ok so i'm gonna throw my two cents again mainly focused on grumd's diff
00:11:248 (4,5,6,7,8,9) - this is a fairly huge jump pattern for stuff that's barely intensified in the music, there's only like 3 notes here that warrant jumps
00:13:731 (1,2) - lol what why is this so big
00:20:076 (5,6) - there's like nothing in the music to be mapped here so idk why you mapped these two notes, but you do this a lot so i guess it's ok enough since it's not intensified as much as other notes like this
00:21:593 (7) - missing clap?
00:22:558 (3,4) - more jumps that aren't intensified in the music
00:24:627 (8,9) - this one especially, near full-screen jump that has no intensity, why?
00:26:007 (6,1) - alright so this is basically the hardest pattern to hit in the entire song due to that anklebreak (or whatever it's called idk these new mapping terms) and it really doesn't fit here either, it'd be better just to keep the flow here, nothing in the song really changes to warrant a huge flow change like this
00:30:972 (6,7) - .
to be honest i'm basically just kind of repeating myself from the mod of this map i made over 3 months ago.
i still don't think the jumps here are warranted in a lot of cases, it seems like extreme overmapping (and it probably is); not to mention the general feeling of unpolishedness the difficulty presents in terms of spacing (i guess that's what grumd was going for, though). this set should've ended at nogard's extra.
if you were gonna keep the diff then at least add a difficulty in-between, a 1.1 star gap is pretty damn big considering the other diffs have nowhere near that big of a gap in-between.