sup
bold = really important
[general]
I think you can find the bg for Insane in higher quality or something different, the current one looks quite pixel-y
Why do your diffs all have slightly different hitsounding? I would try to keep it consistent if i were you.
[Extreme]
your rhythm and comboing in the beginning is extremely odd (read as "i find it weird") and here's why:
let's take the first measure to begin (00:01:363 - to 00:02:734 - ):
piano impacts are in
00:01:363 - 00:01:534 - 00:01:705 - 00:02:048 - 00:02:220 - 00:02:563 - 00:02:734 -
so if you map the piano, these should be circles
vocal impacts and holds are split like
00:01:363 - held for 1/2 or 1/1
00:01:877 - small impact
00:02:048 - small impact
00:02:220 - held for 1/2
00:02:563 - small impact
00:02:734 - small impact
so if you follow piano your rhythm should be like
http://puu.sh/o2lr9/9547ed033e.jpgand if you follow vocals your rhythm should do something like
http://puu.sh/o2lxg/1b46446f79.jpgbut your rhythm is doing neither and ignores part of the piano and part of the vocals to do something odd in between these two layers.
I think that in return makes the beginning of your map pretty weird and it applies to most of the rhythm choices you made until 00:10:791 -
00:13:363 (8,1) - needs more space and a less harsh curve to play a bit better imo (current movement is too linear for my tastes) so i recommend doing something like
http://puu.sh/o2mHq/7f705e2403.jpg00:14:391 (4) - for this a circlg and a repositioning like
http://puu.sh/o2mKO/34f3c8eb4b.jpg(maybe several arrangements to that pattern are necessary if you agree)
00:16:277 (2) - needs a lot more space to accentuate the finish on its head better
00:23:991 (3,4) - 00:34:963 (3,4) - space seems arbitrarily big, if at all you may want to give special emphasis to 00:24:505 (1) - because it is a held sound and not to 00:23:991 (3,4) - which is no different from 00:25:020 (2,3) -
00:28:791 (5) - i think this can use more spacing and a nc
00:43:020 (2,3) - should be an 1/1 slider to capture the vocal better so start in 00:43:020 - and end in 00:43:363 -
00:48:505 (2,3) - should have higher spacing because it's the same kind of vocal than 00:47:991 (1,2) - so maybe move 2 to 506 \ 201 ?
00:51:248 (2) - needs more spacing to accentuate the vocal imo how about something similar to
http://puu.sh/o2nq1/2f2a366a73.jpg00:53:305 (2,3) - should have more spacing than 00:53:134 (1,2) - because of the cymbal in 00:53:477 -
00:54:163 (5) - seems arbitrarily big, should reduce spacing imo
00:58:963 (6,7) - should be as big or bigger than 00:47:991 (1,2) - because the vocals are more intense here
01:00:848 (4,5,6) - the custom stack doesn't really fit into your map that well just go for a regular stack
01:00:505 (2) - normal clap is really loud id this intentional
do 01:07:191 (1,3) - have to overlap that obviously?
01:08:734 (3,1) - should be more spacing than 01:09:077 (1,2) - to highlight the vocals in 01:09:077 - and 01:09:420 - better?
01:10:448 - i think you should make this a circle so that you can click that vocal!
01:13:705 (1,2,3,1,2,3) - basically completely ignores what the vocals are doing and doesn't really map instruments well either, are you sure about this pattern?
01:16:277 (4,5,1) - this is pretty cool fits the vocals well
01:19:020 (4,5) - should have more spacing between these
01:20:048 (1,2,1) - this is really cool too
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idk if the mod for this diff is pretty repetitive but i think spacing and a few rhythms can use more work / mods before you should attempt to rerank this~
[Another]
suddenly your rhythm is a lot more clear, which is great actually
00:15:077 (1) - would add more spacing respective to 00:16:277 (5) - 00:19:020 (5) - (similarly large)
00:09:934 (2) - whistle on head
00:21:248 (3) - this would feel better as circles probably
00:25:534 (8,9) - i think a single slider instead of 2 circles captures this vocal better and fits the calm part as well
00:28:277 (1,2,1) - this movement is kinda rough, i'd recommend something smoother like
http://puu.sh/o2sp2/de10eb933f.jpg00:41:820 (5) - i would recommend an upwards movement like
http://puu.sh/o2sxv/fb015d921b.jpg for this one, i think it's more intuitive to play
00:42:163 (6) -
this snapping is arbitrary, i'd just extend it to 00:42:420 - or end it in 00:42:334 - , 1/3 just doesnt make much sense in the context of this song00:51:420 (3) - try crtl+g and move 2 upwards to see if
http://puu.sh/o2sWO/f8303bfb1c.jpg works better?
01:11:820 (2,3) - make this a single slider to make 01:12:163 (1) - into 2 circles so basically
http://puu.sh/o2t2E/3149d07fa3.jpg to fit the vocals better~
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this is closer to being ranked than Extreme, much closer actually
/
[Insane]
00:32:734 (3,4) - woudl delete these to make 00:32:220 (2) - the same kind of slider as 00:31:534 (1) - , i believe that has more impact for the voice
01:14:563 (1,2) - these could be symmetrical
01:11:305 (1,2,3,4) - would use more spacing to highlight them
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o ok that's all
[Hard]
00:23:991 - to 00:41:305 - increase the base distance snap you use from 1.0 to 1.1x, stuff will look much less crammed together
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ok
[Advanced]
most of this diff should just slightly increase base distancesnap to 1.1 or 1.05 (hold shift while adjusting distance snapping in the top) to avoid a lot of really weird looking overlaps
it won't make the diff harder at all but it will look a lot better
00:30:505 (6) - spacing intentional?
00:33:591 (1,1,2,3,4) - this overlaps a bit too much, try to find an arrangement that doesn't put a lot of circles under the track of another slider!
00:52:277 (1,1,1,2) - this could look so much better in play if you would just give everything slightly more spacing >_<
01:09:420 - i recommend an 1/2 slider instead of a circle
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[Normal]
00:05:305 - i suggest using an 1/2 repeat instead of this, it seems weird to click 1/2 like that in the beginning so
http://puu.sh/o2uSs/8c2d99dcde.jpg is probably better
00:27:420 (5) - 00:38:391 (5) - these play a really loud normal-sliderslide, is this intended?
00:58:963 (3,4) - this 3/2 break feels odd, how about making 3 a repeat slider?
01:07:705 (1,2,3,4,5,6) - i think that's too many circles in quick succession, will make normal players fail. replace one of them with a repeat slider?
01:18:677 (1,2) - make one of these circles if you did the previous suggestion
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[easy]
00:00:646 (1) -
replace the code for thie first slider with
104,276,646,6,0,P|80:194|105:109,1,180,0|2,0:0|1:2,0:0:0:0:
in order to have it snapped properlydamn mute that normal sliderslide as well, it's really loud
please use like 1.05x spacing in kiai instead of 1.0 to make things easier to read >_<
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I hope this helps you a bit with ranking this mapset, I recommend getting more mods on Normal and Extreme as i am not very sure how much more work these diffs need right now