Everything's been addressed to now, changed combo colors to be fully consistent.
Also, new bg, so re-download is needed.
Also, new bg, so re-download is needed.
you should probably mention which diff you're talking about lolKocari wrote:
Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
I'm pretty sure you know how posting something like this doesn't help anyone at all.Kocari wrote:
Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything
alright so let me make it clear.fieryrage wrote:
ok so i'm gonna throw my two cents again mainly focused on grumd's diff
00:11:248 (4,5,6,7,8,9) - this is a fairly huge jump pattern for stuff that's barely intensified in the music, there's only like 3 notes here that warrant jumps
what notes warrant jumps and what notes do not is subject to my judgement and interpretation. moreso, what notes should be considered as jumps is also subjective. this pattern is fairly easy compared to some other patterns in this map, therefore i dont see a problem.
00:13:731 (1,2) - lol what why is this so big
this is the only reasonable point in your whole mod, but its so minor that i dont feel like fixing it because i like the visuals of this pattern
00:20:076 (5,6) - there's like nothing in the music to be mapped here so idk why you mapped these two notes, but you do this a lot so i guess it's ok enough since it's not intensified as much as other notes like this
i can clearly hear two notes in the music, i dont see a problem
00:21:593 (7) - missing clap?
no, its intended to have a whistle instead here, just same as here 00:27:800 (5) -
00:22:558 (3,4) - more jumps that aren't intensified in the music
are you kidding here? hardest bassline in the song here. this map is built around emphasizing bass
00:24:627 (8,9) - this one especially, near full-screen jump that has no intensity, why?
it's smaller than half of other jumps of the kiai. and the synth is pretty dope which warrants a flashy play according to my view
00:26:007 (6,1) - alright so this is basically the hardest pattern to hit in the entire song due to that anklebreak (or whatever it's called idk these new mapping terms) and it really doesn't fit here either, it'd be better just to keep the flow here, nothing in the song really changes to warrant a huge flow change like this
00:30:972 (6,7) - .
bassline, bro
to be honest i'm basically just kind of repeating myself from the mod of this map i made over 3 months ago.
your mod from 3 months ago was rejected for a reason
i still don't think the jumps here are warranted in a lot of cases, it seems like extreme overmapping (and it probably is); not to mention the general feeling of unpolishedness the difficulty presents in terms of spacing (i guess that's what grumd was going for, though). this set should've ended at nogard's extra.
if you were gonna keep the diff then at least add a difficulty in-between, a 1.1 star gap is pretty damn big considering the other diffs have nowhere near that big of a gap in-between.
on the contrary to the previous mod i replied to, this might be a valid point. i cant deny or approve this statement, but there is a possibility it's true. however it doesn't help anything when you don't tell what exactly is awkward and why.Kocari wrote:
Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
thanks for responding civilly, appreciate it.grumd wrote:
alright so let me make it clear.fieryrage wrote:
ok so i'm gonna throw my two cents again mainly focused on grumd's diff
00:11:248 (4,5,6,7,8,9) - this is a fairly huge jump pattern for stuff that's barely intensified in the music, there's only like 3 notes here that warrant jumps
what notes warrant jumps and what notes do not is subject to my judgement and interpretation. moreso, what notes should be considered as jumps is also subjective. this pattern is fairly easy compared to some other patterns in this map, therefore i dont see a problem.
00:13:731 (1,2) - lol what why is this so big
this is the only reasonable point in your whole mod, but its so minor that i dont feel like fixing it because i like the visuals of this pattern
00:20:076 (5,6) - there's like nothing in the music to be mapped here so idk why you mapped these two notes, but you do this a lot so i guess it's ok enough since it's not intensified as much as other notes like this
i can clearly hear two notes in the music, i dont see a problem
00:21:593 (7) - missing clap?
no, its intended to have a whistle instead here, just same as here 00:27:800 (5) -
00:22:558 (3,4) - more jumps that aren't intensified in the music
are you kidding here? hardest bassline in the song here. this map is built around emphasizing bass
00:24:627 (8,9) - this one especially, near full-screen jump that has no intensity, why?
it's smaller than half of other jumps of the kiai. and the synth is pretty dope which warrants a flashy play according to my view
00:26:007 (6,1) - alright so this is basically the hardest pattern to hit in the entire song due to that anklebreak (or whatever it's called idk these new mapping terms) and it really doesn't fit here either, it'd be better just to keep the flow here, nothing in the song really changes to warrant a huge flow change like this
00:30:972 (6,7) - .
bassline, bro
to be honest i'm basically just kind of repeating myself from the mod of this map i made over 3 months ago.
your mod from 3 months ago was rejected for a reason
i still don't think the jumps here are warranted in a lot of cases, it seems like extreme overmapping (and it probably is); not to mention the general feeling of unpolishedness the difficulty presents in terms of spacing (i guess that's what grumd was going for, though). this set should've ended at nogard's extra.
if you were gonna keep the diff then at least add a difficulty in-between, a 1.1 star gap is pretty damn big considering the other diffs have nowhere near that big of a gap in-between.
your one and only concern is that jumps are too big in my diff.
this is not a calm song about love and happiness, this is electronic fast paced music which calls for a fast and fun map.
how huge my jumps are gonna be is only for me to decide. the only thing i really need to worry about is jumps and pace to be proportional to music's loudness / pitch / mood / whatever. i repeat, proportional. i can have fullscreen jumps at the loudest basslines, as long as less loud parts have smaller jumps, preferrably proportional to how loud i feel it is.
the fact that you dont understand why i think a certain part of the music needs more emphasis doesnt mean that a reason for that does not exist.
i built this map mainly around bass sounds, and people like monstrata understood this and gave me useful tips how to improve my map according to my view and ideas. you only refuse to understand and bash my mapping.
i can understand that you're not very experienced as a modder and mapper, and that as an experienced player you can be annoyed at hard maps because it's becoming kinda mainstream, but it doesnt make your points valid.
i provided you reasons and explanations. thanks for modding.
dude hes just mapping to the title of the song! this is creative beyond our minds!Kocari wrote:
Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
riot11!!1Irreversible wrote:
Hey there
valid concerns over here
pls fix them up
w w wCryptic wrote:
Checked an older version of Sharkie's diff, something happened between his update and qualified that I didn't catch apparently, because the old sliders were snapped properly.
Call me back for recheck.
yes that was 100% my ideaKibbleru wrote:
dude hes just mapping to the title of the song! this is creative beyond our minds!Kocari wrote:
Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
jk tho, gz on rank!
Yeah, it does. Specifically +12 in my opinion. You can get a few more opinions on this if you want.Azer wrote:
needs +10 offset
It happens. Xexxar does it to get extra SR in some of his maps by slightly adjusting offset.grumd wrote:
changing offset +13 actually changed diff from 6.66 to 6.71 which is strange
Cryptic wrote:
It happens. Xexxar does it to get extra SR in some of his maps by slightly adjusting offset.
Worminators wrote:
pls rank so I can finally FL sharkie's diff
^All these plays were made during qualifications