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ClariS - Connect -TV MIX-

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DahplA
...?
Akiyama Mizuki
wb ecdonald
Blooming Lily
XD
Yohanes
On Extreme
00:21:085 (1,2,3,4,5,1) - Don't you guys think that this spacing is a little bit too .... extreme?

EDIT :
Also, It would be better if you could switch this rhythm 01:23:485 (3,4) -
Switching them wouldn't do any damage since the vocal's strong "part" is on the downbeats, I can even say that switching them will make it sound & play more pleasing. Plus, all the *I think* necessary beat would be highlighted. Anyway, just minor details
UndeadCapulet
00:00:685 (1,2,3,4) - these are clearly not snapped properly...
Okoratu
undeadcapulet, do you have an alternative that works out in terms of gameplay?

5% feedback on the last slider seems fishy

[Extreme]
01:09:771 - you follow vocals, right? I'm kinda surprised that you didn't go for http://puu.sh/mBBla/6e0085eefb.jpg and left that vocal on a sliderend
01:11:142 (6,1) - in terms of making sense with vocals (which this jump pattern is for) swapping New Combos on these notes would make sense..? I mean your mapping is mostly focused on vocals, at least the jumps are so your comboing should reflect that?
Overall your comboing in the kiai seems pretty messy, at least i can't make much sense of it in combination with your patterns, maybe i'm dumb and you can explain
01:10:285 (3,4,5) - throws any kind of emphasis on vocals out of the window by being equidistant, the pattern works though my complaint is that the only focus on 01:10:800 (5) - is a slight direction change
01:15:428 - i know that this is done for the pattern but the way this contrasts the HUGE spacing on 01:16:628 (6) - felt really weird, how about giving this one more space something like http://puu.sh/mBBHp/b243243e0f.jpg where 01:15:428 (1) - has way more space would work better for movement throughout 01:15:942 (2,3,4,5,6) - imo
01:20:057 (1) - could use more spacing from 9 to highlight that finish more, implementing this wouldn't hurt your flipped pattern either i think
01:22:114 (1,2) - feels rather excessive, but i guess the reason for this is clear, just saying
01:24:342 (1,2,3,4) - you never did this before, it's a new and rather unnecessary element in your diff in my opinion, I think it'd be better if you either did extended sliders for vocals more often or not at all, or at least nerf spacing between them
00:25:542 (4,5) - uhh shouldn't the jump be from 00:25:714 (5,1) - ?_?
00:34:285 (1) - could be highlighted further with more spacing
00:43:800 (4) - you skipped most of the faint triplets in this part so playing one at the end of it makes it feel out of place o:
01:29:142 - i'd recommend 20% or 25% volume so you can year that you're indeed hitting something, adding a whistle in addition to that might also be cool

This plays much better than I expected it to, which is nice.
UndeadCapulet
[TimingPoints]
646,338.983050847458,4,2,1,50,1,0
1371,342.857142857143,4,2,1,25,1,0
or just use two sliders like captin's set

right now 00:01:200 (4) - is a whole yellow tick off
Bonsai

UndeadCapulet wrote:

[TimingPoints]
646,338.983050847458,4,2,1,50,1,0
1371,342.857142857143,4,2,1,25,1,0
or just use two sliders like captin's set

right now 00:01:200 (4) - is a whole yellow tick off
Confirming this, all of the first four notes are way off, + the offset is kinda late for the rest too, I'd go with -8ms (following UndeadCapulet's point resulting in this)
Irreversible
Seems like there is a valid discussion ongoing. Unranking it, to fix mentioned matters up.

There are also some concerns which come from my side:

[Extreme]

I really think this diff is just way too exaggerated for what the song actually offers. The jumps are escalated way too drastic and it simply doesn't fit the song, does it? The Another is just perfect for this song, and I personally don't see the need of this Extreme because 01:12:171 (1,2,3) - for real?

That's my opinion, let's see what others think.
Monstrata
Jumps are definitely really big, but I think they are excusable on the Kiai. I felt 00:20:571 (1,1,2,3,4,5,1) - was really exaggerated though because the drums aren't actually that prominent. They also end on a weak note, and it shows because you map that slider with a slow SV, so there isn't really a need for such a large jump pattern there. I would nerf this, but the Kiai I think it's okay.
Topic Starter
ecdonald

UndeadCapulet wrote:

00:00:685 (1,2,3,4) - these are clearly not snapped properly...

[TimingPoints]
646,338.983050847458,4,2,1,50,1,0
1371,342.857142857143,4,2,1,25,1,0
or just use two sliders like captin's set

right now 00:01:200 (4) - is a whole yellow tick off

Bonsai wrote:

UndeadCapulet wrote:

[TimingPoints]
646,338.983050847458,4,2,1,50,1,0
1371,342.857142857143,4,2,1,25,1,0
or just use two sliders like captin's set

right now 00:01:200 (4) - is a whole yellow tick off
Confirming this, all of the first four notes are way off, + the offset is kinda late for the rest too, I'd go with -8ms (following UndeadCapulet's point resulting in this)
ok, I'll change it.
and I have a lot of green lines, so I'm wondering if there has a way to change the green line to follow the new offset together at once :o it seems very inefficient that to change the green line one by one


Yohanes wrote:

On Extreme
00:21:085 (1,2,3,4,5,1) - Don't you guys think that this spacing is a little bit too .... extreme?

EDIT :
Also, It would be better if you could switch this rhythm 01:23:485 (3,4) -
Switching them wouldn't do any damage since the vocal's strong "part" is on the downbeats, I can even say that switching them will make it sound & play more pleasing. Plus, all the *I think* necessary beat would be highlighted. Anyway, just minor details

Monstrata wrote:

Jumps are definitely really big, but I think they are excusable on the Kiai. I felt 00:20:571 (1,1,2,3,4,5,1) - was really exaggerated though because the drums aren't actually that prominent. They also end on a weak note, and it shows because you map that slider with a slow SV, so there isn't really a need for such a large jump pattern there. I would nerf this, but the Kiai I think it's okay.
okay I remaked new easier pattern of 00:21:085 (1,2,3,4,5,1) and changed the rhythm 01:23:485 (3,4) -

Irreversible wrote:

Seems like there is a valid discussion ongoing. Unranking it, to fix mentioned matters up.

There are also some concerns which come from my side:

[Extreme]

I really think this diff is just way too exaggerated for what the song actually offers. The jumps are escalated way too drastic and it simply doesn't fit the song, does it? The Another is just perfect for this song, and I personally don't see the need of this Extreme because 01:12:171 (1,2,3) - for real?

That's my opinion, let's see what others think.
ok, changed into the smaller jumps

Okoratu wrote:

5% feedback on the last slider seems fishy

ok changed this in all diffs

[Extreme]
01:09:771 - you follow vocals, right? I'm kinda surprised that you didn't go for http://puu.sh/mBBla/6e0085eefb.jpg and left that vocal on a sliderend
01:11:142 (6,1) - in terms of making sense with vocals (which this jump pattern is for) swapping New Combos on these notes would make sense..? I mean your mapping is mostly focused on vocals, at least the jumps are so your comboing should reflect that?
Overall your comboing in the kiai seems pretty messy, at least i can't make much sense of it in combination with your patterns, maybe i'm dumb and you can explain

acctually I made Extreme not only to follow vocal and but also to follow instrumental melody (this would hear easily by using https://www.youtube.com/watch?v=ziz_NVUaYws&feature=youtu.be&t=65)
for example the comboing of 01:12:685 (1) - ~ 01:15:257 (5) - purely follows the inst part, but it is true that this style would sounds like a bit chaos...fmm since now I prefer the vocal&inst style and imo this style doesn't breaks the song's offers but I agree with that the reverse slider seems weird so I changed to this http://puu.sh/mClL1/9bfc6a8c22.png

and the new combo 01:11:142 (6,1) follows the inst part too, but the positioning follows vocal so I changed NC to 01:11:142 (1) -


01:10:285 (3,4,5) - throws any kind of emphasis on vocals out of the window by being equidistant, the pattern works though my complaint is that the only focus on 01:10:800 (5) - is a slight direction change

this part of vocal is gentle for me and the part of vocal 01:11:142 (1) - ~ 01:11:828 (5) - is has a little like edge so I made this no-jump position and direction change of last note in order to connect the next edge-jumping position. I think it is ok and keep for now because this positioning reason is sufficiently objective imo, but I'd change if there has more complaint for this.

01:15:428 - i know that this is done for the pattern but the way this contrasts the HUGE spacing on 01:16:628 (6) - felt really weird, how about giving this one more space something like http://puu.sh/mBBHp/b243243e0f.jpg where 01:15:428 (1) - has way more space would work better for movement throughout 01:15:942 (2,3,4,5,6) - imo

ok, increased the spacing following the spacing of 01:16:628 (6) -

01:20:057 (1) - could use more spacing from 9 to highlight that finish more, implementing this wouldn't hurt your flipped pattern either i think
ok, fixed

01:22:114 (1,2) - feels rather excessive, but i guess the reason for this is clear, just saying
umm, now I'd keep since I prefer the jump following the big musical pitch rising of vocal

01:24:342 (1,2,3,4) - you never did this before, it's a new and rather unnecessary element in your diff in my opinion, I think it'd be better if you either did extended sliders for vocals more often or not at all, or at least nerf spacing between them
fmm, I felt the vocal is especially outstretched and i think it's ok for using 3/4 sliders in the Expert difficulty even if a bit suddenly, so I'd mainly keep by reducing the spacing to 2.00x

00:25:542 (4,5) - uhh shouldn't the jump be from 00:25:714 (5,1) - ?_?
okay fixed

00:34:285 (1) - could be highlighted further with more spacing
that's nice idea, but I think it's better keeping the spacing and alternate by changing the direction of this note so I changed the direction making triangle with 00:33:942 (3,4,1) -

00:43:800 (4) - you skipped most of the faint triplets in this part so playing one at the end of it makes it feel out of place o:
ok, changed 1/2 circle

01:29:142 - i'd recommend 20% or 25% volume so you can year that you're indeed hitting something, adding a whistle in addition to that might also be cool
ok fixed
This plays much better than I expected it to, which is nice.
sorry for my bad english, thank you so much everyone for the advices :)
UndeadCapulet

ecdonald wrote:

and I have a lot of green lines, so I'm wondering if there has a way to change the green line to follow the new offset together at once :o it seems very inefficient that to change the green line one by one
select all the timing points with ctrl+a, then change the offset
Topic Starter
ecdonald

UndeadCapulet wrote:

ecdonald wrote:

and I have a lot of green lines, so I'm wondering if there has a way to change the green line to follow the new offset together at once :o it seems very inefficient that to change the green line one by one
select all the timing points with ctrl+a, then change the offset
oh, that's really easy, thanks!
Topic Starter
ecdonald
I tried to change the offset to Bonsai's and moved all notes and green sections by -8ms to snap following new red line, but it happened to make 1ms gap randomly between green section's timing and the notes' timing :o (for example the kiai section has 1ms gap between the note and then doesn't snap)

is this a bug? I tried to find solution but only got exhaustion :(
Monstrata

ecdonald wrote:

I tried to change the offset to Bonsai's and moved all notes and green sections by -8ms to snap following new red line, but it happened to make 1ms gap randomly between green section's timing and the notes' timing :o (for example the kiai section has 1ms gap between the note and then doesn't snap)

is this a bug? I tried to find solution but only got exhaustion :(
It sometimes happens, it really depends on your BPM and how osu rounds to the nearest ms. I've experienced this anyways. My solution was just to move them in groups. like select 5-10 green lines and move them ?? ms, then select another 5-10. etc...
Topic Starter
ecdonald

Monstrata wrote:

ecdonald wrote:

I tried to change the offset to Bonsai's and moved all notes and green sections by -8ms to snap following new red line, but it happened to make 1ms gap randomly between green section's timing and the notes' timing :o (for example the kiai section has 1ms gap between the note and then doesn't snap)

is this a bug? I tried to find solution but only got exhaustion :(
It sometimes happens, it really depends on your BPM and how osu rounds to the nearest ms. I've experienced this anyways. My solution was just to move them in groups. like select 5-10 green lines and move them ?? ms, then select another 5-10. etc...
oh, now I get it :) I'm very grateful!
Topic Starter
ecdonald
I completed fixing the timing issues, so now got moved Pending for requalify ;)
Topic Starter
ecdonald
I remaked some patterns of Extreme to make easier/better looking and adjusted more the timing of Easy.

note for modders XD

Easy

00:00:646 (1) - i made this sliderend on 13/12 line because this line 00:01:352 is most close point to second redline 00:01:363. I tried to place this on the former white line, but the hitsound is too early to the song.
i think this 13/12 sliderend absolutely easy for beginner and make the natural feeling.
Lily Bread
r.i.p..
Topic Starter
ecdonald
:o :o :o
Okoratu
sup

bold = really important


[general]
I think you can find the bg for Insane in higher quality or something different, the current one looks quite pixel-y
Why do your diffs all have slightly different hitsounding? I would try to keep it consistent if i were you.

[Extreme]
your rhythm and comboing in the beginning is extremely odd (read as "i find it weird") and here's why:
let's take the first measure to begin (00:01:363 - to 00:02:734 - ):
piano impacts are in
00:01:363 - 00:01:534 - 00:01:705 - 00:02:048 - 00:02:220 - 00:02:563 - 00:02:734 -
so if you map the piano, these should be circles
vocal impacts and holds are split like
00:01:363 - held for 1/2 or 1/1
00:01:877 - small impact
00:02:048 - small impact
00:02:220 - held for 1/2
00:02:563 - small impact
00:02:734 - small impact

so if you follow piano your rhythm should be like http://puu.sh/o2lr9/9547ed033e.jpg
and if you follow vocals your rhythm should do something like http://puu.sh/o2lxg/1b46446f79.jpg

but your rhythm is doing neither and ignores part of the piano and part of the vocals to do something odd in between these two layers.
I think that in return makes the beginning of your map pretty weird and it applies to most of the rhythm choices you made until 00:10:791 -

00:13:363 (8,1) - needs more space and a less harsh curve to play a bit better imo (current movement is too linear for my tastes) so i recommend doing something like http://puu.sh/o2mHq/7f705e2403.jpg
00:14:391 (4) - for this a circlg and a repositioning like http://puu.sh/o2mKO/34f3c8eb4b.jpg
(maybe several arrangements to that pattern are necessary if you agree)
00:16:277 (2) - needs a lot more space to accentuate the finish on its head better
00:23:991 (3,4) - 00:34:963 (3,4) - space seems arbitrarily big, if at all you may want to give special emphasis to 00:24:505 (1) - because it is a held sound and not to 00:23:991 (3,4) - which is no different from 00:25:020 (2,3) -
00:28:791 (5) - i think this can use more spacing and a nc
00:43:020 (2,3) - should be an 1/1 slider to capture the vocal better so start in 00:43:020 - and end in 00:43:363 -
00:48:505 (2,3) - should have higher spacing because it's the same kind of vocal than 00:47:991 (1,2) - so maybe move 2 to 506 \ 201 ?
00:51:248 (2) - needs more spacing to accentuate the vocal imo how about something similar to http://puu.sh/o2nq1/2f2a366a73.jpg
00:53:305 (2,3) - should have more spacing than 00:53:134 (1,2) - because of the cymbal in 00:53:477 -
00:54:163 (5) - seems arbitrarily big, should reduce spacing imo
00:58:963 (6,7) - should be as big or bigger than 00:47:991 (1,2) - because the vocals are more intense here
01:00:848 (4,5,6) - the custom stack doesn't really fit into your map that well just go for a regular stack
01:00:505 (2) - normal clap is really loud id this intentional
do 01:07:191 (1,3) - have to overlap that obviously?
01:08:734 (3,1) - should be more spacing than 01:09:077 (1,2) - to highlight the vocals in 01:09:077 - and 01:09:420 - better?
01:10:448 - i think you should make this a circle so that you can click that vocal!
01:13:705 (1,2,3,1,2,3) - basically completely ignores what the vocals are doing and doesn't really map instruments well either, are you sure about this pattern?
01:16:277 (4,5,1) - this is pretty cool fits the vocals well
01:19:020 (4,5) - should have more spacing between these
01:20:048 (1,2,1) - this is really cool too

[]

idk if the mod for this diff is pretty repetitive but i think spacing and a few rhythms can use more work / mods before you should attempt to rerank this~

[Another]

suddenly your rhythm is a lot more clear, which is great actually

00:15:077 (1) - would add more spacing respective to 00:16:277 (5) - 00:19:020 (5) - (similarly large)
00:09:934 (2) - whistle on head
00:21:248 (3) - this would feel better as circles probably
00:25:534 (8,9) - i think a single slider instead of 2 circles captures this vocal better and fits the calm part as well
00:28:277 (1,2,1) - this movement is kinda rough, i'd recommend something smoother like http://puu.sh/o2sp2/de10eb933f.jpg
00:41:820 (5) - i would recommend an upwards movement like http://puu.sh/o2sxv/fb015d921b.jpg for this one, i think it's more intuitive to play
00:42:163 (6) - this snapping is arbitrary, i'd just extend it to 00:42:420 - or end it in 00:42:334 - , 1/3 just doesnt make much sense in the context of this song
00:51:420 (3) - try crtl+g and move 2 upwards to see if http://puu.sh/o2sWO/f8303bfb1c.jpg works better?
01:11:820 (2,3) - make this a single slider to make 01:12:163 (1) - into 2 circles so basically http://puu.sh/o2t2E/3149d07fa3.jpg to fit the vocals better~

[]

this is closer to being ranked than Extreme, much closer actually :D/

[Insane]

00:32:734 (3,4) - woudl delete these to make 00:32:220 (2) - the same kind of slider as 00:31:534 (1) - , i believe that has more impact for the voice
01:14:563 (1,2) - these could be symmetrical
01:11:305 (1,2,3,4) - would use more spacing to highlight them

[]

o ok that's all

[Hard]
00:23:991 - to 00:41:305 - increase the base distance snap you use from 1.0 to 1.1x, stuff will look much less crammed together

[]

ok

[Advanced]

most of this diff should just slightly increase base distancesnap to 1.1 or 1.05 (hold shift while adjusting distance snapping in the top) to avoid a lot of really weird looking overlaps
it won't make the diff harder at all but it will look a lot better
00:30:505 (6) - spacing intentional?
00:33:591 (1,1,2,3,4) - this overlaps a bit too much, try to find an arrangement that doesn't put a lot of circles under the track of another slider!
00:52:277 (1,1,1,2) - this could look so much better in play if you would just give everything slightly more spacing >_<
01:09:420 - i recommend an 1/2 slider instead of a circle

[]

[Normal]

00:05:305 - i suggest using an 1/2 repeat instead of this, it seems weird to click 1/2 like that in the beginning so http://puu.sh/o2uSs/8c2d99dcde.jpg is probably better
00:27:420 (5) - 00:38:391 (5) - these play a really loud normal-sliderslide, is this intended?
00:58:963 (3,4) - this 3/2 break feels odd, how about making 3 a repeat slider?
01:07:705 (1,2,3,4,5,6) - i think that's too many circles in quick succession, will make normal players fail. replace one of them with a repeat slider?
01:18:677 (1,2) - make one of these circles if you did the previous suggestion

[]

[easy]

00:00:646 (1) - replace the code for thie first slider with
104,276,646,6,0,P|80:194|105:109,1,180,0|2,0:0|1:2,0:0:0:0:
in order to have it snapped properly
damn mute that normal sliderslide as well, it's really loud
please use like 1.05x spacing in kiai instead of 1.0 to make things easier to read >_<

[]



I hope this helps you a bit with ranking this mapset, I recommend getting more mods on Normal and Extreme as i am not very sure how much more work these diffs need right now :D
Topic Starter
ecdonald
woohoo godly kind and helpful mod, I'm fixing now for all points and will reply soon after in detail, thanks!! :)

edit: progress memo
fixed: placement (all diffs)
fixing: general


Edit in 8/2 : finally All fixed xd (I'll write correction in detail and collect more mods when I have solid blocks of time :D thanks for really tremendous mod :-D )
kunka
Hi
From #modreqs

ちょい暇だったのでOkoの言うようにnormalとExtremeを見ましたヨ

Extreme

  1. なんかncが気になる取り方してると思います。例えば00:08:048 (1,2) - は00:08:220 (2) - がncだと思います。pianoに合わせて取った方が良いですぉ
  2. 00:09:420 (1) - ↑と同じで00:09:591 - がncですが何故かヴォーカルフォローの為か1/1sliderで飛ばしてるんですよねー。個人的には1/1でなくても良いと思ってます。試してみて下さい。多分あまり違和感ないと思います。http://puu.sh/rmbiW.jpg
  3. 00:12:334 (5) - nc
  4. 00:13:020 (7) - 2circleがリズムに合ってると思います。前奏のドラムパートは綺麗にsnappingされているのにここだけ何でslider?
  5. 00:16:105 (1,2) - nc逆です
  6. 00:17:820 (5,1) - これも逆
  7. 00:19:020 (4) - ここでncです。前の同じパートを確認してください(ココ00:13:534 (1) - )なので、修正したら00:18:163 (1) - のnc消してください。因みに次の00:19:020 (4) - も同じです
  8. 00:21:077 (1) - 過剰なncと思います
  9. 00:35:477 (5) - Aパートの流れだとこれにncいると思います
  10. 00:45:248 (1) - Bパートのncに違和感あります。自分なら1小節毎に付けます。なので、次は00:46:620 (6) - に付けます。次は00:47:991 (1) - で合っていますがその次は00:49:363 (6) - です。実際、リズム取る上で一貫したncの方が優れています。Bパート見直しをお勧めします(ncだけなんで手直しは時間かからないはずです)
  11. 01:02:905 (1) - これはまじで変更をお勧めします。 01:03:077 - と01:01:705 (1) - は同じ音です。なので。同じようにすべきでリバースの折り返しにしてるのは「なんで?」って思いますw これでおkhttp://puu.sh/rmcet.jpg (1)は強い音なんでjumpをお勧め
  12. 01:07:191 (1) - サビも全体的にnc,,1小節毎の方が無難と思います。なので次は01:08:563 (2) - です。
  13. 01:23:477 (3) - なぜリバース? 01:23:648 - が良い音あるので折り返しにするのはお勧めできないです。無難 http://puu.sh/rmcAd.jpg 01:23:477 - を1/4kickにしても問題ないです。おまかせします
  14. 01:25:877 (2) - 上と同じでリバースより2notesに分けた方がいいです
  15. 01:26:391 (1) - fmm,,01:26:734 - も良い音あるのでslider endではもったいない。01:26:905 (2) - を消して01:26:391 (1) - を1/2slider×2がをお勧めします

    全体的にnc違和感あるので見直しを勧めます。リズムは上記以外でおかしな所はないと思います。hitsounds?? 見てないw okoのgeneralに書いてある通り全diffバラバラなんであれば統一した方が良いと思います(実際、その方が楽ですw)
Normal

  1. Extremeと一緒で最初はpianoに合わせてnc入れるといいです。その箇所にnotesが無いところは↓の提案を取り入れると全て付けれます。検討してみてください
  2. 00:00:646 (1,2) - 個人的にはいらないんですがヴォーカル取りたいのであれば両方サークルが良いと思います。normal diffで開幕1/2slider×2はちょっとムズクね?て思いました。因みに00:01:363 (3) - がncで00:01:877 (1) - ではないです
  3. 00:02:563 (2) - 気持ちはわかるが1circleと1/2sliderをお勧めします。00:02:734 - のpianoは叩いた方がいいですヨ
  4. 00:03:934 (5) - これはリズムに違和感ありまくりです 00:04:105 - に移動してください。そうすると00:01:363 (3,1) - と同じリズムになります
  5. 00:05:305 (2) - 上の提案と同じです (1circleと1/2slider)
  6. 00:06:334 (1,2) - 00:06:848 - のpianoはサークルが良いです(最初や上の提案と同じリズムを作る00:01:363 (3,1) - )なのでこれをおすすめ http://puu.sh/rmdJE.jpg
  7. 00:08:048 (4) - 1circleと1/2slider
  8. 00:09:420 (1) - 上記の提案通り(pianoベース)に修正していれば開始は00:09:591 - になります
  9. 00:30:677 (7) - なんかこの前後notes詰まってる感、、これどう? http://puu.sh/rme8c.jpg
  10. 00:53:305 (2,2) - なんか急に音拾わずにsliderですっ飛ばした感じで違和感あります。この取り方はeasyで良いと思います。normalならhttp://puu.sh/rmemT.jpgで良い感じがします。ほんとは00:53:477 - を拾ってほしいのですがそれはこのmap構成(ヴォーカル)を変える事になるので、、独り言ですw
  11. 01:02:905 (4) - 変更おすすめ 01:03:077 - に移動してください。シンバルが拾えます。元の01:02:905 - にはサークル足して下さい。これでヴォーカルとシンバル拾えます。sliderは1/1sliderに変更するか、そのままで01:03:591 (6) - を消すかしてください
  12. 01:07:705 (1,2,3,4) - 個人的に変更をおすすめ。 1/2トリプルはnormal diff では結構むずいデス。なので01:07:705 (1,2,3) - は1/2リバースに変更。そうするとリバース×2になって安易な配置になるので01:08:391 (4) - はサークルと1/2sliderで構成。try this http://puu.sh/rmeTB.jpgpuu.sh/rmeTB.jpg
  13. 01:09:763 (1) - これも01:09:934 - にずらして元の場所にサークル追加。シンバル拾えます http://puu.sh/rmf6k.jpg 01:10:277 - のsnareを無視する形になりますがヴォーカルメインだしいいかなと。必要なら01:10:620 (2,3) - を工夫しないといけないかもしんない。上記で書いた通りトリプルは避けた方がいいです
  14. 01:12:163 (1,2) - 今までの提案と同じです。無難 https://puu.sh/rmfhs.jpg
  15. 01:13:877 (2) - 上記と同じ。(1circleと1/2slider)
  16. 01:15:248 (1,2,3) - これはヴォーカルフォローを少し無視した形の提案なんで気に入らなければスルーで。http://puu.sh/rmfw5.jpg ( 01:15:763 - と 01:16:105 - のスネア音を拾った配置 )
  17. 01:18:677 (4,5,6,7) - サビ開始の提案と同じパティーンでおk。snap、配置変更で無駄なoverlapもなくなります(01:18:163 (3,7) - )
  18. 01:21:591 (3,4) - 消して1/2sliderへ修正
  19. 01:22:105 (1,2) - 違和感あるぉ('A`) 01:22:105 - は別に拾わなくてもいいと思います。http://puu.sh/rmfVD.jpg 採用なら前noteと間空いてるはずなので01:21:934 - にサークル足すとおk。このセクションまとめ http://puu.sh/rmg33.jpg
  20. 01:25:363 (1,2,3,4,5) - fmm,,何が何でもヴォーカル?w 次のようにお勧めします。http://puu.sh/rmgdx.jpg 一応、ヴォーカル有のsnareも拾ってます

    まず1/2トリプルをなくす。で、nc修正。随分変わると思います
qfして知らん間に消えてなかなか復活してこないと思ったらmodreqで叫んでたのでhelp!
頑張り所デス!gl
Topic Starter
ecdonald
わ~~詳しいModありがとうございます!! 修正完了したらまた詳細投稿します :oops: ありがとうございます! :)

Edit: Extremeは全部直したと思います! Normalは鋭意修正中です>_<
Lily Bread
free tiny mod.

[Extreme]
01:00:334 (1,2,3) - 次の部分はkiaiじゃないし、このjumpは大きすぎじゃない.

[Another]
test play: http://puu.sh/rGpmV/000fa3e906.osr
nice diff imo.

[Advanced]
i know you want to make this diff different from Hard, but the kiai part is a bit weird to me.
you used many circles, but the vocal is continued. so i suggest to use some sliders instead of circles if the vocal is continued.
例えば - 01:18:163 - この辺りはこんな感じで
http://puu.sh/rGp57/4815354ad7.jpg

01:20:048 (1,2,3) - these 3 circles is ok because music is stopped.

gl! hope it can requalify soon
Topic Starter
ecdonald

Lily Bread wrote:

free tiny mod.

[Extreme]
01:00:334 (1,2,3) - 次の部分はkiaiじゃないし、このjumpは大きすぎじゃない. fixed=w=

[Another]
test play: http://puu.sh/rGpmV/000fa3e906.osr
nice diff imo. thanks! great play :)

[Advanced]
i know you want to make this diff different from Hard, but the kiai part is a bit weird to me.
you used many circles, but the vocal is continued. so i suggest to use some sliders instead of circles if the vocal is continued.
例えば - 01:18:163 - この辺りはこんな感じで
http://puu.sh/rGp57/4815354ad7.jpg oh nice, I'll remake kiai parts

01:20:048 (1,2,3) - these 3 circles is ok because music is stopped.

gl! hope it can requalify soon
many thanks!! :D
Streliteela
Hihi~ Mod as Lily Bread's request~:3

[Extreme]
  1. 00:41:820 (4,5) - ctrl+g for both of them, flow would be better imo.
  2. 01:05:820 (1) - This whistle sound seems too loud, reduce it to 40%. Same in other diffs.
  3. 01:08:048 (3,2) - stack the slider tails?
  4. 01:17:820 (1,2,3,4,1) - Make these notes more curved? I think that may look better, like this:

[Another]

  • Pretty nice diff, just some little personal suggestions :)
  1. 01:07:877 (3,4,1) - Flow is kinda weird, try this maybe?
  2. 01:08:391 (1,2,3) - Reduce the distance a little bit to 1.5x, and keep a larger distance (about 2x) in 01:08:734 (3,1) -, so as to accentuate 01:09:077 (1) - , which is a really strong vocal sound.
  3. 01:10:620 (3,4) - This anti-flow jump is not necessary imo, cuz there isn't any strong beat that need to be emphasize. So the simplest way is ctrl+g 01:10:791 (4) - this slider.

[Insane]

  • Everything seems fine except the nc...Please take the Another or Extreme diff as reference and keep the nc consistent.
  1. 00:06:848 (4) - nc?
  2. 00:41:134 (6) - ^
  3. 00:42:163 (1,2) - swap nc?
  4. 00:44:563 (1) - remove nc
  5. 00:52:791 (1) - ^
  6. 00:47:305 (1) - ^
  7. 00:52:791 (1) - ^
  8. 00:55:534 (1) - ^
  9. 00:58:277 (1) - ^
    And many more...Actually you didn't need to add nc so frequently imo. Just add nc on every long white tick, and that's enough.
  10. 01:05:477 (4) - This overlap looks really confused. Since you make a symmetric pattern in 01:06:505 (1,2,3,4,1) - , why not try a similar pattern here as well?
  11. 01:19:705 (6,7,8) - Move these to x105|y288

[Hard]
  1. Also some nc issues, for example, 00:28:791 (8) - should be added nc. Please check nc by yourself and make sure it's consistent.
    Totally nice diff~

[Advanced]
  1. 00:03:934 (3) - This slider looks quite casual...Please adjust it a bit
  2. 00:07:363 (4) - nc
  3. 00:08:048 (5) - also nc, please avoid to make the combo >6 (for example, 00:06:334 (1,2,3,4,5,6,7,8,9) - , which has 9 combo) in E/N/light Hard diffs. It may confuse newbie players.
  4. 00:25:191 (6) - I have no idea why you put a note here. Move it to 00:25:363 - would be better.
  5. 00:28:277 (7,1,2) - Well that flow is weird lol...My opinion is change that slider to 2 notes to avoid this embarrassing overlap:
  6. 00:50:734 (1,1,1,1,1,1) - nc spam...it's not necessary to use so much nc here. Consider to remove some.

[Normal]
  1. 00:06:677 (2) - Better not put the long white tick on the slider tail...Try to put a note on long white tick plz.
  2. 00:25:363 (4) - Same as it in Advanced. Move to 00:25:363 -
  3. 00:31:534 (1) - Well that kind of reverse slider is not command to use in E/N diffs, cuz it may confuse the newbie players. Highly command you to change that. (Confirmed by other BNs.)
    ※ Hmm I noticed that you use frequently so many notes like 01:09:763 (1,2,3,4) - , that not a problem if it's in a Hard/Insane diff, but that really serious problem in Normal diff, which is too hard for new players to play; and also it caused really big gap between Easy and Normal diff. So you may have to remove some of them and replace them to 1/2 sliders. (Highly command! )

Easy is fine imo, actually I don't know how to mod easy, so sry :(

That's it~Good luck for rank~:3
Topic Starter
ecdonald
ooooo thanks a lot for your mod, I'm fixing now and reply in detail when I fixed all diffs :)
first I fixed Insane ~ Extreme:D

edit:almost all fixed!
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