- Milhofo - wrote:
Yo, from your queue ^^
[Steel]That's all I found, I really like the map, it has some really nice and fun patterns and will definitely try to get nice combos on it :v good luck!
- Imo the AR doesn't fit the map, I know you're going for the x.x pattern but 9.5 or lower is what fits best 6.8 stars, full 1/3 jumps, I think it's fine
- 00:13:332 (6) - can blanket (4), if you change it, I would also rotate (5) with it
- 00:22:423 (4) - would look better if you rotated 4 to 6º towards (1) It's fine
- 00:24:696 (1) - why did you change the pattern from here? it's playable, but can't help but feel some notes should be mapped like 00:25:302 - and 00:25:908 - for example Stronger other sounds here
- Try to use the same distance between 00:28:787 (2,3) - and 00:34:242 (2,3) - and so on for consistency Blanket
- 00:40:909 (5) - this note should be to the left of 00:40:606 (4) - to have the same flow as the previous sliders, current position creates a bad flow
- 01:03:787 (3,4,5,6) - weird pattern due to spacing, a suggestion would be to use the same spacing between 01:03:333 (2,3) - and 01:03:939 (4,5) - which would be 1.6x and the same between 01:03:787 (3,4) - and 01:04:242 (5,6) - which would be 2.0x
- 01:25:152 (3) - ctrl+g? love the flow it gives
- 01:29:848 (5,6) - ctrl+g This fits the next slider better, even though it's just a bit
- 01:36:515 (7,8) - a jump like this is rude after a stream, even for a 6.7 star map ;c maybe you could increase the spacing on the stream a bit? I prefer this tbh
- 01:44:242 (7,8,9) - this spacing variation feels really out of place and doesn't fit with the rest of the chorus, try to increase it a bit
- 01:54:696 (5,6,7) - in this pattern (7) should be highlighted, it's more important for the map to fit the music than to have a triangle pattern IMO this plays better
- 01:57:273 (5,1,2) - does anyone like to play patterns like this? ; ; everyone I know hates them eheh
- 02:02:878 (1) - well this is a personal opinion but positioning this a bit lower would improve flow. By a bit I mean mirror (6) ahah But but but, 256:192 <3
- 02:31:969 (1,2) - ctrl+j flows better imo
- 02:46:364 (6,1) - this jumps has bad flow, maybe ctrl+h?
- 03:03:788 (7,8) - same as before No change
- 03:23:787 (3,4,5,6,7,8) - this pattern is really messy, due to spacing mostly, I'd say it would be better ti rework the positioning of (3), (4) and (8) Symmetry
- 04:08:787 (4) - man these slider shapes xD they are really confusing and flow breaking, most are ok but I really think this one is the worst due to the following stream with the weird jump spacing
- 04:14:242 (3) - I thought this was unrankable? ._. Made it something else
- 04:17:424 (1) - this is an awful way to start a stream x.x I think the stream and the previous pattern shouldn't be connected like this, it becomes really hard to read and at this point in the song, it's really frustrating to fail / combobreak when it could be avoided Added NC to fix this
- 04:22:878 (1,1,1,1) - shouldn't these be 1/6 as well? Nope, it's 1/3 here
- 04:25:151 - imo we should be able to click this strong note, suggestion would be to end the slider at 04:25:075 - and add a note at this point
- 04:27:273 (3,1) - overkill jump, should even have the same spacing as the kicksliders
- 04:28:787 - same as before
- 04:38:636 (9,10) - increase this jump, try to stack it on (10)'s slider end or somthing, currently it feels too short and breaks flow of the pattern
- 04:51:969 (1,2,3,4,5) - imo mirroring this whole pattern would improve flow, just because the jump from 04:51:818 (8) - into 04:51:969 (1) - is really hard to achieve without sliderbreaking
- 05:15:605 (1) - from here forward you repeat patterns you used before, that's fine but as it is the end of the song, and the music is all hyped up I think you could increase the spacing a bit for all the remaining part of the map, as it feels really underwhelming currently
Thanks!cheezstik wrote:
[Steel]And that's all I got, GL.
- Maybe add "Metal" to tags (I know you already have Steel and Iron, but Metal would be good as well :>). Other than that, metadata and tags look good as far as I can see.
- This map has very dense, complex patterns with very sudden and often spacing changes all over, making it very hard to read. Looks good, but as it is now, you might as well use that extra 0.1 AR to make it more playable, and that's coming from someone fairly proficient at reading EZ mod and old school style maps. The style reminds me of BD's airman, overmapped fullscreen jumps at ~200bpm, but that said, I like it and think it's a good map, and that you should keep going in this direction, just make it AR10.
- 00:53:787 (1,2) - Would play better with more spacing in between them IMO It's fine because it's the start of the vocals which is quite calm
- 01:35:605 (1,2,3,4,5,6,7) - The stream would play and read better if it was connected to the end of the slider Blanket
- 03:02:878 (1,2,3,4,5,6,7) - ^ Blanket
- 04:08:787 (4) - Looks cool but same thing as above, except much bigger problem in this case cos the slider goes back into itself. Changed shape alittle for better readability, should be fine
- 04:09:696 (9) - Could be weird to read, maybe more standard sliders would be suited here ^^
- 04:12:424 (4,7) - ^
- 04:15:605 (1,2,3) - No reason really for these triples to be spaced like that, just really hard to play. It's fine, a really dense part
- 04:52:878 (3,4,5,7,8,9) - ^ ^^
- 05:14:242 (1,2,3,1,2,3,1,2,3) - ^ Not that bad
04:16:666 (12,13,14,15,16) - The spacing on this should be the same as the previous jumps imo, just make more jumps here instead of killing the spacing like that, can be hard to read since they are the same spacing as the stream right after.
No reply means fixed
I buffed the ending a bit, removing the reverse sliders and making them jumps, added more 1/6 in guitar kiai, a little unsure about the 1/3 reverse now though
I might change them later
Also, I will NOT change AR to 10 or lower then 9.5
It's a 6.9 star map now and this fits best IMO