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Bond - Strange Paradise (Short Ver.)

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Total Posts
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Topic Starter
kazumikos
This beatmap was submitted using in-game submission on Sunday, October 03, 2010 at 12:11:43 AM

Artist: Bond
Title: Strange Paradise (Short Ver.)
Tags: Shine Sallad4ever Alexander Borodin Polovtsian dances
BPM: 120
Filesize: 5698kb
Play Time: 02:53
Difficulties Available:
  1. Boring (0.81 stars, 85 notes)
  2. Neutral (2.86 stars, 167 notes)
  3. Special (4.87 stars, 353 notes)
Download: Bond - Strange Paradise (Short Ver.)
Information: Scores/Beatmap Listing
---------------
To Sallad4ever...
xD

Fixed audio file ^^
Curisu
Hapy birthday salad4fever~ :D

[GenEral]
NO ANY HITSOUNDS?= =||
The quality of your audio is bad...


[BoRing]
LOL at BG...This BG is as same as my another map= =||
slider tick=1?

[NoRmal]
Some slider in this map are ugly>_<
00:25:250 (3,1) - Exchange new combo

Looks nice :D
Topic Starter
kazumikos

yangzd88 wrote:

Hapy birthday salad4fever~ :D

[GenEral]
NO ANY HITSOUNDS?= =||[color=#FF40FF]waa!!! b-but I still can hear hit sound... :S I added finish and whistle :| (clap doesn't suit here imo :S)
The quality of your audio is bad...[/color]bad?!! =(( how bad??

[BoRing]
LOL at BG...This BG is as same as my another map= =||oh~..... but I won't change =p
slider tick=1?fixed

[NoRmal]
Some slider in this map are ugly>_<u mean the first one? lol ( im still thinking of remaking it)
00:25:250 (3,1) - Exchange new combodone

Looks nice :D
Thx a lot
=D
Zetsubou Sensei
Hey.

-Blue Timeline at the end isnt on tick.

[Boring]
HP Drain Rate: -1
00:31:500 - remove the break here.
01:49:375 (1) - move this 1 tick foward to start on the red tick, and end it still on the white tick.
02:49:750 (x) - add a note here
Add more hitsounds in the difficulty...Boring...seems really BORING without good hitsounds.
Add Kiai Time.

[Normal]
Lower Slider Velocity to 1.20
02:21:250 (1) - extend this slider to end at 02:22:750
Seems fine...Lol funky sliders.

[Weird]
02:21:250 (4) - I think removing this note and starting the spinner here is better.
02:24:500 (x) - add a note here
Seems fine.

~STAR
Curisu

kazumikos wrote:

yangzd88 wrote:

[BoRing]
LOL at BG...This BG is as same as my another map= =||oh~..... but I won't change =p
LOL I won't mind it :D
Teras
Hey ;)

Nice song you got there. And happy birthday Sallad4ever :P

Everything looks fine to me. No visible errors to me atleast
La Cataline
hi~

[overall]
  1. .osb, get rid of it
  2. this map is so cute :3

[boring] has no hitsounds. It is at least..boring O.o
you could at least use a [whistle-normal-normal-clap] hitsound order or something...
or better the following pattern(you can use it as an example):
00:33:250(1) whistle
00:34:750(1) clap
00:36:750(2) clap
00:37:250(3) whistle
00:38:750(3) clap
00:40:750(4) clap

*
Kurai
Star~~
Topic Starter
kazumikos

Zetsubou Sensei wrote:

Hey.

-Blue Timeline at the end isnt on tick.

[Boring]
HP Drain Rate: -1
00:31:500 - remove the break here.
01:49:375 (1) - move this 1 tick foward to start on the red tick, and end it still on the white tick.
02:49:750 (x) - add a note here
Add more hitsounds in the difficulty...Boring...seems really BORING without good hitsounds.
Add Kiai Time.
done
[Normal]
Lower Slider Velocity to 1.20It's fine with 1.30 (I think :|) plus, changing slider velocity could make me redo the whole map... :(
02:21:250 (1) - extend this slider to end at 02:22:750 k
Seems fine...Lol funky sliders.

[Weird]
02:21:250 (4) - I think removing this note and starting the spinner here is better.done
02:24:500 (x) - add a note hereIt's fine here
Seems fine.

~STAR

La Cataline wrote:

hi~

[overall]

* .osb, get rid of it
* this map is so cute :3



[boring] has no hitsounds. It is at least..boring O.o
you could at least use a [whistle-normal-normal-clap] hitsound order or something...
or better the following pattern(you can use it as an example):
00:33:250(1) whistle
00:34:750(1) clap
00:36:750(2) clap
00:37:250(3) whistle
00:38:750(3) clap
00:40:750(4) clap

*
Done =3
Thx alot for nice suggestion xD
Again, thx alot for modding xD (sorry for the delay. my internet got problem :cry: )
Topic Starter
kazumikos
Yea..
And thx for ur star, Teras and KuraiPettan xD
Vass_Bass
Hi~

General
No sources?

Boring
01:22:250 (3) - mb end of the slider to 01:23:250 ?

Normal
Good

Weird
00:51:000 - add circle?
02:44:250 (3) - 1 grid right

Very good map, star
Topic Starter
kazumikos

Vass_Bass wrote:

Hi~

General
No sources?

Boring
01:22:250 (3) - mb end of the slider to 01:23:250 ?

Normal
Good

Weird
00:51:000 - add circle?
02:44:250 (3) - 1 grid right

Very good map, star
fixed =D thx alot xD
Vikon
[General]
seems the strong countdown doesn't fit this soft song, consider to disable it.

[Boring]
01:49:500 (1) - make a fade out effect of sound here?
02:41:250 (1,1) - the slider is too near the spinner for [Easy], may be end the spinner at 02:46:750 ?
02:47:750 (1,2,3) - spacing?

[Normal]
from 00:17:250, the "soft-hitwhistle" seems too loud for this part, consider to turn down the sound?
02:24:750 (1) - remove new combo
02:32:625 (1) - it is easy for newbie to miss this 1/4 note, may be remove 1 reverse of 02:31:500 (1) and add a slider start at 02:32:250 end at 02:32:625 and add a reverse also ?
02:38:000 (1,2,3) - spacing?
02:41:230 the kiai time should start and end with a hitobject. so move this timing point to 02:41:250 ?

[Weird]
01:04:250 (1,2,3,4) - these whistle is too loud for me.
01:28:750 (3,1,2,3) - spacing
02:10:730 move this timing point to 02:10:625
02:24:750 (2) - change clap to finish ?
02:41:230 move this timing point to 02:41:250

star~
Topic Starter
kazumikos

Vikon wrote:

[General]
seems the strong countdown doesn't fit this soft song, consider to disable it.

[Boring]
01:49:500 (1) - make a fade out effect of sound here?
02:41:250 (1,1) - the slider is too near the spinner for [Easy], may be end the spinner at 02:46:750 ?k
02:47:750 (1,2,3) - spacing?fixed

[Normal]
from 00:17:250, the "soft-hitwhistle" seems too loud for this part, consider to turn down the sound?
02:24:750 (1) - remove new combo
02:32:625 (1) - it is easy for newbie to miss this 1/4 note, may be remove 1 reverse of 02:31:500 (1) and add a slider start at 02:32:250 end at 02:32:625 and add a reverse also ?
02:38:000 (1,2,3) - spacing?
02:41:230 the kiai time should start and end with a hitobject. so move this timing point to 02:41:250 ?
done
[Weird]
01:04:250 (1,2,3,4) - these whistle is too loud for me.
01:28:750 (3,1,2,3) - spacing
02:10:730 move this timing point to 02:10:625
02:24:750 (2) - change clap to finish ?It's fine here imo
02:41:230 move this timing point to 02:41:250
all fixed
star~
Thx ^^
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
why the "ding" is set as whistle XD

[Boring]
default clap...= =...emm... better to find sth instead. but good enough now. nothing need to point out.

[Normal]
00:37:250 (1) - emm... the finish at the end is on purpose? if not better to remove imo.
02:32:000 (6,1,2) - emm... change these notes to a circle + a 3/4 reverse slider...? feel better to me, just a suggestion. your choise.

[Weird]
01:35:250 (6,1) - can't agree the spacing here. though i saw a new combo T T.
01:43:250 (8,1) - ^
01:50:500 (3) - a nazi spacing. should be 1 grid up to keep symmetry.
01:52:500 (3,4) - add whistle?
02:32:000 (1) - 1 grid right? or rotate this square note?
02:38:500 (3,4) - 3: 1 grid left, 4: 1 grid up.
02:40:750 (4) - new combo to prevent misreading

very nice done, sry to be nazi but can't find sth really a big problem... = =
also here's some hitsounds, don't know if they're useful to you but i just put them here.... btw, default soft-hitwhistle is really good why not use = =
want to save some kud so no kud star for you, forgive me.


Download: hitsounds.rar
Bikko
Why short version? I want full version because this map is awesome I want to play till the end ugh



IMO, you should find a famous modder or BAT, not average modder.

Take my kudosu star please. good luck!
Topic Starter
kazumikos

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
why the "ding" is set as whistle XD
becuz "ding" sound mysterious xD
[Boring]
default clap...= =...emm... better to find sth instead. but good enough now. nothing need to point out.

[Normal]
00:37:250 (1) - emm... the finish at the end is on purpose? if not better to remove imo.my bad>fixed
02:32:000 (6,1,2) - emm... change these notes to a circle + a 3/4 reverse slider...? feel better to me, just a suggestion. your choise.hm.. ok u r the second telling me so

[Weird]
01:35:250 (6,1) - can't agree the spacing here. though i saw a new combo T T.fixed
01:43:250 (8,1) - ^^
01:50:500 (3) - a nazi spacing. should be 1 grid up to keep symmetry.k
01:52:500 (3,4) - add whistle?uhm :| i saw what u mean, then it must be (5) :|
02:32:000 (1) - 1 grid right? or rotate this square note?
02:38:500 (3,4) - 3: 1 grid left, 4: 1 grid up.
02:40:750 (4) - new combo to prevent misreadingall fixed

very nice done, sry to be nazi but can't find sth really a big problem... = =
also here's some hitsounds, don't know if they're useful to you but i just put them here.... btw, default soft-hitwhistle is really good why not use = =
want to save some kud so no kud star for you, forgive me.
[/color]
Thx a lot ^^
Topic Starter
kazumikos

Bikko wrote:

Why short version? I want full version because this map is awesome I want to play till the end ugh



IMO, you should find a famous modder or BAT, not average modder.

Take my kudosu star please. good luck!
Thx =3
Sakura
[osz File Scan!]
Fine

[Weird]
Fine

[Normal]
Fine

[Boring]
As the title says... anyways fine.

Ok no problems have a Star!
RandomJibberish
General
It just seems a waste of space to use different fonts on different diffs :V
White combo colours look horrible, especially during kiai, change to a light blue or grey.
You've used some very interesting slider shapes~

Boring
01:27:750 (1,2,3) - Space 1 and 2 out a little more and more 3 to keep them in a neat triangle.

Normal
Give this a unique diff name too?
02:53:750 (5) - This slowdown is really confusing and works just as well if not better at normal speed with a repeat

Weird
02:53:750 (6) - Same as normal

Great map~
Leorda
Ahai

[General]
1) Offset : 3.267? Please use Playback Rate 0,25%, to double check the timing, make sure the tick is fit the beat at music
2) In text1.png, "from kazumiko" should be "from kazumikos"
3) text3.1.png has an uneeded space, remove the uneeded transparent space, or else, the gameplay will play poorly on old PC

[Boring]
00:43:250 (1) - Remove new combo?
00:47:250 (4) - New combo?
00:51:750 (1) - Remove new combo?
01:40:750 (2) - This slider are too short for easy diff
01:48:750 (3) - ^

02:20:250 (4) - Move 1 grid up?
02:41:250 (1) - Remove whistle and add finish?

[Normal]
*) Since all diff name according to feeling, how about this diff name change to "Neutral"?
*) Meh, this diff needs more hitsound......

00:21:750 (5) - Ugly slider, I guess
00:31:500 (B) - This break are too short, remove it?
00:37:250 (1) - Ugly slider, I guess

02:37:750 (x) - Add note?

[Weird]
Fine~

Good song
STAR
Topic Starter
kazumikos

RandomJibberish wrote:

General
It just seems a waste of space to use different fonts on different diffs :V
White combo colours look horrible, especially during kiai, change to a light blue or grey. It's ok, I think, cuz the BG is quite dark :|
You've used some very interesting slider shapes~

Boring
01:27:750 (1,2,3) - Space 1 and 2 out a little more and more 3 to keep them in a neat triangle.fixed

Normal
Give this a unique diff name too?Thx to Leo, I did xD
02:53:750 (5) - This slowdown is really confusing and works just as well if not better at normal speed with a repeat done

Weird
02:53:750 (6) - Same as normal Hm, I think this slowdown suit with this level :S

Great map~

Leorda wrote:

[General]
1) Offset : 3.267? Please use Playback Rate 0,25%, to double check the timing, make sure the tick is fit the beat at music
2) In text1.png, "from kazumiko" should be "from kazumikos"
3) text3.1.png has an uneeded space, remove the uneeded transparent space, or else, the gameplay will play poorly on old PC
done
[Boring]
00:43:250 (1) - Remove new combo?
00:47:250 (4) - New combo?
00:51:750 (1) - Remove new combo?
01:40:750 (2) - This slider are too short for easy diff
01:48:750 (3) - ^
02:20:250 (4) - Move 1 grid up?
02:41:250 (1) - Remove whistle and add finish?
All fixed =D
[Normal]
*) Since all diff name according to feeling, how about this diff name change to "Neutral"? Good idea xD Done
*) Meh, this diff needs more hitsound......

00:21:750 (5) - Ugly slider, I guess I think it's ok
00:31:500 (B) - This break are too short, remove it? k
00:37:250 (1) - Ugly slider, I guess
02:37:750 (x) - Add note? done

[Weird]
Fine~
Thx alot for modding =D
JhnySmthApl
[Boring]
You're right it kinda is lol

Resnap all notes

00:35:267 (2) - try and make this more circular or rounded like the others?

[Neutral]

Resnap all notes

02:29:767 (x) - Add a note to go with the beat maybe?
02:14:500 (x,x,x) - Add notes to go with the beat?

Thats all i could suggest to you. I love the way you shaped your sliders.

Star for you~
Topic Starter
kazumikos

johnsage92 wrote:

[Boring]
You're right it kinda is lol

Resnap all notes I forgot this, done

00:35:267 (2) - try and make this more circular or rounded like the others? I don't really understand o_o but I think I fixed it :|

[Neutral]

Resnap all notes done

02:29:767 (x) - Add a note to go with the beat maybe? fixed
02:14:500 (x,x,x) - Add notes to go with the beat? this is spin o_o

Thats all i could suggest to you. I love the way you shaped your sliders.

Star for you~
Thx for modding xD
NoHitter
Can't see anything major.
General
Isn't the artist Alexander Borodin?
I guess you could add Sallad4ever to the tags...
I like your hitsound work.

Boring
02:09:267 (1,2,3) - This combo looks randomly placed. Make (1) mirror (3) instead.
02:24:267 (4) - Move this away from (3). They don't look good overlapping.

Neutral
This difficulty is ok, but the sliders don't look that good. Especially this 3/4 repeat sliders
02:09:267 (1,1,1) - The spinners here don't quite fit the song.

Weird
Why is the opening SB order to this different from the other diffs? ("To Sallad4ever -> Happy Birthday" instead of "from kazumikos -> Happy Birthday -> Sallad4ever")
Sliders don't look good...
01:00:767 (1,2) - I'm not sure if the sudden change of spacing is readable/
02:53:767 (6) - Why only use a slow slider here lacks consistency between other diffs. They have a regular slider with a repeat.
Topic Starter
kazumikos

NoHItter wrote:

Can't see anything major.
General
Isn't the artist Alexander Borodin? But Bond performed this song, anyway I put this into tags, thx for the information =D
I guess you could add Sallad4ever to the tags... Good idea ^^
I like your hitsound work.

Boring
02:09:267 (1,2,3) - This combo looks randomly placed. Make (1) mirror (3) instead.
02:24:267 (4) - Move this away from (3). They don't look good overlapping.
Done
Neutral
This difficulty is ok, but the sliders don't look that good. Especially this 3/4 repeat sliders
02:09:267 (1,1,1) - The spinners here don't quite fit the song. Really? but I don't see that... If u say so.. then.. how to fix it? :S

Weird
Why is the opening SB order to this different from the other diffs? ("To Sallad4ever -> Happy Birthday" instead of "from kazumikos -> Happy Birthday -> Sallad4ever") Uhm... I just try to make it different... He's only gonna play this diff anyway = =
Sliders don't look good... The sliders were intentional :|
01:00:767 (1,2) - I'm not sure if the sudden change of spacing is readable/ Me either... :S but I don't change it yet :S I'll wait for more responses :S
02:53:767 (6) - Why only use a slow slider here lacks consistency between other diffs. They have a regular slider with a repeat. ok fixed it
Thx for modding =D
TheVileOne
Easy

SPOILER
Drain + 1 (It can't hurt in a song like this)
Ugh a long break >.<

00:50:267 (2,3) - I don't know about this transition. It doesn't look right.

00:59:767 (1,2) - Turn grid snap off and reapply distance snap here. The grid snap is preventing the spacing from snapping right.

01:38:767 (4,1) - ^ This will fix the spacing with the note after it. You will need to recenter 01:40:767 (2) - with the curve of note 1. The final fix is to tug this 01:41:767 (3) - down (again with DS on and GS off) and that should shift it ever so slightly.

02:15:267 (1,2,1,2,3,4) - I suggest that you make the combos 3,3

Neutral

SPOILER
Dings sound weird and don't go with the pitch to the song in the beginning.

00:18:517 (2) - I suggest that you fix the dinging with inherited sections that decrease in volume.

I suggest add a inherited section here 00:18:392 - ,00:18:767 - , 00:19:142 -, and here 00:19:517 -

1st Section: Set Volume tick to 6
2nd Section: Set Volume tick to 4
3rd Section: Set Volume tick to 3
4th Section: Bring the volume back to normal.

00:22:517 (1,2,3) - Add inherited to adjust the hitsounds of this. Add them here 00:22:392 - , 00:22:767 - , 00:23:142 - , 00:23:517 -

1st Section: Set Volume tick to 7
2nd Section: Set Volume tick to 6
3rd Section: Set Volume tick to 5
4th Section: Bring the volume back to normal.

00:26:517 (2,3,4) - Add inheriteds to adjust the hitsounds of this. Add them here 00:26:392 -, 00:26:767 -, 00:27:142 -, and 00:27:392 -

Since the beat here is fabricated somewhat, I suggest lowered hitsounds.

1st Section: Set Volume tick to 5
2nd Section: Set Volume tick to 4
3rd Section: Set Volume tick to 3
4th Section: Bring the volume back to normal.

00:30:517 (1,2,3) - Add sections. Here 00:30:392 - , 00:30:642 - , and 00:31:017 -

1st Section: Set Volume tick to 6
2nd Section: Set Volume tick to 4
3rd Section: Set Volume tick to 3

00:34:267 (2) - This note look streange being the only one that doesn't contain linear curves. Change it?

00:37:267 (1,2) - Spacing too close. Fix? Spacing of note 1 is also to from previous note.
Weird

Drain - 1 (It's a slow song. )

Use the same inherited sections for this difficulty too.

00:25:267 (3,4) - The angle this slider curves inward makes it hard to prepare for the next note. If you moved 00:26:517 (4,5,6) - right with distance snap turned on until 4 is on the horizontal line, it plays fine.

01:03:267 (5,6,7,8) - Doesn't sound right to me. Not all these notes seem to be on beats or show the true beat.

From what I can determine a note should go here 01:03:392 - and 01:03:642 - . Don't even both mapping to that sound effect unless you are going to map it fully. Consider deleting 01:03:517 (6) - and 01:04:017 (8) - as they are empty notes and don't contribute to the rhythm at all.


Note: although that's the true rhythm, it could probably pass if you left Note 6 in to make a 5 note stream, but note 8 definitely has to go.

01:24:267 (7, 8) - Eh this doesn't play right to me. 8 is an empty note and it goes into an anti jump. I suggest you delete note 8 and then place 7 in the center of your pattern like this.


This way the anti jump is very small and not noticable and there are no empty notes.

01:39:267 (5,1) - You should give more distance into the slider when you scale down the spacing. This spacing is identical to the lesser spaced notes before it. After the slider is a good place to return to a more normal snap. I can't help you figure things out. If you can make it work, please do.

01:43:267 (8,1) - ^

02:41:267 - Make this timing section Volume tick 9? It works well for the dings.


It's star worthy.
Topic Starter
kazumikos

TheVileOne wrote:

Easy

SPOILER
Drain + 1 (It can't hurt in a song like this)
Ugh a long break >.<

00:50:267 (2,3) - I don't know about this transition. It doesn't look right.

00:59:767 (1,2) - Turn grid snap off and reapply distance snap here. The grid snap is preventing the spacing from snapping right.

01:38:767 (4,1) - ^ This will fix the spacing with the note after it. You will need to recenter 01:40:767 (2) - with the curve of note 1. The final fix is to tug this 01:41:767 (3) - down (again with DS on and GS off) and that should shift it ever so slightly.

02:15:267 (1,2,1,2,3,4) - I suggest that you make the combos 3,3
Ok done

Neutral

SPOILER
Dings sound weird and don't go with the pitch to the song in the beginning.

00:18:517 (2) - I suggest that you fix the dinging with inherited sections that decrease in volume.

I suggest add a inherited section here 00:18:392 - ,00:18:767 - , 00:19:142 -, and here 00:19:517 -

1st Section: Set Volume tick to 6
2nd Section: Set Volume tick to 4
3rd Section: Set Volume tick to 3
4th Section: Bring the volume back to normal.

00:22:517 (1,2,3) - Add inherited to adjust the hitsounds of this. Add them here 00:22:392 - , 00:22:767 - , 00:23:142 - , 00:23:517 -

1st Section: Set Volume tick to 7
2nd Section: Set Volume tick to 6
3rd Section: Set Volume tick to 5
4th Section: Bring the volume back to normal.

00:26:517 (2,3,4) - Add inheriteds to adjust the hitsounds of this. Add them here 00:26:392 -, 00:26:767 -, 00:27:142 -, and 00:27:392 -

Since the beat here is fabricated somewhat, I suggest lowered hitsounds.

1st Section: Set Volume tick to 5
2nd Section: Set Volume tick to 4
3rd Section: Set Volume tick to 3
4th Section: Bring the volume back to normal.

00:30:517 (1,2,3) - Add sections. Here 00:30:392 - , 00:30:642 - , and 00:31:017 -

1st Section: Set Volume tick to 6
2nd Section: Set Volume tick to 4
3rd Section: Set Volume tick to 3
Uhm, fixed, :| even though i see it's no problem if no changing here :S

00:34:267 (2) - This note look streange being the only one that doesn't contain linear curves. Change it? Uhm.. nope I'll make more bezier

00:37:267 (1,2) - Spacing too close. Fix? Spacing of note 1 is also to from previous note.Nothing's wrong here (I think?) I followed DS
Weird

Drain - 1 (It's a slow song. ) k

Use the same inherited sections for this difficulty too. done

00:25:267 (3,4) - The angle this slider curves inward makes it hard to prepare for the next note. If you moved 00:26:517 (4,5,6) - right with distance snap turned on until 4 is on the horizontal line, it plays fine. fixed

01:03:267 (5,6,7,8) - Doesn't sound right to me. Not all these notes seem to be on beats or show the true beat.

From what I can determine a note should go here 01:03:392 - and 01:03:642 - . Don't even both mapping to that sound effect unless you are going to map it fully. Consider deleting 01:03:517 (6) - and 01:04:017 (8) - as they are empty notes and don't contribute to the rhythm at all.
After carefully considering I decided to follow ur idea, though Im still not sure about this :S

Note: although that's the true rhythm, it could probably pass if you left Note 6 in to make a 5 note stream, but note 8 definitely has to go.

01:24:267 (7, 8) - Eh this doesn't play right to me. 8 is an empty note and it goes into an anti jump. I suggest you delete note 8 and then place 7 in the center of your pattern like this.
Fixed, but I don't delete (8) I like that ^^

This way the anti jump is very small and not noticable and there are no empty notes.

01:39:267 (5,1) - You should give more distance into the slider when you scale down the spacing. This spacing is identical to the lesser spaced notes before it.It's fine here imo After the slider is a good place to return to a more normal snap. I can't help you figure things out. If you can make it work, please do.

01:43:267 (8,1) - ^

02:41:267 - Make this timing section Volume tick 9? It works well for the dings. Uhm.. I made it 10 :? hope it worked :S


It's star worthy.
Thx for meticulously modding ^^
Arusha Shuna
goddammit, Sallad4ever didn't tell me anything about his BDay >_>
and by the way

Weird
riiight, the slider is weird alright, but can you rename this diff to something more... more... i dunno
weird doesn't really fits for a Hard diff IMO

STAR!
no kudosu kthxbye
Colin Hou
[General]:
  1. Happy birthday Sallad4ever!
[Neutral]:
  1. 00:34:267 (2) - an odd shape, use only 1 waypoint may be better
  2. 02:32:267 (1) - cancel newcombo
  3. 02:33:267 (2) - newcombo
[Weird]:
  1. 00:36:267 (1,2,3) - suggest 5 circles here
  2. 00:46:392 (1) - cancel newcombo
  3. 01:34:517 (4) - newcombo
  4. 01:42:767 (6) - ^
  5. 01:46:767 (6) - ^
  6. 01:53:017 (7) - cancel finish
  7. 01:53:142 (T) - add note
  8. 01:53:267 (T) - ^ and set a finish
  9. 02:10:767 (T) - set this section at 02:10:642
  10. 02:26:517 (3,4,5) - move 4 2 grids up, looks better
  11. 02:23:267 (T) - remove the breaktime
  12. 02:31:267 (1,2,3) - this plays not very well, 5 circles better
  13. 02:35:767 (1) - cancel newcombo
  14. 02:45:017 (4) - newcombo
that's all and star~
Topic Starter
kazumikos

Colin Hou wrote:

[General]:
  1. Happy birthday Sallad4ever!
[Neutral]:
  1. 00:34:267 (2) - an odd shape, use only 1 waypoint may be better
  2. 02:32:267 (1) - cancel newcombo
  3. 02:33:267 (2) - newcombo
[Weird]:
  1. 00:36:267 (1,2,3) - suggest 5 circles here
  2. 00:46:392 (1) - cancel newcombo
  3. 01:34:517 (4) - newcombo
  4. 01:42:767 (6) - ^
  5. 01:46:767 (6) - ^
  6. 01:53:017 (7) - cancel finish
  7. 01:53:142 (T) - add note
  8. 01:53:267 (T) - ^ and set a finish
  9. 02:10:767 (T) - set this section at 02:10:642
  10. 02:26:517 (3,4,5) - move 4 2 grids up, looks better
  11. 02:23:267 (T) - remove the breaktime
  12. 02:31:267 (1,2,3) - this plays not very well, 5 circles better
  13. 02:35:767 (1) - cancel newcombo
  14. 02:45:017 (4) - newcombo
that's all and star~
Fixed Thx :D
Nharox
[Weird]

00:38:392 (1) - Remove combo.
01:24:267 (7) - Add combo.
01:24:767 (1) - Remove combo.
01:26:017 (1) - Remove combo.
01:46:017 (1) - Remove combo.

Only suggestions, the map itself is flawless. ;)

[Neutral] & [Boring] are fine

[Overall]

Both breaks are a bit too long imo. Especially the first one, try to map more of it, the 2nd one is okay.

Btw. good job with the hitsounds. :)
Topic Starter
kazumikos

Nharox wrote:

[Weird]

00:38:392 (1) - Remove combo.
01:24:267 (7) - Add combo.
01:24:767 (1) - Remove combo.
01:26:017 (1) - Remove combo.
01:46:017 (1) - Remove combo.
Ok ^^
Only suggestions, the map itself is flawless. ;)

[Neutral] & [Boring] are fine

[Overall]

Both breaks are a bit too long imo. Especially the first one, try to map more of it, the 2nd one is okay.

Btw. good job with the hitsounds. :)
Thx a lot for modding xD
Lanttu
Oh my god I love those sliders! <3

[Weird]
02:33:767 (3) - W-why not whistle here? I was waiting for it. ;_;

[Neutral]
00:55:767 (1) - Move the second square one grid right?
02:31:017 (5) - Again no whistle.. ;_;

[Boring]
Some of the very straight sliders really feel quite boring after those two diffs, but I quess it fits the diff name. XD

I'm sorry my modding is so pathetic today, but this is really perfect already.

Just in case, No kudosu for this post lol<3
Topic Starter
kazumikos

Lanttu wrote:

Oh my god I love those sliders! <3

[Weird]
02:33:767 (3) - W-why not whistle here? I was waiting for it. ;_; I forgot :?

[Neutral]
00:55:767 (1) - Move the second square one grid right? fixed
02:31:017 (5) - Again no whistle.. ;_; my bad xD

[Boring]
Some of the very straight sliders really feel quite boring after those two diffs, but I quess it fits the diff name. XD
uhm I tried to fixed those, hope it could work :S
I'm sorry my modding is so pathetic today, but this is really perfect already.
Thx alot for modding xD
Vanmonky
Aah, Sallad4ever's gift?

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Great custom hitsound *copy-pastah to my folder* :3
2. Custom hitsound 2: The default soft-hitnormal and the custom soft-hitclap2 are not blanaced. Default soft-hitnormal sounds too hard, and when combinated with the hitclap2, they don't sound harmonies.
3. I don't like how you named the difficulty. I expected for other names if you would change them...
4. Is it okay if I ask you to transfer soft-hitfinish and soft-hitfinish2 to soft-hitclap and soft-hitclap2? Also, change all the finishes (which use these custom htisound) to claps? If you are using the current hitsound, the taiko mode of this map will be really weird since there are too many finishes. It's okay if you ignore this, just a suggestion though...
5. I don't understand why you use two custom overrides with the same custom hitsounds. Or is it just me who don't understand?
6. Ahh seriously, the soft-hitnormal sounds too loud.

[Storyboard]
Just a simple SB hmm? No comment.

[Boring]
-- Lack of hitsound at the beginning from 00:17:267 to 00:31:267.

00:23:267 - Consider adding a note here? [?]
00:25:267 (2) - Add one more repeat imo.
02:09:017 - Hitsounds sound a little too loud. That timing point is better if put on here.
02:32:767 (4) - Add finish.

[Neutral]
-- 00:17:267 - Such this part, the soft-hitnormal sounds so loud. Please lower the volume.
-- Generally fine but you should fix the volume. It sounds too loud.

[Weird]
-- Lower the approach rate 1 tick.
-- A little overmapped but.. oh well..
-- Looks like you put some jumps inconsistently. Confusing.
-- Lovely sliders.
-- Lower the HP drain rate? [?]
Star. And oh, happy birthday Sallad4ever :3 Looks like too late.
AeoNRivaS
Yay! Modding

[Boring]:
very nice (although I want to fall asleep now [because I'm naturally always tired])

[Neutral]:
00:53:017 (1-3): space it out like 3-5
01:38:767 (4): line up with 2.

[Weird]:
01:28:142 (2): move down and 2 right to be symmetrical from end to hitcircle (based on (1) and (3))
01:51:017 (1-5): is this 1 grid back intended?
02:40:767 (1): Line in same place from previous combo's (5)?
02:52:767 (2-3/3-4): spacing from 2 to 3 is different from 3 to 4

all of my modding are suggestions.
Rukario
Boring:
00:35:267 (2) - this overlaps kinda bad. move the sliderpoint that is brighter one grid left

Neutral:
Nothing found.

Weird:
00:44:767 (6) - spacing

All just suggestions.
Really nice map.
Star~
Topic Starter
kazumikos

VanMoNky wrote:

Aah, Sallad4ever's gift?

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Great custom hitsound *copy-pastah to my folder* :3
2. Custom hitsound 2: The default soft-hitnormal and the custom soft-hitclap2 are not blanaced. Default soft-hitnormal sounds too hard, and when combinated with the hitclap2, they don't sound harmonies. It's fine here as I heard them :S I'll wait for more responses :S
3. I don't like how you named the difficulty. I expected for other names if you would change them... I'll try :( Give me sometime to find a suitable name T_T, unless u got some suggestions :| ?
4. Is it okay if I ask you to transfer soft-hitfinish and soft-hitfinish2 to soft-hitclap and soft-hitclap2? Also, change all the finishes (which use these custom htisound) to claps? If you are using the current hitsound, the taiko mode of this map will be really weird since there are too many finishes. It's okay if you ignore this, just a suggestion though... I didn't change the soft-hitfinish and hitclap, but I fixed them though :|
5. I don't understand why you use two custom overrides with the same custom hitsounds. Or is it just me who don't understand? Well... I tried to keep the default soft-hitclap for only 02:24:64 :S but I can't find that hitsound anywhere, so... TT_TT
6. Ahh seriously, the soft-hitnormal sounds too loud.Ok, I tried to turn down the volume :S

[Storyboard]
Just a simple SB hmm? No comment.

[Boring]
-- Lack of hitsound at the beginning from 00:17:267 to 00:31:267. Volume = 2 here :S

00:23:267 - Consider adding a note here? [?] Added
00:25:267 (2) - Add one more repeat imo. done
02:09:017 - Hitsounds sound a little too loud. That timing point is better if put on here. I fixed the general volume :| hope it worked
02:32:767 (4) - Add finish. k

[Neutral]
-- 00:17:267 - Such this part, the soft-hitnormal sounds so loud. Please lower the volume. fixed
-- Generally fine but you should fix the volume. It sounds too loud.

[Weird]
-- Lower the approach rate 1 tick. Done
-- A little overmapped but.. oh well..
-- Looks like you put some jumps inconsistently. Confusing. Fixed
-- Lovely sliders.
-- Lower the HP drain rate? [?]
It's fine imo
Star. And oh, happy birthday Sallad4ever :3 Looks like too late.Never too late ^^
Thx for modding xD
Topic Starter
kazumikos

AeoNRivaS wrote:

Yay! Modding

[Boring]:
very nice (although I want to fall asleep now [because I'm naturally always tired])

[Neutral]:
00:53:017 (1-3): space it out like 3-5
01:38:767 (4): line up with 2.
Fixed
[Weird]:
01:28:142 (2): move down and 2 right to be symmetrical from end to hitcircle (based on (1) and (3))k
01:51:017 (1-5): is this 1 grid back intended? yea o_o
02:40:767 (1): Line in same place from previous combo's (5)? done
02:52:767 (2-3/3-4): spacing from 2 to 3 is different from 3 to 4 and done

all of my modding are suggestions.

Rukarioman wrote:

Boring:
00:35:267 (2) - this overlaps kinda bad. move the sliderpoint that is brighter one grid left k
SPOILER (click to toggle)
Image


Neutral:
Nothing found.

Weird:
00:44:767 (6) - spacing fixed

All just suggestions.
Really nice map.
Star~
Thx a lot xD
Astom
No problems to me :>

Star~
mekadon_old
Hello xD

Boring
00:27:767 (1,2) - I don't know; the shape isn't the same orz
02:18:267 (1,3) - Not really at the same level. Consider moving (3) few grids up

Neutral
00:17:267 (1) - looks gay lolol <jk
00:22:517 (1,2,3) - (suggestion) make a small jump
00:26:517 (2,3,4) - ^
00:49:267 (1) - Slider should end 1 white tick back, added by a circle on the red tick after that
01:45:267 (1) - ^

Special
01:02:017 (6,7) - I don't really like backbeats but meh, whatever

Nothing much, star~~
Jinxy
Dem sliders.

[Special]
Nazi: 02:40:267 - One grid left



Cool map. Starred.
Topic Starter
kazumikos

mekadon wrote:

Hello xD

Boring
00:27:767 (1,2) - I don't know; the shape isn't the same orz Tried to fix :|
02:18:267 (1,3) - Not really at the same level. Consider moving (3) few grids up done

Neutral
00:17:267 (1) - looks gay lolol <jk < lol
00:22:517 (1,2,3) - (suggestion) make a small jump k
00:26:517 (2,3,4) - ^ k
00:49:267 (1) - Slider should end 1 white tick back, added by a circle on the red tick after that :| .... I like that slider :S
01:45:267 (1) - ^ fixed here

Special
01:02:017 (6,7) - I don't really like backbeats but meh, whatever

Nothing much, star~~
Thx xD
Topic Starter
kazumikos

JInxyjem wrote:

Dem sliders.

[Special]
Nazi: 02:40:267 - One grid left k ^^



Cool map. Starred.
Thx for nazi mod ^^
Shinde
General
Add "Polovtsian dances" to tags.
Your text SB's weren't cropped very well. There's a decent bit of blank space, and text2.1 was cut into on the bottom of the shade.
Your 3 backgrounds add up to 3.3MB. Change them from .png's to .jpg and you can easily cut them down to <750kb total.
You should change the song title to "Strange Paradise (Short Ver.)"

Ex. http://osu.ppy.sh/p/beatmaplist?s=7&o=1 ... 0&g=0&la=0

Boring
02:41:267 (1) - Quiet this spinner maybe. .. It's kinda long too.

Special
The amount of slider points on some of your sliders drove me crazy. I counted over 20 points of some of them. I guess there isn't anything technically wrong with them though.
I find it VERY odd that your approach rate is 6, but your accuracy is 8. I'm not sure how good of an idea this is.

I really don't have much to say. All the maps play fine to me. I don't know if I should commend you on your slider creativity, or curse you for using so many points though. It wouldn't suprise me if you got slider nazi'd, but I'm not one to do that.
Topic Starter
kazumikos

Shinde wrote:

General
Add "Polovtsian dances" to tags.
Your text SB's weren't cropped very well. There's a decent bit of blank space, and text2.1 was cut into on the bottom of the shade.
Your 3 backgrounds add up to 3.3MB. Change them from .png's to .jpg and you can easily cut them down to <750kb total.
You should change the song title to "Strange Paradise (Short Ver.)"
All fixed xD
Ex. http://osu.ppy.sh/p/beatmaplist?s=7&o=1 ... 0&g=0&la=0

Boring
02:41:267 (1) - Quiet this spinner maybe. .. It's kinda long too. done ^^

Special
The amount of slider points on some of your sliders drove me crazy. I counted over 20 points of some of them. I guess there isn't anything technically wrong with them though. ok :S i'm gonna fixed it, (since leorda told me the same earlier = =)
I find it VERY odd that your approach rate is 6, but your accuracy is 8. I'm not sure how good of an idea this is.

I really don't have much to say. All the maps play fine to me. I don't know if I should commend you on your slider creativity, or curse you for using so many points though. It wouldn't suprise me if you got slider nazi'd, not that many :S but I'm not one to do that.
Thx alot for modding!! xD
Garven
As per your request:

[General]
Okay, new cut mp3 here:
http://www.mediafire.com/?14wmfqm23dgb73v

Offset 3,157
Don't forget to resnap all your notes.

I love the custom hit sounds. <3

[Boring]
I don't get why people call their difficulties this...
Diff is fine though.

[Neutral]
Nice 'n smooth

[Special]
I love the slider shapes, but 02:17:267 (1) - takes the cake. :D

Totally dig the map. Just need to apply that new mp3 (have to recut it though - I tend to mess it up somehow whenever I try) and you're gold.
Topic Starter
kazumikos

Garven wrote:

As per your request:

[General]
You need to find a higher quality mp3. 128 kbps is too low, and the gain is artificially bumped up. :/

Okay, new cut mp3 here:
http://www.mediafire.com/?14wmfqm23dgb73v

Offset 3,157
Don't forget to resnap all your notes.

I love the custom hit sounds. <3

[Boring]
I don't get why people call their difficulties this...
Diff is fine though.

[Neutral]
Nice 'n smooth

[Special]
I love the slider shapes, but 02:17:267 (1) - takes the cake. :D

Totally dig the map. Just need to apply that new mp3 (have to recut it though - I tend to mess it up somehow whenever I try) and you're gold.
Thx~~~ xD
Beuchi
Hi!~

Remember these are just suggestions that you can totally ignore :P

~All Diffs~
Storyboard:
- The storyboard on [Boring] and [Neutral] uses 3 sentences, but the one on [Special] uses just 2, is there a reason for doing this? Just for keeping the same structure I'd say to make the storyboard on [Special] the same as [Boring] and [Neutral]...

~Boring~
02:29:157 (1) - Missing whistle?

~Neutral~
02:34:157 (1) - Delete New Combo here.

~Special~
02:21:157 (1) - You can finish this spinner on 02:23:157, it sounds better oxo

Not so much to say, this is a great beatmap, nice flow, nice diff spread and an awesome slider art. Love it.
*star* + *star* Good luck with this!! :)

ps. Happy birthday Sallad4ever~
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