[General]
- Why are the combo colors not consistent throughout the entire map? I'd recommend using the combo colors from the lower diff as they look better than the Rainbow CCs. Also, for the original combo colors, swap 3 and 4.
- 00:08:765 (2) - Reposition the slider tail of this to better direct the player's flow into 00:10:007 (3) - . I used it to blanket 00:07:110 (1) - .
- 00:00:490 (1) - This slider is a little ambiguous (since red node 2 is slightly higher than red node 1). I'd change this slider to something like this, making sure you stack the slider end on 00:02:145 (1) - still.^[limg]https://puu.sh/qPeX7/27e1184b53.png[/img]
- 00:03:386 (3,1) - This blanket is kind of really bad, please fix it.
- 00:11:662 (4,1,2,3,4,1,2,3) - This sequence looks pretty bad in general, here goes a few suggestions to spruce it up.
- 00:12:490 (2,3,4) - For this part, use the same angle you used between 00:11:662 (4,1) - . Like this! (Select 3,4 and move 3 to x330 y327 to apply this.)
- 00:13:731 (1,2,3) - This sequence looks pretty nasty as well, but if you applied the previous change, 00:13:317 (4,1) - will be too far away from each other anyway so you can change this up. I personally liked something similar to this.
If you like that, heres the code. If you have any questions about applying the code, message me and I'll help you.^426,219,13731,6,0,P|372:193|311:203,1,120
249,114,14558,2,0,P|207:108|166:83,1,80
150,62,14972,1,0,0:0:0:0:
- 00:12:490 (2,3,4) - For this part, use the same angle you used between 00:11:662 (4,1) - . Like this! (Select 3,4 and move 3 to x330 y327 to apply this.)
- Thats about it for this diff.
- There are quite a few inconsistencies that need to be fixed at the beginning. 00:00:490 (1,2,3) - Firstly here. The head of 2 is not stacked under the tail of 1. Also, 3 is a circle. 00:02:145 (1,2,3) - Here, though, 2 is stacked under slider 1's tail. Then here, 00:03:800 (1,2,3) - Its stacked again but you chose to make 3 a slider, and have a strong beat on the slider end which finally makes this beat: 00:05:869 (1) - which in the past was a slider tail, a circle. I'd like to see this remapped to be more consistent before heading to rank.
- 00:11:248 (3,1,2) - I'm also confused about the stack here, it doesn't sound like it should be a stack so I'm curious as to why its mapped this way (considering this is the only time you do it post-intro, it should be changed regardless in my opinion).
- 00:26:421 (5,1) - The flow from 5>1 here kind of scares me a little. It opposes itself (the momentum from 5 to 1 is opposite 1's momentum) so if you can find a better alternative, that'd be great.
- 00:31:938 (1,2,3,4,5,6) - The flow here, especially from slider 2 into the "stream" is kind of average at best. I'd move the stream upwards or change its shape so that the 3 is closer to being parallel to 2's momentum.
- 00:15:386 (1,2,3,4) - The 3 isn't stacked on the 4 even though you did it here 00:08:765 (1,2,3,4) - and here 00:12:076 (1,2,3,4) - . I'd make the pattern I linked more consistent since there really isn't any intensity shifts or anything.
- 00:18:696 (1,2,3,4) - Same for here.
- I'm worried about the kiai being a big leap in difficulty compared to Zexous' Hard. The pre-kiai is a good follow-up to that diff but your kiai just kind of goes ham. I'd definitely like to see some more opinions on this, spread-wise.
- 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better.
- 00:20:627 (2,3) - Just a minor thing, can you make this look prettier? (The two is kind of below the curve's trend.)
- 00:24:076 (2,3,4,5,6,7) - This plays badly, especially compared to other places you use the same rhythm. I'd recommend changing of this pattern as this is probably the biggest issue of this difficulty. (Like its fine here 00:30:696 (2,3,4,5,6,7) - ).
- 00:32:352 (2,3,4,5,6) - I'd make this pattern rhythmically consistent with this one 00:25:731 (2,3,4,5) - as they both have equivalent intensity and sound.
- 00:01:317 (3,4,5) - and 00:04:627 (3,4,5) - are inconsistent. Find a similar/common ground between them.
- 00:13:179 (6,1) - Spacing from 6 to 1 is a bit ridiculous compared to the other parts where this pattern occurs.
- 00:16:490 (6,1) - This is probably underspaced.
- 00:19:524 (4,5) - Why the stack? Its not really consistent with the other portions of the map.
- Hell isn't really relevant to the song, can you come up with a better alternative? (Or just call it Extra.)