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ClariS - Connect -TV MIX-

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Topic Starter
ecdonald
This beatmap was submitted using in-game submission on 2019年1月21日 at 4:45:01

Artist: ClariS
Title: Connect -TV MIX-
Source: 魔法少女まどか☆マギカ
Tags: Mahou Shoujo Madoka Magika Puella Magi
BPM: 177
Filesize: 19623kb
Play Time: 01:29
Difficulties Available:
  1. Advanced (2.72 stars, 208 notes)
  2. Another (4.55 stars, 322 notes)
  3. Easy (1.38 stars, 68 notes)
  4. Extreme (5.22 stars, 336 notes)
  5. Hard (3.33 stars, 267 notes)
  6. Insane (3.87 stars, 300 notes)
  7. Normal (2.17 stars, 145 notes)
Download: ClariS - Connect -TV MIX-
Download: ClariS - Connect -TV MIX- (no video)
Information: Scores/Beatmap Listing
---------------
魔法少女まどか☆マギカ Puella Magi Madoka Magica OP コネクト
Sarada_old_1
Hi :)
let's moding :D

Hard

00:02:057 (5,6) - change it with a slider, it will look nicer 8-)
00:02:742 (2,3) - ^
00:31:542 (1) - I suggest to divide it into two sliders
01:17:828 (6,7,8) - change it like this http://puu.sh/jyPlm.jpg. look nicer 8-)

I can not moding in dif Insane and Extreme , too difficult .
I hope to help you .
GL ;)
Topic Starter
ecdonald

Sarada wrote:

Hi :)
let's moding :D

Hard

00:02:057 (5,6) - change it with a slider, it will look nicer 8-)
00:02:742 (2,3) - ^
00:31:542 (1) - I suggest to divide it into two sliders
01:17:828 (6,7,8) - change it like this http://puu.sh/jyPlm.jpg. look nicer 8-)

I can not moding in dif Insane and Extreme , too difficult .
I hope to help you .
GL ;)
Thank you for modding! :)
Dromadan
Hi, second time modding, hope i can help out!

Extreme
00:31:542 I wouldn't use the blue ticks slider end. Despite the fact that it fits the voice, it was pretty awkward for me to play it.
00:50:057 The square pattern is kind of assymetrical.
01:18:075 The stream is perfect until the end, i would put the slider like this: http://puu.sh/jEhGj/bb073f7029.jpg
01:19:285 I found that triple at the end more awkward than challenging, i'd keep the jumping pattern, kinda like this: http://puu.sh/jEhM4/b6d8aca9e0.jpg
01:24:342 The blue ticks at the slider end here were not really awkward, but it felt nicer for me to end them at the red tick. I'll leave this one up to you.
Diff settings:
AR: 9,1 > 9,4
DR: 5,9 > 6,5 or 7
CS: 4 > 4,3
OD: 8,3 > 8

Insane
01:01:028 Not awkward as well here, but i'd end the sliders on red ticks.
This diff is pretty much perfect, really found no flaws and flow is good.
Diff settings:
AR 8,8 > 9 At least i don't really notice the difference.
OD: 7,6 > 7
GL
Topic Starter
ecdonald

Dromadan wrote:

Hi, second time modding, hope i can help out!

Extreme
00:31:542 I wouldn't use the blue ticks slider end. Despite the fact that it fits the voice, it was pretty awkward for me to play it.
00:50:057 The square pattern is kind of assymetrical.
01:18:075 The stream is perfect until the end, i would put the slider like this: http://puu.sh/jEhGj/bb073f7029.jpg
01:19:285 I found that triple at the end more awkward than challenging, i'd keep the jumping pattern, kinda like this: http://puu.sh/jEhM4/b6d8aca9e0.jpg
01:24:342 The blue ticks at the slider end here were not really awkward, but it felt nicer for me to end them at the red tick. I'll leave this one up to you.
Diff settings:
AR: 9,1 > 9,4
DR: 5,9 > 6,5 or 7
CS: 4 > 4,3
OD: 8,3 > 8

Insane
01:01:028 Not awkward as well here, but i'd end the sliders on red ticks.
This diff is pretty much perfect, really found no flaws and flow is good.
Diff settings:
AR 8,8 > 9 At least i don't really notice the difference.
OD: 7,6 > 7
GL
Thank you for modding!! :D
Hendrix89
Hi there, this is my first time doing a mod.
Hope it's helpful!

Extreme:

00:05:312 (2) - I would move the note to X:436 Y:228 or somewhere around there. This note is going in the opposite direction of the triangle pattern, it would improve the flow by placing the note in a counter clockwise fashion.
00:31:540 (1) - Shorten the slider by a quarter of a note so it ends on the red tick. It feels awkward to have the sliders that long.
00:32:226 (2) - ^
00:32:914 (3) - ^
00:49:198 (4,5,6) - Don't stack the notes here. Use distance snap 0.1x to rearrange the notes so they flow into the slider better.
00:58:798 (4,5,6) - ^
01:00:855 (4,5,6) - ^
01:17:740 (4,1) - This section of the stream is awkwardly spaced. Move the notes 01:17:826 (1,2,3,4,1) to X:176 Y:240
01:24:340 (1) - Shorten the slider by a quarter note.
01:24:683 (2) - ^
01:25:026 (3) - ^
01:29:140 (3) - Extend the slider by a half note so it ends when the song ends.
I don't see much of a point in AR 9.1 or OD 8.3 or HP 5.9
I think it's much nicer to have them as cleaner numbers
I would do AR 9, OD 8 or 8.5 and HP 6 (OD 8.5 if you want it to give more PP)

Insane:

00:17:742 (1) - Use distance snap for the slider.
00:42:171 (4) - Shorten the slider by a quarter note so it ends on the red tick.
01:01:028 (2) - ^
01:01:371 (3) - ^
01:29:142 (3) - Extend the slider by a half note so it ends when the song ends.
Change AR to 9, OD to 8, HP to 6
I don't see much of a point in AR 8.8 or OD 7.6 or HP 5.5
I think it's much nicer to have them as cleaner numbers
I would do AR 9, OD 8 and HP 6

Hard:

01:29:142 (3) - Extend the slider by a half note so it ends when the song ends.
Change CS from 3.8 to 4

Normal:

00:45:257 (1) - Fix the spacing
00:56:228 (1) - ^
01:10:457 (2) - ^
Change CS to 3, AR to 6, OD to 3, HP to 3

Easy:

No problems.

Overall it's a great map only a few little tweaks here and there.
Hope I was helpful.
Good luck and hope it gets ranked.
Topic Starter
ecdonald

Hendrix89 wrote:

SPOILER
Hi there, this is my first time doing a mod.
Hope it's helpful!
Extreme:

00:05:312 (2) - I would move the note to X:436 Y:228 or somewhere around there. This note is going in the opposite direction of the triangle pattern, it would improve the flow by placing the note in a counter clockwise fashion.
00:31:540 (1) - Shorten the slider by a quarter of a note so it ends on the red tick. It feels awkward to have the sliders that long.
00:32:226 (2) - ^
00:32:914 (3) - ^
00:49:198 (4,5,6) - Don't stack the notes here. Use distance snap 0.1x to rearrange the notes so they flow into the slider better.
00:58:798 (4,5,6) - ^
01:00:855 (4,5,6) - ^
01:17:740 (4,1) - This section of the stream is awkwardly spaced. Move the notes 01:17:826 (1,2,3,4,1) to X:176 Y:240
01:24:340 (1) - Shorten the slider by a quarter note.
01:24:683 (2) - ^
01:25:026 (3) - ^
01:29:140 (3) - Extend the slider by a half note so it ends when the song ends.
I don't see much of a point in AR 9.1 or OD 8.3 or HP 5.9
I think it's much nicer to have them as cleaner numbers
I would do AR 9, OD 8 or 8.5 and HP 6 (OD 8.5 if you want it to give more PP)

Insane:

00:17:742 (1) - Use distance snap for the slider.
00:42:171 (4) - Shorten the slider by a quarter note so it ends on the red tick.
01:01:028 (2) - ^
01:01:371 (3) - ^
01:29:142 (3) - Extend the slider by a half note so it ends when the song ends.
Change AR to 9, OD to 8, HP to 6
I don't see much of a point in AR 8.8 or OD 7.6 or HP 5.5
I think it's much nicer to have them as cleaner numbers
I would do AR 9, OD 8 and HP 6

Hard:

01:29:142 (3) - Extend the slider by a half note so it ends when the song ends.
Change CS from 3.8 to 4

Normal:

00:45:257 (1) - Fix the spacing
00:56:228 (1) - ^
01:10:457 (2) - ^
Change CS to 3, AR to 6, OD to 3, HP to 3

Easy:

No problems.

Overall it's a great map only a few little tweaks here and there.
Hope I was helpful.
Good luck and hope it gets ranked.

Thank you for modding! :)
Kiramatic
Mod here :D

Insane Difficulty
00:15:257 - Try and add a note here. It would fit the rhythm perfectly and it would flow very nicely.

00:56:142 - Add a note here to make it a triple. It fits the rhythm, and would flow nicely when you get to the slider.

Another Difficult
00:00:685 (1,2,3,4) - Try rotating the pattern to something like this. I think it would flow much better when it gets to the slider.


01:20:057 (1,2) - To me, I think it would be better if you made these both sliders because it would match the song well. Here's a screenshot of what it might look like, but you can make it however you want.


01:29:142 (3) - For this slider, extend it to 01:29:828 - so it ends when her voice ends.

Extreme
00:41:483 (7) - For this note, I would move it to the left and make it so it's almost in the middle of 00:41:312 (6,8) -

01:20:055 (1,2) - For these two notes, I would make them short sliders to fit with the music. (Something like this)


01:29:140 (3) - Extend the slider to 01:29:828 - so it ends when her voice ends.

ClariS <3
Good song :D
Topic Starter
ecdonald

Kiramatic wrote:

Mod here :D

Insane Difficulty
00:15:257 - Try and add a note here. It would fit the rhythm perfectly and it would flow very nicely.

00:56:142 - Add a note here to make it a triple. It fits the rhythm, and would flow nicely when you get to the slider.

Another Difficult
00:00:685 (1,2,3,4) - Try rotating the pattern to something like this. I think it would flow much better when it gets to the slider.


01:20:057 (1,2) - To me, I think it would be better if you made these both sliders because it would match the song well. Here's a screenshot of what it might look like, but you can make it however you want.


01:29:142 (3) - For this slider, extend it to 01:29:828 - so it ends when her voice ends.

Extreme
00:41:483 (7) - For this note, I would move it to the left and make it so it's almost in the middle of 00:41:312 (6,8) -

01:20:055 (1,2) - For these two notes, I would make them short sliders to fit with the music. (Something like this)


01:29:140 (3) - Extend the slider to 01:29:828 - so it ends when her voice ends.

ClariS <3
Good song :D
Thank you for modding!! :D
McLaren12
Greetings from #modreqs!

My mod

SPOILER
Easy

00:23:314 (1) - A little long, you should consider remapping
00:34:971 (3) - Add NC
00:38:400 (1) - Remove NC
00:39:771 (5) - Add NC
00:49:371 (2) (1) - Watch your DS, huge jump here for an easy difficulty
00:53:485 (2) (3) - ^
00:56:228 (3) - Add NC
01:28:457 (1) - Add NC

Normal

00:01:370 (5) (1) - Rough DS
00:05:999 (6) (1) ^
00:20:571 (1) - Spinner here perhaps?
00:30:685 (7) (1) - Rough DS
00:41:314 (1) - Remove NC
00:42:514 (10) - Add NC
00:43:885 (1) - Remove NC
01:02:914 (4) (5) - Rough DS
01:16:285 (1) - Add NC
01:20:742 (5) - Add NC
01:27:771 (2) - Could be replaced with a spinner

Hard

00:09:428 (6) - Add NC
00:10:800 (1) - Remove NC
00:31:542 (1) - End this slider at 00:33:600 then map the last bit
00:51:257 (2) (3) - Really big jump compared to the rest
01:11:485 (2) (3) - Feels really awkward and jumpy, id remap

Nice job on this map. Hope this helped! :D
Topic Starter
ecdonald

McLaren12 wrote:

Greetings from #modreqs!

My mod

SPOILER
Easy

00:23:314 (1) - A little long, you should consider remapping
00:34:971 (3) - Add NC
00:38:400 (1) - Remove NC
00:39:771 (5) - Add NC
00:49:371 (2) (1) - Watch your DS, huge jump here for an easy difficulty
00:53:485 (2) (3) - ^
00:56:228 (3) - Add NC
01:28:457 (1) - Add NC

Normal

00:01:370 (5) (1) - Rough DS
00:05:999 (6) (1) ^
00:20:571 (1) - Spinner here perhaps?
00:30:685 (7) (1) - Rough DS
00:41:314 (1) - Remove NC
00:42:514 (10) - Add NC
00:43:885 (1) - Remove NC
01:02:914 (4) (5) - Rough DS
01:16:285 (1) - Add NC
01:20:742 (5) - Add NC
01:27:771 (2) - Could be replaced with a spinner

Hard

00:09:428 (6) - Add NC
00:10:800 (1) - Remove NC
00:31:542 (1) - End this slider at 00:33:600 then map the last bit
00:51:257 (2) (3) - Really big jump compared to the rest
01:11:485 (2) (3) - Feels really awkward and jumpy, id remap

Nice job on this map. Hope this helped! :D
Thank you for modding!! :)
Kyle Y
M4M request, from #modreq

[Insane]
00:01:371 (3) - nc
00:02:057 (5,6) - ctrl+g, slider usually start at white. if there is not strong downbeat, better start on white.
00:02:742 (2,3) - ^
00:02:571 (1) - del nc, nc at 00:02:742 -
00:04:457 (2,3) - slider, this part is calm, do not use that many circle if not necessary
00:07:542 (2,3) - flowing can be improved
00:12:000 (1,2,3,4) - 00:17:485 (1,2,3,4) - increase ds, just feel better for me. maybe ds 0.8
00:22:628 (3) - nc for SV change
00:21:942 (1) - curve more and unstack 00:22:542 (2,3) - , feel better
00:24:685 - skipping big white is not that good
00:25:028 (4,5) - ctrl+g
00:32:742 (2,3) - increase ds, about 0.6 this time
00:34:285 (5) - nc on big white
00:38:228 (9,10) - better stack
01:06:514 (1,2,3,4) - this little jump a little bit weird? If you want to emphasis 01:07:200 - , then just simple use 1->3->2->4 ?
01:15:257 (1,1,2,3,4,1) - flowing a little bit weird.
01:17:142 (1,2,3,4) - ^ maybe this is your mapping style? I don't know.
01:19:714 - try this?

01:23:142 (4,5) - same direction slider, not a good flow.
01:27:257 (4,5,6,7,8,9) - increase ds.
01:29:828 - end at here.

snap all the green line, yellow preview time. And the ncs, please nc at big white, it is based on the beats, not vocal.
my poor modding, finished.
NXTKitKat
My first mod :p hope it can be helpful

Easy

00:38:400 (4) - maybe make it a bit shorter so it ends at the piano note?
01:08:571 (3,4) - make slider end and note a bit earlier so it fits the vocal more? (i choked a bit during that part)

Normal (made some mistake, edited)

00:00:686 (1,2,3,4,5) - I think this is pretty hard for normals. Maybe change some of the notes to sliders?
00:05:315 (2,3,4,5,6) - same as above. Maybe change to something else for variety?
00:41:314 (5,6,7,8) - change to repeated slider?
01:06:514 (1,2,3,4,5) - and most things after that. Is this your mapping style? :?
I feel like this map is too hard for a normal. Maybe you should consider remapping this

Hard

00:18:685 (3,4) - Make some spacing for these 2 notes. Maybe change 00:19:028 (5) - as well?
01:20:400 (2) - Move it down a bit lower? Just suggestion
01:27:428 (1,2,3,4) - I don't think the stream fits here.

Insane is nice, no suggestions for now.

The other 2 diffs are too hard for me to mod :( sorry
Topic Starter
ecdonald

Kyle Y wrote:

M4M request, from #modreq

[Insane]
00:01:371 (3) - nc
00:02:057 (5,6) - ctrl+g, slider usually start at white. if there is not strong downbeat, better start on white.
00:02:742 (2,3) - ^
00:02:571 (1) - del nc, nc at 00:02:742 -
00:04:457 (2,3) - slider, this part is calm, do not use that many circle if not necessary
00:07:542 (2,3) - flowing can be improved
00:12:000 (1,2,3,4) - 00:17:485 (1,2,3,4) - increase ds, just feel better for me. maybe ds 0.8
00:22:628 (3) - nc for SV change
00:21:942 (1) - curve more and unstack 00:22:542 (2,3) - , feel better
00:24:685 - skipping big white is not that good
00:25:028 (4,5) - ctrl+g
00:32:742 (2,3) - increase ds, about 0.6 this time
00:34:285 (5) - nc on big white
00:38:228 (9,10) - better stack
01:06:514 (1,2,3,4) - this little jump a little bit weird? If you want to emphasis 01:07:200 - , then just simple use 1->3->2->4 ?
01:15:257 (1,1,2,3,4,1) - flowing a little bit weird.
01:17:142 (1,2,3,4) - ^ maybe this is your mapping style? I don't know.
01:19:714 - try this?

01:23:142 (4,5) - same direction slider, not a good flow.
01:27:257 (4,5,6,7,8,9) - increase ds.
01:29:828 - end at here.

snap all the green line, yellow preview time. And the ncs, please nc at big white, it is based on the beats, not vocal.
my poor modding, finished.
Sorry for the late reply :o thank you for modding!! :)
Topic Starter
ecdonald

NXTKitKat wrote:

My first mod :p hope it can be helpful

Easy

00:38:400 (4) - maybe make it a bit shorter so it ends at the piano note?
01:08:571 (3,4) - make slider end and note a bit earlier so it fits the vocal more? (i choked a bit during that part)

Normal (made some mistake, edited)

00:00:686 (1,2,3,4,5) - I think this is pretty hard for normals. Maybe change some of the notes to sliders?
00:05:315 (2,3,4,5,6) - same as above. Maybe change to something else for variety?
00:41:314 (5,6,7,8) - change to repeated slider?
01:06:514 (1,2,3,4,5) - and most things after that. Is this your mapping style? :?
I feel like this map is too hard for a normal. Maybe you should consider remapping this

Hard

00:18:685 (3,4) - Make some spacing for these 2 notes. Maybe change 00:19:028 (5) - as well?
01:20:400 (2) - Move it down a bit lower? Just suggestion
01:27:428 (1,2,3,4) - I don't think the stream fits here.

Insane is nice, no suggestions for now.

The other 2 diffs are too hard for me to mod :( sorry
thank you for modding ! :)
DeletedUser_423548
こんにちは :)
参考になればうれしいです。(提案なのであまり気にしないでください)

Easy
00:04:114 (1,2) - NCいらないと思います。00:06:857 (1) - までが短すぎる気がすぎです
00:23:314 - ここから00:44:571 - ここまでがかなりさびしいです。もう少しnote増やしてもいい気がします
00:49:371 (2) - 全体的に位置が変わるかもしれませんが00:48:000 (1) - コピー Ctrl+H Ctrl+J したほうがきれいです
01:16:800 (1,2,3,4) - もう少しきれいにおきましょう。01:17:142 (2) - ここを少しずらせばきれいに見えます
http://osu.ppy.sh/ss/3829705
01:28:457 (4) - ここにNCあったほうが自分は好きです。

Normal
00:00:685 (1,2,3,4,5) - さすがに変えたほうがいいと思います
00:05:314 (2,3,4,5,6) - ^
サビに入ってからも多いようですので省きますがEasyとNormalの差がありすぎますEasyにあわせるかNormalにあわせるかでHardやInsaneがかわるのでできればNormalの変更がいいと思います
赤線にnoteをおくのを控えた法がいいです。それかスライダーの終点に赤線がくるようにしたほうがいいです
上記に書いた所以外はこれといってないです

Hard
00:01:371 (3) - スライダーの終点を00:01:885 - ここではだめですか?少し違和感がありました
00:05:314 (1,2,3,4,5) - 汚いです
00:06:171 (1) - 今までの音取りが歌詞?をとってるいのだとしたらここの始点はおかしいです
00:06:857 (1) - NCいらないです。それか00:06:171 (1) - ここのNCをはずしましょう
00:31:542 (1) - 明らかにおかしいです音取りを変えましょう
00:44:400 (6) - きれいにおきましょう00:43:542 ( ;) 5,7) - 間に置いてるのかわからないですがスペーシングがかわってますし汚いです
00:52:285 (4) - 少し遠い気がします00:50:742 (1,2,3,4,5) - 全体のDSを1.5にしたほうがいいと思います 後の配置も変わるかもしれませんが
01:02:914 (1) - 音が合ってないです01:03:085 - ここから音がなってるので01:02:914 - ここはCircleで01:03:085 - ここに01:02:914 (1) -これを移しましょう
01:04:457 (5) - NCあってもいいと思います
01:17:142 (2,3,4,5) - 音取りが変です01:17:142 - ここから01:17:485 - ここまでのスライダーでいいと思います
後問題があるとしたら5連打ですがHardとしたらOvermapと思うのでできるならば変更したほうがいいと思います

Insane
00:01:371 - ここから00:08:914 - ここまで音を詰めて入れてる感じがします。少し間を空けたりしましょう
00:32:228 (1) - NC入れた理由がわからないです
01:27:257 (4,5,6,7,8,9) - ストリームは01:27:428 - ここからです

Another
Insaneと同じく詰めすぎてる感じです
00:41:485 (1) - NCいらないです
01:00:342 (5,1,2) - overmapです01:00:857 (1) - ここをDeleteしたらいい感じです
01:06:514 (1) - ここをスタックするんでしたら01:06:685 (2) - ここも01:04:971 (2) - ここにスタックしましょう
01:27:257 (4,5,6,7,8,9) - Insaneと同じです

Extremeに関してはまた時間があるときに見てみます

マドマギの曲好きなのでがんばってください :)
Topic Starter
ecdonald

Yasaija 714 wrote:

こんにちは :)
参考になればうれしいです。(提案なのであまり気にしないでください)

Easy
00:04:114 (1,2) - NCいらないと思います。00:06:857 (1) - までが短すぎる気がすぎです
00:23:314 - ここから00:44:571 - ここまでがかなりさびしいです。もう少しnote増やしてもいい気がします
00:49:371 (2) - 全体的に位置が変わるかもしれませんが00:48:000 (1) - コピー Ctrl+H Ctrl+J したほうがきれいです
01:16:800 (1,2,3,4) - もう少しきれいにおきましょう。01:17:142 (2) - ここを少しずらせばきれいに見えます
http://osu.ppy.sh/ss/3829705
01:28:457 (4) - ここにNCあったほうが自分は好きです。

Normal
00:00:685 (1,2,3,4,5) - さすがに変えたほうがいいと思います
00:05:314 (2,3,4,5,6) - ^
サビに入ってからも多いようですので省きますがEasyとNormalの差がありすぎますEasyにあわせるかNormalにあわせるかでHardやInsaneがかわるのでできればNormalの変更がいいと思います
赤線にnoteをおくのを控えた法がいいです。それかスライダーの終点に赤線がくるようにしたほうがいいです
上記に書いた所以外はこれといってないです

Hard
00:01:371 (3) - スライダーの終点を00:01:885 - ここではだめですか?少し違和感がありました
00:05:314 (1,2,3,4,5) - 汚いです
00:06:171 (1) - 今までの音取りが歌詞?をとってるいのだとしたらここの始点はおかしいです
00:06:857 (1) - NCいらないです。それか00:06:171 (1) - ここのNCをはずしましょう
00:31:542 (1) - 明らかにおかしいです音取りを変えましょう
00:44:400 (6) - きれいにおきましょう00:43:542 ( ;) 5,7) - 間に置いてるのかわからないですがスペーシングがかわってますし汚いです
00:52:285 (4) - 少し遠い気がします00:50:742 (1,2,3,4,5) - 全体のDSを1.5にしたほうがいいと思います 後の配置も変わるかもしれませんが
01:02:914 (1) - 音が合ってないです01:03:085 - ここから音がなってるので01:02:914 - ここはCircleで01:03:085 - ここに01:02:914 (1) -これを移しましょう
01:04:457 (5) - NCあってもいいと思います
01:17:142 (2,3,4,5) - 音取りが変です01:17:142 - ここから01:17:485 - ここまでのスライダーでいいと思います
後問題があるとしたら5連打ですがHardとしたらOvermapと思うのでできるならば変更したほうがいいと思います

Insane
00:01:371 - ここから00:08:914 - ここまで音を詰めて入れてる感じがします。少し間を空けたりしましょう
00:32:228 (1) - NC入れた理由がわからないです
01:27:257 (4,5,6,7,8,9) - ストリームは01:27:428 - ここからです

Another
Insaneと同じく詰めすぎてる感じです
00:41:485 (1) - NCいらないです
01:00:342 (5,1,2) - overmapです01:00:857 (1) - ここをDeleteしたらいい感じです
01:06:514 (1) - ここをスタックするんでしたら01:06:685 (2) - ここも01:04:971 (2) - ここにスタックしましょう
01:27:257 (4,5,6,7,8,9) - Insaneと同じです

Extremeに関してはまた時間があるときに見てみます

マドマギの曲好きなのでがんばってください :)
詳しいModありがとうございました! :)
Frex
Hi there.
For Advanced
First you have a problem with all your sliders, because of some bpm or offset change.
Readjust them all.
You have the same problem with the kai time.
For the "easy hard" like advance i recommend you use the "distance snap".
From 00:12:342 to 00:20:571 you can map there. Don't over use the break time.
00:50:742 (1,1,1,1) - This thing can't happen in a advance diff.
01:16:628 (4,1,2,3,4,5) - ↑ (it's nicely map but to hard for this type of diff i think)
In general is very difficult to mod if all the sliders are out of place (look the tail), and again for this type of diff u should use "Distance snap"
Good luck ;)
Topic Starter
ecdonald

Frex wrote:

Hi there.
For Advanced
First you have a problem with all your sliders, because of some bpm or offset change.
Readjust them all.
You have the same problem with the kai time.
For the "easy hard" like advance i recommend you use the "distance snap".
From 00:12:342 to 00:20:571 you can map there. Don't over use the break time.
00:50:742 (1,1,1,1) - This thing can't happen in a advance diff.
01:16:628 (4,1,2,3,4,5) - ↑ (it's nicely map but to hard for this type of diff i think)
In general is very difficult to mod if all the sliders are out of place (look the tail), and again for this type of diff u should use "Distance snap"
Good luck ;)
Thank you for modding!
Sonnyc
Connect again :3
Sakujo
I really enjoy the flow on Insane and Another, I feel that it has good note positioning and allows me enough time to react without waiting for the next note, as I sometimes tap to early if I'm waiting.

楽しかった
Topic Starter
ecdonald
Sonnyc and Extreme, thank you! :) :)
BeatofIke
You have a lot of unsnapped green timing sections and you have unused hitsound files such as soft-hitwhistle5.wav and
soft-sliderslide5.wav. Please fix.

I will do a full mod later o3o
Topic Starter
ecdonald

BeatofIke wrote:

You have a lot of unsnapped green timing sections and you have unused hitsound files such as soft-hitwhistle5.wav and
soft-sliderslide5.wav. Please fix.

I will do a full mod later o3o
oooh I'm sorry :o fixed, and thanks alot for the star, too :)
BeatofIke
No kudosu for this post since you already give me kudosu on my last post...
Anyways, here is my mod post. Enjoy ^-^


[General]
  1. These hitsounds are not used in the map: soft-hitwhistle5.wav and soft-sliderslide5.wav.
[Easy]
  1. You have unsnapped green timing sections at 00:44:559 - 00:45:218 - 01:27:733.
  2. 00:38:400 (4,1) - 01:20:400 (4,1) - Very minor, but the spacing is different here o3o.
[Normal]
  1. You have an unsnapped green timing section at 00:44:659.
  2. 00:04:628 (6) - Probably should add a new combo here to avoid large combos.
  3. 00:05:314 (7,8,9) - I think adding a hitcircle first before these sliders will fit this rhythm better. You did it at 01:11:142 (1,2,3).
  4. 01:19:371 (2) - This slider is touching HP bar. Please move the slider down.
[Advanced]
  1. 00:00:685 (1,2) - Maybe make these sliders straight/or slightly curved. The next notes you used afterwards are straight, so I was thinking maybe make these sliders straight too XD
  2. 01:13:542 (3) - This slider is not exactly symmetrical. Try this code below:
    Code
    320,168,73542,2,0,P|256:132|192:168,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
  3. 01:17:485 (1,2,3,4,5) - These circles would be easier to read if it was a perfect star shape. Try this code and see if you like it (you might need to adjust spacing with the next notes afterwards):
    Code
    256,56,77485,5,2,1:2:0:0:
    320,100,77657,1,2,0:2:0:0:
    294,172,77828,1,2,1:2:0:0:
    218,168,78000,1,2,3:2:0:0:
    192,100,78171,1,4,1:1:0:0:
  4. 01:18:685 (1,2,3,1,2,3) - These are also not symmetrical to each other. Should be an easy fix. You can use the code if you like, but it's really easy fix:
    Code
    194,308,78685,5,2,0:0:0:0:
    256,264,78857,1,2,0:0:0:0:
    318,308,79028,1,2,0:0:0:0:
    318,140,79371,5,2,0:0:0:0:
    256,184,79543,1,2,0:0:0:0:
    194,140,79714,1,2,3:2:0:0:
    256,8,80057,5,4,1:2:0:0:
    256,184,80400,1,4,1:2:0:0:
    256,360,80742,1,4,1:1:0:0:
[Hard]
  1. 00:01:371 (3) - Maybe add a new combo here o3o
[Insane]
  1. 00:32:228 (2) - This slider is toughing HP bar. Very minor fix.
[Another]
  1. You have unsnapped green timing sections at 00:23:301 and 00:44:659.

I could pass your Extreme difficulty , so I skipped that difficulty. Have a star icon ~
Topic Starter
ecdonald

BeatofIke wrote:

No kudosu for this post since you already give me kudosu on my last post...
Anyways, here is my mod post. Enjoy ^-^


[General]
  1. These hitsounds are not used in the map: soft-hitwhistle5.wav and soft-sliderslide5.wav.
[Easy]
  1. You have unsnapped green timing sections at 00:44:559 - 00:45:218 - 01:27:733.
  2. 00:38:400 (4,1) - 01:20:400 (4,1) - Very minor, but the spacing is different here o3o.
[Normal]
  1. You have an unsnapped green timing section at 00:44:659.
  2. 00:04:628 (6) - Probably should add a new combo here to avoid large combos.
  3. 00:05:314 (7,8,9) - I think adding a hitcircle first before these sliders will fit this rhythm better. You did it at 01:11:142 (1,2,3).
  4. 01:19:371 (2) - This slider is touching HP bar. Please move the slider down.
[Advanced]
  1. 00:00:685 (1,2) - Maybe make these sliders straight/or slightly curved. The next notes you used afterwards are straight, so I was thinking maybe make these sliders straight too XD
  2. 01:13:542 (3) - This slider is not exactly symmetrical. Try this code below:
    Code
    320,168,73542,2,0,P|256:132|192:168,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
  3. 01:17:485 (1,2,3,4,5) - These circles would be easier to read if it was a perfect star shape. Try this code and see if you like it (you might need to adjust spacing with the next notes afterwards):
    Code
    256,56,77485,5,2,1:2:0:0:
    320,100,77657,1,2,0:2:0:0:
    294,172,77828,1,2,1:2:0:0:
    218,168,78000,1,2,3:2:0:0:
    192,100,78171,1,4,1:1:0:0:
  4. 01:18:685 (1,2,3,1,2,3) - These are also not symmetrical to each other. Should be an easy fix. You can use the code if you like, but it's really easy fix:
    Code
    194,308,78685,5,2,0:0:0:0:
    256,264,78857,1,2,0:0:0:0:
    318,308,79028,1,2,0:0:0:0:
    318,140,79371,5,2,0:0:0:0:
    256,184,79543,1,2,0:0:0:0:
    194,140,79714,1,2,3:2:0:0:
    256,8,80057,5,4,1:2:0:0:
    256,184,80400,1,4,1:2:0:0:
    256,360,80742,1,4,1:1:0:0:
[Hard]
  1. 00:01:371 (3) - Maybe add a new combo here o3o
[Insane]
  1. 00:32:228 (2) - This slider is toughing HP bar. Very minor fix.
[Another]
  1. You have unsnapped green timing sections at 00:23:301 and 00:44:659.

I could pass your Extreme difficulty , so I skipped that difficulty. Have a star icon ~
All fixed! thank you very much! :)
BeatofIke
Short recheck www.

[Advanced]
  1. 01:18:000 (4) - Move at 218|272. I noticed that it wasn't a perfect star because of this circle XD
Topic Starter
ecdonald

BeatofIke wrote:

Short recheck www.

[Advanced]
  1. 01:18:000 (4) - Move at 218|272. I noticed that it wasn't a perfect star because of this circle XD
wow, fixed, thanks! :D
BeatofIke
Looks good now. Mapset bubbled~
Topic Starter
ecdonald
Thank you! :)
Pereira006
[Easy]

Gameplay:

  1. 00:58:971 (3) - You missing NC here becasuse you put NC every 4/1, example 00:45:257 (1,2,1,2), so in 00:58:971 (3) - is missing NC
  2. 01:16:800 (1,2,3,4) - my bigger worry, this notes is way too much to click with this higher BPM, I prefer this could reduce rhythm, try add long slider or something also in 01:16:800 (1) - could remove NC

[Normal]

Hitsound:

  1. 00:23:314 (1) - the begin, isn't should be finish ? I see you easy diff easy is finish also advance is finish too

Gameplay:

  1. 00:38:228 (4,5) - Inconsistency spacing
  2. 00:58:285 (4,5,1) - You style, You could put NC on (4) and remove NC in (1), same thing parts on 00:47:314 (1,2,3), listen song and vocal, they are repeat.
  3. 01:11:142 (1,2,3) - this look ugly on gameplay when I test play, this should be nice if clean overlap and change placements
  4. 01:15:257 (5) - I feel this could NC, the vocal is same thing on 01:09:771 (1)

[advanced]

Hitsound:

  1. 00:23:314 (1) - should finish, same happen on diff normal

Gameplay:

  1. 00:16:285 (4) - missing NC, same you did NC on 00:13:542 (1)
  2. 00:38:914 (7) - weird follow becuase whole parts you follow only vocal, but this slider I don't feel very well to follow instrumental or melody. try this rhythm http://puu.sh/mmsQj/f0f2b02c12.jpg or use you own rhythm, this slider is just don't well something
  3. 00:47:828 (5,1) - Inconsistency spacing

[Insane]

hitsound:

  1. 00:23:314 (1) - missing add finish on begin

[Another]

Hitsound:

  • 00:23:314 (1) - missing add finish on begin
[]
All diff's is pretty good, flow, etc.. but my bigger worry is hitsound. I don't know you make different hitsound and huge inconsistency, example on easy 00:23:314 (1) - on begin is finish but Normal, other diff's is clap why ? another example on Hard 00:13:371 (4) - is Normal sampleset but other diff's is clap. I can see is huge inconsistency of you style. I do like if you make consistency all diff's the only I like hitsound diff is Insane. Diffs play is good but Hitsound huge different and inconsistency is make me don't feel ready to put icon qualify I'm sorry
Any question or you don't understand my english ask me in in-game, so we can talk and stuffs
Call me when you done
Topic Starter
ecdonald

Pereira006 wrote:

SPOILER

Pereira006 wrote:

[Easy]

Gameplay:

  1. 00:58:971 (3) - You missing NC here becasuse you put NC every 4/1, example 00:45:257 (1,2,1,2), so in 00:58:971 (3) - is missing NC
  2. 01:16:800 (1,2,3,4) - my bigger worry, this notes is way too much to click with this higher BPM, I prefer this could reduce rhythm, try add long slider or something also in 01:16:800 (1) - could remove NC

[Normal]

Hitsound:

  1. 00:23:314 (1) - the begin, isn't should be finish ? I see you easy diff easy is finish also advance is finish too

Gameplay:

  1. 00:38:228 (4,5) - Inconsistency spacing
  2. 00:58:285 (4,5,1) - You style, You could put NC on (4) and remove NC in (1), same thing parts on 00:47:314 (1,2,3), listen song and vocal, they are repeat.
  3. 01:11:142 (1,2,3) - this look ugly on gameplay when I test play, this should be nice if clean overlap and change placements
  4. 01:15:257 (5) - I feel this could NC, the vocal is same thing on 01:09:771 (1)

[advanced]

Hitsound:

  1. 00:23:314 (1) - should finish, same happen on diff normal

Gameplay:

  1. 00:16:285 (4) - missing NC, same you did NC on 00:13:542 (1)
  2. 00:38:914 (7) - weird follow becuase whole parts you follow only vocal, but this slider I don't feel very well to follow instrumental or melody. try this rhythm http://puu.sh/mmsQj/f0f2b02c12.jpg or use you own rhythm, this slider is just don't well something
  3. 00:47:828 (5,1) - Inconsistency spacing

[Insane]

hitsound:

  1. 00:23:314 (1) - missing add finish on begin

[Another]

Hitsound:

  • 00:23:314 (1) - missing add finish on begin
[]
All diff's is pretty good, flow, etc.. but my bigger worry is hitsound. I don't know you make different hitsound and huge inconsistency, example on easy 00:23:314 (1) - on begin is finish but Normal, other diff's is clap why ? another example on Hard 00:13:371 (4) - is Normal sampleset but other diff's is clap. I can see is huge inconsistency of you style. I do like if you make consistency all diff's the only I like hitsound diff is Insane. Diffs play is good but Hitsound huge different and inconsistency is make me don't feel ready to put icon qualify I'm sorry
Any question or you don't understand my english ask me in in-game, so we can talk and stuffs
Call me when you done

Thank you for modding!
all fixed and I adjusted all diffs’ hitsounds.
(In hitsounds), Advanced, Hard and Another are almost same as Insane, Easy is now consistent and Nomarl follows vocal properly. only Extreme I left it a bit special, but imo I think it follows drum and vocal properly and will give players flesh feeling.
Thank you :)
Pereira006
the hitsound got huge change all diff's expect Extreme. Will give rebubble because is huge change anyway NEXT bn: all diff is consistency expect Extreme, The mapper wanna hitsound different on Extreme.

rebubble

good luck!
Topic Starter
ecdonald
Thank you! :D
Topic Starter
ecdonald
I remaked Extreme's hitsound and added some hitsound files :)

so please redownload if you download this map before 2016/1/10 ;)
BeatofIke
No kudosu, but at 01:29:142 - You have an inaudible whistle on this note/start of slider o3o
I will double-check the hitsounds later (I'm lazy right now www)
Topic Starter
ecdonald

BeatofIke wrote:

No kudosu, but at 01:29:142 - You have an inaudible whistle on this note/start of slider o3o
I will double-check the hitsounds later (I'm lazy right now www)
wow :o fixed! thanks :)
BeatofIke
Okay, the hitsounds are good at the lower difficulties. On Extreme difficulty however, I feel that the claps are over emphasized at the kiai/chorus section. Other than that, good hitsounding =w=b

Again, no kudosu for this post!
Topic Starter
ecdonald

BeatofIke wrote:

Okay, the hitsounds are good at the lower difficulties. On Extreme difficulty however, I feel that the claps are over emphasized at the kiai/chorus section. Other than that, good hitsounding =w=b

Again, no kudosu for this post!
I deleted hitsound files of Extreme's, and now Extreme's hitsounds of kiai section are same to the lower difficulties :) thank you! :D
BeatofIke
Everything sounds good now. Bubble icon is repaired ^-^.
がんばって~
Topic Starter
ecdonald
Thank you! :)
ありがとう<3
Pereira006
We change Combo color and fix NC on Normal.

Let's try!

Qualify
DahplA
...?
Akiyama Mizuki
wb ecdonald
Blooming Lily
XD
Yohanes
On Extreme
00:21:085 (1,2,3,4,5,1) - Don't you guys think that this spacing is a little bit too .... extreme?

EDIT :
Also, It would be better if you could switch this rhythm 01:23:485 (3,4) -
Switching them wouldn't do any damage since the vocal's strong "part" is on the downbeats, I can even say that switching them will make it sound & play more pleasing. Plus, all the *I think* necessary beat would be highlighted. Anyway, just minor details
UndeadCapulet
00:00:685 (1,2,3,4) - these are clearly not snapped properly...
Okoratu
undeadcapulet, do you have an alternative that works out in terms of gameplay?

5% feedback on the last slider seems fishy

[Extreme]
01:09:771 - you follow vocals, right? I'm kinda surprised that you didn't go for http://puu.sh/mBBla/6e0085eefb.jpg and left that vocal on a sliderend
01:11:142 (6,1) - in terms of making sense with vocals (which this jump pattern is for) swapping New Combos on these notes would make sense..? I mean your mapping is mostly focused on vocals, at least the jumps are so your comboing should reflect that?
Overall your comboing in the kiai seems pretty messy, at least i can't make much sense of it in combination with your patterns, maybe i'm dumb and you can explain
01:10:285 (3,4,5) - throws any kind of emphasis on vocals out of the window by being equidistant, the pattern works though my complaint is that the only focus on 01:10:800 (5) - is a slight direction change
01:15:428 - i know that this is done for the pattern but the way this contrasts the HUGE spacing on 01:16:628 (6) - felt really weird, how about giving this one more space something like http://puu.sh/mBBHp/b243243e0f.jpg where 01:15:428 (1) - has way more space would work better for movement throughout 01:15:942 (2,3,4,5,6) - imo
01:20:057 (1) - could use more spacing from 9 to highlight that finish more, implementing this wouldn't hurt your flipped pattern either i think
01:22:114 (1,2) - feels rather excessive, but i guess the reason for this is clear, just saying
01:24:342 (1,2,3,4) - you never did this before, it's a new and rather unnecessary element in your diff in my opinion, I think it'd be better if you either did extended sliders for vocals more often or not at all, or at least nerf spacing between them
00:25:542 (4,5) - uhh shouldn't the jump be from 00:25:714 (5,1) - ?_?
00:34:285 (1) - could be highlighted further with more spacing
00:43:800 (4) - you skipped most of the faint triplets in this part so playing one at the end of it makes it feel out of place o:
01:29:142 - i'd recommend 20% or 25% volume so you can year that you're indeed hitting something, adding a whistle in addition to that might also be cool

This plays much better than I expected it to, which is nice.
UndeadCapulet
[TimingPoints]
646,338.983050847458,4,2,1,50,1,0
1371,342.857142857143,4,2,1,25,1,0
or just use two sliders like captin's set

right now 00:01:200 (4) - is a whole yellow tick off
Bonsai

UndeadCapulet wrote:

[TimingPoints]
646,338.983050847458,4,2,1,50,1,0
1371,342.857142857143,4,2,1,25,1,0
or just use two sliders like captin's set

right now 00:01:200 (4) - is a whole yellow tick off
Confirming this, all of the first four notes are way off, + the offset is kinda late for the rest too, I'd go with -8ms (following UndeadCapulet's point resulting in this)
Irreversible
Seems like there is a valid discussion ongoing. Unranking it, to fix mentioned matters up.

There are also some concerns which come from my side:

[Extreme]

I really think this diff is just way too exaggerated for what the song actually offers. The jumps are escalated way too drastic and it simply doesn't fit the song, does it? The Another is just perfect for this song, and I personally don't see the need of this Extreme because 01:12:171 (1,2,3) - for real?

That's my opinion, let's see what others think.
Monstrata
Jumps are definitely really big, but I think they are excusable on the Kiai. I felt 00:20:571 (1,1,2,3,4,5,1) - was really exaggerated though because the drums aren't actually that prominent. They also end on a weak note, and it shows because you map that slider with a slow SV, so there isn't really a need for such a large jump pattern there. I would nerf this, but the Kiai I think it's okay.
Topic Starter
ecdonald

UndeadCapulet wrote:

00:00:685 (1,2,3,4) - these are clearly not snapped properly...

[TimingPoints]
646,338.983050847458,4,2,1,50,1,0
1371,342.857142857143,4,2,1,25,1,0
or just use two sliders like captin's set

right now 00:01:200 (4) - is a whole yellow tick off

Bonsai wrote:

UndeadCapulet wrote:

[TimingPoints]
646,338.983050847458,4,2,1,50,1,0
1371,342.857142857143,4,2,1,25,1,0
or just use two sliders like captin's set

right now 00:01:200 (4) - is a whole yellow tick off
Confirming this, all of the first four notes are way off, + the offset is kinda late for the rest too, I'd go with -8ms (following UndeadCapulet's point resulting in this)
ok, I'll change it.
and I have a lot of green lines, so I'm wondering if there has a way to change the green line to follow the new offset together at once :o it seems very inefficient that to change the green line one by one


Yohanes wrote:

On Extreme
00:21:085 (1,2,3,4,5,1) - Don't you guys think that this spacing is a little bit too .... extreme?

EDIT :
Also, It would be better if you could switch this rhythm 01:23:485 (3,4) -
Switching them wouldn't do any damage since the vocal's strong "part" is on the downbeats, I can even say that switching them will make it sound & play more pleasing. Plus, all the *I think* necessary beat would be highlighted. Anyway, just minor details

Monstrata wrote:

Jumps are definitely really big, but I think they are excusable on the Kiai. I felt 00:20:571 (1,1,2,3,4,5,1) - was really exaggerated though because the drums aren't actually that prominent. They also end on a weak note, and it shows because you map that slider with a slow SV, so there isn't really a need for such a large jump pattern there. I would nerf this, but the Kiai I think it's okay.
okay I remaked new easier pattern of 00:21:085 (1,2,3,4,5,1) and changed the rhythm 01:23:485 (3,4) -

Irreversible wrote:

Seems like there is a valid discussion ongoing. Unranking it, to fix mentioned matters up.

There are also some concerns which come from my side:

[Extreme]

I really think this diff is just way too exaggerated for what the song actually offers. The jumps are escalated way too drastic and it simply doesn't fit the song, does it? The Another is just perfect for this song, and I personally don't see the need of this Extreme because 01:12:171 (1,2,3) - for real?

That's my opinion, let's see what others think.
ok, changed into the smaller jumps

Okoratu wrote:

5% feedback on the last slider seems fishy

ok changed this in all diffs

[Extreme]
01:09:771 - you follow vocals, right? I'm kinda surprised that you didn't go for http://puu.sh/mBBla/6e0085eefb.jpg and left that vocal on a sliderend
01:11:142 (6,1) - in terms of making sense with vocals (which this jump pattern is for) swapping New Combos on these notes would make sense..? I mean your mapping is mostly focused on vocals, at least the jumps are so your comboing should reflect that?
Overall your comboing in the kiai seems pretty messy, at least i can't make much sense of it in combination with your patterns, maybe i'm dumb and you can explain

acctually I made Extreme not only to follow vocal and but also to follow instrumental melody (this would hear easily by using https://www.youtube.com/watch?v=ziz_NVUaYws&feature=youtu.be&t=65)
for example the comboing of 01:12:685 (1) - ~ 01:15:257 (5) - purely follows the inst part, but it is true that this style would sounds like a bit chaos...fmm since now I prefer the vocal&inst style and imo this style doesn't breaks the song's offers but I agree with that the reverse slider seems weird so I changed to this http://puu.sh/mClL1/9bfc6a8c22.png

and the new combo 01:11:142 (6,1) follows the inst part too, but the positioning follows vocal so I changed NC to 01:11:142 (1) -


01:10:285 (3,4,5) - throws any kind of emphasis on vocals out of the window by being equidistant, the pattern works though my complaint is that the only focus on 01:10:800 (5) - is a slight direction change

this part of vocal is gentle for me and the part of vocal 01:11:142 (1) - ~ 01:11:828 (5) - is has a little like edge so I made this no-jump position and direction change of last note in order to connect the next edge-jumping position. I think it is ok and keep for now because this positioning reason is sufficiently objective imo, but I'd change if there has more complaint for this.

01:15:428 - i know that this is done for the pattern but the way this contrasts the HUGE spacing on 01:16:628 (6) - felt really weird, how about giving this one more space something like http://puu.sh/mBBHp/b243243e0f.jpg where 01:15:428 (1) - has way more space would work better for movement throughout 01:15:942 (2,3,4,5,6) - imo

ok, increased the spacing following the spacing of 01:16:628 (6) -

01:20:057 (1) - could use more spacing from 9 to highlight that finish more, implementing this wouldn't hurt your flipped pattern either i think
ok, fixed

01:22:114 (1,2) - feels rather excessive, but i guess the reason for this is clear, just saying
umm, now I'd keep since I prefer the jump following the big musical pitch rising of vocal

01:24:342 (1,2,3,4) - you never did this before, it's a new and rather unnecessary element in your diff in my opinion, I think it'd be better if you either did extended sliders for vocals more often or not at all, or at least nerf spacing between them
fmm, I felt the vocal is especially outstretched and i think it's ok for using 3/4 sliders in the Expert difficulty even if a bit suddenly, so I'd mainly keep by reducing the spacing to 2.00x

00:25:542 (4,5) - uhh shouldn't the jump be from 00:25:714 (5,1) - ?_?
okay fixed

00:34:285 (1) - could be highlighted further with more spacing
that's nice idea, but I think it's better keeping the spacing and alternate by changing the direction of this note so I changed the direction making triangle with 00:33:942 (3,4,1) -

00:43:800 (4) - you skipped most of the faint triplets in this part so playing one at the end of it makes it feel out of place o:
ok, changed 1/2 circle

01:29:142 - i'd recommend 20% or 25% volume so you can year that you're indeed hitting something, adding a whistle in addition to that might also be cool
ok fixed
This plays much better than I expected it to, which is nice.
sorry for my bad english, thank you so much everyone for the advices :)
UndeadCapulet

ecdonald wrote:

and I have a lot of green lines, so I'm wondering if there has a way to change the green line to follow the new offset together at once :o it seems very inefficient that to change the green line one by one
select all the timing points with ctrl+a, then change the offset
Topic Starter
ecdonald

UndeadCapulet wrote:

ecdonald wrote:

and I have a lot of green lines, so I'm wondering if there has a way to change the green line to follow the new offset together at once :o it seems very inefficient that to change the green line one by one
select all the timing points with ctrl+a, then change the offset
oh, that's really easy, thanks!
Topic Starter
ecdonald
I tried to change the offset to Bonsai's and moved all notes and green sections by -8ms to snap following new red line, but it happened to make 1ms gap randomly between green section's timing and the notes' timing :o (for example the kiai section has 1ms gap between the note and then doesn't snap)

is this a bug? I tried to find solution but only got exhaustion :(
Monstrata

ecdonald wrote:

I tried to change the offset to Bonsai's and moved all notes and green sections by -8ms to snap following new red line, but it happened to make 1ms gap randomly between green section's timing and the notes' timing :o (for example the kiai section has 1ms gap between the note and then doesn't snap)

is this a bug? I tried to find solution but only got exhaustion :(
It sometimes happens, it really depends on your BPM and how osu rounds to the nearest ms. I've experienced this anyways. My solution was just to move them in groups. like select 5-10 green lines and move them ?? ms, then select another 5-10. etc...
Topic Starter
ecdonald

Monstrata wrote:

ecdonald wrote:

I tried to change the offset to Bonsai's and moved all notes and green sections by -8ms to snap following new red line, but it happened to make 1ms gap randomly between green section's timing and the notes' timing :o (for example the kiai section has 1ms gap between the note and then doesn't snap)

is this a bug? I tried to find solution but only got exhaustion :(
It sometimes happens, it really depends on your BPM and how osu rounds to the nearest ms. I've experienced this anyways. My solution was just to move them in groups. like select 5-10 green lines and move them ?? ms, then select another 5-10. etc...
oh, now I get it :) I'm very grateful!
Topic Starter
ecdonald
I completed fixing the timing issues, so now got moved Pending for requalify ;)
Topic Starter
ecdonald
I remaked some patterns of Extreme to make easier/better looking and adjusted more the timing of Easy.

note for modders XD

Easy

00:00:646 (1) - i made this sliderend on 13/12 line because this line 00:01:352 is most close point to second redline 00:01:363. I tried to place this on the former white line, but the hitsound is too early to the song.
i think this 13/12 sliderend absolutely easy for beginner and make the natural feeling.
Lily Bread
r.i.p..
Topic Starter
ecdonald
:o :o :o
Okoratu
sup

bold = really important


[general]
I think you can find the bg for Insane in higher quality or something different, the current one looks quite pixel-y
Why do your diffs all have slightly different hitsounding? I would try to keep it consistent if i were you.

[Extreme]
your rhythm and comboing in the beginning is extremely odd (read as "i find it weird") and here's why:
let's take the first measure to begin (00:01:363 - to 00:02:734 - ):
piano impacts are in
00:01:363 - 00:01:534 - 00:01:705 - 00:02:048 - 00:02:220 - 00:02:563 - 00:02:734 -
so if you map the piano, these should be circles
vocal impacts and holds are split like
00:01:363 - held for 1/2 or 1/1
00:01:877 - small impact
00:02:048 - small impact
00:02:220 - held for 1/2
00:02:563 - small impact
00:02:734 - small impact

so if you follow piano your rhythm should be like http://puu.sh/o2lr9/9547ed033e.jpg
and if you follow vocals your rhythm should do something like http://puu.sh/o2lxg/1b46446f79.jpg

but your rhythm is doing neither and ignores part of the piano and part of the vocals to do something odd in between these two layers.
I think that in return makes the beginning of your map pretty weird and it applies to most of the rhythm choices you made until 00:10:791 -

00:13:363 (8,1) - needs more space and a less harsh curve to play a bit better imo (current movement is too linear for my tastes) so i recommend doing something like http://puu.sh/o2mHq/7f705e2403.jpg
00:14:391 (4) - for this a circlg and a repositioning like http://puu.sh/o2mKO/34f3c8eb4b.jpg
(maybe several arrangements to that pattern are necessary if you agree)
00:16:277 (2) - needs a lot more space to accentuate the finish on its head better
00:23:991 (3,4) - 00:34:963 (3,4) - space seems arbitrarily big, if at all you may want to give special emphasis to 00:24:505 (1) - because it is a held sound and not to 00:23:991 (3,4) - which is no different from 00:25:020 (2,3) -
00:28:791 (5) - i think this can use more spacing and a nc
00:43:020 (2,3) - should be an 1/1 slider to capture the vocal better so start in 00:43:020 - and end in 00:43:363 -
00:48:505 (2,3) - should have higher spacing because it's the same kind of vocal than 00:47:991 (1,2) - so maybe move 2 to 506 \ 201 ?
00:51:248 (2) - needs more spacing to accentuate the vocal imo how about something similar to http://puu.sh/o2nq1/2f2a366a73.jpg
00:53:305 (2,3) - should have more spacing than 00:53:134 (1,2) - because of the cymbal in 00:53:477 -
00:54:163 (5) - seems arbitrarily big, should reduce spacing imo
00:58:963 (6,7) - should be as big or bigger than 00:47:991 (1,2) - because the vocals are more intense here
01:00:848 (4,5,6) - the custom stack doesn't really fit into your map that well just go for a regular stack
01:00:505 (2) - normal clap is really loud id this intentional
do 01:07:191 (1,3) - have to overlap that obviously?
01:08:734 (3,1) - should be more spacing than 01:09:077 (1,2) - to highlight the vocals in 01:09:077 - and 01:09:420 - better?
01:10:448 - i think you should make this a circle so that you can click that vocal!
01:13:705 (1,2,3,1,2,3) - basically completely ignores what the vocals are doing and doesn't really map instruments well either, are you sure about this pattern?
01:16:277 (4,5,1) - this is pretty cool fits the vocals well
01:19:020 (4,5) - should have more spacing between these
01:20:048 (1,2,1) - this is really cool too

[]

idk if the mod for this diff is pretty repetitive but i think spacing and a few rhythms can use more work / mods before you should attempt to rerank this~

[Another]

suddenly your rhythm is a lot more clear, which is great actually

00:15:077 (1) - would add more spacing respective to 00:16:277 (5) - 00:19:020 (5) - (similarly large)
00:09:934 (2) - whistle on head
00:21:248 (3) - this would feel better as circles probably
00:25:534 (8,9) - i think a single slider instead of 2 circles captures this vocal better and fits the calm part as well
00:28:277 (1,2,1) - this movement is kinda rough, i'd recommend something smoother like http://puu.sh/o2sp2/de10eb933f.jpg
00:41:820 (5) - i would recommend an upwards movement like http://puu.sh/o2sxv/fb015d921b.jpg for this one, i think it's more intuitive to play
00:42:163 (6) - this snapping is arbitrary, i'd just extend it to 00:42:420 - or end it in 00:42:334 - , 1/3 just doesnt make much sense in the context of this song
00:51:420 (3) - try crtl+g and move 2 upwards to see if http://puu.sh/o2sWO/f8303bfb1c.jpg works better?
01:11:820 (2,3) - make this a single slider to make 01:12:163 (1) - into 2 circles so basically http://puu.sh/o2t2E/3149d07fa3.jpg to fit the vocals better~

[]

this is closer to being ranked than Extreme, much closer actually :D/

[Insane]

00:32:734 (3,4) - woudl delete these to make 00:32:220 (2) - the same kind of slider as 00:31:534 (1) - , i believe that has more impact for the voice
01:14:563 (1,2) - these could be symmetrical
01:11:305 (1,2,3,4) - would use more spacing to highlight them

[]

o ok that's all

[Hard]
00:23:991 - to 00:41:305 - increase the base distance snap you use from 1.0 to 1.1x, stuff will look much less crammed together

[]

ok

[Advanced]

most of this diff should just slightly increase base distancesnap to 1.1 or 1.05 (hold shift while adjusting distance snapping in the top) to avoid a lot of really weird looking overlaps
it won't make the diff harder at all but it will look a lot better
00:30:505 (6) - spacing intentional?
00:33:591 (1,1,2,3,4) - this overlaps a bit too much, try to find an arrangement that doesn't put a lot of circles under the track of another slider!
00:52:277 (1,1,1,2) - this could look so much better in play if you would just give everything slightly more spacing >_<
01:09:420 - i recommend an 1/2 slider instead of a circle

[]

[Normal]

00:05:305 - i suggest using an 1/2 repeat instead of this, it seems weird to click 1/2 like that in the beginning so http://puu.sh/o2uSs/8c2d99dcde.jpg is probably better
00:27:420 (5) - 00:38:391 (5) - these play a really loud normal-sliderslide, is this intended?
00:58:963 (3,4) - this 3/2 break feels odd, how about making 3 a repeat slider?
01:07:705 (1,2,3,4,5,6) - i think that's too many circles in quick succession, will make normal players fail. replace one of them with a repeat slider?
01:18:677 (1,2) - make one of these circles if you did the previous suggestion

[]

[easy]

00:00:646 (1) - replace the code for thie first slider with
104,276,646,6,0,P|80:194|105:109,1,180,0|2,0:0|1:2,0:0:0:0:
in order to have it snapped properly
damn mute that normal sliderslide as well, it's really loud
please use like 1.05x spacing in kiai instead of 1.0 to make things easier to read >_<

[]



I hope this helps you a bit with ranking this mapset, I recommend getting more mods on Normal and Extreme as i am not very sure how much more work these diffs need right now :D
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