senya - Shissou Suru Kanashimi no Naka de

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Ben
Playtest Diff
00:42:522 (2,3,4) - I would consider turning the triples upside down for flow
01:07:103 (1) - I would move it to the left abit like http://puu.sh/lJd8x/12ef5f9230.jpg
01:31:103 (3) - Maybe extend stream by converting slider into stream

Catheris
00:11:168 (4) - I don't think you need this note
00:57:426 (4) - Bring this abit closer to the slider

I hope you find this useful, if not then im sorry for wasting your time. I love the rhythm you used and the guitar part was incredibly fun!
Topic Starter
-Mo-

Ben wrote:

Playtest Diff
00:42:522 (2,3,4) - I would consider turning the triples upside down for flow Moved elsewhere rather than doing a Ctrl+G
01:07:103 (1) - I would move it to the left abit like http://puu.sh/lJd8x/12ef5f9230.jpg I don't see anything wrong with this right now; it follows the curve of the stream.
01:31:103 (3) - Maybe extend stream by converting slider into stream I'd say keeping a slider here is more appropriate to follow the vocals rather than just going straight back into a stream.

Catheris
00:11:168 (4) - I don't think you need this note There's clearly a vocal note here, which I think is best mapped with this circle.
00:57:426 (4) - Bring this abit closer to the slider This seems consistent to all of the other extended slider patterns so far, but I may change it.

I hope you find this useful, if not then im sorry for wasting your time. I love the rhythm you used and the guitar part was incredibly fun!
Thanks for the quick mod :)
Graf
Well met 4Head

Normal:

Nothing to shake a stick at.

Advanced:

00:17:555 (5,6) - Doesn't seem to correspond to the vocal line.

Hard:

01:12:522 (3) - The guitar plays two notes, you've mapped a triple.
01:50:458 (1,2,3,4,1,2) - Is this becoming another one of your things?
02:31:103 (2,3,4) - Beginning of (4) doesn't correspond to a note. Start the slider at (3)?
02:49:297 (1,2,3,4,1,2,3,4) - Seems very spammy, perhaps join (1, 2) and (3, 4)?

Insane:

Top Ebin.

Catharsis:

03:46:587 (1,1) - You're a dick.

Whole diff is too heavy on the Bladedance [Kneesocks], Highscore [Game Over] jumps tbh.

Overall all good, quality storyboard as always.

Thanks for another quality beatmap -Mo-nstrata!
Topic Starter
-Mo-

Graf wrote:

Well met 4Head

Normal:

Nothing to shake a stick at.

Advanced:

00:17:555 (5,6) - Doesn't seem to correspond to the vocal line. Vocals: Da Ro-u ; 'Da' is covered by slider 5, and then the held note 'Rou' is covered by the 1/1 slier 6, which then follows through to follow the guitar notes.

Hard:

01:12:522 (3) - The guitar plays two notes, you've mapped a triple. The timing of the guitar notes aren't the most intuitive to play normally, so I felt a 1/4 reverse slider was the best way to map this without compromising natural play.
01:50:458 (1,2,3,4,1,2) - Is this becoming another one of your things? I'm just repeated the pattern from before since this is a similar and distinctive rhythm to the one before. I assume there's nothing really wrong with it? Although I angled the sliders differently now.
02:31:103 (2,3,4) - Beginning of (4) doesn't correspond to a note. Start the slider at (3)? There's is a guitar note on the blue tick; slow it down and listen carefully.
02:49:297 (1,2,3,4,1,2,3,4) - Seems very spammy, perhaps join (1, 2) and (3, 4)? No on joining them up, I feel like you're holding the note for too long that way.

Insane:

Top Ebin.

Catharsis:

03:46:587 (1,1) - You're a dick. Play better <.< /s

Whole diff is too heavy on the Bladedance [Kneesocks], Highscore [Game Over] jumps tbh. Noted, but I'll keep them for now and look for more feedback.

Overall all good, quality storyboard as always.

Thanks for another quality beatmap -Mo-nstrata! pls
Thanks for looking through the map :)
Santtu
You requested a mod so I'll give you one (mutuals so idc about doing NM + freaking good music with senya *_*)
Everything I say here is just my suggestions, and a stuff I just find you could change to improve it and so on.

General

  1. Nothing found!

Storyboard


While doing this mod I had a idea for SB. It's really small suggest, but I'll still say it:
  1. You could use fade in (Whiteout.png) from 01:33:039 - till 01:33:426 - since music has that kind of sound right there. Would be imo nice there :O
  2. Also you could do that contrast effect at 00:25:297 -, 01:45:813 - and 03:00:135 - . Music bit calls for it, imo.

Normal

  1. 00:00:523 (1,2) - To my mind, you could use rhythm that follows the vocal here. my example
  2. 00:20:652 (3,1) - Objects are overlapping a bit (just before (3) fades out), I don't really see this as a bad mistake. You can change the placements or just leave them as they are.
  3. 01:21:039 - I would personally take whistle off since where is not much instrumental sound in the music right there. Maybe you could also try switching the volume to 20~30% for that hit.
  4. 01:49:684 (3,5) - To my mind this looks bit messy, 'cause 3 and 5 are almost touching each others. It can be fixed by replacing 5 to more left.
  5. 02:10:587 (1) - It is almost touching 02:09:039 (3) - , so maybe you could replace slider's end point to right, just a bit. Also not making so angular slider look imo better.
  6. 02:49:297 (1,2) - I recommend highly to change this to something else. These are bit boring for guitar stream. Try using 1/1 sliders without reverses. or use this kind of rhythm. That one fits pretty nicely.
  7. 03:12:522 (1) - same as 01:21:039 - ^

Advanced

  1. 00:49:490 (5) - To improve rhythm, you could delete this circle. It somehow feels better without it, to my mind. What do you think?
  2. 01:21:039 (1) - Ah, I could do that silence thing which I mentioned in Normal diff ^. You could also try deleting that hit. It fits nicely too.
  3. 02:10:006 (5) - same thing as 02:10:006 (5) - ^
  4. 03:12:522 (1) - as 01:21:039 (1) - ^ (sorry I'm too lazy to write it again >_<)

Hard

  1. 00:29:942 (1,2,3,4,1,2) -, 03:04:781 (1,2,3,4,1,2) - and 01:50:458 (1,2,3,4,1,2) - I'm not sure about these jumps. Have you already asked BN to check these? I have no idea neither you can or not do this.
  2. 01:12:522 (3) - You could move slider's tail to slightly right to make it look more smooth.
  3. 02:27:522 (6) - next and prev distances aren't same
  4. 01:20:652 (5) - Take one reverse off so it follows the music better

Insane

  1. 01:15:039 (2) - Somehow it just feels like there haven't been claps/rhythm a long time there, since music forces you to map 3/4 sliders. You could shorten this slider to 1/2 slider and add circle at 01:15:426 (3) - . To my mind that would work better there.
  2. 01:34:974 (1,3) - objects are overlapping. I think this is a mistake move, or not?
  3. 01:21:039 (1) - I would say same thing about silencing it or deleting this note as before ^

Catharsis

  1. 01:21:039 (1) - I think you know what I'm about to say ^ :D
  2. mfw I modded this diff

I'm really sorry my Catharsis diff's mod were shitty, but tbh I didn't find anything to say about it.
This mapset is just... wow. It's just so great. Can't freaking to wait to see this as ranked!
Best of Luck!
Just take ☆, even second! just.... god.... take even third...
Topic Starter
-Mo-

smsh150 wrote:

You requested a mod so I'll give you one (mutuals so idc about doing NM + freaking good music with senya *_*)
Everything I say here is just my suggestions, and a stuff I just find you could change to improve it and so on.

General

  1. Nothing found!

Storyboard


While doing this mod I had a idea for SB. It's really small suggest, but I'll still say it:
  1. You could use fade in (Whiteout.png) from 01:33:039 - till 01:33:426 - since music has that kind of sound right there. Would be imo nice there :O Nice.
  2. Also you could do that contrast effect at 00:25:297 -, 01:45:813 - and 03:00:135 - . Music bit calls for it, imo. Well, the music gets kinda calmer here, so I don't think this is necessary.

Normal

  1. 00:00:523 (1,2) - To my mind, you could use rhythm that follows the vocal here. my example Fair enough. Changed in my own way.
  2. 00:20:652 (3,1) - Objects are overlapping a bit (just before (3) fades out), I don't really see this as a bad mistake. You can change the placements or just leave them as they are. Not really too much I can do about this, so I'll just leave it.
  3. 01:21:039 - I would personally take whistle off since where is not much instrumental sound in the music right there. Maybe you could also try switching the volume to 20~30% for that hit. Lowered volume.
  4. 01:49:684 (3,5) - To my mind this looks bit messy, 'cause 3 and 5 are almost touching each others. It can be fixed by replacing 5 to more left. Rearranged.
  5. 02:10:587 (1) - It is almost touching 02:09:039 (3) - , so maybe you could replace slider's end point to right, just a bit. Also not making so angular slider look imo better. Nothing really wrong with this in my opinion.
  6. 02:49:297 (1,2) - I recommend highly to change this to something else. These are bit boring for guitar stream. Try using 1/1 sliders without reverses. or use this kind of rhythm. That one fits pretty nicely. Yeah, I agree. Changed.
  7. 03:12:522 (1) - same as 01:21:039 - ^ Done.

Advanced

  1. 00:49:490 (5) - To improve rhythm, you could delete this circle. It somehow feels better without it, to my mind. What do you think? I'll try it.
  2. 01:21:039 (1) - Ah, I could do that silence thing which I mentioned in Normal diff ^. You could also try deleting that hit. It fits nicely too. Yep.
  3. 02:10:006 (5) - same thing as 02:10:006 (5) - ^ Trying it.
  4. 03:12:522 (1) - as 01:21:039 (1) - ^ (sorry I'm too lazy to write it again >_<) Yep.

Hard

  1. 00:29:942 (1,2,3,4,1,2) -, 03:04:781 (1,2,3,4,1,2) - and 01:50:458 (1,2,3,4,1,2) - I'm not sure about these jumps. Have you already asked BN to check these? I have no idea neither you can or not do this. There should be fine. The jumps aren't too intense.
  2. 01:12:522 (3) - You could move slider's tail to slightly right to make it look more smooth. Alright.
  3. 02:27:522 (6) - next and prev distances aren't same That's because of the SV change.
  4. 01:20:652 (5) - Take one reverse off so it follows the music better Nah, I think it sounds better if this downbeat before the break is mapped. It feels kind of empty when this isn't here.

Insane

  1. 01:15:039 (2) - Somehow it just feels like there haven't been claps/rhythm a long time there, since music forces you to map 3/4 sliders. You could shorten this slider to 1/2 slider and add circle at 01:15:426 (3) - . To my mind that would work better there.
  2. 01:34:974 (1,3) - objects are overlapping. I think this is a mistake move, or not? Fixed.
  3. 01:21:039 (1) - I would say same thing about silencing it or deleting this note as before ^ Lowered volume.

Catharsis

  1. 01:21:039 (1) - I think you know what I'm about to say ^ :DYep.
  2. mfw I modded this diff Nice.

I'm really sorry my Catharsis diff's mod were shitty, but tbh I didn't find anything to say about it.
This mapset is just... wow. It's just so great. Can't freaking to wait to see this as ranked!
Best of Luck!
Just take ☆, even second! just.... god.... take even third...
Thank you for the stars :)
HybrdMonky
From: No-Rules M4M

Feel free not to give kudosu and even not go for an M4M if my none of my suggestions below were used.

00:29:168 (4) check spacing, it's a little weird when I played that part, the spacing of 4 doubled the spacing of 2,3 and at the same beat it's kind of a little off.
Also do the same at 03:04:006 (4). This suggestion is very low on priority, I might be the only one who have this concern.

01:05:361 (5) I think this should be the start of a new combo, so that it would be of same color, and can make the 3 stacked beats look charming. do the same at 01:06:910 (5), and 03:40:200(5). The other three stacked beats with LN on the third is already good enough so don't change that.


awesome storyboard (teach me senpai! :) ), awesome map, nice song, gogogo!
Topic Starter
-Mo-

slandotski wrote:

From: No-Rules M4M

Feel free not to give kudosu and even not go for an M4M if my none of my suggestions below were used.

00:29:168 (4) check spacing, it's a little weird when I played that part, the spacing of 4 doubled the spacing of 2,3 and at the same beat it's kind of a little off.
Also do the same at 03:04:006 (4). This suggestion is very low on priority, I might be the only one who have this concern. I reduced the spacing of these, but the are still offset.

01:05:361 (5) I think this should be the start of a new combo, so that it would be of same color, and can make the 3 stacked beats look charming. do the same at 01:06:910 (5), and 03:40:200(5). The other three stacked beats with LN on the third is already good enough so don't change that. I perfer to keep my NCs like this. Either way is fine, this is just a preference.

awesome storyboard (teach me senpai! :) ), awesome map, nice song, gogogo!
Thanks for modding!

Added some new and improved sliders in Hard also.
Cagrux
M4M from your queue :D

Normal
  1. Did you make those fancy shapes at the lower diffs to make it more appealling to beginners or sth?
  2. 02:05:942 (3) - idk if you did this on purpose but the curves are not balanced out
  3. Seems perfect to me. Can't really find anything that's appealing to me


Advanced
  1. 00:11:748 (2,4) - I'm not really sure if a beginner can react to this overlap in time
  2. 02:27:619 (1) - The curve at the end doesn't match the flow of 02:29:168 (1) - really well. Maybe you can make it go down or right or sth else?
  3. Everything else seems good too.


Insane
  1. I guess the fancy shaped sliders stopped here lol.
  2. 00:37:490 (2) - Just sayin, I never got a 300 on these sliders for the entire map. The 1/8 beat timing man. Well maybe it's just me XD
  3. 01:28:781 (1,2,3) - Dunno if this is on purpose but the pattern is not perfectly done
  4. 01:31:103 (3,4,5,6,7,1) - Really hard to read the slider that suddenly ends at the blue tick. Messed up my stream a bit and I'm bad at even numbered ones :3 Anyways I think ending the slider at the white tick would be just fine?
  5. 01:55:684 (1,1,2,1,1) - I'm sure players who's just starting to fc insanes would be raging over this jump lol
  6. 02:47:748 (1,2,3,4) - I think a triple would do? Since the guitar sound is at the white tick
  7. 02:49:297 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not really sure if going full stream is good for the diff. Maybe you can loosen up?
  8. 03:45:039 (2,3,1) - Well, you did fullscreen in Advanced but not in Insane?


Catharsis
  1. 00:37:490 (1,2) - Somehow can do this just fine :3
  2. 00:47:555 (1,2) - Doesn't need that here imo. I know there's the drum sound but the vocals are much higher for that to be noticed
  3. 01:11:748 (1,2,1,2,1,2,1,2) - Not a mod. Dat Game Over pattern tho :p
  4. 01:31:103 (3,4,5,6,7,1) - Same issue with Insane diff
  5. 01:37:297 (3,4) - The corner's kinda feel weird with (4) at the top and not around the bottom-left of the slider
  6. 02:40:781 (2,3,4,5,6) - You know.....

And that's all! Hope this helps! :)
Mod my map pls :3
Also, have a star, because, why not
Topic Starter
-Mo-

Cagrux wrote:

M4M from your queue :D

Normal
  1. Did you make those fancy shapes at the lower diffs to make it more appealling to beginners or sth? Fancy sliders throughout is my way of making lower level difficulties interesting.
  2. 02:05:942 (3) - idk if you did this on purpose but the curves are not balanced out Intentional
  3. Seems perfect to me. Can't really find anything that's appealing to me


Advanced
  1. 00:11:748 (2,4) - I'm not really sure if a beginner can react to this overlap in time Well, there isn't much option for me to place this noce anywhere else, and I don't think an overlap looks very nice.
  2. 02:27:619 (1) - The curve at the end doesn't match the flow of 02:29:168 (1) - really well. Maybe you can make it go down or right or sth else? I'd say this flow is playable, it reverses the direction of where you came from the slider, so the angle is fine and seems to gove well with introducing the solo.
  3. Everything else seems good too.


Insane
  1. I guess the fancy shaped sliders stopped here lol. There's only so much I can do with short sliders.
  2. 00:37:490 (2) - Just sayin, I never got a 300 on these sliders for the entire map. The 1/8 beat timing man. Well maybe it's just me XD Well, these match the music fine, but I'll keep it in mind.
  3. 01:28:781 (1,2,3) - Dunno if this is on purpose but the pattern is not perfectly done Kind intentonal so that the spacing represents the music.
  4. 01:31:103 (3,4,5,6,7,1) - Really hard to read the slider that suddenly ends at the blue tick. Messed up my stream a bit and I'm bad at even numbered ones :3 Anyways I think ending the slider at the white tick would be just fine? I disagree here. The way this is at makes it so the first note in the stream is on the white tick, which I believe is more intuitive than starting the stream on a blue tick.
  5. 01:55:684 (1,1,2,1,1) - I'm sure players who's just starting to fc insanes would be raging over this jump lol Well it matches the music, but I'll reduce these if I get more comments on these.
  6. 02:47:748 (1,2,3,4) - I think a triple would do? Since the guitar sound is at the white tick I'm not sure what you're trying to suggest here, but what it current is seems to match the music to me.
  7. 02:49:297 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not really sure if going full stream is good for the diff. Maybe you can loosen up? Well the song is a low-ish BPM and the spacing of these is really small, so it should be somewhat playable, but I'll keep it in mind.
  8. 03:45:039 (2,3,1) - Well, you did fullscreen in Advanced but not in Insane? I decided to go and change the spacing in Advanced instead.


Catharsis
  1. 00:37:490 (1,2) - Somehow can do this just fine :3
  2. 00:47:555 (1,2) - Doesn't need that here imo. I know there's the drum sound but the vocals are much higher for that to be noticed Well, this still maps the vocals, but as a bonus, it also maps the drums ;)
  3. 01:11:748 (1,2,1,2,1,2,1,2) - Not a mod. Dat Game Over pattern tho :p
  4. 01:31:103 (3,4,5,6,7,1) - Same issue with Insane diff I still don't think there's anything wrong with these.
  5. 01:37:297 (3,4) - The corner's kinda feel weird with (4) at the top and not around the bottom-left of the slider After watching testplays, no one seems to follow the flow of the slider fully anyway /shrug. Changed the position of 4.
  6. 02:40:781 (2,3,4,5,6) - You know.....

And that's all! Hope this helps! :)
Mod my map pls :3
Also, have a star, because, why not
Thanks for the star!
Ambu5h
Hi

Insane

01:15:426 - how about placing here a slider like this 01:14:845 (1) - instead of a note?
01:56:458 (1,1,2) - feels like spacing issue, maybe just map it how you did here 01:55:103 (1,2,1) - ?
01:57:813 (1) - i'm not sure that this note is necessary. if you dont think so then how about starting here this slider 01:58:006 (2) - and make its volume increasing? the end is still on 01:58:152 - nwm
02:16:393 (5) - i hear it like 1/2 slider + note
02:22:490 - maybe note here? and make it a triple with 02:22:394 (6,7) -
03:10:781 (1,1,2) - same spacing issue
03:36:813 - maybe add note?

other diffs seems good, especially this extra Catharsis

rank it already

and have a star

and sorry for small mod

and dont give kd
ShirohaMyMommy
from my m4m queue!

[Catharsis]
HP +1, setting same hp with lower diff makes people mad because diff spread lmao
Can you reduce 3/4 patterns that ignore music, they're too much for this song and most of them doesn't fit there. In kiais they sound okay but other parts *facepalms*
  1. 00:30:717 (1) - needless whistle if you wanted to follow the sound in music properly. also it actually sounds more clear without a whistle for me. same to 2nd one which has the same pattern.
  2. 00:35:168 - No circles for a triplet here? even though you've overmapped this diff a lot (writing this after looking through the diff) you suddenly ignored somewhat strong sound, you've already done this pattern in your insane or more so you can use another pattern in hardest difficulty, to be more unique as a mapper.
  3. 00:47:555 (1,2) - Just two circles please. This is overmapping at all as there's nothing like 1/8 here. I still dislike putting this kind of pattern at 1/8 like 00:37:490 (1,2) - although that's still okay as it fits the music, this is not.
  4. 01:31:103 (3) - I have to point this out because this is obviously made for nothing, only makes uncomfortable to click circles with the music that never provides the rhythm. You could make the slider in 1/2 and a stream of 5, or a stream like 00:12:135 here.
  5. 01:44:264 (1) - move to the left a bit? it flows better. or just move 01:44:458 (2) - to the same way, I still prefer 1st one I suggested though. https://osu.ppy.sh/ss/4421044
  6. 01:45:426 (1,2,3,4,1) - like, rotate the direction to right, I mean in a clockwise direction. Current pattern has kinda bad flow from these kick sliders, and the stream doesn't fit to them well. its worth trying this out, you can do this easily if select all then CTRL + SHIFT + R in clockwise direction with 30° https://osu.ppy.sh/ss/4421055 I noticed after mentioned this but same goes to 00:24:910 (1,2,3,4,1) -
  7. 02:03:039 (2,3,4) - How about a larger triplet, it should be fun with the stream after this. Okay I'm editing this, since you copied the patterns in 1st and 2nd kiais so idk, also I mean 1st chorus and 2nd one. not the two kiais that separated.
  8. 02:15:232 (1) - 3/4 one instead? I somehow prefer it.


[Insane]
  1. 00:02:845 (3,4) - Did you really think this fits music best? this is obviously most relax part of the map and you still tried to overmapping from beginning, I really wonder why no 1/1 and make an empty at 00:03:426 honestly no one expects for this.
  2. 00:24:716 (2,1,2,3,4,1) - like wrong usage of 1/4 sliders again from the hardest diff, making a curved stream to away that ignores the flow from these kick sliders is not really fun to see in gameplay. 01:45:039 (1,2,1,2,3,4,1) - this is also good example for here tho I'll leave mine https://osu.ppy.sh/ss/4421423
  3. 00:28:393 (1,2,3,4) - flow is messy, like you did this because have nothing good idea here, at least you can give a try making a triangle 00:28:974 (3) - with them. This doesn't jump that bad but can make the flow like for the jump. 01:48:910 (1,2,3,4) - same
  4. 01:16:200 (6,1) - I don't get why this is here. the stack seems forced to break the flow once and then only a jump after it >_> mapping like usual would be better. 01:17:361 (4,5) - this stacking is good idea so this is shame. https://osu.ppy.sh/ss/4421489
  5. 01:31:103 (3) - same thing as I've mentioned in Extra diff (Sorry lazy to type the diff name)
  6. 02:54:716 (1,2,3) - you made the rhythm somehow strange, the slider should've stopped at red tick and one more circle at 02:55:006, this looks trouble in edit but this plays far better than following wrong rhythm. http://puu.sh/mN3hX/81d3d94397.png


[Hard]
  1. 00:43:103 (1) - I don't think this new combo is important, I feel this like just kind of a nc spam that means nothing. I thought its like making easier to read them but these doesn't look really good.
  2. 02:35:748 - the sound of clap on the tick sounds weird, it's usually reasonable to be at 2nd white tick tho, you didn't put clap sound until 02:38:071 so I feel strange here :O you can give a try considering about mute this sound.
  3. 02:58:587 (1,2) - very loud, you have mapped this part with 1/4 sliders in harder diffs so these are good to emphasize it, but this time the whistles emphasize nothing. therefore volume at 90% for this is too much, decrease it by around 20 or something.
  4. 03:21:426 (3) - keep using the same distance in this part, that's just better.


[Advanced]
  1. 00:53:168 (1) - the usage of new combo suddenly becomes inconsistent :o
  2. 01:56:651 (3) - if you put the new combo at 01:55:878 (1) - because of finishes then no nc for this too? I still disagree the nc of 01:55:878 (1) - but if you would like to keep this as is why not. 03:10:974 (3) - same pattern here, also I wonder why 00:34:587 (1) - is easier compared to them lol
  3. 02:44:652 (1,4) - swap the nc? also don't get the reason why you started putting ncs per a downbeat from here, I think you just ruined the consistency...

    well I got tired of finding new combo issues, there's many lol. can you attempt find them out yourself? since putting new combos consistently is important in lower diffs, unless you have special reason to put ncs suddenly you should just avoid it.


I didn't find any particular issue in Normal difficulty except the NCs that I've mentioned about for Advanced diff.
Topic Starter
-Mo-

freebird42 wrote:

Hi

Insane

01:15:426 - how about placing here a slider like this 01:14:845 (1) - instead of a note? I don't think the music suggests using a kick slider in my opinion.
01:56:458 (1,1,2) - feels like spacing issue, maybe just map it how you did here 01:55:103 (1,2,1) - ? There is no spacing issue here.
01:57:813 (1) - i'm not sure that this note is necessary. if you dont think so then how about starting here this slider 01:58:006 (2) - and make its volume increasing? the end is still on 01:58:152 - nwm
02:16:393 (5) - i hear it like 1/2 slider + note I hear the guitar go beyond the red tick, so an extended slider is fine in my opinion.
02:22:490 - maybe note here? and make it a triple with 02:22:394 (6,7) - Not necessary in my opinion. I think these jump patterns feel better to play with the melody.
03:10:781 (1,1,2) - same spacing issue
03:36:813 - maybe add note?

other diffs seems good, especially this extra Catharsis

Delis wrote:

from my m4m queue!

[Catharsis]
HP +1, setting same hp with lower diff makes people mad because diff spread lmao HP8 is horrible though. I went and reduced Insane to HP6.5.
Can you reduce 3/4 patterns that ignore music, they're too much for this song and most of them doesn't fit there. In kiais they sound okay but other parts *facepalms* I changed a few during the guitar parts. I prefer to follow the lyrics as closely as I can, and for the 3/4 notes I left I felt they matched the music better. These notes were either a held vocal or guitar note that stretched longer than 1/2 but had a significant beat on the white tick which I felt best to avoid mapping with a slider end which a 1/1 slider would provide.
  1. 00:30:717 (1) - needless whistle if you wanted to follow the sound in music properly. also it actually sounds more clear without a whistle for me. same to 2nd one which has the same pattern. I switched it out for a soft whistle. This beat seems too significant to leave completely blank.
  2. 00:35:168 - No circles for a triplet here? even though you've overmapped this diff a lot (writing this after looking through the diff) you suddenly ignored somewhat strong sound, you've already done this pattern in your insane or more so you can use another pattern in hardest difficulty, to be more unique as a mapper. Fair enough, since this has been mentioned before.
  3. 00:47:555 (1,2) - Just two circles please. This is overmapping at all as there's nothing like 1/8 here. I still dislike putting this kind of pattern at 1/8 like 00:37:490 (1,2) - although that's still okay as it fits the music, this is not. Was also mentioned before, so I changed it.
  4. 01:31:103 (3) - I have to point this out because this is obviously made for nothing, only makes uncomfortable to click circles with the music that never provides the rhythm. You could make the slider in 1/2 and a stream of 5, or a stream like 00:12:135 here. Also mentioned before, so I changed to 1/2.
  5. 01:44:264 (1) - move to the left a bit? it flows better. or just move 01:44:458 (2) - to the same way, I still prefer 1st one I suggested though. https://osu.ppy.sh/ss/4421044 Alright.
  6. 01:45:426 (1,2,3,4,1) - like, rotate the direction to right, I mean in a clockwise direction. Current pattern has kinda bad flow from these kick sliders, and the stream doesn't fit to them well. its worth trying this out, you can do this easily if select all then CTRL + SHIFT + R in clockwise direction with 30° https://osu.ppy.sh/ss/4421055 I noticed after mentioned this but same goes to 00:24:910 (1,2,3,4,1) - Changed.
  7. 02:03:039 (2,3,4) - How about a larger triplet, it should be fun with the stream after this. Okay I'm editing this, since you copied the patterns in 1st and 2nd kiais so idk, also I mean 1st chorus and 2nd one. not the two kiais that separated. I don't know why this was inconsistent.
  8. 02:15:232 (1) - 3/4 one instead? I somehow prefer it. I feel this is better as it is. The previous combo already had a 3/4 pattern to finsih off with, so another 3/4 here feels a little repetetive, plus I feel this triple is a good compliment to the stream later in this combo.


[Insane]
  1. 00:02:845 (3,4) - Did you really think this fits music best? this is obviously most relax part of the map and you still tried to overmapping from beginning, I really wonder why no 1/1 and make an empty at 00:03:426 honestly no one expects for this. This matches the vocals quite well in my opinion. The vocals here are strong held notes, and mapping the white tick to a slider end also doesn't seem suitable in my opinon since mapping with a hard note represents the music better.
  2. 00:24:716 (2,1,2,3,4,1) - like wrong usage of 1/4 sliders again from the hardest diff, making a curved stream to away that ignores the flow from these kick sliders is not really fun to see in gameplay. 01:45:039 (1,2,1,2,3,4,1) - this is also good example for here tho I'll leave mine https://osu.ppy.sh/ss/4421423 Changed.
  3. 00:28:393 (1,2,3,4) - flow is messy, like you did this because have nothing good idea here, at least you can give a try making a triangle 00:28:974 (3) - with them. This doesn't jump that bad but can make the flow like for the jump. 01:48:910 (1,2,3,4) - same Changed.
  4. 01:16:200 (6,1) - I don't get why this is here. the stack seems forced to break the flow once and then only a jump after it >_> mapping like usual would be better. 01:17:361 (4,5) - this stacking is good idea so this is shame. https://osu.ppy.sh/ss/4421489 Changed.
  5. 01:31:103 (3) - same thing as I've mentioned in Extra diff (Sorry lazy to type the diff name) Changed.
  6. 02:54:716 (1,2,3) - you made the rhythm somehow strange, the slider should've stopped at red tick and one more circle at 02:55:006, this looks trouble in edit but this plays far better than following wrong rhythm. http://puu.sh/mN3hX/81d3d94397.png Changed.


[Hard]
  1. 00:43:103 (1) - I don't think this new combo is important, I feel this like just kind of a nc spam that means nothing. I thought its like making easier to read them but these doesn't look really good. Fair enough.
  2. 02:35:748 - the sound of clap on the tick sounds weird, it's usually reasonable to be at 2nd white tick tho, you didn't put clap sound until 02:38:071 so I feel strange here :O you can give a try considering about mute this sound. Understandable, but muting this tick seems to make this section sound very plain because of the 3/4 repeats. I think it's better to keep this here personally.
  3. 02:58:587 (1,2) - very loud, you have mapped this part with 1/4 sliders in harder diffs so these are good to emphasize it, but this time the whistles emphasize nothing. therefore volume at 90% for this is too much, decrease it by around 20 or something. Alright.
  4. 03:21:426 (3) - keep using the same distance in this part, that's just better. This seems to be a mistake.


[Advanced]
  1. 00:53:168 (1) - the usage of new combo suddenly becomes inconsistent :oThere's a reason for this. So far, the NC pattern is one for every two measures. The first half of the Kiai works fine with this pattern, until you reach 00:50:071 which is the beginning of the new verse in the chorus. The pair of measures for the next combo should ideally be this and 00:51:619 but that isn't really ideal because the latter is the start of a very strong beat which I feel is best emphasised with toggled kiai and a NC (and storyboard fanciness). If we want to continue the pattern after this, then the next pair of measures has to start at 00:53:168 which also makes more sense in the music than making 00:51:619 and 00:53:168 the pair.
  2. 01:56:651 (3) - if you put the new combo at 01:55:878 (1) - because of finishes then no nc for this too? I still disagree the nc of 01:55:878 (1) - but if you would like to keep this as is why not. 03:10:974 (3) - same pattern here, also I wonder why 00:34:587 (1) - is easier compared to them lol This however, is a mistake. NCs removed.
  3. 02:44:652 (1,4) - swap the nc? also don't get the reason why you started putting ncs per a downbeat from here, I think you just ruined the consistency... Same reason as before, but I changed some things around to improve the consistency.

    well I got tired of finding new combo issues, there's many lol. can you attempt find them out yourself? since putting new combos consistently is important in lower diffs, unless you have special reason to put ncs suddenly you should just avoid it.


I didn't find any particular issue in Normal difficulty except the NCs that I've mentioned about for Advanced diff.
Thanks for modding!
reiyashi
Hey,

From your M4M queue.

General

storyboard is amazing!

[Normal]

00:28:393 (1) - I feel like this could look a bit nicer, just seems unnecessary.
00:34:587 (1,2) - These could be double taps, not singles. I mean it is a normal, not easy.
01:55:103 (1,2) - ^
03:09:426 (1,2) - ^

really not much to say about that, it's pretty much exactly right.

[Advanced]

00:12:716 (4) - Not the easiest note to read on a lower diff like this
00:44:458 (2) - don't like this spacing
02:36:135 (3) - this is the solo, I feel like you should make this a bit harder.
03:10:006 (2) - this stacks kinda weird in the editor

[Hard]

00:50:071 (1) - stacking is off
01:05:555 (1) - Why NC here? seems illogical
01:07:103 (1) - ^
02:26:071 (1) - ^

OD 6.3? why?

basically nothing wrong with that diff at all. Excellent

[Insane]

00:05:168 (1,2) - these could be angled nicer
00:29:942 (1) - don't really like the positioning of this to start the jumps
01:10:200 (1,2) - i think this would be better if the slider and the single switched places. idk i just get that vibe
01:12:522 (1) - I would stack this underneath the yellow single, looks better
02:58:587 (1,2,3,4) - angles on these seem unnecessarily unattractive
03:27:619 (6) - I would move this so it follows down from the end of 03:27:232 (5) -

[Catharsis]

00:43:393 (4,1) - why? I get that it's the last diff but it doesn't really call for it, imo. your choice though
01:10:200 (1,2) - this is just awkward, definitely change
01:36:329 (6,7,1) - this stacking should be more like the rest
01:55:684 (1,1,2) - the song doesn't really call for spacing like this
02:03:910 (4,1) - jumpstreams again, your call but eh.
02:59:748 (1,2,3,4,1) - not a fan of this. too hard for no reason
03:10:006 (1,1,2) - these jumps really aren't called for
03:35:168 (5,6,7) - if this was straight it would look better, imo. maybe that's just me

Overall a great set and I think it'll be very popular. Good luck!
MokouSmoke
from your queue
[Catharsis]
  1. 00:37:490 (1,2) - and similar places - your rhythm is fine, but since drum sound constantly increase in intensity you could try using a single repeat 1/8 slider instead to capture sound w/o adding extra emphasis to 00:37:587 - might also reduce the "overmapping" comments
  2. 01:07:877 (1) - and similar places - maybe remove 1 repeat to prevent sliderbreak
  3. 01:39:426 (7,8,1) - very weird to play since since stream doesn't flow into slider. maybe something more standard like this? http://puu.sh/mSSCW/e8882b89e4.jpg
  4. 01:55:877 (1) - is NC here necessary? these are all 1/2 rhythms and the spacing hasn't changed yet. also makes 01:56:652 (1,2) - more ambiguous cuz now its 1/1 rhythm
  5. 02:22:200 - senya, why you no put drums here :/
  6. 02:48:135 (2,3,4) - weird rhythm since triplet ends on red tick and 02:48:232 (3) - is overmapped. maybe try this rhythm to match guitar? http://puu.sh/mST84/954cd094db.jpg
  7. 03:00:329 - add note?
  8. 03:23:361 (1,2) - stronger beat is at 03:23:748 - instead of 03:23:652 - no? suggest you add an extra repeat to slider and place note at 03:23:748 -
  9. 03:40:200 (7,8,1) - make this triplet less curved so it flows better from 03:40:006 (6) -

[Insane]
  1. 00:02:071 (1,2) - make approach angles to these sliders more sharp so that they receive proper emphasis http://puu.sh/mSTBZ/7214de7439.jpg
  2. 01:17:361 (4,5) - weird to stack here since (5) isn't particular strong beat and you don't use 1/2 stacks anywhere else in guitar part
  3. 01:28:781 (1,2,3) - rapid continuous CW movement seems forced since you don't use this flow pattern anywhere else. prefer if you keep the flow/style more jumpy to be consistent with rest of map (sorry if this explanation doesn't make sense)
  4. 01:55:877 (1) - same concern about NC as extra diff
  5. 02:11:103 (1,2) - rotate by -40 and reposition so the reverse flow coming from the slider feels more apparent (like how you did 00:50:071 (1,1,2) - )
  6. 02:55:006 (2,3,4) - why is this more dense than your extra? I like your extra rhythm better since it captures guitar, so maybe try it here as well

[Hard]
  1. 00:26:652 - 01:47:168 - add note? i hear drum and vocal here
  2. 01:07:103 (1,2,3,4,5,1) - didn't notice before, but storyboard here is very nice :D
  3. 01:55:684 (1) - 01:56:458 (1) - I feel these NC are unnecessary
  4. 02:52:587 (2,3,4) - I would enjoy a bigger spacing here, but maybe just me

[Advanced]
  1. 00:50:458 (2) - and similar places - just a suggestion, but maybe you could represent music better by changing this to 1/2 slider
  2. 02:31:684 (5) - maybe change to 1/2 slider with repeat so you can add clap on offbeat?
  3. 02:40:200 (4) - ^ although here it's probably more important to emphasize guitar sustain...

[Normal]
  1. 02:58:587 (1) - looks a little strange, idk
  2. eh, i'm just being picky since everything else looks ok

Good luck. The lower diffs look very nice already.
Topic Starter
-Mo-

Neurofunk wrote:

Hey,

From your M4M queue.

General

storyboard is amazing!

[Normal]

00:28:393 (1) - I feel like this could look a bit nicer, just seems unnecessary. I'm not really sure what you want me to change. I editted the curve slightly.
00:34:587 (1,2) - These could be double taps, not singles. I mean it is a normal, not easy.
01:55:103 (1,2) - ^
03:09:426 (1,2) - ^ Well, this is the lowest difficulty in the set, so making this difficulty easier than a regular Normal was what I was aiming for.

really not much to say about that, it's pretty much exactly right.

[Advanced]

00:12:716 (4) - Not the easiest note to read on a lower diff like this Changed, since I've had comments on this before.
00:44:458 (2) - don't like this spacing I'm guessing you mean flow. Adjusted slightly.
02:36:135 (3) - this is the solo, I feel like you should make this a bit harder. Agreed. Changed.
03:10:006 (2) - this stacks kinda weird in the editor I intentionally stacked this the way it is. It's just the same as the auto-stacking, but in a different direction.

[Hard]

00:50:071 (1) - stacking is off Intentional
01:05:555 (1) - Why NC here? seems illogical
01:07:103 (1) - ^
02:26:071 (1) - ^ This is just how I prefer to do my NCs; on the downbeats.

OD 6.3? why? This is so there's a better spread between Advaned and Insane.

basically nothing wrong with that diff at all. Excellent

[Insane]

00:05:168 (1,2) - these could be angled nicer Adjusted slightly.
00:29:942 (1) - don't really like the positioning of this to start the jumps What's wrong with it?
01:10:200 (1,2) - i think this would be better if the slider and the single switched places. idk i just get that vibe I don't see anything wrong iwth what it is currently, so I'll leave it.
01:12:522 (1) - I would stack this underneath the yellow single, looks better Well that kind of messes up the pattern I'm trying to do here, assuming you're talking about yellow in the default skin.
02:58:587 (1,2,3,4) - angles on these seem unnecessarily unattractive Changed.
03:27:619 (6) - I would move this so it follows down from the end of 03:27:232 (5) - Alright.

[Catharsis]

00:43:393 (4,1) - why? I get that it's the last diff but it doesn't really call for it, imo. your choice though I feel it's a nice way to increase the intensity on that beat (white ticks are good for this) whilst the drums are getting louder. The jump is pretty tame and I wouldn't call it overdone. Arguably unnecessary, but I'd rather not have them barely touch, and any closer doesn't have the same effect.
01:10:200 (1,2) - this is just awkward, definitely change Define 'awkward' please. Flow? Rhythm? Pattern?
01:36:329 (6,7,1) - this stacking should be more like the rest Is it not already?
01:55:684 (1,1,2) - the song doesn't really call for spacing like this Well this is definitely an intense part of the map, where there beats get maximum emphasis (the other beats hardly have any notes on them in the music), so naturally I'd say large jumps represents these parts well.
02:03:910 (4,1) - jumpstreams again, your call but eh.
02:59:748 (1,2,3,4,1) - not a fan of this. too hard for no reason There are 1/8 drums being built up during this part of the song. I'd say this build up in hte music and the mapping is a nice way to finish off this section in the music.
03:10:006 (1,1,2) - these jumps really aren't called for
03:35:168 (5,6,7) - if this was straight it would look better, imo. maybe that's just me I can get why you say that, but I don't like them straight either. I changed the curve of these triples slightly instead.

Overall a great set and I think it'll be very popular. Good luck!

MokouSmoke wrote:

from your queue
[Catharsis]
  1. 00:37:490 (1,2) - and similar places - your rhythm is fine, but since drum sound constantly increase in intensity you could try using a single repeat 1/8 slider instead to capture sound w/o adding extra emphasis to 00:37:587 - might also reduce the "overmapping" comments Bar them being sliders mapping the 1/8s, this is no different to a regular triple. I feel what it is currently is fine.
  2. 01:07:877 (1) - and similar places - maybe remove 1 repeat to prevent sliderbreak Not really necessary in my opinion.
  3. 01:39:426 (7,8,1) - very weird to play since since stream doesn't flow into slider. maybe something more standard like this? Alright.http://puu.sh/mSSCW/e8882b89e4.jpg
  4. 01:55:877 (1) - is NC here necessary? these are all 1/2 rhythms and the spacing hasn't changed yet. also makes 01:56:652 (1,2) - more ambiguous cuz now its 1/1 rhythm I feel this is the best way to arrange the NCs in my opinion. Removing the NC here will cause an inconsistency with the nxet combo, and removing it from that one will make reading the timing a little more confusing.
  5. 02:22:200 - senya, why you no put drums here :/
  6. 02:48:135 (2,3,4) - weird rhythm since triplet ends on red tick and 02:48:232 (3) - is overmapped. maybe try this rhythm to match guitar? http://puu.sh/mST84/954cd094db.jpg I disagree with the overmapping, but I agree with it being a little weird to play. I changed this in my own way.
  7. 03:00:329 - add note? I went for a specific rhythm for this section of the music, where I intened to miss that beat.
  8. 03:23:361 (1,2) - stronger beat is at 03:23:748 - instead of 03:23:652 - no? suggest you add an extra repeat to slider and place note at 03:23:748 - I agree with the stronger beat being there. I don't like the idea of a double repeat though, so I tried something else.
  9. 03:40:200 (7,8,1) - make this triplet less curved so it flows better from 03:40:006 (6) - Alright.

[Insane]
  1. 00:02:071 (1,2) - make approach angles to these sliders more sharp so that they receive proper emphasis http://puu.sh/mSTBZ/7214de7439.jpg I feel that like that, there is a smaller angle between these two sliders visually, and that makes this pattern look a little more bland.
  2. 01:17:361 (4,5) - weird to stack here since (5) isn't particular strong beat and you don't use 1/2 stacks anywhere else in guitar part I don't use stacks for emphasis. This stack is here because these two are the same musical note in the music.
  3. 01:28:781 (1,2,3) - rapid continuous CW movement seems forced since you don't use this flow pattern anywhere else. prefer if you keep the flow/style more jumpy to be consistent with rest of map (sorry if this explanation doesn't make sense) If anything, these patterns are the most prominent in this difficulty. The vocals here are smooth and follow a decreasing pitch, so a smooth, circular flow pattern is what I feel best represents this.
  4. 01:55:877 (1) - same concern about NC as extra diff
  5. 02:11:103 (1,2) - rotate by -40 and reposition so the reverse flow coming from the slider feels more apparent (like how you did 00:50:071 (1,1,2) - ) Alright, I went and changed things in my own way.
  6. 02:55:006 (2,3,4) - why is this more dense than your extra? I like your extra rhythm better since it captures guitar, so maybe try it here as well Good question. Changed.

[Hard]
  1. 00:26:652 - 01:47:168 - add note? i hear drum and vocal here I intentionally changed the rhythm style for this section of the music since I feel this fits quite well. This means missing this beat.
  2. 01:07:103 (1,2,3,4,5,1) - didn't notice before, but storyboard here is very nice :DThanks!
  3. 01:55:684 (1) - 01:56:458 (1) - I feel these NC are unnecessary I've explained why I decided to arrange NCs like this in the previous mod.
  4. 02:52:587 (2,3,4) - I would enjoy a bigger spacing here, but maybe just me Seems quite nice to me too.

[Advanced]
  1. 00:50:458 (2) - and similar places - just a suggestion, but maybe you could represent music better by changing this to 1/2 slider Alright.
  2. 02:31:684 (5) - maybe change to 1/2 slider with repeat so you can add clap on offbeat? Sure.
  3. 02:40:200 (4) - ^ although here it's probably more important to emphasize guitar sustain... Yeah, this one I prefer how it is now.

[Normal]
  1. 02:58:587 (1) - looks a little strange, idk I wouldn't say there's anything significantly wrong with this.
  2. eh, i'm just being picky since everything else looks ok

Good luck. The lower diffs look very nice already.

Thanks for modding!
Mikkuri
Hello from my queue

[General]

  • 03:43:490 - I don't know this kind of kiai is unrankable or not. better delete the kiai or ask someone about this

[Normal]

  • Fine

[Advanced]

  • Fine

[Hard]
  1. 00:12:716 (5,1) - reduce a spacing a bit

[Insane]
  1. 00:37:297 (1,2) - same as [Catharsis]
  2. 01:57:813 (1,2) - ^
  3. 02:44:652 (1,2,3) - I recommend that using a slider with return is more easier and more flow to play with

[Catharsis]
  1. 00:37:297 (1,1,2) - using 1/8 from here is better and maybe reduce sound at first and then fade in to make it perfect
  2. 01:57:813 (1,1,2) - ^


I must say sorry but I feel boring to mod because of the copy&paste you did.... :|:|
Topic Starter
-Mo-

Mikkuri wrote:

Hello from my queue

[General]

  • 03:43:490 - I don't know this kind of kiai is unrankable or not. better delete the kiai or ask someone about this I do not believe this is a problem.

[Hard]
  1. 00:12:716 (5,1) - reduce a spacing a bit Any particular reason? It's somewhat tame, and the jump is justified by the impact of this note.

[Insane]
  1. 00:37:297 (1,2) - same as [Catharsis]
  2. 01:57:813 (1,2) - ^
  3. 02:44:652 (1,2,3) - I recommend that using a slider with return is more easier and more flow to play with Circles are still playable, and breaks up what I feel would be a more bland and repetitive pattern given I've already used this sort of slider just before. It also acts as a better build up into the next combo where the guitar beings to speed up again.

[Catharsis]
  1. 00:37:297 (1,1,2) - using 1/8 from here is better and maybe reduce sound at first and then fade in to make it perfect
  2. 01:57:813 (1,1,2) - ^ No to the rhythm change. The drums don't get prominent enough until the red tick, so I feel it is best to emphasise them on there instead. I added some volumepoints though


I must say sorry but I feel boring to mod because of the copy&paste you did.... :|:|
Thanks for modding
Mikkuri
recheck

-Mo- wrote:

[Hard]
  1. 00:12:716 (5,1) - reduce a spacing a bit Any particular reason? It's somewhat tame, and the jump is justified by the impact of this note. after slow part of the map to normal speed, using that large distance is some what "too quick" and "too hard" for [Hard] like you did in 00:34:393 (4,1) - < but this is kind of acceptable so I mentioned only that one instead
about 00:37:297 (1,1,2) - I have a reason of mine, it's more flow to place like this because of the vocal since volume of the hitsounds after red-tick can be decrease.

good luck bro
Topic Starter
-Mo-

Mikkuri wrote:

recheck

00:12:716 (5,1) - reduce a spacing a bit Any particular reason? It's somewhat tame, and the jump is justified by the impact of this note. after slow part of the map to normal speed, using that large distance is some what "too quick" and "too hard" for [Hard] like you did in 00:34:393 (4,1) - < but this is kind of acceptable so I mentioned only that one instead Fair enough, point taken. Changed.

about 00:37:297 (1,1,2) - I have a reason of mine, it's more flow to place like this because of the vocal since volume of the hitsounds after red-tick can be decrease. I still feel it is best how it is in order to represent both the vocals and the drums. There isn't anything significant enough to map to 1/8 notes inbetween white to red, and the red tick is where the drums first feel most apparent, so starting the 1/8 there makes more sense to me.

good luck bro
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