
Information: Scores/Beatmap Listing
---------------
by me
by Bearizm
by RzHr
by me
Starset
hitsounds are a bit noisy, i recommend u to lower them a bit
could fix the conflicts in the tags

this is really gud mapping so i couldnt find much mistakes x) i just noticed somethings in the Insane:
01:21:743 (4,5) - i dont like this overlap
01:01:029 (1) - why not replace this with some jumps that could fit the vocals? :D
01:18:529 (5) - replace this with a stream till the beginning of the next slider?

sry for the miserable mod x( continue ur hard work setsu i love it! have my star ^^
Topic Starter
Setsurei

HB24 wrote:

hitsounds are a bit noisy, i recommend u to lower them a bit reduced the volume of my diffs by 20%
could fix the conflicts in the tags just noticed, since the GD-er gave me the files so many times and I didn't re-check, fixed

this is really gud mapping so i couldnt find much mistakes x) i just noticed somethings in the Insane:
01:21:743 (4,5) - i dont like this overlap moved
01:01:029 (1) - why not replace this with some jumps that could fit the vocals? :D I'll consider this, because this one is 1/8 lol, its like out of nowhere after the whole map is 1/4 - and will think of something to the 1/4 stream
01:18:529 (5) - replace this with a stream till the beginning of the next slider? ok, nice idea

sry for the miserable mod x( continue ur hard work setsu i love it! have my star ^^
whee thanks for the mod and the star! - updated
Santtu
Hello! M4M as we settled.

Insane

  1. 00:08:172 (3) - I think you should add here triple, since you follow the background music/medoly
  2. 00:09:601 (7) - same here ^
  3. 00:11:029 (3) - ^
  4. 00:12:458 (7) - ^
  5. 00:18:886 (1) - blanket can be improved
  6. 00:24:957 (3,6) - check stacking
  7. 00:26:743 (8) - if you curve the end tail a little bit, it look bit better blanketed
  8. 00:29:422 (7) - keep 1,00x distance. There is no need to do 1,10x jump.
  9. 00:30:850 (2,3) - It would look nicer if they were blanket
  10. 00:37:458 (6) - blanket can be improved a bit
  11. 00:43:886 (6,7) - What do think, if you Crtl + G them? It's pretty nice imo
  12. 00:45:493 (5,6) - blanket them right
  13. 00:47:100 (12) - You can change this slider for stream, if you liked to.
  14. 00:53:083 (14,1) - Keeping same distance whole stream could look a bit better.
  15. 00:59:124 (2,3,4) - Having different distance between all these, is really hard to read, when rhythms changes from 4/4 to 3/3.
  16. 01:02:458 (6,1) - just a really small thing: check stacking
  17. 01:13:708 (7,9) - check stacking
  18. 01:29:958 (1) - you can add NC, if you want to :P

RzHr's Hard

  1. 00:18:708 (6,1) - blanket can be improved
  2. 00:26:029 (1) - not so curvy slider would look better in place like that, try it out :p
  3. 00:39:065 - I think this is just a mistake: No need to use finish in place like this.
  4. 00:50:493 (2) - I think you shouldn't do jump here. It bit feel unnecessary
  5. 00:52:100 (5) - this circle could be replaced somewhere like x120 y276 to have better flow with silder (4)
  6. 01:09:422 (2,3) - Check distance between these, it's too small. Fix it to back 1,20x.
  7. 01:12:993 (4) - should the finish be at 01:13:172 - ? Because you did it in strong beats like 01:13:886 - 01:14:600 - etc.
  8. Really good map :!

Bearizm's Normal

  1. 00:32:993 (6) - Did you forget to change Sampleset to Drum and Additions to Soft? Im not sure about this o-o
  2. 00:44:600 (1) - add clap?
  3. 01:14:600 (3,4) - blanket can be improved
  4. woow this map is great, almost found nothing *_*

Easy

  1. 00:13:172 (3) - I think you should add NC since singer comes in.
  2. 00:17:458 (3) - blanket can be improved a bit
  3. 00:47:458 (1) - ^
  4. 00:58:886 (1) - This may be confusing for new players. I suggest to change that to something else.

Good Luck! This mapset is brilliant! *_*
Sc4v4ng3r
Hey there~ M4M from your queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All seems fine.
[Easy]
  1. 00:18:886 (1) - Spacing error here.
  2. 00:17:458 (3,1,2) - I feel that the overlap on (2) is reducing the readability of that note, since the AR is pretty low and the overlap is kinda visible in play mode. You could avoid this by removing the blanket and maybe doing it this way :

  3. 00:40:315 (1) - You could make this slider's tail be lesser close to 00:38:886 (4) - .
  4. 00:58:886 (1,2) - I don't think emphasizing the 1/6 rhythm in the background is good for this difficulty, the odd snapping of the slider could throw some beginners off. You could instead go for 2 long sliders like you did with the previous parts.
  5. 01:06:029 (3) - Yea the red anchor is visible during gameplay, but you may want to be bit more closer to the centre of the slider for more readability.
  6. 01:27:458 (1,2,3) - Similar thing like above, 1/6 rhythm could throw players off. And 01:29:600 (4,5) - these 2 notes get even more harder to hit since the previous notes were 1/6s. So some long sliders will still fit the song.
  7. 01:30:047 (1) - The spinner doesn't really fit with the song, there is no prolonged sound or anything which justifies this... except the cymbals. If that is the case, you should gradually make the volume get reduce as the cymbals fade out the same way. Right now the spinner end is really loud o.o
  8. No definite issues, just few improvements will make the difficulty perfect :D
  9. Didn't mention any NC as it was kind of confusing for me. Just small suggestion on that, the NCs could go on every 2 big white ticks for the earlier parts to keep the consistency.
[Bearizm's Normal]
  1. 00:11:386 (3) - Make this into a circle to mirror the rhythm from 00:08:529 (3) - , and also to make the next downbeat clickable.
  2. 00:12:815 (5) - ^^ to mirror the rhythm from 00:09:243 (5,6) - , for the same reason like above.
  3. 00:32:279 (5,1) - It is kind of weird for (1) to be curving the way it is right now, since players need to cancel off the motion from (5).
  4. 00:47:993 - It feels weird to leave this as blank when almost all other 1st red ticks were emphasized.
  5. Really cool difficulty :D
[RzHr's Hard]
  1. 00:38:886 (1) - It seems like you were placing these finishes on strong accents of the piano, but at the tail of this slider it doesn't really have any piano on it, you should remove that finish.
  2. 01:01:654 - There is a drumroll in the background, at least a circle should be added here to make a triplet to justify that.
  3. Really clean difficulty, good job :D
[Insane]
  1. The gap of DS is kinda big (1.2x from Hard to 1.6x in Insane), and on top of that, Insane has 1.7x SV, which kinda makes the spacing unnecessarily big. At least you should lower down the DS by 0.2x or 0.1x. Or maybe I'm just getting it wrong.
  2. 00:18:529 (9,10,11) - Just my personal taste, these circles could be ctrl + h-ed to make somewhat of a symmetrical pattern.
  3. 00:29:600 (8,9) - Seems like you were trying to make these 2 sliders the same shape, but they aren't.
  4. 00:58:886 (1,2,3) -The gap between these notes aren't really clear, distance from (1) and (2) feels like an 1/2 gap (based on 00:20:315 (5,6,7,8) - ). You should really try to make the distance clear enough so that the 1/1, 1/2 and 1/6 spacings aren't mixed up in the whole difficulty. For this, you could just simply go for a repeated slider, or at least keep the distance same for all the selected notes to at least clarify the gap.
  5. 01:25:315 (4,5,6) - Overlap on these doesn't really look neat, they are kinda clumped in the bottom left corner, when they can use the whole playfield, but I guess its the matter of taste in patterns.
  6. 01:27:458 (1,2,3,4,5,6,1,2,3,4) - Ok this pattern may be way too confusing o.o Gap from (3) to (4) is different from (4) to (5) (for example), therefore (4) should be having a NC to clarify that. And symmetrical pattern here won't be really good as all of the notes has different gaps in them, you could try this for instance : (Maybe you have a better idea than this)

  7. Overall the difficulty could use bit more improvement pattern-wise, but rhythm is great in my eyes nonetheless :D
That is all from me. Call me back if you need further explanations on any of the points I made.
GL!
Bearizm

smsh150 wrote:

Bearizm's Normal

  1. 00:32:993 (6) - Did you forget to change Sampleset to Drum and Additions to Soft? Im not sure about this o-o changed
  2. 00:44:600 (1) - add clap? there's no clap sound there.
  3. 01:14:600 (3,4) - blanket can be improved
  4. woow this map is great, almost found nothing *_*

[Sc4v4ng3r] wrote:

[Bearizm's Normal]
  1. 00:11:386 (3) - Make this into a circle to mirror the rhythm from 00:08:529 (3) - , and also to make the next downbeat clickable. it's fine the way it is.
  2. 00:12:815 (5) - ^^ to mirror the rhythm from 00:09:243 (5,6) - , for the same reason like above.changed, since this is an NC
  3. 00:32:279 (5,1) - It is kind of weird for (1) to be curving the way it is right now, since players need to cancel off the motion from (5). it's fine, but slightly changed.
  4. 00:47:993 - It feels weird to leave this as blank when almost all other 1st red ticks were emphasized. I'll keep it this way, having a circle there seems a bit off for me. mostly because of the 1/4 drums.
  5. Really cool difficulty :D
Thanks for the mod!

http://puu.sh/knzyR.zip
FCL
  • [General]
  1. Wildscreen support off
  2. I suggest you add one more combo colour, like this

  • [Easy]
  1. 00:07:458 (3) - uneven blanket. Suggest something like this http://puu.sh/knAal/75d800f35c.jpg
  2. 00:11:743 (2) - this slider don't interact with (1), and this look very weird
  3. 00:13:529 (4,1) - again, but there not so bad
  4. 00:48:529 (2) - discrepancy in spacing
  5. 01:00:434 (2) - copy (1) and turn 90 degrees, it's look better
  6. 01:09:958 (1,2) - Suggest blanket
  7. 01:17:458 (3) - this form look weird. Blanket there would be better

  • [Bearizm's Normal]
  1. 00:30:315 (1) - there is nothing wrong here, just a suggestion. Copy 00:28:886 (4) - and ctrl+<<
  2. 00:37:458 (4) - unrankable (superimposed on HP bar)
  3. 01:29:600 (1) - remove NC, it is not necessary

  • [RzHr's Hard]
  1. 00:52:100 (5) - imo, Circle there look weird. I suggest move on 112;288
  2. 00:53:529 (2,3) - uneven blanket
  3. 01:17:101 (5) - again, like 00:52:100 (5)

  • [Insane]
  1. 00:12:458 (7,8) - swap (7) with (8)
  2. 00:29:600 (8,9) - parallel sliders would be better
  3. 00:58:886 (1,2,3) - follow one spacing would more better idea
  4. 00:58:886 (1,1) - stack tail
  5. 01:00:434 (1,3) - stack too
  6. 01:25:315 (4,5,6) - imo, this sliders look so bad. Perhaps they should start with one point http://puu.sh/knCeb/e8438bb2c6.jpg

Good luck!
Bearizm

FCL wrote:

  • [Bearizm's Normal]
  1. 00:30:315 (1) - there is nothing wrong here, just a suggestion. Copy 00:28:886 (4) - and ctrl+<< naah, i like the way it currently is
  2. 00:37:458 (4) - unrankable (superimposed on HP bar) as long as it doesn't touch the HP bar it's not unrankable by any means.
  3. 01:29:600 (1) - remove NC, it is not necessary nah, i'd like to NC there to indicate the change in rhythm, eventhough if it's a slider


Good luck!
thanks for the mod! (no changes)

by the way setsu, once you're back; please change the hitsound of 00:04:601 (1) - from finish to clap. thanks.
RzHr
smsh150

RzHr's Hard

  1. 00:18:708 (6,1) - blanket can be improved - fixed
  2. 00:26:029 (1) - not so curvy slider would look better in place like that, try it out :p - ok :>
  3. 00:39:065 - I think this is just a mistake: No need to use finish in place like this. - ups, fixed
  4. 00:50:493 (2) - I think you shouldn't do jump here. It bit feel unnecessary - nothing change
  5. 00:52:100 (5) - this circle could be replaced somewhere like x120 y276 to have better flow with silder (4) - fixed
  6. 01:09:422 (2,3) - Check distance between these, it's too small. Fix it to back 1,20x. - fixed
  7. 01:12:993 (4) - should the finish be at 01:13:172 - ? Because you did it in strong beats like 01:13:886 - 01:14:600 - etc. - nothing change, i want it to follow the piano sound
  8. Really good map :! - yay :)

Sc4v4ng3r
[RzHr's Hard]
  1. 00:38:886 (1) - It seems like you were placing these finishes on strong accents of the piano, but at the tail of this slider it doesn't really have any piano on it, you should remove that finish. - fixed
  2. 01:01:654 - There is a drumroll in the background, at least a circle should be added here to make a triplet to justify that. - nothing change, but i will keep it in my mind
  3. Really clean difficulty, good job :D - thanks :)

FCL
  • [RzHr's Hard]
  1. 00:52:100 (5) - imo, Circle there look weird. I suggest move on 112;288 - fixed
  2. 00:53:529 (2,3) - uneven blanket - fixed
  3. 01:17:101 (5) - again, like 00:52:100 (5) - nothing change
Thanks for mod :D


Update
osu file format v14

[General]
AudioFilename: Shikisai.mp3
AudioLeadIn: 0
PreviewTime: 60965
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.599999

[Metadata]
Title:Shikisai
TitleUnicode:色彩
Artist:Maaya Sakamoto
ArtistUnicode:坂本 真綾
Creator:Setsurei
Version:RzHr's Hard
Source:Fate/Grand Order
Tags:DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE Bearizm RzHr
BeatmapID:789252
BeatmapSetID:358243

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 21,1,147
Combo3 : 192,192,192

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488,220,22279,2,0,B|440:168|440:168|348:168,1,140
327,100,22815,2,0,P|291:136|231:136,1,105,8|0,0:0|0:0,0:0:0:0:
196,144,23172,6,0,B|128:120|128:120|84:140|84:192,1,140,12|8,0:0|0:0,0:0:0:0:
88,256,23708,2,0,P|140:280|224:232,1,140
272,312,24243,2,0,P|308:288|376:288,1,105,8|0,0:0|0:0,0:0:0:0:
396,252,24600,6,0,P|432:216|432:168,1,70,12|0,0:0|0:0,0:0:0:0:
500,144,24957,1,8,3:2:0:0:
432,96,25136,2,0,P|400:64|288:64,1,140
236,92,25672,2,0,B|196:132|196:132|168:120|120:120,1,105,8|0,0:0|0:0,0:0:0:0:
112,140,26029,6,0,P|72:216|84:264,1,140,12|0,0:0|0:0,0:0:0:0:
160,300,26565,2,0,P|208:268|288:268,1,140
356,220,27100,2,0,P|388:248|464:248,1,105,8|0,0:0|0:0,0:0:0:0:
476,220,27458,6,0,P|504:184|504:144,1,70,12|0,0:0|0:0,0:0:0:0:
476,84,27814,1,8,0:0:0:0:
396,108,27993,2,0,P|352:76|252:76,1,140
192,100,28529,2,0,P|140:140|92:140,1,105,8|0,0:0|0:0,0:0:0:0:
76,176,28886,6,0,B|24:216|24:216|24:276|96:276,1,140,12|0,0:0|0:0,0:0:0:0:
88,352,29422,1,0,0:0:0:0:
168,324,29600,2,0,P|196:292|292:292,1,140,8|8,0:0|0:0,0:0:0:0:
332,216,30136,1,0,0:0:0:0:
412,240,30315,6,0,P|444:268|484:268,1,70,12|0,0:0|0:0,0:0:0:0:
496,192,30672,1,8,3:2:0:0:
492,108,30850,2,0,P|460:76|348:76,1,140
288,44,31386,2,0,P|256:76|192:76,1,105,8|0,0:0|0:0,0:0:0:0:
176,112,31743,6,0,B|140:168|140:168|96:144|36:164,1,140,12|0,0:0|0:0,0:0:0:0:
24,228,32279,2,0,P|56:288|148:288,1,140
192,348,32815,2,0,P|232:308|296:308,1,105,8|0,0:0|0:0,0:0:0:0:
316,280,33172,6,0,P|356:308|404:308,1,70,12|0,0:0|0:0,0:0:0:0:
428,244,33528,1,8,0:0:0:0:
480,176,33708,2,0,P|436:132|344:132,1,140
292,80,34243,2,0,P|240:116|196:116,1,105,8|0,0:0|0:0,0:0:0:0:
168,144,34600,6,0,P|104:140|104:224,1,140,12|8,0:0|0:0,0:0:0:0:
140,268,35136,1,8,0:0:0:0:
140,268,35225,1,8,0:0:0:0:
140,268,35315,2,0,P|184:316|260:316,1,140,8|8,0:0|0:0,0:0:0:0:
264,332,35761,1,8,0:0:0:0:
272,348,35850,1,8,0:0:0:0:
328,244,36029,5,8,0:0:0:0:
416,324,36208,2,0,P|452:276|452:240,1,70,8|0,0:0|0:0,0:0:0:0:
492,192,36565,2,0,B|444:140|444:140|368:140,1,140,8|0,0:0|0:0,0:0:0:0:
312,84,37100,2,0,P|276:116|216:116,1,105,8|0,0:0|0:0,0:0:0:0:
188,92,37458,6,0,B|156:60|156:60|88:60|88:132,1,140,12|8,0:0|0:0,0:0:0:0:
44,184,37993,2,0,B|88:236|88:236|120:216|160:216,1,140,8|0,0:0|0:0,0:0:0:0:
216,276,38529,2,0,P|252:248|328:248,1,105,8|0,0:0|0:0,0:0:0:0:
348,228,38886,6,0,P|384:248|424:248,1,70,12|8,0:0|0:0,0:0:0:0:
476,196,39243,1,8,0:0:0:0:
476,112,39422,2,0,P|428:68|348:68,1,140,8|0,0:0|0:0,0:0:0:0:
272,64,39958,2,0,B|228:96|228:96|168:96,1,105,8|0,0:0|0:0,0:0:0:0:
140,120,40315,6,0,P|88:116|88:200,1,140,12|8,0:0|0:0,0:0:0:0:
156,208,40851,1,8,0:0:0:0:
136,288,41029,2,0,B|176:344|176:344|236:304|236:304|268:344|324:344,1,210,8|8,0:0|0:0,0:0:0:0:
360,240,41743,5,8,0:0:0:0:
428,144,41922,2,0,P|384:120|364:120,1,70,8|0,0:0|0:0,0:0:0:0:
480,92,42279,2,0,P|416:52|328:52,1,140,8|0,0:0|0:0,0:0:0:0:
272,76,42815,2,0,B|240:120|240:120|164:120,1,105,8|0,0:0|0:0,0:0:0:0:
160,152,43172,6,0,P|128:216|40:216,1,140,12|8,0:0|0:0,0:0:0:0:
16,296,43708,1,8,0:0:0:0:
84,344,43886,2,0,B|144:308|144:308|204:348|204:348|240:312|284:312,1,210,8|8,0:0|0:0,0:0:0:0:
376,352,44600,5,8,0:0:0:0:
424,244,44779,2,0,P|472:212|500:212,1,70,8|0,0:0|0:0,0:0:0:0:
372,164,45136,2,0,P|300:100|248:100,1,140,8|0,0:0|0:0,0:0:0:0:
188,56,45672,2,0,P|156:88|76:92,1,105,8|0,0:0|0:0,0:0:0:0:
72,132,46029,6,0,B|112:192|112:192|184:192,1,140,8|8,0:0|0:0,0:0:0:0:
224,264,46565,1,8,0:0:0:0:
224,264,46654,1,8,0:0:0:0:
224,264,46744,2,0,B|266:234|266:234|300:257|300:257|333:239|373:242,1,140,8|8,0:0|0:0,0:0:0:0:
356,256,47190,1,8,0:0:0:0:
368,268,47279,1,8,0:0:0:0:
456,348,47458,5,6,0:0:0:0:
488,236,47636,2,0,P|508:196|508:160,1,70,8|0,0:0|0:0,0:0:0:0:
408,108,47993,2,0,B|352:64|352:64|256:64,1,140,8|0,0:0|0:0,0:0:0:0:
204,40,48529,2,0,P|168:68|88:68,1,105,8|0,0:0|0:0,0:0:0:0:
84,108,48886,6,0,B|28:132|28:132|28:188|80:188,1,140,12|8,0:0|0:0,0:0:0:0:
120,256,49422,2,0,P|164:212|248:212,1,140
308,256,49958,2,0,P|344:280|384:280,1,70,8|0,0:0|0:0,0:0:0:0:
440,184,50315,5,8,0:0:0:0:
504,84,50493,2,0,P|460:52|428:52,1,70,8|0,0:0|0:0,0:0:0:0:
340,108,50850,2,0,P|296:144|204:144,1,140,8|0,0:0|0:0,0:0:0:0:
168,40,51386,5,6,1:2:0:0:
36,240,51743,1,2,0:0:0:0:
36,240,51833,1,2,0:0:0:0:
36,240,51922,2,0,P|56:264|84:264,1,35,2|0,0:0|0:0,0:0:0:0:
120,256,52100,1,6,0:0:0:0:
260,348,52458,6,0,P|308:316|388:316,1,140,8|2,0:0|0:0,0:0:0:0:
444,252,52993,1,8,0:0:0:0:
500,188,53172,6,0,P|456:152|388:152,1,105,12|0,0:0|0:0,0:0:0:0:
372,127,53529,2,0,P|344:148|310:154,1,70,8|0,0:0|0:0,0:0:0:0:
264,224,53886,2,0,P|224:152|232:120,1,105,8|0,0:0|0:0,0:0:0:0:
204,100,54243,1,8,0:0:0:0:
152,32,54422,1,8,0:0:0:0:
72,60,54600,6,0,P|32:108|32:128,1,70,8|0,0:0|0:0,0:0:0:0:
32,196,54958,2,0,P|68:240|120:240,1,105,8|0,0:0|0:0,0:0:0:0:
152,260,55315,2,0,B|200:312|200:312|232:288|284:288,1,140,8|0,0:0|0:0,0:0:0:0:
332,340,55850,1,8,0:0:0:0:
412,312,56029,6,0,P|448:272|448:168,1,140,8|8,0:0|0:0,0:0:0:0:
508,120,56565,1,8,0:0:0:0:
436,80,56743,2,0,P|392:40|320:40,1,105,8|0,0:0|0:0,0:0:0:0:
320,64,57100,2,0,P|288:92|256:92,1,70,8|0,0:0|0:0,0:0:0:0:
192,140,57458,6,0,P|232:168|268:168,1,70,8|0,0:0|0:0,0:0:0:0:
280,248,57815,2,0,B|328:300|328:300|288:348|248:348,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,58886,12,6,60672,0:0:0:0:
100,284,61029,6,0,B|140:308|140:308|184:288|184:288|212:308|252:308,1,140
296,260,61565,1,8,0:0:0:0:
296,260,61743,6,0,P|344:216|432:216,1,140,12|8,0:0|0:0,0:0:0:0:
476,152,62279,1,8,0:0:0:0:
428,84,62458,2,0,P|384:52|288:52,1,140,12|8,0:0|0:0,0:0:0:0:
240,104,62993,1,8,0:0:0:0:
45,119,63172,6,0,P|103:157|172:156,1,140,12|8,0:0|0:0,0:0:0:0:
236,208,63708,1,8,0:0:0:0:
296,260,63886,2,0,P|248:308|172:308,1,140,12|8,0:0|0:0,0:0:0:0:
108,352,64422,1,8,0:0:0:0:
236,208,64600,6,0,P|288:180|372:236,1,140,12|8,0:0|0:0,0:0:0:0:
424,160,65136,1,8,0:0:0:0:
488,108,65315,2,0,B|436:60|436:60|348:60,1,140,12|8,0:0|0:0,0:0:0:0:
292,20,65850,1,8,0:0:0:0:
103,44,66029,6,0,P|163:79|232:76,1,140,12|8,0:0|0:0,0:0:0:0:
288,140,66565,1,8,0:0:0:0:
236,208,66743,2,0,P|188:264|104:264,1,140,12|8,0:0|0:0,0:0:0:0:
100,192,67279,1,8,0:0:0:0:
287,139,67458,6,0,P|312:203|290:268,1,140,12|8,0:0|0:0,0:0:0:0:
284,352,67993,1,8,0:0:0:0:
368,332,68172,2,0,B|400:296|400:296|444:312|444:312|472:296|456:268,1,140,12|8,0:0|0:0,0:0:0:0:
504,204,68708,1,8,0:0:0:0:
378,58,68886,6,0,P|312:76|287:139,1,140,12|8,0:0|0:0,0:0:0:0:
244,208,69422,1,8,0:0:0:0:
196,276,69600,2,0,P|131:253|96:194,1,140,12|8,0:0|0:0,0:0:0:0:
76,112,70136,1,8,0:0:0:0:
244,208,70315,6,0,P|272:244|240:348,1,140,12|8,0:0|0:0,0:0:0:0:
196,276,70850,1,8,0:0:0:0:
168,196,71029,2,0,P|200:144|288:144,1,140,12|8,0:0|0:0,0:0:0:0:
308,60,71565,1,8,0:0:0:0:
448,188,71743,6,0,P|476:208|476:316,1,140,12|8,0:0|0:0,0:0:0:0:
412,348,72279,1,8,0:0:0:0:
340,308,72458,2,0,B|288:288|288:288|260:332|216:332,1,140,12|8,0:0|0:0,0:0:0:0:
144,292,72993,1,12,0:0:0:0:
144,292,73172,6,0,B|96:256|96:256|96:216|136:216,1,105,8|0,0:0|0:0,0:0:0:0:
116,176,73529,2,0,P|160:136|216:136,1,105,8|0,0:0|0:0,0:0:0:0:
232,164,73886,1,12,0:0:0:0:
272,88,74065,1,8,0:0:0:0:
332,148,74243,2,0,P|368:120|448:120,1,105,8|0,0:0|0:0,0:0:0:0:
452,148,74600,6,0,B|492:180|492:180|492:228|444:228,1,105,12|0,0:0|0:0,0:0:0:0:
452,264,74958,1,8,0:0:0:0:
420,340,75136,1,8,0:0:0:0:
344,308,75315,2,0,P|300:272|228:272,1,105,12|0,0:0|0:0,0:0:0:0:
232,228,75672,2,0,P|180:264|136:264,1,105,8|0,0:0|0:0,0:0:0:0:
112,300,76029,5,12,0:0:0:0:
72,224,76208,1,8,0:0:0:0:
28,152,76386,2,0,B|64:116|64:116|120:116,1,105,8|0,0:0|0:0,0:0:0:0:
148,84,76743,2,0,P|188:120|256:120,1,105,12|0,0:0|0:0,0:0:0:0:
272,152,77101,1,8,0:0:0:0:
300,72,77279,1,8,0:0:0:0:
356,132,77458,6,0,P|352:184|304:228,1,105,12|0,0:0|0:0,0:0:0:0:
296,256,77815,2,0,P|260:232|192:232,1,105,8|0,0:0|0:0,0:0:0:0:
180,268,78172,1,8,0:0:0:0:
140,344,78350,1,8,0:0:0:0:
80,284,78529,2,0,P|36:240|36:184,1,105,8|0,0:0|0:0,0:0:0:0:
56,164,78886,6,0,B|92:124|92:124|172:124,1,105,12|0,0:0|0:0,0:0:0:0:
176,152,79244,1,0,0:0:0:0:
232,88,79422,1,8,0:0:0:0:
232,88,79600,2,0,P|272:56|336:56,1,105,12|0,0:0|0:0,0:0:0:0:
364,68,79958,2,0,B|420:96|420:96|420:136|384:136,1,105,8|0,0:0|0:0,0:0:0:0:
396,176,80315,5,12,0:0:0:0:
328,332,80672,2,0,P|288:304|248:304,1,70,8|0,0:0|0:0,0:0:0:0:
192,308,81029,2,0,B|160:268|160:268|108:268|108:232,1,105,12|0,0:0|0:0,0:0:0:0:
76,228,81386,1,8,0:0:0:0:
120,156,81565,1,8,0:0:0:0:
120,156,81743,6,0,P|168:108|244:108,1,140,12|0,0:0|0:0,0:0:0:0:
300,160,82279,1,8,0:0:0:0:
276,240,82458,2,0,P|343:230|382:174,1,140,12|0,0:0|0:0,0:0:0:0:
452,128,82993,1,8,0:0:0:0:
376,36,83172,6,0,P|344:16|296:16,1,70,12|8,0:0|0:0,0:0:0:0:
200,48,83529,2,0,P|168:76|128:76,1,70,8|0,0:0|0:0,0:0:0:0:
120,156,83886,1,8,0:0:0:0:
80,228,84065,1,8,0:0:0:0:
80,228,84154,1,8,0:0:0:0:
80,228,84243,2,0,P|112:260|160:260,1,70,8|0,0:0|0:0,0:0:0:0:
192,328,84600,6,0,P|224:300|292:300,1,105,8|0,0:0|0:0,0:0:0:0:
316,272,84958,2,0,P|360:296|392:296,1,70,8|0,0:0|0:0,0:0:0:0:
448,248,85315,2,0,P|480:216|480:148,1,105,12|0,0:0|0:0,0:0:0:0:
456,128,85672,2,0,B|424:108|424:108|384:108,1,70,8|0,0:0|0:0,0:0:0:0:
316,72,86029,6,0,P|272:108|208:108,1,105,12|0,0:0|0:0,0:0:0:0:
188,132,86386,2,0,P|164:160|120:160,1,70,8|0,0:0|0:0,0:0:0:0:
80,228,86743,2,0,B|112:276|112:276|144:256|172:256,1,105,12|0,0:0|0:0,0:0:0:0:
196,256,87100,2,0,P|232:288|268:288,1,70,8|0,0:0|0:0,0:0:0:0:
312,348,87458,6,0,P|348:312|440:312,1,140,12|0,0:0|0:0,0:0:0:0:
484,244,87993,1,8,0:0:0:0:
444,172,88172,2,0,P|404:132|336:132,1,105,12|0,0:0|0:0,0:0:0:0:
328,96,88529,2,0,P|288:124|256:124,1,70,8|0,0:0|0:0,0:0:0:0:
184,128,88886,6,0,B|136:104|136:104|88:120|88:156,1,105,12|0,0:0|0:0,0:0:0:0:
64,160,89243,2,0,P|64:192|20:220,1,70,8|0,0:0|0:0,0:0:0:0:
92,280,89600,2,0,B|128:248|128:248|160:268|200:268,1,105,12|0,0:0|0:0,0:0:0:0:
212,240,89958,1,12,0:0:0:0:
Topic Starter
Setsurei

smsh150 wrote:

Hello! M4M as we settled.

Insane

  1. 00:08:172 (3) - I think you should add here triple, since you follow the background music/medoly ok
  2. 00:09:601 (7) - same here ^ ^
  3. 00:11:029 (3) - ^ ^
  4. 00:12:458 (7) - ^ ^
  5. 00:18:886 (1) - blanket can be improved fixed
  6. 00:24:957 (3,6) - check stacking ^
  7. 00:26:743 (8) - if you curve the end tail a little bit, it look bit better blanketed ^
  8. 00:29:422 (7) - keep 1,00x distance. There is no need to do 1,10x jump. ^
  9. 00:30:850 (2,3) - It would look nicer if they were blanket they are
  10. 00:37:458 (6) - blanket can be improved a bit fixed
  11. 00:43:886 (6,7) - What do think, if you Crtl + G them? It's pretty nice imo great!
  12. 00:45:493 (5,6) - blanket them right fixed
  13. 00:47:100 (12) - You can change this slider for stream, if you liked to. ok, this sounds better
  14. 00:53:083 (14,1) - Keeping same distance whole stream could look a bit better. this is generated from slider lol, I'll let this be for a while
  15. 00:59:124 (2,3,4) - Having different distance between all these, is really hard to read, when rhythms changes from 4/4 to 3/3. fixed
  16. 01:02:458 (6,1) - just a really small thing: check stacking ^
  17. 01:13:708 (7,9) - check stacking ^
  18. 01:29:958 (1) - you can add NC, if you want to :P ok

Easy

  1. 00:13:172 (3) - I think you should add NC since singer comes in. ok
  2. 00:17:458 (3) - blanket can be improved a bit fixed
  3. 00:47:458 (1) - ^ ^
  4. 00:58:886 (1) - This may be confusing for new players. I suggest to change that to something else. changed to spinner

Good Luck! This mapset is brilliant! *_*

[Sc4v4ng3r] wrote:

Hey there~ M4M from your queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All seems fine.
[Easy]
  1. 00:18:886 (1) - Spacing error here. fixed
  2. 00:17:458 (3,1,2) - I feel that the overlap on (2) is reducing the readability of that note, since the AR is pretty low and the overlap is kinda visible in play mode. You could avoid this by removing the blanket and maybe doing it this way : the overlaps shown just a brief of milisec, so I think this is fine as it is now
  3. 00:40:315 (1) - You could make this slider's tail be lesser close to 00:38:886 (4) - . fixed
  4. 00:58:886 (1,2) - I don't think emphasizing the 1/6 rhythm in the background is good for this difficulty, the odd snapping of the slider could throw some beginners off. You could instead go for 2 long sliders like you did with the previous parts. change to spinner
  5. 01:06:029 (3) - Yea the red anchor is visible during gameplay, but you may want to be bit more closer to the centre of the slider for more readability. this is on purpose
  6. 01:27:458 (1,2,3) - Similar thing like above, 1/6 rhythm could throw players off. And 01:29:600 (4,5) - these 2 notes get even more harder to hit since the previous notes were 1/6s. So some long sliders will still fit the song. I'll let the 1/6 for a while, since the slider only backed once each, changed 4-5 to slider
  7. 01:30:047 (1) - The spinner doesn't really fit with the song, there is no prolonged sound or anything which justifies this... except the cymbals. If that is the case, you should gradually make the volume get reduce as the cymbals fade out the same way. Right now the spinner end is really loud o.o the end is 10%, add some green lines in between
  8. No definite issues, just few improvements will make the difficulty perfect :D
  9. Didn't mention any NC as it was kind of confusing for me. Just small suggestion on that, the NCs could go on every 2 big white ticks for the earlier parts to keep the consistency. NC on all long white ticks will made the combo too short, so I still prefer to make it up to 5 combos
[Insane]
  1. The gap of DS is kinda big (1.2x from Hard to 1.6x in Insane), and on top of that, Insane has 1.7x SV, which kinda makes the spacing unnecessarily big. At least you should lower down the DS by 0.2x or 0.1x. Or maybe I'm just getting it wrong. the DS on my insane is 1.0-1.2, with some jumps so the DS is kinda unstable
  2. 00:18:529 (9,10,11) - Just my personal taste, these circles could be ctrl + h-ed to make somewhat of a symmetrical pattern. this is actually a copy of the previous triplets
  3. 00:29:600 (8,9) - Seems like you were trying to make these 2 sliders the same shape, but they aren't. this is a copy too, and I purposedly made it flip so it shaped the opposite, oh well I'll paralel it then
  4. 00:58:886 (1,2,3) -The gap between these notes aren't really clear, distance from (1) and (2) feels like an 1/2 gap (based on 00:20:315 (5,6,7,8) - ). You should really try to make the distance clear enough so that the 1/1, 1/2 and 1/6 spacings aren't mixed up in the whole difficulty. For this, you could just simply go for a repeated slider, or at least keep the distance same for all the selected notes to at least clarify the gap. fixed
  5. 01:25:315 (4,5,6) - Overlap on these doesn't really look neat, they are kinda clumped in the bottom left corner, when they can use the whole playfield, but I guess its the matter of taste in patterns. changed
  6. 01:27:458 (1,2,3,4,5,6,1,2,3,4) - Ok this pattern may be way too confusing o.o Gap from (3) to (4) is different from (4) to (5) (for example), therefore (4) should be having a NC to clarify that. And symmetrical pattern here won't be really good as all of the notes has different gaps in them, you could try this for instance : (Maybe you have a better idea than this) wait, all of these are 1.0 gap each..
  7. Overall the difficulty could use bit more improvement pattern-wise, but rhythm is great in my eyes nonetheless :D
That is all from me. Call me back if you need further explanations on any of the points I made.
GL!

FCL wrote:

  • [General]
  1. Wildscreen support off done
  2. I suggest you add one more combo colour, like this added light blue, edited the yellow one too

  • [Easy]
  1. 00:07:458 (3) - uneven blanket. Suggest something like this http://puu.sh/knAal/75d800f35c.jpg this blankets well imo
  2. 00:11:743 (2) - this slider don't interact with (1), and this look very weird sorry for my bad taste of slider art lol
  3. 00:13:529 (4,1) - again, but there not so bad I still don't get you on this part
  4. 00:48:529 (2) - discrepancy in spacing fixed
  5. 01:00:434 (2) - copy (1) and turn 90 degrees, it's look better this one is changed to spinner from previous mod
  6. 01:09:958 (1,2) - Suggest blanket blanket already (but this is a semi curve one)
  7. 01:17:458 (3) - this form look weird. Blanket there would be better made it a bit edgy instead

  • [Insane]
  1. 00:12:458 (7,8) - swap (7) with (8) swapped
  2. 00:29:600 (8,9) - parallel sliders would be better changed
  3. 00:58:886 (1,2,3) - follow one spacing would more better idea fixed
  4. 00:58:886 (1,1) - stack tail stacked
  5. 01:00:434 (1,3) - stack too ^
  6. 01:25:315 (4,5,6) - imo, this sliders look so bad. Perhaps they should start with one point http://puu.sh/knCeb/e8438bb2c6.jpg good idea

Good luck!
thanks for mod all - updated
Kuki
Reminder for RzHr and Bearzim to message me for their IRCs whenever possible ;)

irc
2015-09-28 20:24 Kuki: you free for an irc?
2015-09-28 20:34 Setsurei: sure but the other GDers are not available rn
2015-09-28 20:35 Kuki: alright, if you could perhaps just let them know and get them to message me when they are?
2015-09-28 20:35 Setsurei: better to forum mod on the others
2015-09-28 20:36 Kuki: perhaps
2015-09-28 20:36 Kuki: ACTION is editing [http://osu.ppy.sh/b/788287 Maaya Sakamoto - Shikisai [Easy]]
2015-09-28 20:37 Kuki: 00:11:743 (2) - really not a fan of this lol
2015-09-28 20:37 Kuki: perhaps copt (1)?
2015-09-28 20:37 Kuki: copy*
2015-09-28 20:37 Setsurei: lol
2015-09-28 20:38 Kuki: 00:43:172 (3) - slight curve at the end of this
2015-09-28 20:38 Kuki: to lead to (4) a bit nicer
2015-09-28 20:42 Kuki: ACTION is editing [http://osu.ppy.sh/b/787730 Maaya Sakamoto - Shikisai [Insane]]
2015-09-28 21:44 Kuki: Hey, what happened to you earlier?
2015-09-28 21:45 Setsurei: my keyboard and mouse isn't working
2015-09-28 21:45 Setsurei: so I restored my PC lol
2015-09-28 21:45 Kuki: lol
2015-09-28 21:45 Setsurei: sorry for the confusion
2015-09-28 21:45 Kuki: no problem
2015-09-28 21:45 Kuki: shall we resume?
2015-09-28 21:45 Kuki: unless you're busy~
2015-09-28 21:45 Setsurei: sure
2015-09-28 21:45 Kuki: ACTION is editing [http://osu.ppy.sh/b/787730 Maaya Sakamoto - Shikisai [Insane]]
2015-09-28 21:45 Kuki: for these 00:04:601 (1,2) -
2015-09-28 21:46 Kuki: are you sure you don't want to perhaps
2015-09-28 21:46 Kuki: try a lower sv?
2015-09-28 21:46 Kuki: it seems sorta fast atm
2015-09-28 21:46 Kuki: making the slider a bit weird to play
2015-09-28 21:46 Setsurei: lower means longer sliders
2015-09-28 21:46 Kuki: mm
2015-09-28 21:47 Setsurei: I think I'll lower it a bit
2015-09-28 21:47 Kuki: yeah
2015-09-28 21:48 Kuki: 00:23:886 (8) - maybe make this a copy of 00:23:529 (7) -
2015-09-28 21:48 Kuki: and just have it horizontally flipped?
2015-09-28 21:48 Kuki: atm it seems a little off with the slider facing different ways both vertically and horizontally
2015-09-28 21:49 Setsurei: imo its good right now, and it was a copy of (7) actually
2015-09-28 21:49 Kuki: yeah i saw that
2015-09-28 21:50 Kuki: i think it's just too different
2015-09-28 21:50 Kuki: what with the horizontal and vertical flip
2015-09-28 21:50 Kuki: 00:38:708 (11,1) - this is awkward to play
2015-09-28 21:50 Kuki: very much so
2015-09-28 21:51 Kuki: 00:38:172 (8,11) - ctrl g
2015-09-28 21:51 Kuki: ahhh
2015-09-28 21:51 Kuki: actually
2015-09-28 21:51 Kuki: nvm my suggestion
2015-09-28 21:51 Setsurei: 00:37:993 (7,8,9,10,11) - but this is a star pattern
2015-09-28 21:51 Kuki: yes
2015-09-28 21:51 Kuki: i see that
2015-09-28 21:51 Setsurei: lol
2015-09-28 21:52 Kuki: you need to i think
2015-09-28 21:52 Kuki: change the order of the star pattern
2015-09-28 21:52 Kuki: to make it nicer to play
2015-09-28 21:52 Kuki: no need to change actual pattern
2015-09-28 21:52 Kuki: 00:38:350 (9,11) - perhaps ctrl+g these?
2015-09-28 21:52 Kuki: that flows better
2015-09-28 21:54 Setsurei: [http://oi62.tinypic.com/1zgulhi.jpg I think I do this instead]
2015-09-28 21:54 Kuki: yep
2015-09-28 21:54 Kuki: that's cool
2015-09-28 21:55 Kuki: 700:58:886 (1,2,3,4,1,1) - this whole section stands out to me
2015-09-28 21:55 Kuki: looks pretty weird overall
2015-09-28 21:55 Kuki: there's not much structure i can see there
2015-09-28 21:56 Setsurei: I was following the instrumental
2015-09-28 21:57 Kuki: yeah i know
2015-09-28 21:57 Kuki: it follows music
2015-09-28 21:57 Kuki: but it's just
2015-09-28 21:57 Kuki: weird
2015-09-28 21:57 Kuki: idk
2015-09-28 21:57 Kuki: it doesn't fit well
2015-09-28 21:57 Kuki: like
2015-09-28 21:57 Kuki: everything's different in that section
2015-09-28 21:57 Kuki: no copied sliders, no blankets
2015-09-28 21:57 Setsurei: oh lol
2015-09-28 21:57 Kuki: not a very good beginning pattern either I don't think
2015-09-28 21:58 Kuki: like
2015-09-28 21:58 Kuki: 00:58:886 (1,2,3) - maybe make a triangle
2015-09-28 21:58 Kuki: with those
2015-09-28 21:58 Kuki: 01:06:029 (1) - nc
2015-09-28 21:59 Setsurei: ok
2015-09-28 21:59 Kuki: 01:12:636 (4,5) - this here is crazy awkward to play
2015-09-28 21:59 Kuki: like
2015-09-28 21:59 Kuki: really super duper not comfy
2015-09-28 21:59 Kuki: perhaps ctrl+h and stack on sliderend of 01:13:172 (1) - ?
2015-09-28 22:01 Setsurei: hmm
2015-09-28 22:01 Setsurei: I prefer this way
2015-09-28 22:02 Kuki: mk
2015-09-28 22:02 Kuki: that's my mod done, for your diffs anyway, i'll post in forum with a reminder for RzHr and Bearzim to message me for their ircs :)
Slayed_old_1
hi there!
#m4m

general.

very cool map, awesome hitsounds and nice metadata.
but
BG


:roll:
change it to 1366x768 ^^

now about diffs :)

easy.
1. OD -1 ~ -0,5
CZ +0,2 ~ +0,3

looks better for me

2. 00:27:458 (3) - this slider is out of border.. ppl with little resolution couldnt pass it.

3. 00:58:886 (1) - spinner is the hardest thing for new players. and u put such fast one.
i can suggest u to put break instead of it or this could be awesome too.

4. 01:08:886 (3,4) - check the distance here

5. 01:09:958 (1,2) - and blanket here

6. 01:27:458 (1,2,3,4) - hmmm.. very hard for easy, it cant be here anyway.

better to put smth like this:


bearizm's normal.
1. 00:04:601 (1,1) - i dont think that its nice, too much "1" is hard for normal. still it fits the music, so idk

2. why do u miss kiai here 01:24:600 - 01:27:458? its the main part of the song, so i think u need to put it here.

very nice diff, btw

rzhr's hard.
1. 00:10:850 (2,3,4) - i dont think its the best way u put the sliders.. maybe try this

2. 00:18:083 (3) - no need in this note, no music there

3. 00:57:815 (2) - not the best slider imo

4. 01:08:886 (1,2,3) - blanket here is bad. idk what to suggest, but try this, just an example, try to do better :oops:

5. same as normal, why didnt u put kiai here 01:24:600 - 01:27:458? its very needed

and.. (general?) bad jump, that can be unrankable. i mean ur hard is 3,17* and next map is going is 4.2*. thats huge. maybe u will pu a hyper between these 2?

insane.
1. 00:18:172 (6) - what about NC?

2. 00:18:529 (9,10,11) + 00:19:600 (3) - imposition, that looks bad. try to move first three circles.

3. 00:52:458 (7) - NC?

4. 00:59:600 (4) - this slider looks bad in that place. u should move 01:00:434 (1) - this slider like this to make a flow. so it will look better ^^

5. 01:12:815 (5) - swap the end with 01:11:564 (8)

i like the way u mapped it :) its very cool :)

very nice set, so good luck to you! ;)

p.s. and sry for such little mod, thats aall i could find for u :|
transcendental
From your queue.

Easy

I thought the hitsounding in general in this diff was kinda confusing, I'm not sure whether it's rankable either - it's in the guidelines that slider tick hitsounds are discouraged especially if they're really loud, and the ones in this diff are definitely loud.
What are you following with your beat placements? I can't tell whether you're following guitar, vocals, or drums, as it seems to switch back and forth a lot (and some of the drums are actually hitsounds o.o).

01:01:029 (1,2) - This rhythm seems really confusing. Try this instead.
01:24:600 (1,2,3) - Try to get these two blankets to be the same distance.
01:30:047 (1) - End this at 01:31:029, that's where the piano and guitar both fade out.

Bearizm's Normal

Looks good, nothing here.

RzHr's Hard

00:51:743 (2,3,4,5) - This is a bit awkward to play and hard to read - either a 5 note stream or something like this would probably work better.
01:01:743 (1,2,3,4,1,2,3,4) - The whole first half of kiai is the same rhythm, try mixing it up a bit.

Solid Hard, I liked it.

Insane

00:07:458 (1,2,3,4,5,6) - Why do you skip the audible red ticks but map the extremely faint blue ones? Try a rhythm like this, I think it would play better and more naturally.
00:15:672 (8) - Ctrl+G for flow. Not sure why this one is pointing in the other direction - if you're trying to do a jump here then shift it over to the side where it doesn't look like it flows perfectly through from the previous slider to the next so there's some visual indication of the jump.
00:43:529 (5) - Ctrl+G for flow.
01:02:458 (6) - Ctrl+G to emphasize the back-and-forth motion.
01:12:815 (5) - Ctrl+G for flow.
01:17:100 (6,1) - This jump was really harsh - perhaps Ctrl+G the slider at 01:17:458.
01:30:047 (1) - Same thing as easy, end the spinner at 01:31:029.
Lily Bread
[Easy]
AR2 is really to low imo.AR3 is much better.

00:37:458 (3,4) - don't do any overlap in Easy diff.

01:30:047 (1) - start at - 01:30:136 - or - 01:30:315 -is much better.now it seems that the spinner starts before - 01:29:600 (4) - ends.

[Insane]

00:58:886 (1,2,3) - use a repeat slider?1/3 is very hard to hit imo.

gl!
Topic Starter
Setsurei

ohyeahitsjustme wrote:

hi there!
#m4m

general.

very cool map, awesome hitsounds and nice metadata.
but
change it to 1366x768 ^^ fixed

now about diffs :)
1. OD -1 ~ -0,5
CZ +0,2 ~ +0,3
looks better for me
OD reduced by 1, CS as it is

2. 00:27:458 (3) - this slider is out of border.. ppl with little resolution couldnt pass it. fixed
3. 00:58:886 (1) - spinner is the hardest thing for new players. and u put such fast one. imo spinner is easier, also I did put a long pause after the spinner so the newbies can recover enough to hit the next object
i can suggest u to put break instead of it or this could be awesome too. this one doesn't fit, since the sound there are 1/3
4. 01:08:886 (3,4) - check the distance here fixed
5. 01:09:958 (1,2) - and blanket here that's a blanket, but a light one
6. 01:27:458 (1,2,3,4) - hmmm.. very hard for easy, it cant be here anyway. multiple reverse could confuse them

1. 00:18:172 (6) - what about NC? I'll NC here instead 00:17:458 (1) -
2. 00:18:529 (9,10,11) + 00:19:600 (3) - imposition, that looks bad. try to move first three circles. this is on purpose, well idk where to put, will need more suggestions on these part
3. 00:52:458 (7) - NC? ok
4. 00:59:600 (4) - this slider looks bad in that place. u should move 01:00:434 (1) - this slider like this to make a flow. so it will look better ^^ the flow looks fine to me
5. 01:12:815 (5) - swap the end with 01:11:564 (8) I don't quite understand what you mean here, fixed something around that

i like the way u mapped it :) its very cool :)
very nice set, so good luck to you! ;)

p.s. and sry for such little mod, thats aall i could find for u :|

bigjoe97 wrote:

From your queue.

Easy

I thought the hitsounding in general in this diff was kinda confusing, I'm not sure whether it's rankable either - it's in the guidelines that slider tick hitsounds are discouraged especially if they're really loud, and the ones in this diff are definitely loud.
What are you following with your beat placements? I can't tell whether you're following guitar, vocals, or drums, as it seems to switch back and forth a lot (and some of the drums are actually hitsounds o.o). I'm following what my Insane's hitsound is, that's why I have the hitsounds on the ticks

01:01:029 (1,2) - This rhythm seems really confusing. Try this instead. the sound starts on 01:01:029 - , and since this is easy, long sliders are prefered
01:24:600 (1,2,3) - Try to get these two blankets to be the same distance. fixed
01:30:047 (1) - End this at 01:31:029, that's where the piano and guitar both fade out. ok

Insane

00:07:458 (1,2,3,4,5,6) - Why do you skip the audible red ticks but map the extremely faint blue ones? Try a rhythm like this, I think it would play better and more naturally. added
00:15:672 (8) - Ctrl+G for flow. Not sure why this one is pointing in the other direction - if you're trying to do a jump here then shift it over to the side where it doesn't look like it flows perfectly through from the previous slider to the next so there's some visual indication of the jump. on purpose
00:43:529 (5) - Ctrl+G for flow. ^
01:02:458 (6) - Ctrl+G to emphasize the back-and-forth motion. ^
01:12:815 (5) - Ctrl+G for flow. ^
01:17:100 (6,1) - This jump was really harsh - perhaps Ctrl+G the slider at 01:17:458. ok
01:30:047 (1) - Same thing as easy, end the spinner at 01:31:029. changed

Lily Bread wrote:

[Easy]
AR2 is really to low imo.AR3 is much better. changed to 2.5 instead

00:37:458 (3,4) - don't do any overlap in Easy diff. the head is visible though, I'll consider this if someone point this out again
01:30:047 (1) - start at - 01:30:136 - or - 01:30:315 -is much better.now it seems that the spinner starts before - 01:29:600 (4) - ends. spinner here is alright, the spinner length will be too short if I move there

[Insane]
00:58:886 (1,2,3) - use a repeat slider?1/3 is very hard to hit imo. prefer to emphasis the note here, since people who are able to play Insane can differentiate the time differences

gl!
thanks for mod all! - updated
kunka
Hi~From #modreqs

General

※tag : I recommend addition of "rpg" and the "game". A source is this → official site
Easy

※I think that there is a difference in setting of "Easy diff" and the "Normal diff". The OD of the "Easy diff" thinks that 2 is appropriate.

01:04:600 (1) - I hear the high-pitched tone like cymbals to the head. Would you add Whistle or Finish?

01:06:029 (3) - I think that a soft flow is good. I think that way fits song.

01:09:958 (1) - I hear cymbals in 01:10:315 - I recommend that I add Finish.

01:30:047 (1) - This is a personal opinion. I think that it is not necessary. Because, the music was over at a point of the 01:29:958 - . I feel that there is 01:30:047 (1) - unnaturally.
Bearizm's Normal

fine.
RzHr's Hard

00:33:172 (1) - I recommend that I move to the bottom a little more when I consider a flow from 00:32:815 (3) - . In addition, I think that a flow to 00:34:600 (1) - improves when the 00:34:243 (4) - moves the under. Would you like to move these in all in one piece?

00:41:922 (2) - This recommends Ctrl+G. A flow to 00:42:279 (3) - improves.

00:51:743 (2,3,4,5) - I felt it to be difficult. Would you like to change the 00:51:743 (2,3,4) - to the repeat slider of 1/4?

01:14:065 (4) - Because placement is not so good, a flow is bad. Would you like to move to x:292 y:223?

01:23:529 (2) - I hear cymbals to head. I recommend that I add Finish.
Insane

00:07:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I feel rhythm to be oddly...I recommend improvement.
Point1: 00:07:458 (1,2,3,4) - I hear in this way. (Beat snap 1/3)

00:10:315 (1,2,3,4) - ^

Point2: 00:08:886 (1,2,3,4,5,6) - I hear in this way. (Beat snap 1/3)

00:11:743 (1,2,3,4,5,6) - ^

00:33:886 (3) - I recommend triple. Similar rhythm 00:18:172 (3,4,5,6,7,8) -

00:50:850 (3) - I recommend that this changes it to 1/2 and picks up a sound of the 00:51:029 - . It could make a better flow.

00:54:690 (2) - overmap. I think that I am not necessary.

00:57:993 (6,7) - Would you like to try this.

00:59:600 (4) - The rhythm of the end point does not match music. To be precise is 00:59:839 - . In addition, the 1/3 start of the 01:00:434 (1) - is very difficult. How about this? (Beat snap 1/3)

01:24:243 (7) - I recommend triple. This could make a good flow.

01:30:047 (1) - This is the same as "Easy diff".

GL ;)
Bearizm

ohyeahitsjustme wrote:

bearizm's normal.
1. 00:04:601 (1,1) - i dont think that its nice, too much "1" is hard for normal. still it fits the music, so idk it's fine. fits the piano.

2. why do u miss kiai here 01:24:600 - 01:27:458? its the main part of the song, so i think u need to put it here.Vocal ends there, so I prefer ending the kiai there and start a new one in the more intense part of the song (end).

very nice diff, btw
thanks for modding! no changes from mod but a minor change in rhythm. 00:33:708 (2) -

http://puu.sh/kuH2c.zip
RzHr
ohyeahitsjustme

ohyeahitsjustme wrote:

1. 00:10:850 (2,3,4) - i dont think its the best way u put the sliders.. maybe try this - fixed

2. 00:18:083 (3) - no need in this note, no music there - but, there's a sound i think .-.

3. 00:57:815 (2) - not the best slider imo - nothing change

4. 01:08:886 (1,2,3) - blanket here is bad. idk what to suggest, but try this, just an example, try to do better :oops: - nothing change, it's all on one straight line

5. same as normal, why didnt u put kiai here 01:24:600 - 01:27:458? its very needed - nope... and, ups... i did'nt notice that kiai time is different with E & I, but, nothing change at this time

bigjoe97

bigjoe97 wrote:

RzHr's Hard

00:51:743 (2,3,4,5) - This is a bit awkward to play and hard to read - either a 5 note stream or something like this would probably work better. - maybe i'll change this one later... but idk. at this time just keep it in my mind
01:01:743 (1,2,3,4,1,2,3,4) - The whole first half of kiai is the same rhythm, try mixing it up a bit. - that's already ok, imo

Solid Hard, I liked it.

kunkakunkakunkakunka

kunkakunkakunkakunka wrote:

RzHr's Hard

00:33:172 (1) - I recommend that I move to the bottom a little more when I consider a flow from 00:32:815 (3) - . In addition, I think that a flow to 00:34:600 (1) - improves when the 00:34:243 (4) - moves the under. Would you like to move these in all in one piece? - ok

00:41:922 (2) - This recommends Ctrl+G. A flow to 00:42:279 (3) - improves. - nothing change

00:51:743 (2,3,4,5) - I felt it to be difficult. Would you like to change the 00:51:743 (2,3,4) - to the repeat slider of 1/4? - nothing change at this time, keep it in my mind


01:14:065 (4) - Because placement is not so good, a flow is bad. Would you like to move to x:292 y:223? - fixed

01:23:529 (2) - I hear cymbals to head. I recommend that I add Finish. - ok

Thanks for mod :)

Update
osu file format v14

[General]
AudioFilename: Shikisai.mp3
AudioLeadIn: 0
PreviewTime: 60965
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.599999

[Metadata]
Title:Shikisai
TitleUnicode:色彩
Artist:Maaya Sakamoto
ArtistUnicode:坂本 真綾
Creator:Setsurei
Version:RzHr's Hard
Source:Fate/Grand Order
Tags:DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE Bearizm RzHr
BeatmapID:789252
BeatmapSetID:358243

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,64,"OP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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212,240,89958,1,12,0:0:0:0:
Topic Starter
Setsurei

kunkakunkakunkakunka wrote:

Hi~From #modreqs

General

※tag : I recommend addition of "rpg" and the "game". A source is this → official site
ok
Easy

※I think that there is a difference in setting of "Easy diff" and the "Normal diff". The OD of the "Easy diff" thinks that 2 is appropriate. changed

01:04:600 (1) - I hear the high-pitched tone like cymbals to the head. Would you add Whistle or Finish? added finish, also add some on the other part (insane also applied)

01:06:029 (3) - I think that a soft flow is good. I think that way fits song. fixed

01:09:958 (1) - I hear cymbals in 01:10:315 - I recommend that I add Finish. added

01:30:047 (1) - This is a personal opinion. I think that it is not necessary. Because, the music was over at a point of the 01:29:958 - . I feel that there is 01:30:047 (1) - unnaturally. delete spinner on Easy
Insane

00:07:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I feel rhythm to be oddly...I recommend improvement.
Point1: 00:07:458 (1,2,3,4) - I hear in this way. (Beat snap 1/3)

00:10:315 (1,2,3,4) - ^

Point2: 00:08:886 (1,2,3,4,5,6) - I hear in this way. (Beat snap 1/3)

00:11:743 (1,2,3,4,5,6) - ^ changed all above

00:33:886 (3) - I recommend triple. Similar rhythm 00:18:172 (3,4,5,6,7,8) - changed

00:50:850 (3) - I recommend that this changes it to 1/2 and picks up a sound of the 00:51:029 - . It could make a better flow. ^

00:54:690 (2) - overmap. I think that I am not necessary. deleted

00:57:993 (6,7) - Would you like to try this. changed the front

00:59:600 (4) - The rhythm of the end point does not match music. To be precise is 00:59:839 - . In addition, the 1/3 start of the 01:00:434 (1) - is very difficult. How about this? (Beat snap 1/3) fixed in other way

01:24:243 (7) - I recommend triple. This could make a good flow. changed

01:30:047 (1) - This is the same as "Easy diff". didn't delete

GL ;)
thanks for mod - updated
Bearizm
udh ngantuk sih..

Insane
00:07:458 (1,2,3) - rhythm kea begini keanya gk bagus buat lagunya deh karena di lagunya gk ada 1/3 sama sekali. sama seperti 00:08:886 (1,2,3) - dan 00:10:315 (1,2,3) - dll.. this is basically mapping something that isn't there. It's not overmapping or anything, but the rhythm just doesn't work well since there's nothing to back it up.

00:49:243 (7) - ini ngeskip vocalnya di 00:49:422 - make this a 1/2 please.

01:11:743 (1) - ctrl+g

01:13:172 (1) - ctrl+g

01:28:172 (4) - NC

01:29:600 (4,1) - switch NC

01:13:887 (3) - lebih baik kalau ini di ganti triple. same as 01:15:315 (3,4) - 01:16:743 (4,5) -

01:18:350 (4) - whistle

01:18:618 (6) - whistle

01:18:707 (7,8) - clap

01:18:886 (1) - finish on head

01:21:743 (4) - mendingan ini yang jadi 1/1 dari pada 01:22:100 (5) -

(kalau bisa pake sample set hitsound gw aja, kalau ngerti setnya. pastih bisa lah, karena hard juga make punya gw kan.)

Hard
00:51:922 (4) - jadiin circle aja please.

01:03:172 (1) - too big of a jump.

01:04:600 (1) - same

01:06:029 (1) - same

01:07:458 (1) - same

01:08:886 (1) - same

01:10:315 (1) - same

01:11:743 (1) - same (saya cuma kasih tau hard kalau ada jump segede ini perlu hard yang lebih mudah, atau nggak susah untuk di rank. dan jumpnya juga walau konsisten tapi terlalu besar buat jangka jarak di bagian map lainnya. + sebagian jumps yang gw list ini lebih besar dari apa yang ada di insane malah.)

00:53:172 (1) - ini bagian keras loh, kalau di kiai pake jump terus padahal bagian ya.. bisa dibilang biasa, kenapa ini nggak toh? sama kea 00:56:029 (1) -

01:01:565 (2) - di sini gk ada apa2, mendingan delete aja objectnya. kalau di apply, 01:01:743 (1) - pindahin ini juga (pake DS)

01:13:172 (1) - bagian sini mulai aneh ritmenya. 01:13:172 (1,2,3,4) - ok lah ini bisa, tapi 01:14:243 (5) - kenapa nyambung sama 01:14:600 (1) - ? mendingan 5 jadiin 1/2 terus baru lo ulang ritme yang lo pake di 1,2,3,4,5 (5 yang 1/2) karena gw liat ini lo cuma ngulang ritme dari NC pertama dan nggak cocok sama lagunya karena ritme di NC pertama belom bener juga. jadi sarannya 01:14:243 (5) - di ganti 1/2. 01:14:958 (2) - di ganti 3/4 slider. 01:15:315 (4) - di ganti circle. 01:15:493 - taro circle. 01:15:672 (5) - 1/2 slider. repeat rhythm. udah keliatan ritmenya jadi lebih jelas kalau lo apply ini, cobain deh.
Topic Starter
Setsurei

Bearizm wrote:

udh ngantuk sih..

Insane
00:07:458 (1,2,3) - rhythm kea begini keanya gk bagus buat lagunya deh karena di lagunya gk ada 1/3 sama sekali. sama seperti 00:08:886 (1,2,3) - dan 00:10:315 (1,2,3) - dll.. this is basically mapping something that isn't there. It's not overmapping or anything, but the rhythm just doesn't work well since there's nothing to back it up.

00:49:243 (7) - ini ngeskip vocalnya di 00:49:422 - make this a 1/2 please.

01:11:743 (1) - ctrl+g

01:13:172 (1) - ctrl+g

01:28:172 (4) - NC

01:29:600 (4,1) - switch NC

01:13:887 (3) - lebih baik kalau ini di ganti triple. same as 01:15:315 (3,4) - 01:16:743 (4,5) -

01:18:350 (4) - whistle

01:18:618 (6) - whistle

01:18:707 (7,8) - clap

01:18:886 (1) - finish on head also applied on Easy, since this spot both diff has object

01:21:743 (4) - mendingan ini yang jadi 1/1 dari pada 01:22:100 (5) -

(kalau bisa pake sample set hitsound gw aja, kalau ngerti setnya. pastih bisa lah, karena hard juga make punya gw kan.) ;;; masih suka punya sendiri sih lol... sisanya all applied
thanks for mod - updated
Underdogs
[box=]
2015-10-06 12:29 Underdogs: let us commit irl
2015-10-06 12:29 Setsurei: ?
2015-10-06 12:29 Underdogs: dunno irl?
2015-10-06 12:29 Setsurei: in real life
2015-10-06 12:29 Underdogs: nay
2015-10-06 12:29 Underdogs: irc*
2015-10-06 12:29 Underdogs: lel
2015-10-06 12:29 Setsurei: lol
2015-10-06 12:29 Underdogs: lost that one :v
2015-10-06 12:30 Setsurei: that's the whole different stuff
2015-10-06 12:30 Setsurei: if you missed a letter
2015-10-06 12:30 Underdogs: Maaya Sakamoto Shisikai ;3
2015-10-06 12:30 Underdogs: le dling, this is a normal mod so no m4m
2015-10-06 12:30 Setsurei: okok
2015-10-06 12:31 Underdogs: gonna hit CSGO after this so I'll try to make every diff

frank
2015-10-06 12:31 Setsurei: 2 of them are GD
2015-10-06 12:31 Setsurei: so 2 diff only
2015-10-06 12:31 Underdogs: lel k
2015-10-06 12:32 Underdogs: ACTION is editing [http://osu.ppy.sh/b/788287

Maaya Sakamoto - Shikisai [Easy]]
2015-10-06 12:32 Underdogs: pretty good
2015-10-06 12:33 Underdogs: ok no problem were found
2015-10-06 12:33 Underdogs: ACTION is editing [http://osu.ppy.sh/b/787730

Maaya Sakamoto - Shikisai [Insane]]
2015-10-06 12:33 Setsurei: lol
2015-10-06 12:34 Underdogs: this is a suggestion
2015-10-06 12:34 Underdogs: but what if 00:25:850 (5) - were to put on a different

place
2015-10-06 12:35 Underdogs: as an example, put it On X:256 Y:300
2015-10-06 12:36 Setsurei: flow will obstruct (6)
2015-10-06 12:36 Underdogs: we call it insane for a reason mate
2015-10-06 12:36 Underdogs: it's about reading and accuracy
2015-10-06 12:37 Setsurei: reading on mid of slider is ok with me
2015-10-06 12:37 Underdogs: same
2015-10-06 12:37 Underdogs: when you're on Insane we expect people to read the

circle on slider
2015-10-06 12:37 Setsurei: but if the note is directly after the object, it ruined the

flow
2015-10-06 12:38 Setsurei: different case if there's another note beside them
2015-10-06 12:38 Setsurei: *between
2015-10-06 12:38 Underdogs: well, if that's your decision, carrying on
2015-10-06 12:40 Underdogs: 01:17:993 (2,3,4) - this one is a good pattern?
2015-10-06 12:40 Underdogs: how about I do a testplay?
2015-10-06 12:41 Underdogs: ACTION is playing [http://osu.ppy.sh/b/787730

Maaya Sakamoto - Shikisai [Insane]]
2015-10-06 12:42 Underdogs: nvm that
2015-10-06 12:42 Underdogs: :v
2015-10-06 12:42 Setsurei: lol
2015-10-06 12:42 Underdogs: ho lee chit my dpi raised
2015-10-06 12:42 Underdogs: aaaa my mood drops
2015-10-06 12:42 Underdogs: maybe find other people
2015-10-06 12:43 Setsurei: lol ok
2015-10-06 12:43 Setsurei: thanks for checking
2015-10-06 12:43 Underdogs: so in conclusion : ready for rank, get a few more

mods and SP for rank and BN
2015-10-06 12:43 Setsurei: I'm still afraid of the Hard diff
2015-10-06 12:44 Underdogs: want the mods?
2015-10-06 12:44 Setsurei: sure if you like
2015-10-06 12:44 Underdogs: nahh maybe later
2015-10-06 12:44 Setsurei: lol
2015-10-06 12:44 Setsurei: take your time
2015-10-06 12:44 Setsurei: play csgo first :>
2015-10-06 12:44 Underdogs: lel k
[/
RzHr
Hard
00:51:922 (4) - jadiin circle aja please. - oh ia juga ya, entah kenapa ga kepikiran

01:03:172 (1) - too big of a jump.

01:04:600 (1) - same

01:06:029 (1) - same

01:07:458 (1) - same

01:08:886 (1) - same

01:10:315 (1) - same

01:11:743 (1) - same (saya cuma kasih tau hard kalau ada jump segede ini perlu hard yang lebih mudah, atau nggak susah untuk di rank. dan jumpnya juga walau konsisten tapi terlalu besar buat jangka jarak di bagian map lainnya. + sebagian jumps yang gw list ini lebih besar dari apa yang ada di insane malah.)

00:53:172 (1) - ini bagian keras loh, kalau di kiai pake jump terus padahal bagian ya.. bisa dibilang biasa, kenapa ini nggak toh? sama kea 00:56:029 (1) - - fixed all....

01:01:565 (2) - di sini gk ada apa2, mendingan delete aja objectnya. kalau di apply, 01:01:743 (1) - pindahin ini juga (pake DS) - ga deh kayanya

01:13:172 (1) - bagian sini mulai aneh ritmenya. 01:13:172 (1,2,3,4) - ok lah ini bisa, tapi 01:14:243 (5) - kenapa nyambung sama 01:14:600 (1) - ? mendingan 5 jadiin 1/2 terus baru lo ulang ritme yang lo pake di 1,2,3,4,5 (5 yang 1/2) karena gw liat ini lo cuma ngulang ritme dari NC pertama dan nggak cocok sama lagunya karena ritme di NC pertama belom bener juga. jadi sarannya 01:14:243 (5) - di ganti 1/2. 01:14:958 (2) - di ganti 3/4 slider. 01:15:315 (4) - di ganti circle. 01:15:493 - taro circle. 01:15:672 (5) - 1/2 slider. repeat rhythm. udah keliatan ritmenya jadi lebih jelas kalau lo apply ini, cobain deh. - prefer mine, entah kenapa udah pas aja rasanya :>
Thanks for mod :D

Update
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.099999

[Metadata]
Title:Shikisai
TitleUnicode:色彩
Artist:Maaya Sakamoto
ArtistUnicode:坂本 真綾
Creator:Setsurei
Version:RzHr's Hard
Source:Fate/Grand Order
Tags:DELiGHTWORKS Inc. TYPE-MOON FGO ANIPLEX CRIWARE RPG game Bearizm RzHr
BeatmapID:789252
BeatmapSetID:358243

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

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120,156,81565,1,8,0:0:0:0:
120,156,81743,6,0,P|168:108|244:108,1,140,12|0,0:0|0:0,0:0:0:0:
300,160,82279,1,8,0:0:0:0:
276,240,82458,2,0,P|343:230|382:174,1,140,12|0,0:0|0:0,0:0:0:0:
452,128,82993,1,8,0:0:0:0:
376,36,83172,6,0,P|344:16|296:16,1,70,12|8,0:0|0:0,0:0:0:0:
200,48,83529,2,0,P|168:76|128:76,1,70,12|0,0:0|0:0,0:0:0:0:
120,156,83886,1,8,0:0:0:0:
80,228,84065,1,8,0:0:0:0:
80,228,84154,1,8,0:0:0:0:
80,228,84243,2,0,P|112:260|160:260,1,70,8|0,0:0|0:0,0:0:0:0:
192,328,84600,6,0,P|224:300|292:300,1,105,8|0,0:0|0:0,0:0:0:0:
316,272,84958,2,0,P|360:296|392:296,1,70,8|0,0:0|0:0,0:0:0:0:
448,248,85315,2,0,P|480:216|480:148,1,105,12|0,0:0|0:0,0:0:0:0:
456,128,85672,2,0,B|424:108|424:108|384:108,1,70,8|0,0:0|0:0,0:0:0:0:
316,72,86029,6,0,P|272:108|208:108,1,105,12|0,0:0|0:0,0:0:0:0:
188,132,86386,2,0,P|164:160|120:160,1,70,8|0,0:0|0:0,0:0:0:0:
80,228,86743,2,0,B|112:276|112:276|144:256|172:256,1,105,12|0,0:0|0:0,0:0:0:0:
196,256,87100,2,0,P|232:288|268:288,1,70,8|0,0:0|0:0,0:0:0:0:
312,348,87458,6,0,P|348:312|440:312,1,140,12|0,0:0|0:0,0:0:0:0:
484,244,87993,1,8,0:0:0:0:
444,172,88172,2,0,P|404:132|336:132,1,105,12|0,0:0|0:0,0:0:0:0:
328,96,88529,2,0,P|288:124|256:124,1,70,8|0,0:0|0:0,0:0:0:0:
184,128,88886,6,0,B|136:104|136:104|88:120|88:156,1,105,12|0,0:0|0:0,0:0:0:0:
64,160,89243,2,0,P|64:192|20:220,1,70,8|0,0:0|0:0,0:0:0:0:
92,280,89600,2,0,B|128:248|128:248|160:268|200:268,1,105,12|0,0:0|0:0,0:0:0:0:
212,240,89958,1,12,0:0:0:0:
CaffeAmericano
M4M :3


  • Easy
  1. Probably doesn't matter, but wiki recommends cs 2~3 for easy
  2. 00:04:601 (1,1) - stack maybe?
  3. 00:18:886 (1) - Improve blanket
  4. 00:36:386 (2) - ^
  5. 00:37:458 (3) - 00:38:886 (4) - 01:23:172 (3) - 01:26:029 (3) - ^
  6. 00:23:172 (2) - consider stack with tail of 00:18:886 (1) - by moving 00:21:386 (4,1,2) -
  7. 00:58:886 (1) - Spinner might be too short for easiest diff. 2~4 measure is recommended by wiki
  8. 01:22:815 (2,3,4,1) - Better symmetry for geometric satisfaction
  9. 01:27:458 (1,2,3) - Series of repeat sliders with slightly difficult rhythm: these might be slightly too difficult for the easiest difficulty of the map set

  • Bearizm's Normal
  1. A lot of 1/2 notes, I think some them could be too much for a normal. The song has somewhat high bpm, and reverse slider & stacks add to raise the difficulty in reading. Example: 00:18:886 (1,2,3) - 00:46:029 (1,2,3) -
  2. 00:11:386 (3,2,3) - These can be stacked for neatness (without disturbing the flow) by moving 00:13:529 (2,3) - if you like that sort of stuff :3
  3. 00:53:172 (1,2,4,5) - ^

  • Hard
  1. There are several 1/4 notes (or slider tail) with no sound. I'm not sure if that's necessary. Few examples: 00:14:511 - 00:18:083 - 00:35:225 (3) -
  2. 00:36:208 (2,3) - Since DS is increased anyways, maybe stack with 00:33:708 (3) -
  3. 01:17:458 (1) - blanket can be improved

  • Insane
  1. 00:21:565 (6,6,1) - 00:27:100 (9,9) - - stack maybe :3
  2. 00:36:743 (4) - blanket can be improved
Nice map. Slider shapes are beautiful. Sorry but I only found minor stuff :)
Best of luck!
Topic Starter
Setsurei

CaffeAmericano wrote:

M4M :3


  • Easy
  1. Probably doesn't matter, but wiki recommends cs 2~3 for easy
  2. 00:04:601 (1,1) - stack maybe? done
  3. 00:18:886 (1) - Improve blanket fixed
  4. 00:36:386 (2) - ^ ^
  5. 00:37:458 (3) - 00:38:886 (4) - 01:23:172 (3) - 01:26:029 (3) - ^ ^
  6. 00:23:172 (2) - consider stack with tail of 00:18:886 (1) - by moving 00:21:386 (4,1,2) - moved
  7. 00:58:886 (1) - Spinner might be too short for easiest diff. 2~4 measure is recommended by wiki I'll think of this..
  8. 01:22:815 (2,3,4,1) - Better symmetry for geometric satisfaction fixed it seems(?)
  9. 01:27:458 (1,2,3) - Series of repeat sliders with slightly difficult rhythm: these might be slightly too difficult for the easiest difficulty of the map set put this on consideration

  • Insane
  1. 00:21:565 (6,6,1) - 00:27:100 (9,9) - - stack maybe :3 I prefer not, the arrangements are scrambled up if I stack
  2. 00:36:743 (4) - blanket can be improved fixed
Nice map. Slider shapes are beautiful. Sorry but I only found minor stuff :)
Best of luck!
thanks for mod - updated
RzHr

CaffeAmericano wrote:


  • Hard
  1. There are several 1/4 notes (or slider tail) with no sound. I'm not sure if that's necessary. Few examples: 00:14:511 - 00:18:083 - 00:35:225 (3) - - dunno why, but at first time i heard like "a sound" on 00:18:083 (3) - & 00:35:225 (3) - XD ok, i remove
  2. 00:36:208 (2,3) - Since DS is increased anyways, maybe stack with 00:33:708 (3) - - nope
  3. 01:17:458 (1) - blanket can be improved - fixed
Thanks for mod :)
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