Styx: 00:12:076 (1) - move this to 372;212
Stingy wrote:
Hello friend it is I, Generous.Easy00:23:662 - Here, the rhythm is screwed up. Why not use the same rhythm as you did 00:25:317 (2,3,4) - here? The 1, 1, 1 2 pattern. It's also weird because you even have an NC there as well, and it isn't on a main downbeat. Once you change it (if you decide to), change 4 to a NC. Of course, you don't have to. It just seems reeeeally weird. bruh u still confusing me hella hard
Dang son. Where'd you find this quality mapping?NormalAyyy funky slider shapes
00:06:283 (2,3) - lmaowutrudoing. Move 3 over to match up with 2sure.
00:07:110 (1,2) - Might wanna blanket this, boo. ok I did a blanket mod give me my kd nownah fam
00:07:524 (2,4) - Dude this looks weird af bc they're the same slider. It looks bad ;-; like not bad bad but like bad.nah, its aight
00:09:593 (5,6) - Match these up, boo.sure
00:21:179 (3,4) - Move 4 a bit to match with 3. You might need to adjust the next slider after it.ez pz
00:27:386 (2,3) - Wynaut blanket? ok that's like 8 kd now you might as well just give me your entire kd stashno blanket cos i want square lookin pattern
frick you and your dumb map >:o jk bby ilysm
All good points that made me go ahead and also fix a lot of similar mistakes. Now the map looks a lot more consistent. Thank you for the modderino.Monstrata wrote:
grumd
00:10:007 (4,5) - What do you think of using a lower spacing here? Since 5 is a noticeably different sound than 1,2,3,4. It's quite a bit softer. It would also make the jump from 5>1 more noticeable since the spacing changes from low, back to high when the drum comes back.
00:13:455 (5,6) - Here too, imo a lower DS, and 1/2 slider would fit better.
00:16:627 (4,5) - Like, this just fits so well, aaah.
Yes, good points, I did it here but forgot to do the same earlier
I didn't change it here 00:19:938 (4,5,6) - to make the transition into the kiai smoother.
00:21:179 (5,6) - 1/2 slider seems more appropriate here. I can't really hear a not that would qualify 6 being a circle. And even then, it seems kinda odd to put a jump there considering its a lot softer than beats like 00:21:179 (5,7,8) - .
There's no sound here indeed, so I changed it to a slider. Also I did the same here 00:21:593 - and here 00:27:386 - . I didn't change anything here 00:22:421 (3,4,5,1) - because there are vocals to back up circles.
00:21:455 (7) - Whistle? Sounds really similar to 00:21:179 (5) - .
Yes, and same done for 00:24:765 (9) - 00:28:076 (7) - 00:31:386 (9) -
Also changed 00:32:903 (2) - here a clap to a whistle (was a mistake)
00:23:524 (6) - Sounds overmapped here too unfortunately xP. If you want to keep the star rating, you could buff 00:23:110 (3,4) - actually. Those jumps don't feel that big tbh. Cuz of the screen resolution, vertical jumps don't feel as big as horizontal jumps, well, for me anyways.
00:23:386 (5,6) - I made this jump significantly smaller, and previous stuff bigger. I won't replace these with a slider because both notes are backed up by vocals.
A few overmaps here and there that I think we should try to avoid.
Also I changed 00:22:007 - this slider from 1/2 to a 1/1 to match this pattern 00:28:627 (1) -
00:24:627 - I added this circle to match second kiai's pattern and changed 00:25:317 - these two circles to single slider for same reason
Now both both kiai are a lot more consistent and follow the music far better.
Monstrata wrote:
Fizz
HP 6 please. So there's room for the Extra's to have a higher HP. yeh
00:14:972 (4,1,2) - I wonder if its possible to make this arrangement more structurally even? i did a thing
00:22:834 (1,2,3) - This rhythm just feels really off because you mapped to the vocals the measure before. I don't think its a good idea to switch to instruments here, especially when the rhythm becomes this drastically different. 00:23:248 (2,3) - Maybe just use a 1/3 repeat slider? i streamlined this bit a lot to appease the gods
00:26:145 (5) - Try placing it at 75||241. It'll create a nice parallelogram placement with 00:25:317 (1,2,3) - and make the pattern look cleaner. sure
00:29:869 (2,3) - Same as before. I think my main cause for concern is 00:30:007 (3) - not really landing on much of a beat compared to the other notes. yuh
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Also changed 00:29:041 (2) -Monstrata wrote:
Zexous
HP 5 to balance with Insane. Changed
00:06:283 (2,3,4,5) - Doesn't look good when they're overlapped by like 2 pixels xP. lmao changed
00:16:214 (2,3,4,5) - ^ changed
00:23:386 (5,6) - I would make this a 1/3 slider too. 6 doesn't really land on anything that audible so a slider-end would fit better imo. changed
00:30:007 (5,6) - ^
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Cryptic wrote:
[Fizz's Insane]Call me back when you're ready.
- 00:15:386 (1,2,3,4) - The 3 isn't stacked on the 4 even though you did it here 00:08:765 (1,2,3,4) - and here 00:12:076 (1,2,3,4) - . I'd make the pattern I linked more consistent since there really isn't any intensity shifts or anything. the song is short enough as it is i don't really want to subject it to streamlining
- 00:18:696 (1,2,3,4) - Same for here.
- 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better. instead of calling it 'eh' you should explain to me why you think it's "poor flow"
- 00:20:627 (2,3) - Just a minor thing, can you make this look prettier? (The two is kind of below the curve's trend.) yeah
- 00:24:076 (2,3,4,5,6,7) - This plays badly, especially compared to other places you use the same rhythm. I'd recommend changing of this pattern as this is probably the biggest issue of this difficulty. (Like its fine here 00:30:696 (2,3,4,5,6,7) - ). i made it generic for you
- 00:32:352 (2,3,4,5,6) - I'd make this pattern rhythmically consistent with this one 00:25:731 (2,3,4,5) - as they both have equivalent intensity and sound. same comment above about streamlining (by the way you're mixing up what rhythm is)
osu file format v14
[General]
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Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
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97,64,31524,2,0,B|75:114|75:114|85:184,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
226,259,31938,6,0,P|203:200|230:137,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
306,38,32352,1,8,0:0:0:0:
445,35,32490,1,0,0:0:0:0:
473,171,32627,1,0,0:0:0:0:
371,266,32765,2,0,L|381:332,1,56.6666666666667,2|2,0:0|0:0,0:0:0:0:
219,200,33041,1,2,0:0:0:0:
229,177,33179,6,0,L|296:166,1,67.9999979248048,8|0,0:0|0:0,0:0:0:0:
116,51,33593,5,4,0:0:0:0:
Fizz wrote:
Cryptic wrote:
[Fizz's Insane]Call me back when you're ready.
- 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better. instead of calling it 'eh' you should explain to me why you think it's "poor flow"
If you look at the series of jumps leading up to 2, 4>5, 5>6,7, 7>1>2, it has a somewhat random and jagged note placement. This is due to 4,5 being parallel in a somewhat-linear pattern, then 6,7 being close to parallel to 5 but significantly further down and slightly to the right. Then from 6,7 you go quite far back up and right to 1, then down and left to the 2. Really, the only parts here I'm not keen on is the spacing between 5>6,7 and the angle from 1>2. The angle from 1>2 can easily be solved by moving it to the left and down a bit, like I said. The other part (6,7) can probably just be moved upwards and to the right just slightly. You don't have to change this, but you did say you wanted an explanation so here you go.
TLDR; Linear into inconsistent zig-zag.
http://puu.sh/qQqCb/cfb291bc6e.txtCryptic wrote:
[Zexous' Hard]
- There are quite a few inconsistencies that need to be fixed at the beginning. 00:00:490 (1,2,3) - Firstly here. The head of 2 is not stacked under the tail of 1. Also, 3 is a circle. 00:02:145 (1,2,3) - Here, though, 2 is stacked under slider 1's tail. Then here, 00:03:800 (1,2,3) - Its stacked again but you chose to make 3 a slider, and have a strong beat on the slider end which finally makes this beat: 00:05:869 (1) - which in the past was a slider tail, a circle. I'd like to see this remapped to be more consistent before heading to rank. Let me begin by saying that 00:00:490 (1,2,3) - and 00:02:145 (1,2,3) - are not the same phrase exactly, but in any case I see both patterns as acceptable by the song. Your point regarding 00:05:041 (3) - is valid, though, so section is remapped
- 00:11:248 (3,1,2) - I'm also confused about the stack here, it doesn't sound like it should be a stack so I'm curious as to why its mapped this way (considering this is the only time you do it post-intro, it should be changed regardless in my opinion). Changed
- 00:26:421 (5,1) - The flow from 5>1 here kind of scares me a little. It opposes itself (the momentum from 5 to 1 is opposite 1's momentum) so if you can find a better alternative, that'd be great. Changed
- 00:31:938 (1,2,3,4,5,6) - The flow here, especially from slider 2 into the "stream" is kind of average at best. I'd move the stream upwards or change its shape so that the 3 is closer to being parallel to 2's momentum. Actually plays pretty much perfectly so no change
you should probably mention which diff you're talking about lolKocari wrote:
Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
I'm pretty sure you know how posting something like this doesn't help anyone at all.Kocari wrote:
Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything
alright so let me make it clear.fieryrage wrote:
ok so i'm gonna throw my two cents again mainly focused on grumd's diff
00:11:248 (4,5,6,7,8,9) - this is a fairly huge jump pattern for stuff that's barely intensified in the music, there's only like 3 notes here that warrant jumps
what notes warrant jumps and what notes do not is subject to my judgement and interpretation. moreso, what notes should be considered as jumps is also subjective. this pattern is fairly easy compared to some other patterns in this map, therefore i dont see a problem.
00:13:731 (1,2) - lol what why is this so big
this is the only reasonable point in your whole mod, but its so minor that i dont feel like fixing it because i like the visuals of this pattern
00:20:076 (5,6) - there's like nothing in the music to be mapped here so idk why you mapped these two notes, but you do this a lot so i guess it's ok enough since it's not intensified as much as other notes like this
i can clearly hear two notes in the music, i dont see a problem
00:21:593 (7) - missing clap?
no, its intended to have a whistle instead here, just same as here 00:27:800 (5) -
00:22:558 (3,4) - more jumps that aren't intensified in the music
are you kidding here? hardest bassline in the song here. this map is built around emphasizing bass
00:24:627 (8,9) - this one especially, near full-screen jump that has no intensity, why?
it's smaller than half of other jumps of the kiai. and the synth is pretty dope which warrants a flashy play according to my view
00:26:007 (6,1) - alright so this is basically the hardest pattern to hit in the entire song due to that anklebreak (or whatever it's called idk these new mapping terms) and it really doesn't fit here either, it'd be better just to keep the flow here, nothing in the song really changes to warrant a huge flow change like this
00:30:972 (6,7) - .
bassline, bro
to be honest i'm basically just kind of repeating myself from the mod of this map i made over 3 months ago.
your mod from 3 months ago was rejected for a reason
i still don't think the jumps here are warranted in a lot of cases, it seems like extreme overmapping (and it probably is); not to mention the general feeling of unpolishedness the difficulty presents in terms of spacing (i guess that's what grumd was going for, though). this set should've ended at nogard's extra.
if you were gonna keep the diff then at least add a difficulty in-between, a 1.1 star gap is pretty damn big considering the other diffs have nowhere near that big of a gap in-between.
on the contrary to the previous mod i replied to, this might be a valid point. i cant deny or approve this statement, but there is a possibility it's true. however it doesn't help anything when you don't tell what exactly is awkward and why.Kocari wrote:
Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
thanks for responding civilly, appreciate it.grumd wrote:
alright so let me make it clear.fieryrage wrote:
ok so i'm gonna throw my two cents again mainly focused on grumd's diff
00:11:248 (4,5,6,7,8,9) - this is a fairly huge jump pattern for stuff that's barely intensified in the music, there's only like 3 notes here that warrant jumps
what notes warrant jumps and what notes do not is subject to my judgement and interpretation. moreso, what notes should be considered as jumps is also subjective. this pattern is fairly easy compared to some other patterns in this map, therefore i dont see a problem.
00:13:731 (1,2) - lol what why is this so big
this is the only reasonable point in your whole mod, but its so minor that i dont feel like fixing it because i like the visuals of this pattern
00:20:076 (5,6) - there's like nothing in the music to be mapped here so idk why you mapped these two notes, but you do this a lot so i guess it's ok enough since it's not intensified as much as other notes like this
i can clearly hear two notes in the music, i dont see a problem
00:21:593 (7) - missing clap?
no, its intended to have a whistle instead here, just same as here 00:27:800 (5) -
00:22:558 (3,4) - more jumps that aren't intensified in the music
are you kidding here? hardest bassline in the song here. this map is built around emphasizing bass
00:24:627 (8,9) - this one especially, near full-screen jump that has no intensity, why?
it's smaller than half of other jumps of the kiai. and the synth is pretty dope which warrants a flashy play according to my view
00:26:007 (6,1) - alright so this is basically the hardest pattern to hit in the entire song due to that anklebreak (or whatever it's called idk these new mapping terms) and it really doesn't fit here either, it'd be better just to keep the flow here, nothing in the song really changes to warrant a huge flow change like this
00:30:972 (6,7) - .
bassline, bro
to be honest i'm basically just kind of repeating myself from the mod of this map i made over 3 months ago.
your mod from 3 months ago was rejected for a reason
i still don't think the jumps here are warranted in a lot of cases, it seems like extreme overmapping (and it probably is); not to mention the general feeling of unpolishedness the difficulty presents in terms of spacing (i guess that's what grumd was going for, though). this set should've ended at nogard's extra.
if you were gonna keep the diff then at least add a difficulty in-between, a 1.1 star gap is pretty damn big considering the other diffs have nowhere near that big of a gap in-between.
your one and only concern is that jumps are too big in my diff.
this is not a calm song about love and happiness, this is electronic fast paced music which calls for a fast and fun map.
how huge my jumps are gonna be is only for me to decide. the only thing i really need to worry about is jumps and pace to be proportional to music's loudness / pitch / mood / whatever. i repeat, proportional. i can have fullscreen jumps at the loudest basslines, as long as less loud parts have smaller jumps, preferrably proportional to how loud i feel it is.
the fact that you dont understand why i think a certain part of the music needs more emphasis doesnt mean that a reason for that does not exist.
i built this map mainly around bass sounds, and people like monstrata understood this and gave me useful tips how to improve my map according to my view and ideas. you only refuse to understand and bash my mapping.
i can understand that you're not very experienced as a modder and mapper, and that as an experienced player you can be annoyed at hard maps because it's becoming kinda mainstream, but it doesnt make your points valid.
i provided you reasons and explanations. thanks for modding.
dude hes just mapping to the title of the song! this is creative beyond our minds!Kocari wrote:
Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
riot11!!1Irreversible wrote:
Hey there
valid concerns over here
pls fix them up