Hey! I'm Abrax (still squid guy when will name change come ;_;) and I'm the one who chose your map! It's a really fun jumpy map at first play; so why don't we get into it?
General
- BPM and Offset : ( ✓ )
- Aimod : ( ✓ )
- Kiai : ( ✓ )
- Metadata : ( ✓ )
- Hitsound : ( ✓ )
- Video : ( ✓ )
STEEL
- 00:41:060 (1,1) - I don't get why both these elbows are curved when the recurring theme in this part is straight elbows.
- 01:48:333 (1,2,3,4) - This interrupts the explosiveness of the jumps in this section. The cursor has to wait a little and then is able to move along with the slider. Nothing too major here, it's just that with a AR as high as yours, coupled with the chorus of this song, players would expect the slider to be moving along smoothly. It's better IMO if all the sliders highlighted are reversed. The player can anticipate the stop and stop when necessary, as compared to it starting at the stoppage point of the slider.
- 01:52:424 (2) - Not too optimal as stated above, but it's fine here as it couples with the slider 01:51:969 (1), in a sense forming this invisible N shape that players can discern.
- 01:57:273 (5,1,2) - It gets a little boring here. The cursor stops for three white ticks whilst in the chorus? IMO a little weird. I can hear the female vocalist screaming and holding a word in the song here; why not put a long slider to follow it? {&}
- 02:17:424 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - THIS IS TRIPPY AF. But that's besides the point. Nice placement
- Just a suggestion: From 02:24:696 (1) to 02:27:424 (1) there is the vocalist singing. Why not map to that? Better than leaving a little break that cannot be a break time here.
- 02:28:333 (1,2) - Maybe you could make the elbows much more obvious like so? It looks kinda off if when the anchor point is red and it's only slightly bent.
- 02:30:605 (2,3) - Same thing as ^
- 02:44:546 (5,1,2) - Same as {&}
- 02:53:788 (1,2) - Hmmm, seems like the cursor moves a little awkward here. You could reverse 02:54:242 (2) so it comes out of the same position as Slider 1 and slightly encourages a "8" flow. After that though, you'd have to have up 02:54:696 (3) by reversing it so it catches the cursor nicely from 02:54:242 (2). {#}
- 03:21:060 (1,2) - It could look nicer like so. It's pretty rough, but I hope you get what I mean.
- 04:09:696 (9) - It qualifies as a burai slider here. I'm not too sure as to whether you wanna keep it though.
- 04:10:454 (2,4,7) - Same thing as above^, although this is little less of a oddity.
- 04:35:606 (1,2,3) - Same thing as {#}
Overall
- YOU CANT LIVE WITHOUT THE FIRE! IT'S THE HEAT THAT MAKES YOU STRONG~
- I completely love how you mapped this; it was well done, the jumps were really enjoyable to play, the streams were fun and generally the map complements the song really well!
- I CANT STOP SINGING THE SONG
- If this is going for rank, then good luck with rank! (or approval sama-sama) YOU CANT LIVE WITHOUT THE FIRE! IT'S THE HEAT THAT MAKES YOU STRONG~