StylipS - Choose me Darling (TV ver.)

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Topic Starter
Peachtrees
This beatmap was submitted using in-game submission on 12 August 2015 at 04:53:49

Artist: StylipS
Title: Choose me Darling (TV ver.)
Source: この中に1人、妹がいる!
Tags: opening noto arisa ogura yui ishihara kaori matsunaga maho Kono Naka ni Hitori, Imouto ga Iru!
BPM: 150
Filesize: 2817kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.54 stars, 111 notes)
  2. Hard (3.16 stars, 257 notes)
  3. Insane (4.15 stars, 306 notes)
  4. Normal (1.87 stars, 163 notes)


Download: StylipS - Choose me Darling (TV ver.)
Information: Scores/Beatmap Listing
---------------
¯\_(ツ)_/¯
Tarrasky
General

add "noto arisa ogura yui ishihara kaori matsunaga maho" on tags
source: http://www.animelyrics.com/jpop/stylips/cmd.htm https://en.wikipedia.org/wiki/StylipS http://helloproject.wikia.com/wiki/Choo ... %A1Darling
01:25:622 - the kiai finish in here, agree?
review of all the difficulties that the NC are in the same positions, Insane appears to have many more difficulties than in other diffs

Easy

00:42:422 - whistle here
00:46:822 (2,3) - maybe a blanket here sounds good

Normal

00:54:022 - a object can be added here, have a important song for me
01:05:422 - same /\
in this 2 patterns /\ if you like to add a object, you need remember in review the distance, and reposition all the pattern, example https://osu.ppy.sh/ss/3500437 in 01:05:422 -

Hard

00:29:622 (1,2,3,4) - 3/4 It was not so cool :? , i prefer 2/4 with a good distance (while not overmap)

Insane seems everything ok, nice map
Topic Starter
Peachtrees

Tarrasky wrote:

General

add "noto arisa ogura yui ishihara kaori matsunaga maho" on tags
source: http://www.animelyrics.com/jpop/stylips/cmd.htm https://en.wikipedia.org/wiki/StylipS http://helloproject.wikia.com/wiki/Choo ... %A1Darling kay kay
01:25:622 - the kiai finish in here, agree? hmm yeah I guess that kinda makes sense
review of all the difficulties that the NC are in the same positions, Insane appears to have many more difficulties than in other diffs there was a missing NC in the Hard, rest of the Diff seem fine to me

Easy

00:42:422 - whistle here oops
00:46:822 (2,3) - maybe a blanket here sounds good eh I guess

Normal

00:54:022 - a object can be added here, have a important song for me
01:05:422 - same /\
in this 2 patterns /\ if you like to add a object, you need remember in review the distance, and reposition all the pattern, example https://osu.ppy.sh/ss/3500437 in 01:05:422 -

I'm currently not sure whether adding another object here would end up making the rythm too dense. Easy is 1/1 exclusively and honestly just don't want the gap to be too big. Yes there is stuff being skipped there (though I honestly don't think the second one is too big of a deal anyways) but I think this is the least awkward rythm that is playable and yet not too dense. will wait for more opinions on this

Hard

00:29:622 (1,2,3,4) - 3/4 It was not so cool :? , i prefer 2/4 with a good distance (while not overmap) I-I honestly don't see the problem :c yeah I guess this might be a little intense but I'm ok with that considering the trumpets here do kinda call for that + the flow that is being used is really smooth too

Insane seems everything ok, nice map
thanks!
Mikkuri
From my modding queue~

[General]
  • use slider tick rate 1 for Easy and Normal?

[Easy]
  1. 00:00:822 (1) - fix the end of the slider!
  2. 00:08:822 (4) - slider tail use auto-clap
  3. 00:31:222 (4) - add whistle at slider return
  4. 01:25:622 (1) - add clap head

[Normal]
  1. 00:54:022 - only here feel weird because the rhythm is missing with clap
  2. 00:58:422 (7) - remove nc
  3. 01:25:622 (1,2) - see [Insane] hitsound mod below

[Hard]
  1. 00:06:822 (4) - use hitsound like Insane?
  2. 00:31:922 (4) - see [Insane] hitsound mod below
  3. 00:46:222 - see [Insane] mod below
  4. 01:25:622 (1,2,3,4) - see [Insane] hitsound mod below

[Insane]
  1. 00:03:122 (3) - use sampleset-soft like the others
  2. 00:06:822 (4) - missing clap, suggest change to auto-clap
  3. 00:11:022 (3) - missing clap
  4. 00:13:422 (5) - move to x440:y68 for triangle?
  5. 00:19:222 (1) - forget nc
  6. 00:31:922 (3) - auto-whistle at slider head
  7. 00:46:222 - suggest to add a note or delete 00:49:422 (2) -
  8. 01:12:822 (1) - add finish head
  9. 01:18:022 (3) - move to x260:y184 is better imo
  10. 01:25:622 (1,2,3,4) - I strongly suggest to use hitsound like this because it's much fit the song (1) add clap, (2) no change, and (3) (4) swap clap
  11. 01:28:722 - this green line is useless didn't it? i have no idea why you add this :|


Everything fine for me, your mapset is good enough. I can only do a nazi mod and some suggestion
Good luck on ranked!
Topic Starter
Peachtrees

Mikkuri wrote:

From my modding queue~

[General]
  • use slider tick rate 1 for Easy and Normal?

[Easy]
  1. 00:00:822 (1) - fix the end of the slider! not sure what happened here ;_;
  2. 00:08:822 (4) - slider tail use auto-clap
  3. 00:31:222 (4) - add whistle at slider return
  4. 01:25:622 (1) - add clap head

[Normal]
  1. 00:54:022 - only here feel weird because the rhythm is missing with clap hmm yeah you're the 2nd one complaining so I guess making the rythm a little more dense is kay
  2. 00:58:422 (7) - remove nc mhh yeah I guess
  3. 01:25:622 (1,2) - see [Insane] hitsound mod below

[Hard]
  1. 00:06:822 (4) - use hitsound like Insane?
  2. 00:31:922 (4) - see [Insane] hitsound mod below
  3. 00:46:222 - see [Insane] mod below
  4. 01:25:622 (1,2,3,4) - see [Insane] hitsound mod below

[Insane]
  1. 00:03:122 (3) - use sampleset-soft like the others ya
  2. 00:06:822 (4) - missing clap, suggest change to auto-clap
  3. 00:11:022 (3) - missing clap
  4. 00:13:422 (5) - move to x440:y68 for triangle?
  5. 00:19:222 (1) - forget nc
  6. 00:31:922 (3) - auto-whistle at slider head
  7. 00:46:222 - suggest to add a note or delete 00:49:422 (2) - makes more sense having this consistent I guess. Added circles in both Hard and Insane
  8. 01:12:822 (1) - add finish head
  9. 01:18:022 (3) - move to x260:y184 is better imo current one feels fine + it has a lot of stacking/blanketing going on around it so it'd destroy a lot of the following patterns :c I like how this plays
  10. 01:25:622 (1,2,3,4) - I strongly suggest to use hitsound like this because it's much fit the song (1) add clap, (2) no change, and (3) (4) swap clap I agree with the clap on 1 but having the clap on the white tick 3 feels way better to me ><
  11. 01:28:722 - this green line is useless didn't it? i have no idea why you add this :|was used to end kiai previously, forget to get rid of em


Everything hitsound related (besides 50% of the last point) was applied!

Everything fine for me, your mapset is good enough. I can only do a nazi mod and some suggestion
Good luck on ranked!
thanks for helping me clean things up a little, appreciate it very much!
Karen

General

  1. good

Easy

  1. 01:02:422 (5,1) - try this, it looks more comfortable:
  2. 01:26:822 (1,1) - i think no need to add nc here
  3. 00:47:222 (3) - try ctrl+j for better flow
  4. 00:58:422 (1) - remove nc here, like you dif in Normal, for consistency.

Normal

  1. 00:17:422 - consider to add a note here to follow the sound, and delete 00:18:222 - this, no need to map the random sound
  2. 01:18:222 (5) - ctrl+j this, then the flow would be better to me o.o i don't think such kind of flow is nice in Normal
  3. 01:12:822 (1,2) - also this, if you change it like this, the flow will be much better
    ^these are jusut examples, there are many more patterns like these ;w; but it seems this is your style.
  4. 01:26:822 (1,2,1,2,3) - same with Easy, no need to NC

Hard

  1. 01:17:622 (1,2) - make something like this, it will be nicer
    not much to say ;w;

Insane

  1. 00:00:222 - why not start mapping here o.o
  2. 00:28:422 (3) - ctrl+g for better flow o.o
  3. 00:45:222 (5) - try 207,144, the current flow of 00:45:022 (4,5,6) - seems weird
  4. 01:05:422 (2,3,4,5,6) - i know you want to make two lines here but the flow is a bit bad imo, try this instead:
  5. 01:24:622 (2) - ctrl+g for better flow o.o

nice mapset overall, you may call be back when you feel it's ready
Topic Starter
Peachtrees

Karen wrote:

General

  1. good

Easy

  1. 01:02:422 (5,1) - try this, it looks more comfortable:
    went with something different and used a curved slider instead since that overall looks and feels more fitting c:
  2. 01:26:822 (1,1) - i think no need to add nc here ye was kinda unsure about thoes haha-ha ;;
  3. 00:47:222 (3) - try ctrl+j for better flow made a slight adjustment, though I think just ctrl+j looks a little clunky
  4. 00:58:422 (1) - remove nc here, like you dif in Normal, for consistency. ya

Normal

  1. 00:17:422 - consider to add a note here to follow the sound, and delete 00:18:222 - this, no need to map the random sound very yes
  2. 01:18:222 (5) - ctrl+j this, then the flow would be better to me o.o i don't think such kind of flow is nice in Normal
  3. 01:12:822 (1,2) - also this, if you change it like this, the flow will be much better
    ^these are jusut examples, there are many more patterns like these ;w; but it seems this is your style.
  4. 01:26:822 (1,2,1,2,3) - same with Easy, no need to NC oki


about the flow thingy: I like playing with slider leniency in Normals, it's my way of emphasizing things/giving patterns a little extra swing. looks a lot clunkier and uncomfortablet than it actually is + it has never cause me any trouble ;_;

Hard

  1. 01:17:622 (1,2) - make something like this, it will be nicer
    current pattern works as well + I like the red-anchor for the peak for vocals in the song
    not much to say ;w;

Insane

  1. 00:00:222 - why not start mapping here o.o starting on vocals just makes more sense to me ;_; + I'd like to keep this consistent across all Diffs and since I think that catching these fast drums on ez and Normal is a bit odd I think just starting on vocals is the way to go
  2. 00:28:422 (3) - ctrl+g for better flow o.o o ya
  3. 00:45:222 (5) - try 207,144, the current flow of 00:45:022 (4,5,6) - seems weird mhhh current flow is suppsoed to put more emphasize on the new track though yours definitely works well too...will change if this gets pointed out again
  4. 01:05:422 (2,3,4,5,6) - i know you want to make two lines here but the flow is a bit bad imo, try this instead:
    o yea it dies
  5. 01:24:622 (2) - ctrl+g for better flow o.o
pretty sure this was supposed to be ctrl+g'd in the first place ><


nice mapset overall, you may call be back when you feel it's ready
thank you!
Bara-


[General]
All seems fine

[Easy]
  1. 00:04:022 (1,2) - Not a fan of the flow here. It's a bit weird. Please curve (1) so the end goes down instead of up to make it flow better
  2. 00:46:822 (2,3) - Consider blanketing them
  3. 01:03:222 (1) - This'll work better as a 1/1 slider, with a reverse, and a circle at 01:04:422

Nice diff

[Normal]
Please be careful with stacking. As with stacking it goes to top left, keep in mind it can make it feel different. Why not make some custom stacks in which the circle before it has some small difference. As with normal stacking, both x/y get -4 in coorcinates, use this to make good custom stacks (forexample, bottom right gets x/y +4/+4, top right gets x/y +4/-4
This might be a little abstract, but it'll make it look better
  1. 00:06:422 (5,6) - Not a fan of the flow here. It's a bit weird. Please curve (5) so the end goes to the right instead of to the left to make it flow better
  2. 00:16:822 (1,2,3) - Doesn't really flow nice. Why not try this?
  3. 00:28:022 (4) - ^^
  4. 00:36:422 (2) - Curve to left instead of right for flow (The same thing everytime. Not gonna type them all out, please check them all carefully)

And another great diff

[Hard]
Same thing said about flow in normal applies here as well, for example to 00:02:822 (2,3) -

  1. 00:23:822 - Add a circle here? There is a strong vocal
  2. 00:29:622 (1,2,3,4) - All those extended sliders >.< I know you're doing this for the strong sounds, but it feels weird because of the vocals
  3. 01:14:422 (1,2) - Please make either both of them straight, or make them both curvy
  4. 01:28:022 (1,2,3,4) - This can be improved a lot. The distance between (1,2) and (3,4) isn't the same for example.

And another great diff :3

[Insane]
Again, things about flow apply here as well (00:01:222 (2,3) - for example)

  1. 00:10:422 (1,2,3,4,5,6) - Why not make them all have 1.9 DS? It's really weird that one circle breaks it with 2.2, while the rest all have 1.9
  2. 00:29:622 (1,2,3,4) - All those extended sliders >.< I know you're doing this for the strong sounds, but it feels weird because of the vocals


All diffs are so neat :3
If you have troubles finding BN for this one, just poke me :3
Topic Starter
Peachtrees

Baraatje123 wrote:



[General]
All seems fine

[Easy]
  1. 00:04:022 (1,2) - Not a fan of the flow here. It's a bit weird. Please curve (1) so the end goes down instead of up to make it flow better I've used and seen much harsher flow being used in Easy Diffs
  2. 00:46:822 (2,3) - Consider blanketing them asudhasd I've made little adjustments with every mod so far with people telling me to ctrl+h or blanket or not blanket and ugh I'll just keep it as is for now, might end up moving this again though
  3. 01:03:222 (1) - This'll work better as a 1/1 slider, with a reverse, and a circle at 01:04:422 a 1/1 works, though 1 3/2 does a good job of following the song while also giving the rythm some diversity

Nice diff

[Normal]
Please be careful with stacking. As with stacking it goes to top left, keep in mind it can make it feel different. Why not make some custom stacks in which the circle before it has some small difference. As with normal stacking, both x/y get -4 in coorcinates, use this to make good custom stacks (forexample, bottom right gets x/y +4/+4, top right gets x/y +4/-4
This might be a little abstract, but it'll make it look better I don't see a stack in here that would be particularly messed up due to auto-stacking, if you have a certain one in mind feel very free to point that one out
  1. 00:06:422 (5,6) - Not a fan of the flow here. It's a bit weird. Please curve (5) so the end goes to the right instead of to the left to make it flow better
  2. 00:16:822 (1,2,3) - Doesn't really flow nice. Why not try this?
  3. 00:28:022 (4) - ^^
  4. 00:36:422 (2) - Curve to left instead of right for flow (The same thing everytime. Not gonna type them all out, please check them all carefully)

And another great diff

Instead of commenting on each suggestion I'll just do it once for all of em: I like playing around with slider leniency. While the pattern might end up looking a little clunky (not to me anyways), slider leniency still allows for a smooth transition between the two objects which I believe just overall makes up for a map that is more interesting and fun to play because it allows for certain peaks in the song to be accented by doing this (it's also just more fun I think, gives the whole thing a little extra 'swing'). Aside from that this has never been an issue when it comes to DQ's so i don't think doing this is risky at all

[Hard]
Same thing said about flow in normal applies here as well, for example to 00:02:822 (2,3) - commented on this above

  1. 00:23:822 - Add a circle here? There is a strong vocal would much rather keep this consistent with the Insane and map to the background music
  2. 00:29:622 (1,2,3,4) - All those extended sliders >.< I know you're doing this for the strong sounds, but it feels weird because of the vocals yeah, but not following the trumpets or whatever here just feels silly :/ + this really is one of the most intense parts of the song so why not map it like that
  3. 01:14:422 (1,2) - Please make either both of them straight, or make them both curvy y tho? flows well and looks good
  4. 01:28:022 (1,2,3,4) - This can be improved a lot. The distance between (1,2) and (3,4) isn't the same for example. because it is not supposed to be the same

And another great diff :3

[Insane]
Again, things about flow apply here as well (00:01:222 (2,3) - for example) commented on this above

  1. 00:10:422 (1,2,3,4,5,6) - Why not make them all have 1.9 DS? It's really weird that one circle breaks it with 2.2, while the rest all have 1.9 made a small adjustment here to fix the symmetry I was going for, though I don't think that a slight inconsistency in spacing is something that bothers me especially when I'd have to end up going for sum ugly overlapping to fix it :c
  2. 00:29:622 (1,2,3,4) - All those extended sliders >.< I know you're doing this for the strong sounds, but it feels weird because of the vocals commented on this above


All diffs are so neat :3
If you have troubles finding BN for this one, just poke me :3
thank you!
riktoi
Hello. Mod from #modreqs

00:02:422 (3) - disrupts flow, try changing it to a slider and a hitcircle
00:08:822 (4) - same as above, but try 2 sliders (not so sure about this one)
00:18:422 (3) - reverse slider or no (drum sound)
00:50:422 (3) - make shorter and add a hitcircle here 00:51:622 or something
Topic Starter
Peachtrees

riktoi wrote:

Hello. Mod from #modreqs

00:02:422 (3) - disrupts flow, try changing it to a slider and a hitcircle
00:08:822 (4) - same as above, but try 2 sliders (not so sure about this one)

these 3/2 work really well since they allow me to catch what is strong in the song while also being able to stick to 1/1 only WHILE ALSO mixing up the rythm a little. I did make a small adjustment to the first one thoughhhh c:

00:18:422 (3) - reverse slider or no (drum sound) naw making this a reverse would mean that I'd end up skipping a bunch of drums
00:50:422 (3) - make shorter and add a hitcircle here 00:51:622 or something commented above
thanks!
HappyRocket88
Peach! \o This mapped can't be blubbled without checking my mod (? xD

[General]
Increase the Audio Lend-in in all the diffs until 2000ms in all the diffs.
Not really a big issue but you can rename the bg file. The kklklk is weird to me.

[Easy]
Comment: It's not my prefered style but it's still neat and well blanket. Good job.
  1. 00:42:422 (1,2) The flow here s a bit awkward considering the one you used here 00:44:022 (3,4) .
  2. 01:06:422 (1,2) Shouldn't the grade of inclination among these two sliders be the same? o.o
  3. 01:08:822 (5,1) I'm not sure of the current flow between these two slider, because it seems to be forced to a 1/2 that doesn't fit pretty well. I'd rather go for Ctrl + H the (1) to advertise players for the 1/2 slider and do not make this stuck flow.

[Hard]
  1. 00:29:622 (1) This would sound better for 1/2 slider.
  2. 00:44:822 (3,4,5,1) The blanket isn't perfect, such as a nazi suggestion. lol
  3. 00:45:622 (1,2,3) Place the (2) in the center here 260|104 to make a lineal flow among this.
  4. 01:03:822 (3,4,5) DS consistency maybe?
  5. 01:23:622 (5) Ctrl + J to improve the flow, the current one is a bit odd and awkward. ><

[Insane]
  1. 01:26:822 (1,2,3,4) What about keeping slider consistency as you did here 01:25:622 (1,2,3,4) ?

I skip normal because I didn't find anything wrong with that diff. o.o As always your maps are the best ones and because of that, deserves a star! \(o.o)/
Topic Starter
Peachtrees

HappyRocket88 wrote:

Peach! \o This mapped can't be blubbled without checking my mod (? xD

[General]
Increase the Audio Lend-in in all the diffs until 2000ms in all the diffs. howdoIevendothat;w; on another note I took the mp3 from an already ranked set so I'm hoping it'll be kay
Not really a big issue but you can rename the bg file. The kklklk is weird to me. YOU JUST HAVEN'T GRASPED THE MEANING OF IT YET

[Easy]
Comment: It's not my prefered style but it's still neat and well blanket. Good job.
  1. 00:42:422 (1,2) The flow here s a bit awkward considering the one you used here 00:44:022 (3,4) . it's linear flow into a drop-off, nothing weird about either of those c:
  2. 01:06:422 (1,2) Shouldn't the grade of inclination among these two sliders be the same? o.o no need to, it just looks a little smoother like this
  3. 01:08:822 (5,1) I'm not sure of the current flow between these two slider, because it seems to be forced to a 1/2 that doesn't fit pretty well. I'd rather go for Ctrl + H the (1) to advertise players for the 1/2 slider and do not make this stuck flow. I get your point. I kinda want this to be a little more intense though to reflect on the song, so Ima keep this for now until somebody else points it out

[Hard]
  1. 00:29:622 (1) This would sound better for 1/2 slider. following the trumpets in the background here
  2. 00:44:822 (3,4,5,1) The blanket isn't perfect, such as a nazi suggestion. lol it helps though!
  3. 00:45:622 (1,2,3) Place the (2) in the center here 260|104 to make a lineal flow among this. eeh I guess I was trying a little to hard to have this in the exact middle
  4. 01:03:822 (3,4,5) DS consistency maybe? off by 0.01 only~
  5. 01:23:622 (5) Ctrl + J to improve the flow, the current one is a bit odd and awkward. >< instead tried adjusting the previous pattern a little to have this lead into the sliders a little smoother

[Insane]
  1. 01:26:822 (1,2,3,4) What about keeping slider consistency as you did here 01:25:622 (1,2,3,4) ? I-I don't get it ;_; there are no sldiers

I skip normal because I didn't find anything wrong with that diff. o.o As always your maps are the best ones and because of that, deserves a star! \(o.o)/
thank you very much for both the mod and the star <3
HappyRocket88
What I meant by the insane is the DS consistency. xD

And you can add the Audio Lend-In by open the .osu file and look for "audio lend-in" and set it in 2000. lol

Sorry for the grammatical mistakes, though.
Topic Starter
Peachtrees
OvO

the audio stuff I did, the jumps are inconsistent cuz the first one already has big jumps going into it so keeping them all spaced out feels better. Latter ones have smaller jumps at first cuz there are no jumps going into this

thanks for re-checking!
R4UP1
Short mod from me (hope it is enough for m4m, if not its also ok..... xD)

Insane:

00:11:322 (4) - this circle always 50 or 100 by me .... i just cant feel the rythm i would make the slow part better to read D: (its just my opinion)
*the rest Looks really good to me :D
Topic Starter
Peachtrees
made a slight adjustment, should hopefully be a liiitttle nicer to catch, can't really think of any fitting alternative for the rythm :/

thanks!
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Easy:
  1. 00:26:422 (1,2) - blanket?
  2. 00:46:822 (2,3) - ^^
  3. 00:32:822 (1,2) - align this two
  4. 01:28:022 (3) - extend till 01:28:822
Normal:
  1. 00:08:022 (3,5) - fix overlap
  2. 00:19:422 (6,7) - try this instead?
  3. 01:28:622 (7) - make this into a 1/2 slider instead just to emphasize the prolonged "de".
Hard:
  1. 00:11:622 (3) - try
  2. 00:54:222 (3) - curve
  3. 01:28:622 (4) - make this into a 1/2 slider instead just to emphasize the prolonged "de".

Sorry for short mod. Lovely mapset! Choose meeee darling! :)
Topic Starter
Peachtrees

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Easy:
  1. 00:26:422 (1,2) - blanket? not supposed to blanket, though I'm not quite sure how to put this
  2. 00:46:822 (2,3) - ^^ ^ though this really just isn't supposed to blanket
  3. 00:32:822 (1,2) - align this two eeh this is fine + aligning doesn't really do anything aside from messing up the DS
  4. 01:28:022 (3) - extend till 01:28:822 why? trumpets+cymbicals+vocals land on the red tick
Normal:
  1. 00:08:022 (3,5) - fix overlap it's supposed to overlap
  2. 00:19:422 (6,7) - try this instead? makes me miss out on the trumpets on the white tick
  3. 01:28:622 (7) - make this into a 1/2 slider instead just to emphasize the prolonged "de". same reasoning as above
Hard:
  1. 00:11:622 (3) - try nothing lands on the blue tick, no need to make the rythm more confusing here
  2. 00:54:222 (3) - curve ehh umm ugh did stuff not 100% sure yet
  3. 01:28:622 (4) - make this into a 1/2 slider instead just to emphasize the prolonged "de". ^

Sorry for short mod. Lovely mapset! Choose meeee darling! :)
thank you!
HabiHolic
For metadate Check.

http://www.tbs.co.jp/anime/nakaimo/goods/cd_1.html

title Fixed "Choose me♡ダーリン (TV ver.)" "Choose me Darling (TV ver.)"

Hmm maybe Source: この中に1人、妹がいる! Tag add "Kono Naka ni Hitori, Imouto ga Iru!"

Call me.
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