baratje mod my taiko :^)^)
TYTY <3 !!
Mapping style feels like older mapping styles , so I don't really know if I can help you that much. Most of these are suggestions
00:12:423 (2,3,4,5) - I would map this part like what you did at the start with the repeat slider and not the three notes. If you want to change it do 00:20:151 (5,6,7) - Well, the music consists of 4 parts, 1 and 3 are "the same" and 2 & 4
00:16:514 (5) - I don't know why you made a jump here , should be lower considering the music didn't change much at all.
00:23:636 (5,6,7,8,9,10,11) - Are these randomly placed? Should make a shape or something. Or atleast make 00:24:545 (11,1) - have more distance than 00:23:787 (6,7,8) - Because of the finish hitsound
00:25:606 (3) - Stack ontop of 00:24:393 (10) -
00:41:060 (1) - Smooth it out a bit
00:45:606 (6,7,8,9) - NC this , might screw up players who are sightreading
01:13:787 (1,2) - I learned this from pishifat , try not to have red anchor at the end of the slider , wont look nice. 01:16:060 (2) - This one is ok Blanket
01:16:060 (2) - CTRL + G Weird/Bad flow
01:25:605 (5) - I don't like this anti jump ish , more distance here Looks fine to me
01:27:727 (4,5) - Try to fix the flow here ? Kind of awkward , just an example : http://puu.sh/jjiDw/6abbc1bf54.jpg
01:31:363 (5,6) - The music here isn't that strong , don't like how you have this sharp angle I reallo love such sliders, keeping for now
01:42:424 (4,5,6) - RIP
01:42:424 (4,5,6) - CTRL + G
01:50:151 (1,2,3,4,5,6,7,8,9,10,11,12) - NICE , but NC these 01:50:606 (4,7,10) - easier to read
01:56:060 (2,3) - Switch spots This flows better
02:10:151 (1) - Kind of weird how you mapped the drums and then suddenly the vocal here
02:31:515 (4,6) - CTRL G
03:09:697 (6,7,8) - Not a huge fan of the transition
03:09:697 (6,7,8) - CTRL +G
03:24:394 (7,8) - Thats super sharp with the jumps
04:08:787 (4,5,6,7,8) - Careful with stream jumps
04:10:302 (1) - I would reduce the jump under 4.00x Keeping it high, as it's all high spaced here
- 00:16:515 (5,6,7) - sounds really werid. I think you should be emphasize 00:16:969 - white tick. more fits with songs. and hitsounds is kinda noisy... remve some clap better.
- 00:20:151 (5,6,7) - same above.
- 00:38:182 (5,6,7,8,9,10,11) - why you use N - clap here? Do not fits with the song at all. you can use additions drum's hitsounds. like here 03:32:272 (1,2,3,4,5,6,7,8,9,10,11) - Here they fit better, but I also forgot to add custom samples
- 00:42:879 (1) - Ever so it is not necessary to emphasize 00:44:090 - here but The difference in distance is too severe. A little bit more Increase the distance. or stack is good idea. Intended
- 00:47:727 (3,4) - this DS should be longer then 00:47:576 (2,3) - you know why. looks hitsounds.
- 00:49:544 (3,4,5) - those are same.
- 00:50:152 (1,2,3) - same reason here > 42:879 (1) - same reply
- 00:53:181 (8,9) - Are you sure this DS good at play and fits with song? that's make bad quality only. Strong drum in the background makes this fit
- 00:53:484 (10,11,1) - same above.
- 01:34:999 (3,4) - this DS should be longer then 01:34:848 (2,3) -
- 01:42:727 (6,1) - this DS feel good but not this DS 01:42:424 (4,5) - This highlights that might not at all. Clap
- 01:54:695 (5,6,7) - try this rhythm. looks better with song.
- 02:34:696 (3,4) - fixed Blanket. you can make better :3
- 02:44:547 (5,1,2) - hmm... try don't stacks. jumps looks better to read and playable. It is better, as the time between them is 2/3., as opposed to the 1/3 which is Always mapped with jumps
- 03:06:060 (6) - pls emphasize this clap sound. Increase more DS better.
- 03:18:334 (1) - add NC.
- 04:53:333 (7,8,9) - make stacks better. and 02:35:455 (6,1) - same here.
- 05:14:242 (1,2,3) - ^
- 05:14:697 (1,2,3) - ^
- 05:15:152 (1,2,3) - ^ All these are intended
- 04:57:879 (2) - tail didn't stcak with 04:56:970 (6) -
hmm.. some DS kinda killing player x_x
anyway, Good luck~
00:10:151 (1,2,3,4,1) - If you analyze this pattern a bit closer, you can see it doesn't make much sense. I expected something repeating, but I see http://puu.sh/jFW9p/38b5267862.jpg. I personally suggest something similar to http://puu.sh/jFWaT/62d48af794.jpg, just so it makes sense.
00:16:514 (5,6,1) - Could form a triangle, will look neat and flow well. Adjust the angles slightly, and it will be cool. http://puu.sh/jFWe0/a71cbf57ec.jpg
00:23:333 (2,3,4,5,6,7,8,9,10) - Again, please take care of your patterning. Look at http://puu.sh/jFWhp/9c833cb088.jpg, it looks completely random, no? Additionally, the flow is broken 00:23:484 (4,5) - here; I suggest something similar to this http://puu.sh/jFWo2/954696609d.jpg, you can see 2 lines: the straight one at the bottom, and the upwards curved on the top. Adjust the flow to your likings after.
00:28:333 (1) - Not enough spacing, bad emphasis. 00:27:272 (4,5) - Compare to this emphasis, you did well here.
00:31:060 (6,7) - This stack makes no sense and kills movement. Basically same suggestion as above, as this pattern looks slightly random. Additionally, 00:31:818 (11,1) - has not enough spacing (emphasis)
00:34:242 (2,3) - Really weird how close they are; compare to this 00:28:787 (2,3) - . It looks better.
00:38:939 (10) - I suggest stacking it with 5 for a way better flow. The way you decrease movement here is not supported by the song or anything at all.
00:44:091 (2,3) - Unreadable antijump imo, would increase spacing slightly. I prefer this antijump actually
00:45:606 (1,2,3,1) - Well, might work for variation but I generally dislike it, wht about an up down pattern?
00:51:363 (2,3,1) - Same antijump prolem Same answer
00:55:151 (3,4,5,1) - I don't see much sense her eithere, what did it exactly follow to justify a movement break here? Quite weak sounds
01:07:727 (6) - According to your logic NC is missing. How? I thought I added it by previous mods O.o
01:20:454 (3) - Wrong rhythm, you follow the vocals I see that but you started off at the wrong point. I'd go for http://puu.sh/jFWFz/903953cb62.jpg if you wanna follow them.
01:25:605 (5) - It looks weird that this isn't symmetric, considering that the rest of the pattern was. Symmetrical perfect blankets are nigh impossible to make. This flows well. If someone has coordinates I'll change it w/o doubt
01:33:787 (1,1) - You can improve the curve part of the slider.
01:36:515 (1) - NC for vocal?
01:43:787 (3,4,5,6,7,8,9) - Could benefit from higher spacing if you ask me, to support the songs intensity.
01:46:515 (1) - emphasis missing here, would increase spacing.
01:58:182 (5) - wrong rhythm, plese don't cover the downbeat with a slider end. Makes the triplet feel more natural and better
02:01:969 - Try a same-sided triangle pattern here to finsh off better: http://puu.sh/jFWSu/df6697f5b4.jpg suggestion Made them triangles, but not in 6-shape
02:10:151 (1) - how about adding a kiai time for this slider? LOL
02:17:424 (1) - same, also, nice pattern
02:27:575 (2) - a bit siletn hitsounds, could risk DQ
02:44:546 (5,1,2) - cool idea tbh
02:52:272 (2) - ignores downbeat again, would not do that just for the sake of symmetry.
02:52:878 (5) - same, is this part copy pasted? xD would go for symmetry here Same
03:10:605 (2,3,4,5,6) - would increase spacing progressiely It does
i'll skip the rest of the kiai, sometimes it seems copy pasted so just apply the things above again
03:51:969 (1) - you can improve that one, looks rly weird, try getting better curves
stream part is cool, but the slow part contains many weird looking sliders.. i'd try to clean them up somehow, i can suggest nold / kiiwa / skystar maps to get ideas
05:14:242 (1,2,3,4,1,2,3,4,1,2,3,4) - really cool <3
Yeah, last kiai was quite cool.
For the rest, please work on consistency and patterning a bit, and you'll be fine. GL
Take a place here. Will mod tomorrow
Unused hitsounds: soft-hitwhistle.wav
00:10:151 (1) - For this part, I guess its better to use a more consistent DS. You could use jumps at where you put finishes and keep regular DS at other notes. Kay
I'd have to say that the DS should be considered again. You use very large DS on notes but the DS on sliders are quite unstable and vary from very small to very large with reasons that are not that distinct.
For instance, 01:53:333 (6,1) - The DS on this slider is very large, that's OK because the pitch of the vocal here is high. But when the pitch gets lower, the DS is still very huge. (at 01:55:605 (1,2) - ). Furthermore, 02:01:060 (1,2) - Here the pitch is quite high but the DS is too small.
Another exapmle is the sliders here 02:33:787 (1,2,3) - have small DS while 02:30:151 (1,2,3) - here they are very large. But the music sounds nearly the same.
There're other parts like this. Maybe you can think over them again. Fixed most of them
02:44:242 (4,5,1,2) - Quite hard to read. I kinda like the way this works
03:21:060 (1) - Ctrl+G?
05:30:302 (1) - Use lower volume on the spinner end.
hitsounds are fine.
Streams are quite nice xD
[ owo] wrote:Hey! My M4M request mod here =w=Thanks!00:10:151 (1,2) - Pretty sure making this parallel with 00:11:060 (3) isn't too difficult. It'll make it look better too. (rotating it 15 degrees clockwise works) True, but I kinda want to have solid DS
00:23:636 (5,6,7,8,9,10,11) - The focus of these jumps is up-down-up-down while the rhythm is 1-2-3-1-2-3. Well, it's actually 1-1-1-1-1-1 due to the drums. Good point though, but I prefer current's
I would prefer a remap of these jumps because right now you focused a duple or double rhythm rather than the song's triplet rhythm Soo many triangles
00:28:030 (7,8,1) - To me at least, hit circles with large ds but not much of an "angle" between the jumps are harder to hit. So a jump like this to me is not as "fun" as other jumps are. (aka I don't like flow like this in jumps, but hey, just my two cents)
00:31:060 (6,7,8,9,10) - Same as I described earlier
00:41:060 (1) - This doesn't look that good to me, especially the inside curve of the slider. I would smooth it out. Also, the jump is pretty large o.O Elbows <3
01:27:424 (3,4,5) - I know you want radial symmetry, but the flow is awkward (on mouse at least)
01:33:636 (8,1) - idk, but this anti-jump feels weird to play, especially when considering the strength of the next beat in mind Intended
01:35:605 (1,2,3,4,5,6,1) - This stream could be better to play if 01:36:060 was a hitcircle, not a slider tail, especially since 01:36:060 is an important beat.
As Jenny would say, "passive hitsounding" It's the same as the previous part with a ctrl H, so I'm keeping it
01:56:515 (3,4) - Blanket >:C
01:57:424 (1,2,3,4) - This reminds me of Garven's mapping style, low angle jumps, which I personally don't like x.x
01:58:182 (5) - Passive hitsounding issue
02:10:151 (1) - This SV slowdown was pretty unexpected IMO Sliderticks
02:44:546 (5,1,2) - This was a bit awkward for me It's fine
03:00:909 (8,1) - Mentioned earlier
03:02:878 (1,2,3,4,5,6,7) - Same
03:30:000 (7,1) - This is a pretty underwhelming jump, considering 03:29:697 (6,7) and that it's the climax of this musical phrase
04:08:787 (4,5,6,7,8) - Passive hitsound
04:16:969 (1,2,3) - This leading into the stream makes the start of the stream pretty difficult to read on the 1st or 2nd try. Moving it away or perhaps not stacking would fix that Stack is intended for build up
04:24:696 (1) - Get rid of slider tail hitsound?
04:57:879 (2,3) - Better blanket?
04:59:242 (1,2,3,1,2,3,1,2,3,1,2,3) - Tornado jumps get tiring after a while, just put triangle jump varients and a bit of randomness. Also applies to the many times you used tornado jumps before.
05:06:364 (8,1) - Underwhelming jump
Oh boy you love your symmetry
Sorry if I couldn't help your map at all T_T
No reply means fixed
Good luck, and if my mod dosen't help, feel free to cancel the M4M request